Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- echo "Autoexec loaded, running commands..." //Oi mate. Made this myself.
- fps_max "0"
- rate "100000"
- fov_desired "90"
- mat_shadowstate "0"
- r_shadowmaxrendered "0"
- r_shadowrendertotexture "0"
- r_shadows "0"
- r_lod 2
- r_rootlod 2
- explosion_dlight "0"
- cl_detaildist "20"
- cl_detailfade "10"
- cl_drawmonitors "1"
- cl_ejectbrass "0"
- cl_jiggle_bone_framerate_cutoff "0"
- cl_new_impact_effects "0"
- cl_show_splashes "0"
- func_break_max_pieces 3
- glow_outline_effect_enable "0"
- lod_transitiondist "1"
- mat_antialias "0"
- mat_bumpmap "0"
- mat_colcorrection_disableentities "1"
- mat_colorcorrection "0"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_envmapsize "8"
- mat_envmaptgasize "0"
- mat_filterlightmaps "0"
- mat_filtertextures "0"
- mat_forceaniso "0"
- mat_hdr_level "0"
- mat_motion_blur_enabled "0"
- mat_parallaxmap "0"
- mat_picmip "2"
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_specular "0"
- mat_trilinear "0"
- mat_viewportscale "1"
- mat_viewportupscale "1"
- mat_wateroverlaysize "1"
- mp_decals "200"
- r_3dsky "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_avglight "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decals "200"
- r_decalstaticprops "0"
- r_decal_cullsize "15"
- r_drawdetailprops "0"
- r_drawmodeldecals "0"
- r_drawflecks "0"
- r_dynamic "0"
- r_flashlightdepthtexture "0"
- r_forcewaterleaf "0"
- r_lightaverage "0"
- r_maxnewsamples "2"
- r_maxsampledist "1"
- r_propsmaxdist "10"
- r_renderoverlayfragment "0"
- r_staticprop_lod "4"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- tf_particles_disable_weather "1"
- tracer_extra "0"
- violence_ablood "1"
- violence_hblood "1"
- in_usekeyboardsampletime "0"
- mat_clipz "1"
- mat_forcehardwaresync "0"
- mat_levelflush "1"
- mat_vsync "0"
- r_fastzreject -1"
- cl_forcepreload "1"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1"
- snd_async_fullyasync "1"
- snd_pitchquality "0"
- snd_spatialize_roundrobin "1"
- mat_queue_mode "-1"
- mat_mipmaptextures "1"
- mat_bufferprimitives "1"
- mat_compressedtextures "1"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_hdr_enabled "0"
- mat_use_compressed_hdr_textures "1"
- mat_aaquality "0"
- mat_softwarelighting "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bloom_scalefactor_scalar "0"
- mat_disable_ps_patch "1"
- mat_fastspecular "1"
- mat_fastnobump "1"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_diffuse "1" //IF YOU LOVE YOURSELF DON'T CHANGE THIS, IT MAKES EVERYTHING DEPRESSION
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_alphacoverage "0"
- mat_non_hdr_bloom_scalefactor "0"
- snd_mixahead "0.1"
- soundscape_flush "1"
- r_unloadlightmaps "1"
- r_dopixelvisibility "0"
- r_PhysPropStaticLighting "0"
- r_occlusion "0"
- r_worldlights "0"
- r_3dnow "0"
- r_sse2 "1"
- r_ropetranslucent "0"
- r_drawbatchdecals "0"
- r_hunkalloclightmaps "0"
- r_maxdlights "0"
- r_maxmodeldecal "0"
- r_minnewsamples "0"
- r_bloomtintg "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintr "0"
- r_lightcache_zbuffercache "0"
- cl_clearhinthistory "1"
- cl_predictweapons "1"
- cl_predict "1"
- tf_playergib "0"
- cl_showhelp "0"
- showhitlocation "1"
- gl_clear "0"
- muzzleflash_light "0"
- rope_smooth_enlarge "0"
- sv_forcepreload "1"
- jpeg_quality "100"
- mat_disablephong "1"
- mat_software_aa_quality "0"
- mat_software_aa_edge_threshold "9"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- ai_expression_optimization "0"
- func_break_max_pieces "0"
- mat_envmaptgasize "8"
- mat_forceaniso "0"
Advertisement
Add Comment
Please, Sign In to add comment