Darihon

overwatchsniper.hpp

Aug 15th, 2014
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  1. class Category_968 {
  2. class SCAR_H_LNG_Sniper {
  3. type = "trade_weapons";
  4. buy[] = {15000,"Coins"};
  5. sell[] = {7500,"Coins"};
  6. };
  7. class vil_SR25 {
  8. type = "trade_weapons";
  9. buy[] = {18000,"Coins"};
  10. sell[] = {10000,"Coins"};
  11. };
  12. class vil_SR25SD {
  13. type = "trade_weapons";
  14. buy[] = {18000,"Coins"};
  15. sell[] = {10000,"Coins"};
  16. };
  17. class vil_SV_98 {
  18. type = "trade_weapons";
  19. buy[] = {15000,"Coins"};
  20. sell[] = {7500,"Coins"};
  21. };
  22. class vil_SV_98_69 {
  23. type = "trade_weapons";
  24. buy[] = {15000,"Coins"};
  25. sell[] = {7500,"Coins"};
  26. };
  27. class vil_SV_98_SD {
  28. type = "trade_weapons";
  29. buy[] = {16000,"Coins"};
  30. sell[] = {8000,"Coins"};
  31. };
  32. class RH_sc2shd {
  33. type = "trade_weapons";
  34. buy[] = {18000,"Coins"};
  35. sell[] = {10000,"Coins"};
  36. };
  37. class RH_sc2sp {
  38. type = "trade_weapons";
  39. buy[] = {18000,"Coins"};
  40. sell[] = {10000,"Coins"};
  41. };
  42. class vil_G3sg1b {
  43. type = "trade_weapons";
  44. buy[] = {14000,"Coins"};
  45. sell[] = {7000,"Coins"};
  46. };
  47. class DMR_DZ {
  48. type = "trade_weapons";
  49. buy[] = {12000,"Coins"};
  50. sell[] = {6000,"Coins"};
  51. };
  52. class gms_k98 {
  53. type = "trade_weapons";
  54. buy[] = {20000,"Coins"};
  55. sell[] = {12000,"Coins"};
  56. };
  57. class gms_k98zf39 {
  58. type = "trade_weapons";
  59. buy[] = {20000,"Coins"};
  60. sell[] = {12000,"Coins"};
  61. };
  62. class gms_k98_knife {
  63. type = "trade_weapons";
  64. buy[] = {20000,"Coins"};
  65. sell[] = {12000,"Coins"};
  66. };
  67. class gms_k98_rg {
  68. type = "trade_weapons";
  69. buy[] = {20000,"Coins"};
  70. sell[] = {12000,"Coins"};
  71. };
  72. class SCAR_H_LNG_Sniper_SD {
  73. type = "trade_weapons";
  74. buy[] = {15000,"Coins"};
  75. sell[] = {7500,"Coins"};
  76. };
  77. class vil_SKS {
  78. type = "trade_weapons";
  79. buy[] = {5000,"Coins"};
  80. sell[] = {2500,"Coins"};
  81. };
  82. class vil_SVDK {
  83. type = "trade_weapons";
  84. buy[] = {14000,"Coins"};
  85. sell[] = {7000,"Coins"};
  86. };
  87. class vil_SVD_63 {
  88. type = "trade_weapons";
  89. buy[] = {14000,"Coins"};
  90. sell[] = {7000,"Coins"};
  91. };
  92. class vil_SVD_M {
  93. type = "trade_weapons";
  94. buy[] = {14000,"Coins"};
  95. sell[] = {7000,"Coins"};
  96. };
  97. class vil_SVD_N {
  98. type = "trade_weapons";
  99. buy[] = {14000,"Coins"};
  100. sell[] = {7000,"Coins"};
  101. };
  102. class vil_SVD_P21 {
  103. type = "trade_weapons";
  104. buy[] = {14000,"Coins"};
  105. sell[] = {7000,"Coins"};
  106. };
  107. class vil_SVD_S {
  108. type = "trade_weapons";
