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  2.     Prefix: §8[§eGrundbesitz§8]
  3.     KeineRechte: §8[§cSystem§8]§7 §7Keine Rechte!
  4.  
  5. # First Preissetzen und Besitzerreset
  6. #================================================================================================================
  7. on load:
  8.     if {wohnung1.Preis} is not set:
  9.         set {wohnung1.Preis} to 25
  10.     if {wohnung2.Preis} is not set:
  11.         set {wohnung2.Preis} to 25
  12.     if {wohnung3.Preis} is not set:
  13.         set {wohnung3.Preis} to 80
  14.     if {wohnung4.Preis} is not set:
  15.         set {wohnung4.Preis} to 100
  16.     if {wohnung5.Preis} is not set:
  17.         set {wohnung5.Preis} to 100
  18.     if {wohnung6.Preis} is not set:
  19.         set {wohnung6.Preis} to 100
  20.     if {wohnung7.Preis} is not set:
  21.         set {wohnung7.Preis} to 100
  22.     if {wohnung8.Preis} is not set:
  23.         set {wohnung8.Preis} to 100
  24.     if {wohnung9.Preis} is not set:
  25.         set {wohnung9.Preis} to 100
  26.     if {wohnung10.Preis} is not set:
  27.         set {wohnung10.Preis} to 100
  28.     if {wohnung11.Preis} is not set:
  29.         set {wohnung11.Preis} to 100
  30.     if {wohnung12.Preis} is not set:
  31.         set {wohnung12.Preis} to 100
  32.     if {wohnung13.Preis} is not set:
  33.         set {wohnung13.Preis} to 100
  34.     if {wohnung14.Preis} is not set:
  35.         set {wohnung14.Preis} to 100
  36.     if {wohnung15.Preis} is not set:
  37.         set {wohnung15.Preis} to 100
  38.     if {wohnung16.Preis} is not set:
  39.         set {wohnung16.Preis} to 100
  40.     if {wohnung17.Preis} is not set:
  41.         set {wohnung17.Preis} to 100
  42.     if {wohnung18.Preis} is not set:
  43.         set {wohnung18.Preis} to 100
  44.     if {wohnung19.Preis} is not set:
  45.         set {wohnung19.Preis} to 100
  46.     if {wohnung20.Preis} is not set:
  47.         set {wohnung20.Preis} to 100
  48.     if {wohnung21.Preis} is not set:
  49.         set {wohnung21.Preis} to 100
  50.     if {wohnung22.Preis} is not set:
  51.         set {wohnung22.Preis} to 100
  52.     if {wohnung23.Preis} is not set:
  53.         set {wohnung23.Preis} to 100
  54.     if {wohnung24.Preis} is not set:
  55.         set {wohnung24.Preis} to 100
  56.     if {wohnung25.Preis} is not set:
  57.         set {wohnung25.Preis} to 100
  58.     if {wohnung26.Preis} is not set:
  59.         set {wohnung26.Preis} to 100
  60.     if {wohnung27.Preis} is not set:
  61.         set {wohnung27.Preis} to 100
  62.     if {wohnung28.Preis} is not set:
  63.         set {wohnung28.Preis} to 100
  64.     if {wohnung29.Preis} is not set:
  65.         set {wohnung29.Preis} to 100
  66.     if {wohnung30.Preis} is not set:
  67.         set {wohnung30.Preis} to 100
  68.     if {wohnung31.Preis} is not set:
  69.         set {wohnung31.Preis} to 100
  70.     if {wohnung32.Preis} is not set:
  71.         set {wohnung32.Preis} to 100
  72.     if {wohnung33.Preis} is not set:
  73.         set {wohnung33.Preis} to 100
  74.     if {wohnung34.Preis} is not set:
  75.         set {wohnung34.Preis} to 100
  76.     if {wohnung35.Preis} is not set:
  77.         set {wohnung35.Preis} to 100
  78.     if {wohnung36.Preis} is not set:
  79.         set {wohnung36.Preis} to 100
  80.     if {wohnung37.Preis} is not set:
  81.         set {wohnung37.Preis} to 100
  82.     if {wohnung38.Preis} is not set:
  83.         set {wohnung38.Preis} to 100
  84.     if {wohnung39.Preis} is not set:
  85.         set {wohnung39.Preis} to 100
  86.     if {wohnung40.Preis} is not set:
  87.         set {wohnung40.Preis} to 100
  88.     if {wohnung41.Preis} is not set:
  89.         set {wohnung41.Preis} to 100
  90.     if {wohnung42.Preis} is not set:
  91.         set {wohnung42.Preis} to 100
  92.     if {wohnung43.Preis} is not set:
  93.         set {wohnung43.Preis} to 100
  94.     if {wohnung44.Preis} is not set:
  95.         set {wohnung44.Preis} to 100
  96.     if {wohnung45.Preis} is not set:
  97.         set {wohnung45.Preis} to 100                      
  98. #================================================================================================================
  99. on load:
  100.     if {wohnung1.Besitzer} is not set:
  101.         set {wohnung1.Besitzer} to "Unverkauft"
  102.     if {wohnung2.Besitzer} is not set:
  103.         set {wohnung2.Besitzer} to "Unverkauft"
  104.     if {wohnung3.Besitzer} is not set:
  105.         set {wohnung3.Besitzer} to "Unverkauft"
  106.     if {wohnung4.Besitzer} is not set:
  107.         set {wohnung4.Besitzer} to "Unverkauft"
  108.     if {wohnung5.Besitzer} is not set:
  109.         set {wohnung5.Besitzer} to "Unverkauft"
  110.     if {wohnung6.Besitzer} is not set:
  111.         set {wohnung6.Besitzer} to "Unverkauft"
  112.     if {wohnung7.Besitzer} is not set:
  113.         set {wohnung7.Besitzer} to "Unverkauft"
  114.     if {wohnung8.Besitzer} is not set:
  115.         set {wohnung8.Besitzer} to "Unverkauft"
  116.     if {wohnung9.Besitzer} is not set:
  117.         set {wohnung9.Besitzer} to "Unverkauft"
  118.     if {wohnung10.Besitzer} is not set:
  119.         set {wohnung10.Besitzer} to "Unverkauft"
  120.     if {wohnung11.Besitzer} is not set:
  121.         set {wohnung11.Besitzer} to "Unverkauft"
  122.     if {wohnung12.Besitzer} is not set:
  123.         set {wohnung12.Besitzer} to "Unverkauft"
  124.     if {wohnung13.Besitzer} is not set:
  125.         set {wohnung13.Besitzer} to "Unverkauft"
  126.     if {wohnung14.Besitzer} is not set:
  127.         set {wohnung14.Besitzer} to "Unverkauft"
  128.     if {wohnung15.Besitzer} is not set:
  129.         set {wohnung15.Besitzer} to "Unverkauft"
  130.     if {wohnung16.Besitzer} is not set:
  131.         set {wohnung16.Besitzer} to "Unverkauft"
  132.     if {wohnung17.Besitzer} is not set:
  133.         set {wohnung17.Besitzer} to "Unverkauft"
  134.     if {wohnung18.Besitzer} is not set:
  135.         set {wohnung18.Besitzer} to "Unverkauft"
  136.     if {wohnung19.Besitzer} is not set:
  137.         set {wohnung19.Besitzer} to "Unverkauft"
  138.     if {wohnung20.Besitzer} is not set:
  139.         set {wohnung20.Besitzer} to "Unverkauft"
  140.     if {wohnung21.Besitzer} is not set:
  141.         set {wohnung21.Besitzer} to "Unverkauft"
  142.     if {wohnung22.Besitzer} is not set:
  143.         set {wohnung22.Besitzer} to "Unverkauft"
  144.     if {wohnung23.Besitzer} is not set:
  145.         set {wohnung23.Besitzer} to "Unverkauft"
  146.     if {wohnung24.Besitzer} is not set:
  147.         set {wohnung24.Besitzer} to "Unverkauft"
  148.     if {wohnung25.Besitzer} is not set:
  149.         set {wohnung25.Besitzer} to "Unverkauft"
  150.     if {wohnung26.Besitzer} is not set:
  151.         set {wohnung26.Besitzer} to "Unverkauft"
  152.     if {wohnung27.Besitzer} is not set:
  153.         set {wohnung27.Besitzer} to "Unverkauft"
  154.     if {wohnung28.Besitzer} is not set:
  155.         set {wohnung28.Besitzer} to "Unverkauft"
  156.     if {wohnung29.Besitzer} is not set:
  157.         set {wohnung29.Besitzer} to "Unverkauft"
  158.     if {wohnung30.Besitzer} is not set:
  159.         set {wohnung30.Besitzer} to "Unverkauft"  
  160.     if {wohnung31.Besitzer} is not set:
  161.         set {wohnung31.Besitzer} to "Unverkauft"
  162.     if {wohnung32.Besitzer} is not set:
  163.         set {wohnung32.Besitzer} to "Unverkauft"
  164.     if {wohnung33.Besitzer} is not set:
  165.         set {wohnung33.Besitzer} to "Unverkauft"
  166.     if {wohnung34.Besitzer} is not set:
  167.         set {wohnung34.Besitzer} to "Unverkauft"
  168.     if {wohnung35.Besitzer} is not set:
  169.         set {wohnung35.Besitzer} to "Unverkauft"
  170.     if {wohnung36.Besitzer} is not set:
  171.         set {wohnung36.Besitzer} to "Unverkauft"
  172.     if {wohnung37.Besitzer} is not set:
  173.         set {wohnung37.Besitzer} to "Unverkauft"
  174.     if {wohnung38.Besitzer} is not set:
  175.         set {wohnung38.Besitzer} to "Unverkauft"
  176.     if {wohnung39.Besitzer} is not set:
  177.         set {wohnung39.Besitzer} to "Unverkauft"
  178.     if {wohnung40.Besitzer} is not set:
  179.         set {wohnung40.Besitzer} to "Unverkauft"
  180.     if {wohnung41.Besitzer} is not set:
  181.         set {wohnung41.Besitzer} to "Unverkauft"
  182.     if {wohnung42.Besitzer} is not set:
  183.         set {wohnung42.Besitzer} to "Unverkauft"
  184.     if {wohnung43.Besitzer} is not set:
  185.         set {wohnung43.Besitzer} to "Unverkauft"
  186.     if {wohnung44.Besitzer} is not set:
  187.         set {wohnung44.Besitzer} to "Unverkauft"
  188.     if {wohnung45.Besitzer} is not set:
  189.         set {wohnung45.Besitzer} to "Unverkauft"                  
  190. #================================================================================================================
  191. command /setwohnungchest [<Text>] [<Text>]:
  192.     permission: op
  193.     permission message: "{@KeineRechte}"
  194.     trigger:
  195.         give golden_axe named "%arg 1%" with lore "%arg 2%" to player
  196.         send "{@Prefix} &7Rechtsclicke die zu markierende Kisten!" to player
  197.         set {Wohnungscreate.%player%} to "%arg 1%"
  198.         set {Wohnungscreate.Kistennummer.%player%} to "%arg 2%"
  199.    
  200. command /wohnungsliste:
  201.     permission: op
  202.     permission message: "{@KeineRechte}"
  203.     trigger:
  204.         open chest with 6 rows named "&8Eiseninsel" to player
  205.         if {Wohnung1.Besitzer} is "Unverkauft":
  206.             format slot 0 of player with red dye named "&8» &7" to be unstealable
  207.         format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  208.    
  209. command /setwohnungsbesitzer [<Text>] [<Text>]:
  210.     permission: op
  211.     permission message: "{@KeineRechte}"
  212.     trigger:
  213.         set {_WohnungsnummerBesitzer} to "%arg 1%"
  214.         set {_WohnungsnummerBesitzer.Person} to "%arg 2%"
  215.         if arg 2 is not set:
  216.             set {_WohnungsnummerBesitzer.Person} to "Unverkauft"
  217.         set {wohnung%{_WohnungsnummerBesitzer}%.Besitzer} to "%{_WohnungsnummerBesitzer.Person}%"
  218.         if arg 2 is not set:
  219.             send "&7Wohnungsbesitzer resettet" to player
  220.             stop trigger
  221.         else:
  222.             send "&7Wohnungsbesitzer gesetzt." to player
  223.  
  224.  
  225. command /312098412addfriend [<Integer>]:
  226.     trigger:
  227.         set {addNr.%player%} to "%arg 1%"
  228.         send "&8[&6Wohnraum&8] &7Welchen Spieler möchtest du hinzufügen?" to player
  229.         set {addFriendStatus.%player%} to true
  230.         wait 10 seconds
  231.             set {addFriendStatus.%player%} to false
  232.            
  233. on chat:
  234.     if {addFriendStatus.%player%} is true:
  235.         set {_Message} to message
  236.         set {addFriendStatus.%player%} to false
  237.         make player execute command "addfriend %{addNr.%player%}% %{_Message}%"
  238.  
  239.            
  240. command /addfriend [<Text>] [<Player>]:
  241.     trigger:
  242.         if arg 1 is not set:
  243.             stop trigger
  244.         if arg 2 is not set:
  245.             stop trigger
  246.         if {Wohnung%arg 1%.Besitzer} is "%player%":
  247.             set {_Player} to arg 2
  248.             set {_WNr} to arg 1
  249.             add {_Player} to {ListFreundeWohnung%arg 1%::*}
  250.             send "&8[&6Wohnraum&8] &7Du hast %arg 2% zu deiner Wohnung hinzugefügt!"
  251.             stop trigger
  252.      
  253.        
  254. command /setwohnungspreis [<Text>] [<Text>]:
  255.     permission: op
  256.     permission message: "{@KeineRechte}"
  257.     trigger:
  258.         set {_WohnungsnummerBesitzer} to "%arg 1%"
  259.         set {_WohnungsnummerPreis.Preis} to "%arg 2%"
  260.         set {wohnung%{_WohnungsnummerBesitzer}%.Preis} to {_WohnungsnummerPreis.Preis}
  261.         send "&7Wohnungspreis gesetzt." to player
  262.    
  263. command /wohnungserstellung:
  264.     permission: op
  265.     permission message: "{@KeineRechte}"
  266.     trigger:
  267.         send "&7/setwohnungchest <Wohnungsnummer> <Kistennummer>" to player
  268.         send "&7/setwohnungsbesitzer <Wohnungsnummer> <Besitzer>" to player
  269.         send "&7/setwohnungssign <Wohnungsnummer>" to player
  270.         send "&7/setwohnungspreis <Preis>" to player
  271.        
  272.        
  273.  
  274. command /setwohnungssign [<Text>]:
  275.     permission: op
  276.     permission message: "{@KeineRechte}"
  277.     trigger:
  278.         if targeted block is a sign:
  279.             set line 2 of target block to "&8[&6Wohnraum&8]"
  280.             send "{@Prefix} &7Das Schild wurde beschrieben."
  281.             set {Wohnungscreate.%player%} to "%arg 1%"
  282.             set {Wohnungscreate.Schildnummer.%player%} to 1
  283.             set {_location} to location of targeted block
  284.             set {x.wohnung%{Wohnungscreate.%player%}%.%{Wohnungscreate.Schildnummer.%player%}%.sign} to targeted block's x-pos
  285.             set {y.wohnung%{Wohnungscreate.%player%}%.%{Wohnungscreate.Schildnummer.%player%}%.sign} to targeted block's y-pos
  286.             set {z.wohnung%{Wohnungscreate.%player%}%.%{Wohnungscreate.Schildnummer.%player%}%.sign} to targeted block's z-pos    
  287. #
  288. #
  289. #       KISTEN - BESITZÜBERPRÜFUNG
  290. #
  291. #      
  292. # Wohnung 1
  293. # 1.1      
  294. on click on chest:
  295.     if player's tool is a golden_axe:
  296.         cancel event
  297.         set {x.wohnung%{Wohnungscreate.%player%}%.%{Wohnungscreate.Kistennummer.%player%}%} to event-block's x-pos
  298.         set {y.wohnung%{Wohnungscreate.%player%}%.%{Wohnungscreate.Kistennummer.%player%}%} to event-block's y-pos
  299.         set {z.wohnung%{Wohnungscreate.%player%}%.%{Wohnungscreate.Kistennummer.%player%}%} to event-block's z-pos
  300.         send "&7Kiste gesetzt." to player
  301.     else:
  302.         set {_location} to location of event-block
  303.         x-location of {_location} is {x.wohnung1.1}
  304.         y-location of {_location} is {y.wohnung1.1}
  305.         z-location of {_location} is {z.wohnung1.1}
  306.         if {wohnung1.Besitzer} is "%player%":
  307.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  308.         else:
  309.             cancel event
  310.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  311. # 1.2
  312. on click on chest:
  313.     if player's tool is a golden_axe:
  314.         cancel event
  315.     else:
  316.         set {_location} to location of event-block
  317.         x-location of {_location} is {x.wohnung1.2}
  318.         y-location of {_location} is {y.wohnung1.2}
  319.         z-location of {_location} is {z.wohnung1.2}
  320.         if {wohnung1.Besitzer} is "%player%":
  321.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  322.         else:
  323.             cancel event
  324.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  325. # 1.3
  326. on click on chest:
  327.     if player's tool is a golden_axe:
  328.         cancel event
  329.     else:
  330.         set {_location} to location of event-block
  331.         x-location of {_location} is {x.wohnung1.3}
  332.         y-location of {_location} is {y.wohnung1.3}
  333.         z-location of {_location} is {z.wohnung1.3}
  334.         if {wohnung1.Besitzer} is "%player%":
  335.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  336.         else:
  337.             cancel event
  338.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  339. # 1.4
  340. on click on chest:
  341.     if player's tool is a golden_axe:
  342.         cancel event
  343.     else:
  344.         set {_location} to location of event-block
  345.         x-location of {_location} is {x.wohnung1.4}
  346.         y-location of {_location} is {y.wohnung1.4}
  347.         z-location of {_location} is {z.wohnung1.4}
  348.         if {wohnung1.Besitzer} is "%player%":
  349.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  350.         else:
  351.             cancel event
  352.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  353. # 1.5
  354. on click on chest:
  355.     if player's tool is a golden_axe:
  356.         cancel event
  357.     else:
  358.         set {_location} to location of event-block
  359.         x-location of {_location} is {x.wohnung1.5}
  360.         y-location of {_location} is {y.wohnung1.5}
  361.         z-location of {_location} is {z.wohnung1.5}
  362.         if {wohnung1.Besitzer} is "%player%":
  363.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  364.         else:
  365.             cancel event
  366.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  367. # Wohnung 2
  368. # 2.1
  369. on click on chest:
  370.     if player's tool is a golden_axe:
  371.         cancel event
  372.     else:
  373.         set {_location} to location of event-block
  374.         x-location of {_location} is {x.wohnung2.1}
  375.         y-location of {_location} is {y.wohnung2.1}
  376.         z-location of {_location} is {z.wohnung2.1}
  377.         if {wohnung2.Besitzer} is "%player%":
  378.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  379.         else:
  380.             cancel event
  381.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  382. # 2.2
  383. on click on chest:
  384.     if player's tool is a golden_axe:
  385.         cancel event
  386.     else:
  387.         set {_location} to location of event-block
  388.         x-location of {_location} is {x.wohnung2.2}
  389.         y-location of {_location} is {y.wohnung2.2}
  390.         z-location of {_location} is {z.wohnung2.2}
  391.         if {wohnung2.Besitzer} is "%player%":
  392.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  393.         else:
  394.             cancel event
  395.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  396. # 2.3
  397. on click on chest:
  398.     if player's tool is a golden_axe:
  399.         cancel event
  400.     else:
  401.         set {_location} to location of event-block
  402.         x-location of {_location} is {x.wohnung2.3}
  403.         y-location of {_location} is {y.wohnung2.3}
  404.         z-location of {_location} is {z.wohnung2.3}
  405.         if {wohnung2.Besitzer} is "%player%":
  406.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  407.         else:
  408.             cancel event
  409.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  410. # 2.4
  411. on click on chest:
  412.     if player's tool is a golden_axe:
  413.         cancel event
  414.     else:
  415.         set {_location} to location of event-block
  416.         x-location of {_location} is {x.wohnung2.4}
  417.         y-location of {_location} is {y.wohnung2.4}
  418.         z-location of {_location} is {z.wohnung2.4}
  419.         if {wohnung2.Besitzer} is "%player%":
  420.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  421.         else:
  422.             cancel event
  423.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  424. # 2.5
  425. on click on chest:
  426.     if player's tool is a golden_axe:
  427.         cancel event
  428.     else:
  429.         set {_location} to location of event-block
  430.         x-location of {_location} is {x.wohnung2.5}
  431.         y-location of {_location} is {y.wohnung2.5}
  432.         z-location of {_location} is {z.wohnung2.5}
  433.         if {wohnung2.Besitzer} is "%player%":
  434.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  435.         else:
  436.             cancel event
  437.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  438. # Wohnung 3
  439. # 3.1
  440. on click on chest:
  441.     if player's tool is a golden_axe:
  442.         cancel event
  443.     else:
  444.         set {_location} to location of event-block
  445.         x-location of {_location} is {x.wohnung3.1}
  446.         y-location of {_location} is {y.wohnung3.1}
  447.         z-location of {_location} is {z.wohnung3.1}
  448.         if {wohnung3.Besitzer} is "%player%":
  449.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  450.         else:
  451.             cancel event
  452.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  453. # 3.2
  454. on click on chest:
  455.     if player's tool is a golden_axe:
  456.         cancel event
  457.     else:
  458.         set {_location} to location of event-block
  459.         x-location of {_location} is {x.wohnung3.2}
  460.         y-location of {_location} is {y.wohnung3.2}
  461.         z-location of {_location} is {z.wohnung3.2}
  462.         if {wohnung3.Besitzer} is "%player%":
  463.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  464.         else:
  465.             cancel event
  466.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  467. # 3.3
  468. on click on chest:
  469.     if player's tool is a golden_axe:
  470.         cancel event
  471.     else:
  472.         set {_location} to location of event-block
  473.         x-location of {_location} is {x.wohnung3.3}
  474.         y-location of {_location} is {y.wohnung3.3}
  475.         z-location of {_location} is {z.wohnung3.3}
  476.         if {wohnung3.Besitzer} is "%player%":
  477.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  478.         else:
  479.             cancel event
  480.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  481. # 3.4
  482. on click on chest:
  483.     if player's tool is a golden_axe:
  484.         cancel event
  485.     else:
  486.         set {_location} to location of event-block
  487.         x-location of {_location} is {x.wohnung3.4}
  488.         y-location of {_location} is {y.wohnung3.4}
  489.         z-location of {_location} is {z.wohnung3.4}
  490.         if {wohnung3.Besitzer} is "%player%":
  491.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  492.         else:
  493.             cancel event
  494.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  495. # 3.5
  496. on click on chest:
  497.     if player's tool is a golden_axe:
  498.         cancel event
  499.     else:
  500.         set {_location} to location of event-block
  501.         x-location of {_location} is {x.wohnung3.5}
  502.         y-location of {_location} is {y.wohnung3.5}
  503.         z-location of {_location} is {z.wohnung3.5}
  504.         if {wohnung3.Besitzer} is "%player%":
  505.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  506.         else:
  507.             cancel event
  508.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  509. # Wohnung 4
  510. # 4.1
  511. on click on chest:
  512.     if player's tool is a golden_axe:
  513.         cancel event
  514.     else:
  515.         set {_location} to location of event-block
  516.         x-location of {_location} is {x.wohnung4.1}
  517.         y-location of {_location} is {y.wohnung4.1}
  518.         z-location of {_location} is {z.wohnung4.1}
  519.         if {wohnung4.Besitzer} is "%player%":
  520.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  521.         else:
  522.             cancel event
  523.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  524. # 4.2
  525. on click on chest:
  526.     if player's tool is a golden_axe:
  527.         cancel event
  528.     else:
  529.         set {_location} to location of event-block
  530.         x-location of {_location} is {x.wohnung4.2}
  531.         y-location of {_location} is {y.wohnung4.2}
  532.         z-location of {_location} is {z.wohnung4.2}
  533.         if {wohnung4.Besitzer} is "%player%":
  534.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  535.         else:
  536.             cancel event
  537.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  538. # 4.3
  539. on click on chest:
  540.     if player's tool is a golden_axe:
  541.         cancel event
  542.     else:
  543.         set {_location} to location of event-block
  544.         x-location of {_location} is {x.wohnung4.3}
  545.         y-location of {_location} is {y.wohnung4.3}
  546.         z-location of {_location} is {z.wohnung4.3}
  547.         if {wohnung4.Besitzer} is "%player%":
  548.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  549.         else:
  550.             cancel event
  551.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  552. # 4.4
  553. on click on chest:
  554.     if player's tool is a golden_axe:
  555.         cancel event
  556.     else:
  557.         set {_location} to location of event-block
  558.         x-location of {_location} is {x.wohnung4.4}
  559.         y-location of {_location} is {y.wohnung4.4}
  560.         z-location of {_location} is {z.wohnung4.4}
  561.         if {wohnung4.Besitzer} is "%player%":
  562.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  563.         else:
  564.             cancel event
  565.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  566. # 4.5
  567. on click on chest:
  568.     if player's tool is a golden_axe:
  569.         cancel event
  570.     else:
  571.         set {_location} to location of event-block
  572.         x-location of {_location} is {x.wohnung4.5}
  573.         y-location of {_location} is {y.wohnung4.5}
  574.         z-location of {_location} is {z.wohnung4.5}
  575.         if {wohnung4.Besitzer} is "%player%":
  576.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  577.         else:
  578.             cancel event
  579.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  580. # Wohnung 5
  581. # 5.1
  582. on click on chest:
  583.     if player's tool is a golden_axe:
  584.         cancel event
  585.     else:
  586.         set {_location} to location of event-block
  587.         x-location of {_location} is {x.wohnung5.1}
  588.         y-location of {_location} is {y.wohnung5.1}
  589.         z-location of {_location} is {z.wohnung5.1}
  590.         if {wohnung5.Besitzer} is "%player%":
  591.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  592.         else:
  593.             cancel event
  594.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  595. # 5.2
  596. on click on chest:
  597.     if player's tool is a golden_axe:
  598.         cancel event
  599.     else:
  600.         set {_location} to location of event-block
  601.         x-location of {_location} is {x.wohnung5.2}
  602.         y-location of {_location} is {y.wohnung5.2}
  603.         z-location of {_location} is {z.wohnung5.2}
  604.         if {wohnung5.Besitzer} is "%player%":
  605.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  606.         else:
  607.             cancel event
  608.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  609. # 5.3
  610. on click on chest:
  611.     if player's tool is a golden_axe:
  612.         cancel event
  613.     else:
  614.         set {_location} to location of event-block
  615.         x-location of {_location} is {x.wohnung5.3}
  616.         y-location of {_location} is {y.wohnung5.3}
  617.         z-location of {_location} is {z.wohnung5.3}
  618.         if {wohnung5.Besitzer} is "%player%":
  619.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  620.         else:
  621.             cancel event
  622.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  623. # 5.4
  624. on click on chest:
  625.     if player's tool is a golden_axe:
  626.         cancel event
  627.     else:
  628.         set {_location} to location of event-block
  629.         x-location of {_location} is {x.wohnung5.4}
  630.         y-location of {_location} is {y.wohnung5.4}
  631.         z-location of {_location} is {z.wohnung5.4}
  632.         if {wohnung5.Besitzer} is "%player%":
  633.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  634.         else:
  635.             cancel event
  636.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  637. # 5.5
  638. on click on chest:
  639.     if player's tool is a golden_axe:
  640.         cancel event
  641.     else:
  642.         set {_location} to location of event-block
  643.         x-location of {_location} is {x.wohnung5.5}
  644.         y-location of {_location} is {y.wohnung5.5}
  645.         z-location of {_location} is {z.wohnung5.5}
  646.         if {wohnung5.Besitzer} is "%player%":
  647.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  648.         else:
  649.             cancel event
  650.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  651. # Wohnung 6
  652. # 6.1
  653. on click on chest:
  654.     if player's tool is a golden_axe:
  655.         cancel event
  656.     else:
  657.         set {_location} to location of event-block
  658.         x-location of {_location} is {x.wohnung6.1}
  659.         y-location of {_location} is {y.wohnung6.1}
  660.         z-location of {_location} is {z.wohnung6.1}
  661.         if {wohnung6.Besitzer} is "%player%":
  662.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  663.         else:
  664.             cancel event
  665.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  666. # 6.2
  667. on click on chest:
  668.     if player's tool is a golden_axe:
  669.         cancel event
  670.     else:
  671.         set {_location} to location of event-block
  672.         x-location of {_location} is {x.wohnung6.2}
  673.         y-location of {_location} is {y.wohnung6.2}
  674.         z-location of {_location} is {z.wohnung6.2}
  675.         if {wohnung6.Besitzer} is "%player%":
  676.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  677.         else:
  678.             cancel event
  679.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  680. # 6.3
  681. on click on chest:
  682.     if player's tool is a golden_axe:
  683.         cancel event
  684.     else:
  685.         set {_location} to location of event-block
  686.         x-location of {_location} is {x.wohnung6.3}
  687.         y-location of {_location} is {y.wohnung6.3}
  688.         z-location of {_location} is {z.wohnung6.3}
  689.         if {wohnung6.Besitzer} is "%player%":
  690.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  691.         else:
  692.             cancel event
  693.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  694. # 6.4
  695. on click on chest:
  696.     if player's tool is a golden_axe:
  697.         cancel event
  698.     else:
  699.         set {_location} to location of event-block
  700.         x-location of {_location} is {x.wohnung6.4}
  701.         y-location of {_location} is {y.wohnung6.4}
  702.         z-location of {_location} is {z.wohnung6.4}
  703.         if {wohnung6.Besitzer} is "%player%":
  704.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  705.         else:
  706.             cancel event
  707.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  708. # 6.5
  709. on click on chest:
  710.     if player's tool is a golden_axe:
  711.         cancel event
  712.     else:
  713.         set {_location} to location of event-block
  714.         x-location of {_location} is {x.wohnung6.5}
  715.         y-location of {_location} is {y.wohnung6.5}
  716.         z-location of {_location} is {z.wohnung6.5}
  717.         if {wohnung6.Besitzer} is "%player%":
  718.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  719.         else:
  720.             cancel event
  721.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  722. # Wohnung 7
  723. # 7.1
  724. on click on chest:
  725.     if player's tool is a golden_axe:
  726.         cancel event
  727.     else:
  728.         set {_location} to location of event-block
  729.         x-location of {_location} is {x.wohnung7.1}
  730.         y-location of {_location} is {y.wohnung7.1}
  731.         z-location of {_location} is {z.wohnung7.1}
  732.         if {wohnung7.Besitzer} is "%player%":
  733.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  734.         else:
  735.             cancel event
  736.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  737. # 7.2
  738. on click on chest:
  739.     if player's tool is a golden_axe:
  740.         cancel event
  741.     else:
  742.         set {_location} to location of event-block
  743.         x-location of {_location} is {x.wohnung7.2}
  744.         y-location of {_location} is {y.wohnung7.2}
  745.         z-location of {_location} is {z.wohnung7.2}
  746.         if {wohnung7.Besitzer} is "%player%":
  747.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  748.         else:
  749.             cancel event
  750.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  751. # 7.3
  752. on click on chest:
  753.     if player's tool is a golden_axe:
  754.         cancel event
  755.     else:
  756.         set {_location} to location of event-block
  757.         x-location of {_location} is {x.wohnung7.3}
  758.         y-location of {_location} is {y.wohnung7.3}
  759.         z-location of {_location} is {z.wohnung7.3}
  760.         if {wohnung7.Besitzer} is "%player%":
  761.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  762.         else:
  763.             cancel event
  764.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  765. # 7.4
  766. on click on chest:
  767.     if player's tool is a golden_axe:
  768.         cancel event
  769.     else:
  770.         set {_location} to location of event-block
  771.         x-location of {_location} is {x.wohnung7.4}
  772.         y-location of {_location} is {y.wohnung7.4}
  773.         z-location of {_location} is {z.wohnung7.4}
  774.         if {wohnung7.Besitzer} is "%player%":
