SparkleLight4Lol

GMOD autoexec.cfg for potatoes

Jun 10th, 2018
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  1. echo "Autoexec loaded, running commands..." //Oi mate. Made this myself.
  2.  
  3. fps_max "0"
  4. rate "100000"
  5. fov_desired "90"
  6.  
  7. mat_shadowstate "0"
  8. r_shadowmaxrendered "0"
  9. r_shadowrendertotexture "0"
  10. r_shadows "0"
  11.  
  12. r_lod 2
  13. r_rootlod 2
  14.  
  15. explosion_dlight "0"
  16.  
  17. cl_detaildist "20"
  18. cl_detailfade "10"
  19. cl_drawmonitors "1"
  20. cl_ejectbrass "0"
  21. cl_jiggle_bone_framerate_cutoff "0"
  22. cl_new_impact_effects "0"
  23. cl_show_splashes "0"
  24. func_break_max_pieces 3
  25. glow_outline_effect_enable "0"
  26. lod_transitiondist "1"
  27. mat_antialias "0"
  28. mat_bumpmap "0"
  29. mat_colcorrection_disableentities "1"
  30. mat_colorcorrection "0"
  31. mat_disable_bloom "1"
  32. mat_disable_fancy_blending "1"
  33. mat_disable_lightwarp "1"
  34. mat_envmapsize "8"
  35. mat_envmaptgasize "0"
  36. mat_filterlightmaps "0"
  37. mat_filtertextures "0"
  38. mat_forceaniso "0"
  39. mat_hdr_level "0"
  40. mat_motion_blur_enabled "0"
  41. mat_parallaxmap "0"
  42. mat_picmip "2"
  43. mat_reducefillrate "1"
  44. mat_reduceparticles "1"
  45. mat_specular "0"
  46. mat_trilinear "0"
  47. mat_viewportscale "1"
  48. mat_viewportupscale "1"
  49. mat_wateroverlaysize "1"
  50. mp_decals "200"
  51. r_3dsky "0"
  52. r_ambientboost "0"
  53. r_ambientfactor "0"
  54. r_ambientmin "0"
  55. r_avglight "0"
  56. r_cheapwaterend "1"
  57. r_cheapwaterstart "1"
  58. r_decals "200"
  59. r_decalstaticprops "0"
  60. r_decal_cullsize "15"
  61. r_drawdetailprops "0"
  62.  
  63. r_drawmodeldecals "0"
  64. r_drawflecks "0"
  65. r_dynamic "0"
  66. r_flashlightdepthtexture "0"
  67. r_forcewaterleaf "0"
  68. r_lightaverage "0"
  69. r_maxnewsamples "2"
  70. r_maxsampledist "1"
  71. r_propsmaxdist "10"
  72. r_renderoverlayfragment "0"
  73. r_staticprop_lod "4"
  74. r_waterdrawreflection "0"
  75. r_waterdrawrefraction "0"
  76. r_waterforceexpensive "0"
  77. r_waterforcereflectentities "0"
  78. rope_averagelight "0"
  79. rope_collide "0"
  80. rope_rendersolid "0"
  81. rope_shake "0"
  82. rope_smooth "0"
  83. rope_subdiv "0"
  84. rope_wind_dist "0"
  85. tf_particles_disable_weather "1"
  86. tracer_extra "0"
  87. violence_ablood "1"
  88. violence_hblood "1"
  89.  
  90. in_usekeyboardsampletime "0"
  91. mat_clipz "1"
  92. mat_forcehardwaresync "0"
  93. mat_levelflush "1"
  94. mat_vsync "0"
  95. r_fastzreject -1"
  96. cl_forcepreload "1"
  97.  
  98. dsp_enhance_stereo "0"
  99. dsp_slow_cpu "1"
  100. snd_async_fullyasync "1"
  101. snd_pitchquality "0"
  102. snd_spatialize_roundrobin "1"
  103.  
  104. mat_queue_mode "-1"
  105. mat_mipmaptextures "1"
  106. mat_bufferprimitives "1"
  107. mat_compressedtextures "1"
  108. mat_debugdepthval "0"
  109. mat_debugdepthvalmax "0"
  110. mat_hdr_enabled "0"
  111. mat_use_compressed_hdr_textures "1"
  112. mat_aaquality "0"
  113. mat_softwarelighting "0"
  114. mat_autoexposure_max "0"
  115. mat_autoexposure_min "0"
  116. mat_bloomscale "0"
  117. mat_bloom_scalefactor_scalar "0"
  118. mat_disable_ps_patch "1"
  119. mat_fastspecular "1"
  120. mat_fastnobump "1"
  121. mat_forcemanagedtextureintohardware "0"
  122. mat_framebuffercopyoverlaysize "0"
  123. mat_diffuse "1" //IF YOU LOVE YOURSELF DON'T CHANGE THIS, IT MAKES EVERYTHING DEPRESSION
  124. mat_software_aa_blur_one_pixel_lines "0"
  125. mat_software_aa_strength "0"
  126. mat_software_aa_strength_vgui "0"
  127. mat_software_aa_tap_offset "0"
  128. mat_alphacoverage "0"
  129. mat_non_hdr_bloom_scalefactor "0"
  130. snd_mixahead "0.1"
  131.  
  132. soundscape_flush "1"
  133. r_unloadlightmaps "1"
  134. r_dopixelvisibility "0"
  135. r_PhysPropStaticLighting "0"
  136. r_occlusion "0"
  137. r_worldlights "0"
  138. r_3dnow "0"
  139. r_sse2 "1"
  140. r_ropetranslucent "0"
  141. r_drawbatchdecals "0"
  142. r_hunkalloclightmaps "0"
  143. r_maxdlights "0"
  144. r_maxmodeldecal "0"
  145. r_minnewsamples "0"
  146. r_bloomtintg "0"
  147. r_bloomtintb "0"
  148. r_bloomtintexponent "0"
  149. r_bloomtintr "0"
  150. r_lightcache_zbuffercache "0"
  151. cl_clearhinthistory "1"
  152. cl_predictweapons "1"
  153. cl_predict "1"
  154. tf_playergib "0"
  155. cl_showhelp "0"
  156.  
  157. showhitlocation "1"
  158. gl_clear "0"
  159. muzzleflash_light "0"
  160.  
  161. rope_smooth_enlarge "0"
  162. sv_forcepreload "1"
  163. jpeg_quality "100"
  164.  
  165. mat_disablephong "1"
  166.  
  167. mat_software_aa_quality "0"
  168. mat_software_aa_edge_threshold "9"
  169.  
  170. rope_smooth_maxalpha "0"
  171. rope_smooth_maxalphawidth "0"
  172. rope_smooth_minalpha "0"
  173. rope_smooth_minwidth "0"
  174.  
  175. ai_expression_optimization "0"
  176.  
  177. func_break_max_pieces "0"
  178. mat_envmaptgasize "8"
  179. mat_forceaniso "0"
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