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  1. ******** : log created on : Sunday December 10 2017 @ 12:19:37
  2. 12:19:37 : [sys] running on x86 / Unknown (version 6.2) / Service Pack 3
  3. 12:19:37 : [sys] DirectX version : 4.09.00.0904
  4. 12:19:37 : [cpu] GenuineIntel [ Intel(R) Celeron(R) CPU G1610 @ 2.60GHz] at ~2594MHz.
  5. 12:19:37 : [cpu] Features utilized: fpu cmov mmx sse sse2.
  6. 12:19:37 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2533307Hz
  7. 12:19:37 : [mem] physical memory detected (4087220K/1416104K)
  8. 12:19:37 : [mem] virtual memory detected (2097024K/2025048K)
  9. 12:19:37 : [mem] Trying to allocate memory pool (819200K)
  10. 12:19:37 : [zipfs] base.scs: mounted ok, 13054 entries [0x2c7941ef]
  11. 12:19:37 : [ufs] registered symlink from /custom_build/pl_pl to /
  12. 12:19:37 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0xeaffad0e]
  13. 12:19:37 : [ufs] Home directory: 'C:/Users/user/Documents/German Truck Simulator'.
  14. 12:19:37 : Mounting extra package: C:/Users/user/Documents/German Truck Simulator/mod/germany.scs
  15. 12:19:37 : [zipfs] germany.scs: mounted ok, 29 entries [0xd04ede1b]
  16. 12:19:37 : exec /home/config.cfg
  17. 12:19:37 : [sys] Executing /home/config.cfg ...
  18. 12:19:37 : uset g_minicon "0"
  19. 12:19:37 : uset g_console "1"
  20. 12:19:37 : uset g_trackir "1"
  21. 12:19:37 : uset g_developer "1"
  22. 12:19:37 : uset g_cargo_sort "4"
  23. 12:19:37 : uset g_save_idx "12"
  24. 12:19:37 : uset g_mouse_control "0"
  25. 12:19:37 : uset g_steering_func_param "0.0"
  26. 12:19:37 : uset g_joy_axis_brake_dz "0.0"
  27. 12:19:37 : uset g_joy_axis_brake "7"
  28. 12:19:37 : uset g_joy_ff_gain "1.0"
  29. 12:19:37 : uset g_joy_axis_throttle_dz "0.0"
  30. 12:19:37 : uset g_joy_axis_throttle "7"
  31. 12:19:37 : uset g_joy_axis_ff "0"
  32. 12:19:37 : uset g_joy_axis_combine "0"
  33. 12:19:37 : uset g_joy_axis_steer_sens "0.6"
  34. 12:19:37 : uset g_joy_axis_steer_dz "0.0"
  35. 12:19:37 : uset g_joy_axis_steer "7"
  36. 12:19:37 : uset g_tutorial "1"
  37. 12:19:37 : uset g_mirrors "1"
  38. 12:19:37 : uset g_fatigue "1"
  39. 12:19:37 : uset g_police "0"
  40. 12:19:37 : uset g_subtitles "0"
  41. 12:19:37 : uset g_clock_24 "1"
  42. 12:19:37 : uset g_quality "-1"
  43. 12:19:37 : uset g_reflection "1"
  44. 12:19:37 : uset g_mph "0"
  45. 12:19:37 : uset g_atrans "0"
  46. 12:19:37 : uset g_flyspeed "500"
  47. 12:19:37 : uset g_lang "pl_pl"
  48. 12:19:37 : uset g_colbox "0"
  49. 12:19:37 : uset r_gamma "1.0"
  50. 12:19:37 : uset r_path "5"
  51. 12:19:37 : uset r_msaa "0"
  52. 12:19:37 : uset r_fullscreen "0"
  53. 12:19:37 : uset r_mode "1600x900x32x0"
  54. 12:19:37 : uset r_device "gl"
  55. 12:19:37 : uset r_driver "gl"
  56. 12:19:37 : uset g_detail_veg "2"
  57. 12:19:37 : uset g_texture_usage_stats "0"
  58. 12:19:37 : uset g_fps "0"
  59. 12:19:37 : uset g_stream_exts ".ogg;.mp3"
  60. 12:19:37 : uset ds8_mix_channels "2"
  61. 12:19:37 : uset ds8_mix_depth "16"
  62. 12:19:37 : uset ds8_mix_rate "44100"
  63. 12:19:37 : uset ds8_reverse_stereo "0"
  64. 12:19:37 : uset s_acceleration "0"
  65. 12:19:37 : uset s_mix_channels "2"
  66. 12:19:37 : uset s_mix_depth "16"
  67. 12:19:37 : uset s_mix_rate "44100"
  68. 12:19:37 : uset s_sfx_enabled "1"
  69. 12:19:37 : uset s_music_enabled "1"
  70. 12:19:37 : uset s_sfx_volume "1.0"
  71. 12:19:37 : uset s_music_volume "0.8"
  72. 12:19:37 : uset s_reverse_stereo "0"
  73. 12:19:37 : uset s_device "ds8"
  74. 12:19:37 : uset r_vsync "1"
  75. 12:19:37 : uset r_quirks "0"
  76. 12:19:37 : uset r_anisotropy_factor "0.2"
  77. 12:19:37 : uset r_texture_detail "0"
  78. 12:19:37 : uset i_force_gain "1.0"
  79. 12:19:37 : uset i_feedback "1"
  80. 12:19:37 : uset i_joystick2 "-1"
  81. 12:19:37 : uset i_joystick1 "-1"
  82. 12:19:37 : uset i_deadzone "0.0"
  83. 12:19:37 : uset i_device "di8"
  84. 12:19:37 : uset m_invert "0"
  85. 12:19:37 : uset m_sensitivity "0.33"
  86. 12:19:37 : uset m_filter "0"
  87. 12:19:37 : German Truck Simulator init ver.1.32 (rev. 27280)
  88. 12:19:37 : [gl] ICD OpenGL driver detected.