  775.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  776.         else:
  777.             cancel event
  778.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  779. # 7.5
  780. on click on chest:
  781.     if player's tool is a golden_axe:
  782.         cancel event
  783.     else:
  784.         set {_location} to location of event-block
  785.         x-location of {_location} is {x.wohnung7.5}
  786.         y-location of {_location} is {y.wohnung7.5}
  787.         z-location of {_location} is {z.wohnung7.5}
  788.         if {wohnung7.Besitzer} is "%player%":
  789.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  790.         else:
  791.             cancel event
  792.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  793. # Wohnung 8
  794. # 8.1
  795. on click on chest:
  796.     if player's tool is a golden_axe:
  797.         cancel event
  798.     else:
  799.         set {_location} to location of event-block
  800.         x-location of {_location} is {x.wohnung8.1}
  801.         y-location of {_location} is {y.wohnung8.1}
  802.         z-location of {_location} is {z.wohnung8.1}
  803.         if {wohnung8.Besitzer} is "%player%":
  804.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  805.         else:
  806.             cancel event
  807.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  808. # 8.2
  809. on click on chest:
  810.     if player's tool is a golden_axe:
  811.         cancel event
  812.     else:
  813.         set {_location} to location of event-block
  814.         x-location of {_location} is {x.wohnung8.2}
  815.         y-location of {_location} is {y.wohnung8.2}
  816.         z-location of {_location} is {z.wohnung8.2}
  817.         if {wohnung8.Besitzer} is "%player%":
  818.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  819.         else:
  820.             cancel event
  821.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  822. # 8.3
  823. on click on chest:
  824.     if player's tool is a golden_axe:
  825.         cancel event
  826.     else:
  827.         set {_location} to location of event-block
  828.         x-location of {_location} is {x.wohnung8.3}
  829.         y-location of {_location} is {y.wohnung8.3}
  830.         z-location of {_location} is {z.wohnung8.3}
  831.         if {wohnung8.Besitzer} is "%player%":
  832.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  833.         else:
  834.             cancel event
  835.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  836. # 8.4
  837. on click on chest:
  838.     if player's tool is a golden_axe:
  839.         cancel event
  840.     else:
  841.         set {_location} to location of event-block
  842.         x-location of {_location} is {x.wohnung8.4}
  843.         y-location of {_location} is {y.wohnung8.4}
  844.         z-location of {_location} is {z.wohnung8.4}
  845.         if {wohnung8.Besitzer} is "%player%":
  846.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  847.         else:
  848.             cancel event
  849.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  850. # 8.5
  851. on click on chest:
  852.     if player's tool is a golden_axe:
  853.         cancel event
  854.     else:
  855.         set {_location} to location of event-block
  856.         x-location of {_location} is {x.wohnung8.5}
  857.         y-location of {_location} is {y.wohnung8.5}
  858.         z-location of {_location} is {z.wohnung8.5}
  859.         if {wohnung8.Besitzer} is "%player%":
  860.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  861.         else:
  862.             cancel event
  863.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  864. # Wohnung 9
  865. # 9.1
  866. on click on chest:
  867.     if player's tool is a golden_axe:
  868.         cancel event
  869.     else:
  870.         set {_location} to location of event-block
  871.         x-location of {_location} is {x.wohnung9.1}
  872.         y-location of {_location} is {y.wohnung9.1}
  873.         z-location of {_location} is {z.wohnung9.1}
  874.         if {wohnung9.Besitzer} is "%player%":
  875.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  876.         else:
  877.             cancel event
  878.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  879. # 9.2
  880. on click on chest:
  881.     if player's tool is a golden_axe:
  882.         cancel event
  883.     else:
  884.         set {_location} to location of event-block
  885.         x-location of {_location} is {x.wohnung9.2}
  886.         y-location of {_location} is {y.wohnung9.2}
  887.         z-location of {_location} is {z.wohnung9.2}
  888.         if {wohnung9.Besitzer} is "%player%":
  889.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  890.         else:
  891.             cancel event
  892.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  893. # 9.3
  894. on click on chest:
  895.     if player's tool is a golden_axe:
  896.         cancel event
  897.     else:
  898.         set {_location} to location of event-block
  899.         x-location of {_location} is {x.wohnung9.3}
  900.         y-location of {_location} is {y.wohnung9.3}
  901.         z-location of {_location} is {z.wohnung9.3}
  902.         if {wohnung9.Besitzer} is "%player%":
  903.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  904.         else:
  905.             cancel event
  906.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  907. # 9.4
  908. on click on chest:
  909.     if player's tool is a golden_axe:
  910.         cancel event
  911.     else:
  912.         set {_location} to location of event-block
  913.         x-location of {_location} is {x.wohnung9.4}
  914.         y-location of {_location} is {y.wohnung9.4}
  915.         z-location of {_location} is {z.wohnung9.4}
  916.         if {wohnung9.Besitzer} is "%player%":
  917.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  918.         else:
  919.             cancel event
  920.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  921. # 9.5
  922. on click on chest:
  923.     if player's tool is a golden_axe:
  924.         cancel event
  925.     else:
  926.         set {_location} to location of event-block
  927.         x-location of {_location} is {x.wohnung9.5}
  928.         y-location of {_location} is {y.wohnung9.5}
  929.         z-location of {_location} is {z.wohnung9.5}
  930.         if {wohnung9.Besitzer} is "%player%":
  931.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  932.         else:
  933.             cancel event
  934.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  935. # Wohnung 10
  936. # 10.1
  937. on click on chest:
  938.     if player's tool is a golden_axe:
  939.         cancel event
  940.     else:
  941.         set {_location} to location of event-block
  942.         x-location of {_location} is {x.wohnung10.1}
  943.         y-location of {_location} is {y.wohnung10.1}
  944.         z-location of {_location} is {z.wohnung10.1}
  945.         if {wohnung10.Besitzer} is "%player%":
  946.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  947.         else:
  948.             cancel event
  949.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  950. # 10.2
  951. on click on chest:
  952.     if player's tool is a golden_axe:
  953.         cancel event
  954.     else:
  955.         set {_location} to location of event-block
  956.         x-location of {_location} is {x.wohnung10.2}
  957.         y-location of {_location} is {y.wohnung10.2}
  958.         z-location of {_location} is {z.wohnung10.2}
  959.         if {wohnung10.Besitzer} is "%player%":
  960.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  961.         else:
  962.             cancel event
  963.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  964. # 10.3
  965. on click on chest:
  966.     if player's tool is a golden_axe:
  967.         cancel event
  968.     else:
  969.         set {_location} to location of event-block
  970.         x-location of {_location} is {x.wohnung10.3}
  971.         y-location of {_location} is {y.wohnung10.3}
  972.         z-location of {_location} is {z.wohnung10.3}
  973.         if {wohnung10.Besitzer} is "%player%":
  974.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  975.         else:
  976.             cancel event
  977.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  978. # 10.4
  979. on click on chest:
  980.     if player's tool is a golden_axe:
  981.         cancel event
  982.     else:
  983.         set {_location} to location of event-block
  984.         x-location of {_location} is {x.wohnung10.4}
  985.         y-location of {_location} is {y.wohnung10.4}
  986.         z-location of {_location} is {z.wohnung10.4}
  987.         if {wohnung10.Besitzer} is "%player%":
  988.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  989.         else:
  990.             cancel event
  991.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  992. # 10.5
  993. on click on chest:
  994.     if player's tool is a golden_axe:
  995.         cancel event
  996.     else:
  997.         set {_location} to location of event-block
  998.         x-location of {_location} is {x.wohnung10.5}
  999.         y-location of {_location} is {y.wohnung10.5}
  1000.         z-location of {_location} is {z.wohnung10.5}
  1001.         if {wohnung10.Besitzer} is "%player%":
  1002.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1003.         else:
  1004.             cancel event
  1005.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1006. # Wohnung 11
  1007. # 11.1
  1008. on click on chest:
  1009.     if player's tool is a golden_axe:
  1010.         cancel event
  1011.     else:
  1012.         set {_location} to location of event-block
  1013.         x-location of {_location} is {x.wohnung11.1}
  1014.         y-location of {_location} is {y.wohnung11.1}
  1015.         z-location of {_location} is {z.wohnung11.1}
  1016.         if {wohnung11.Besitzer} is "%player%":
  1017.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1018.         else:
  1019.             cancel event
  1020.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1021. # 11.2
  1022. on click on chest:
  1023.     if player's tool is a golden_axe:
  1024.         cancel event
  1025.     else:
  1026.         set {_location} to location of event-block
  1027.         x-location of {_location} is {x.wohnung11.2}
  1028.         y-location of {_location} is {y.wohnung11.2}
  1029.         z-location of {_location} is {z.wohnung11.2}
  1030.         if {wohnung11.Besitzer} is "%player%":
  1031.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1032.         else:
  1033.             cancel event
  1034.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1035. # 11.3
  1036. on click on chest:
  1037.     if player's tool is a golden_axe:
  1038.         cancel event
  1039.     else:
  1040.         set {_location} to location of event-block
  1041.         x-location of {_location} is {x.wohnung11.3}
  1042.         y-location of {_location} is {y.wohnung11.3}
  1043.         z-location of {_location} is {z.wohnung11.3}
  1044.         if {wohnung11.Besitzer} is "%player%":
  1045.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1046.         else:
  1047.             cancel event
  1048.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1049. # 11.4
  1050. on click on chest:
  1051.     if player's tool is a golden_axe:
  1052.         cancel event
  1053.     else:
  1054.         set {_location} to location of event-block
  1055.         x-location of {_location} is {x.wohnung11.4}
  1056.         y-location of {_location} is {y.wohnung11.4}
  1057.         z-location of {_location} is {z.wohnung11.4}
  1058.         if {wohnung11.Besitzer} is "%player%":
  1059.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1060.         else:
  1061.             cancel event
  1062.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1063. # 11.5
  1064. on click on chest:
  1065.     if player's tool is a golden_axe:
  1066.         cancel event
  1067.     else:
  1068.         set {_location} to location of event-block
  1069.         x-location of {_location} is {x.wohnung11.5}
  1070.         y-location of {_location} is {y.wohnung11.5}
  1071.         z-location of {_location} is {z.wohnung11.5}
  1072.         if {wohnung11.Besitzer} is "%player%":
  1073.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1074.         else:
  1075.             cancel event
  1076.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1077. # Wohnung 12
  1078. # 12.1
  1079. on click on chest:
  1080.     if player's tool is a golden_axe:
  1081.         cancel event
  1082.     else:
  1083.         set {_location} to location of event-block
  1084.         x-location of {_location} is {x.wohnung12.1}
  1085.         y-location of {_location} is {y.wohnung12.1}
  1086.         z-location of {_location} is {z.wohnung12.1}
  1087.         if {wohnung12.Besitzer} is "%player%":
  1088.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1089.         else:
  1090.             cancel event
  1091.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1092. # 12.2
  1093. on click on chest:
  1094.     if player's tool is a golden_axe:
  1095.         cancel event
  1096.     else:
  1097.         set {_location} to location of event-block
  1098.         x-location of {_location} is {x.wohnung12.2}
  1099.         y-location of {_location} is {y.wohnung12.2}
  1100.         z-location of {_location} is {z.wohnung12.2}
  1101.         if {wohnung12.Besitzer} is "%player%":
  1102.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1103.         else:
  1104.             cancel event
  1105.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1106. # 12.3
  1107. on click on chest:
  1108.     if player's tool is a golden_axe:
  1109.         cancel event
  1110.     else:
  1111.         set {_location} to location of event-block
  1112.         x-location of {_location} is {x.wohnung12.3}
  1113.         y-location of {_location} is {y.wohnung12.3}
  1114.         z-location of {_location} is {z.wohnung12.3}
  1115.         if {wohnung12.Besitzer} is "%player%":
  1116.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1117.         else:
  1118.             cancel event
  1119.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1120. # 12.4
  1121. on click on chest:
  1122.     if player's tool is a golden_axe:
  1123.         cancel event
  1124.     else:
  1125.         set {_location} to location of event-block
  1126.         x-location of {_location} is {x.wohnung12.4}
  1127.         y-location of {_location} is {y.wohnung12.4}
  1128.         z-location of {_location} is {z.wohnung12.4}
  1129.         if {wohnung12.Besitzer} is "%player%":
  1130.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1131.         else:
  1132.             cancel event
  1133.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1134. # 12.5
  1135. on click on chest:
  1136.     if player's tool is a golden_axe:
  1137.         cancel event
  1138.     else:
  1139.         set {_location} to location of event-block
  1140.         x-location of {_location} is {x.wohnung12.5}
  1141.         y-location of {_location} is {y.wohnung12.5}
  1142.         z-location of {_location} is {z.wohnung12.5}
  1143.         if {wohnung12.Besitzer} is "%player%":
  1144.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1145.         else:
  1146.             cancel event
  1147.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1148. # Wohnung 13
  1149. # 13.1
  1150. on click on chest:
  1151.     if player's tool is a golden_axe:
  1152.         cancel event
  1153.     else:
  1154.         set {_location} to location of event-block
  1155.         x-location of {_location} is {x.wohnung13.1}
  1156.         y-location of {_location} is {y.wohnung13.1}
  1157.         z-location of {_location} is {z.wohnung13.1}
  1158.         if {wohnung13.Besitzer} is "%player%":
  1159.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1160.         else:
  1161.             cancel event
  1162.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1163. # 13.2
  1164. on click on chest:
  1165.     if player's tool is a golden_axe:
  1166.         cancel event
  1167.     else:
  1168.         set {_location} to location of event-block
  1169.         x-location of {_location} is {x.wohnung13.2}
  1170.         y-location of {_location} is {y.wohnung13.2}
  1171.         z-location of {_location} is {z.wohnung13.2}
  1172.         if {wohnung13.Besitzer} is "%player%":
  1173.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1174.         else:
  1175.             cancel event
  1176.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1177. # 13.3
  1178. on click on chest:
  1179.     if player's tool is a golden_axe:
  1180.         cancel event
  1181.     else:
  1182.         set {_location} to location of event-block
  1183.         x-location of {_location} is {x.wohnung13.3}
  1184.         y-location of {_location} is {y.wohnung13.3}
  1185.         z-location of {_location} is {z.wohnung13.3}
  1186.         if {wohnung13.Besitzer} is "%player%":
  1187.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1188.         else:
  1189.             cancel event
  1190.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1191. # 13.4
  1192. on click on chest:
  1193.     if player's tool is a golden_axe:
  1194.         cancel event
  1195.     else:
  1196.         set {_location} to location of event-block
  1197.         x-location of {_location} is {x.wohnung13.4}
  1198.         y-location of {_location} is {y.wohnung13.4}
  1199.         z-location of {_location} is {z.wohnung13.4}
  1200.         if {wohnung13.Besitzer} is "%player%":
  1201.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1202.         else:
  1203.             cancel event
  1204.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1205. # 13.5
  1206. on click on chest:
  1207.     if player's tool is a golden_axe:
  1208.         cancel event
  1209.     else:
  1210.         set {_location} to location of event-block
  1211.         x-location of {_location} is {x.wohnung13.5}
  1212.         y-location of {_location} is {y.wohnung13.5}
  1213.         z-location of {_location} is {z.wohnung13.5}
  1214.         if {wohnung14.Besitzer} is "%player%":
  1215.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1216.         else:
  1217.             cancel event
  1218.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1219. # Wohnung 14
  1220. # 14.1
  1221. on click on chest:
  1222.     if player's tool is a golden_axe:
  1223.         cancel event
  1224.     else:
  1225.         set {_location} to location of event-block
  1226.         x-location of {_location} is {x.wohnung14.1}
  1227.         y-location of {_location} is {y.wohnung14.1}
  1228.         z-location of {_location} is {z.wohnung14.1}
  1229.         if {wohnung14.Besitzer} is "%player%":
  1230.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1231.         else:
  1232.             cancel event
  1233.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1234. # 14.2
  1235. on click on chest:
  1236.     if player's tool is a golden_axe:
  1237.         cancel event
  1238.     else:
  1239.         set {_location} to location of event-block
  1240.         x-location of {_location} is {x.wohnung14.2}
  1241.         y-location of {_location} is {y.wohnung14.2}
  1242.         z-location of {_location} is {z.wohnung14.2}
  1243.         if {wohnung14.Besitzer} is "%player%":
  1244.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1245.         else:
  1246.             cancel event
  1247.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1248. # 14.3
  1249. on click on chest:
  1250.     if player's tool is a golden_axe:
  1251.         cancel event
  1252.     else:
  1253.         set {_location} to location of event-block
  1254.         x-location of {_location} is {x.wohnung14.3}
  1255.         y-location of {_location} is {y.wohnung14.3}
  1256.         z-location of {_location} is {z.wohnung14.3}
  1257.         if {wohnung14.Besitzer} is "%player%":
  1258.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1259.         else:
  1260.             cancel event
  1261.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1262. # 14.4
  1263. on click on chest:
  1264.     if player's tool is a golden_axe:
  1265.         cancel event
  1266.     else:
  1267.         set {_location} to location of event-block
  1268.         x-location of {_location} is {x.wohnung14.4}
  1269.         y-location of {_location} is {y.wohnung14.4}
  1270.         z-location of {_location} is {z.wohnung14.4}
  1271.         if {wohnung14.Besitzer} is "%player%":
  1272.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1273.         else:
  1274.             cancel event
  1275.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1276. # 14.5
  1277. on click on chest:
  1278.     if player's tool is a golden_axe:
  1279.         cancel event
  1280.     else:
  1281.         set {_location} to location of event-block
  1282.         x-location of {_location} is {x.wohnung14.5}
  1283.         y-location of {_location} is {y.wohnung14.5}
  1284.         z-location of {_location} is {z.wohnung14.5}
  1285.         if {wohnung14.Besitzer} is "%player%":
  1286.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1287.         else:
  1288.             cancel event
  1289.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1290. # Wohnung 15
  1291. # 15.1
  1292. on click on chest:
  1293.     if player's tool is a golden_axe:
  1294.         cancel event
  1295.     else:
  1296.         set {_location} to location of event-block
  1297.         x-location of {_location} is {x.wohnung15.1}
  1298.         y-location of {_location} is {y.wohnung15.1}
  1299.         z-location of {_location} is {z.wohnung15.1}
  1300.         if {wohnung15.Besitzer} is "%player%":
  1301.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1302.         else:
  1303.             cancel event
  1304.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1305. # 15.2
  1306. on click on chest:
  1307.     if player's tool is a golden_axe:
  1308.         cancel event
  1309.     else:
  1310.         set {_location} to location of event-block
  1311.         x-location of {_location} is {x.wohnung15.2}
  1312.         y-location of {_location} is {y.wohnung15.2}
  1313.         z-location of {_location} is {z.wohnung15.2}
  1314.         if {wohnung15.Besitzer} is "%player%":
  1315.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1316.         else:
  1317.             cancel event
  1318.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1319. # 15.3
  1320. on click on chest:
  1321.     if player's tool is a golden_axe:
  1322.         cancel event
  1323.     else:
  1324.         set {_location} to location of event-block
  1325.         x-location of {_location} is {x.wohnung15.3}
  1326.         y-location of {_location} is {y.wohnung15.3}
  1327.         z-location of {_location} is {z.wohnung15.3}
  1328.         if {wohnung15.Besitzer} is "%player%":
  1329.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1330.         else:
  1331.             cancel event
  1332.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1333. # 15.4
  1334. on click on chest:
  1335.     if player's tool is a golden_axe:
  1336.         cancel event
  1337.     else:
  1338.         set {_location} to location of event-block
  1339.         x-location of {_location} is {x.wohnung15.4}
  1340.         y-location of {_location} is {y.wohnung15.4}
  1341.         z-location of {_location} is {z.wohnung15.4}
  1342.         if {wohnung15.Besitzer} is "%player%":
  1343.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1344.         else:
  1345.             cancel event
  1346.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1347. # 15.5
  1348. on click on chest:
  1349.     if player's tool is a golden_axe:
  1350.         cancel event
  1351.     else:
  1352.         set {_location} to location of event-block
  1353.         x-location of {_location} is {x.wohnung15.5}
  1354.         y-location of {_location} is {y.wohnung15.5}
  1355.         z-location of {_location} is {z.wohnung15.5}
  1356.         if {wohnung15.Besitzer} is "%player%":
  1357.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1358.         else:
  1359.             cancel event
  1360.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1361. # Wohnung 16
  1362. # 16.1
  1363. on click on chest:
  1364.     if player's tool is a golden_axe:
  1365.         cancel event
  1366.     else:
  1367.         set {_location} to location of event-block
  1368.         x-location of {_location} is {x.wohnung16.1}
  1369.         y-location of {_location} is {y.wohnung16.1}
  1370.         z-location of {_location} is {z.wohnung16.1}
  1371.         if {wohnung16.Besitzer} is "%player%":
  1372.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1373.         else:
  1374.             cancel event
  1375.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1376. # 16.2
  1377. on click on chest:
  1378.     if player's tool is a golden_axe:
  1379.         cancel event
  1380.     else:
  1381.         set {_location} to location of event-block
  1382.         x-location of {_location} is {x.wohnung16.2}
  1383.         y-location of {_location} is {y.wohnung16.2}
  1384.         z-location of {_location} is {z.wohnung16.2}
  1385.         if {wohnung16.Besitzer} is "%player%":
  1386.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1387.         else:
  1388.             cancel event
  1389.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1390. # 16.3
  1391. on click on chest:
  1392.     if player's tool is a golden_axe:
  1393.         cancel event
  1394.     else:
  1395.         set {_location} to location of event-block
  1396.         x-location of {_location} is {x.wohnung16.3}
  1397.         y-location of {_location} is {y.wohnung16.3}
  1398.         z-location of {_location} is {z.wohnung16.3}
  1399.         if {wohnung16.Besitzer} is "%player%":
  1400.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1401.         else:
  1402.             cancel event
  1403.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1404. # 16.4
  1405. on click on chest:
  1406.     if player's tool is a golden_axe:
  1407.         cancel event
  1408.     else:
  1409.         set {_location} to location of event-block
  1410.         x-location of {_location} is {x.wohnung16.4}
  1411.         y-location of {_location} is {y.wohnung16.4}
  1412.         z-location of {_location} is {z.wohnung16.4}
  1413.         if {wohnung16.Besitzer} is "%player%":
  1414.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1415.         else:
  1416.             cancel event
  1417.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1418. # 16.5
  1419. on click on chest:
  1420.     if player's tool is a golden_axe:
  1421.         cancel event
  1422.     else:
  1423.         set {_location} to location of event-block
  1424.         x-location of {_location} is {x.wohnung16.5}
  1425.         y-location of {_location} is {y.wohnung16.5}
  1426.         z-location of {_location} is {z.wohnung16.5}
  1427.         if {wohnung16.Besitzer} is "%player%":
  1428.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1429.         else:
  1430.             cancel event
  1431.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1432. # Wohnung 17
  1433. # 17.1
  1434. on click on chest:
  1435.     if player's tool is a golden_axe:
  1436.         cancel event
  1437.     else:
  1438.         set {_location} to location of event-block
  1439.         x-location of {_location} is {x.wohnung17.1}
  1440.         y-location of {_location} is {y.wohnung17.1}
  1441.         z-location of {_location} is {z.wohnung17.1}
  1442.         if {wohnung17.Besitzer} is "%player%":
  1443.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1444.         else:
  1445.             cancel event
  1446.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1447. # 17.2
  1448. on click on chest:
  1449.     if player's tool is a golden_axe:
  1450.         cancel event
  1451.     else:
  1452.         set {_location} to location of event-block
  1453.         x-location of {_location} is {x.wohnung17.2}
  1454.         y-location of {_location} is {y.wohnung17.2}
  1455.         z-location of {_location} is {z.wohnung17.2}
  1456.         if {wohnung17.Besitzer} is "%player%":
  1457.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1458.         else:
  1459.             cancel event
  1460.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1461. # 17.3
  1462. on click on chest:
  1463.     if player's tool is a golden_axe:
  1464.         cancel event
  1465.     else:
  1466.         set {_location} to location of event-block
  1467.         x-location of {_location} is {x.wohnung17.3}
  1468.         y-location of {_location} is {y.wohnung17.3}
  1469.         z-location of {_location} is {z.wohnung17.3}
  1470.         if {wohnung17.Besitzer} is "%player%":
  1471.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1472.         else:
  1473.             cancel event
  1474.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1475. # 17.4
  1476. on click on chest:
  1477.     if player's tool is a golden_axe:
  1478.         cancel event
  1479.     else:
  1480.         set {_location} to location of event-block
  1481.         x-location of {_location} is {x.wohnung17.4}
  1482.         y-location of {_location} is {y.wohnung17.4}
  1483.         z-location of {_location} is {z.wohnung17.4}
  1484.         if {wohnung17.Besitzer} is "%player%":
  1485.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1486.         else:
  1487.             cancel event
  1488.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1489. # 17.5
  1490. on click on chest:
  1491.     if player's tool is a golden_axe:
  1492.         cancel event
  1493.     else:
  1494.         set {_location} to location of event-block
  1495.         x-location of {_location} is {x.wohnung17.5}
  1496.         y-location of {_location} is {y.wohnung17.5}
  1497.         z-location of {_location} is {z.wohnung17.5}
  1498.         if {wohnung17.Besitzer} is "%player%":
  1499.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1500.         else:
  1501.             cancel event
  1502.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1503. # Wohnung 18
  1504. # 18.1
  1505. on click on chest:
  1506.     if player's tool is a golden_axe:
  1507.         cancel event
  1508.     else:
  1509.         set {_location} to location of event-block
  1510.         x-location of {_location} is {x.wohnung18.1}
  1511.         y-location of {_location} is {y.wohnung18.1}
  1512.         z-location of {_location} is {z.wohnung18.1}
  1513.         if {wohnung18.Besitzer} is "%player%":
  1514.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1515.         else:
  1516.             cancel event
  1517.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1518. # 18.2
  1519. on click on chest:
  1520.     if player's tool is a golden_axe:
  1521.         cancel event
  1522.     else:
  1523.         set {_location} to location of event-block
  1524.         x-location of {_location} is {x.wohnung18.2}
  1525.         y-location of {_location} is {y.wohnung18.2}
  1526.         z-location of {_location} is {z.wohnung18.2}
  1527.         if {wohnung18.Besitzer} is "%player%":
  1528.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1529.         else:
  1530.             cancel event
  1531.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1532. # 18.3
  1533. on click on chest:
  1534.     if player's tool is a golden_axe:
  1535.         cancel event
  1536.     else:
  1537.         set {_location} to location of event-block
  1538.         x-location of {_location} is {x.wohnung18.3}
  1539.         y-location of {_location} is {y.wohnung18.3}
  1540.         z-location of {_location} is {z.wohnung18.3}
  1541.         if {wohnung18.Besitzer} is "%player%":
  1542.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1543.         else:
  1544.             cancel event
  1545.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1546. # 18.4
  1547. on click on chest:
  1548.     if player's tool is a golden_axe:
  1549.         cancel event
  1550.     else:
  1551.         set {_location} to location of event-block
  1552.         x-location of {_location} is {x.wohnung18.4}
  1553.         y-location of {_location} is {y.wohnung18.4}
  1554.         z-location of {_location} is {z.wohnung18.4}
  1555.         if {wohnung18.Besitzer} is "%player%":
  1556.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1557.         else:
  1558.             cancel event
  1559.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1560. # 18.5
  1561. on click on chest:
  1562.     if player's tool is a golden_axe:
  1563.         cancel event
  1564.     else:
  1565.         set {_location} to location of event-block
  1566.         x-location of {_location} is {x.wohnung18.5}
  1567.         y-location of {_location} is {y.wohnung18.5}
  1568.         z-location of {_location} is {z.wohnung18.5}
  1569.         if {wohnung18.Besitzer} is "%player%":
  1570.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1571.         else:
  1572.             cancel event
  1573.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1574. # Wohnung 19
  1575. # 19.1
  1576. on click on chest:
  1577.     if player's tool is a golden_axe:
  1578.         cancel event
  1579.     else:
  1580.         set {_location} to location of event-block
