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  1. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  2.  
  3. --https://github.com/Mokiros/roblox-FE-compatibility
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. local RealPlayer = Player
  7. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  8.  
  9.  
  10. wait(0.2)
  11.  
  12. CV="White"
  13.  
  14. p = game.Players.LocalPlayer
  15. char = p.Character
  16. local txt = Instance.new("BillboardGui", char)
  17. txt.Adornee = char .Head
  18. txt.Name = "_status"
  19. txt.Size = UDim2.new(2, 0, 1.2, 0)
  20. txt.StudsOffset = Vector3.new(-9, 8, 0)
  21. local text = Instance.new("TextLabel", txt)
  22. text.Size = UDim2.new(10, 0, 7, 0)
  23. text.FontSize = "Size24"
  24. text.TextScaled = true
  25. text.TextTransparency = 0
  26. text.BackgroundTransparency = 1
  27. text.TextTransparency = 0
  28. text.TextStrokeTransparency = 1
  29. text.Font = "Arcade"
  30. text.TextStrokeColor3 = Color3.new(0,0,255)
  31.  
  32. v=Instance.new("Part")
  33. v.Name = "ColorBrick"
  34. v.Parent=p.Character
  35. v.FormFactor="Symmetric"
  36. v.Anchored=true
  37. v.CanCollide=false
  38. v.BottomSurface="Smooth"
  39. v.TopSurface="Smooth"
  40. v.Size=Vector3.new(10,5,3)
  41. v.Transparency=1
  42. v.CFrame=char.Torso.CFrame
  43. v.BrickColor=BrickColor.new(CV)
  44. v.Transparency=1
  45. text.TextColor3 = Color3.new(255,255,0)
  46. v.Shape="Block"
  47. text.Text = "An dude that he Buy "the kitchen gun""
  48.  
  49. wait(1 / 60)
  50. Effects = { }
  51. local Player = game.Players.localPlayer
  52. local Character = Player.Character
  53. local Humanoid = Character.Humanoid
  54. local mouse = Player:GetMouse()
  55. local m = Instance.new('Model', Character)
  56. m.Name = "WeaponModel"
  57. local LeftArm = Character["Left Arm"]
  58. local RightArm = Character["Right Arm"]
  59. local LeftLeg = Character["Left Leg"]
  60. local RightLeg = Character["Right Leg"]
  61. local Head = Character.Head
  62. local Torso = Character.Torso
  63. local cam = game.Workspace.CurrentCamera
  64. local RootPart = Character.HumanoidRootPart
  65. local RootJoint = RootPart.RootJoint
  66. local equipped = false
  67. local attack = false
  68. local Anim = 'Idle'
  69. local idle = 0
  70. local attacktype = 1
  71. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  72. local velocity = RootPart.Velocity.y
  73. local sine = 0
  74. local change = 1
  75. local grabbed = false
  76. local cn = CFrame.new
  77. local mr = math.rad
  78. local angles = CFrame.Angles
  79. local ud = UDim2.new
  80. local c3 = Color3.new
  81.  
  82. Humanoid.Animator.Parent = nil
  83. Character.Animate.Parent = nil
  84.  
  85. local newMotor = function(part0, part1, c0, c1)
  86. local w = Instance.new('Motor', part0)
  87. w.Part0 = part0
  88. w.Part1 = part1
  89. w.C0 = c0
  90. w.C1 = c1
  91. return w
  92. end
  93.  
  94. function clerp(a, b, t)
  95. return a:lerp(b, t)
  96. end
  97.  
  98. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  99. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  100.  
  101. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  102. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  103. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  104. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  105. RootJoint.C1 = CFrame.new(0, 0, 0)
  106. RootJoint.C0 = CFrame.new(0, 0, 0)
  107. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  108. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  109.  
  110. local rarmc1 = RW.C1
  111. local larmc1 = LW.C1
  112. local rlegc1 = RH.C1
  113. local llegc1 = LH.C1
  114.  
  115. local resetc1 = false
  116.  
  117. function PlayAnimationFromTable(table, speed, bool)
  118. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  119. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  120. RW.C0 = clerp(RW.C0, table[3], speed)
  121. LW.C0 = clerp(LW.C0, table[4], speed)
  122. RH.C0 = clerp(RH.C0, table[5], speed)
  123. LH.C0 = clerp(LH.C0, table[6], speed)
  124. if bool == true then
  125. if resetc1 == false then
  126. resetc1 = true
  127. RootJoint.C1 = RootJoint.C1
  128. Torso.Neck.C1 = Torso.Neck.C1
  129. RW.C1 = rarmc1
  130. LW.C1 = larmc1
  131. RH.C1 = rlegc1
  132. LH.C1 = llegc1
  133. end
  134. end
  135. end
  136.  
