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WhiteXShadow

A Very Interesting BA Staff argument

Jan 8th, 2017
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  1.  
  2. Luca = Kai
  3. Matt = DiscoSquid
  4. Kristina = Kat
  5. Zach = BigFatDutchman (LC)
  6.  
  7.  
  8. On 1/7/17, at 11:35 AM, Matt Stivland wrote:
  9. > Kaja you've got to stop acting like you're not staff
  10. > "There are many things that are quite absurd on this server."
  11.  
  12. On 1/7/17, at 11:36 AM, Matt Stivland wrote:
  13. > uh, yeah, and we're the ones who decide that xD
  14.  
  15. On 1/7/17, at 11:36 AM, -<=>WhiteXShadow<=>- wrote:
  16. > Well I’m sorry that I use the forums
  17.  
  18. On 1/7/17, at 11:36 AM, Matt Stivland wrote:
  19. > It's just bad form to make a fuss instead of just discussing things here
  20.  
  21. On 1/7/17, at 11:36 AM, -<=>WhiteXShadow<=>- wrote:
  22. > What even is staff at this point? The Lore Council are the staff members, if any. The current “staff” are just rule enforcers
  23.  
  24. On 1/7/17, at 11:37 AM, Chris/Yuan wrote:
  25. > What even is staff
  26. > Baby dont hurt me
  27. > Dont hurt me
  28. > No more
  29.  
  30. On 1/7/17, at 11:37 AM, Chris/Yuan wrote:
  31. > Ill be quiet now sorry
  32.  
  33. On 1/7/17, at 11:37 AM, -<=>WhiteXShadow<=>- wrote:
  34. > Productive responses are productive
  35.  
  36. On 1/7/17, at 11:38 AM, Matt Stivland wrote:
  37. > Well, either you're going to stay in staff or you're not. You're acting like you're in this weird inbetween
  38.  
  39. On 1/7/17, at 11:38 AM, -<=>WhiteXShadow<=>- wrote:
  40. > Matt
  41. > I oppose the Lore Council and their decisions
  42.  
  43. On 1/7/17, at 11:39 AM, -<=>WhiteXShadow<=>- wrote:
  44. > So yes, I am a bit, split inbetween
  45.  
  46. On 1/7/17, at 11:39 AM, Matt Stivland wrote:
  47. > This is the place to discuss your concerns, then
  48.  
  49. On 1/7/17, at 11:40 AM, Matt Stivland wrote:
  50. > I'm not inclined for passive aggressiveness like this from an admin, no less
  51.  
  52. On 1/7/17, at 11:41 AM, -<=>WhiteXShadow<=>- wrote:
  53. > Very well then
  54.  
  55. On 1/7/17, at 11:43 AM, Matt Stivland wrote:
  56. > I'm all ears
  57.  
  58. On 1/7/17, at 11:43 AM, -<=>WhiteXShadow<=>- wrote:
  59. > Imma go read up on these updates RP rules again
  60.  
  61. On 1/7/17, at 11:43 AM, Matt Stivland wrote:
  62. > Alright
  63.  
  64. On 1/7/17, at 11:44 AM, -<=>WhiteXShadow<=>- wrote:
  65. > But I do think that there should be a megathread or forum for these applications that are spamming the forum sidebars
  66.  
  67. On 1/7/17, at 11:44 AM, Matt Stivland wrote:
  68. > That was turned off
  69.  
  70. On 1/7/17, at 11:44 AM, Matt Stivland wrote:
  71. > oh you mean the other apps
  72.  
  73. On 1/7/17, at 11:44 AM, -<=>WhiteXShadow<=>- wrote:
  74. > Yes
  75.  
  76. On 1/7/17, at 11:44 AM, Matt Stivland wrote:
  77. > yeah that's reasonable
  78.  
  79. On 1/7/17, at 11:44 AM, -<=>WhiteXShadow<=>- wrote:
  80. > Also I feel like the Spirituality app is a bit, for the lack of better words, not proper.
  81.  
  82. On 1/7/17, at 11:45 AM, Kristina wrote:
  83. > I would just like to point out, even though I've been in this chat for a very short period of time, it feels like Kaja is constantly ganged up on in this staff chat, as well as I. Kaja and I share very similar opinions but the rest of the staff do not so it feels like we're alone and we can't voice our opinions without being judged.
  84.  
  85. On 1/7/17, at 11:45 AM, -<=>WhiteXShadow<=>- wrote:
  86. > You fill out an app and you’re suddenly enlightened
  87. > Furthermore, I think that leaders would have an even harder time becoming enlightened
  88. > I think there should be an app, but it shouldn’t be with the snap of one’s fingers that one’s enlightened
  89.  
  90. On 1/7/17, at 11:46 AM, -<=>WhiteXShadow<=>- wrote:
  91. > And yes, Kris, that’s a reason why I decided to take it to the forums
  92.  
  93. On 1/7/17, at 11:47 AM, Matt Stivland wrote:
  94. > Well I don't want to be a dick but I haven't seen virtually ANY effort to bring up your concerns so you have to understand that it's hard to address
  95. > The reason the Lore Council is making it's decisions is because they and myself thoroughly discuss ideas every single day
  96. > they're active
  97.  
  98. On 1/7/17, at 11:49 AM, Matt Stivland wrote:
  99. > Just talk
  100.  