  1581.         x-location of {_location} is {x.wohnung19.1}
  1582.         y-location of {_location} is {y.wohnung19.1}
  1583.         z-location of {_location} is {z.wohnung19.1}
  1584.         if {wohnung19.Besitzer} is "%player%":
  1585.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1586.         else:
  1587.             cancel event
  1588.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1589. # 19.2
  1590. on click on chest:
  1591.     if player's tool is a golden_axe:
  1592.         cancel event
  1593.     else:
  1594.         set {_location} to location of event-block
  1595.         x-location of {_location} is {x.wohnung19.2}
  1596.         y-location of {_location} is {y.wohnung19.2}
  1597.         z-location of {_location} is {z.wohnung19.2}
  1598.         if {wohnung19.Besitzer} is "%player%":
  1599.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1600.         else:
  1601.             cancel event
  1602.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1603. # 19.3
  1604. on click on chest:
  1605.     if player's tool is a golden_axe:
  1606.         cancel event
  1607.     else:
  1608.         set {_location} to location of event-block
  1609.         x-location of {_location} is {x.wohnung19.3}
  1610.         y-location of {_location} is {y.wohnung19.3}
  1611.         z-location of {_location} is {z.wohnung19.3}
  1612.         if {wohnung19.Besitzer} is "%player%":
  1613.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1614.         else:
  1615.             cancel event
  1616.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1617. # 19.4
  1618. on click on chest:
  1619.     if player's tool is a golden_axe:
  1620.         cancel event
  1621.     else:
  1622.         set {_location} to location of event-block
  1623.         x-location of {_location} is {x.wohnung19.4}
  1624.         y-location of {_location} is {y.wohnung19.4}
  1625.         z-location of {_location} is {z.wohnung19.4}
  1626.         if {wohnung19.Besitzer} is "%player%":
  1627.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1628.         else:
  1629.             cancel event
  1630.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1631. # 19.5
  1632. on click on chest:
  1633.     if player's tool is a golden_axe:
  1634.         cancel event
  1635.     else:
  1636.         set {_location} to location of event-block
  1637.         x-location of {_location} is {x.wohnung19.5}
  1638.         y-location of {_location} is {y.wohnung19.5}
  1639.         z-location of {_location} is {z.wohnung19.5}
  1640.         if {wohnung19.Besitzer} is "%player%":
  1641.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1642.         else:
  1643.             cancel event
  1644.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1645. # Wohnung 20
  1646. # 20.1
  1647. on click on chest:
  1648.     if player's tool is a golden_axe:
  1649.         cancel event
  1650.     else:
  1651.         set {_location} to location of event-block
  1652.         x-location of {_location} is {x.wohnung20.1}
  1653.         y-location of {_location} is {y.wohnung20.1}
  1654.         z-location of {_location} is {z.wohnung20.1}
  1655.         if {wohnung20.Besitzer} is "%player%":
  1656.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1657.         else:
  1658.             cancel event
  1659.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1660. # 20.2
  1661. on click on chest:
  1662.     if player's tool is a golden_axe:
  1663.         cancel event
  1664.     else:
  1665.         set {_location} to location of event-block
  1666.         x-location of {_location} is {x.wohnung20.2}
  1667.         y-location of {_location} is {y.wohnung20.2}
  1668.         z-location of {_location} is {z.wohnung20.2}
  1669.         if {wohnung20.Besitzer} is "%player%":
  1670.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1671.         else:
  1672.             cancel event
  1673.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1674. # 20.3
  1675. on click on chest:
  1676.     if player's tool is a golden_axe:
  1677.         cancel event
  1678.     else:
  1679.         set {_location} to location of event-block
  1680.         x-location of {_location} is {x.wohnung20.3}
  1681.         y-location of {_location} is {y.wohnung20.3}
  1682.         z-location of {_location} is {z.wohnung20.3}
  1683.         if {wohnung20.Besitzer} is "%player%":
  1684.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1685.         else:
  1686.             cancel event
  1687.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1688. # 20.4
  1689. on click on chest:
  1690.     if player's tool is a golden_axe:
  1691.         cancel event
  1692.     else:
  1693.         set {_location} to location of event-block
  1694.         x-location of {_location} is {x.wohnung20.4}
  1695.         y-location of {_location} is {y.wohnung20.4}
  1696.         z-location of {_location} is {z.wohnung20.4}
  1697.         if {wohnung20.Besitzer} is "%player%":
  1698.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1699.         else:
  1700.             cancel event
  1701.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1702. # 20.5
  1703. on click on chest:
  1704.     if player's tool is a golden_axe:
  1705.         cancel event
  1706.     else:
  1707.         set {_location} to location of event-block
  1708.         x-location of {_location} is {x.wohnung20.5}
  1709.         y-location of {_location} is {y.wohnung20.5}
  1710.         z-location of {_location} is {z.wohnung20.5}
  1711.         if {wohnung20.Besitzer} is "%player%":
  1712.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1713.         else:
  1714.             cancel event
  1715.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1716. # Wohnung 21
  1717. # 21.1
  1718. on click on chest:
  1719.     if player's tool is a golden_axe:
  1720.         cancel event
  1721.     else:
  1722.         set {_location} to location of event-block
  1723.         x-location of {_location} is {x.wohnung21.1}
  1724.         y-location of {_location} is {y.wohnung21.1}
  1725.         z-location of {_location} is {z.wohnung21.1}
  1726.         if {wohnung21.Besitzer} is "%player%":
  1727.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1728.         else:
  1729.             cancel event
  1730.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1731. # 21.2
  1732. on click on chest:
  1733.     if player's tool is a golden_axe:
  1734.         cancel event
  1735.     else:
  1736.         set {_location} to location of event-block
  1737.         x-location of {_location} is {x.wohnung21.2}
  1738.         y-location of {_location} is {y.wohnung21.2}
  1739.         z-location of {_location} is {z.wohnung21.2}
  1740.         if {wohnung21.Besitzer} is "%player%":
  1741.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1742.         else:
  1743.             cancel event
  1744.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1745. # 21.3
  1746. on click on chest:
  1747.     if player's tool is a golden_axe:
  1748.         cancel event
  1749.     else:
  1750.         set {_location} to location of event-block
  1751.         x-location of {_location} is {x.wohnung21.3}
  1752.         y-location of {_location} is {y.wohnung21.3}
  1753.         z-location of {_location} is {z.wohnung21.3}
  1754.         if {wohnung21.Besitzer} is "%player%":
  1755.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1756.         else:
  1757.             cancel event
  1758.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1759. # 21.4
  1760. on click on chest:
  1761.     if player's tool is a golden_axe:
  1762.         cancel event
  1763.     else:
  1764.         set {_location} to location of event-block
  1765.         x-location of {_location} is {x.wohnung21.4}
  1766.         y-location of {_location} is {y.wohnung21.4}
  1767.         z-location of {_location} is {z.wohnung21.4}
  1768.         if {wohnung21.Besitzer} is "%player%":
  1769.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1770.         else:
  1771.             cancel event
  1772.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1773. # 21.5
  1774. on click on chest:
  1775.     if player's tool is a golden_axe:
  1776.         cancel event
  1777.     else:
  1778.         set {_location} to location of event-block
  1779.         x-location of {_location} is {x.wohnung21.5}
  1780.         y-location of {_location} is {y.wohnung21.5}
  1781.         z-location of {_location} is {z.wohnung21.5}
  1782.         if {wohnung21.Besitzer} is "%player%":
  1783.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1784.         else:
  1785.             cancel event
  1786.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1787. # Wohnung 22
  1788. # 22.1
  1789. on click on chest:
  1790.     if player's tool is a golden_axe:
  1791.         cancel event
  1792.     else:
  1793.         set {_location} to location of event-block
  1794.         x-location of {_location} is {x.wohnung22.1}
  1795.         y-location of {_location} is {y.wohnung22.1}
  1796.         z-location of {_location} is {z.wohnung22.1}
  1797.         if {wohnung22.Besitzer} is "%player%":
  1798.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1799.         else:
  1800.             cancel event
  1801.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1802. # 22.2
  1803. on click on chest:
  1804.     if player's tool is a golden_axe:
  1805.         cancel event
  1806.     else:
  1807.         set {_location} to location of event-block
  1808.         x-location of {_location} is {x.wohnung22.2}
  1809.         y-location of {_location} is {y.wohnung22.2}
  1810.         z-location of {_location} is {z.wohnung22.2}
  1811.         if {wohnung22.Besitzer} is "%player%":
  1812.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1813.         else:
  1814.             cancel event
  1815.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1816. # 22.3
  1817. on click on chest:
  1818.     if player's tool is a golden_axe:
  1819.         cancel event
  1820.     else:
  1821.         set {_location} to location of event-block
  1822.         x-location of {_location} is {x.wohnung22.3}
  1823.         y-location of {_location} is {y.wohnung22.3}
  1824.         z-location of {_location} is {z.wohnung22.3}
  1825.         if {wohnung22.Besitzer} is "%player%":
  1826.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1827.         else:
  1828.             cancel event
  1829.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1830. # 22.4
  1831. on click on chest:
  1832.     if player's tool is a golden_axe:
  1833.         cancel event
  1834.     else:
  1835.         set {_location} to location of event-block
  1836.         x-location of {_location} is {x.wohnung22.4}
  1837.         y-location of {_location} is {y.wohnung22.4}
  1838.         z-location of {_location} is {z.wohnung22.4}
  1839.         if {wohnung22.Besitzer} is "%player%":
  1840.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1841.         else:
  1842.             cancel event
  1843.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1844. # 22.5
  1845. on click on chest:
  1846.     if player's tool is a golden_axe:
  1847.         cancel event
  1848.     else:
  1849.         set {_location} to location of event-block
  1850.         x-location of {_location} is {x.wohnung22.5}
  1851.         y-location of {_location} is {y.wohnung22.5}
  1852.         z-location of {_location} is {z.wohnung22.5}
  1853.         if {wohnung22.Besitzer} is "%player%":
  1854.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1855.         else:
  1856.             cancel event
  1857.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1858. # Wohnung 23
  1859. # 23.1
  1860. on click on chest:
  1861.     if player's tool is a golden_axe:
  1862.         cancel event
  1863.     else:
  1864.         set {_location} to location of event-block
  1865.         x-location of {_location} is {x.wohnung23.1}
  1866.         y-location of {_location} is {y.wohnung23.1}
  1867.         z-location of {_location} is {z.wohnung23.1}
  1868.         if {wohnung23.Besitzer} is "%player%":
  1869.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1870.         else:
  1871.             cancel event
  1872.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1873. # 23.2
  1874. on click on chest:
  1875.     if player's tool is a golden_axe:
  1876.         cancel event
  1877.     else:
  1878.         set {_location} to location of event-block
  1879.         x-location of {_location} is {x.wohnung23.2}
  1880.         y-location of {_location} is {y.wohnung23.2}
  1881.         z-location of {_location} is {z.wohnung23.2}
  1882.         if {wohnung23.Besitzer} is "%player%":
  1883.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1884.         else:
  1885.             cancel event
  1886.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1887. # 23.3
  1888. on click on chest:
  1889.     if player's tool is a golden_axe:
  1890.         cancel event
  1891.     else:
  1892.         set {_location} to location of event-block
  1893.         x-location of {_location} is {x.wohnung23.3}
  1894.         y-location of {_location} is {y.wohnung23.3}
  1895.         z-location of {_location} is {z.wohnung23.3}
  1896.         if {wohnung23.Besitzer} is "%player%":
  1897.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1898.         else:
  1899.             cancel event
  1900.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1901. # 23.4
  1902. on click on chest:
  1903.     if player's tool is a golden_axe:
  1904.         cancel event
  1905.     else:
  1906.         set {_location} to location of event-block
  1907.         x-location of {_location} is {x.wohnung23.4}
  1908.         y-location of {_location} is {y.wohnung23.4}
  1909.         z-location of {_location} is {z.wohnung23.4}
  1910.         if {wohnung23.Besitzer} is "%player%":
  1911.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1912.         else:
  1913.             cancel event
  1914.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1915. # 23.5
  1916. on click on chest:
  1917.     if player's tool is a golden_axe:
  1918.         cancel event
  1919.     else:
  1920.         set {_location} to location of event-block
  1921.         x-location of {_location} is {x.wohnung23.5}
  1922.         y-location of {_location} is {y.wohnung23.5}
  1923.         z-location of {_location} is {z.wohnung23.5}
  1924.         if {wohnung23.Besitzer} is "%player%":
  1925.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1926.         else:
  1927.             cancel event
  1928.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1929. # Wohnung 24
  1930. # 24.1
  1931. on click on chest:
  1932.     if player's tool is a golden_axe:
  1933.         cancel event
  1934.     else:
  1935.         set {_location} to location of event-block
  1936.         x-location of {_location} is {x.wohnung24.1}
  1937.         y-location of {_location} is {y.wohnung24.1}
  1938.         z-location of {_location} is {z.wohnung24.1}
  1939.         if {wohnung24.Besitzer} is "%player%":
  1940.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1941.         else:
  1942.             cancel event
  1943.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1944. # 24.2
  1945. on click on chest:
  1946.     if player's tool is a golden_axe:
  1947.         cancel event
  1948.     else:
  1949.         set {_location} to location of event-block
  1950.         x-location of {_location} is {x.wohnung24.2}
  1951.         y-location of {_location} is {y.wohnung24.2}
  1952.         z-location of {_location} is {z.wohnung24.2}
  1953.         if {wohnung24.Besitzer} is "%player%":
  1954.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1955.         else:
  1956.             cancel event
  1957.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1958. # 24.3
  1959. on click on chest:
  1960.     if player's tool is a golden_axe:
  1961.         cancel event
  1962.     else:
  1963.         set {_location} to location of event-block
  1964.         x-location of {_location} is {x.wohnung24.3}
  1965.         y-location of {_location} is {y.wohnung24.3}
  1966.         z-location of {_location} is {z.wohnung24.3}
  1967.         if {wohnung24.Besitzer} is "%player%":
  1968.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1969.         else:
  1970.             cancel event
  1971.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1972. # 24.4
  1973. on click on chest:
  1974.     if player's tool is a golden_axe:
  1975.         cancel event
  1976.     else:
  1977.         set {_location} to location of event-block
  1978.         x-location of {_location} is {x.wohnung24.4}
  1979.         y-location of {_location} is {y.wohnung24.4}
  1980.         z-location of {_location} is {z.wohnung24.4}
  1981.         if {wohnung24.Besitzer} is "%player%":
  1982.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1983.         else:
  1984.             cancel event
  1985.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  1986. # 24.5
  1987. on click on chest:
  1988.     if player's tool is a golden_axe:
  1989.         cancel event
  1990.     else:
  1991.         set {_location} to location of event-block
  1992.         x-location of {_location} is {x.wohnung24.5}
  1993.         y-location of {_location} is {y.wohnung24.5}
  1994.         z-location of {_location} is {z.wohnung24.5}
  1995.         if {wohnung24.Besitzer} is "%player%":
  1996.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  1997.         else:
  1998.             cancel event
  1999.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2000. # Wohnung 25
  2001. # 25.1
  2002. on click on chest:
  2003.     if player's tool is a golden_axe:
  2004.         cancel event
  2005.     else:
  2006.         set {_location} to location of event-block
  2007.         x-location of {_location} is {x.wohnung25.1}
  2008.         y-location of {_location} is {y.wohnung25.1}
  2009.         z-location of {_location} is {z.wohnung25.1}
  2010.         if {wohnung25.Besitzer} is "%player%":
  2011.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2012.         else:
  2013.             cancel event
  2014.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2015. # 25.2
  2016. on click on chest:
  2017.     if player's tool is a golden_axe:
  2018.         cancel event
  2019.     else:
  2020.         set {_location} to location of event-block
  2021.         x-location of {_location} is {x.wohnung25.2}
  2022.         y-location of {_location} is {y.wohnung25.2}
  2023.         z-location of {_location} is {z.wohnung25.2}
  2024.         if {wohnung25.Besitzer} is "%player%":
  2025.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2026.         else:
  2027.             cancel event
  2028.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2029. # 25.3
  2030. on click on chest:
  2031.     if player's tool is a golden_axe:
  2032.         cancel event
  2033.     else:
  2034.         set {_location} to location of event-block
  2035.         x-location of {_location} is {x.wohnung25.3}
  2036.         y-location of {_location} is {y.wohnung25.3}
  2037.         z-location of {_location} is {z.wohnung25.3}
  2038.         if {wohnung25.Besitzer} is "%player%":
  2039.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2040.         else:
  2041.             cancel event
  2042.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2043. # 25.4
  2044. on click on chest:
  2045.     if player's tool is a golden_axe:
  2046.         cancel event
  2047.     else:
  2048.         set {_location} to location of event-block
  2049.         x-location of {_location} is {x.wohnung25.4}
  2050.         y-location of {_location} is {y.wohnung25.4}
  2051.         z-location of {_location} is {z.wohnung25.4}
  2052.         if {wohnung25.Besitzer} is "%player%":
  2053.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2054.         else:
  2055.             cancel event
  2056.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2057. # 25.5
  2058. on click on chest:
  2059.     if player's tool is a golden_axe:
  2060.         cancel event
  2061.     else:
  2062.         set {_location} to location of event-block
  2063.         x-location of {_location} is {x.wohnung25.5}
  2064.         y-location of {_location} is {y.wohnung25.5}
  2065.         z-location of {_location} is {z.wohnung25.5}
  2066.         if {wohnung25.Besitzer} is "%player%":
  2067.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2068.         else:
  2069.             cancel event
  2070.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2071. # Wohnung 26
  2072. # 26.1
  2073. on click on chest:
  2074.     if player's tool is a golden_axe:
  2075.         cancel event
  2076.     else:
  2077.         set {_location} to location of event-block
  2078.         x-location of {_location} is {x.wohnung26.1}
  2079.         y-location of {_location} is {y.wohnung26.1}
  2080.         z-location of {_location} is {z.wohnung26.1}
  2081.         if {wohnung26.Besitzer} is "%player%":
  2082.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2083.         else:
  2084.             cancel event
  2085.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2086. # 26.2
  2087. on click on chest:
  2088.     if player's tool is a golden_axe:
  2089.         cancel event
  2090.     else:
  2091.         set {_location} to location of event-block
  2092.         x-location of {_location} is {x.wohnung26.2}
  2093.         y-location of {_location} is {y.wohnung26.2}
  2094.         z-location of {_location} is {z.wohnung26.2}
  2095.         if {wohnung26.Besitzer} is "%player%":
  2096.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2097.         else:
  2098.             cancel event
  2099.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2100. # 26.3
  2101. on click on chest:
  2102.     if player's tool is a golden_axe:
  2103.         cancel event
  2104.     else:
  2105.         set {_location} to location of event-block
  2106.         x-location of {_location} is {x.wohnung26.3}
  2107.         y-location of {_location} is {y.wohnung26.3}
  2108.         z-location of {_location} is {z.wohnung26.3}
  2109.         if {wohnung26.Besitzer} is "%player%":
  2110.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2111.         else:
  2112.             cancel event
  2113.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2114. # 26.4
  2115. on click on chest:
  2116.     if player's tool is a golden_axe:
  2117.         cancel event
  2118.     else:
  2119.         set {_location} to location of event-block
  2120.         x-location of {_location} is {x.wohnung26.4}
  2121.         y-location of {_location} is {y.wohnung26.4}
  2122.         z-location of {_location} is {z.wohnung26.4}
  2123.         if {wohnung26.Besitzer} is "%player%":
  2124.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2125.         else:
  2126.             cancel event
  2127.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2128. # 26.5
  2129. on click on chest:
  2130.     if player's tool is a golden_axe:
  2131.         cancel event
  2132.     else:
  2133.         set {_location} to location of event-block
  2134.         x-location of {_location} is {x.wohnung26.5}
  2135.         y-location of {_location} is {y.wohnung26.5}
  2136.         z-location of {_location} is {z.wohnung26.5}
  2137.         if {wohnung26.Besitzer} is "%player%":
  2138.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2139.         else:
  2140.             cancel event
  2141.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2142. # Wohnung 27
  2143. # 27.1
  2144. on click on chest:
  2145.     if player's tool is a golden_axe:
  2146.         cancel event
  2147.     else:
  2148.         set {_location} to location of event-block
  2149.         x-location of {_location} is {x.wohnung27.1}
  2150.         y-location of {_location} is {y.wohnung27.1}
  2151.         z-location of {_location} is {z.wohnung27.1}
  2152.         if {wohnung27.Besitzer} is "%player%":
  2153.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2154.         else:
  2155.             cancel event
  2156.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2157. # 27.2
  2158. on click on chest:
  2159.     if player's tool is a golden_axe:
  2160.         cancel event
  2161.     else:
  2162.         set {_location} to location of event-block
  2163.         x-location of {_location} is {x.wohnung27.2}
  2164.         y-location of {_location} is {y.wohnung27.2}
  2165.         z-location of {_location} is {z.wohnung27.2}
  2166.         if {wohnung27.Besitzer} is "%player%":
  2167.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2168.         else:
  2169.             cancel event
  2170.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2171. # 27.3
  2172. on click on chest:
  2173.     if player's tool is a golden_axe:
  2174.         cancel event
  2175.     else:
  2176.         set {_location} to location of event-block
  2177.         x-location of {_location} is {x.wohnung27.3}
  2178.         y-location of {_location} is {y.wohnung27.3}
  2179.         z-location of {_location} is {z.wohnung27.3}
  2180.         if {wohnung27.Besitzer} is "%player%":
  2181.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2182.         else:
  2183.             cancel event
  2184.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2185. # 27.4
  2186. on click on chest:
  2187.     if player's tool is a golden_axe:
  2188.         cancel event
  2189.     else:
  2190.         set {_location} to location of event-block
  2191.         x-location of {_location} is {x.wohnung27.4}
  2192.         y-location of {_location} is {y.wohnung27.4}
  2193.         z-location of {_location} is {z.wohnung27.4}
  2194.         if {wohnung27.Besitzer} is "%player%":
  2195.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2196.         else:
  2197.             cancel event
  2198.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2199. # 27.5
  2200. on click on chest:
  2201.     if player's tool is a golden_axe:
  2202.         cancel event
  2203.     else:
  2204.         set {_location} to location of event-block
  2205.         x-location of {_location} is {x.wohnung27.5}
  2206.         y-location of {_location} is {y.wohnung27.5}
  2207.         z-location of {_location} is {z.wohnung27.5}
  2208.         if {wohnung27.Besitzer} is "%player%":
  2209.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2210.         else:
  2211.             cancel event
  2212.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2213. # Wohnung 28
  2214. # 28.1
  2215. on click on chest:
  2216.     if player's tool is a golden_axe:
  2217.         cancel event
  2218.     else:
  2219.         set {_location} to location of event-block
  2220.         x-location of {_location} is {x.wohnung28.1}
  2221.         y-location of {_location} is {y.wohnung28.1}
  2222.         z-location of {_location} is {z.wohnung28.1}
  2223.         if {wohnung28.Besitzer} is "%player%":
  2224.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2225.         else:
  2226.             cancel event
  2227.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2228. # 28.2
  2229. on click on chest:
  2230.     if player's tool is a golden_axe:
  2231.         cancel event
  2232.     else:
  2233.         set {_location} to location of event-block
  2234.         x-location of {_location} is {x.wohnung28.2}
  2235.         y-location of {_location} is {y.wohnung28.2}
  2236.         z-location of {_location} is {z.wohnung28.2}
  2237.         if {wohnung28.Besitzer} is "%player%":
  2238.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2239.         else:
  2240.             cancel event
  2241.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2242. # 28.3
  2243. on click on chest:
  2244.     if player's tool is a golden_axe:
  2245.         cancel event
  2246.     else:
  2247.         set {_location} to location of event-block
  2248.         x-location of {_location} is {x.wohnung28.3}
  2249.         y-location of {_location} is {y.wohnung28.3}
  2250.         z-location of {_location} is {z.wohnung28.3}
  2251.         if {wohnung28.Besitzer} is "%player%":
  2252.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2253.         else:
  2254.             cancel event
  2255.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2256. # 28.4
  2257. on click on chest:
  2258.     if player's tool is a golden_axe:
  2259.         cancel event
  2260.     else:
  2261.         set {_location} to location of event-block
  2262.         x-location of {_location} is {x.wohnung28.4}
  2263.         y-location of {_location} is {y.wohnung28.4}
  2264.         z-location of {_location} is {z.wohnung28.4}
  2265.         if {wohnung28.Besitzer} is "%player%":
  2266.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2267.         else:
  2268.             cancel event
  2269.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2270. # 28.5
  2271. on click on chest:
  2272.     if player's tool is a golden_axe:
  2273.         cancel event
  2274.     else:
  2275.         set {_location} to location of event-block
  2276.         x-location of {_location} is {x.wohnung28.5}
  2277.         y-location of {_location} is {y.wohnung28.5}
  2278.         z-location of {_location} is {z.wohnung28.5}
  2279.         if {wohnung28.Besitzer} is "%player%":
  2280.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2281.         else:
  2282.             cancel event
  2283.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2284. # Wohnung 29
  2285. # 29.1
  2286. on click on chest:
  2287.     if player's tool is a golden_axe:
  2288.         cancel event
  2289.     else:
  2290.         set {_location} to location of event-block
  2291.         x-location of {_location} is {x.wohnung29.1}
  2292.         y-location of {_location} is {y.wohnung29.1}
  2293.         z-location of {_location} is {z.wohnung29.1}
  2294.         if {wohnung29.Besitzer} is "%player%":
  2295.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2296.         else:
  2297.             cancel event
  2298.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2299. # 29.2
  2300. on click on chest:
  2301.     if player's tool is a golden_axe:
  2302.         cancel event
  2303.     else:
  2304.         set {_location} to location of event-block
  2305.         x-location of {_location} is {x.wohnung29.2}
  2306.         y-location of {_location} is {y.wohnung29.2}
  2307.         z-location of {_location} is {z.wohnung29.2}
  2308.         if {wohnung29.Besitzer} is "%player%":
  2309.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2310.         else:
  2311.             cancel event
  2312.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2313. # 29.3
  2314. on click on chest:
  2315.     if player's tool is a golden_axe:
  2316.         cancel event
  2317.     else:
  2318.         set {_location} to location of event-block
  2319.         x-location of {_location} is {x.wohnung29.3}
  2320.         y-location of {_location} is {y.wohnung29.3}
  2321.         z-location of {_location} is {z.wohnung29.3}
  2322.         if {wohnung29.Besitzer} is "%player%":
  2323.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2324.         else:
  2325.             cancel event
  2326.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2327. # 29.4
  2328. on click on chest:
  2329.     if player's tool is a golden_axe:
  2330.         cancel event
  2331.     else:
  2332.         set {_location} to location of event-block
  2333.         x-location of {_location} is {x.wohnung29.4}
  2334.         y-location of {_location} is {y.wohnung29.4}
  2335.         z-location of {_location} is {z.wohnung29.4}
  2336.         if {wohnung29.Besitzer} is "%player%":
  2337.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2338.         else:
  2339.             cancel event
  2340.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2341. # 29.5
  2342. on click on chest:
  2343.     if player's tool is a golden_axe:
  2344.         cancel event
  2345.     else:
  2346.         set {_location} to location of event-block
  2347.         x-location of {_location} is {x.wohnung29.5}
  2348.         y-location of {_location} is {y.wohnung29.5}
  2349.         z-location of {_location} is {z.wohnung29.5}
  2350.         if {wohnung29.Besitzer} is "%player%":
  2351.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2352.         else:
  2353.             cancel event
  2354.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2355. # Wohnung 30
  2356. # 30.1
  2357. on click on chest:
  2358.     if player's tool is a golden_axe:
  2359.         cancel event
  2360.     else:
  2361.         set {_location} to location of event-block
  2362.         x-location of {_location} is {x.wohnung30.1}
  2363.         y-location of {_location} is {y.wohnung30.1}
  2364.         z-location of {_location} is {z.wohnung30.1}
  2365.         if {wohnung30.Besitzer} is "%player%":
  2366.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2367.         else:
  2368.             cancel event
  2369.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2370. # 30.2
  2371. on click on chest:
  2372.     if player's tool is a golden_axe:
  2373.         cancel event
  2374.     else:
  2375.         set {_location} to location of event-block
  2376.         x-location of {_location} is {x.wohnung30.2}
  2377.         y-location of {_location} is {y.wohnung30.2}
