PASBL

Red's Squad 20200716

Jul 15th, 2020
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  1. Red - Level 3 Trainer
  2. 8W/6L/5D (0.5714285714285714 Record)
  3. 36.0 KOs/15 SP/0 Reffings
  4. Badges: None
  5.  
  6. Dana - Shiny Female Aipom (4 AP) [HP Ground]
  7. Bio: It’s called rebranding, dear.
  8. Signature Move - Copy (Normal)
  9. Dana inhales deeply, swallowing an attack coming at her. She then digests the attack, using Normal energy equal to the swallowed move to heal herself for quarter of the move’s damage, while also granting her a 20% resistance to the swallowed move’s type for 3 rounds. Copy may be used once per opponent, and will only work on ranged/projectile moves (flamethrower or ice beam can be inhaled, but not mega punch or earthquake for example), with size being of no consequence.
  10.  
  11. Bane - Male Skuntank (4 AP) [HP Ice] @ Shuca Berry
  12. Bio: An old friend, Bane has been in it for the long haul.
  13. Signature Move - Total Eclipse (Dark)
  14. Bane forms a black and purple ball of swirling gases, then launches it into the sky. The ball explodes, casting a dark aura over the battlefield that blocks out nearly all light, dimming the arena significantly for 3 full rounds after the move is used. Dark types will fight more enthusiastically, while pokemon that cannot see in the dark will be more easily frightened. Additionally, dark type moves cost 10% less energy, as some of the power can be drawn from the surrounding aura. This move costs a Significant amount of dark typed energy. The aura cannot be flown above or otherwise interacted with, though it is not solid so fliers will not be impeded.
  15.  
  16. Robin - Male Ursaring (7 AP) [HP Psychic]
  17. Bio: Robin has always been a little homesick.
  18. Signature Move - Hundred Aker Woods (Normal)
  19. Robin expends a Heavy amount of energy to encapsulate all battlers on the field in a mysterious energy, transforming the arena into a forest clearing within the Hundred Aker Woods for 3 rounds. The clearing is about 20 feet wide, but cannot be left, nor can anything in the Hundred Aker Wood be interacted with. Any moves that rely on the arena or alter it in any way will fail while the battlers are in the Hundred Aker Woods. This move can be used once per battle.
  20.  
  21. Pinky - Shiny Female Pachirisu (1 AP) [HP Ice]
  22. Bio: Pinky’s tail is fluffy. Like, REALLY fluffy. Like, girth-certificate fluffy. And you may not think it, but fluffy hurts.
  23. Signature Training - Talkin Tail (Typeless)
  24. Pinky gains access to Aqua Tail, Dragon Tail, and Poison Tail, and her tail-based moves will always deal the upper threshold of damage.
  25.  
  26. Leif - Male Serperior (3 AP) [HP Fire]
  27. Bio: Ever one to disagree, Viola follows rules of her own creation.
  28. Signature Training - Meta Slave (Ground/Rock)
  29. Viola has gained access to Earth Power and Rock Slide.
  30.  
  31. Ripta - Female Feraligatr (7 AP) [HP Ground]
  32. Bio: A tenacious predator, Ripta will stop at nothing to see her prey defeated.
  33. Signature Move - Reaper’s Maw (Ghost)
  34. A major amount of ghost type energy fills Ripta’s mouth as she snaps her head forward at lightning speed, sinking her fangs into her opponent (or simply transferring the energy if her teeth cannot pierce them) to deal a heavy amount of ghost typed damage. Ripta then drains part of their essence, healing for half of the damage dealt (after modifiers). If the target is a ghost type, this move forces them into a solid state for 2 rounds. This counts as Ripta’s one healing move per match.
  35.  
  36. Arabella - Female Popplio (1 AP) [HP Fighting]
  37. Bio: She's made of outer space
  38. Signature Move - Swan Song (Ground)
  39. Arabella puts everything she has into an extremely forceful note, radiating in a wide area in front of her to deal Massive damage for equivalent energy. For two rounds afterwards Arabella is unable to use any sound-based moves, due to the stress put on her vocal chords.
  40.  
  41. Plum - Shiny Male Squirtle (1 AP) [HP Grass]
  42. Bio: Tart and juicy
  43. Signature Move - Fine Wine (Poison)
  44. Plum shoots out a forceful stream of plum wine, dealing Significant damage for Heavy energy. This wine has a 20% chance to intoxicate the opponent, winding them for half a round due to their drunken stupor. Because of this attack’s organic nature, it is guaranteed to intoxicate grass types the first time that it is used against them. This attack has no secondary effect against any pokemon that cannot be poisoned.
  45.  
  46. Elise - Female Horsea (1 AP) [HP Fighting]
  47. Bio: Snowboarding is life - the rest is details
  48. Signature Move - Competitive Advantage (Poison)
  49. Elise fires a shot of poison energy at her opponent, dealing Considerable special damage for Heavy energy. The energy then seeps into the opponent, putting them under the effects of Snatch for 3 rounds. Competitive Advantage only works once per opponent.
  50.  
