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  1. @Kopernicus: AFTER[KOPERNICUS]
  2. {
  3. Body
  4. {
  5. name = Pandora
  6. cacheFile = DauntlessPlanetPack/Cache/Pandora.bin
  7. Template
  8. {
  9. name = Laythe
  10. removePQSMods = PQSLandControl, VertexHeightMap,_Material_SunLight,_Material_ModProjection
  11. removeOcean = true
  12. }
  13. Debug
  14. {
  15. //exportMesh = true
  16. update = true
  17. }
  18. Properties
  19. {
  20. description = A habitable moon of Malachor, and the only planet other than Kerbin with green plantlife in the entire system.It has terrain with several large, inland sea and colossal tidal mountains.
  21. radius = 500000
  22. geeASL = 0.8
  23. rotationPeriod = 30000
  24. rotates = true
  25. tidallyLocked = true
  26. initialRotation = 0
  27. isHomeWorld = false
  28. timewarpAltitudeLimits = 0 0 0 0 0 0 30000 30000
  29. sphereOfInfluence = 3000000
  30. ScienceValues
  31. {
  32. landedDataValue = 2
  33. splashedDataValue = 2
  34. flyingLowDataValue = 11
  35. flyingHighDataValue = 8
  36. inSpaceLowDataValue = 7
  37. inSpaceHighDataValue = 6
  38. recoveryValue = 7
  39. flyingAltitudeThreshold = 12000
  40. spaceAltitudeThreshold = 140000
  41. }
  42. }
  43. Orbit
  44. {
  45. referenceBody = Malachor
  46. color = RGBA(95, 109, 3, 255)
  47. inclination = 12
  48. eccentricity = 0.03
  49. semiMajorAxis = 20000000
  50. longitudeOfAscendingNode = 0
  51. argumentOfPeriapsis = 0
  52. meanAnomalyAtEpoch = 0
  53. epoch = 0
  54. }
  55. ScaledVersion
  56. {
  57. type = Atmospheric
  58. fadeStart = 0
  59. fadeEnd = 0
  60. mapMaxHeight = 80000
  61. Material
  62. {
  63. texture = DauntlessPlanetPack/PluginData/PandoraMaps/Pandora_Color.png
  64. normals = DauntlessPlanetPack/PluginData/PandoraMaps/Pandora_Normal.png
  65. shininess = 0
  66. specular = 0.0, 0.0, 0.0, 1
  67. rimPower = 3
  68. rimBlend = 0.4
  69. Gradient
  70. {
  71. 0.0 = 0.5, 0.5, 0.47, 1
  72. 0.5 = 0.16, 0.2, 0.38, 1
  73. 1.0 = 0.0196, 0.0196, 0.0196, 1
  74. }
  75. }
  76. }
  77. Atmosphere
  78. {
  79. enabled = True
  80. oxygen = True
  81. maxAltitude = 80000
  82. altitude = 80000
  83. atmosphereDepth = 80000
  84. pressureCurveIsNormalized = False
  85. staticPressureASL = 80
  86. temperatureCurveIsNormalized = False
  87. temperatureLapseRate = 0.00564
  88. temperatureSeaLevel = 288
  89. ambientColor = 0.24, 0.25, 0.25, 1
  90. lightColor = 0.65, 0.57, 0.475, 0.5
  91. addAFG = True
  92. pressureCurve
  93. {
  94. key = 0 80
  95. key = 8400 70
  96. key = 16000 40
  97. key = 27200 15
  98. key = 35200 7
  99. key = 49600 3
  100. key = 60800 1
  101. key = 80000 0
  102. }
  103. temperatureCurve
  104. {
  105. key = 0 288
  106. key = 8400 158
  107. key = 16000 84
  108. key = 27200 33
  109. key = 35200 18
  110. key = 49600 6
  111. key = 60800 2
  112. key = 80000 0
  113. }
  114. temperatureSunMultCurve
  115. {
  116. key = 0 1 0 0
  117. key = 5923.076923 0.5 -0.00007792207792 -0.0001333050649
  118. key = 6526.656231 0 0 0
  119. key = 11883.45738 0 0 0
  120. key = 28045.35461 0.2 0 0
  121. key = 42527.78708 0.2 0 0