  2378.         z-location of {_location} is {z.wohnung30.2}
  2379.         if {wohnung30.Besitzer} is "%player%":
  2380.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2381.         else:
  2382.             cancel event
  2383.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2384. # 30.3
  2385. on click on chest:
  2386.     if player's tool is a golden_axe:
  2387.         cancel event
  2388.     else:
  2389.         set {_location} to location of event-block
  2390.         x-location of {_location} is {x.wohnung30.3}
  2391.         y-location of {_location} is {y.wohnung30.3}
  2392.         z-location of {_location} is {z.wohnung30.3}
  2393.         if {wohnung30.Besitzer} is "%player%":
  2394.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2395.         else:
  2396.             cancel event
  2397.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2398. # 30.4
  2399. on click on chest:
  2400.     if player's tool is a golden_axe:
  2401.         cancel event
  2402.     else:
  2403.         set {_location} to location of event-block
  2404.         x-location of {_location} is {x.wohnung30.4}
  2405.         y-location of {_location} is {y.wohnung30.4}
  2406.         z-location of {_location} is {z.wohnung30.4}
  2407.         if {wohnung30.Besitzer} is "%player%":
  2408.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2409.         else:
  2410.             cancel event
  2411.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2412. # 30.5
  2413. on click on chest:
  2414.     if player's tool is a golden_axe:
  2415.         cancel event
  2416.     else:
  2417.         set {_location} to location of event-block
  2418.         x-location of {_location} is {x.wohnung30.5}
  2419.         y-location of {_location} is {y.wohnung30.5}
  2420.         z-location of {_location} is {z.wohnung30.5}
  2421.         if {wohnung30.Besitzer} is "%player%":
  2422.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2423.         else:
  2424.             cancel event
  2425.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2426. # Wohnung 31
  2427. # 31.1
  2428. on click on chest:
  2429.     if player's tool is a golden_axe:
  2430.         cancel event
  2431.     else:
  2432.         set {_location} to location of event-block
  2433.         x-location of {_location} is {x.wohnung31.1}
  2434.         y-location of {_location} is {y.wohnung31.1}
  2435.         z-location of {_location} is {z.wohnung31.1}
  2436.         if {wohnung31.Besitzer} is "%player%":
  2437.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2438.         else:
  2439.             cancel event
  2440.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2441. # 31.2
  2442. on click on chest:
  2443.     if player's tool is a golden_axe:
  2444.         cancel event
  2445.     else:
  2446.         set {_location} to location of event-block
  2447.         x-location of {_location} is {x.wohnung31.2}
  2448.         y-location of {_location} is {y.wohnung31.2}
  2449.         z-location of {_location} is {z.wohnung31.2}
  2450.         if {wohnung31.Besitzer} is "%player%":
  2451.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2452.         else:
  2453.             cancel event
  2454.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2455. # 31.3
  2456. on click on chest:
  2457.     if player's tool is a golden_axe:
  2458.         cancel event
  2459.     else:
  2460.         set {_location} to location of event-block
  2461.         x-location of {_location} is {x.wohnung31.3}
  2462.         y-location of {_location} is {y.wohnung31.3}
  2463.         z-location of {_location} is {z.wohnung31.3}
  2464.         if {wohnung31.Besitzer} is "%player%":
  2465.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2466.         else:
  2467.             cancel event
  2468.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2469. # 31.4
  2470. on click on chest:
  2471.     if player's tool is a golden_axe:
  2472.         cancel event
  2473.     else:
  2474.         set {_location} to location of event-block
  2475.         x-location of {_location} is {x.wohnung31.4}
  2476.         y-location of {_location} is {y.wohnung31.4}
  2477.         z-location of {_location} is {z.wohnung31.4}
  2478.         if {wohnung31.Besitzer} is "%player%":
  2479.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2480.         else:
  2481.             cancel event
  2482.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2483. # 31.5
  2484. on click on chest:
  2485.     if player's tool is a golden_axe:
  2486.         cancel event
  2487.     else:
  2488.         set {_location} to location of event-block
  2489.         x-location of {_location} is {x.wohnung31.5}
  2490.         y-location of {_location} is {y.wohnung31.5}
  2491.         z-location of {_location} is {z.wohnung31.5}
  2492.         if {wohnung31.Besitzer} is "%player%":
  2493.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2494.         else:
  2495.             cancel event
  2496.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2497. # Wohnung 32
  2498. # 32.1
  2499. on click on chest:
  2500.     if player's tool is a golden_axe:
  2501.         cancel event
  2502.     else:
  2503.         set {_location} to location of event-block
  2504.         x-location of {_location} is {x.wohnung32.1}
  2505.         y-location of {_location} is {y.wohnung32.1}
  2506.         z-location of {_location} is {z.wohnung32.1}
  2507.         if {wohnung32.Besitzer} is "%player%":
  2508.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2509.         else:
  2510.             cancel event
  2511.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2512. # 32.2
  2513. on click on chest:
  2514.     if player's tool is a golden_axe:
  2515.         cancel event
  2516.     else:
  2517.         set {_location} to location of event-block
  2518.         x-location of {_location} is {x.wohnung32.2}
  2519.         y-location of {_location} is {y.wohnung32.2}
  2520.         z-location of {_location} is {z.wohnung32.2}
  2521.         if {wohnung32.Besitzer} is "%player%":
  2522.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2523.         else:
  2524.             cancel event
  2525.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2526. # 32.3
  2527. on click on chest:
  2528.     if player's tool is a golden_axe:
  2529.         cancel event
  2530.     else:
  2531.         set {_location} to location of event-block
  2532.         x-location of {_location} is {x.wohnung32.3}
  2533.         y-location of {_location} is {y.wohnung32.3}
  2534.         z-location of {_location} is {z.wohnung32.3}
  2535.         if {wohnung32.Besitzer} is "%player%":
  2536.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2537.         else:
  2538.             cancel event
  2539.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2540. # 32.4
  2541. on click on chest:
  2542.     if player's tool is a golden_axe:
  2543.         cancel event
  2544.     else:
  2545.         set {_location} to location of event-block
  2546.         x-location of {_location} is {x.wohnung32.4}
  2547.         y-location of {_location} is {y.wohnung32.4}
  2548.         z-location of {_location} is {z.wohnung32.4}
  2549.         if {wohnung32.Besitzer} is "%player%":
  2550.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2551.         else:
  2552.             cancel event
  2553.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2554. # 32.5
  2555. on click on chest:
  2556.     if player's tool is a golden_axe:
  2557.         cancel event
  2558.     else:
  2559.         set {_location} to location of event-block
  2560.         x-location of {_location} is {x.wohnung32.5}
  2561.         y-location of {_location} is {y.wohnung32.5}
  2562.         z-location of {_location} is {z.wohnung32.5}
  2563.         if {wohnung32.Besitzer} is "%player%":
  2564.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2565.         else:
  2566.             cancel event
  2567.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2568. # Wohnung 33
  2569. # 33.1
  2570. on click on chest:
  2571.     if player's tool is a golden_axe:
  2572.         cancel event
  2573.     else:
  2574.         set {_location} to location of event-block
  2575.         x-location of {_location} is {x.wohnung33.1}
  2576.         y-location of {_location} is {y.wohnung33.1}
  2577.         z-location of {_location} is {z.wohnung33.1}
  2578.         if {wohnung33.Besitzer} is "%player%":
  2579.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2580.         else:
  2581.             cancel event
  2582.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2583. # 33.2
  2584. on click on chest:
  2585.     if player's tool is a golden_axe:
  2586.         cancel event
  2587.     else:
  2588.         set {_location} to location of event-block
  2589.         x-location of {_location} is {x.wohnung33.2}
  2590.         y-location of {_location} is {y.wohnung33.2}
  2591.         z-location of {_location} is {z.wohnung33.2}
  2592.         if {wohnung33.Besitzer} is "%player%":
  2593.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2594.         else:
  2595.             cancel event
  2596.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2597. # 33.3
  2598. on click on chest:
  2599.     if player's tool is a golden_axe:
  2600.         cancel event
  2601.     else:
  2602.         set {_location} to location of event-block
  2603.         x-location of {_location} is {x.wohnung33.3}
  2604.         y-location of {_location} is {y.wohnung33.3}
  2605.         z-location of {_location} is {z.wohnung33.3}
  2606.         if {wohnung33.Besitzer} is "%player%":
  2607.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2608.         else:
  2609.             cancel event
  2610.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2611. # 33.4
  2612. on click on chest:
  2613.     if player's tool is a golden_axe:
  2614.         cancel event
  2615.     else:
  2616.         set {_location} to location of event-block
  2617.         x-location of {_location} is {x.wohnung33.4}
  2618.         y-location of {_location} is {y.wohnung33.4}
  2619.         z-location of {_location} is {z.wohnung33.4}
  2620.         if {wohnung33.Besitzer} is "%player%":
  2621.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2622.         else:
  2623.             cancel event
  2624.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2625. # 33.5
  2626. on click on chest:
  2627.     if player's tool is a golden_axe:
  2628.         cancel event
  2629.     else:
  2630.         set {_location} to location of event-block
  2631.         x-location of {_location} is {x.wohnung33.5}
  2632.         y-location of {_location} is {y.wohnung33.5}
  2633.         z-location of {_location} is {z.wohnung33.5}
  2634.         if {wohnung33.Besitzer} is "%player%":
  2635.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2636.         else:
  2637.             cancel event
  2638.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2639. # Wohnung 34
  2640. # 34.1
  2641. on click on chest:
  2642.     if player's tool is a golden_axe:
  2643.         cancel event
  2644.     else:
  2645.         set {_location} to location of event-block
  2646.         x-location of {_location} is {x.wohnung34.1}
  2647.         y-location of {_location} is {y.wohnung34.1}
  2648.         z-location of {_location} is {z.wohnung34.1}
  2649.         if {wohnung34.Besitzer} is "%player%":
  2650.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2651.         if {ListFreundeWohnung34::*} contains "%player%":
  2652.             send "&8[&6Wohnraum&8] &7Du hast die Kiste eines Freundes geöffnet." to player
  2653.         else:
  2654.             cancel event
  2655.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2656. # 34.2
  2657. on click on chest:
  2658.     if player's tool is a golden_axe:
  2659.         cancel event
  2660.     else:
  2661.         set {_location} to location of event-block
  2662.         x-location of {_location} is {x.wohnung34.2}
  2663.         y-location of {_location} is {y.wohnung34.2}
  2664.         z-location of {_location} is {z.wohnung34.2}
  2665.         if {wohnung34.Besitzer} is "%player%":
  2666.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2667.         if {ListFreundeWohnung34::*} contains "%player%":
  2668.             send "&8[&6Wohnraum&8] &7Du hast die Kiste eines Freundes geöffnet." to player
  2669.         else:
  2670.             cancel event
  2671.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2672. # 34.3
  2673. on click on chest:
  2674.     if player's tool is a golden_axe:
  2675.         cancel event
  2676.     else:
  2677.         set {_location} to location of event-block
  2678.         x-location of {_location} is {x.wohnung34.3}
  2679.         y-location of {_location} is {y.wohnung34.3}
  2680.         z-location of {_location} is {z.wohnung34.3}
  2681.         if {wohnung34.Besitzer} is "%player%":
  2682.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2683.         if {ListFreundeWohnung34::*} contains "%player%":
  2684.             send "&8[&6Wohnraum&8] &7Du hast die Kiste eines Freundes geöffnet." to player
  2685.         else:
  2686.             cancel event
  2687.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2688. # 34.4
  2689. on click on chest:
  2690.     if player's tool is a golden_axe:
  2691.         cancel event
  2692.     else:
  2693.         set {_location} to location of event-block
  2694.         x-location of {_location} is {x.wohnung34.4}
  2695.         y-location of {_location} is {y.wohnung34.4}
  2696.         z-location of {_location} is {z.wohnung34.4}
  2697.         if {wohnung34.Besitzer} is "%player%":
  2698.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2699.         if {ListFreundeWohnung34::*} contains "%player%":
  2700.             send "&8[&6Wohnraum&8] &7Du hast die Kiste eines Freundes geöffnet." to player
  2701.         else:
  2702.             cancel event
  2703.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2704. # 34.5
  2705. on click on chest:
  2706.     if player's tool is a golden_axe:
  2707.         cancel event
  2708.     else:
  2709.         set {_location} to location of event-block
  2710.         x-location of {_location} is {x.wohnung34.5}
  2711.         y-location of {_location} is {y.wohnung34.5}
  2712.         z-location of {_location} is {z.wohnung34.5}
  2713.         if {wohnung34.Besitzer} is "%player%":
  2714.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2715.         if {ListFreundeWohnung34::*} contains "%player%":
  2716.             send "&8[&6Wohnraum&8] &7Du hast die Kiste eines Freundes geöffnet." to player
  2717.         else:
  2718.             cancel event
  2719.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2720. # Wohnung 30
  2721. # 35.1
  2722. on click on chest:
  2723.     if player's tool is a golden_axe:
  2724.         cancel event
  2725.     else:
  2726.         set {_location} to location of event-block
  2727.         x-location of {_location} is {x.wohnung35.1}
  2728.         y-location of {_location} is {y.wohnung35.1}
  2729.         z-location of {_location} is {z.wohnung35.1}
  2730.         if {wohnung35.Besitzer} is "%player%":
  2731.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2732.         else:
  2733.             cancel event
  2734.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2735. # 35.2
  2736. on click on chest:
  2737.     if player's tool is a golden_axe:
  2738.         cancel event
  2739.     else:
  2740.         set {_location} to location of event-block
  2741.         x-location of {_location} is {x.wohnung35.2}
  2742.         y-location of {_location} is {y.wohnung35.2}
  2743.         z-location of {_location} is {z.wohnung35.2}
  2744.         if {wohnung35.Besitzer} is "%player%":
  2745.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2746.         else:
  2747.             cancel event
  2748.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2749. # 35.3
  2750. on click on chest:
  2751.     if player's tool is a golden_axe:
  2752.         cancel event
  2753.     else:
  2754.         set {_location} to location of event-block
  2755.         x-location of {_location} is {x.wohnung35.3}
  2756.         y-location of {_location} is {y.wohnung35.3}
  2757.         z-location of {_location} is {z.wohnung35.3}
  2758.         if {wohnung35.Besitzer} is "%player%":
  2759.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2760.         else:
  2761.             cancel event
  2762.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2763. # 35.4
  2764. on click on chest:
  2765.     if player's tool is a golden_axe:
  2766.         cancel event
  2767.     else:
  2768.         set {_location} to location of event-block
  2769.         x-location of {_location} is {x.wohnung35.4}
  2770.         y-location of {_location} is {y.wohnung35.4}
  2771.         z-location of {_location} is {z.wohnung35.4}
  2772.         if {wohnung35.Besitzer} is "%player%":
  2773.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2774.         else:
  2775.             cancel event
  2776.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2777. # 35.5
  2778. on click on chest:
  2779.     if player's tool is a golden_axe:
  2780.         cancel event
  2781.     else:
  2782.         set {_location} to location of event-block
  2783.         x-location of {_location} is {x.wohnung35.5}
  2784.         y-location of {_location} is {y.wohnung35.5}
  2785.         z-location of {_location} is {z.wohnung35.5}
  2786.         if {wohnung35.Besitzer} is "%player%":
  2787.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2788.         else:
  2789.             cancel event
  2790.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2791. # Wohnung 36
  2792. # 36.1
  2793. on click on chest:
  2794.     if player's tool is a golden_axe:
  2795.         cancel event
  2796.     else:
  2797.         set {_location} to location of event-block
  2798.         x-location of {_location} is {x.wohnung36.1}
  2799.         y-location of {_location} is {y.wohnung36.1}
  2800.         z-location of {_location} is {z.wohnung36.1}
  2801.         if {wohnung36.Besitzer} is "%player%":
  2802.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2803.         else:
  2804.             cancel event
  2805.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2806. # 36.2
  2807. on click on chest:
  2808.     if player's tool is a golden_axe:
  2809.         cancel event
  2810.     else:
  2811.         set {_location} to location of event-block
  2812.         x-location of {_location} is {x.wohnung36.2}
  2813.         y-location of {_location} is {y.wohnung36.2}
  2814.         z-location of {_location} is {z.wohnung36.2}
  2815.         if {wohnung36.Besitzer} is "%player%":
  2816.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2817.         else:
  2818.             cancel event
  2819.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2820. # 36.3
  2821. on click on chest:
  2822.     if player's tool is a golden_axe:
  2823.         cancel event
  2824.     else:
  2825.         set {_location} to location of event-block
  2826.         x-location of {_location} is {x.wohnung36.3}
  2827.         y-location of {_location} is {y.wohnung36.3}
  2828.         z-location of {_location} is {z.wohnung36.3}
  2829.         if {wohnung36.Besitzer} is "%player%":
  2830.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2831.         else:
  2832.             cancel event
  2833.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2834. # 36.4
  2835. on click on chest:
  2836.     if player's tool is a golden_axe:
  2837.         cancel event
  2838.     else:
  2839.         set {_location} to location of event-block
  2840.         x-location of {_location} is {x.wohnung36.4}
  2841.         y-location of {_location} is {y.wohnung36.4}
  2842.         z-location of {_location} is {z.wohnung36.4}
  2843.         if {wohnung36.Besitzer} is "%player%":
  2844.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2845.         else:
  2846.             cancel event
  2847.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2848. # 36.5
  2849. on click on chest:
  2850.     if player's tool is a golden_axe:
  2851.         cancel event
  2852.     else:
  2853.         set {_location} to location of event-block
  2854.         x-location of {_location} is {x.wohnung36.5}
  2855.         y-location of {_location} is {y.wohnung36.5}
  2856.         z-location of {_location} is {z.wohnung36.5}
  2857.         if {wohnung36.Besitzer} is "%player%":
  2858.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2859.         else:
  2860.             cancel event
  2861.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2862. # Wohnung 37
  2863. # 37.1
  2864. on click on chest:
  2865.     if player's tool is a golden_axe:
  2866.         cancel event
  2867.     else:
  2868.         set {_location} to location of event-block
  2869.         x-location of {_location} is {x.wohnung37.1}
  2870.         y-location of {_location} is {y.wohnung37.1}
  2871.         z-location of {_location} is {z.wohnung37.1}
  2872.         if {wohnung37.Besitzer} is "%player%":
  2873.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2874.         else:
  2875.             cancel event
  2876.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2877. # 37.2
  2878. on click on chest:
  2879.     if player's tool is a golden_axe:
  2880.         cancel event
  2881.     else:
  2882.         set {_location} to location of event-block
  2883.         x-location of {_location} is {x.wohnung37.2}
  2884.         y-location of {_location} is {y.wohnung37.2}
  2885.         z-location of {_location} is {z.wohnung37.2}
  2886.         if {wohnung37.Besitzer} is "%player%":
  2887.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2888.         else:
  2889.             cancel event
  2890.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2891. # 37.3
  2892. on click on chest:
  2893.     if player's tool is a golden_axe:
  2894.         cancel event
  2895.     else:
  2896.         set {_location} to location of event-block
  2897.         x-location of {_location} is {x.wohnung37.3}
  2898.         y-location of {_location} is {y.wohnung37.3}
  2899.         z-location of {_location} is {z.wohnung37.3}
  2900.         if {wohnung37.Besitzer} is "%player%":
  2901.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2902.         else:
  2903.             cancel event
  2904.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2905. # 37.4
  2906. on click on chest:
  2907.     if player's tool is a golden_axe:
  2908.         cancel event
  2909.     else:
  2910.         set {_location} to location of event-block
  2911.         x-location of {_location} is {x.wohnung37.4}
  2912.         y-location of {_location} is {y.wohnung37.4}
  2913.         z-location of {_location} is {z.wohnung37.4}
  2914.         if {wohnung37.Besitzer} is "%player%":
  2915.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2916.         else:
  2917.             cancel event
  2918.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2919. # 37.5
  2920. on click on chest:
  2921.     if player's tool is a golden_axe:
  2922.         cancel event
  2923.     else:
  2924.         set {_location} to location of event-block
  2925.         x-location of {_location} is {x.wohnung37.5}
  2926.         y-location of {_location} is {y.wohnung37.5}
  2927.         z-location of {_location} is {z.wohnung37.5}
  2928.         if {wohnung37.Besitzer} is "%player%":
  2929.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2930.         else:
  2931.             cancel event
  2932.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2933. # Wohnung 38
  2934. # 38.1
  2935. on click on chest:
  2936.     if player's tool is a golden_axe:
  2937.         cancel event
  2938.     else:
  2939.         set {_location} to location of event-block
  2940.         x-location of {_location} is {x.wohnung38.1}
  2941.         y-location of {_location} is {y.wohnung38.1}
  2942.         z-location of {_location} is {z.wohnung38.1}
  2943.         if {wohnung38.Besitzer} is "%player%":
  2944.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2945.         else:
  2946.             cancel event
  2947.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2948. # 38.2
  2949. on click on chest:
  2950.     if player's tool is a golden_axe:
  2951.         cancel event
  2952.     else:
  2953.         set {_location} to location of event-block
  2954.         x-location of {_location} is {x.wohnung38.2}
  2955.         y-location of {_location} is {y.wohnung38.2}
  2956.         z-location of {_location} is {z.wohnung38.2}
  2957.         if {wohnung38.Besitzer} is "%player%":
  2958.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2959.         else:
  2960.             cancel event
  2961.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2962. # 38.3
  2963. on click on chest:
  2964.     if player's tool is a golden_axe:
  2965.         cancel event
  2966.     else:
  2967.         set {_location} to location of event-block
  2968.         x-location of {_location} is {x.wohnung38.3}
  2969.         y-location of {_location} is {y.wohnung38.3}
  2970.         z-location of {_location} is {z.wohnung38.3}
  2971.         if {wohnung38.Besitzer} is "%player%":
  2972.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2973.         else:
  2974.             cancel event
  2975.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2976. # 38.4
  2977. on click on chest:
  2978.     if player's tool is a golden_axe:
  2979.         cancel event
  2980.     else:
  2981.         set {_location} to location of event-block
  2982.         x-location of {_location} is {x.wohnung38.4}
  2983.         y-location of {_location} is {y.wohnung38.4}
  2984.         z-location of {_location} is {z.wohnung38.4}
  2985.         if {wohnung38.Besitzer} is "%player%":
  2986.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  2987.         else:
  2988.             cancel event
  2989.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  2990. # 38.5
  2991. on click on chest:
  2992.     if player's tool is a golden_axe:
  2993.         cancel event
  2994.     else:
  2995.         set {_location} to location of event-block
  2996.         x-location of {_location} is {x.wohnung38.5}
  2997.         y-location of {_location} is {y.wohnung38.5}
  2998.         z-location of {_location} is {z.wohnung38.5}
  2999.         if {wohnung38.Besitzer} is "%player%":
  3000.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3001.         else:
  3002.             cancel event
  3003.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3004. # Wohnung 39
  3005. # 39.1
  3006. on click on chest:
  3007.     if player's tool is a golden_axe:
  3008.         cancel event
  3009.     else:
  3010.         set {_location} to location of event-block
  3011.         x-location of {_location} is {x.wohnung39.1}
  3012.         y-location of {_location} is {y.wohnung39.1}
  3013.         z-location of {_location} is {z.wohnung39.1}
  3014.         if {wohnung39.Besitzer} is "%player%":
  3015.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3016.         else:
  3017.             cancel event
  3018.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3019. # 39.2
  3020. on click on chest:
  3021.     if player's tool is a golden_axe:
  3022.         cancel event
  3023.     else:
  3024.         set {_location} to location of event-block
  3025.         x-location of {_location} is {x.wohnung39.2}
  3026.         y-location of {_location} is {y.wohnung39.2}
  3027.         z-location of {_location} is {z.wohnung39.2}
  3028.         if {wohnung39.Besitzer} is "%player%":
  3029.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3030.         else:
  3031.             cancel event
  3032.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3033. # 39.3
  3034. on click on chest:
  3035.     if player's tool is a golden_axe:
  3036.         cancel event
  3037.     else:
  3038.         set {_location} to location of event-block
  3039.         x-location of {_location} is {x.wohnung39.3}
  3040.         y-location of {_location} is {y.wohnung39.3}
  3041.         z-location of {_location} is {z.wohnung39.3}
  3042.         if {wohnung39.Besitzer} is "%player%":
  3043.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3044.         else:
  3045.             cancel event
  3046.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3047. # 39.4
  3048. on click on chest:
  3049.     if player's tool is a golden_axe:
  3050.         cancel event
  3051.     else:
  3052.         set {_location} to location of event-block
  3053.         x-location of {_location} is {x.wohnung39.4}
  3054.         y-location of {_location} is {y.wohnung39.4}
  3055.         z-location of {_location} is {z.wohnung39.4}
  3056.         if {wohnung39.Besitzer} is "%player%":
  3057.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3058.         else:
  3059.             cancel event
  3060.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3061. # 39.5
  3062. on click on chest:
  3063.     if player's tool is a golden_axe:
  3064.         cancel event
  3065.     else:
  3066.         set {_location} to location of event-block
  3067.         x-location of {_location} is {x.wohnung39.5}
  3068.         y-location of {_location} is {y.wohnung39.5}
  3069.         z-location of {_location} is {z.wohnung39.5}
  3070.         if {wohnung39.Besitzer} is "%player%":
  3071.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3072.         else:
  3073.             cancel event
  3074.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3075. # Wohnung 40
  3076. # 40.1
  3077. on click on chest:
  3078.     if player's tool is a golden_axe:
  3079.         cancel event
  3080.     else:
  3081.         set {_location} to location of event-block
  3082.         x-location of {_location} is {x.wohnung40.1}
  3083.         y-location of {_location} is {y.wohnung40.1}
  3084.         z-location of {_location} is {z.wohnung40.1}
  3085.         if {wohnung40.Besitzer} is "%player%":
  3086.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3087.         else:
  3088.             cancel event
  3089.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3090. # 40.2
  3091. on click on chest:
  3092.     if player's tool is a golden_axe:
  3093.         cancel event
  3094.     else:
  3095.         set {_location} to location of event-block
  3096.         x-location of {_location} is {x.wohnung40.2}
  3097.         y-location of {_location} is {y.wohnung40.2}
  3098.         z-location of {_location} is {z.wohnung40.2}
  3099.         if {wohnung40.Besitzer} is "%player%":
  3100.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3101.         else:
  3102.             cancel event
  3103.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3104. # 40.3
  3105. on click on chest:
  3106.     if player's tool is a golden_axe:
  3107.         cancel event
  3108.     else:
  3109.         set {_location} to location of event-block
  3110.         x-location of {_location} is {x.wohnung40.3}
  3111.         y-location of {_location} is {y.wohnung40.3}
  3112.         z-location of {_location} is {z.wohnung40.3}
  3113.         if {wohnung40.Besitzer} is "%player%":
  3114.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3115.         else:
  3116.             cancel event
  3117.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3118. # 40.4
  3119. on click on chest:
  3120.     if player's tool is a golden_axe:
  3121.         cancel event
  3122.     else:
  3123.         set {_location} to location of event-block
  3124.         x-location of {_location} is {x.wohnung40.4}
  3125.         y-location of {_location} is {y.wohnung40.4}
  3126.         z-location of {_location} is {z.wohnung40.4}
  3127.         if {wohnung40.Besitzer} is "%player%":
  3128.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3129.         else:
  3130.             cancel event
  3131.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3132. # 40.5
  3133. on click on chest:
  3134.     if player's tool is a golden_axe:
  3135.         cancel event
  3136.     else:
  3137.         set {_location} to location of event-block
  3138.         x-location of {_location} is {x.wohnung40.5}
  3139.         y-location of {_location} is {y.wohnung40.5}
  3140.         z-location of {_location} is {z.wohnung40.5}
  3141.         if {wohnung40.Besitzer} is "%player%":
  3142.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3143.         else:
  3144.             cancel event
  3145.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3146. # Wohnung 41
  3147. # 41.1
  3148. on click on chest:
  3149.     if player's tool is a golden_axe:
  3150.         cancel event
  3151.     else:
  3152.         set {_location} to location of event-block
  3153.         x-location of {_location} is {x.wohnung41.1}
  3154.         y-location of {_location} is {y.wohnung41.1}
  3155.         z-location of {_location} is {z.wohnung41.1}
  3156.         if {wohnung41.Besitzer} is "%player%":
  3157.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3158.         else:
  3159.             cancel event
  3160.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3161. # 41.2
  3162. on click on chest:
  3163.     if player's tool is a golden_axe:
  3164.         cancel event
  3165.     else:
  3166.         set {_location} to location of event-block
  3167.         x-location of {_location} is {x.wohnung41.2}