  137. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  138.  
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "Heartbeat"
  141.  
  142. script:WaitForChild("Heartbeat")
  143.  
  144. frame = 1 / 30
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.Heartbeat:Fire()
  150.  
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152. tf = tf + s
  153. if tf >= frame then
  154. if allowframeloss then
  155. script.Heartbeat:Fire()
  156. lastframe = tick()
  157. else
  158. for i = 1, math.floor(tf / frame) do
  159. script.Heartbeat:Fire()
  160. end
  161. lastframe = tick()
  162. end
  163. if tossremainder then
  164. tf = 0
  165. else
  166. tf = tf - frame * math.floor(tf / frame)
  167. end
  168. end
  169. end)
  170.  
  171. function swait(num)
  172. if num == 0 or num == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 0, num do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. local RbxUtility = LoadLibrary("RbxUtility")
  182. local Create = RbxUtility.Create
  183.  
  184. function RemoveOutlines(part)
  185. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  186. end
  187.  
  188. CFuncs = {
  189. ["Part"] = {
  190. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  191. local Part = Create("Part"){
  192. Parent = Parent,
  193. Reflectance = Reflectance,
  194. Transparency = Transparency,
  195. CanCollide = false,
  196. Locked = true,
  197. BrickColor = BrickColor.new(tostring(BColor)),
  198. Name = Name,
  199. Size = Size,
  200. Material = Material,
  201. }
  202. RemoveOutlines(Part)
  203. return Part
  204. end;
  205. };
  206.  
  207. ["Mesh"] = {
  208. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  209. local Msh = Create(Mesh){
  210. Parent = Part,
  211. Offset = OffSet,
  212. Scale = Scale,
  213. }
  214. if Mesh == "SpecialMesh" then
  215. Msh.MeshType = MeshType
  216. Msh.MeshId = MeshId
  217. end
  218. return Msh
  219. end;
  220. };
  221.  
  222. ["Mesh"] = {
  223. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  224. local Msh = Create(Mesh){
  225. Parent = Part,
  226. Offset = OffSet,
  227. Scale = Scale,
  228. }
  229. if Mesh == "SpecialMesh" then
  230. Msh.MeshType = MeshType
  231. Msh.MeshId = MeshId
  232. end
  233. return Msh
  234. end;
  235. };
  236.  
  237. ["Weld"] = {
  238. Create = function(Parent, Part0, Part1, C0, C1)
  239. local Weld = Create("Weld"){
  240. Parent = Parent,
  241. Part0 = Part0,
  242. Part1 = Part1,
  243. C0 = C0,
  244. C1 = C1,
  245. }
  246. return Weld
  247. end;
  248. };
  249.  
  250. ["Sound"] = {
  251. Create = function(id, par, vol, pit)
  252. coroutine.resume(coroutine.create(function()
  253. local S = Create("Sound"){
  254. Volume = vol,
  255. Pitch = pit or 1,
  256. SoundId = id,
  257. Parent = par or workspace,
  258. }
  259. Instance.new("DistortionSoundEffect", S).Level = 1
  260. wait()
  261. S:play()
  262. game:GetService("Debris"):AddItem(S, 10)
  263. end))
  264. end;
  265. };
  266.  
  267. ["ParticleEmitter"] = {
  268. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  269. local fp = Create("ParticleEmitter"){
  270. Parent = Parent,
  271. Color = ColorSequence.new(Color1, Color2),
  272. LightEmission = LightEmission,
  273. Size = Size,
  274. Texture = Texture,
  275. Transparency = Transparency,
  276. ZOffset = ZOffset,
  277. Acceleration = Accel,
  278. Drag = Drag,
  279. LockedToPart = LockedToPart,
  280. VelocityInheritance = VelocityInheritance,
  281. EmissionDirection = EmissionDirection,
  282. Enabled = Enabled,
  283. Lifetime = LifeTime,
  284. Rate = Rate,
  285. Rotation = Rotation,
  286. RotSpeed = RotSpeed,
  287. Speed = Speed,
  288. VelocitySpread = VelocitySpread,
  289. }
  290. return fp
  291. end;
  292. };
  293. }
  294.  
  295. function rayCast(Position, Direction, Range, Ignore)
  296. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  297. end
  298.  