  122. key = 54071.53228 0 0 0
  123. key = 80000 0.4 0 0
  124. }
  125. temperatureLatitudeBiasCurve
  126. {
  127. key = 0 5 0 -0.04354425
  128. key = 50 1 -0.2132 -0.2132
  129. key = 70 -10 -1.128971 -1.128971
  130. key = 90 -30 -0.02418368 0
  131. }
  132. temperatureLatitudeSunMultCurve
  133. {
  134. key = 0 6 0 0.02746098
  135. key = 40 9 0.2094055 0.2094055
  136. key = 65 11 0 0
  137. key = 90 2 0 0
  138. }
  139. temperatureAxialSunBiasCurve
  140. {
  141. key = 0 0 0 0
  142. }
  143. temperatureAxialSunMultCurve
  144. {
  145. key = 0 0 0 0
  146. }
  147. temperatureEccentricityBiasCurve
  148. {
  149. key = 0 0 0 0
  150. }
  151. AtmosphereFromGround
  152. {
  153. innerRadius = 399000
  154. outerRadius = 410000
  155. waveLength = 0.27, 0.28, 0.29, 1
  156. }
  157. }
  158. Ocean
  159. {
  160. ocean = True
  161. oceanColor = 0.12, 0.12, 0.17, 1
  162. mapOceanColor = 0.12, 0.12, 0.17, 1
  163. oceanHeight = 0
  164. density = 1
  165. minLevel = 2
  166. maxLevel = 12
  167. minDetailDistance = 8
  168. maxQuadLengthsPerFrame = 0.03
  169. Material
  170. {
  171. color = 0.12, 0.12, 0.17, 1
  172. colorFromSpace = 0.12, 0.12, 0.17, 1
  173. }
  174. FallbackMaterial
  175. {
  176. color = 0.12, 0.12, 0.17, 1
  177. colorFromSpace = 0.12, 0.12, 0.17, 1
  178. }
  179. Mods
  180. {
  181. AerialPerspectiveMaterial
  182. {
  183. globalDensity = -0.00001
  184. heightFalloff = 6.75
  185. atmosphereDepth = 150000
  186. DEBUG_SetEveryFrame = true
  187. cameraAlt = 0
  188. cameraAtmosAlt = 0
  189. heightDensAtViewer = 0
  190. enabled = true
  191. order = 4
  192. }
  193. OceanFX
  194. {
  195. Watermain
  196. {
  197. waterTex-0 = BUILTIN/sea-water1
  198. waterTex-1 = BUILTIN/sea-water2
  199. waterTex-2 = BUILTIN/sea-water3
  200. waterTex-3 = BUILTIN/sea-water4
  201. waterTex-4 = BUILTIN/sea-water5
  202. waterTex-5 = BUILTIN/sea-water6
  203. waterTex-6 = BUILTIN/sea-water7
  204. waterTex-7 = BUILTIN/sea-water8
  205. }
  206. framesPerSecond = 1
  207. spaceAltitude = 150000
  208. blendA = 0
  209. blendB = 0
  210. texBlend = 0
  211. angle = 0
  212. specColor = 0.000, 0.000, 0.000, 0.000
  213. oceanOpacity = 0
  214. spaceSurfaceBlend = 0
  215. enabled = true
  216. order = 5
  217. }
  218. }
  219. Fog
  220. {
  221. fogColorEnd = 0.12, 0.12, 0.17, 1
  222. fogColorStart = 0.12, 0.12, 0.17, 1
  223. skyColorOpacityBase = 0.7
  224. }
  225. }
  226. PQS
  227. {
  228. Material
  229. {
  230. saturation = 1
  231. contrast = 4
  232. tintColor = 0.172549024, 0.172549024, 0.172549024, 0.482352942
  233. powerNear = 0.75
  234. powerFar = 0.75
  235. groundTexStart = 0
  236. groundTexEnd = 10000
  237. steepPower = 4
  238. steepTexStart = 10000
  239. steepTexEnd = 100000
  240. steepTex = BUILTIN/terrain_rock00
  241. steepTexScale = 1, 1
  242. steepTexOffset = 0, 0
  243. steepBumpMap = BUILTIN/Cliff(Layered Rock)_NRM
  244. steepBumpMapScale = 1, 1
  245. steepBumpMapOffset = 0, 0
  246. steepNearTiling = 1000
  247. steepTiling = 100
  248. lowTex = BUILTIN/terrain_sand00
  249. lowTexScale = 1, 1
  250. lowTexOffset = 0, 0
