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- // Mouse Settings
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_customaccel "0"
- m_rawinput "1"
- sensitivity "2.0"
- zoom_sensitivity_ratio_mouse "0.818933027098955175"
- //// Dot Crosshair
- //cl_crosshair_drawoutline "0"
- //cl_crosshair_dynamic_maxdist_splitratio "0.35"
- //cl_crosshair_dynamic_splitalpha_innermod "1"
- //cl_crosshair_dynamic_splitalpha_outermod "0.5"
- //cl_crosshair_dynamic_splitdist "7"
- //cl_crosshair_outlinethickness "0.100000"
- //cl_crosshairalpha "255"
- //cl_crosshaircolor "4"
- //cl_crosshaircolor_b "255"
- //cl_crosshaircolor_g "0"
- //cl_crosshaircolor_r "255"
- //cl_crosshairdot "0"
- //cl_crosshairgap "-5"
- //cl_crosshairgap_useweaponvalue "0"
- //cl_crosshairscale "0"
- //cl_crosshairsize "1.000"
- //cl_crosshairstyle "4"
- //cl_crosshairthickness "1.00000"
- //cl_crosshairusealpha "1"
- //cl_fixedcrosshairgap "-5"
- //4:3 dot crosshair
- //cl_crosshair_drawoutline "0"
- //cl_crosshair_dynamic_maxdist_splitratio "0.35"
- //cl_crosshair_dynamic_splitalpha_innermod "1"
- //cl_crosshair_dynamic_splitalpha_outermod "0.5"
- //cl_crosshair_dynamic_splitdist "7"
- //cl_crosshair_outlinethickness "0.100000"
- //cl_crosshairalpha "255"
- //cl_crosshaircolor "4"
- //cl_crosshaircolor_b "255"
- //cl_crosshaircolor_g "0"
- //cl_crosshaircolor_r "255"
- //cl_crosshairdot "0"
- //cl_crosshairgap "-6.000000"
- //cl_crosshairgap_useweaponvalue "0"
- //cl_crosshairscale "0"
- //cl_crosshairsize "1.000000"
- //cl_crosshairstyle "4"
- //cl_crosshairthickness "0.000000"
- //cl_crosshairusealpha "1"
- //cl_fixedcrosshairgap "-5"
- //cl_crosshair_sniper_width 2
- //cl_crosshair_t 0
- // 4:3 T Crosshair
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- cl_crosshairstyle 4
- cl_crosshairsize 2
- cl_crosshairthickness 1
- cl_crosshairgap -2.5
- cl_crosshair_drawoutline 0
- cl_crosshair_outlinethickness 0.1
- cl_crosshairdot 0
- cl_crosshair_t 1
- cl_crosshaircolor 4
- cl_crosshaircolor_r 255
- cl_crosshaircolor_g 0
- cl_crosshaircolor_b 255
- cl_crosshairalpha 255
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- bind w "+forward; toggle cl_crosshaircolor 1 4 5"
- bind s "+back; toggle cl_crosshaircolor 1 4 5"
- bind a "+moveleft; toggle cl_crosshaircolor 1 4 5"
- bind d "+moveright; toggle cl_crosshaircolor 1 4 5"
- /////// Jump smoke
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "mouse4" "+jumpthrow"
- /////// Find Bomb
- bind "t" "toggle gameinstructor_enable"
- /////// Numpad Buy Binds
- bind "kp_end" "buy vesthelm;"
- bind "kp_downarrow" "buy ak47; buy m4a1;"
- bind "kp_pgdn" "buy smokegrenade; buy hegrenade; buy flashbang; buy flashbang;"
- bind "kp_leftarrow" "buy vest;"
- bind "kp_5" "buy awp;"
- bind "kp_rightarrow" "buy molotov; buy incgrenade; buy hegrenade; buy smokegrenade; buy flashbang;"
- bind "kp_home" "buy p250;"
- bind "kp_uparrow" "buy tec9; buy fiveseven;"
- bind "kp_pgup" "buy deagle;"
- bind "kp_del" "buy defuser;"
- /////// Radar config
- cl_radar_scale .4
- cl_radar_always_centered 0
- /////// Left Handed Knife
- // ========== BINDS ==========
- //Bind whatever keys you like. next/previous inventory binds are commented by default, uncomment and add keys do enable.
- bind 1 eq_slot1 //primary
- bind 2 eq_slot2 //secondary
- bind 3 eq_slot3 //melee
- bind 5 eq_slot5 //bomb
- bind c eq_slot6 //HE grenade
- bind x eq_slot7 //flash
- bind z eq_slot8 //smoke
- bind 6 eq_slot9 //decoy
- bind 4 eq_slot10 //molotov/incendiary
- bind q eq_lastinv //quickswitch
- //bind [key] eq_invnext //select next weapon
- //bind [key] eq_invprev //select previous weapon
- // ========== SETTINGS ==========
- //insert any settings you wish to add for individual slots (xhair, viewmodel, sensitivity etc.) with a semicolon and the command. the example below puts only the knife in your left hand.