  299. local function GetNearest(obj, distance)
  300. local last, lastx = distance + 1
  301. for i, v in pairs(workspace:GetChildren()) do
  302. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  303. local t = v.Torso
  304. local dist = (t.Position - obj.Position).magnitude
  305. if dist <= distance then
  306. if dist < last then
  307. last = dist
  308. lastx = v
  309. end
  310. end
  311. end
  312. end
  313. return lastx
  314. end
  315.  
  316. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  317.  
  318. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  319. for i, v in pairs(hit:GetChildren()) do
  320. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  321. local find = v:FindFirstChild("DebounceHit")
  322. if not find then
  323. if v.Parent:findFirstChild("Head") then
  324. local BillG = Create("BillboardGui"){
  325. Parent = v.Parent.Head,
  326. Size = UDim2.new(1, 0, 1, 0),
  327. Adornee = v.Parent.Head,
  328. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  329. }
  330. local TL = Create("TextLabel"){
  331. Parent = BillG,
  332. Size = UDim2.new(3, 3, 3, 3),
  333. BackgroundTransparency = 1,
  334. Text = tostring(damage).."-",
  335. TextColor3 = Color1.Color,
  336. TextStrokeColor3 = Color2.Color,
  337. TextStrokeTransparency = 0,
  338. TextXAlignment = Enum.TextXAlignment.Center,
  339. TextYAlignment = Enum.TextYAlignment.Center,
  340. FontSize = Enum.FontSize.Size18,
  341. Font = "ArialBold",
  342. }
  343. coroutine.resume(coroutine.create(function()
  344. swait(1)
  345. for i = 0, 1, .1 do
  346. swait(.1)
  347. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  348. end
  349. BillG:Destroy()
  350. end))
  351. end
  352. v.Health = v.Health - damage
  353. local bool = Create("BoolValue"){
  354. Parent = v,
  355. Name = "DebounceHit",
  356. }
  357. if HSound ~= nil and HPitch ~= nil then
  358. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  359. end
  360. game:GetService("Debris"):AddItem(bool, cooldown)
  361. end
  362. end
  363. end
  364. end
  365.  
  366. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  367. for _, c in pairs(workspace:children()) do
  368. local hum = c:findFirstChild("Humanoid")
  369. if hum ~= nil then
  370. local head = c:findFirstChild("Torso")
  371. if head ~= nil then
  372. local targ = head.Position - Part.Position
  373. local mag = targ.magnitude
  374. if mag <= magni and c.Name ~= Player.Name then
  375. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  376. end
  377. end
  378. end
  379. end
  380. end
  381.  
  382. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  383. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  384. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  385. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  386. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  387. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  389. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  390. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  391. Part.Mesh.TextureId = "rbxassetid://435840335"
  392.  
  393. EffectModel = Instance.new("Model", Character)
  394. EffectModel.Name = "Effects"
  395.  
  396. Effects = {
  397. ["Block"] = {
  398. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  399. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  400. prt.Anchored = true
  401. prt.CFrame = cframe
  402. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  403. game:GetService("Debris"):AddItem(prt, 10)
  404. if Type == 1 or Type == nil then
  405. table.insert(Effects, {
  406. prt,
  407. "Block1",
  408. delay,
  409. x3,
  410. y3,
  411. z3,
  412. msh
  413. })
  414. elseif Type == 2 then
  415. table.insert(Effects, {
  416. prt,
  417. "Block2",
  418. delay,
  419. x3,
  420. y3,
  421. z3,
  422. msh
  423. })
  424. end
  425. end;
  426. };
  427.  
  428. ["Cylinder"] = {
  429. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  430. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  431. prt.Anchored = true
  432. prt.CFrame = cframe
  433. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  434. game:GetService("Debris"):AddItem(prt, 2)
  435. Effects[#Effects + 1] = {
  436. prt,
  437. "Cylinder",
  438. delay,
  439. x3,
  440. y3,
  441. z3
  442. }
  443. end;
  444. };
  445.  
  446. ["Sphere"] = {
  447. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  448. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  449. prt.Anchored = true
  450. prt.CFrame = cframe
  451. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  452. game:GetService("Debris"):AddItem(prt, 10)
  453. table.insert(Effects, {
  454. prt,
  455. "Cylinder",
  456. delay,
  457. x3,
  458. y3,
  459. z3,
  460. msh
  461. })
  462. end;
  463. };
  464.  