  101. On 1/7/17, at 11:50 AM, Kristina wrote:
  102. > So you say you're all ears to Kaja's thoughts but then you deny them because you believe he doesn't put in the effort.... How is that all ears again?
  103.  
  104. On 1/7/17, at 11:50 AM, Matt Stivland wrote:
  105. > Ah, no, I don't deny them because I have no idea what they are
  106.  
  107. On 1/7/17, at 11:52 AM, -<=>WhiteXShadow<=>- wrote:
  108. > I don’t think you having no idea what they are was the subject?
  109.  
  110. On 1/7/17, at 11:54 AM, Matt Stivland wrote:
  111. > ?
  112.  
  113. On 1/7/17, at 11:54 AM, -<=>WhiteXShadow<=>- wrote:
  114. > On 1/7/17, at 11:50 AM, Matt Stivland wrote:
  115. > > I don't deny them because I have no idea what they are
  116.  
  117. On 1/7/17, at 11:55 AM, Matt Stivland wrote:
  118. > yeah...?
  119.  
  120. On 1/7/17, at 11:56 AM, -<=>WhiteXShadow<=>- wrote:
  121. > Ah forget it
  122. > Matt
  123. > Not sure if you knew this but
  124. > Kai came on one day, and told me to turn on KeepInventory
  125.  
  126. On 1/7/17, at 11:57 AM, -<=>WhiteXShadow<=>- wrote:
  127. > It was in the name of the LC, or something along those lines.
  128.  
  129. On 1/7/17, at 11:58 AM, Matt Stivland wrote:
  130. > Okay...
  131.  
  132. On 1/7/17, at 12:01 PM, -<=>WhiteXShadow<=>- wrote:
  133. > I turned off KeepInventory
  134.  
  135. On 1/7/17, at 12:03 PM, Matt Stivland wrote:
  136. > I already did
  137.  
  138. On 1/7/17, at 12:03 PM, -<=>WhiteXShadow<=>- wrote:
  139. > er
  140.  
  141. On 1/7/17, at 12:03 PM, -<=>WhiteXShadow<=>- wrote:
  142. > Ok
  143.  
  144. On 1/7/17, at 12:25 PM, Luca Cesare Devalier wrote:
  145. > Why'd you turn off KeepInventory?
  146.  
  147. On 1/7/17, at 12:27 PM, Luca Cesare Devalier wrote:
  148. > Kaja, I do remember telling you to turn it on, because two days earlier the question had come up in the LC chat. I had strongly approved, Rei and Youle had approved, and you, Matt, had been online and said something like 'I don't really have an opinion either way'.
  149.  
  150. On 1/7/17, at 12:28 PM, -<=>WhiteXShadow<=>- wrote:
  151. > http://prntscr.com/dso6ez
  152.  
  153. On 1/7/17, at 12:28 PM, Kristina wrote:
  154. > Let's just get this straight, The Lore Coucil is a council of staff members which make the decisions for the server
  155. > While the rest of the staff
  156. > Enforce the rules made by the Lore Council
  157.  
  158. On 1/7/17, at 12:28 PM, Kristina wrote:
  159. > Without any say ?
  160.  
  161. On 1/7/17, at 12:28 PM, -<=>WhiteXShadow<=>- wrote:
  162. > That’s how it’s been
  163. > I tried to resist once and I got outnumbered
  164.  
  165. On 1/7/17, at 12:29 PM, -<=>WhiteXShadow<=>- wrote:
  166. > well twice if we count the Nozawan Argument
  167.  
  168. On 1/7/17, at 12:29 PM, Kristina wrote:
  169. > So, essentially, the lore council is a bunch of staff members that are the "elite" staff members then?
  170.  
  171. On 1/7/17, at 12:30 PM, Luca Cesare Devalier wrote:
  172. > Well, I mean.
  173. > Idk how Matt envisioned it.
  174.  
  175. On 1/7/17, at 12:30 PM, Luca Cesare Devalier wrote:
  176. > But, usually on servers Admins and Mods enforce the rules, and only the Owner decides the rules.
  177.  
  178. On 1/7/17, at 12:31 PM, -<=>WhiteXShadow<=>- wrote:
  179. > Don’t know what servers you play on but usually the staff system isn’t like that
  180.  
  181. On 1/7/17, at 12:31 PM, Luca Cesare Devalier wrote:
  182. > Usually on roleplay servers, Admins and Mods enforce the rules, and the owner plus a handpicked selection of Roleplay Staff create the rules.
  183.  
  184. On 1/7/17, at 12:31 PM, -<=>WhiteXShadow<=>- wrote:
  185. > This is the issue.
  186.  
  187. On 1/7/17, at 12:31 PM, -<=>WhiteXShadow<=>- wrote:
  188. > The Lore Council passes anything they want simply with the slogan “it’s an RP server"
  189.  
  190. On 1/7/17, at 12:32 PM, Matt Stivland wrote:
  191. > Okay let me clear some things up
  192. > We have three branches
  193. > Builders, Lore, and Administration
  194. > Admin. is composed of Mods and Admins
  195. > you enforce the rules, and Admins advise and discuss ideas regarding gameplay and plugins
  196.  
  197. On 1/7/17, at 12:33 PM, Matt Stivland wrote:
  198. > Lore, however, is in charge of writing lore, directing events, and determining roleplay rules and roleplay-specific gameplay
  199.  