- alias eq_slot1 "slot1; set_slot1; cl_righthand 1"
- alias eq_slot2 "slot2; set_slot2; cl_righthand 1"
- alias eq_slot3 "slot3; set_slot3; cl_righthand 0"
- alias eq_slot5 "slot5; set_slot5; cl_righthand 1"
- alias eq_slot6 "slot6; set_slot6; cl_righthand 0"
- alias eq_slot7 "slot7; set_slot7; cl_righthand 0"
- alias eq_slot8 "slot8; set_slot8; cl_righthand 0"
- alias eq_slot9 "slot9; set_slot9; cl_righthand 0"
- alias eq_slot10 "slot10; set_slot10; cl_righthand 0"
- // ========== LOGIC ==========
- //No touching. Basically this manually implements quiswitching without the 'lastinv' command and next/previous inventory selection
- alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot3 "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot5 "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot6 "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot7 "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot8 "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
- alias qs_slot9 "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
- alias qs_slot10 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 "
- qs_slot2
- eq_slot3
- /////// Viewmodel Stuff
- cl_righthand 1
- cl_viewmodel_shift_left_amt ".5"
- cl_viewmodel_shift_right_amt "0.250000"
- viewmodel_fov "68.000000"
- viewmodel_offset_x "2.5"
- viewmodel_offset_y "2.0"
- viewmodel_offset_z "-1.800000"
- viewmodel_presetpos "0"
- cl_bob_lower_amt "5"
- cl_bobamt_lat "0.1"
- cl_bobamt_vert "0.1"
- cl_bobcycle "0.98"
- // DISPLAY DAMAGE INFO SCRIPT
- developer 1
- con_filter_enable 2
- con_filter_text_out "Player:"
- con_filter_text "damage Given"
- /////// No Freezecam
- cl_disablefreezecam "1"
- /////// Print Damage
- developer "1"
- con_filter_enable "2"
- con_filter_text "Damage"
- con_filter_text_out Player
- /////// No MOTD
- cl_disablehtmlmotd "0"
- cl_downloadfilter "nosounds"
- /////// Smaller Net_Graph
- net_graph 1
- net_graphheight 80
- net_graphproportionalfont 0
- net_graphheight "65"
- net_graphpos 1
- /////// Enable CONSOLE
- con_enable "1"
- /////// Rates
- rate 128000
- cl_cmdrate "128"
- cl_interp_ratio "2"
- cl_interp "0"
- cl_updaterate "128"
- cl_cmdrate "128"
- cl_predict "1"
- cl_predictweapons "1"
- cl_lagcompensation "1"
- /////// SOUND & voice STUFF
- dsp_enhance_stereo "0"
- snd_headphone_pan_exponent 2
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- snd_ducktovolume "0.55"
- snd_legacy_surround "0"
- snd_mixahead "0.1"
- snd_pitchquality "1"
- soundscape_flush "1"
- suitvolume "0"
- voice_scale "0.530000"
- volume "0.20"
- voice_enable "1"
- //SOUNDSCAPE
- soundscape_fadetime "9999"
- GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
- //misc
- bind \ noclip
- cl_join_advertise 2
- clear
- //Scripts
- ----------------------------------------------------
- //FPS STUFF DONT CHANGE UNLESS NEEDED
- fps_max 999
- fps_max_menu 999
- mat_postprocess_enable 0
- cl_forcepreload 1
- r_eyegloss "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- //Disable Controller
- joystick "0"
- joystick_force_disabled "1"
- joystick_force_disabled_set_from_options "1"
- r_dynamic 0
- //FIRST
- sv_cheats "1"
- developer "0"
- //DEMO
- demo_recordcommands "1"
- //SOUNDSCAPE
- soundscape_fadetime "9999"
- //LAST
- soundscape_flush
- // LOADED
- host_writeconfig
- echo "-------------------------------------------------------------------------------------------------"
- echo "-------------------------------------------------------------------------------------------------"
- echo "-------------------- AUTOEXEC LOADED! --------------------- AUTOEXEC LOADED! --------------------"
- echo "--------------------- AUTOEXEC LOADED! ------------------- AUTOEXEC LOADED! ---------------------"
- echo "---------------------- AUTOEXEC LOADED! ---------------- AUTOEXEC LOADED! -----------------------"
- echo "----------------------- AUTOEXEC LOADED! -------------- AUTOEXEC LOADED! ------------------------"
- echo "------------------------ AUTOEXEC LOADED! ------------ AUTOEXEC LOADED! -------------------------"
- echo "------------------------- AUTOEXEC LOADED! ---------- AUTOEXEC LOADED! --------------------------"
- echo "-------------------------- AUTOEXEC LOADED! -------- AUTOEXEC LOADED! ---------------------------"
- echo "--------------------------- AUTOEXEC LOADED! ----- AUTOEXEC LOADED! -----------------------------"
- echo "---------------------------- AUTOEXEC LOADED! --- AUTOEXEC LOADED! ------------------------------"
- echo "----------------------------- AUTOEXEC LOADED! - AUTOEXEC LOADED! -------------------------------"
- echo "---------------------------- AUTOEXEC LOADED! --- AUTOEXEC LOADED! ------------------------------"
- echo "--------------------------- AUTOEXEC LOADED! ----- AUTOEXEC LOADED! -----------------------------"
- echo "-------------------------- AUTOEXEC LOADED! ------- AUTOEXEC LOADED! ----------------------------"
- echo "------------------------- AUTOEXEC LOADED! --------- AUTOEXEC LOADED! ---------------------------"
- echo "------------------------ AUTOEXEC LOADED! ----------- AUTOEXEC LOADED! --------------------------"
- echo "----------------------- AUTOEXEC LOADED! ------------- AUTOEXEC LOADED! -------------------------"
- echo "---------------------- AUTOEXEC LOADED! --------------- AUTOEXEC LOADED! ------------------------"
- echo "-------------------------------------------------------------------------------------------------"
- echo "-------------------------------------------------------------------------------------------------"
- echo "---------------------------------- AUTOEXEC MADE BY DA_Nie11/Sage. ------------------------------"
- echo "-------------------------------------------------------------------------------------------------"
- echo "-------------------------------------------------------------------------------------------------"
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