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  1.  
  2. ** Executing...
  3. ** Command: "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf" "Z:\Users\jess\Dropbox\mapsrc\pl_frost.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 25 2016)
  7. 4 threads
  8. materialPath: Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading Z:\Users\jess\Dropbox\mapsrc\pl_frost.vmf
  10. material "materials/nature/snowblend010" not found.
  11. Material not found!: MATERIALS/NATURE/SNOWBLEND010
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. Patching WVT material: maps/pl_frost/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  14. Patching WVT material: maps/pl_frost/cp_sunshine/nature/blendrocktograss001_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  18. Processing areas...done (0)
  19. Building Faces...done (0)
  20. Chop Details...done (0)
  21. Find Visible Detail Sides...done (0)
  22. Merging details...done (0)
  23. FixTjuncs...
  24. PruneNodes...
  25. WriteBSP...
  26. done (0)
  27. writing Z:\Users\jess\Dropbox\mapsrc\pl_frost.prt...Building visibility clusters...
  28. done (0)
  29. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  31. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  32. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  33. Finding displacement neighbors...
  34. Found a displacement edge abutting multiple other edges.
  35. Finding lightmap sample positions...
  36. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  37. Building Physics collision data...
  38. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  39. done (0) (936414 bytes)
  40. Placing detail props : 0...1...2...3...4...5...6...7...8.Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  41. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  42. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  43. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  44. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  45. .Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  46. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  47. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  48. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  49. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  50. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  51. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  52. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  53. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  54. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  55. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  56. Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
  57. .9...10
  58. Compacting texture/material tables...
  59. Reduced 281 texinfos to 169
  60. Reduced 32 texdatas to 30 (915 bytes to 847)
  61. Writing Z:\Users\jess\Dropbox\mapsrc\pl_frost.bsp
  62. Wrote ZIP buffer, estimated size 1643, actual size 1295
  63. 2 seconds elapsed
  64. CMaterialDict::Shutdown m_MissingList count: 1
  65.  
  66. ** Executing...
  67. ** Command: "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  68. ** Parameters: -game "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf" -fast "Z:\Users\jess\Dropbox\mapsrc\pl_frost"
  69.  
  70. Valve Software - vvis.exe (Feb 25 2016)
  71. fastvis = true
  72. 4 threads
  73. reading z:\users\jess\dropbox\mapsrc\pl_frost.bsp
  74. reading z:\users\jess\dropbox\mapsrc\pl_frost.prt
  75. 439 portalclusters
  76. 1452 numportals
  77. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  78. Optimized: 2060 visible clusters (1.20%)
  79. Total clusters visible: 171525
  80. Average clusters visible: 390
  81. Building PAS...
  82. Average clusters audible: 424
  83. visdatasize:51008 compressed from 49168
  84. writing z:\users\jess\dropbox\mapsrc\pl_frost.bsp
  85. 0 seconds elapsed
  86.  
  87. ** Executing...
  88. ** Command: "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  89. ** Parameters: -game "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf" -noextra "Z:\Users\jess\Dropbox\mapsrc\pl_frost"
  90.  
  91. Valve Software - vrad.exe SSE (Feb 25 2016)
  92.  
  93. Valve Radiosity Simulator
  94. 4 threads
  95. [Reading texlights from 'lights.rad']
  96. unknown light specifier type - lights
  97. [56 texlights parsed from 'lights.rad']
  98.  
  99. Loading z:\users\jess\dropbox\mapsrc\pl_frost.bsp
  100. Setting up ray-trace acceleration structure... Done (0.93 seconds)
  101. 1297 faces
  102. 3273342 square feet [471361344.00 square inches]
  103. 51 Displacements
  104. 781760 Square Feet [112573496.00 Square Inches]
  105. 1297 patches before subdivision
  106. 52587 patches after subdivision
  107. sun extent from map=0.258819
  108. 19 direct lights
  109. BuildFacelights: 0...1...2
  110. WARNING: Too many light styles on a face at (9670.000000, 7835.000000, 1129.750000)
  111. .
  112. WARNING: Too many light styles on a face at (9666.500000, 8056.000000, 725.000000)
  113.  
  114. WARNING: Too many light styles on a face at (9682.500000, 8040.000000, 725.000000)
  115.  
  116. WARNING: Too many light styles on a face at (9744.000000, 7832.000000, 725.000000)
  117.  
  118. WARNING: Too many light styles on a face at (9807.000000, 8056.000000, 725.000000)
  119.  
  120. WARNING: Too many light styles on a face at (9999.000000, 8104.000000, 725.000000)
  121.  
  122. WARNING: Too many light styles on a face at (9760.000000, 7832.000000, 725.000000)
  123.  
