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  1. // Mouse Settings
  2.    
  3.     m_mouseaccel1               "0"
  4.     m_mouseaccel2               "0"
  5.     m_customaccel               "0"
  6.     m_rawinput              "1"
  7.     sensitivity                 "2.0"
  8.     zoom_sensitivity_ratio_mouse "0.818933027098955175"
  9.  
  10.  
  11.  
  12.  
  13. //// Dot Crosshair
  14.  
  15. //cl_crosshair_drawoutline "0"
  16. //cl_crosshair_dynamic_maxdist_splitratio "0.35"
  17. //cl_crosshair_dynamic_splitalpha_innermod "1"
  18. //cl_crosshair_dynamic_splitalpha_outermod "0.5"
  19. //cl_crosshair_dynamic_splitdist "7"
  20. //cl_crosshair_outlinethickness "0.100000"
  21. //cl_crosshairalpha "255"
  22. //cl_crosshaircolor "4"
  23. //cl_crosshaircolor_b "255"
  24. //cl_crosshaircolor_g "0"
  25. //cl_crosshaircolor_r "255"
  26. //cl_crosshairdot "0"
  27. //cl_crosshairgap "-5"
  28. //cl_crosshairgap_useweaponvalue "0"
  29. //cl_crosshairscale "0"
  30. //cl_crosshairsize "1.000"
  31. //cl_crosshairstyle "4"
  32. //cl_crosshairthickness "1.00000"
  33. //cl_crosshairusealpha "1"
  34. //cl_fixedcrosshairgap "-5"
  35.  
  36.     //4:3 dot crosshair
  37. //cl_crosshair_drawoutline "0"
  38. //cl_crosshair_dynamic_maxdist_splitratio "0.35"
  39. //cl_crosshair_dynamic_splitalpha_innermod "1"
  40. //cl_crosshair_dynamic_splitalpha_outermod "0.5"
  41. //cl_crosshair_dynamic_splitdist "7"
  42. //cl_crosshair_outlinethickness "0.100000"
  43. //cl_crosshairalpha "255"
  44. //cl_crosshaircolor "4"
  45. //cl_crosshaircolor_b "255"
  46. //cl_crosshaircolor_g "0"
  47. //cl_crosshaircolor_r "255"
  48. //cl_crosshairdot "0"
  49. //cl_crosshairgap "-6.000000"
  50. //cl_crosshairgap_useweaponvalue "0"
  51. //cl_crosshairscale "0"
  52. //cl_crosshairsize "1.000000"
  53. //cl_crosshairstyle "4"
  54. //cl_crosshairthickness "0.000000"
  55. //cl_crosshairusealpha "1"
  56. //cl_fixedcrosshairgap "-5"
  57. //cl_crosshair_sniper_width 2
  58. //cl_crosshair_t 0
  59.  
  60.     // 4:3 T Crosshair
  61. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  62. cl_crosshairstyle 4
  63. cl_crosshairsize 2
  64. cl_crosshairthickness 1
  65. cl_crosshairgap -2.5
  66. cl_crosshair_drawoutline 0
  67. cl_crosshair_outlinethickness 0.1
  68. cl_crosshairdot 0
  69. cl_crosshair_t 1
  70. cl_crosshaircolor 4
  71. cl_crosshaircolor_r 255
  72. cl_crosshaircolor_g 0
  73. cl_crosshaircolor_b 255
  74. cl_crosshairalpha 255
  75. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  76.  
  77. bind w "+forward; toggle cl_crosshaircolor 1 4 5"
  78. bind s "+back; toggle cl_crosshaircolor 1 4 5"
  79. bind a "+moveleft; toggle cl_crosshaircolor 1 4 5"
  80. bind d "+moveright; toggle cl_crosshaircolor 1 4 5"
  81.  
  82. /////// Jump smoke
  83.  
  84. alias "+jumpthrow" "+jump;-attack"  
  85. alias "-jumpthrow" "-jump"  
  86. bind "mouse4" "+jumpthrow"  
  87.  
  88. /////// Find Bomb
  89.  
  90. bind "t" "toggle gameinstructor_enable"
  91.  
  92.  
  93. /////// Numpad Buy Binds
  94.        
  95.  
  96. bind "kp_end" "buy vesthelm;"
  97. bind "kp_downarrow" "buy ak47; buy m4a1;"
  98. bind "kp_pgdn" "buy smokegrenade; buy hegrenade; buy flashbang; buy flashbang;"
  99. bind "kp_leftarrow" "buy vest;"
  100. bind "kp_5" "buy awp;"
  101. bind "kp_rightarrow" "buy molotov; buy incgrenade; buy hegrenade; buy smokegrenade; buy flashbang;"
  102. bind "kp_home" "buy p250;"
  103. bind "kp_uparrow" "buy tec9; buy fiveseven;"
  104. bind "kp_pgup" "buy deagle;"
  105. bind "kp_del" "buy defuser;"
  106.  