  200. On 1/7/17, at 12:34 PM, Kristina wrote:
  201. > But because this is an RP server, and the entire server is roleplay rules
  202. > The Lore sector essentially has full control
  203. > If it's a RP hardcore server
  204.  
  205. On 1/7/17, at 12:35 PM, Kristina wrote:
  206. > Which we say we are
  207.  
  208. On 1/7/17, at 12:35 PM, Matt Stivland wrote:
  209. > Not really, no
  210.  
  211. On 1/7/17, at 12:35 PM, Kristina wrote:
  212. > That's not what it seems to Kaja and me, and for most of the server
  213.  
  214. On 1/7/17, at 12:36 PM, Matt Stivland wrote:
  215. > that's only because all of the RP rules are coming at once. That's the fastest growing section of the server, because we're making big changes there. All the decisions are being made by the LC because those are the decisions that need making
  216.  
  217. On 1/7/17, at 12:36 PM, Chris/Yuan wrote:
  218. > But if lore council decides on matters that have to do with RP, why were they the only ones who had a part in adding keepinv
  219.  
  220. On 1/7/17, at 12:36 PM, -<=>WhiteXShadow<=>- wrote:
  221. > The problem is that this whole hardcore RP thing is consuming every portion of daily server life
  222.  
  223. On 1/7/17, at 12:37 PM, Luca Cesare Devalier wrote:
  224. > Because that's what daily server life should be..? I mean, aren't we a hardcore rp server, or at least trying to be? Isn't our goal for daily server life to consist of roleplay?
  225.  
  226. On 1/7/17, at 12:38 PM, Matt Stivland wrote:
  227. > Kat and Kaja, you've been here a solid year. How many decisions have we made? The Lore Council has decisions of it's own to make, and since it's founding, only a few weeks to make them. Yes, a large amount of decisions are being made. But that's because they're starting from nothing.
  228.  
  229. On 1/7/17, at 12:38 PM, Matt Stivland wrote:
  230. > I have to go
  231.  
  232. On 1/7/17, at 12:39 PM, Chris/Yuan wrote:
  233. > Like keepinv you mean
  234.  
  235. On 1/7/17, at 12:39 PM, Chris/Yuan wrote:
  236. > Because thats totally lore related
  237.  
  238. On 1/7/17, at 12:39 PM, -<=>WhiteXShadow<=>- wrote:
  239. > There’s a point where Hardcore RP becomes invasive. Also if the players feel like the LC has too much power, maybe Hardcore RP isn’t the right protocol.
  240.  
  241. On 1/7/17, at 12:40 PM, Luca Cesare Devalier wrote:
  242. > Well yes, because you should only lose items if your character dies, since from the moment you log in you're constantly playing the character, and a death ooc isn't necessarily an rp death.
  243. > Kaja, that's the argument for what type of server this is.
  244.  
  245. On 1/7/17, at 12:40 PM, Luca Cesare Devalier wrote:
  246. > Hardcore RP isn't supposed to be invasive, it's supposed to be complete.
  247.  
  248. On 1/7/17, at 12:41 PM, -<=>WhiteXShadow<=>- wrote:
  249. > Well then my argument is that Hardcore RP isn’t what we should aspire for.
  250.  
  251. On 1/7/17, at 12:41 PM, Luca Cesare Devalier wrote:
  252. > Fire away with your arguments then, but that's quite a big dilemma that we don't really have a solid majority for.
  253.  
  254. On 1/7/17, at 12:42 PM, Luca Cesare Devalier wrote:
  255. > We've been trying to solve hardcore vs casual rp for months.
  256.  
  257. On 1/7/17, at 12:42 PM, -<=>WhiteXShadow<=>- wrote:
  258. > Actually no.
  259.  
  260. On 1/7/17, at 12:42 PM, -<=>WhiteXShadow<=>- wrote:
  261. > The Lore Council has
  262.  
  263. On 1/7/17, at 12:43 PM, Luca Cesare Devalier wrote:
  264. > And no one has a definite answer. We called 2.5 server-wide votes and came out with a majority only the first time, and when we took it to Matt he said 'full steam ahead and then we can meld with casual rp in certain aspects but we'll cross that bridge when we come to it'
  265.  
  266. On 1/7/17, at 12:43 PM, -<=>WhiteXShadow<=>- wrote:
  267. > This chat has been dead silent in terms of productivity
  268. > And I think that needs to stop
  269. > there needs to stop being such a rift between the LC and the Staff chat
  270.  
  271. On 1/7/17, at 12:43 PM, -<=>WhiteXShadow<=>- wrote:
  272. > I’m not asking for total inclusion, but after you decide on something, tell us.
  273.  
  274. On 1/7/17, at 12:43 PM, Chris/Yuan wrote:
  275. > Well the thing is when you go hardcore rp you get another generic rp server
  276.  
  277. On 1/7/17, at 12:43 PM, Luca Cesare Devalier wrote:
  278. > Well, there's not really any 'another' about it.
  279. > There are very few hardcore rp servers, and even fewer good ones, and exactly zero other avatar-themed ones.
  280.  
  281. On 1/7/17, at 12:44 PM, Luca Cesare Devalier wrote:
  282. > I mean there's ADNA but it's dead.
  283.  