  124. WARNING: Too many light styles on a face at (9964.000000, 8152.000000, 916.000000)
  125.  
  126. WARNING: Too many light styles on a face at (9948.000000, 8072.000000, 725.000000)
  127. .
  128. WARNING: Too many light styles on a face at (9664.000000, 7816.000000, 929.500000)
  129.  
  130. WARNING: Too many light styles on a face at (9930.000000, 8095.751465, 916.747742)
  131.  
  132. WARNING: Too many light styles on a face at (9939.000000, 7832.000000, 916.000000)
  133.  
  134. WARNING: Too many light styles on a face at (9934.500000, 8164.000000, 916.000000)
  135.  
  136. WARNING: Too many light styles on a face at (9666.500000, 8164.000000, 916.000000)
  137.  
  138. WARNING: Too many light styles on a face at (9934.500000, 7896.000000, 916.000000)
  139.  
  140. WARNING: Too many light styles on a face at (9930.000000, 7901.990234, 734.001404)
  141.  
  142. WARNING: Too many light styles on a face at (9973.003906, 7885.332520, 737.239441)
  143.  
  144. WARNING: Too many light styles on a face at (9664.000000, 8122.000000, 914.250000)
  145.  
  146. WARNING: Too many light styles on a face at (9669.000000, 8117.000000, 914.250000)
  147. .
  148. WARNING: Too many light styles on a face at (9664.000000, 7812.000000, 914.250000)
  149.  
  150. WARNING: Too many light styles on a face at (9664.000000, 7816.000000, 722.000000)
  151.  
  152. WARNING: Too many light styles on a face at (9680.000000, 7800.000000, 710.500000)
  153.  
  154. WARNING: Too many light styles on a face at (9682.500000, 7800.000000, 718.000000)
  155.  
  156. WARNING: Too many light styles on a face at (9680.000000, 7784.500000, 707.500000)
  157.  
  158. WARNING: Too many light styles on a face at (9682.500000, 7784.500000, 712.000000)
  159. 3.
  160. WARNING: Too many light styles on a face at (7836.000000, 7684.250000, 895.000000)
  161.  
  162. WARNING: Too many light styles on a face at (7836.000000, 7902.125000, 895.000000)
  163.  
  164. WARNING: Too many light styles on a face at (7516.000000, 7998.125000, 895.000000)
  165. ..4
  166. WARNING: Too many light styles on a face at (7509.000000, 7496.000000, 894.125000)
  167.  
  168. WARNING: Too many light styles on a face at (7509.000000, 7816.000000, 894.125000)
  169.  
  170. WARNING: Too many light styles on a face at (7509.000000, 7688.000000, 894.125000)
  171.  
  172. WARNING: Too many light styles on a face at (7516.000000, 7489.000000, 894.125000)
  173.  
  174. WARNING: Too many light styles on a face at (7827.000000, 7912.000000, 894.125000)
  175.  
  176. WARNING: Too many light styles on a face at (7836.000000, 7832.000000, 709.000000)
  177.  
  178. WARNING: Too many light styles on a face at (7836.000000, 7903.000000, 894.125000)
  179.  
  180. WARNING: Too many light styles on a face at (7516.000000, 7992.000000, 709.000000)
  181.  
  182. WARNING: Too many light styles on a face at (7516.000000, 7999.000000, 894.125000)
  183.  
  184. WARNING: Too many light styles on a face at (7827.000000, 7720.000000, 894.125000)
  185.  
  186. WARNING: Too many light styles on a face at (7827.000000, 7496.000000, 894.125000)
  187.  
  188. WARNING: Too many light styles on a face at (7836.000000, 7672.000000, 709.000000)
  189.  
  190. WARNING: Too many light styles on a face at (7836.000000, 7585.000000, 895.625000)
  191.  
  192. WARNING: Too many light styles on a face at (7516.000000, 7768.000000, 709.000000)
  193.  
  194. WARNING: Too many light styles on a face at (7506.000000, 7800.000000, 709.000000)
  195.  
  196. WARNING: Too many light styles on a face at (7451.000000, 7797.000000, 709.000000)
  197. .
  198. WARNING: Too many light styles on a face at (7434.000000, 7749.000000, 709.000000)
  199. ..5...6...7...8.