  51. Glaze - Shiny Male Seel (1 AP) [HP Grass]
  52. Bio: High in sugar
  53. Signature Move - Glaze Glaze (ice)
  54. Expending a Decent amount of energy, Glaze covers a 5 meter radius area around him with an icy coating, causing it to become cold and slippery for 3 rounds. When hit by a water move, the sugar in the glaze reacts, causing the struck areas to melt and instead become very sticky, lowering the speed of any pokemon that aren’t Glaze in said areas, with melted areas wearing away as a standard stat drop would. If Glaze Glaze is used in a body of water, it will instead cost a Considerable amount of energy and freeze a 3 meter area around Glaze completely solid for half a round, after which it will melt away to the sticky sugar. Glaze Glaze can be used once per match.
  55.  
  56. Onion - Male Lotad (1 AP) [HP Rock]
  57. Bio: Just a wee lad
  58. Signature Move - KappaPride (Dark)
  59. Onion glows rainbow as he rushes his opponent, slamming into them with a full-body tackle to deal Heavy damage for equivalent energy. This has a 30% chance of inflicting localized paralysis due to Onion’s boldness, increased to 50% against pokemon of the same sex.
  60.  
  61. Beans - Male Tympole (1 AP) [HP Flying]
  62. Bio: You soaked... his underwear... in meat
  63. Signature Move - Part of the Family (Normal)
  64. Beans emits a high pitched sound wave from all of his lumps which interferes with all Pokéball buffers, preventing both him and his target from switching out until one of them faints. This costs Good energy.
  65.  
  66. Jam - Male Shellos [West Forme] (1 AP) [HP Fighting]
  67. Bio: Goes great with pickles
  68. Signature Training - Part of the Jamily (Psychic/Water)
  69. Each time Jam is sent into battle, he immediately expends a Heavy amount of Psychic energy to put down a Gravity field centered on himself, not contributing to exhaustion. If Jam is sent into a body of water, it can be specified that he automatically creates a physical Whirlpool centered on himself instead, using a Good amount of Water energy. Nothing will happen if Jam does not have the Psychic energy to use Gravity.
  70.  
  71. Razz - Shiny Male Dewpider (1 AP) [HP Ground]
  72. Bio: I don't have my glasses, speak up
  73. Signature Training - Stock and Piled (Normal)
  74. Razz uses a Good amount of energy automatically upon switch-in to use Stockpile, not contributing to exhaustion. Subsequent switches after the first will have no effect.
  75.  
  76. Mara - Female Eevee (1 AP) [HP Flying]
  77. Bio: Whatever the cost
  78.  
  79. Soleil - Female Espeon (2 AP) [HP Fighting]
  80. Bio: Soleil can be warm... when she wants to be. She is a fickle creature. And wrathful. And spiteful.
  81. Signature Move - Abraxas (Psychic)
  82. Soleil’s eyes glow, and a moment later a magnificent pillar of bright energy erupts from beneath the target, dealing a severe amount of damage for equivalent energy. The pure essence of this energy means that it will deal neutral damage to both Psychic and Dark types, and is fueled by special attack and targets special defense.
  83.  
  84. Anastasia - Female Meowstic Female (3 AP) [HP Fighting]
  85. Bio: Anastasia was very small as an Espurr, and life in Lumiose City was far from easy. Whether it was Furfrou, other members of her species, or simply some larger pokemon, she was constantly being pushed around. Her species in particular was cruel to her, chasing her away whenever she was seen. So she took to operating exclusively at night, where there were far fewer Espurr and Meowstic active, out of fear of Dark and Ghost types. But Anastasia befriended the Purrloin, who taught her a thing or two as well. Over time, her coat took on a darker hue, and she found herself more and more comfortable in the dark, the teachings of the Purrloin changing her in ways she did not even realize at first.
  86. Signature Move - Fade (Ice)
  87. Anastasia dashes with a burst of speed, briefly becoming ethereal for the duration of the movement but not directly aiding in avoiding attacks. If she passes through an enemy pokemon with this action she will additionally drain a Heavy amount of energy from them and leave them chilled. The drain is not subject to type effectiveness. This technique uses no energy but counts as using a Heavy amount of ice for offtype purposes and is subject to diminishing returns.
  88.  
  89. Peach - Female Skitty (2 AP) [HP Fighting]
  90. Bio: And what about it?
  91.  
  92. Leonidas - Male Luxray (4 AP) [HP Grass]
  93. Bio: All the better to eat you with.
  94. Signature Training - Hyena Impersonator (XX)
  95. Leonidas’s elemental fangs now deal Major damage for equivalent energy.
  96.  
  97. Aya - Female Vibrava (3 AP) [HP Grass]
  98. Bio: Sometimes you gotta let it all out
  99. Signature Move - Supernova (Electric/Fire)
  100. Aya channels a Massive amount of energy into her wings before snapping them open, causing the energy to erupt in a wide area in front of her. The energy is extremely devastating and forceful, dealing a Massive amount of special damage to all pokemon that it hits, as well as potentially causing significant damage to the arena. Supernova is typically a burst of electricity fueled by Electric energy, but under the effects of bright sun it is a burst of fire fueled by Fire energy instead. The sheer force of this attack leaves Aya winded for half a round, while also completely grounding her for a full round. Regardless of the type this move can only be used once per battle.