  284. On 1/7/17, at 12:44 PM, Chris/Yuan wrote:
  285. > And what sets this server apart is the way its player run and how you construct your own nation
  286.  
  287. On 1/7/17, at 12:47 PM, Luca Cesare Devalier wrote:
  288. > Well
  289.  
  290. On 1/7/17, at 12:47 PM, Luca Cesare Devalier wrote:
  291. > Kaja, Azula, Yuan
  292.  
  293. On 1/7/17, at 12:47 PM, -<=>WhiteXShadow<=>- wrote:
  294. > Hmm?
  295.  
  296. On 1/7/17, at 12:47 PM, Luca Cesare Devalier wrote:
  297. > as long as you're all here
  298.  
  299. On 1/7/17, at 12:47 PM, Kristina wrote:
  300. > Look, we're tired of the lore council make the decisions without the other staff members. It's unfair and not right. It makes it seem like the staff members on the lour council are more important than the rest of us and that's sad. And we're not the only ones, the server is tired of the lore council making all the decisions too. We as a server, want the staff and the lore council to make decisions, not just you guys.
  301.  
  302. On 1/7/17, at 12:47 PM, -<=>WhiteXShadow<=>- wrote:
  303. > I can back that up 100%
  304.  
  305. On 1/7/17, at 12:47 PM, Luca Cesare Devalier wrote:
  306. > On 1/7/17, at 12:38 PM, Matt Stivland wrote:
  307. > > Kat and Kaja, you've been here a solid year. How many decisions have we made? The Lore Council has decisions of it's own to make, and since it's founding, only a few weeks to make them. Yes, a large amount of decisions are being made. But that's because they're starting from nothing.
  308. >
  309.  
  310. On 1/7/17, at 12:48 PM, -<=>WhiteXShadow<=>- wrote:
  311. > Please feel free to explain your point in that quote.
  312.  
  313. On 1/7/17, at 12:48 PM, Luca Cesare Devalier wrote:
  314. > We've been making lore-related decisions because those are the decisions that have to be made atm, because we're changing from casual to hardcore rp.
  315.  
  316. On 1/7/17, at 12:48 PM, Luca Cesare Devalier wrote:
  317. > The only decision I can think of that isn't rp-related would be keepinventory, which at the time was deemed an rp decision, and the effects of which have been nullified anyway.
  318.  
  319. On 1/7/17, at 12:49 PM, Kristina wrote:
  320. > But that's the thing
  321.  
  322. On 1/7/17, at 12:49 PM, -<=>WhiteXShadow<=>- wrote:
  323. > On 1/2/17, at 6:18 PM, -<=>WhiteXShadow<=>- wrote:
  324. > > I’m still confused onto what happened to that whole “Hardcore / Casual RP merge”
  325. >
  326. > On 1/2/17, at 6:18 PM, Kristina wrote:
  327. > > I'm saying push them
  328. >
  329. > On 1/2/17, at 6:18 PM, Luca Cesare Devalier wrote:
  330. > > We are hardcore
  331. >
  332. > On 1/2/17, at 6:18 PM, Luca Cesare Devalier wrote:
  333. > > That's what happened
  334. >
  335. > On 1/2/17, at 6:19 PM, -<=>WhiteXShadow<=>- wrote:
  336. > > Thanks for the notification
  337.  
  338. On 1/7/17, at 12:49 PM, Luca Cesare Devalier wrote:
  339. > The only other one is the economy plugin we're getting, which in the end was decided and organized by matt.
  340.  
  341. On 1/7/17, at 12:49 PM, Kristina wrote:
  342. > YOU deemed it RP
  343. > YOU made that decision
  344.  
  345. On 1/7/17, at 12:49 PM, Kristina wrote:
  346. > Where were we in that discussion?
  347.  
  348. On 1/7/17, at 12:49 PM, -<=>WhiteXShadow<=>- wrote:
  349. > Not to try to insult you, but this needs to be consistent. Right now it seems like you have no idea where you want to go.
  350. > Are we merging or are we staying hardcore?
  351.  
  352. On 1/7/17, at 12:49 PM, -<=>WhiteXShadow<=>- wrote:
  353. > And Kat has a valid point.
  354.  
  355. On 1/7/17, at 12:50 PM, Luca Cesare Devalier wrote:
  356. > We aren't sure. We're staying hardcore as much as we can, and then we'll be taking certain features from casual when and if necessary.
  357.  
  358. On 1/7/17, at 12:50 PM, Luca Cesare Devalier wrote:
  359. > ^ A summary of Matt's words. ^
  360.  
  361. On 1/7/17, at 12:53 PM, -<=>WhiteXShadow<=>- wrote:
  362. > Here’s what I’d do
  363.  
  364. On 1/7/17, at 12:53 PM, Luca Cesare Devalier wrote:
  365. > I've kind of been acting on 'Matt's word is final'. So, the keepinventory thing was brought up in LC chat, just casually, not even like 'we need to decide this now', but all the LC members (except Zach, but Zach's really inactive and any case he mostly handles writing) were in agreement that keepinventory should be on, and I personally wouldn't have told you to do anything at that point, except then Matt agreed. So, Matt's-word-is-final protocol, I told you to do it.
  366.  
  367. On 1/7/17, at 12:53 PM, Luca Cesare Devalier wrote:
  368. > Kaja and Azula, as long as you're here: KeepInventory, should it be on, why or why not?