  109. buy[] = {14000,"Coins"};
  110. sell[] = {7000,"Coins"};
  111. };
  112. class FHQ_MSR_DESERT {
  113. type = "trade_weapons";
  114. buy[] = {40000,"Coins"};
  115. sell[] = {20000,"Coins"};
  116. };
  117. class RH_sc2 {
  118. type = "trade_weapons";
  119. buy[] = {18000,"Coins"};
  120. sell[] = {9000,"Coins"};
  121. };
  122. class RH_sc2acog {
  123. type = "trade_weapons";
  124. buy[] = {18000,"Coins"};
  125. sell[] = {9000,"Coins"};
  126. };
  127. class RH_sc2aim {
  128. type = "trade_weapons";
  129. buy[] = {18000,"Coins"};
  130. sell[] = {9000,"Coins"};
  131. };
  132. class RH_sc2eot {
  133. type = "trade_weapons";
  134. buy[] = {18000,"Coins"};
  135. sell[] = {9000,"Coins"};
  136. };
  137. class RH_m14 {
  138. type = "trade_weapons";
  139. buy[] = {16000,"Coins"};
  140. sell[] = {8000,"Coins"};
  141. };
  142. class RH_m14acog {
  143. type = "trade_weapons";
  144. buy[] = {16500,"Coins"};
  145. sell[] = {8250,"Coins"};
  146. };
  147. class RH_m14aim {
  148. type = "trade_weapons";
  149. buy[] = {16500,"Coins"};
  150. sell[] = {8250,"Coins"};
  151. };
  152. class RH_m14eot {
  153. type = "trade_weapons";
  154. buy[] = {16500,"Coins"};
  155. sell[] = {8250,"Coins"};
  156. };
  157. class vil_vsk94 {
  158. type = "trade_weapons";
  159. buy[] = {10000,"Coins"};
  160. sell[] = {5000,"Coins"};
  161. };
  162. class RH_hk417sp {
  163. type = "trade_weapons";
  164. buy[] = {16000,"Coins"};
  165. sell[] = {8000,"Coins"};
  166. };
  167. class vil_G3SG1 {
  168. type = "trade_weapons";
  169. buy[] = {16000,"Coins"};
  170. sell[] = {8000,"Coins"};
  171. };
  172. class RH_m1s {
  173. type = "trade_weapons";
  174. buy[] = {16000,"Coins"};
  175. sell[] = {8000,"Coins"};
  176. };
  177. class RH_m1sacog {
  178. type = "trade_weapons";
  179. buy[] = {16000,"Coins"};
  180. sell[] = {8000,"Coins"};
  181. };
  182. class RH_m1saim {
  183. type = "trade_weapons";
  184. buy[] = {16000,"Coins"};
  185. sell[] = {8000,"Coins"};
  186. };
  187. class RH_m1seot {
  188. type = "trade_weapons";
  189. buy[] = {16000,"Coins"};
  190. sell[] = {8000,"Coins"};
  191. };
  192. class RH_m1sshd {
  193. type = "trade_weapons";
  194. buy[] = {16000,"Coins"};
  195. sell[] = {8000,"Coins"};
  196. };
  197. class RH_m1ssp {
  198. type = "trade_weapons";
  199. buy[] = {16000,"Coins"};
  200. sell[] = {8000,"Coins"};
  201. };
  202. class RH_m1stacog {
  203. type = "trade_weapons";
  204. buy[] = {16000,"Coins"};
  205. sell[] = {8000,"Coins"};
  206. };
  207. class RH_m1staim {
  208. type = "trade_weapons";
  209. buy[] = {16000,"Coins"};
  210. sell[] = {8000,"Coins"};
  211. };
  212. class RH_m1steot {
  213. type = "trade_weapons";
  214. buy[] = {16000,"Coins"};
  215. sell[] = {8000,"Coins"};
  216. };
  217. class RH_m1stshd {
  218. type = "trade_weapons";
