Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.0.8 incl DLC:
- Improvements:
- A pack of new character customization options has been added: headgear, clothes and accessories
- Two brand new multiplayer maps: Unit ‘Theta’ and Safehouse
- The Loadout Screen now has buttons to strip non-participating Operatives of their gear, deselect the tactical team and clear the Support section, all for a more streamlined experience
- Added new warning pop-ups after selecting “Restart”, “Exit to main menu” or “Exit to desktop” from the pause menu
- Exiting from an active multiplayer game requires confirmation
- Selected multiplayer maps are now visualized in the lobby
- Unlocking of Body Engineering compounds has been tweaked and improved to facilitate access to early game unlocks later on
- Items obtainable early in the campaign are now more readily available in late game
- The “Actor” perk can now be switched in the main menu to work the way it used to post-launch (disregarding the enemy Agents field of view)
- The pop-up window in strategic gameplay about new secrets can now accommodate up to 4 lines of text
- The list of aliases used in Secret Files has been significantly expanded
- Technologies unlocked by campaign progress now have a ‘New’ marker visible
- Formatting of descriptions for Technologies in the Workshop has been improved
- The delay before arrival of reinforcements has been corrected at the beginning of the KGB campaign
- Buttons on world map pop-ups have been adjusted to match the text size for their corresponding choices
- Navigational buttons in the multiplayer session setup screen have been improved
- The ambient sound in hideout facilities has been adjusted
- Health bar in action camera view has been repositioned
- Placement of targets behind high cover during incoming fire has been improved
- Line of fire in full auto mode to targets behind cover on higher floors has been tweaked
- Improved wind sway animations for potted plants
- Improved movement and idle animations for female Operatives
- Idle animations improved for civilians standing by tables
- Use animation for Heartbeat Sensor
- Miscellaneous animation and model improvements for the character customization process
- Multiple minor localization tweaks and fixes
- Bugfixes:
- Eliminated a potential blocker in chapter 6. of the campaign
- Solving two secret files at once no longer causes any issues
- Reassigning agents between jobs using key bindings will no longer causes rare issues with progression
- Miscelanneous fixes and stability improvement
- Vancouver’s icon will no longer be obscured by UI text
- Infirmary can now correctly be fully upgraded
- Buttons now display correct states on side story pop-ups in the world map
- Deployment zones can no longer be switched using the pause keyboard shortcut
- A character’s make-up will now be correctly visible on all screens
- The game can no longer be saved in the deployment phase
- Controller inputs will no longer be registered on game loading screens
- Improved descriptions for “Respiratory” and “Sensory” Operative stats
- Improved and clarified descriptions for tooltips on the Loading Screen
- The number of secrets to be found will now correctly decrease when an enemy
- Miscellaneous improvements to tooltips, labels and descriptions
- Clothes will now fit agents of all body types correctly
- Agent portraits repositioned in the location window to correct a minor issue in English and French versions
- Miscellaneous improvements and fixes for graphics and displays
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement