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- ** Executing...
- ** Command: "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf" "Z:\Users\jess\Dropbox\mapsrc\pl_frost.vmf"
- Valve Software - vbsp.exe (Feb 25 2016)
- 4 threads
- materialPath: Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading Z:\Users\jess\Dropbox\mapsrc\pl_frost.vmf
- material "materials/nature/snowblend010" not found.
- Material not found!: MATERIALS/NATURE/SNOWBLEND010
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/pl_frost/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- Patching WVT material: maps/pl_frost/cp_sunshine/nature/blendrocktograss001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing Z:\Users\jess\Dropbox\mapsrc\pl_frost.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (936414 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8.Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- .Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- Material KOTH_VIADUCT_EVENT/BLENDROCKGROUNDWALLFOREST_VIADUCT_EVENT002 uses unknown detail object type tf_forest_grass!
- .9...10
- Compacting texture/material tables...
- Reduced 281 texinfos to 169
- Reduced 32 texdatas to 30 (915 bytes to 847)
- Writing Z:\Users\jess\Dropbox\mapsrc\pl_frost.bsp
- Wrote ZIP buffer, estimated size 1643, actual size 1295
- 2 seconds elapsed
- CMaterialDict::Shutdown m_MissingList count: 1
- ** Executing...
- ** Command: "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf" -fast "Z:\Users\jess\Dropbox\mapsrc\pl_frost"
- Valve Software - vvis.exe (Feb 25 2016)
- fastvis = true
- 4 threads
- reading z:\users\jess\dropbox\mapsrc\pl_frost.bsp
- reading z:\users\jess\dropbox\mapsrc\pl_frost.prt
- 439 portalclusters
- 1452 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 2060 visible clusters (1.20%)
- Total clusters visible: 171525
- Average clusters visible: 390
- Building PAS...
- Average clusters audible: 424
- visdatasize:51008 compressed from 49168
- writing z:\users\jess\dropbox\mapsrc\pl_frost.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf" -noextra "Z:\Users\jess\Dropbox\mapsrc\pl_frost"
- Valve Software - vrad.exe SSE (Feb 25 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading z:\users\jess\dropbox\mapsrc\pl_frost.bsp
- Setting up ray-trace acceleration structure... Done (0.93 seconds)
- 1297 faces
- 3273342 square feet [471361344.00 square inches]
- 51 Displacements
- 781760 Square Feet [112573496.00 Square Inches]
- 1297 patches before subdivision
- 52587 patches after subdivision
- sun extent from map=0.258819
- 19 direct lights
- BuildFacelights: 0...1...2
- WARNING: Too many light styles on a face at (9670.000000, 7835.000000, 1129.750000)
- .
- WARNING: Too many light styles on a face at (9666.500000, 8056.000000, 725.000000)
- WARNING: Too many light styles on a face at (9682.500000, 8040.000000, 725.000000)
- WARNING: Too many light styles on a face at (9744.000000, 7832.000000, 725.000000)
- WARNING: Too many light styles on a face at (9807.000000, 8056.000000, 725.000000)
- WARNING: Too many light styles on a face at (9999.000000, 8104.000000, 725.000000)
- WARNING: Too many light styles on a face at (9760.000000, 7832.000000, 725.000000)
- WARNING: Too many light styles on a face at (9964.000000, 8152.000000, 916.000000)
- WARNING: Too many light styles on a face at (9948.000000, 8072.000000, 725.000000)
- .
- WARNING: Too many light styles on a face at (9664.000000, 7816.000000, 929.500000)
- WARNING: Too many light styles on a face at (9930.000000, 8095.751465, 916.747742)
- WARNING: Too many light styles on a face at (9939.000000, 7832.000000, 916.000000)
- WARNING: Too many light styles on a face at (9934.500000, 8164.000000, 916.000000)
- WARNING: Too many light styles on a face at (9666.500000, 8164.000000, 916.000000)
- WARNING: Too many light styles on a face at (9934.500000, 7896.000000, 916.000000)
- WARNING: Too many light styles on a face at (9930.000000, 7901.990234, 734.001404)
- WARNING: Too many light styles on a face at (9973.003906, 7885.332520, 737.239441)
- WARNING: Too many light styles on a face at (9664.000000, 8122.000000, 914.250000)
- WARNING: Too many light styles on a face at (9669.000000, 8117.000000, 914.250000)
- .
- WARNING: Too many light styles on a face at (9664.000000, 7812.000000, 914.250000)
- WARNING: Too many light styles on a face at (9664.000000, 7816.000000, 722.000000)
- WARNING: Too many light styles on a face at (9680.000000, 7800.000000, 710.500000)
- WARNING: Too many light styles on a face at (9682.500000, 7800.000000, 718.000000)
- WARNING: Too many light styles on a face at (9680.000000, 7784.500000, 707.500000)
- WARNING: Too many light styles on a face at (9682.500000, 7784.500000, 712.000000)
- 3.
- WARNING: Too many light styles on a face at (7836.000000, 7684.250000, 895.000000)
- WARNING: Too many light styles on a face at (7836.000000, 7902.125000, 895.000000)
- WARNING: Too many light styles on a face at (7516.000000, 7998.125000, 895.000000)
- ..4
- WARNING: Too many light styles on a face at (7509.000000, 7496.000000, 894.125000)
- WARNING: Too many light styles on a face at (7509.000000, 7816.000000, 894.125000)
- WARNING: Too many light styles on a face at (7509.000000, 7688.000000, 894.125000)
- WARNING: Too many light styles on a face at (7516.000000, 7489.000000, 894.125000)
- WARNING: Too many light styles on a face at (7827.000000, 7912.000000, 894.125000)
- WARNING: Too many light styles on a face at (7836.000000, 7832.000000, 709.000000)
- WARNING: Too many light styles on a face at (7836.000000, 7903.000000, 894.125000)
- WARNING: Too many light styles on a face at (7516.000000, 7992.000000, 709.000000)
- WARNING: Too many light styles on a face at (7516.000000, 7999.000000, 894.125000)
- WARNING: Too many light styles on a face at (7827.000000, 7720.000000, 894.125000)
- WARNING: Too many light styles on a face at (7827.000000, 7496.000000, 894.125000)
- WARNING: Too many light styles on a face at (7836.000000, 7672.000000, 709.000000)
- WARNING: Too many light styles on a face at (7836.000000, 7585.000000, 895.625000)
- WARNING: Too many light styles on a face at (7516.000000, 7768.000000, 709.000000)
- WARNING: Too many light styles on a face at (7506.000000, 7800.000000, 709.000000)
- WARNING: Too many light styles on a face at (7451.000000, 7797.000000, 709.000000)
- .
- WARNING: Too many light styles on a face at (7434.000000, 7749.000000, 709.000000)
- ..5...6...7...8.
- WARNING: Too many light styles on a face at (8651.734375, 7305.727051, 706.000000)
- ..9...10 (8)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
- transfers 2094482, max 414
- transfer lists: 16.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(346650, 233769, 217464)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(73846, 51800, 42914)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(28650, 20178, 15162)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(13159, 8980, 6033)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(6678, 4314, 2629)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3457, 2105, 1162)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1823, 1040, 522)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(966, 516, 236)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(515, 257, 107)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(275, 128, 49)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(147, 64, 22)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(79, 32, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(42, 16, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(23, 8, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(12, 4, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(7, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #18 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0288 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 30/1024 1440/49152 ( 2.9%)
- brushes 122/8192 1464/98304 ( 1.5%)
- brushsides 829/65536 6632/524288 ( 1.3%)
- planes 1050/65536 21000/1310720 ( 1.6%)
- vertexes 2086/65536 25032/786432 ( 3.2%)
- nodes 1067/65536 34144/2097152 ( 1.6%)
- texinfos 169/12288 12168/884736 ( 1.4%)
- texdata 30/2048 960/65536 ( 1.5%)
- dispinfos 51/0 8976/0 ( 0.0%)
- disp_verts 4963/0 99260/0 ( 0.0%)
- disp_tris 8064/0 16128/0 ( 0.0%)
- disp_lmsamples 667984/0 667984/0 ( 0.0%)
- faces 1297/65536 72632/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 486/65536 27216/3670016 ( 0.7%)
- leaves 1098/65536 35136/2097152 ( 1.7%)
- leaffaces 1544/65536 3088/131072 ( 2.4%)
- leafbrushes 623/65536 1246/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 7651/512000 30604/2048000 ( 1.5%)
- edges 4380/256000 17520/1024000 ( 1.7%)
- LDR worldlights 18/8192 1584/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 58/32768 580/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 900/65536 1800/131072 ( 1.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 4/512 1408/180224 ( 0.8%)
- LDR lightdata [variable] 7044792/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 51008/16777216 ( 0.3%)
- entdata [variable] 25643/393216 ( 6.5%)
- LDR ambient table 1098/65536 4392/262144 ( 1.7%)
- HDR ambient table 1098/65536 4392/262144 ( 1.7%)
- LDR leaf ambient 6439/65536 180292/1835008 ( 9.8%)
- HDR leaf ambient 1098/65536 30744/1835008 ( 1.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/11898 ( 0.0%)
- pakfile [variable] 1295/0 ( 0.0%)
- physics [variable] 936414/4194304 (22.3%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 3093
- Writing z:\users\jess\dropbox\mapsrc\pl_frost.bsp
- 1 minute, 13 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "Z:\Users\jess\Dropbox\mapsrc\pl_frost.bsp" "Z:\Users\jess\Library\Application Support\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_frost.bsp"
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