  3168.         y-location of {_location} is {y.wohnung41.2}
  3169.         z-location of {_location} is {z.wohnung41.2}
  3170.         if {wohnung41.Besitzer} is "%player%":
  3171.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3172.         else:
  3173.             cancel event
  3174.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3175. # 41.3
  3176. on click on chest:
  3177.     if player's tool is a golden_axe:
  3178.         cancel event
  3179.     else:
  3180.         set {_location} to location of event-block
  3181.         x-location of {_location} is {x.wohnung41.3}
  3182.         y-location of {_location} is {y.wohnung41.3}
  3183.         z-location of {_location} is {z.wohnung41.3}
  3184.         if {wohnung41.Besitzer} is "%player%":
  3185.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3186.         else:
  3187.             cancel event
  3188.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3189. # 41.4
  3190. on click on chest:
  3191.     if player's tool is a golden_axe:
  3192.         cancel event
  3193.     else:
  3194.         set {_location} to location of event-block
  3195.         x-location of {_location} is {x.wohnung41.4}
  3196.         y-location of {_location} is {y.wohnung41.4}
  3197.         z-location of {_location} is {z.wohnung41.4}
  3198.         if {wohnung41.Besitzer} is "%player%":
  3199.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3200.         else:
  3201.             cancel event
  3202.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3203. # 41.5
  3204. on click on chest:
  3205.     if player's tool is a golden_axe:
  3206.         cancel event
  3207.     else:
  3208.         set {_location} to location of event-block
  3209.         x-location of {_location} is {x.wohnung41.5}
  3210.         y-location of {_location} is {y.wohnung41.5}
  3211.         z-location of {_location} is {z.wohnung41.5}
  3212.         if {wohnung41.Besitzer} is "%player%":
  3213.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3214.         else:
  3215.             cancel event
  3216.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3217. # Wohnung 42
  3218. # 42.1
  3219. on click on chest:
  3220.     if player's tool is a golden_axe:
  3221.         cancel event
  3222.     else:
  3223.         set {_location} to location of event-block
  3224.         x-location of {_location} is {x.wohnung42.1}
  3225.         y-location of {_location} is {y.wohnung42.1}
  3226.         z-location of {_location} is {z.wohnung42.1}
  3227.         if {wohnung42.Besitzer} is "%player%":
  3228.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3229.         else:
  3230.             cancel event
  3231.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3232. # 42.2
  3233. on click on chest:
  3234.     if player's tool is a golden_axe:
  3235.         cancel event
  3236.     else:
  3237.         set {_location} to location of event-block
  3238.         x-location of {_location} is {x.wohnung42.2}
  3239.         y-location of {_location} is {y.wohnung42.2}
  3240.         z-location of {_location} is {z.wohnung42.2}
  3241.         if {wohnung42.Besitzer} is "%player%":
  3242.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3243.         else:
  3244.             cancel event
  3245.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3246. # 42.3
  3247. on click on chest:
  3248.     if player's tool is a golden_axe:
  3249.         cancel event
  3250.     else:
  3251.         set {_location} to location of event-block
  3252.         x-location of {_location} is {x.wohnung42.3}
  3253.         y-location of {_location} is {y.wohnung42.3}
  3254.         z-location of {_location} is {z.wohnung42.3}
  3255.         if {wohnung42.Besitzer} is "%player%":
  3256.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3257.         else:
  3258.             cancel event
  3259.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3260. # 42.4
  3261. on click on chest:
  3262.     if player's tool is a golden_axe:
  3263.         cancel event
  3264.     else:
  3265.         set {_location} to location of event-block
  3266.         x-location of {_location} is {x.wohnung42.4}
  3267.         y-location of {_location} is {y.wohnung42.4}
  3268.         z-location of {_location} is {z.wohnung42.4}
  3269.         if {wohnung42.Besitzer} is "%player%":
  3270.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3271.         else:
  3272.             cancel event
  3273.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3274. # 42.5
  3275. on click on chest:
  3276.     if player's tool is a golden_axe:
  3277.         cancel event
  3278.     else:
  3279.         set {_location} to location of event-block
  3280.         x-location of {_location} is {x.wohnung42.5}
  3281.         y-location of {_location} is {y.wohnung42.5}
  3282.         z-location of {_location} is {z.wohnung42.5}
  3283.         if {wohnung42.Besitzer} is "%player%":
  3284.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3285.         else:
  3286.             cancel event
  3287.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3288. # Wohnung 43
  3289. # 43.1
  3290. on click on chest:
  3291.     if player's tool is a golden_axe:
  3292.         cancel event
  3293.     else:
  3294.         set {_location} to location of event-block
  3295.         x-location of {_location} is {x.wohnung43.1}
  3296.         y-location of {_location} is {y.wohnung43.1}
  3297.         z-location of {_location} is {z.wohnung43.1}
  3298.         if {wohnung43.Besitzer} is "%player%":
  3299.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3300.         else:
  3301.             cancel event
  3302.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3303. # 43.2
  3304. on click on chest:
  3305.     if player's tool is a golden_axe:
  3306.         cancel event
  3307.     else:
  3308.         set {_location} to location of event-block
  3309.         x-location of {_location} is {x.wohnung43.2}
  3310.         y-location of {_location} is {y.wohnung43.2}
  3311.         z-location of {_location} is {z.wohnung43.2}
  3312.         if {wohnung43.Besitzer} is "%player%":
  3313.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3314.         else:
  3315.             cancel event
  3316.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3317. # 43.3
  3318. on click on chest:
  3319.     if player's tool is a golden_axe:
  3320.         cancel event
  3321.     else:
  3322.         set {_location} to location of event-block
  3323.         x-location of {_location} is {x.wohnung43.3}
  3324.         y-location of {_location} is {y.wohnung43.3}
  3325.         z-location of {_location} is {z.wohnung43.3}
  3326.         if {wohnung43.Besitzer} is "%player%":
  3327.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3328.         else:
  3329.             cancel event
  3330.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3331. # 43.4
  3332. on click on chest:
  3333.     if player's tool is a golden_axe:
  3334.         cancel event
  3335.     else:
  3336.         set {_location} to location of event-block
  3337.         x-location of {_location} is {x.wohnung43.4}
  3338.         y-location of {_location} is {y.wohnung43.4}
  3339.         z-location of {_location} is {z.wohnung43.4}
  3340.         if {wohnung43.Besitzer} is "%player%":
  3341.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3342.         else:
  3343.             cancel event
  3344.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3345. # 43.5
  3346. on click on chest:
  3347.     if player's tool is a golden_axe:
  3348.         cancel event
  3349.     else:
  3350.         set {_location} to location of event-block
  3351.         x-location of {_location} is {x.wohnung43.5}
  3352.         y-location of {_location} is {y.wohnung43.5}
  3353.         z-location of {_location} is {z.wohnung43.5}
  3354.         if {wohnung43.Besitzer} is "%player%":
  3355.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3356.         else:
  3357.             cancel event
  3358.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3359. # Wohnung 44
  3360. # 44.1
  3361. on click on chest:
  3362.     if player's tool is a golden_axe:
  3363.         cancel event
  3364.     else:
  3365.         set {_location} to location of event-block
  3366.         x-location of {_location} is {x.wohnung44.1}
  3367.         y-location of {_location} is {y.wohnung44.1}
  3368.         z-location of {_location} is {z.wohnung44.1}
  3369.         if {wohnung44.Besitzer} is "%player%":
  3370.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3371.         else:
  3372.             cancel event
  3373.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3374. # 44.2
  3375. on click on chest:
  3376.     if player's tool is a golden_axe:
  3377.         cancel event
  3378.     else:
  3379.         set {_location} to location of event-block
  3380.         x-location of {_location} is {x.wohnung44.2}
  3381.         y-location of {_location} is {y.wohnung44.2}
  3382.         z-location of {_location} is {z.wohnung44.2}
  3383.         if {wohnung44.Besitzer} is "%player%":
  3384.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3385.         else:
  3386.             cancel event
  3387.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3388. # 44.3
  3389. on click on chest:
  3390.     if player's tool is a golden_axe:
  3391.         cancel event
  3392.     else:
  3393.         set {_location} to location of event-block
  3394.         x-location of {_location} is {x.wohnung44.3}
  3395.         y-location of {_location} is {y.wohnung44.3}
  3396.         z-location of {_location} is {z.wohnung44.3}
  3397.         if {wohnung44.Besitzer} is "%player%":
  3398.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3399.         else:
  3400.             cancel event
  3401.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3402. # 44.4
  3403. on click on chest:
  3404.     if player's tool is a golden_axe:
  3405.         cancel event
  3406.     else:
  3407.         set {_location} to location of event-block
  3408.         x-location of {_location} is {x.wohnung44.4}
  3409.         y-location of {_location} is {y.wohnung44.4}
  3410.         z-location of {_location} is {z.wohnung44.4}
  3411.         if {wohnung44.Besitzer} is "%player%":
  3412.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3413.         else:
  3414.             cancel event
  3415.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3416. # 44.5
  3417. on click on chest:
  3418.     if player's tool is a golden_axe:
  3419.         cancel event
  3420.     else:
  3421.         set {_location} to location of event-block
  3422.         x-location of {_location} is {x.wohnung44.5}
  3423.         y-location of {_location} is {y.wohnung44.5}
  3424.         z-location of {_location} is {z.wohnung44.5}
  3425.         if {wohnung44.Besitzer} is "%player%":
  3426.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3427.         else:
  3428.             cancel event
  3429.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3430. # Wohnung 45
  3431. # 45.1
  3432. on click on chest:
  3433.     if player's tool is a golden_axe:
  3434.         cancel event
  3435.     else:
  3436.         set {_location} to location of event-block
  3437.         x-location of {_location} is {x.wohnung45.1}
  3438.         y-location of {_location} is {y.wohnung45.1}
  3439.         z-location of {_location} is {z.wohnung45.1}
  3440.         if {wohnung45.Besitzer} is "%player%":
  3441.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3442.         else:
  3443.             cancel event
  3444.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3445. # 45.2
  3446. on click on chest:
  3447.     if player's tool is a golden_axe:
  3448.         cancel event
  3449.     else:
  3450.         set {_location} to location of event-block
  3451.         x-location of {_location} is {x.wohnung45.2}
  3452.         y-location of {_location} is {y.wohnung45.2}
  3453.         z-location of {_location} is {z.wohnung45.2}
  3454.         if {wohnung45.Besitzer} is "%player%":
  3455.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3456.         else:
  3457.             cancel event
  3458.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3459. # 45.3
  3460. on click on chest:
  3461.     if player's tool is a golden_axe:
  3462.         cancel event
  3463.     else:
  3464.         set {_location} to location of event-block
  3465.         x-location of {_location} is {x.wohnung45.3}
  3466.         y-location of {_location} is {y.wohnung45.3}
  3467.         z-location of {_location} is {z.wohnung45.3}
  3468.         if {wohnung45.Besitzer} is "%player%":
  3469.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3470.         else:
  3471.             cancel event
  3472.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3473. # 45.4
  3474. on click on chest:
  3475.     if player's tool is a golden_axe:
  3476.         cancel event
  3477.     else:
  3478.         set {_location} to location of event-block
  3479.         x-location of {_location} is {x.wohnung45.4}
  3480.         y-location of {_location} is {y.wohnung45.4}
  3481.         z-location of {_location} is {z.wohnung45.4}
  3482.         if {wohnung45.Besitzer} is "%player%":
  3483.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3484.         else:
  3485.             cancel event
  3486.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player
  3487. # 45.5
  3488. on click on chest:
  3489.     if player's tool is a golden_axe:
  3490.         cancel event
  3491.     else:
  3492.         set {_location} to location of event-block
  3493.         x-location of {_location} is {x.wohnung45.5}
  3494.         y-location of {_location} is {y.wohnung45.5}
  3495.         z-location of {_location} is {z.wohnung45.5}
  3496.         if {wohnung45.Besitzer} is "%player%":
  3497.             send "&8[&6Wohnraum&8] &7Du hast deine private Kiste geöffnet." to player
  3498.         else:
  3499.             cancel event
  3500.             send "&8[&6Wohnraum&8] &7Diese Kiste ist abgeschlossen." to player                    
  3501. #
  3502. #
  3503. #   HAUSKAUFEN
  3504. #
  3505. #
  3506. # Wohnung 1
  3507. command /5213215123hauskaufen [<Text>]:
  3508.     trigger:
  3509.         set {Silberstücke.%player's uuid%} to "%{Silberstücke.%player's uuid%}%" parsed as integer
  3510.         if arg 1 is "1":
  3511.             set {_Preis} to "%{wohnung1.Preis}%" parsed as integer
  3512.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3513.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3514.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3515.                 set {wohnung1.Besitzer} to "%player%"
  3516.             else:
  3517.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3518.         if arg 1 is "2":
  3519.             set {_Preis} to "%{wohnung2.Preis}%" parsed as integer
  3520.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3521.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3522.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3523.                 set {wohnung2.Besitzer} to "%player%"
  3524.             else:
  3525.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3526.         if arg 1 is "3":
  3527.             set {_Preis} to "%{wohnung3.Preis}%" parsed as integer
  3528.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3529.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3530.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3531.                 set {wohnung3.Besitzer} to "%player%"
  3532.             else:
  3533.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3534.         if arg 1 is "4":
  3535.             set {_Preis} to "%{wohnung4.Preis}%" parsed as integer
  3536.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3537.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3538.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3539.                 set {wohnung4.Besitzer} to "%player%"
  3540.             else:
  3541.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3542.         if arg 1 is "5":
  3543.             set {_Preis} to "%{wohnung5.Preis}%" parsed as integer
  3544.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3545.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3546.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3547.                 set {wohnung5.Besitzer} to "%player%"
  3548.             else:
  3549.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3550.         if arg 1 is "6":
  3551.             set {_Preis} to "%{wohnung6.Preis}%" parsed as integer
  3552.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3553.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3554.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3555.                 set {wohnung6.Besitzer} to "%player%"
  3556.             else:
  3557.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3558.         if arg 1 is "7":
  3559.             set {_Preis} to "%{wohnung7.Preis}%" parsed as integer
  3560.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3561.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3562.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3563.                 set {wohnung7.Besitzer} to "%player%"
  3564.             else:
  3565.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3566.         if arg 1 is "8":
  3567.             set {_Preis} to "%{wohnung8.Preis}%" parsed as integer
  3568.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3569.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3570.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3571.                 set {wohnung8.Besitzer} to "%player%"
  3572.             else:
  3573.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3574.         if arg 1 is "9":
  3575.             set {_Preis} to "%{wohnung9.Preis}%" parsed as integer
  3576.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3577.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3578.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3579.                 set {wohnung9.Besitzer} to "%player%"
  3580.             else:
  3581.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3582.         if arg 1 is "10":
  3583.             set {_Preis} to "%{wohnung10.Preis}%" parsed as integer
  3584.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3585.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3586.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3587.                 set {wohnung10.Besitzer} to "%player%"
  3588.             else:
  3589.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3590.         if arg 1 is "11":
  3591.             set {_Preis} to "%{wohnung11.Preis}%" parsed as integer
  3592.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3593.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3594.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3595.                 set {wohnung11.Besitzer} to "%player%"
  3596.             else:
  3597.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3598.         if arg 1 is "12":
  3599.             set {_Preis} to "%{wohnung12.Preis}%" parsed as integer
  3600.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3601.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3602.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3603.                 set {wohnung12.Besitzer} to "%player%"
  3604.             else:
  3605.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3606.         if arg 1 is "13":
  3607.             set {_Preis} to "%{wohnung13.Preis}%" parsed as integer
  3608.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3609.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3610.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3611.                 set {wohnung13.Besitzer} to "%player%"
  3612.             else:
  3613.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3614.         if arg 1 is "14":
  3615.             set {_Preis} to "%{wohnung14.Preis}%" parsed as integer
  3616.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3617.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3618.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3619.                 set {wohnung14.Besitzer} to "%player%"
  3620.             else:
  3621.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3622.         if arg 1 is "15":
  3623.             set {_Preis} to "%{wohnung15.Preis}%" parsed as integer
  3624.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3625.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3626.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3627.                 set {wohnung15.Besitzer} to "%player%"
  3628.             else:
  3629.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3630.         if arg 1 is "16":
  3631.             set {_Preis} to "%{wohnung16.Preis}%" parsed as integer
  3632.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3633.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3634.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3635.                 set {wohnung16.Besitzer} to "%player%"
  3636.             else:
  3637.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3638.         if arg 1 is "17":
  3639.             set {_Preis} to "%{wohnung17.Preis}%" parsed as integer
  3640.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3641.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3642.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3643.                 set {wohnung17.Besitzer} to "%player%"
  3644.             else:
  3645.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3646.         if arg 1 is "18":
  3647.             set {_Preis} to "%{wohnung18.Preis}%" parsed as integer
  3648.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3649.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3650.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3651.                 set {wohnung18.Besitzer} to "%player%"
  3652.             else:
  3653.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3654.         if arg 1 is "19":
  3655.             set {_Preis} to "%{wohnung19.Preis}%" parsed as integer
  3656.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3657.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3658.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3659.                 set {wohnung19.Besitzer} to "%player%"
  3660.             else:
  3661.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3662.         if arg 1 is "20":
  3663.             set {_Preis} to "%{wohnung20.Preis}%" parsed as integer
  3664.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3665.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3666.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3667.                 set {wohnung20.Besitzer} to "%player%"
  3668.             else:
  3669.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3670.         if arg 1 is "21":
  3671.             set {_Preis} to "%{wohnung21.Preis}%" parsed as integer
  3672.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3673.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3674.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3675.                 set {wohnung21.Besitzer} to "%player%"
  3676.             else:
  3677.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3678.         if arg 1 is "22":
  3679.             set {_Preis} to "%{wohnung22.Preis}%" parsed as integer
  3680.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3681.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3682.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3683.                 set {wohnung22.Besitzer} to "%player%"
  3684.             else:
  3685.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3686.         if arg 1 is "23":
  3687.             set {_Preis} to "%{wohnung23.Preis}%" parsed as integer
  3688.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3689.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3690.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3691.                 set {wohnung23.Besitzer} to "%player%"
  3692.             else:
  3693.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3694.         if arg 1 is "24":
  3695.             set {_Preis} to "%{wohnung24.Preis}%" parsed as integer
  3696.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3697.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3698.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3699.                 set {wohnung24.Besitzer} to "%player%"
  3700.             else:
  3701.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3702.         if arg 1 is "25":
  3703.             set {_Preis} to "%{wohnung25.Preis}%" parsed as integer
  3704.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3705.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3706.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3707.                 set {wohnung25.Besitzer} to "%player%"
  3708.             else:
  3709.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3710.         if arg 1 is "26":
  3711.             set {_Preis} to "%{wohnung26.Preis}%" parsed as integer
  3712.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3713.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3714.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3715.                 set {wohnung26.Besitzer} to "%player%"
  3716.             else:
  3717.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3718.         if arg 1 is "27":
  3719.             set {_Preis} to "%{wohnung27.Preis}%" parsed as integer
  3720.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3721.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3722.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3723.                 set {wohnung27.Besitzer} to "%player%"
  3724.             else:
  3725.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3726.         if arg 1 is "28":
  3727.             set {_Preis} to "%{wohnung28.Preis}%" parsed as integer
  3728.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3729.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3730.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3731.                 set {wohnung28.Besitzer} to "%player%"
  3732.             else:
  3733.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3734.         if arg 1 is "29":
  3735.             set {_Preis} to "%{wohnung29.Preis}%" parsed as integer
  3736.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3737.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3738.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3739.                 set {wohnung29.Besitzer} to "%player%"
  3740.             else:
  3741.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3742.         if arg 1 is "30":
  3743.             set {_Preis} to "%{wohnung30.Preis}%" parsed as integer
  3744.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3745.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3746.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3747.                 set {wohnung30.Besitzer} to "%player%"
  3748.             else:
  3749.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3750.         if arg 1 is "31":
  3751.             set {_Preis} to "%{wohnung31.Preis}%" parsed as integer
  3752.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3753.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3754.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3755.                 set {wohnung31.Besitzer} to "%player%"
  3756.             else:
  3757.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3758.         if arg 1 is "32":
  3759.             set {_Preis} to "%{wohnung32.Preis}%" parsed as integer
  3760.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3761.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3762.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3763.                 set {wohnung32.Besitzer} to "%player%"
  3764.             else:
  3765.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3766.         if arg 1 is "33":
  3767.             set {_Preis} to "%{wohnung33.Preis}%" parsed as integer
  3768.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3769.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3770.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3771.                 set {wohnung33.Besitzer} to "%player%"
  3772.             else:
  3773.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3774.         if arg 1 is "34":
  3775.             set {_Preis} to "%{wohnung34.Preis}%" parsed as integer
  3776.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3777.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3778.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3779.                 set {wohnung34.Besitzer} to "%player%"
  3780.             else:
  3781.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3782.         if arg 1 is "35":
  3783.             set {_Preis} to "%{wohnung35.Preis}%" parsed as integer
  3784.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3785.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3786.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3787.                 set {wohnung35.Besitzer} to "%player%"
  3788.             else:
  3789.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3790.         if arg 1 is "36":
  3791.             set {_Preis} to "%{wohnung36.Preis}%" parsed as integer
  3792.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3793.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3794.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3795.                 set {wohnung36.Besitzer} to "%player%"
  3796.             else:
  3797.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3798.         if arg 1 is "37":
  3799.             set {_Preis} to "%{wohnung37.Preis}%" parsed as integer
  3800.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3801.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3802.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3803.                 set {wohnung37.Besitzer} to "%player%"
  3804.             else:
  3805.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3806.         if arg 1 is "38":
  3807.             set {_Preis} to "%{wohnung38.Preis}%" parsed as integer
  3808.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3809.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3810.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3811.                 set {wohnung38.Besitzer} to "%player%"
  3812.             else:
  3813.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3814.         if arg 1 is "39":
  3815.             set {_Preis} to "%{wohnung39.Preis}%" parsed as integer
  3816.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3817.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3818.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3819.                 set {wohnung39.Besitzer} to "%player%"
  3820.             else:
  3821.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3822.         if arg 1 is "40":
  3823.             set {_Preis} to "%{wohnung40.Preis}%" parsed as integer
  3824.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3825.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3826.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3827.                 set {wohnung40.Besitzer} to "%player%"
  3828.             else:
  3829.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3830.         if arg 1 is "41":
  3831.             set {_Preis} to "%{wohnung41.Preis}%" parsed as integer
  3832.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3833.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3834.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3835.                 set {wohnung41.Besitzer} to "%player%"
  3836.             else:
  3837.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3838.         if arg 1 is "42":
  3839.             set {_Preis} to "%{wohnung42.Preis}%" parsed as integer
  3840.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3841.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3842.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3843.                 set {wohnung42.Besitzer} to "%player%"
  3844.             else:
  3845.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3846.         if arg 1 is "43":
  3847.             set {_Preis} to "%{wohnung43.Preis}%" parsed as integer
  3848.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3849.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3850.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3851.                 set {wohnung43.Besitzer} to "%player%"
  3852.             else:
  3853.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3854.         if arg 1 is "44":
  3855.             set {_Preis} to "%{wohnung44.Preis}%" parsed as integer
  3856.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3857.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3858.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3859.                 set {wohnung44.Besitzer} to "%player%"
  3860.             else:
  3861.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3862.         if arg 1 is "45":
  3863.             set {_Preis} to "%{wohnung45.Preis}%" parsed as integer
  3864.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  3865.                 remove {_Preis} from {Silberstücke.%player's uuid%}
  3866.                 send "&8[&6Wohnraum&8] &7Wohnungspreis bezahlt." to player
  3867.                 set {wohnung45.Besitzer} to "%player%"
  3868.             else:
  3869.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld." to player
  3870. #
  3871. #
  3872. #   HAUSWEITERVERKAUFEN
  3873. #
  3874. #
  3875.  