  369.  
  370. On 1/7/17, at 12:54 PM, -<=>WhiteXShadow<=>- wrote:
  371. > Take a list of the key elements that you guys all think that make up the server as a hardcore RP, as well as RP elements that you want to add, and post this list on the forums for the community to disucss
  372.  
  373. On 1/7/17, at 12:54 PM, -<=>WhiteXShadow<=>- wrote:
  374. > It shouldn’t be on. There’s no real reason to add that extra crutch.
  375.  
  376. On 1/7/17, at 12:54 PM, Luca Cesare Devalier wrote:
  377. > On 1/7/17, at 12:40 PM, Luca Cesare Devalier wrote:
  378. > > you should only lose items if your character dies, since from the moment you log in you're constantly playing the character, and a death ooc isn't necessarily an rp death.
  379. >
  380.  
  381. On 1/7/17, at 12:54 PM, Zach Hutchinson wrote:
  382. > Luca
  383.  
  384. On 1/7/17, at 12:54 PM, Luca Cesare Devalier wrote:
  385. > That's the reason.
  386.  
  387. On 1/7/17, at 12:54 PM, Zach Hutchinson wrote:
  388. > I’m right here mach dude
  389.  
  390. On 1/7/17, at 12:55 PM, Luca Cesare Devalier wrote:
  391. > Oh kewl
  392.  
  393. On 1/7/17, at 12:55 PM, Luca Cesare Devalier wrote:
  394. > hiya
  395.  
  396. On 1/7/17, at 12:55 PM, Zach Hutchinson wrote:
  397. > Writing a paper for school on Continental Drift
  398.  
  399. On 1/7/17, at 12:55 PM, Luca Cesare Devalier wrote:
  400. > Same but on cellular origin theory or something
  401.  
  402. On 1/7/17, at 12:55 PM, -<=>WhiteXShadow<=>- wrote:
  403. > greetings aside
  404.  
  405. On 1/7/17, at 12:55 PM, -<=>WhiteXShadow<=>- wrote:
  406. > What do you think of my idea?
  407.  
  408. On 1/7/17, at 12:55 PM, Luca Cesare Devalier wrote:
  409. > As for the list, Kaja, I did that a few weeks ago and Matt took it down. He told us in the LC chat to announce things as we decided them, and that's what we've been doing.
  410.  
  411. On 1/7/17, at 12:56 PM, -<=>WhiteXShadow<=>- wrote:
  412. > Well then in that case, announce them in this staff chat. Don’t make an unorganized list- feel free to make a google doc or something
  413.  
  414. On 1/7/17, at 12:57 PM, Chris/Yuan wrote:
  415. > You shouldnt be IC from when you log in yill you log out
  416.  
  417. On 1/7/17, at 12:57 PM, Chris/Yuan wrote:
  418. > Till*
  419.  
  420. On 1/7/17, at 12:57 PM, Luca Cesare Devalier wrote:
  421. > Well, that's the hardcore vs casual thing Yuan.
  422.  
  423. On 1/7/17, at 12:57 PM, -<=>WhiteXShadow<=>- wrote:
  424. > IC?
  425.  
  426. On 1/7/17, at 12:57 PM, Luca Cesare Devalier wrote:
  427. > In character
  428.  
  429. On 1/7/17, at 12:57 PM, Chris/Yuan wrote:
  430. > In character
  431.  
  432. On 1/7/17, at 12:57 PM, -<=>WhiteXShadow<=>- wrote:
  433. > oh
  434.  
  435. On 1/7/17, at 12:57 PM, Luca Cesare Devalier wrote:
  436. > Because aside from the arena, that's what hardcore rp does.
  437.  
  438. On 1/7/17, at 12:58 PM, Luca Cesare Devalier wrote:
  439. > That's kind of the definition of the difference between hardcore and casual
  440.  
  441. On 1/7/17, at 12:58 PM, Chris/Yuan wrote:
  442. > Im just saying it wont work
  443.  
  444. On 1/7/17, at 12:58 PM, Chris/Yuan wrote:
  445. > Not on this server it wont
  446.  
  447. On 1/7/17, at 12:58 PM, Luca Cesare Devalier wrote:
  448. > why not
  449.  
  450. On 1/7/17, at 12:58 PM, Chris/Yuan wrote:
  451. > Because
  452.  
  453. On 1/7/17, at 12:59 PM, Chris/Yuan wrote:
  454. > Lemme quote this, I just explained it to someone
  455.  
  456. On 1/7/17, at 12:59 PM, Matt Stivland wrote:
  457. > You're right, major decisions should be announced in this chat, and will be from now on
  458.  
  459. On 1/7/17, at 12:59 PM, Chris/Yuan wrote:
  460. > Meaning if you just wanna go around look inside bss or just mess around with friends
  461. > You cant
  462.  
  463. On 1/7/17, at 1:00 PM, Chris/Yuan wrote:
  464. > It will eliminate a big part of the community
  465.  
  466. On 1/7/17, at 1:00 PM, Luca Cesare Devalier wrote:
  467. > Again, that's casual/hardcore
  468.  
  469. On 1/7/17, at 1:00 PM, Chris/Yuan wrote:
  470. > Yes thats what ive been saying
  471. > Giving people the ability to change things like buildinfs landscapes etc already makes RP more difficult because things as building houses will require you to exit RP
  472.  