  251. lowNearTiling = 4000
  252. lowMultiFactor = 10
  253. midTex = BUILTIN/terrain_grass00_new
  254. midTexScale = 1, 1
  255. midTexOffset = 0, 0
  256. midBumpMap = BUILTIN/cloud_normal
  257. midBumpMapScale = 1, 1
  258. midBumpMapOffset = 0, 0
  259. midNearTiling = 4000
  260. midMultiFactor = 100
  261. midBumpNearTiling = 1000
  262. highTex = BUILTIN/terrain_snow00
  263. highTexScale = 1, 1
  264. highTexOffset = 0, 0
  265. highNearTiling = 4000
  266. highMultiFactor = 4
  267. lowStart = 0.02
  268. lowEnd = 0.1
  269. highStart = 0.5
  270. highEnd = 1
  271. globalDensity = -8E-06
  272. fogColorRamp = BUILTIN/AerialRampKerbin2
  273. fogColorRampScale = 1, 1
  274. fogColorRampOffset = 0, 0
  275. planetOpacity = 0
  276. oceanFogDistance = 1000
  277. }
  278. FallbackMaterial
  279. {
  280. saturation = 1
  281. contrast = 2
  282. tintColor = 0.172549024, 0.172549024, 0.172549024, 0.482352942
  283. texTiling = 4000
  284. texPower = 0.75
  285. multiPower = 0.75
  286. groundTexStart = 0
  287. groundTexEnd = 10000
  288. multiFactor = 100
  289. mainTex = BUILTIN/terrain_sand00
  290. mainTexScale = 1, 1
  291. mainTexOffset = 0, 0
  292. planetOpacity = 0
  293. }
  294. Mods
  295. {
  296. VertexHeightMap
  297. {
  298. map = DauntlessPlanetPack/PluginData/PandoraMaps/Pandora_Height.png
  299. offset = -500
  300. deformity = 6000.0
  301. scaleDeformityByRadius = false
  302. order = 1
  303. enabled = true
  304. }
  305. VertexHeightNoiseVertHeightCurve2
  306. {
  307. deformity = 20000
  308. ridgedAddSeed = 1
  309. ridgedAddFrequency = 2
  310. ridgedAddLacunarity = 8
  311. ridgedAddOctaves = 5
  312. ridgedSubSeed = 1
  313. ridgedSubFrequency = 20
  314. ridgedSubLacunarity = 2.5
  315. ridgedSubOctaves = 15
  316. simplexCurve
  317. {
  318. key = 0 0 0.1466263 0.1466263
  319. key = 0.7922793 0 0.6761706 1.497418
  320. key = 1 1 6.106985 6.106985
  321. }
  322. simplexHeightStart = 0
  323. simplexHeightEnd = 6500
  324. simplexSeed = 1
  325. simplexOctaves = 2
  326. simplexPersistence = 1
  327. simplexFrequency = 0.5
  328. enabled = true
  329. order = 2
  330. }
  331. HeightColorMap
  332. {
  333. blend = 1
  334. order = 3
  335. enabled = true
  336. LandClasses
  337. {
  338. Class
  339. {
  340. name = Base
  341. altitudeStart = 0
  342. altitudeEnd = 0.2
  343. color = 1, 0, 0, 1.0
  344. lerpToNext = true
  345. }
  346. Class
  347. {
  348. name = Low
  349. altitudeStart = 0.2
  350. altitudeEnd = 0.4
  351. color = 1, 1, 0, 1.0
  352. lerpToNext = true
  353. }
  354. Class
  355. {
  356. name = Mid
  357. altitudeStart = 0.4
  358. altitudeEnd = 0.6
  359. color = 0, 1, 0, 1.0
  360. lerpToNext = true
  361. }
  362. Class
  363. {
  364. name = High
  365. altitudeStart = 0.6
  366. altitudeEnd = 0.8
  367. color = 0, 1, 1, 1.0
  368. lerpToNext = true
  369. }
  370. Class
  371. {
  372. name = Peak
  373. altitudeStart = 0.8
  374. altitudeEnd = 2
  375. color = 0, 0, 1, 1.0
  376. lerpToNext = false
  377. }
  378. }
  379. }
  380. }
  381. }
  382. }
  383. }
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