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- particle rain
- ///////////////////////
- CCParticleSystem* rainEmitter = [CCParticleRain node];
- rainEmitter.life = 4;
- rainEmitter.texture = [[CCTextureCache sharedTextureCache] addImage: @"rainDrop.png"];
- rainEmitter.startSize = 10.0f;
- [self addChild: rainEmitter z:9];
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