  473. On 1/7/17, at 1:02 PM, Chris/Yuan wrote:
  474. > Thats why casual is way more fitting
  475.  
  476. On 1/7/17, at 1:02 PM, Luca Cesare Devalier wrote:
  477. > Well, what we have right now is a mix that's worked quite well on other hardcore rp servers.
  478.  
  479. On 1/7/17, at 1:03 PM, Chris/Yuan wrote:
  480. > You can build a fort with 4 people while not in RP, and after its done make a RP statement saying what happened
  481.  
  482. On 1/7/17, at 1:03 PM, Luca Cesare Devalier wrote:
  483. > Ie: you don't have to be in character 100% of the time, but you may be forced into rp at any moment.
  484.  
  485. On 1/7/17, at 1:03 PM, Luca Cesare Devalier wrote:
  486. > yeah.
  487.  
  488. On 1/7/17, at 1:03 PM, Chris/Yuan wrote:
  489. > But say you are just messing around with friends exploring ba sing se because it looks cool
  490.  
  491. On 1/7/17, at 1:03 PM, Matt Stivland wrote:
  492. > As a player, you have general freedom to act as you want, but you just have to be aware of the larger global narrative
  493.  
  494. On 1/7/17, at 1:04 PM, Matt Stivland wrote:
  495. > that narrative is what makes it hardcore
  496.  
  497. On 1/7/17, at 1:04 PM, Chris/Yuan wrote:
  498. > You dont wanna be forced into rp then if your character is some isolated boy on the south polw
  499.  
  500. On 1/7/17, at 1:04 PM, Luca Cesare Devalier wrote:
  501. > Right.
  502.  
  503. On 1/7/17, at 1:04 PM, Chris/Yuan wrote:
  504. > And thats what makes it tricky
  505.  
  506. On 1/7/17, at 1:04 PM, Matt Stivland wrote:
  507. > I think the only real practical difference is that we attract different kinds of players
  508.  
  509. On 1/7/17, at 1:05 PM, Luca Cesare Devalier wrote:
  510. > Well.
  511.  
  512. On 1/7/17, at 1:05 PM, Chris/Yuan wrote:
  513. > We have both kinds
  514.  
  515. On 1/7/17, at 1:05 PM, Luca Cesare Devalier wrote:
  516. > Casual has way less events.
  517.  
  518. On 1/7/17, at 1:05 PM, Luca Cesare Devalier wrote:
  519. > And there are rules and stuff.
  520.  
  521. On 1/7/17, at 1:05 PM, Chris/Yuan wrote:
  522. > And you do have a fairly big playerbase which id ready to do lorts of RP
  523.  
  524. On 1/7/17, at 1:05 PM, Matt Stivland wrote:
  525. > if you want to bending fight all the time, go casual. But if you want to feel like you're a part of the Avatar world, then go hardcore
  526.  
  527. On 1/7/17, at 1:05 PM, Matt Stivland wrote:
  528. > I want to feel immersed, for one
  529.  
  530. On 1/7/17, at 1:06 PM, Luca Cesare Devalier wrote:
  531. > And we've chosen to go hardcore, yes?
  532.  
  533. On 1/7/17, at 1:07 PM, -<=>WhiteXShadow<=>- wrote:
  534. > I don’t think so.
  535.  
  536. On 1/7/17, at 1:07 PM, Luca Cesare Devalier wrote:
  537. > I mean we have an arena.
  538.  
  539. On 1/7/17, at 1:07 PM, Luca Cesare Devalier wrote:
  540. > So if you want to bending fight, use the arena.
  541.  
  542. On 1/7/17, at 1:07 PM, Matt Stivland wrote:
  543. > yeah, we're currently in a hardcore direction
  544.  
  545. On 1/7/17, at 1:07 PM, Luca Cesare Devalier wrote:
  546. > ^
  547.  
  548. On 1/7/17, at 1:07 PM, Matt Stivland wrote:
  549. > we're keeping the arena ofc
  550.  
  551. On 1/7/17, at 1:07 PM, Luca Cesare Devalier wrote:
  552. > Right
  553.  
  554. On 1/7/17, at 1:07 PM, Luca Cesare Devalier wrote:
  555. > ofc
  556.  
  557. On 1/7/17, at 1:08 PM, Matt Stivland wrote:
  558. > and once Kaja and razor's thing is done then great
  559.  
  560. On 1/7/17, at 1:08 PM, -<=>WhiteXShadow<=>- wrote:
  561. > An arena really doesn’t suffice as much as you’d think it does
  562.  
  563. On 1/7/17, at 1:08 PM, Luca Cesare Devalier wrote:
  564. > Well.
  565.  
  566. On 1/7/17, at 1:08 PM, -<=>WhiteXShadow<=>- wrote:
  567. > You can’t mug people there, per say.
  568.  
  569. On 1/7/17, at 1:08 PM, Matt Stivland wrote:
  570. > You can mug people
  571. > I literally did it the other day
  572.  
  573. On 1/7/17, at 1:08 PM, Matt Stivland wrote:
  574. > almost got away too
  575.  
  576. On 1/7/17, at 1:08 PM, Luca Cesare Devalier wrote:
  577. > If it weren't for them meddling kids.