  3876. command /3424651323124hausverkaufen [<Text>]:
  3877.     trigger:
  3878.         if arg 1 is "1":
  3879.             set {Wohnung1.Preissetzen.%player%} to true
  3880.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3881.             wait 15 seconds
  3882.             if {Wohnung1.Preissetzen.%player%} is true:
  3883.                 set {Wohnung1.Preissetzen.%player%} to false
  3884.         if arg 1 is "2":
  3885.             set {Wohnung2.Preissetzen.%player%} to true
  3886.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3887.             wait 15 seconds
  3888.             if {Wohnung2.Preissetzen.%player%} is true:
  3889.                 set {Wohnung2.Preissetzen.%player%} to false
  3890.         if arg 1 is "3":
  3891.             set {Wohnung3.Preissetzen.%player%} to true
  3892.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3893.             wait 15 seconds
  3894.             if {Wohnung3.Preissetzen.%player%} is true:
  3895.                 set {Wohnung3.Preissetzen.%player%} to false
  3896.         if arg 1 is "4":
  3897.             set {Wohnung4.Preissetzen.%player%} to true
  3898.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3899.             wait 15 seconds
  3900.             if {Wohnung4.Preissetzen.%player%} is true:
  3901.                 set {Wohnung4.Preissetzen.%player%} to false
  3902.         if arg 1 is "5":
  3903.             set {Wohnung5.Preissetzen.%player%} to true
  3904.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3905.             wait 15 seconds
  3906.             if {Wohnung5.Preissetzen.%player%} is true:
  3907.                 set {Wohnung5.Preissetzen.%player%} to false
  3908.         if arg 1 is "6":
  3909.             set {Wohnung6.Preissetzen.%player%} to true
  3910.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3911.             wait 15 seconds
  3912.             if {Wohnung6.Preissetzen.%player%} is true:
  3913.                 set {Wohnung6.Preissetzen.%player%} to false
  3914.         if arg 1 is "7":
  3915.             set {Wohnung7.Preissetzen.%player%} to true
  3916.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3917.             wait 15 seconds
  3918.             if {Wohnung7.Preissetzen.%player%} is true:
  3919.                 set {Wohnung7.Preissetzen.%player%} to false
  3920.         if arg 1 is "8":
  3921.             set {Wohnung8.Preissetzen.%player%} to true
  3922.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3923.             wait 15 seconds
  3924.             if {Wohnung8.Preissetzen.%player%} is true:
  3925.                 set {Wohnung8.Preissetzen.%player%} to false
  3926.         if arg 1 is "9":
  3927.             set {Wohnung9.Preissetzen.%player%} to true
  3928.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3929.             wait 15 seconds
  3930.             if {Wohnung9.Preissetzen.%player%} is true:
  3931.                 set {Wohnung9.Preissetzen.%player%} to false
  3932.         if arg 1 is "10":
  3933.             set {Wohnung10.Preissetzen.%player%} to true
  3934.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3935.             wait 15 seconds
  3936.             if {Wohnung10.Preissetzen.%player%} is true:
  3937.                 set {Wohnung10.Preissetzen.%player%} to false
  3938.         if arg 1 is "11":
  3939.             set {Wohnung11.Preissetzen.%player%} to true
  3940.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3941.             wait 15 seconds
  3942.             if {Wohnung11.Preissetzen.%player%} is true:
  3943.                 set {Wohnung11.Preissetzen.%player%} to false
  3944.         if arg 1 is "12":
  3945.             set {Wohnung12.Preissetzen.%player%} to true
  3946.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3947.             wait 15 seconds
  3948.             if {Wohnung12.Preissetzen.%player%} is true:
  3949.                 set {Wohnung12.Preissetzen.%player%} to false
  3950.         if arg 1 is "13":
  3951.             set {Wohnung13.Preissetzen.%player%} to true
  3952.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3953.             wait 15 seconds
  3954.             if {Wohnung13.Preissetzen.%player%} is true:
  3955.                 set {Wohnung13.Preissetzen.%player%} to false
  3956.         if arg 1 is "14":
  3957.             set {Wohnung14.Preissetzen.%player%} to true
  3958.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3959.             wait 15 seconds
  3960.             if {Wohnung14.Preissetzen.%player%} is true:
  3961.                 set {Wohnung14.Preissetzen.%player%} to false
  3962.         if arg 1 is "15":
  3963.             set {Wohnung15.Preissetzen.%player%} to true
  3964.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3965.             wait 15 seconds
  3966.             if {Wohnung15.Preissetzen.%player%} is true:
  3967.                 set {Wohnung15.Preissetzen.%player%} to false
  3968.         if arg 1 is "16":
  3969.             set {Wohnung16.Preissetzen.%player%} to true
  3970.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3971.             wait 15 seconds
  3972.             if {Wohnung16.Preissetzen.%player%} is true:
  3973.                 set {Wohnung16.Preissetzen.%player%} to false
  3974.         if arg 1 is "17":
  3975.             set {Wohnung17.Preissetzen.%player%} to true
  3976.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3977.             wait 15 seconds
  3978.             if {Wohnung17.Preissetzen.%player%} is true:
  3979.                 set {Wohnung17.Preissetzen.%player%} to false
  3980.         if arg 1 is "18":
  3981.             set {Wohnung18.Preissetzen.%player%} to true
  3982.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3983.             wait 15 seconds
  3984.             if {Wohnung18.Preissetzen.%player%} is true:
  3985.                 set {Wohnung18.Preissetzen.%player%} to false
  3986.         if arg 1 is "19":
  3987.             set {Wohnung19.Preissetzen.%player%} to true
  3988.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3989.             wait 15 seconds
  3990.             if {Wohnung19.Preissetzen.%player%} is true:
  3991.                 set {Wohnung19.Preissetzen.%player%} to false
  3992.         if arg 1 is "20":
  3993.             set {Wohnung20.Preissetzen.%player%} to true
  3994.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  3995.             wait 15 seconds
  3996.             if {Wohnung20.Preissetzen.%player%} is true:
  3997.                 set {Wohnung20.Preissetzen.%player%} to false
  3998.         if arg 1 is "21":
  3999.             set {Wohnung21.Preissetzen.%player%} to true
  4000.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4001.             wait 15 seconds
  4002.             if {Wohnung21.Preissetzen.%player%} is true:
  4003.                 set {Wohnung21.Preissetzen.%player%} to false
  4004.         if arg 1 is "22":
  4005.             set {Wohnung22.Preissetzen.%player%} to true
  4006.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4007.             wait 15 seconds
  4008.             if {Wohnung22.Preissetzen.%player%} is true:
  4009.                 set {Wohnung22.Preissetzen.%player%} to false
  4010.         if arg 1 is "23":
  4011.             set {Wohnung23.Preissetzen.%player%} to true
  4012.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4013.             wait 15 seconds
  4014.             if {Wohnung23.Preissetzen.%player%} is true:
  4015.                 set {Wohnung23.Preissetzen.%player%} to false
  4016.         if arg 1 is "24":
  4017.             set {Wohnung24.Preissetzen.%player%} to true
  4018.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4019.             wait 15 seconds
  4020.             if {Wohnung24.Preissetzen.%player%} is true:
  4021.                 set {Wohnung24.Preissetzen.%player%} to false
  4022.         if arg 1 is "25":
  4023.             set {Wohnung25.Preissetzen.%player%} to true
  4024.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4025.             wait 15 seconds
  4026.             if {Wohnung25.Preissetzen.%player%} is true:
  4027.                 set {Wohnung25.Preissetzen.%player%} to false
  4028.         if arg 1 is "26":
  4029.             set {Wohnung26.Preissetzen.%player%} to true
  4030.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4031.             wait 15 seconds
  4032.             if {Wohnung26.Preissetzen.%player%} is true:
  4033.                 set {Wohnung26.Preissetzen.%player%} to false
  4034.         if arg 1 is "27":
  4035.             set {Wohnung27.Preissetzen.%player%} to true
  4036.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4037.             wait 15 seconds
  4038.             if {Wohnung27.Preissetzen.%player%} is true:
  4039.                 set {Wohnung27.Preissetzen.%player%} to false
  4040.         if arg 1 is "28":
  4041.             set {Wohnung28.Preissetzen.%player%} to true
  4042.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4043.             wait 15 seconds
  4044.             if {Wohnung28.Preissetzen.%player%} is true:
  4045.                 set {Wohnung28.Preissetzen.%player%} to false
  4046.         if arg 1 is "29":
  4047.             set {Wohnung29.Preissetzen.%player%} to true
  4048.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4049.             wait 15 seconds
  4050.             if {Wohnung29.Preissetzen.%player%} is true:
  4051.                 set {Wohnung29.Preissetzen.%player%} to false
  4052.         if arg 1 is "30":
  4053.             set {Wohnung30.Preissetzen.%player%} to true
  4054.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4055.             wait 15 seconds
  4056.             if {Wohnung30.Preissetzen.%player%} is true:
  4057.                 set {Wohnung30.Preissetzen.%player%} to false
  4058.         if arg 1 is "31":
  4059.             set {Wohnung31.Preissetzen.%player%} to true
  4060.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4061.             wait 15 seconds
  4062.             if {Wohnung31.Preissetzen.%player%} is true:
  4063.                 set {Wohnung31.Preissetzen.%player%} to false
  4064.         if arg 1 is "32":
  4065.             set {Wohnung32.Preissetzen.%player%} to true
  4066.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4067.             wait 15 seconds
  4068.             if {Wohnung32.Preissetzen.%player%} is true:
  4069.                 set {Wohnung32.Preissetzen.%player%} to false
  4070.         if arg 1 is "33":
  4071.             set {Wohnung33.Preissetzen.%player%} to true
  4072.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4073.             wait 15 seconds
  4074.             if {Wohnung33.Preissetzen.%player%} is true:
  4075.                 set {Wohnung33.Preissetzen.%player%} to false
  4076.         if arg 1 is "34":
  4077.             set {Wohnung34.Preissetzen.%player%} to true
  4078.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4079.             wait 15 seconds
  4080.             if {Wohnung34.Preissetzen.%player%} is true:
  4081.                 set {Wohnung34.Preissetzen.%player%} to false
  4082.         if arg 1 is "35":
  4083.             set {Wohnung35.Preissetzen.%player%} to true
  4084.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4085.             wait 15 seconds
  4086.             if {Wohnung35.Preissetzen.%player%} is true:
  4087.                 set {Wohnung35.Preissetzen.%player%} to false
  4088.         if arg 1 is "36":
  4089.             set {Wohnung36.Preissetzen.%player%} to true
  4090.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4091.             wait 15 seconds
  4092.             if {Wohnung36.Preissetzen.%player%} is true:
  4093.                 set {Wohnung36.Preissetzen.%player%} to false
  4094.         if arg 1 is "37":
  4095.             set {Wohnung37.Preissetzen.%player%} to true
  4096.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4097.             wait 15 seconds
  4098.             if {Wohnung37.Preissetzen.%player%} is true:
  4099.                 set {Wohnung37.Preissetzen.%player%} to false
  4100.         if arg 1 is "38":
  4101.             set {Wohnung38.Preissetzen.%player%} to true
  4102.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4103.             wait 15 seconds
  4104.             if {Wohnung38.Preissetzen.%player%} is true:
  4105.                 set {Wohnung38.Preissetzen.%player%} to false
  4106.         if arg 1 is "39":
  4107.             set {Wohnung39.Preissetzen.%player%} to true
  4108.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4109.             wait 15 seconds
  4110.             if {Wohnung39.Preissetzen.%player%} is true:
  4111.                 set {Wohnung39.Preissetzen.%player%} to false
  4112.         if arg 1 is "40":
  4113.             set {Wohnung40.Preissetzen.%player%} to true
  4114.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4115.             wait 15 seconds
  4116.             if {Wohnung40.Preissetzen.%player%} is true:
  4117.                 set {Wohnung40.Preissetzen.%player%} to false
  4118.         if arg 1 is "41":
  4119.             set {Wohnung41.Preissetzen.%player%} to true
  4120.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4121.             wait 15 seconds
  4122.             if {Wohnung41.Preissetzen.%player%} is true:
  4123.                 set {Wohnung41.Preissetzen.%player%} to false
  4124.         if arg 1 is "42":
  4125.             set {Wohnung42.Preissetzen.%player%} to true
  4126.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4127.             wait 15 seconds
  4128.             if {Wohnung42.Preissetzen.%player%} is true:
  4129.                 set {Wohnung42.Preissetzen.%player%} to false
  4130.         if arg 1 is "43":
  4131.             set {Wohnung43.Preissetzen.%player%} to true
  4132.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4133.             wait 15 seconds
  4134.             if {Wohnung43.Preissetzen.%player%} is true:
  4135.                 set {Wohnung43.Preissetzen.%player%} to false
  4136.         if arg 1 is "44":
  4137.             set {Wohnung44.Preissetzen.%player%} to true
  4138.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4139.             wait 15 seconds
  4140.             if {Wohnung44.Preissetzen.%player%} is true:
  4141.                 set {Wohnung44.Preissetzen.%player%} to false
  4142.         if arg 1 is "45":
  4143.             set {Wohnung45.Preissetzen.%player%} to true
  4144.             send "&8[&6Wohnraum&8] &7Tippe hier deinen gewünschten Preis in Silberstücken ein!" to player
  4145.             wait 15 seconds
  4146.             if {Wohnung45.Preissetzen.%player%} is true:
  4147.                 set {Wohnung45.Preissetzen.%player%} to false
  4148.  
  4149.  
  4150.  
  4151.                
  4152. on chat:
  4153.     if {Wohnung1.Preissetzen.%player%} is true:
  4154.         cancel event
  4155.         set {_message} to message
  4156.         if {_message} is "cancel":
  4157.             set {Wohnung1.Preissetzen.%player%} to false
  4158.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4159.             stop trigger
  4160.         else:
  4161.             set {Wohnung1.Wiederverkaufspreis} to {_message}
  4162.             execute player command "67812309412079931hausverkaufen 1 %{Wohnung1.Wiederverkaufspreis}%"
  4163.     if {Wohnung2.Preissetzen.%player%} is true:
  4164.         cancel event
  4165.         set {_message} to message
  4166.         if {_message} is "cancel":
  4167.             set {Wohnung2.Preissetzen.%player%} to false
  4168.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4169.             stop trigger
  4170.         else:
  4171.             set {Wohnung2.Wiederverkaufspreis} to {_message}
  4172.             execute player command "67812309412079931hausverkaufen 2 %{Wohnung2.Wiederverkaufspreis}%"
  4173.     if {Wohnung3.Preissetzen.%player%} is true:
  4174.         cancel event
  4175.         set {_message} to message
  4176.         if {_message} is "cancel":
  4177.             set {Wohnung3.Preissetzen.%player%} to false
  4178.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4179.             stop trigger
  4180.         else:
  4181.             set {Wohnung3.Wiederverkaufspreis} to {_message}
  4182.             execute player command "67812309412079931hausverkaufen 3 %{Wohnung3.Wiederverkaufspreis}%"
  4183.     if {Wohnung4.Preissetzen.%player%} is true:
  4184.         cancel event
  4185.         set {_message} to message
  4186.         if {_message} is "cancel":
  4187.             set {Wohnung4.Preissetzen.%player%} to false
  4188.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4189.             stop trigger
  4190.         else:
  4191.             set {Wohnung4.Wiederverkaufspreis} to {_message}
  4192.             execute player command "67812309412079931hausverkaufen 4 %{Wohnung4.Wiederverkaufspreis}%"
  4193.     if {Wohnung5.Preissetzen.%player%} is true:
  4194.         cancel event
  4195.         set {_message} to message
  4196.         if {_message} is "cancel":
  4197.             set {Wohnung5.Preissetzen.%player%} to false
  4198.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4199.             stop trigger
  4200.         else:
  4201.             set {Wohnung5.Wiederverkaufspreis} to {_message}
  4202.             execute player command "67812309412079931hausverkaufen 5 %{Wohnung5.Wiederverkaufspreis}%"
  4203.     if {Wohnung6.Preissetzen.%player%} is true:
  4204.         cancel event
  4205.         set {_message} to message
  4206.         if {_message} is "cancel":
  4207.             set {Wohnung6.Preissetzen.%player%} to false
  4208.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4209.             stop trigger
  4210.         else:
  4211.             set {Wohnung6.Wiederverkaufspreis} to {_message}
  4212.             execute player command "67812309412079931hausverkaufen 6 %{Wohnung6.Wiederverkaufspreis}%"
  4213.     if {Wohnung7.Preissetzen.%player%} is true:
  4214.         cancel event
  4215.         set {_message} to message
  4216.         if {_message} is "cancel":
  4217.             set {Wohnung7.Preissetzen.%player%} to false
  4218.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4219.             stop trigger
  4220.         else:
  4221.             set {Wohnung7.Wiederverkaufspreis} to {_message}
  4222.             execute player command "67812309412079931hausverkaufen 7 %{Wohnung7.Wiederverkaufspreis}%"
  4223.     if {Wohnung8.Preissetzen.%player%} is true:
  4224.         cancel event
  4225.         set {_message} to message
  4226.         if {_message} is "cancel":
  4227.             set {Wohnung8.Preissetzen.%player%} to false
  4228.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4229.             stop trigger
  4230.         else:
  4231.             set {Wohnung8.Wiederverkaufspreis} to {_message}
  4232.             execute player command "67812309412079931hausverkaufen 8 %{Wohnung8.Wiederverkaufspreis}%"
  4233.     if {Wohnung9.Preissetzen.%player%} is true:
  4234.         cancel event
  4235.         set {_message} to message
  4236.         if {_message} is "cancel":
  4237.             set {Wohnung9.Preissetzen.%player%} to false
  4238.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4239.             stop trigger
  4240.         else:
  4241.             set {Wohnung9.Wiederverkaufspreis} to {_message}
  4242.             execute player command "67812309412079931hausverkaufen 9 %{Wohnung9.Wiederverkaufspreis}%"
  4243.     if {Wohnung10.Preissetzen.%player%} is true:
  4244.         cancel event
  4245.         set {_message} to message
  4246.         if {_message} is "cancel":
  4247.             set {Wohnung10.Preissetzen.%player%} to false
  4248.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4249.             stop trigger
  4250.         else:
  4251.             set {Wohnung10.Wiederverkaufspreis} to {_message}
  4252.             execute player command "67812309412079931hausverkaufen 10 %{Wohnung10.Wiederverkaufspreis}%"
  4253.     if {Wohnung11.Preissetzen.%player%} is true:
  4254.         cancel event
  4255.         set {_message} to message
  4256.         if {_message} is "cancel":
  4257.             set {Wohnung11.Preissetzen.%player%} to false
  4258.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4259.             stop trigger
  4260.         else:
  4261.             set {Wohnung11.Wiederverkaufspreis} to {_message}
  4262.             execute player command "67812309412079931hausverkaufen 11 %{Wohnung11.Wiederverkaufspreis}%"
  4263.     if {Wohnung12.Preissetzen.%player%} is true:
  4264.         cancel event
  4265.         set {_message} to message
  4266.         if {_message} is "cancel":
  4267.             set {Wohnung12.Preissetzen.%player%} to false
  4268.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4269.             stop trigger
  4270.         else:
  4271.             set {Wohnung12.Wiederverkaufspreis} to {_message}
  4272.             execute player command "67812309412079931hausverkaufen 12 %{Wohnung12.Wiederverkaufspreis}%"
  4273.     if {Wohnung13.Preissetzen.%player%} is true:
  4274.         cancel event
  4275.         set {_message} to message
  4276.         if {_message} is "cancel":
  4277.             set {Wohnung13.Preissetzen.%player%} to false
  4278.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4279.             stop trigger
  4280.         else:
  4281.             set {Wohnung13.Wiederverkaufspreis} to {_message}
  4282.             execute player command "67812309412079931hausverkaufen 13 %{Wohnung13.Wiederverkaufspreis}%"
  4283.     if {Wohnung14.Preissetzen.%player%} is true:
  4284.         cancel event
  4285.         set {_message} to message
  4286.         if {_message} is "cancel":
  4287.             set {Wohnung14.Preissetzen.%player%} to false
  4288.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4289.             stop trigger
  4290.         else:
  4291.             set {Wohnung14.Wiederverkaufspreis} to {_message}
  4292.             execute player command "67812309412079931hausverkaufen 14 %{Wohnung14.Wiederverkaufspreis}%"
  4293.     if {Wohnung15.Preissetzen.%player%} is true:
  4294.         cancel event
  4295.         set {_message} to message
  4296.         if {_message} is "cancel":
  4297.             set {Wohnung15.Preissetzen.%player%} to false
  4298.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4299.             stop trigger
  4300.         else:
  4301.             set {Wohnung15.Wiederverkaufspreis} to {_message}
  4302.             execute player command "67812309412079931hausverkaufen 15 %{Wohnung15.Wiederverkaufspreis}%"
  4303.     if {Wohnung16.Preissetzen.%player%} is true:
  4304.         cancel event
  4305.         set {_message} to message
  4306.         if {_message} is "cancel":
  4307.             set {Wohnung16.Preissetzen.%player%} to false
  4308.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4309.             stop trigger
  4310.         else:
  4311.             set {Wohnung16.Wiederverkaufspreis} to {_message}
  4312.             execute player command "67812309412079931hausverkaufen 16 %{Wohnung16.Wiederverkaufspreis}%"
  4313.     if {Wohnung17.Preissetzen.%player%} is true:
  4314.         cancel event
  4315.         set {_message} to message
  4316.         if {_message} is "cancel":
  4317.             set {Wohnung17.Preissetzen.%player%} to false
  4318.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4319.             stop trigger
  4320.         else:
  4321.             set {Wohnung17.Wiederverkaufspreis} to {_message}
  4322.             execute player command "67812309412079931hausverkaufen 17 %{Wohnung17.Wiederverkaufspreis}%"
  4323.     if {Wohnung18.Preissetzen.%player%} is true:
  4324.         cancel event
  4325.         set {_message} to message
  4326.         if {_message} is "cancel":
  4327.             set {Wohnung18.Preissetzen.%player%} to false
  4328.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4329.             stop trigger
  4330.         else:
  4331.             set {Wohnung18.Wiederverkaufspreis} to {_message}
  4332.             execute player command "67812309412079931hausverkaufen 18 %{Wohnung18.Wiederverkaufspreis}%"
  4333.     if {Wohnung19.Preissetzen.%player%} is true:
  4334.         cancel event
  4335.         set {_message} to message
  4336.         if {_message} is "cancel":
  4337.             set {Wohnung19.Preissetzen.%player%} to false
  4338.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4339.             stop trigger
  4340.         else:
  4341.             set {Wohnung19.Wiederverkaufspreis} to {_message}
  4342.             execute player command "67812309412079931hausverkaufen 19 %{Wohnung19.Wiederverkaufspreis}%"
  4343.     if {Wohnung20.Preissetzen.%player%} is true:
  4344.         cancel event
  4345.         set {_message} to message
  4346.         if {_message} is "cancel":
  4347.             set {Wohnung20.Preissetzen.%player%} to false
  4348.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4349.             stop trigger
  4350.         else:
  4351.             set {Wohnung20.Wiederverkaufspreis} to {_message}
  4352.             execute player command "67812309412079931hausverkaufen 20 %{Wohnung20.Wiederverkaufspreis}%"
  4353.     if {Wohnung21.Preissetzen.%player%} is true:
  4354.         cancel event
  4355.         set {_message} to message
  4356.         if {_message} is "cancel":
  4357.             set {Wohnung21.Preissetzen.%player%} to false
  4358.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4359.             stop trigger
  4360.         else:
  4361.             set {Wohnung21.Wiederverkaufspreis} to {_message}
  4362.             execute player command "67812309412079931hausverkaufen 21 %{Wohnung21.Wiederverkaufspreis}%"
  4363.     if {Wohnung22.Preissetzen.%player%} is true:
  4364.         cancel event
  4365.         set {_message} to message
  4366.         if {_message} is "cancel":
  4367.             set {Wohnung22.Preissetzen.%player%} to false
  4368.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4369.             stop trigger
  4370.         else:
  4371.             set {Wohnung22.Wiederverkaufspreis} to {_message}
  4372.             execute player command "67812309412079931hausverkaufen 22 %{Wohnung22.Wiederverkaufspreis}%"
  4373.     if {Wohnung23.Preissetzen.%player%} is true:
  4374.         cancel event
  4375.         set {_message} to message
  4376.         if {_message} is "cancel":
  4377.             set {Wohnung23.Preissetzen.%player%} to false
  4378.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4379.             stop trigger
  4380.         else:
  4381.             set {Wohnung23.Wiederverkaufspreis} to {_message}
  4382.             execute player command "67812309412079931hausverkaufen 23 %{Wohnung23.Wiederverkaufspreis}%"
  4383.     if {Wohnung24.Preissetzen.%player%} is true:
  4384.         cancel event
  4385.         set {_message} to message
  4386.         if {_message} is "cancel":
  4387.             set {Wohnung24.Preissetzen.%player%} to false
  4388.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4389.             stop trigger
  4390.         else:
  4391.             set {Wohnung24.Wiederverkaufspreis} to {_message}
  4392.             execute player command "67812309412079931hausverkaufen 24 %{Wohnung24.Wiederverkaufspreis}%"
  4393.     if {Wohnung25.Preissetzen.%player%} is true:
  4394.         cancel event
  4395.         set {_message} to message
  4396.         if {_message} is "cancel":
  4397.             set {Wohnung25.Preissetzen.%player%} to false
  4398.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4399.             stop trigger
  4400.         else:
  4401.             set {Wohnung25.Wiederverkaufspreis} to {_message}
  4402.             execute player command "67812309412079931hausverkaufen 25 %{Wohnung25.Wiederverkaufspreis}%"
  4403.     if {Wohnung26.Preissetzen.%player%} is true:
  4404.         cancel event
  4405.         set {_message} to message
  4406.         if {_message} is "cancel":
  4407.             set {Wohnung26.Preissetzen.%player%} to false
  4408.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4409.             stop trigger
  4410.         else:
  4411.             set {Wohnung26.Wiederverkaufspreis} to {_message}
  4412.             execute player command "67812309412079931hausverkaufen 26 %{Wohnung26.Wiederverkaufspreis}%"
  4413.     if {Wohnung27.Preissetzen.%player%} is true:
  4414.         cancel event
  4415.         set {_message} to message
  4416.         if {_message} is "cancel":
  4417.             set {Wohnung27.Preissetzen.%player%} to false
  4418.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4419.             stop trigger
  4420.         else:
  4421.             set {Wohnung27.Wiederverkaufspreis} to {_message}
  4422.             execute player command "67812309412079931hausverkaufen 27 %{Wohnung27.Wiederverkaufspreis}%"
  4423.     if {Wohnung28.Preissetzen.%player%} is true:
  4424.         cancel event
  4425.         set {_message} to message
  4426.         if {_message} is "cancel":
  4427.             set {Wohnung28.Preissetzen.%player%} to false
  4428.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4429.             stop trigger
  4430.         else:
  4431.             set {Wohnung28.Wiederverkaufspreis} to {_message}
  4432.             execute player command "67812309412079931hausverkaufen 28 %{Wohnung28.Wiederverkaufspreis}%"
  4433.     if {Wohnung29.Preissetzen.%player%} is true:
  4434.         cancel event
  4435.         set {_message} to message
  4436.         if {_message} is "cancel":
  4437.             set {Wohnung29.Preissetzen.%player%} to false
  4438.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4439.             stop trigger
  4440.         else:
  4441.             set {Wohnung29.Wiederverkaufspreis} to {_message}
  4442.             execute player command "67812309412079931hausverkaufen 29 %{Wohnung29.Wiederverkaufspreis}%"
  4443.     if {Wohnung30.Preissetzen.%player%} is true:
  4444.         cancel event
  4445.         set {_message} to message
  4446.         if {_message} is "cancel":
  4447.             set {Wohnung30.Preissetzen.%player%} to false
  4448.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4449.             stop trigger
  4450.         else:
  4451.             set {Wohnung30.Wiederverkaufspreis} to {_message}
  4452.             execute player command "67812309412079931hausverkaufen 30 %{Wohnung30.Wiederverkaufspreis}%"
  4453.     if {Wohnung31.Preissetzen.%player%} is true:
  4454.         cancel event
  4455.         set {_message} to message
  4456.         if {_message} is "cancel":
  4457.             set {Wohnung31.Preissetzen.%player%} to false
  4458.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4459.             stop trigger
  4460.         else:
  4461.             set {Wohnung31.Wiederverkaufspreis} to {_message}
  4462.             execute player command "67812309412079931hausverkaufen 31 %{Wohnung31.Wiederverkaufspreis}%"
  4463.     if {Wohnung32.Preissetzen.%player%} is true:
  4464.         cancel event
  4465.         set {_message} to message
  4466.         if {_message} is "cancel":
  4467.             set {Wohnung32.Preissetzen.%player%} to false
  4468.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4469.             stop trigger
  4470.         else:
  4471.             set {Wohnung32.Wiederverkaufspreis} to {_message}
  4472.             execute player command "67812309412079931hausverkaufen 32 %{Wohnung32.Wiederverkaufspreis}%"
  4473.     if {Wohnung33.Preissetzen.%player%} is true:
  4474.         cancel event
  4475.         set {_message} to message
  4476.         if {_message} is "cancel":
  4477.             set {Wohnung33.Preissetzen.%player%} to false