  89. 12:19:37 : [gl] driver: Intel(R) HD Graphics
  90. 12:19:37 : [gl] vendor: Intel
  91. 12:19:37 : [gl] version: 4.0.0 - Build 10.18.10.3958
  92. 12:19:37 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
  93. 12:19:37 : [gl] GL_max_texture_size: 16384
  94. 12:19:37 : [gl] taking advantage of 'GL_multitexture'
  95. 12:19:37 : [gl] Sampler count: 8
  96. 12:19:37 : [gl] taking advantage of 'GL_ARB_fragment_program'
  97. 12:19:37 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
  98. 12:19:37 : [gl] taking advantage of 'GL_texture_border_clamp'
  99. 12:19:37 : [gl] taking advantage of 'GL_texture_compression'
  100. 12:19:37 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
  101. 12:19:37 : [gl] taking advantage of 'GL_texture_cube_map'
  102. 12:19:37 : [gl] taking advantage of 'GL_texture_env_crossbar'
  103. 12:19:37 : [gl] taking advantage of 'GL_texture_env_combine'
  104. 12:19:37 : [gl] taking advantage of 'GL_texture_rectangle'
  105. 12:19:37 : [gl] taking advantage of 'GL_transpose_matrix'
  106. 12:19:37 : [gl] taking advantage of 'GL_vertex_buffer_object'
  107. 12:19:37 : [gl] taking advantage of 'GL_ARB_vertex_program'
  108. 12:19:37 : [gl] Vertex attribute count: 16
  109. 12:19:37 : [gl] taking advantage of 'GL_shader_objects'
  110. 12:19:37 : [gl] taking advantage of 'GL_vertex_shader'
  111. 12:19:37 : [gl] taking advantage of 'GL_fragment_shader'
  112. 12:19:37 : [gl] taking advantage of 'GL_draw_buffers'
  113. 12:19:37 : [gl] taking advantage of 'GL_blend_color'
  114. 12:19:37 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
  115. 12:19:37 : [gl] taking advantage of 'GL_draw_range_elements'
  116. 12:19:37 : [gl] taking advantage of 'GL_rescale_normal'
  117. 12:19:37 : [gl] taking advantage of 'GL_secondary_color'
  118. 12:19:37 : [gl] taking advantage of 'GL_separate_spcular_color'
  119. 12:19:37 : [gl] taking advantage of 'GL_texture3D'
  120. 12:19:37 : [gl] taking advantage of 'GL_texture_edge_clamp'
  121. 12:19:37 : [gl] taking advantage of 'GL_texture_env_add'
  122. 12:19:37 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
  123. 12:19:37 : [gl] Max anisotropy factor: 16
  124. 12:19:37 : [gl] taking advantage of 'GL_generate_mipmap'
  125. 12:19:37 : [gl] taking advantage of 'GL_framebuffer_object'
  126. 12:19:37 : [gl] taking advantage of 'WGL_ARB_extensions_string'
  127. 12:19:37 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
  128. 12:19:37 : [gl] taking advantage of 'WGL_EXT_swap_control'
  129. 12:19:37 : [gl] taking advantage of 'WGL_ARB_pixel_format'
  130. 12:19:37 : [gl] taking advantage of 'GL_ARB_multisample'
  131. 12:19:37 : [gl] Detected support for 8x anti-aliasing.