  578.  
  579. On 1/7/17, at 1:08 PM, Luca Cesare Devalier wrote:
  580. > lel
  581.  
  582. On 1/7/17, at 1:08 PM, Matt Stivland wrote:
  583. > lol
  584.  
  585. On 1/7/17, at 1:09 PM, Matt Stivland wrote:
  586. > if it weren't for the meddling police!
  587.  
  588. On 1/7/17, at 1:09 PM, Luca Cesare Devalier wrote:
  589. > All you have to do with mugging people is do a little bit of rp.
  590.  
  591. On 1/7/17, at 1:09 PM, Luca Cesare Devalier wrote:
  592. > Which btw.
  593.  
  594. On 1/7/17, at 1:09 PM, Matt Stivland wrote:
  595. > ^
  596.  
  597. On 1/7/17, at 1:09 PM, Luca Cesare Devalier wrote:
  598. > People don't really seem to be aware how to do that.
  599. > So.
  600.  
  601. On 1/7/17, at 1:09 PM, Luca Cesare Devalier wrote:
  602. > I'd like to propose a place and time.
  603.  
  604. On 1/7/17, at 1:09 PM, Matt Stivland wrote:
  605. > for?
  606.  
  607. On 1/7/17, at 1:10 PM, Luca Cesare Devalier wrote:
  608. > I believe Matt knows how to rp-pvp, as do I.
  609. > So
  610. > Rei Youle and Zach I have no idea, but I'd assume so.
  611. > So
  612. > For us to teach the rest of the staff team how to do it
  613.  
  614. On 1/7/17, at 1:10 PM, Luca Cesare Devalier wrote:
  615. > So that the staff can teach the players
  616.  
  617. On 1/7/17, at 1:10 PM, Matt Stivland wrote:
  618. > What I've been doing is just things like muggings, that are simple but entertaining. The more WE rp the more people will get accustomed to it
  619.  
  620. On 1/7/17, at 1:10 PM, Luca Cesare Devalier wrote:
  621. > ye
  622.  
  623. On 1/7/17, at 1:11 PM, Matt Stivland wrote:
  624. > if you happen on a player, interact with them
  625.  
  626. On 1/7/17, at 1:11 PM, Luca Cesare Devalier wrote:
  627. > Yeah.
  628.  
  629. On 1/7/17, at 1:11 PM, Matt Stivland wrote:
  630. > LC has clearance to be villains, as well
  631.  
  632. On 1/7/17, at 1:11 PM, Luca Cesare Devalier wrote:
  633. > Hmmm
  634.  
  635. On 1/7/17, at 1:11 PM, Matt Stivland wrote:
  636. > so you can make a character for it
  637.  
  638. On 1/7/17, at 1:11 PM, Luca Cesare Devalier wrote:
  639. > Ooo
  640.  
  641. On 1/7/17, at 1:11 PM, Luca Cesare Devalier wrote:
  642. > ah yes I didn't think of that
  643.  
  644. On 1/7/17, at 1:11 PM, Matt Stivland wrote:
  645. > nothing crazy
  646.  
  647. On 1/7/17, at 1:11 PM, Luca Cesare Devalier wrote:
  648. > gonna do that tonight
  649.  
  650. On 1/7/17, at 1:12 PM, Matt Stivland wrote:
  651. > no taking over towns unless it's an event
  652. > but I really have to run
  653.  
  654. On 1/7/17, at 1:12 PM, Matt Stivland wrote:
  655. > ttyl
  656.  
  657. On 1/7/17, at 1:12 PM, Luca Cesare Devalier wrote:
  658. > o/
  659.  
  660. On 1/7/17, at 1:12 PM, -<=>WhiteXShadow<=>- wrote:
  661. > I like the idea of LC being villains and avatars, but I really hope that the LC won’t be the only ones being villains and Avatars
  662.  
  663. On 1/7/17, at 1:12 PM, Luca Cesare Devalier wrote:
  664. > Of course not.
  665.  
  666. On 1/7/17, at 1:12 PM, -<=>WhiteXShadow<=>- wrote:
  667. > I should hope not.
  668.  
  669. On 1/7/17, at 1:12 PM, Luca Cesare Devalier wrote:
  670. > None of us so far has been avatar, nor have we expressed any desire to.
  671.  
  672. On 1/7/17, at 1:12 PM, -<=>WhiteXShadow<=>- wrote:
  673. > Actors?
  674.  
  675. On 1/7/17, at 1:12 PM, -<=>WhiteXShadow<=>- wrote:
  676. > What do actors categorize as?
  677.  
  678. On 1/7/17, at 1:13 PM, Luca Cesare Devalier wrote:
  679. > Hmm.
  680.  
  681. On 1/7/17, at 1:13 PM, Luca Cesare Devalier wrote:
  682. > They are to the LC as helpers are to mods.
  683.  
  684. On 1/7/17, at 1:13 PM, Chris/Yuan wrote:
  685. > Still an idea I have
  686.  
  687. On 1/7/17, at 1:13 PM, Luca Cesare Devalier wrote:
  688. > They're not in the LC chat, that's for sure.
  689.  
  690. On 1/7/17, at 1:13 PM, Chris/Yuan wrote:
  691. > Is a series of events telling a dtory
  692.  
  693. On 1/7/17, at 1:13 PM, -<=>WhiteXShadow<=>- wrote:
  694. > Hmm
  695.  