  4478.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4479.             stop trigger
  4480.         else:
  4481.             set {Wohnung33.Wiederverkaufspreis} to {_message}
  4482.             execute player command "67812309412079931hausverkaufen 33 %{Wohnung33.Wiederverkaufspreis}%"
  4483.     if {Wohnung34.Preissetzen.%player%} is true:
  4484.         cancel event
  4485.         set {_message} to message
  4486.         if {_message} is "cancel":
  4487.             set {Wohnung34.Preissetzen.%player%} to false
  4488.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4489.             stop trigger
  4490.         else:
  4491.             set {Wohnung34.Wiederverkaufspreis} to {_message}
  4492.             execute player command "67812309412079931hausverkaufen 34 %{Wohnung34.Wiederverkaufspreis}%"
  4493.     if {Wohnung35.Preissetzen.%player%} is true:
  4494.         cancel event
  4495.         set {_message} to message
  4496.         if {_message} is "cancel":
  4497.             set {Wohnung35.Preissetzen.%player%} to false
  4498.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4499.             stop trigger
  4500.         else:
  4501.             set {Wohnung35.Wiederverkaufspreis} to {_message}
  4502.             execute player command "67812309412079931hausverkaufen 35 %{Wohnung35.Wiederverkaufspreis}%"
  4503.     if {Wohnung36.Preissetzen.%player%} is true:
  4504.         cancel event
  4505.         set {_message} to message
  4506.         if {_message} is "cancel":
  4507.             set {Wohnung36.Preissetzen.%player%} to false
  4508.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4509.             stop trigger
  4510.         else:
  4511.             set {Wohnung36.Wiederverkaufspreis} to {_message}
  4512.             execute player command "67812309412079931hausverkaufen 36 %{Wohnung36.Wiederverkaufspreis}%"
  4513.     if {Wohnung37.Preissetzen.%player%} is true:
  4514.         cancel event
  4515.         set {_message} to message
  4516.         if {_message} is "cancel":
  4517.             set {Wohnung37.Preissetzen.%player%} to false
  4518.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4519.             stop trigger
  4520.         else:
  4521.             set {Wohnung37.Wiederverkaufspreis} to {_message}
  4522.             execute player command "67812309412079931hausverkaufen 37 %{Wohnung37.Wiederverkaufspreis}%"
  4523.     if {Wohnung38.Preissetzen.%player%} is true:
  4524.         cancel event
  4525.         set {_message} to message
  4526.         if {_message} is "cancel":
  4527.             set {Wohnung38.Preissetzen.%player%} to false
  4528.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4529.             stop trigger
  4530.         else:
  4531.             set {Wohnung38.Wiederverkaufspreis} to {_message}
  4532.             execute player command "67812309412079931hausverkaufen 38 %{Wohnung38.Wiederverkaufspreis}%"
  4533.     if {Wohnung39.Preissetzen.%player%} is true:
  4534.         cancel event
  4535.         set {_message} to message
  4536.         if {_message} is "cancel":
  4537.             set {Wohnung39.Preissetzen.%player%} to false
  4538.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4539.             stop trigger
  4540.         else:
  4541.             set {Wohnung39.Wiederverkaufspreis} to {_message}
  4542.             execute player command "67812309412079931hausverkaufen 39 %{Wohnung39.Wiederverkaufspreis}%"
  4543.     if {Wohnung40.Preissetzen.%player%} is true:
  4544.         cancel event
  4545.         set {_message} to message
  4546.         if {_message} is "cancel":
  4547.             set {Wohnung40.Preissetzen.%player%} to false
  4548.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4549.             stop trigger
  4550.         else:
  4551.             set {Wohnung40.Wiederverkaufspreis} to {_message}
  4552.             execute player command "67812309412079931hausverkaufen 40 %{Wohnung40.Wiederverkaufspreis}%"
  4553.     if {Wohnung41.Preissetzen.%player%} is true:
  4554.         cancel event
  4555.         set {_message} to message
  4556.         if {_message} is "cancel":
  4557.             set {Wohnung41.Preissetzen.%player%} to false
  4558.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4559.             stop trigger
  4560.         else:
  4561.             set {Wohnung41.Wiederverkaufspreis} to {_message}
  4562.             execute player command "67812309412079931hausverkaufen 41 %{Wohnung41.Wiederverkaufspreis}%"
  4563.     if {Wohnung42.Preissetzen.%player%} is true:
  4564.         cancel event
  4565.         set {_message} to message
  4566.         if {_message} is "cancel":
  4567.             set {Wohnung42.Preissetzen.%player%} to false
  4568.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4569.             stop trigger
  4570.         else:
  4571.             set {Wohnung42.Wiederverkaufspreis} to {_message}
  4572.             execute player command "67812309412079931hausverkaufen 42 %{Wohnung42.Wiederverkaufspreis}%"
  4573.     if {Wohnung43.Preissetzen.%player%} is true:
  4574.         cancel event
  4575.         set {_message} to message
  4576.         if {_message} is "cancel":
  4577.             set {Wohnung43.Preissetzen.%player%} to false
  4578.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4579.             stop trigger
  4580.         else:
  4581.             set {Wohnung43.Wiederverkaufspreis} to {_message}
  4582.             execute player command "67812309412079931hausverkaufen 43 %{Wohnung43.Wiederverkaufspreis}%"
  4583.     if {Wohnung44.Preissetzen.%player%} is true:
  4584.         cancel event
  4585.         set {_message} to message
  4586.         if {_message} is "cancel":
  4587.             set {Wohnung44.Preissetzen.%player%} to false
  4588.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4589.             stop trigger
  4590.         else:
  4591.             set {Wohnung44.Wiederverkaufspreis} to {_message}
  4592.             execute player command "67812309412079931hausverkaufen 44 %{Wohnung44.Wiederverkaufspreis}%"
  4593.     if {Wohnung45.Preissetzen.%player%} is true:
  4594.         cancel event
  4595.         set {_message} to message
  4596.         if {_message} is "cancel":
  4597.             set {Wohnung45.Preissetzen.%player%} to false
  4598.             send "&8[&6Wohnraum&8] &7Preiseingabe abgebrochen!" to player
  4599.             stop trigger
  4600.         else:
  4601.             set {Wohnung45.Wiederverkaufspreis} to {_message}
  4602.             execute player command "67812309412079931hausverkaufen 45 %{Wohnung45.Wiederverkaufspreis}%"
  4603.            
  4604. command /67812309412079931hausverkaufen [<Text>] [<Integer>]:
  4605.     trigger:
  4606.         if arg 1 is "1":
  4607.             if arg 2 is a number:
  4608.                 set {Wohnung1.Preissetzen.%player%} to false
  4609.                 set {Wohnung1.Wiederverkauf} to true
  4610.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4611.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung1.Wiederverkaufspreis}%." to player
  4612.             else:
  4613.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4614.         if arg 1 is "2":
  4615.             if arg 2 is a number:
  4616.                 set {Wohnung2.Preissetzen.%player%} to false
  4617.                 set {Wohnung2.Wiederverkauf} to true
  4618.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4619.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung2.Wiederverkaufspreis}%." to player
  4620.             else:
  4621.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4622.         if arg 1 is "3":
  4623.             if arg 2 is a number:
  4624.                 set {Wohnung3.Preissetzen.%player%} to false
  4625.                 set {Wohnung3.Wiederverkauf} to true
  4626.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4627.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung3.Wiederverkaufspreis}%." to player
  4628.             else:
  4629.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4630.         if arg 1 is "4":
  4631.             if arg 2 is a number:
  4632.                 set {Wohnung4.Preissetzen.%player%} to false
  4633.                 set {Wohnung4.Wiederverkauf} to true
  4634.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4635.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung4.Wiederverkaufspreis}%." to player
  4636.             else:
  4637.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4638.         if arg 1 is "5":
  4639.             if arg 2 is a number:
  4640.                 set {Wohnung5.Preissetzen.%player%} to false
  4641.                 set {Wohnung5.Wiederverkauf} to true
  4642.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4643.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung5.Wiederverkaufspreis}%." to player
  4644.             else:
  4645.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4646.         if arg 1 is "6":
  4647.             if arg 2 is a number:
  4648.                 set {Wohnung6.Preissetzen.%player%} to false
  4649.                 set {Wohnung6.Wiederverkauf} to true
  4650.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4651.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung6.Wiederverkaufspreis}%." to player
  4652.             else:
  4653.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4654.         if arg 1 is "7":
  4655.             if arg 2 is a number:
  4656.                 set {Wohnung7.Preissetzen.%player%} to false
  4657.                 set {Wohnung7.Wiederverkauf} to true
  4658.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4659.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung7.Wiederverkaufspreis}%." to player
  4660.             else:
  4661.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4662.         if arg 1 is "8":
  4663.             if arg 2 is a number:
  4664.                 set {Wohnung8.Preissetzen.%player%} to false
  4665.                 set {Wohnung8.Wiederverkauf} to true
  4666.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4667.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung8.Wiederverkaufspreis}%." to player
  4668.             else:
  4669.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4670.         if arg 1 is "9":
  4671.             if arg 2 is a number:
  4672.                 set {Wohnung9.Preissetzen.%player%} to false
  4673.                 set {Wohnung9.Wiederverkauf} to true
  4674.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4675.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung9.Wiederverkaufspreis}%." to player
  4676.             else:
  4677.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4678.         if arg 1 is "10":
  4679.             if arg 2 is a number:
  4680.                 set {Wohnung10.Preissetzen.%player%} to false
  4681.                 set {Wohnung10.Wiederverkauf} to true
  4682.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4683.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung10.Wiederverkaufspreis}%." to player
  4684.             else:
  4685.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4686.         if arg 1 is "11":
  4687.             if arg 2 is a number:
  4688.                 set {Wohnung11.Preissetzen.%player%} to false
  4689.                 set {Wohnung11.Wiederverkauf} to true
  4690.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4691.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung11.Wiederverkaufspreis}%." to player
  4692.             else:
  4693.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4694.         if arg 1 is "12":
  4695.             if arg 2 is a number:
  4696.                 set {Wohnung12.Preissetzen.%player%} to false
  4697.                 set {Wohnung12.Wiederverkauf} to true
  4698.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4699.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung12.Wiederverkaufspreis}%." to player
  4700.             else:
  4701.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4702.         if arg 1 is "13":
  4703.             if arg 2 is a number:
  4704.                 set {Wohnung13.Preissetzen.%player%} to false
  4705.                 set {Wohnung13.Wiederverkauf} to true
  4706.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4707.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung13.Wiederverkaufspreis}%." to player
  4708.             else:
  4709.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4710.         if arg 1 is "14":
  4711.             if arg 2 is a number:
  4712.                 set {Wohnung14.Preissetzen.%player%} to false
  4713.                 set {Wohnung14.Wiederverkauf} to true
  4714.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4715.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung14.Wiederverkaufspreis}%." to player
  4716.             else:
  4717.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4718.         if arg 1 is "15":
  4719.             if arg 2 is a number:
  4720.                 set {Wohnung15.Preissetzen.%player%} to false
  4721.                 set {Wohnung15.Wiederverkauf} to true
  4722.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4723.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung15.Wiederverkaufspreis}%." to player
  4724.             else:
  4725.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4726.         if arg 1 is "16":
  4727.             if arg 2 is a number:
  4728.                 set {Wohnung16.Preissetzen.%player%} to false
  4729.                 set {Wohnung16.Wiederverkauf} to true
  4730.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4731.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung16.Wiederverkaufspreis}%." to player
  4732.             else:
  4733.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4734.         if arg 1 is "17":
  4735.             if arg 2 is a number:
  4736.                 set {Wohnung17.Preissetzen.%player%} to false
  4737.                 set {Wohnung17.Wiederverkauf} to true
  4738.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4739.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung17.Wiederverkaufspreis}%." to player
  4740.             else:
  4741.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4742.         if arg 1 is "18":
  4743.             if arg 2 is a number:
  4744.                 set {Wohnung18.Preissetzen.%player%} to false
  4745.                 set {Wohnung18.Wiederverkauf} to true
  4746.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4747.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung18.Wiederverkaufspreis}%." to player
  4748.             else:
  4749.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4750.         if arg 1 is "19":
  4751.             if arg 2 is a number:
  4752.                 set {Wohnung19.Preissetzen.%player%} to false
  4753.                 set {Wohnung19.Wiederverkauf} to true
  4754.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4755.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung19.Wiederverkaufspreis}%." to player
  4756.             else:
  4757.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4758.         if arg 1 is "20":
  4759.             if arg 2 is a number:
  4760.                 set {Wohnung20.Preissetzen.%player%} to false
  4761.                 set {Wohnung20.Wiederverkauf} to true
  4762.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4763.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung20.Wiederverkaufspreis}%." to player
  4764.             else:
  4765.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4766.         if arg 1 is "21":
  4767.             if arg 2 is a number:
  4768.                 set {Wohnung21.Preissetzen.%player%} to false
  4769.                 set {Wohnung21.Wiederverkauf} to true
  4770.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4771.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung21.Wiederverkaufspreis}%." to player
  4772.             else:
  4773.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4774.         if arg 1 is "22":
  4775.             if arg 2 is a number:
  4776.                 set {Wohnung22.Preissetzen.%player%} to false
  4777.                 set {Wohnung22.Wiederverkauf} to true
  4778.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4779.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung22.Wiederverkaufspreis}%." to player
  4780.             else:
  4781.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4782.         if arg 1 is "23":
  4783.             if arg 2 is a number:
  4784.                 set {Wohnung23.Preissetzen.%player%} to false
  4785.                 set {Wohnung23.Wiederverkauf} to true
  4786.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4787.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung23.Wiederverkaufspreis}%." to player
  4788.             else:
  4789.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4790.         if arg 1 is "24":
  4791.             if arg 2 is a number:
  4792.                 set {Wohnung24.Preissetzen.%player%} to false
  4793.                 set {Wohnung24.Wiederverkauf} to true
  4794.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4795.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung24.Wiederverkaufspreis}%." to player
  4796.             else:
  4797.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4798.         if arg 1 is "25":
  4799.             if arg 2 is a number:
  4800.                 set {Wohnung25.Preissetzen.%player%} to false
  4801.                 set {Wohnung25.Wiederverkauf} to true
  4802.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4803.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung25.Wiederverkaufspreis}%." to player
  4804.             else:
  4805.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4806.         if arg 1 is "26":
  4807.             if arg 2 is a number:
  4808.                 set {Wohnung26.Preissetzen.%player%} to false
  4809.                 set {Wohnung26.Wiederverkauf} to true
  4810.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4811.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung26.Wiederverkaufspreis}%." to player
  4812.             else:
  4813.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4814.         if arg 1 is "27":
  4815.             if arg 2 is a number:
  4816.                 set {Wohnung27.Preissetzen.%player%} to false
  4817.                 set {Wohnung27.Wiederverkauf} to true
  4818.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4819.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung27.Wiederverkaufspreis}%." to player
  4820.             else:
  4821.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4822.         if arg 1 is "28":
  4823.             if arg 2 is a number:
  4824.                 set {Wohnung28.Preissetzen.%player%} to false
  4825.                 set {Wohnung28.Wiederverkauf} to true
  4826.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4827.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung28.Wiederverkaufspreis}%." to player
  4828.             else:
  4829.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4830.         if arg 1 is "29":
  4831.             if arg 2 is a number:
  4832.                 set {Wohnung29.Preissetzen.%player%} to false
  4833.                 set {Wohnung29.Wiederverkauf} to true
  4834.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4835.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung29.Wiederverkaufspreis}%." to player
  4836.             else:
  4837.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4838.         if arg 1 is "30":
  4839.             if arg 2 is a number:
  4840.                 set {Wohnung30.Preissetzen.%player%} to false
  4841.                 set {Wohnung30.Wiederverkauf} to true
  4842.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4843.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung30.Wiederverkaufspreis}%." to player
  4844.             else:
  4845.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4846.         if arg 1 is "31":
  4847.             if arg 2 is a number:
  4848.                 set {Wohnung31.Preissetzen.%player%} to false
  4849.                 set {Wohnung31.Wiederverkauf} to true
  4850.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4851.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung31.Wiederverkaufspreis}%." to player
  4852.             else:
  4853.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4854.         if arg 1 is "32":
  4855.             if arg 2 is a number:
  4856.                 set {Wohnung32.Preissetzen.%player%} to false
  4857.                 set {Wohnung32.Wiederverkauf} to true
  4858.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4859.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung32.Wiederverkaufspreis}%." to player
  4860.             else:
  4861.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4862.         if arg 1 is "33":
  4863.             if arg 2 is a number:
  4864.                 set {Wohnung33.Preissetzen.%player%} to false
  4865.                 set {Wohnung33.Wiederverkauf} to true
  4866.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4867.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung33.Wiederverkaufspreis}%." to player
  4868.             else:
  4869.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4870.         if arg 1 is "34":
  4871.             if arg 2 is a number:
  4872.                 set {Wohnung34.Preissetzen.%player%} to false
  4873.                 set {Wohnung34.Wiederverkauf} to true
  4874.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4875.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung34.Wiederverkaufspreis}%." to player
  4876.             else:
  4877.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4878.         if arg 1 is "35":
  4879.             if arg 2 is a number:
  4880.                 set {Wohnung35.Preissetzen.%player%} to false
  4881.                 set {Wohnung35.Wiederverkauf} to true
  4882.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4883.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung35.Wiederverkaufspreis}%." to player
  4884.             else:
  4885.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4886.         if arg 1 is "36":
  4887.             if arg 2 is a number:
  4888.                 set {Wohnung36.Preissetzen.%player%} to false
  4889.                 set {Wohnung36.Wiederverkauf} to true
  4890.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4891.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung36.Wiederverkaufspreis}%." to player
  4892.             else:
  4893.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4894.         if arg 1 is "37":
  4895.             if arg 2 is a number:
  4896.                 set {Wohnung37.Preissetzen.%player%} to false
  4897.                 set {Wohnung37.Wiederverkauf} to true
  4898.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4899.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung37.Wiederverkaufspreis}%." to player
  4900.             else:
  4901.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4902.         if arg 1 is "38":
  4903.             if arg 2 is a number:
  4904.                 set {Wohnung38.Preissetzen.%player%} to false
  4905.                 set {Wohnung38.Wiederverkauf} to true
  4906.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4907.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung38.Wiederverkaufspreis}%." to player
  4908.             else:
  4909.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4910.         if arg 1 is "39":
  4911.             if arg 2 is a number:
  4912.                 set {Wohnung39.Preissetzen.%player%} to false
  4913.                 set {Wohnung39.Wiederverkauf} to true
  4914.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4915.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung39.Wiederverkaufspreis}%." to player
  4916.             else:
  4917.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4918.         if arg 1 is "40":
  4919.             if arg 2 is a number:
  4920.                 set {Wohnung40.Preissetzen.%player%} to false
  4921.                 set {Wohnung40.Wiederverkauf} to true
  4922.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4923.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung40.Wiederverkaufspreis}%." to player
  4924.             else:
  4925.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4926.         if arg 1 is "41":
  4927.             if arg 2 is a number:
  4928.                 set {Wohnung41.Preissetzen.%player%} to false
  4929.                 set {Wohnung41.Wiederverkauf} to true
  4930.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4931.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung41.Wiederverkaufspreis}%." to player
  4932.             else:
  4933.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4934.         if arg 1 is "42":
  4935.             if arg 2 is a number:
  4936.                 set {Wohnung42.Preissetzen.%player%} to false
  4937.                 set {Wohnung42.Wiederverkauf} to true
  4938.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4939.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung42.Wiederverkaufspreis}%." to player
  4940.             else:
  4941.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4942.         if arg 1 is "43":
  4943.             if arg 2 is a number:
  4944.                 set {Wohnung43.Preissetzen.%player%} to false
  4945.                 set {Wohnung43.Wiederverkauf} to true
  4946.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4947.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung43.Wiederverkaufspreis}%." to player
  4948.             else:
  4949.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4950.         if arg 1 is "44":
  4951.             if arg 2 is a number:
  4952.                 set {Wohnung44.Preissetzen.%player%} to false
  4953.                 set {Wohnung44.Wiederverkauf} to true
  4954.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4955.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung44.Wiederverkaufspreis}%." to player
  4956.             else:
  4957.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4958.         if arg 1 is "45":
  4959.             if arg 2 is a number:
  4960.                 set {Wohnung45.Preissetzen.%player%} to false
  4961.                 set {Wohnung45.Wiederverkauf} to true
  4962.                 send "&8[&6Wohnraum&8] &7Du bietest deine Wohnung nun zum Kauf an!" to player
  4963.                 send "&8[&6Wohnraum&8] &7Dein eingestellter Preis beträgt %{Wohnung45.Wiederverkaufspreis}%." to player
  4964.             else:
  4965.                 send "&8[&6Wohnraum&8] &7Der Preis muss eine Zahl sein!" to player
  4966.  
  4967.  
  4968. command /72137827942182hausverkaufabbruch [<Text>]:
  4969.     trigger:
  4970.         if {Wohnung%arg 1%.Besitzer} is "%player%":
  4971.             set {Wohnung%arg 1%.Wiederverkauf} to false
  4972.             send "&8[&6Wohnraum&8] &7Wohnungsverkauf abgebrochen!" to player
  4973.                
  4974.                
  4975. command /14178932179832wiederkaufen [<Text>]:
  4976.     trigger:
  4977.         if {Wohnung%arg 1%.Wiederverkauf} is true:
  4978.             set {_Preis} to "%{Wohnung%arg 1%.Wiederverkaufspreis}%" parsed as integer
  4979.             set {Silberstücke.%player's uuid%} to "%{Silberstücke.%player's uuid%}%" parsed as integer
  4980.             if {Silberstücke.%player's uuid%} is greater than or equal to {_Preis}:
  4981.                 execute player command "bezahlen %{Wohnung%arg 1%.Besitzer}% Silberstücke %{Wohnung%arg 1%.Wiederverkaufspreis}%"
  4982.                 set {_ExBesitzer} to {Wohnung%arg 1%.Besitzer}
  4983.                 send "&8[&6Wohnraum&8] &7Dein Wohnraum wurde gekauft!" to {_ExBesitzer}
  4984.                 send "&8[&6Wohnraum&8] &7Du erhältst %{Wohnung%arg 1%.Wiederverkaufspreis}% Silberstücke." to {_ExBesitzer}
  4985.                 set {Wohnung%arg 1%.Besitzer} to player
  4986.                 send "&8[&6Wohnraum&8] &7Du hast erfolgreich diesen Wohnraum gekauft!" to player
  4987.                 set {Wohnung%arg 1%.Wiederverkauf} to false
  4988.             else:
  4989.                 send "&8[&6Wohnraum&8] &7Du hast nicht genug Geld!" to player
  4990.  
  4991.                
  4992. #
  4993. #
  4994. #   SCHILD
  4995. #
  4996. #          
  4997.  
  4998.    
  4999. on rightclick on sign:
  5000.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5001.     set {_location} to location of event-block
  5002.     x-location of {_location} is {x.wohnung1.1.sign}
  5003.     y-location of {_location} is {y.wohnung1.1.sign}
  5004.     z-location of {_location} is {z.wohnung1.1.sign}
  5005.     open chest with 1 rows named "&8Wohnung" to player
  5006.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5007.     if player has permission "op":
  5008.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a1" to be unstealable
  5009.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5010.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5011.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5012.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung1.Besitzer}%" to be unstealable
  5013.     if {wohnung1.Besitzer} is "Unverkauft":
  5014.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung1.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 1"]
  5015.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5016.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5017.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5018.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5019.     if {wohnung1.Besitzer} is "%player%":
  5020.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 1"]
  5021.     if {Wohnung1.Wiederverkauf} is true:
  5022.         if {wohnung1.Besitzer} is "%player%":
  5023.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 1"]
  5024.         else:
  5025.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung1.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 1"]
  5026.        
  5027.    
  5028. on rightclick on sign:
  5029.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5030.     set {_location} to location of event-block
  5031.     x-location of {_location} is {x.wohnung2.1.sign}
  5032.     y-location of {_location} is {y.wohnung2.1.sign}
  5033.     z-location of {_location} is {z.wohnung2.1.sign}
  5034.     open chest with 1 rows named "&8Wohnung" to player
  5035.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5036.     if player has permission "op":
  5037.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a2" to be unstealable
  5038.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5039.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5040.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5041.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung2.Besitzer}%" to be unstealable
  5042.     if {wohnung2.Besitzer} is "Unverkauft":
  5043.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung2.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 2"]
  5044.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5045.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5046.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5047.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5048.     if {wohnung2.Besitzer} is "%player%":
  5049.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 2"]
  5050.     if {Wohnung2.Wiederverkauf} is true:
  5051.         if {wohnung2.Besitzer} is "%player%":
  5052.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 2"]
  5053.         else:
  5054.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung2.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 2"]
  5055.    