  107.  
  108.  
  109. /////// Radar config
  110.  
  111. cl_radar_scale .4
  112. cl_radar_always_centered 0
  113.  
  114.  
  115.  
  116. /////// Left Handed Knife
  117.  
  118. // ========== BINDS ==========
  119.    //Bind whatever keys you like. next/previous inventory binds are commented by default, uncomment and add keys do enable.  
  120.  
  121. bind 1            eq_slot1   //primary
  122. bind 2            eq_slot2   //secondary
  123. bind 3            eq_slot3   //melee
  124. bind 5            eq_slot5   //bomb
  125. bind c            eq_slot6   //HE grenade
  126. bind x        eq_slot7   //flash
  127. bind z        eq_slot8   //smoke
  128. bind 6            eq_slot9   //decoy
  129. bind 4            eq_slot10  //molotov/incendiary
  130. bind q            eq_lastinv //quickswitch
  131. //bind [key]      eq_invnext //select next weapon
  132. //bind [key]      eq_invprev //select previous weapon
  133.  
  134.  
  135. // ========== SETTINGS ==========
  136.   //insert any settings you wish to add for individual slots (xhair, viewmodel, sensitivity etc.) with a semicolon and the command. the example below puts only the knife in your left hand.
  137.  
  138. alias eq_slot1    "slot1; set_slot1; cl_righthand 1"
  139. alias eq_slot2    "slot2; set_slot2; cl_righthand 1"
  140. alias eq_slot3    "slot3; set_slot3; cl_righthand 0"
  141. alias eq_slot5    "slot5; set_slot5; cl_righthand 1"
  142. alias eq_slot6    "slot6; set_slot6; cl_righthand 0"
  143. alias eq_slot7    "slot7; set_slot7; cl_righthand 0"
  144. alias eq_slot8    "slot8; set_slot8; cl_righthand 0"
  145. alias eq_slot9    "slot9; set_slot9; cl_righthand 0"
  146. alias eq_slot10   "slot10; set_slot10; cl_righthand 0"
  147.  
  148.  
  149. // ========== LOGIC ==========
  150.   //No touching. Basically this manually implements quiswitching without the 'lastinv' command and next/previous inventory selection
  151.  
  152. alias qs_slot1    "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  153. alias qs_slot2    "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  154. alias qs_slot3    "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  155. alias qs_slot5    "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  156. alias qs_slot6    "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  157. alias qs_slot7    "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"  
  158. alias qs_slot8    "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  159. alias qs_slot9    "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
  160. alias qs_slot10   "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 "
  161.  
  162. qs_slot2
  163. eq_slot3
  164.  
  165.  
  166.  
  167.  
  168.  
  169.  
  170. ///////  Viewmodel Stuff
  171.  
  172. cl_righthand 1
  173. cl_viewmodel_shift_left_amt ".5"
  174. cl_viewmodel_shift_right_amt "0.250000"
  175. viewmodel_fov "68.000000"
  176. viewmodel_offset_x "2.5"
  177. viewmodel_offset_y "2.0"
  178. viewmodel_offset_z "-1.800000"
  179. viewmodel_presetpos "0"
  180. cl_bob_lower_amt "5"
  181. cl_bobamt_lat "0.1"
  182. cl_bobamt_vert "0.1"
  183. cl_bobcycle "0.98"
  184.  
  185. // DISPLAY DAMAGE INFO SCRIPT
  186. developer 1
  187. con_filter_enable 2
  188. con_filter_text_out "Player:"
  189. con_filter_text "damage Given"
  190.  
  191. ///////  No Freezecam
  192.    
  193.     cl_disablefreezecam "1"
  194. /////// Print Damage
  195.  
  196. developer               "1"
  197. con_filter_enable       "2"
  198. con_filter_text         "Damage"
  199. con_filter_text_out Player
  200.  
  201. ///////  No MOTD
  202.    
  203.     cl_disablehtmlmotd "0"
  204.     cl_downloadfilter "nosounds"
  205.  
  206. ///////  Smaller Net_Graph
  207.    
  208.     net_graph 1
  209.     net_graphheight 80
  210.     net_graphproportionalfont 0
  211.     net_graphheight "65"
  212.     net_graphpos 1
  213.  
  214.  
  215. /////// Enable CONSOLE
  216.     con_enable              "1"
  217.  
  218.  
  219.  
  220. /////// Rates
  221.  
  222. rate 128000
  223.  
  224.     cl_cmdrate "128"
  225.     cl_interp_ratio "2"
  226.     cl_interp "0"
  227.     cl_updaterate "128"
  228.     cl_cmdrate "128"
  229.     cl_predict "1"
  230.     cl_predictweapons "1"
  231.     cl_lagcompensation "1"
  232.  