  696. On 1/7/17, at 1:13 PM, -<=>WhiteXShadow<=>- wrote:
  697. > Ok
  698.  
  699. On 1/7/17, at 1:13 PM, Luca Cesare Devalier wrote:
  700. > Actors are simply people who have been determined to be good at rp by the LC
  701.  
  702. On 1/7/17, at 1:13 PM, Chris/Yuan wrote:
  703. > And not like the kind 4n had where the ending was already thought out
  704.  
  705. On 1/7/17, at 1:13 PM, Luca Cesare Devalier wrote:
  706. > So we call upon them for events.
  707. > Because we trust them to do it well.
  708.  
  709. On 1/7/17, at 1:14 PM, Luca Cesare Devalier wrote:
  710. > Yeah, 4N is kind of our model of what not to do.
  711.  
  712. On 1/7/17, at 1:14 PM, Chris/Yuan wrote:
  713. > But the kind where the players make choices that puhes the thing forwarf
  714.  
  715. On 1/7/17, at 1:14 PM, Chris/Yuan wrote:
  716. > Well 4n did the survival bit well
  717.  
  718. On 1/7/17, at 1:14 PM, Luca Cesare Devalier wrote:
  719. > But, Kaja, aside from events...that's really all we use actors for.
  720.  
  721. On 1/7/17, at 1:14 PM, Chris/Yuan wrote:
  722. > Thats why it was so popular
  723.  
  724. On 1/7/17, at 1:15 PM, Chris/Yuan wrote:
  725. > RP was more a choice
  726.  
  727. On 1/7/17, at 1:15 PM, Luca Cesare Devalier wrote:
  728. > Villains are something that happen during events, and villains are only played by LC and actors, because they largely influence the political stage.
  729.  
  730. On 1/7/17, at 1:15 PM, Chris/Yuan wrote:
  731. > And not encouraged either
  732.  
  733. On 1/7/17, at 1:42 PM, Zach Hutchinson wrote:
  734. > Luca
  735.  
  736. On 1/7/17, at 1:42 PM, Zach Hutchinson wrote:
  737. > As much fun as we have with it being LC
  738.  
  739. On 1/7/17, at 1:42 PM, Luca Cesare Devalier wrote:
  740. > ?
  741.  
  742. On 1/7/17, at 1:42 PM, Zach Hutchinson wrote:
  743. > It sucks for the masses
  744.  
  745. On 1/7/17, at 1:42 PM, Luca Cesare Devalier wrote:
  746. > whatcha mean
  747.  
  748. On 1/7/17, at 1:42 PM, Zach Hutchinson wrote:
  749. > If I were to have a small private server, Hardcore RP could be chill
  750.  
  751. On 1/7/17, at 1:43 PM, Zach Hutchinson wrote:
  752. > But this big of a server is no fun when we have such restrictive rules
  753.  
  754. On 1/7/17, at 1:43 PM, Luca Cesare Devalier wrote:
  755. > what restrictive rules
  756.  
  757. On 1/7/17, at 1:43 PM, Luca Cesare Devalier wrote:
  758. > whatcha mean
  759.  
  760. On 1/7/17, at 1:43 PM, Zach Hutchinson wrote:
  761. > On 1/7/17, at 1:15 PM, Yuan :D wrote:
  762. > > RP was more a choice
  763. >
  764. > Exactly why 4N did great in its days
  765.  
  766. On 1/7/17, at 1:47 PM, Luca Cesare Devalier wrote:
  767. > Well
  768.  
  769. On 1/7/17, at 1:47 PM, Luca Cesare Devalier wrote:
  770. > You don't HAVE to rp on here either.
  771.  
  772. On 1/7/17, at 1:48 PM, Zach Hutchinson wrote:
  773. > No, but it seems to many like we’re punishing those who don't
  774.  
  775. On 1/7/17, at 1:48 PM, Zach Hutchinson wrote:
  776. > Not giving an incentive or additional aspect to those who do
  777.  
  778. On 1/7/17, at 1:49 PM, Luca Cesare Devalier wrote:
  779. > How so
  780.  
  781. On 1/7/17, at 1:52 PM, Zach Hutchinson wrote:
  782. > Idk
  783. > But I think that’s why so many don’t like it
  784. > If I ever had the time
  785. > I’d love to do this
  786. > On 1/7/17, at 1:14 PM, Yuan :D wrote:
  787. > > But the kind where the players make choices that pushes the thing forward
  788.  
  789. On 1/7/17, at 1:54 PM, Zach Hutchinson wrote:
  790. > Give a short backstory or outline, but let the players decide how to play through
  791.  
  792. On 1/7/17, at 1:54 PM, Chris/Yuan wrote:
  793. > I suggested it for ages on 4n
  794.  
  795. On 1/7/17, at 1:54 PM, Zach Hutchinson wrote:
  796. > Make it their story, not ours
  797.  
  798. On 1/7/17, at 1:54 PM, Chris/Yuan wrote:
  799. > No one ever listened though
  800.  
  801. On 1/7/17, at 1:55 PM, Zach Hutchinson wrote:
  802. > I have to get this paper done so I’ll be going
  803.  
  804. On 1/7/17, at 1:55 PM, Zach Hutchinson wrote:
  805. > Later my dudes
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