  465. ["Elec"] = {
  466. Create = function(cff, x, y, z)
  467. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  468. prt.Anchored = true
  469. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  470. prt.CFrame = CFrame.new(prt.Position)
  471. game:GetService("Debris"):AddItem(prt, 2)
  472. local xval = math.random() / 2
  473. local yval = math.random() / 2
  474. local zval = math.random() / 2
  475. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  476. table.insert(Effects, {
  477. prt,
  478. "Elec",
  479. 0.1,
  480. x,
  481. y,
  482. z,
  483. xval,
  484. yval,
  485. zval
  486. })
  487. end;
  488.  
  489. };
  490.  
  491. ["Ring"] = {
  492. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  493. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  494. prt.Anchored = true
  495. prt.CFrame = cframe
  496. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  497. game:GetService("Debris"):AddItem(prt, 10)
  498. table.insert(Effects, {
  499. prt,
  500. "Cylinder",
  501. delay,
  502. x3,
  503. y3,
  504. z3,
  505. msh
  506. })
  507. end;
  508. };
  509.  
  510.  
  511. ["Wave"] = {
  512. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  513. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  514. prt.Anchored = true
  515. prt.CFrame = cframe
  516. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  517. game:GetService("Debris"):AddItem(prt, 10)
  518. table.insert(Effects, {
  519. prt,
  520. "Cylinder",
  521. delay,
  522. x3,
  523. y3,
  524. z3,
  525. msh
  526. })
  527. end;
  528. };
  529.  
  530. ["Break"] = {
  531. Create = function(brickcolor, cframe, x1, y1, z1)
  532. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  533. prt.Anchored = true
  534. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  535. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  536. local num = math.random(10, 50) / 1000
  537. game:GetService("Debris"):AddItem(prt, 10)
  538. table.insert(Effects, {
  539. prt,
  540. "Shatter",
  541. num,
  542. prt.CFrame,
  543. math.random() - math.random(),
  544. 0,
  545. math.random(50, 100) / 100
  546. })
  547. end;
  548. };
  549. }
  550.  
  551. Shoot2 = function(orgpos)
  552. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  553. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  554. table.insert(Effects, {
  555. MouseLook.lookVector,
  556. "Shoot2",
  557. 50,
  558. orgpos,
  559. 5,
  560. 7,
  561. 0,
  562. 1,
  563. 2
  564. })
  565. end
  566.  
  567. function attackone()
  568. attack = true
  569. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  570. for i = 0, 1, 0.025 do
  571. swait()
  572. PlayAnimationFromTable({
  573. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  574. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  575. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  576. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  577. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. }, .3, false)
  580. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  581. end
  582. CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  583. CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
  584. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  585. Shoot2(Barrel.Position)
  586. for i = 0, 1, 0.15 do
  587. swait()
  588. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  589. PlayAnimationFromTable({
  590. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  591. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  592. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  593. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  594. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  595. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  596. }, .6, false)
  597. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  598. end
  599. for i = 0, 1, 0.15 do
  600. swait()
  601. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  602. PlayAnimationFromTable({
  603. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  604. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  605. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  606. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  607. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  608. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  609. }, .2, false)
  610. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  611. end
  612. for i = 0, 1, 0.05 do
  613. swait()
  614. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  615. PlayAnimationFromTable({
  616. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  617. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  618. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  619. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  620. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  621. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  622. }, .3, false)
  623. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  624. end
  625. for i = 0, 1, 0.13 do
  626. swait()
  627. PlayAnimationFromTable({
  628. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  629. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  630. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  631. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  632. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  633. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  634. }, .3, false)
  635. end
  636. attack = false
  637. end
  638.  
  639. --[[Attacks]]--
  640.  
  641. mouse.Button1Down:connect(function()
  642. if attack == false and attacktype == 1 then
  643. attackone()
  644. end
  645. end)
  646.  
  647. mouse.KeyDown:connect(function(k)
  648. k = k:lower()
  649. if attack == false and k == '' then
  650.  
  651. end
  652. end)
  653.  
