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- virtual void execute() override
- {
- warlock_spell_t::execute();
- new ( *sim ) ground_aoe_event_t( p(), ground_aoe_params_t()
- .target( execute_state -> target )
- .x( execute_state -> target -> x_position )
- .y( execute_state -> target -> y_position )
- .pulse_time( base_tick_time * player -> cache.spell_haste() )
- .duration( data().duration() * player -> cache.spell_haste() )
- .start_time( sim -> current_time() )
- .action( p() -> active.rain_of_fire ) );
- }
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