tjc12821

Untitled

Aug 6th, 2016
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C++ 0.51 KB | None | 0 0
  1.   virtual void execute() override
  2.   {
  3.     warlock_spell_t::execute();
  4.  
  5.     new ( *sim ) ground_aoe_event_t( p(), ground_aoe_params_t()
  6.       .target( execute_state -> target )
  7.       .x( execute_state -> target -> x_position )
  8.       .y( execute_state -> target -> y_position )
  9.       .pulse_time( base_tick_time * player -> cache.spell_haste() )
  10.       .duration( data().duration() * player -> cache.spell_haste() )
  11.       .start_time( sim -> current_time() )
  12.       .action( p() -> active.rain_of_fire ) );
  13.   }
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