  132. 12:19:37 : [gl] Detected support for 4x anti-aliasing.
  133. 12:19:37 : Rendering path available: GL1X
  134. 12:19:37 : Rendering path available: ARB1
  135. 12:19:37 : Rendering path available: ARB2
  136. 12:19:37 : Rendering path available: GL2X
  137. 12:19:37 : [dx9] Direct3D9Ex detected.
  138. 12:19:37 : [dx9] Number of adapters found: 1
  139. 12:19:37 : [dx9] Adapter #0: Intel(R) HD Graphics (igdumdim32.dll) [driver version: 10.18.10.3958]
  140. 12:19:37 : Rendering path available: SM2X
  141. 12:19:37 : Rendering path available: SM3X
  142. 12:19:37 : [gl] SetPixelFormat: OK (5, color 32 bits, depth 24 bits).
  143. 12:19:37 : [gl] wglCreateContext: OK
  144. 12:19:37 : [gl] OpenGL framebuffer context init OK
  145. 12:19:37 : [gfx] Created drawable (/procedural/truck0.tobj)
  146. 12:19:37 : [gfx] Created drawable (/procedural/truck1.tobj)
  147. 12:19:37 : [gfx] Created drawable (/procedural/truck2.tobj)
  148. 12:19:37 : [gfx] Created drawable (/procedural/truck3.tobj)
  149. 12:19:37 : [gfx] Created drawable (/procedural/truck4.tobj)
  150. 12:19:37 : [gfx] Created drawable (/procedural/truck5.tobj)
  151. 12:19:37 : [gfx] Created drawable (/procedural/truck6.tobj)
  152. 12:19:37 : [gfx] Created drawable (/procedural/truck7.tobj)
  153. 12:19:37 : [gfx] Created drawable (/procedural/truck8.tobj)
  154. 12:19:37 : [gfx] Created drawable (/procedural/truck9.tobj)
  155. 12:19:37 : [gfx] Created drawable (/procedural/dashboard.tobj)
  156. 12:19:37 : [gfx] Created drawable (/procedural/close_mirror.tobj)
  157. 12:19:37 : [gfx] Created drawable (/procedural/far_mirror.tobj)
  158. 12:19:37 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
  159. 12:19:37 : [gfx] Created drawable (/procedural/generic_env.tobj)
  160. 12:19:37 : [gfx] Created drawable (/procedural/water_env.tobj)
  161. 12:19:37 : [gfx] Created drawable (/procedural/ocean_env.tobj)
  162. 12:19:37 : Setting UI reference mode to: 1152x864...
  163. 12:19:37 : [snd] select device (ds8)
  164. 12:19:37 : [ds8] Available device : Podstawowy sterownik dźwięku ().
  165. 12:19:37 : [ds8] Available device : Głośniki (Realtek High Definition Audio) ({0.0.0.00000000}.{5d659f2e-17cb-491d-aa73-f4ed01e074c3}).
  166. 12:19:37 : [ds8] Initialization OK.
  167. 12:19:38 : g_ui_recache
  168. 12:19:38 : exit
  169. 12:19:38 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
  170. 12:19:38 : Loading city data ....
  171. 12:19:38 : Loading cargo descriptions ....
  172. 12:19:43 : ui t console:system_02
  173. 12:19:43 : game
  174. 12:19:43 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
  175. 12:19:45 : Loading resource server data ....
  176. 12:19:45 : Loading road data ....
  177. 12:19:45 : Loading terrain data ....
  178. 12:19:45 : Loading railing data ....
  179. 12:19:45 : Loading building data ....
  180. 12:19:45 : Loading model data ....
  181. 12:19:45 : Loading prefab data ....
  182. 12:19:45 : Loading sign data ....
  183. 12:19:45 : Loading traffic lights data ....
  184. 12:19:45 : Loading vegetation data ....
  185. 12:19:45 : Loading hinges data ....
  186. 12:19:45 : Loading stamp data ....
  187. 12:19:45 : Loading movers data ....
  188. 12:19:45 : Loading animated models ....
  189. 12:19:45 : Loading sound item data ....
  190. 12:19:45 : Loading live stream data ....
  191. 12:19:45 : Loading cargo data ....
  192. 12:19:45 : Loading company data ....
  193. 12:19:45 : Loading city data ....
  194. 12:19:45 : Loading cargo descriptions ....
  195. 12:19:45 : Map '/map/germany.mbd' loading started ....
  196. 12:19:45 : Map successfully loaded ....
  197. 12:19:46 : [unit] There are multiple unit trees in the file '/def/initial_save/normal/game.sii'.
  198. 12:19:46 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
  199. 12:19:46 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!
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