  233. /////// SOUND & voice STUFF
  234.  
  235.  
  236. dsp_enhance_stereo          "0"
  237. snd_headphone_pan_exponent 2
  238. snd_duckerattacktime            "0.5"
  239. snd_duckerreleasetime       "2.5"
  240. snd_duckerthreshold             "0.15"
  241. snd_ducktovolume            "0.55"
  242. snd_legacy_surround         "0"
  243. snd_mixahead                "0.1"
  244. snd_pitchquality            "1"
  245. soundscape_flush            "1"
  246. suitvolume              "0"
  247. voice_scale                 "0.530000"
  248. volume                  "0.20"
  249. voice_enable                "1"
  250. //SOUNDSCAPE
  251.     soundscape_fadetime "9999"
  252.  
  253. GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
  254.  
  255. //misc
  256.  
  257. bind \ noclip
  258.  
  259. cl_join_advertise 2
  260.  
  261.  
  262. clear
  263.  
  264.  
  265. //Scripts
  266.  
  267. ----------------------------------------------------
  268. //FPS STUFF DONT CHANGE UNLESS NEEDED
  269.  
  270. fps_max 999
  271. fps_max_menu 999
  272.  
  273. mat_postprocess_enable 0
  274. cl_forcepreload 1
  275. r_eyegloss "0"
  276. r_eyeshift_x "0"
  277. r_eyeshift_y "0"
  278. r_eyeshift_z "0"
  279.  
  280. //Disable Controller
  281. joystick "0"
  282. joystick_force_disabled "1"
  283. joystick_force_disabled_set_from_options "1"
  284.  
  285. r_dynamic 0
  286.  
  287. //FIRST
  288. sv_cheats "1"
  289. developer "0"
  290.  
  291.  
  292. //DEMO
  293. demo_recordcommands "1"
  294.  
  295. //SOUNDSCAPE
  296. soundscape_fadetime "9999"
  297.  
  298.  
  299. //LAST
  300. soundscape_flush
  301.    
  302. // LOADED
  303.     host_writeconfig
  304.  
  305.     echo                "-------------------------------------------------------------------------------------------------"
  306.     echo                "-------------------------------------------------------------------------------------------------"
  307.     echo                "-------------------- AUTOEXEC LOADED! --------------------- AUTOEXEC LOADED! --------------------"
  308.     echo                "--------------------- AUTOEXEC LOADED! ------------------- AUTOEXEC LOADED! ---------------------"
  309.     echo                "---------------------- AUTOEXEC LOADED! ---------------- AUTOEXEC LOADED! -----------------------"
  310.     echo                "----------------------- AUTOEXEC LOADED! -------------- AUTOEXEC LOADED! ------------------------"
  311.     echo                "------------------------ AUTOEXEC LOADED! ------------ AUTOEXEC LOADED! -------------------------"
  312.     echo                "------------------------- AUTOEXEC LOADED! ---------- AUTOEXEC LOADED! --------------------------"
  313.     echo                "-------------------------- AUTOEXEC LOADED! -------- AUTOEXEC LOADED! ---------------------------"
  314.     echo                "--------------------------- AUTOEXEC LOADED! ----- AUTOEXEC LOADED! -----------------------------"
  315.     echo                "---------------------------- AUTOEXEC LOADED! --- AUTOEXEC LOADED! ------------------------------"
  316.     echo                "----------------------------- AUTOEXEC LOADED! - AUTOEXEC LOADED! -------------------------------"
  317.     echo                "---------------------------- AUTOEXEC LOADED! --- AUTOEXEC LOADED! ------------------------------"
  318.     echo                "--------------------------- AUTOEXEC LOADED! ----- AUTOEXEC LOADED! -----------------------------"
  319.     echo                "-------------------------- AUTOEXEC LOADED! ------- AUTOEXEC LOADED! ----------------------------"
  320.     echo                "------------------------- AUTOEXEC LOADED! --------- AUTOEXEC LOADED! ---------------------------"
  321.     echo                "------------------------ AUTOEXEC LOADED! ----------- AUTOEXEC LOADED! --------------------------"
  322.     echo                "----------------------- AUTOEXEC LOADED! ------------- AUTOEXEC LOADED! -------------------------"
  323.     echo                "---------------------- AUTOEXEC LOADED! --------------- AUTOEXEC LOADED! ------------------------"
  324.     echo                "-------------------------------------------------------------------------------------------------"
  325.     echo                "-------------------------------------------------------------------------------------------------"
  326.     echo                "---------------------------------- AUTOEXEC MADE BY DA_Nie11/Sage. ------------------------------"
  327.     echo                "-------------------------------------------------------------------------------------------------"
  328.     echo                "-------------------------------------------------------------------------------------------------"
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