  219. buy[] = {16000,"Coins"};
  220. sell[] = {8000,"Coins"};
  221. };
  222. class vil_HK417s {
  223. type = "trade_weapons";
  224. buy[] = {16000,"Coins"};
  225. sell[] = {8000,"Coins"};
  226. };
  227. class USSR_cheytacM200 {
  228. type = "trade_weapons";
  229. buy[] = {100000,"Coins"};
  230. sell[] = {50000,"Coins"};
  231. };
  232. class USSR_cheytacM200_sd {
  233. type = "trade_weapons";
  234. buy[] = {200000,"Coins"};
  235. sell[] = {100000,"Coins"};
  236. };
  237. class FHQ_MSR_NV_DESERT {
  238. type = "trade_weapons";
  239. buy[] = {40000,"Coins"};
  240. sell[] = {20000,"Coins"};
  241. };
  242. class FHQ_MSR_NV_SD_DESERT {
  243. type = "trade_weapons";
  244. buy[] = {40000,"Coins"};
  245. sell[] = {20000,"Coins"};
  246. };
  247. class FHQ_MSR_SD_DESERT {
  248. type = "trade_weapons";
  249. buy[] = {40000,"Coins"};
  250. sell[] = {20000,"Coins"};
  251. };
  252. class FHQ_RSASS_SD_TAN {
  253. type = "trade_weapons";
  254. buy[] = {40000,"Coins"};
  255. sell[] = {20000,"Coins"};
  256. };
  257. class FHQ_RSASS_TAN {
  258. type = "trade_weapons";
  259. buy[] = {40000,"Coins"};
  260. sell[] = {20000,"Coins"};
  261. };
  262. class FHQ_XM2010_DESERT {
  263. type = "trade_weapons";
  264. buy[] = {20000,"Coins"};
  265. sell[] = {10000,"Coins"};
  266. };
  267. class FHQ_XM2010_NV_DESERT {
  268. type = "trade_weapons";
  269. buy[] = {20000,"Coins"};
  270. sell[] = {10000,"Coins"};
  271. };
  272. class FHQ_XM2010_NV_SD_DESERT {
  273. type = "trade_weapons";
  274. buy[] = {20000,"Coins"};
  275. sell[] = {10000,"Coins"};
  276. };
  277. class FHQ_XM2010_SD_DESERT {
  278. type = "trade_weapons";
  279. buy[] = {20000,"Coins"};
  280. sell[] = {10000,"Coins"};
  281. };
  282. class RH_m21 {
  283. type = "trade_weapons";
  284. buy[] = {16000,"Coins"};
  285. sell[] = {8000,"Coins"};
  286. };
  287. class vil_M110 {
  288. type = "trade_weapons";
  289. buy[] = {16000,"Coins"};
  290. sell[] = {8000,"Coins"};
  291. };
  292. class vil_M110sd {
  293. type = "trade_weapons";
  294. buy[] = {16000,"Coins"};
  295. sell[] = {8000,"Coins"};
  296. };
  297. class vil_M14G {
  298. type = "trade_weapons";
  299. buy[] = {16000,"Coins"};
  300. sell[] = {8000,"Coins"};
  301. };
  302. class vil_M21G {
  303. type = "trade_weapons";
  304. buy[] = {18000,"Coins"};
  305. sell[] = {9000,"Coins"};
  306. };
  307. class RH_m1st {
  308. type = "trade_weapons";
  309. buy[] = {16000,"Coins"};
  310. sell[] = {8000,"Coins"};
  311. };
  312. class RH_m1stsp {
  313. type = "trade_weapons";
  314. buy[] = {16000,"Coins"};
  315. sell[] = {8000,"Coins"};
  316. };
  317. class vil_Groza_SC {
  318. type = "trade_weapons";
  319. buy[] = {14000,"Coins"};
  320. sell[] = {7000,"Coins"};
  321. };
  322. };
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