  654. while true do
  655. swait()
  656. for i, v in pairs(Character:GetChildren()) do
  657. if v:IsA("Part") then
  658. v.Material = "SmoothPlastic"
  659. elseif v:IsA("Accessory") then
  660. v:WaitForChild("Handle").Material = "SmoothPlastic"
  661. end
  662. end
  663. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  664. velocity = RootPart.Velocity.y
  665. sine = sine + change
  666. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  667. if equipped == true or equipped == false then
  668. if RootPart.Velocity.y > 1 and hit == nil then
  669. Anim = "Jump"
  670. if attack == false then
  671. PlayAnimationFromTable({
  672. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  673. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  674. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  675. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  676. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  677. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  678. }, .3, false)
  679. end
  680. elseif RootPart.Velocity.y < -1 and hit == nil then
  681. Anim = "Fall"
  682. if attack == false then
  683. PlayAnimationFromTable({
  684. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  685. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  686. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  687. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  688. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  689. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  690. }, .3, false)
  691. end
  692. elseif Torsovelocity < 1 and hit ~= nil then
  693. Anim = "Idle"
  694. if attack == false then
  695. change = 1
  696. PlayAnimationFromTable({
  697. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  698. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  699. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  700. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  701. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  702. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  703. }, .3, false)
  704. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  705. end
  706. elseif Torsovelocity > 2 and hit ~= nil then
  707. Anim = "Walk"
  708. if attack == false then
  709. change = 3
  710. PlayAnimationFromTable({
  711. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  712. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  713. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  714. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  716. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  717. }, .3, false)
  718. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  719. end
  720. end
  721. end
  722. if 0 < #Effects then
  723. for e = 1, #Effects do
  724. if Effects[e] ~= nil then
  725. local Thing = Effects[e]
  726. if Thing ~= nil then
  727. local Part = Thing[1]
  728. local Mode = Thing[2]
  729. local Delay = Thing[3]
  730. local IncX = Thing[4]
  731. local IncY = Thing[5]
  732. local IncZ = Thing[6]
  733. if Thing[2] == "Shoot" then
  734. local Look = Thing[1]
  735. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  736. local mag = (Thing[4] - pos).magnitude
  737. Thing[9] = Thing[9] + 0.5
  738. Thing[5] = Thing[5] + 0.2
  739. Thing[6] = Thing[6] + 0.2
  740. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  741. Thing[4] = Thing[4] + Look * 15
  742. Thing[3] = Thing[3] - 1
  743. if hit ~= nil then
  744. Thing[3] = 0
  745. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  746. ref.Anchored = true
  747. ref.CFrame = CFrame.new(pos)
  748. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  749. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  750. game:GetService("Debris"):AddItem(ref, 1)
  751. end
  752. if Thing[3] <= 0 then
  753. table.remove(Effects, e)
  754. end
  755. end
  756. do
  757. if Thing[2] == "Shoot2" then
  758. local Look = Thing[1]
  759. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  760. local mag = (Thing[4] - pos).magnitude
  761. Thing[9] = Thing[9] + 0.5
  762. Thing[5] = Thing[5] + 0.2
  763. Thing[6] = Thing[6] + 0.2
  764. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  765. Thing[4] = Thing[4] + Look * 3
  766. Thing[3] = Thing[3] + 5
  767. if hit ~= nil then
  768. Thing[3] = 0
  769. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  770. ref.Anchored = true
  771. ref.CFrame = CFrame.new(pos)
  772. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  773. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  774. Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  775. Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  776. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  777. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  778. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  779. local e = Instance.new("Explosion", ref)
  780. e.Position = ref.Position
  781. e.BlastRadius = 400
  782. e.DestroyJointRadiusPercent = 20
  783. e.Visible = false
  784. e.ExplosionType = "CratersAndDebris"
  785. game:GetService("Debris"):AddItem(ref, 10)
  786. end
  787. if Thing[3] <= 0 then
  788. table.remove(Effects, e)
  789. end
  790. end
  791. do
  792. do
  793. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  794. if Thing[1].Transparency <= 1 then
  795. if Thing[2] == "Block1" then
  796. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  797. Mesh = Thing[7]
  798. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  799. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  800. else
  801. if Thing[2] == "Block2" then
  802. Thing[1].CFrame = Thing[1].CFrame
  803. Mesh = Thing[7]
  804. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  805. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  806. else
  807. if Thing[2] == "Block3" then
  808. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  809. Mesh = Thing[7]
  810. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  811. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  812. else
  813. if Thing[2] == "Cylinder" then
  814. Mesh = Thing[7]
  815. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  816. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  817. else
  818. if Thing[2] == "Cylinder2" then
  819. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  820. Mesh = Thing[7]
  821. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  822. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  823. else
  824. if Thing[2] == "Blood" then
  825. Mesh = Thing[7]
  826. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  827. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  828. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  829. else
  830. if Thing[2] == "Elec" then
  831. Mesh = Thing[10]
  832. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  833. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  834. else
  835. if Thing[2] == "Disappear" then
  836. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  837. end
  838. end
  839. end
  840. end
  841. end
  842. end
  843. end
  844. end
  845. else
  846. Part.Parent = nil
  847. table.remove(Effects, e)
  848. end
  849. end
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856. end
  857. end
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