  200. WARNING: Too many light styles on a face at (8651.734375, 7305.727051, 706.000000)
  201. ..9...10 (8)
  202. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
  203. transfers 2094482, max 414
  204. transfer lists: 16.0 megs
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #1 added RGB(346650, 233769, 217464)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  208. Bounce #2 added RGB(73846, 51800, 42914)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  210. Bounce #3 added RGB(28650, 20178, 15162)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  212. Bounce #4 added RGB(13159, 8980, 6033)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  214. Bounce #5 added RGB(6678, 4314, 2629)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  216. Bounce #6 added RGB(3457, 2105, 1162)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. Bounce #7 added RGB(1823, 1040, 522)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  220. Bounce #8 added RGB(966, 516, 236)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  222. Bounce #9 added RGB(515, 257, 107)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #10 added RGB(275, 128, 49)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  226. Bounce #11 added RGB(147, 64, 22)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  228. Bounce #12 added RGB(79, 32, 10)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #13 added RGB(42, 16, 5)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  232. Bounce #14 added RGB(23, 8, 2)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  234. Bounce #15 added RGB(12, 4, 1)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #16 added RGB(7, 2, 0)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  238. Bounce #17 added RGB(4, 1, 0)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  240. Bounce #18 added RGB(2, 1, 0)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #19 added RGB(1, 0, 0)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #20 added RGB(1, 0, 0)
  245. Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
  246. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  247. FinalLightFace Done
  248. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  249. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
  250. Writing leaf ambient...done
  251. Ready to Finish
  252.  
  253. Object names Objects/Maxobjs Memory / Maxmem Fullness
  254. ------------ --------------- --------------- --------
  255. models 30/1024 1440/49152 ( 2.9%)
  256. brushes 122/8192 1464/98304 ( 1.5%)
  257. brushsides 829/65536 6632/524288 ( 1.3%)
  258. planes 1050/65536 21000/1310720 ( 1.6%)
  259. vertexes 2086/65536 25032/786432 ( 3.2%)
  260. nodes 1067/65536 34144/2097152 ( 1.6%)
  261. texinfos 169/12288 12168/884736 ( 1.4%)
  262. texdata 30/2048 960/65536 ( 1.5%)
  263. dispinfos 51/0 8976/0 ( 0.0%)
  264. disp_verts 4963/0 99260/0 ( 0.0%)
  265. disp_tris 8064/0 16128/0 ( 0.0%)
  266. disp_lmsamples 667984/0 667984/0 ( 0.0%)
  267. faces 1297/65536 72632/3670016 ( 2.0%)
  268. hdr faces 0/65536 0/3670016 ( 0.0%)
  269. origfaces 486/65536 27216/3670016 ( 0.7%)
  270. leaves 1098/65536 35136/2097152 ( 1.7%)
  271. leaffaces 1544/65536 3088/131072 ( 2.4%)
  272. leafbrushes 623/65536 1246/131072 ( 1.0%)
  273. areas 3/256 24/2048 ( 1.2%)
  274. surfedges 7651/512000 30604/2048000 ( 1.5%)
  275. edges 4380/256000 17520/1024000 ( 1.7%)
  276. LDR worldlights 18/8192 1584/720896 ( 0.2%)
  277. HDR worldlights 0/8192 0/720896 ( 0.0%)
  278. leafwaterdata 0/32768 0/393216 ( 0.0%)
  279. waterstrips 58/32768 580/327680 ( 0.2%)
  280. waterverts 0/65536 0/786432 ( 0.0%)
  281. waterindices 900/65536 1800/131072 ( 1.4%)
  282. cubemapsamples 0/1024 0/16384 ( 0.0%)
  283. overlays 4/512 1408/180224 ( 0.8%)
  284. LDR lightdata [variable] 7044792/0 ( 0.0%)
  285. HDR lightdata [variable] 0/0 ( 0.0%)
  286. visdata [variable] 51008/16777216 ( 0.3%)
  287. entdata [variable] 25643/393216 ( 6.5%)
  288. LDR ambient table 1098/65536 4392/262144 ( 1.7%)
  289. HDR ambient table 1098/65536 4392/262144 ( 1.7%)
  290. LDR leaf ambient 6439/65536 180292/1835008 ( 9.8%)
  291. HDR leaf ambient 1098/65536 30744/1835008 ( 1.7%)
  292. occluders 0/0 0/0 ( 0.0%)
  293. occluder polygons 0/0 0/0 ( 0.0%)
  294. occluder vert ind 0/0 0/0 ( 0.0%)
  295. detail props [variable] 1/12 ( 8.3%)
  296. static props [variable] 1/11898 ( 0.0%)
  297. pakfile [variable] 1295/0 ( 0.0%)
  298. physics [variable] 936414/4194304 (22.3%)
  299. physics terrain [variable] 0/1048576 ( 0.0%)
  300.  
  301. Level flags = 0
  302.  
  303. Total triangle count: 3093
  304. Writing z:\users\jess\dropbox\mapsrc\pl_frost.bsp
  305. 1 minute, 13 seconds elapsed
  306.  
  307. ** Executing...
  308. ** Command: Copy File
  309. ** Parameters: "Z:\Users\jess\Dropbox\mapsrc\pl_frost.bsp" "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_frost.bsp"
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