  101.  
  102. Ares - Male Zubat (1 AP) [HP Ground]
  103. Bio: Ares hates underhanded tricks, but unfortunately that’s what he’s best at.
  104. Signature Move - Dirt Nap (Ground)
  105. Ares dives at his opponent, covering himself in an aura of Ground type energy. As he collides with his target, the Ground type energy solidifies into mud, coating his opponent with the mud and dealing a considerable amount of Ground typed damage. This ability uses a Significant amount of Ground typed energy, and Ares will be granted the effects of mud sport after using it, though he will be less nimble in the air as a result.
  106.  
  107. Andromeda - Female Noivern (4 AP) [HP Ground]
  108. Bio: Andromeda is a peaceful creature, generally loathing combat. She prefers to deal with her opponents in ways that aren’t brute force.
  109. Signature Move - Song of the Sea (Typeless)
  110. Using moderate energy, Andromeda pulses her ears, letting out a soft, rhythmic sound. It is quite soothing, and can lull any pokemon who hear it to sleep or make them drowsy. This move will affect all pokemon on the field except the user, including allies. Song of the Sea will be much less effective if used more than once on the same opponent.
  111.  
  112. Pandora - Female Woobat (1 AP) [HP Ground]
  113. Bio: Bring out… The Box
  114. Signature Move - The Box (Normal)
  115. Using a good amount of energy, Pandora causes a very interesting looking box to appear in front of her opponent, which promptly pops open with a puff of celebratory smoke. Thousands of souls of the damned are then released, causing Pandora’s opponent to suffer a 10% drop in offenses and a single stage drop in enthusiasm. Pandora may only open The Box once.
  116.  
  117. Jabberwock - Male Magmar (5 AP) [HP Ground]
  118. Bio: "In case you haven’t noticed, I'm weird. I’m a weirdo. I don't fit in. And I don't want to fit in. Have you ever seen me without these stupid wings on? That's weird."
  119. Signature Training - Dark Wings, Dark Words (XX)
  120. Jabberwock was born with a small set of leathery wings. While these wings do not allow him to achieve true flight, they can be used to briefly suspend Jabberwock in midair, or to slow his descent to the ground. With the proper momentum, he may also glide for short distances.
  121.  
  122. Brasidas - Shiny Male Rampardos (6 AP) [HP Grass]
  123. Bio: A Spartan never backs down from a fight.
  124. Signature Training - Denting Blows (XX)
  125. Brasidas’s first attack that connects with his opponent drops their defense and special defense by 10%, while also immediately draining a decent amount of energy from Brasidas. This energy drain does not contribute to exhaustion. Denting blows can only occur once per opponent.
  126.  
  127. Bantam - Male Tyranitar (6 AP) [HP Grass]
  128. Bio: As a larvitar, Bantam never backed down from a fight. It’s why I named him what I did - from day 1 he was such a little angry chicken, so harmless yet so willing to throw down at a moment’s notice. No slight was too small to go unnoticed. You sighed? Time to fight. A passing glance read wrong? Hands up my guy. And it just doesn’t make sense for a pokemon that loves to fight so much to be so weak to, well, everything. That just wouldn’t stand.
  129. Signature Move - Golden Aegis (Rock)
  130. Bantam releases a fine dusting of glowing sand using Solid energy. This sand reduces the effectiveness of incoming attacks, lowering their base damage by 10%. When under the effects of a sandstorm this technique feeds off of the surrounding sand and rock, gaining increased effectiveness and reducing the base damage of all incoming moves by 20%. This effect lasts for 3 rounds and behaves as a cubic screen, in that it cannot be stacked with other cubic screens, will benefit the incoming pokemon for its remaining duration if Bantam is switched out, and is broken by moves that destroy screens like Brick Break.
  131.  
  132. Hugh - Male Shelgon (3 AP) [HP Poison]
  133. Bio: Deadass?
  134. Signature Training - Away We Go (XX)
  135. Hugh can now use his Rollout with the Dragon type, and has additionally gained access to High Horsepower.
  136.  
  137. Maggie - Female Corviknight (4 AP) [HP Rock]
  138. Bio: Brutal by nature, Maggie is always one to jump to conflict with no regard for anything else.
  139. Signature Training - Riot Shield (Steel)
  140. Maggie can now use Barrier, and all of her screens use Steel Energy. She can no longer use Metal Sound, and no longer resists the Steel type.
  141.  
  142. Bianca - Female Hippowdon (4 AP) [HP Grass]
  143. Bio: Bianca is a real sweetie, despite the usual disposition of her kind.
  144. Signature Training - A Hippo Never Reveals her Secrets (Psychic)
  145. Bianca has learned teleport.
  146.  
  147. Vargas - Male Trevenant (3 AP) [HP Fairy]
  148. Bio: Dying as a tree taught Vargas a thing or two about how to not die again.
  149. Signature Training - Refreshing (XX)
  150. Vargas can now use Refresh and Sleep Powder.
  151.  
  152. Hamish - Male Volbeat (4 AP) [HP Ground]
  153. Bio: The perfect shape
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