  5056. on rightclick on sign:
  5057.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5058.     set {_location} to location of event-block
  5059.     x-location of {_location} is {x.wohnung3.1.sign}
  5060.     y-location of {_location} is {y.wohnung3.1.sign}
  5061.     z-location of {_location} is {z.wohnung3.1.sign}
  5062.     open chest with 1 rows named "&8Wohnung" to player
  5063.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5064.     if player has permission "op":
  5065.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a3" to be unstealable
  5066.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5067.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5068.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5069.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung3.Besitzer}%" to be unstealable
  5070.     if {wohnung3.Besitzer} is "Unverkauft":
  5071.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung3.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 3"]
  5072.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5073.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5074.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5075.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5076.     if {wohnung3.Besitzer} is "%player%":
  5077.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 3"]
  5078.     if {Wohnung3.Wiederverkauf} is true:
  5079.         if {wohnung3.Besitzer} is "%player%":
  5080.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 3"]
  5081.         else:
  5082.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung3.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 3"]
  5083.    
  5084. on rightclick on sign:
  5085.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5086.     set {_location} to location of event-block
  5087.     x-location of {_location} is {x.wohnung4.1.sign}
  5088.     y-location of {_location} is {y.wohnung4.1.sign}
  5089.     z-location of {_location} is {z.wohnung4.1.sign}
  5090.     open chest with 1 rows named "&8Wohnung" to player
  5091.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5092.     if player has permission "op":
  5093.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a4" to be unstealable
  5094.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5095.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5096.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5097.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung4.Besitzer}%" to be unstealable
  5098.     if {wohnung4.Besitzer} is "Unverkauft":
  5099.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung4.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 4"]
  5100.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5101.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5102.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5103.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5104.     if {wohnung4.Besitzer} is "%player%":
  5105.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 4"]
  5106.     if {Wohnung4.Wiederverkauf} is true:
  5107.         if {wohnung4.Besitzer} is "%player%":
  5108.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 4"]
  5109.         else:
  5110.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung4.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 4"]
  5111.    
  5112. on rightclick on sign:
  5113.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5114.     set {_location} to location of event-block
  5115.     x-location of {_location} is {x.wohnung5.1.sign}
  5116.     y-location of {_location} is {y.wohnung5.1.sign}
  5117.     z-location of {_location} is {z.wohnung5.1.sign}
  5118.     open chest with 1 rows named "&8Wohnung" to player
  5119.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5120.     if player has permission "op":
  5121.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a5" to be unstealable
  5122.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5123.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5124.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5125.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung5.Besitzer}%" to be unstealable
  5126.     if {wohnung5.Besitzer} is "Unverkauft":
  5127.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung5.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 5"]
  5128.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5129.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5130.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5131.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5132.     if {wohnung5.Besitzer} is "%player%":
  5133.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 5"]
  5134.     if {Wohnung5.Wiederverkauf} is true:
  5135.         if {wohnung5.Besitzer} is "%player%":
  5136.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 5"]
  5137.         else:
  5138.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung5.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 5"]
  5139.    
  5140. on rightclick on sign:
  5141.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5142.     set {_location} to location of event-block
  5143.     x-location of {_location} is {x.wohnung6.1.sign}
  5144.     y-location of {_location} is {y.wohnung6.1.sign}
  5145.     z-location of {_location} is {z.wohnung6.1.sign}
  5146.     open chest with 1 rows named "&8Wohnung" to player
  5147.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5148.     if player has permission "op":
  5149.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a6" to be unstealable
  5150.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5151.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5152.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5153.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung6.Besitzer}%" to be unstealable
  5154.     if {wohnung6.Besitzer} is "Unverkauft":
  5155.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung6.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 6"]
  5156.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5157.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5158.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5159.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5160.     if {wohnung6.Besitzer} is "%player%":
  5161.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 6"]
  5162.     if {Wohnung6.Wiederverkauf} is true:
  5163.         if {wohnung6.Besitzer} is "%player%":
  5164.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 6"]
  5165.         else:
  5166.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung6.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 6"]
  5167.        
  5168. on rightclick on sign:
  5169.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5170.     set {_location} to location of event-block
  5171.     x-location of {_location} is {x.wohnung7.1.sign}
  5172.     y-location of {_location} is {y.wohnung7.1.sign}
  5173.     z-location of {_location} is {z.wohnung7.1.sign}
  5174.     open chest with 1 rows named "&8Wohnung" to player
  5175.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5176.     if player has permission "op":
  5177.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a7" to be unstealable
  5178.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5179.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5180.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5181.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung7.Besitzer}%" to be unstealable
  5182.     if {wohnung7.Besitzer} is "Unverkauft":
  5183.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung7.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 7"]
  5184.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5185.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5186.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5187.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5188.     if {wohnung7.Besitzer} is "%player%":
  5189.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 7"]
  5190.     if {Wohnung7.Wiederverkauf} is true:
  5191.         if {wohnung7.Besitzer} is "%player%":
  5192.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 7"]
  5193.         else:
  5194.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung7.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 7"]
  5195.    
  5196. on rightclick on sign:
  5197.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5198.     set {_location} to location of event-block
  5199.     x-location of {_location} is {x.wohnung8.1.sign}
  5200.     y-location of {_location} is {y.wohnung8.1.sign}
  5201.     z-location of {_location} is {z.wohnung8.1.sign}
  5202.     open chest with 1 rows named "&8Wohnung" to player
  5203.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5204.     if player has permission "op":
  5205.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a8" to be unstealable
  5206.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5207.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5208.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5209.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung8.Besitzer}%" to be unstealable
  5210.     if {wohnung8.Besitzer} is "Unverkauft":
  5211.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung8.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 8"]
  5212.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5213.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5214.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5215.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5216.     if {wohnung8.Besitzer} is "%player%":
  5217.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 8"]
  5218.     if {Wohnung8.Wiederverkauf} is true:
  5219.         if {wohnung8.Besitzer} is "%player%":
  5220.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 8"]
  5221.         else:
  5222.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung8.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 8"]
  5223.  
  5224. on rightclick on sign:
  5225.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5226.     set {_location} to location of event-block
  5227.     x-location of {_location} is {x.wohnung9.1.sign}
  5228.     y-location of {_location} is {y.wohnung9.1.sign}
  5229.     z-location of {_location} is {z.wohnung9.1.sign}
  5230.     open chest with 1 rows named "&8Wohnung" to player
  5231.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5232.     if player has permission "op":
  5233.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a9" to be unstealable
  5234.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5235.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5236.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5237.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung9.Besitzer}%" to be unstealable
  5238.     if {wohnung9.Besitzer} is "Unverkauft":
  5239.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung9.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 9"]
  5240.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5241.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5242.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5243.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5244.     if {wohnung9.Besitzer} is "%player%":
  5245.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 9"]
  5246.     if {Wohnung9.Wiederverkauf} is true:
  5247.         if {wohnung9.Besitzer} is "%player%":
  5248.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 9"]
  5249.         else:
  5250.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung9.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 9"]
  5251.    
  5252. on rightclick on sign:
  5253.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5254.     set {_location} to location of event-block
  5255.     x-location of {_location} is {x.wohnung10.1.sign}
  5256.     y-location of {_location} is {y.wohnung10.1.sign}
  5257.     z-location of {_location} is {z.wohnung10.1.sign}
  5258.     open chest with 1 rows named "&8Wohnung" to player
  5259.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5260.     if player has permission "op":
  5261.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a10" to be unstealable
  5262.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5263.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5264.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5265.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung10.Besitzer}%" to be unstealable
  5266.     if {wohnung10.Besitzer} is "Unverkauft":
  5267.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung10.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 10"]
  5268.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5269.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5270.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5271.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5272.     if {wohnung10.Besitzer} is "%player%":
  5273.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 10"]
  5274.     if {Wohnung10.Wiederverkauf} is true:
  5275.         if {wohnung10.Besitzer} is "%player%":
  5276.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 10"]
  5277.         else:
  5278.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung10.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 10"]
  5279.    
  5280. on rightclick on sign:
  5281.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5282.     set {_location} to location of event-block
  5283.     x-location of {_location} is {x.wohnung11.1.sign}
  5284.     y-location of {_location} is {y.wohnung11.1.sign}
  5285.     z-location of {_location} is {z.wohnung11.1.sign}
  5286.     open chest with 1 rows named "&8Wohnung" to player
  5287.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5288.     if player has permission "op":
  5289.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a11" to be unstealable
  5290.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5291.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5292.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5293.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung11.Besitzer}%" to be unstealable
  5294.     if {wohnung11.Besitzer} is "Unverkauft":
  5295.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung11.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 11"]
  5296.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5297.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5298.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5299.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5300.     if {wohnung11.Besitzer} is "%player%":
  5301.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 11"]
  5302.     if {Wohnung11.Wiederverkauf} is true:
  5303.         if {wohnung11.Besitzer} is "%player%":
  5304.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 11"]
  5305.         else:
  5306.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung11.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 11"]
  5307.    
  5308. on rightclick on sign:
  5309.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5310.     set {_location} to location of event-block
  5311.     x-location of {_location} is {x.wohnung12.1.sign}
  5312.     y-location of {_location} is {y.wohnung12.1.sign}
  5313.     z-location of {_location} is {z.wohnung12.1.sign}
  5314.     open chest with 1 rows named "&8Wohnung" to player
  5315.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5316.     if player has permission "op":
  5317.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a12" to be unstealable
  5318.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5319.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5320.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5321.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung12.Besitzer}%" to be unstealable
  5322.     if {wohnung12.Besitzer} is "Unverkauft":
  5323.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung12.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 12"]
  5324.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5325.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5326.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5327.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5328.     if {wohnung12.Besitzer} is "%player%":
  5329.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 12"]
  5330.     if {Wohnung12.Wiederverkauf} is true:
  5331.         if {wohnung12.Besitzer} is "%player%":
  5332.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 12"]
  5333.         else:
  5334.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung12.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 12"]
  5335.    
  5336. on rightclick on sign:
  5337.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5338.     set {_location} to location of event-block
  5339.     x-location of {_location} is {x.wohnung13.1.sign}
  5340.     y-location of {_location} is {y.wohnung13.1.sign}
  5341.     z-location of {_location} is {z.wohnung13.1.sign}
  5342.     open chest with 1 rows named "&8Wohnung" to player
  5343.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5344.     if player has permission "op":
  5345.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a13" to be unstealable
  5346.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5347.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5348.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5349.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung13.Besitzer}%" to be unstealable
  5350.     if {wohnung13.Besitzer} is "Unverkauft":
  5351.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung13.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 13"]
  5352.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5353.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5354.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5355.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5356.     if {wohnung13.Besitzer} is "%player%":
  5357.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 13"]
  5358.     if {Wohnung13.Wiederverkauf} is true:
  5359.         if {wohnung13.Besitzer} is "%player%":
  5360.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 13"]
  5361.         else:
  5362.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung13.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 13"]
  5363.    
  5364. on rightclick on sign:
  5365.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5366.     set {_location} to location of event-block
  5367.     x-location of {_location} is {x.wohnung14.1.sign}
  5368.     y-location of {_location} is {y.wohnung14.1.sign}
  5369.     z-location of {_location} is {z.wohnung14.1.sign}
  5370.     open chest with 1 rows named "&8Wohnung" to player
  5371.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5372.     if player has permission "op":
  5373.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a14" to be unstealable
  5374.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5375.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5376.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5377.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung14.Besitzer}%" to be unstealable
  5378.     if {wohnung14.Besitzer} is "Unverkauft":
  5379.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung14.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 14"]
  5380.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5381.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5382.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5383.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5384.     if {wohnung14.Besitzer} is "%player%":
  5385.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 14"]
  5386.     if {Wohnung14.Wiederverkauf} is true:
  5387.         if {wohnung14.Besitzer} is "%player%":
  5388.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 14"]
  5389.         else:
  5390.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung14.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 14"]
  5391.    
  5392. on rightclick on sign:
  5393.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5394.     set {_location} to location of event-block
  5395.     x-location of {_location} is {x.wohnung15.1.sign}
  5396.     y-location of {_location} is {y.wohnung15.1.sign}
  5397.     z-location of {_location} is {z.wohnung15.1.sign}
  5398.     open chest with 1 rows named "&8Wohnung" to player
  5399.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5400.     if player has permission "op":
  5401.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a15" to be unstealable
  5402.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5403.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5404.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5405.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung15.Besitzer}%" to be unstealable
  5406.     if {wohnung15.Besitzer} is "Unverkauft":
  5407.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung15.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 15"]
  5408.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5409.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5410.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5411.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5412.     if {wohnung15.Besitzer} is "%player%":
  5413.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 15"]
  5414.     if {Wohnung15.Wiederverkauf} is true:
  5415.         if {wohnung15.Besitzer} is "%player%":
  5416.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 15"]
  5417.         else:
  5418.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung15.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 15"]
  5419.  
  5420. on rightclick on sign:
  5421.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5422.     set {_location} to location of event-block
  5423.     x-location of {_location} is {x.wohnung16.1.sign}
  5424.     y-location of {_location} is {y.wohnung16.1.sign}
  5425.     z-location of {_location} is {z.wohnung16.1.sign}
  5426.     open chest with 1 rows named "&8Wohnung" to player
  5427.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5428.     if player has permission "op":
  5429.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a16" to be unstealable
  5430.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5431.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5432.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5433.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung16.Besitzer}%" to be unstealable
  5434.     if {wohnung16.Besitzer} is "Unverkauft":
  5435.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung16.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 16"]
  5436.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5437.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5438.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5439.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5440.     if {wohnung16.Besitzer} is "%player%":
  5441.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 16"]
  5442.     if {Wohnung16.Wiederverkauf} is true:
  5443.         if {wohnung15.Besitzer} is "%player%":
  5444.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 16"]
  5445.         else:
  5446.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung16.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 16"]
  5447.            
  5448. on rightclick on sign:
  5449.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5450.     set {_location} to location of event-block
  5451.     x-location of {_location} is {x.wohnung17.1.sign}
  5452.     y-location of {_location} is {y.wohnung17.1.sign}
  5453.     z-location of {_location} is {z.wohnung17.1.sign}
  5454.     open chest with 1 rows named "&8Wohnung" to player
  5455.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5456.     if player has permission "op":
  5457.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a17" to be unstealable
  5458.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5459.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5460.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5461.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung17.Besitzer}%" to be unstealable
  5462.     if {wohnung17.Besitzer} is "Unverkauft":
  5463.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung17.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 17"]
  5464.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5465.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5466.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5467.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5468.     if {wohnung17.Besitzer} is "%player%":
  5469.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 17"]
  5470.     if {Wohnung17.Wiederverkauf} is true:
  5471.         if {wohnung17.Besitzer} is "%player%":
  5472.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 17"]
  5473.         else:
  5474.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung17.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 17"]
  5475.            
  5476. on rightclick on sign:
  5477.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5478.     set {_location} to location of event-block
  5479.     x-location of {_location} is {x.wohnung18.1.sign}
  5480.     y-location of {_location} is {y.wohnung18.1.sign}
  5481.     z-location of {_location} is {z.wohnung18.1.sign}
  5482.     open chest with 1 rows named "&8Wohnung" to player
  5483.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5484.     if player has permission "op":
  5485.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a18" to be unstealable
  5486.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5487.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5488.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5489.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung18.Besitzer}%" to be unstealable
  5490.     if {wohnung18.Besitzer} is "Unverkauft":
  5491.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung18.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 18"]
  5492.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5493.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5494.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5495.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5496.     if {wohnung18.Besitzer} is "%player%":
  5497.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 18"]
  5498.     if {Wohnung18.Wiederverkauf} is true:
  5499.         if {wohnung18.Besitzer} is "%player%":
  5500.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 18"]
  5501.         else:
  5502.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung15.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 18"]
  5503.            
  5504. on rightclick on sign:
  5505.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5506.     set {_location} to location of event-block
  5507.     x-location of {_location} is {x.wohnung19.1.sign}
  5508.     y-location of {_location} is {y.wohnung19.1.sign}
  5509.     z-location of {_location} is {z.wohnung19.1.sign}
  5510.     open chest with 1 rows named "&8Wohnung" to player
  5511.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5512.     if player has permission "op":
  5513.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a19" to be unstealable
  5514.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5515.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5516.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5517.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung19.Besitzer}%" to be unstealable
  5518.     if {wohnung19.Besitzer} is "Unverkauft":
  5519.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung19.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 19"]
  5520.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5521.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5522.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5523.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5524.     if {wohnung19.Besitzer} is "%player%":
  5525.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 19"]
  5526.     if {Wohnung19.Wiederverkauf} is true:
  5527.         if {wohnung19.Besitzer} is "%player%":
  5528.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 19"]
  5529.         else:
  5530.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung19.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 19"]
  5531.            
  5532. on rightclick on sign:
  5533.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5534.     set {_location} to location of event-block
  5535.     x-location of {_location} is {x.wohnung20.1.sign}
  5536.     y-location of {_location} is {y.wohnung20.1.sign}
  5537.     z-location of {_location} is {z.wohnung20.1.sign}
  5538.     open chest with 1 rows named "&8Wohnung" to player
  5539.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5540.     if player has permission "op":
  5541.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a20" to be unstealable
  5542.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5543.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5544.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5545.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung20.Besitzer}%" to be unstealable
  5546.     if {wohnung20.Besitzer} is "Unverkauft":
  5547.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung20.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 20"]
  5548.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5549.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5550.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5551.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5552.     if {wohnung20.Besitzer} is "%player%":
  5553.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 20"]
  5554.     if {Wohnung20.Wiederverkauf} is true:
  5555.         if {wohnung20.Besitzer} is "%player%":
  5556.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 20"]
  5557.         else:
  5558.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung20.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 20"]
  5559.            
  5560. on rightclick on sign:
  5561.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5562.     set {_location} to location of event-block
  5563.     x-location of {_location} is {x.wohnung21.1.sign}
  5564.     y-location of {_location} is {y.wohnung21.1.sign}
  5565.     z-location of {_location} is {z.wohnung21.1.sign}
  5566.     open chest with 1 rows named "&8Wohnung" to player
  5567.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5568.     if player has permission "op":
  5569.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a21" to be unstealable
  5570.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5571.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5572.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5573.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung21.Besitzer}%" to be unstealable
  5574.     if {wohnung21.Besitzer} is "Unverkauft":
  5575.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung21.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 21"]
  5576.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5577.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5578.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5579.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5580.     if {wohnung21.Besitzer} is "%player%":
  5581.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 21"]
  5582.     if {Wohnung21.Wiederverkauf} is true:
  5583.         if {wohnung21.Besitzer} is "%player%":
  5584.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 21"]
  5585.         else:
  5586.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung21.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 21"]
  5587.            
  5588. on rightclick on sign:
  5589.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5590.     set {_location} to location of event-block
  5591.     x-location of {_location} is {x.wohnung22.1.sign}
  5592.     y-location of {_location} is {y.wohnung22.1.sign}
  5593.     z-location of {_location} is {z.wohnung22.1.sign}
  5594.     open chest with 1 rows named "&8Wohnung" to player
  5595.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5596.     if player has permission "op":
  5597.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a22" to be unstealable
  5598.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5599.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5600.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5601.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung22.Besitzer}%" to be unstealable
  5602.     if {wohnung22.Besitzer} is "Unverkauft":
  5603.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung22.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 22"]
  5604.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5605.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5606.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5607.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5608.     if {wohnung22.Besitzer} is "%player%":
  5609.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 22"]
  5610.     if {Wohnung22.Wiederverkauf} is true:
  5611.         if {wohnung22.Besitzer} is "%player%":
  5612.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 22"]
  5613.         else:
  5614.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung22.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 22"]
  5615.            
  5616. on rightclick on sign:
  5617.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5618.     set {_location} to location of event-block
  5619.     x-location of {_location} is {x.wohnung23.1.sign}
  5620.     y-location of {_location} is {y.wohnung23.1.sign}
  5621.     z-location of {_location} is {z.wohnung23.1.sign}
  5622.     open chest with 1 rows named "&8Wohnung" to player
  5623.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5624.     if player has permission "op":
  5625.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a23" to be unstealable
  5626.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5627.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5628.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5629.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung23.Besitzer}%" to be unstealable
  5630.     if {wohnung23.Besitzer} is "Unverkauft":
  5631.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung23.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 23"]
  5632.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5633.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5634.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5635.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5636.     if {wohnung23.Besitzer} is "%player%":
  5637.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 23"]
  5638.     if {Wohnung23.Wiederverkauf} is true:
  5639.         if {wohnung23.Besitzer} is "%player%":
  5640.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 23"]
  5641.         else:
  5642.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung23.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 23"]
  5643.            
  5644. on rightclick on sign:
  5645.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5646.     set {_location} to location of event-block
  5647.     x-location of {_location} is {x.wohnung24.1.sign}
  5648.     y-location of {_location} is {y.wohnung24.1.sign}
  5649.     z-location of {_location} is {z.wohnung24.1.sign}
  5650.     open chest with 1 rows named "&8Wohnung" to player
  5651.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5652.     if player has permission "op":
  5653.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a24" to be unstealable
  5654.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5655.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5656.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5657.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung24.Besitzer}%" to be unstealable
  5658.     if {wohnung24.Besitzer} is "Unverkauft":
  5659.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung24.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 24"]
  5660.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5661.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5662.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5663.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5664.     if {wohnung24.Besitzer} is "%player%":
  5665.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 24"]
  5666.     if {Wohnung24.Wiederverkauf} is true:
  5667.         if {wohnung24.Besitzer} is "%player%":
  5668.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 24"]
  5669.         else:
  5670.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung24.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 24"]
  5671.            
  5672. on rightclick on sign:
  5673.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5674.     set {_location} to location of event-block
  5675.     x-location of {_location} is {x.wohnung25.1.sign}
  5676.     y-location of {_location} is {y.wohnung25.1.sign}
  5677.     z-location of {_location} is {z.wohnung25.1.sign}
  5678.     open chest with 1 rows named "&8Wohnung" to player
  5679.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5680.     if player has permission "op":
  5681.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a25" to be unstealable
  5682.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5683.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5684.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5685.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung25.Besitzer}%" to be unstealable
  5686.     if {wohnung25.Besitzer} is "Unverkauft":
  5687.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung25.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 25"]
  5688.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5689.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5690.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5691.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5692.     if {wohnung25.Besitzer} is "%player%":
  5693.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 25"]
  5694.     if {Wohnung25.Wiederverkauf} is true:
  5695.         if {wohnung25.Besitzer} is "%player%":
  5696.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 25"]
  5697.         else:
  5698.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung25.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 25"]
  5699.            
  5700. on rightclick on sign:
  5701.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5702.     set {_location} to location of event-block
  5703.     x-location of {_location} is {x.wohnung26.1.sign}
  5704.     y-location of {_location} is {y.wohnung26.1.sign}
  5705.     z-location of {_location} is {z.wohnung26.1.sign}
  5706.     open chest with 1 rows named "&8Wohnung" to player
  5707.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5708.     if player has permission "op":
  5709.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a26" to be unstealable
  5710.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5711.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5712.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5713.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung26.Besitzer}%" to be unstealable
  5714.     if {wohnung26.Besitzer} is "Unverkauft":
  5715.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung26.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 26"]
  5716.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5717.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5718.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5719.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5720.     if {wohnung26.Besitzer} is "%player%":
  5721.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 26"]
  5722.     if {Wohnung26.Wiederverkauf} is true:
  5723.         if {wohnung26.Besitzer} is "%player%":
  5724.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 26"]
  5725.         else:
  5726.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung26.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 26"]
  5727.            
  5728. on rightclick on sign:
  5729.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5730.     set {_location} to location of event-block
  5731.     x-location of {_location} is {x.wohnung27.1.sign}
  5732.     y-location of {_location} is {y.wohnung27.1.sign}
  5733.     z-location of {_location} is {z.wohnung27.1.sign}
  5734.     open chest with 1 rows named "&8Wohnung" to player
  5735.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5736.     if player has permission "op":
  5737.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a27" to be unstealable
  5738.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5739.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5740.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5741.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung27.Besitzer}%" to be unstealable
  5742.     if {wohnung27.Besitzer} is "Unverkauft":
  5743.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung27.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 27"]
  5744.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5745.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5746.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5747.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5748.     if {wohnung27.Besitzer} is "%player%":
  5749.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 27"]
  5750.     if {Wohnung27.Wiederverkauf} is true:
  5751.         if {wohnung27.Besitzer} is "%player%":
  5752.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 27"]
  5753.         else:
  5754.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung27.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 27"]
  5755.            
  5756. on rightclick on sign:
  5757.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5758.     set {_location} to location of event-block
  5759.     x-location of {_location} is {x.wohnung28.1.sign}
  5760.     y-location of {_location} is {y.wohnung28.1.sign}
  5761.     z-location of {_location} is {z.wohnung28.1.sign}
  5762.     open chest with 1 rows named "&8Wohnung" to player
  5763.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5764.     if player has permission "op":
  5765.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a28" to be unstealable
  5766.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5767.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5768.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5769.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung28.Besitzer}%" to be unstealable
  5770.     if {wohnung28.Besitzer} is "Unverkauft":
  5771.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung28.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 28"]
  5772.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5773.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5774.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5775.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5776.     if {wohnung28.Besitzer} is "%player%":
  5777.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 28"]
  5778.     if {Wohnung28.Wiederverkauf} is true:
  5779.         if {wohnung28.Besitzer} is "%player%":
  5780.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 28"]
  5781.         else:
  5782.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung28.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 28"]
  5783.            
  5784. on rightclick on sign:
  5785.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5786.     set {_location} to location of event-block
  5787.     x-location of {_location} is {x.wohnung29.1.sign}
  5788.     y-location of {_location} is {y.wohnung29.1.sign}
  5789.     z-location of {_location} is {z.wohnung29.1.sign}
  5790.     open chest with 1 rows named "&8Wohnung" to player
  5791.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5792.     if player has permission "op":
  5793.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a29" to be unstealable
  5794.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5795.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5796.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5797.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung29.Besitzer}%" to be unstealable
  5798.     if {wohnung29.Besitzer} is "Unverkauft":
  5799.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung29.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 29"]
  5800.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5801.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5802.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5803.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5804.     if {wohnung29.Besitzer} is "%player%":
  5805.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 29"]
  5806.     if {Wohnung29.Wiederverkauf} is true:
  5807.         if {wohnung29.Besitzer} is "%player%":
  5808.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 29"]
  5809.         else:
  5810.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung29.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 29"]
  5811.            
  5812. on rightclick on sign:
  5813.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5814.     set {_location} to location of event-block
  5815.     x-location of {_location} is {x.wohnung30.1.sign}
  5816.     y-location of {_location} is {y.wohnung30.1.sign}
  5817.     z-location of {_location} is {z.wohnung30.1.sign}
  5818.     open chest with 1 rows named "&8Wohnung" to player
  5819.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5820.     if player has permission "op":
  5821.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a30" to be unstealable
  5822.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5823.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5824.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5825.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung30.Besitzer}%" to be unstealable
  5826.     if {wohnung30.Besitzer} is "Unverkauft":
  5827.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung30.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 30"]
  5828.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5829.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5830.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5831.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5832.     if {wohnung30.Besitzer} is "%player%":
  5833.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 30"]
  5834.     if {Wohnung30.Wiederverkauf} is true:
  5835.         if {wohnung30.Besitzer} is "%player%":
  5836.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 30"]
  5837.         else:
  5838.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung30.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 30"]
  5839.            
  5840. on rightclick on sign:
  5841.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5842.     set {_location} to location of event-block
  5843.     x-location of {_location} is {x.wohnung31.1.sign}
  5844.     y-location of {_location} is {y.wohnung31.1.sign}
  5845.     z-location of {_location} is {z.wohnung31.1.sign}
  5846.     open chest with 1 rows named "&8Wohnung" to player
  5847.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5848.     if player has permission "op":
  5849.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a31" to be unstealable
  5850.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5851.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5852.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5853.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung31.Besitzer}%" to be unstealable
  5854.     if {wohnung31.Besitzer} is "Unverkauft":
  5855.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung31.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 31"]
  5856.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5857.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5858.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5859.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5860.     if {wohnung31.Besitzer} is "%player%":
  5861.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 31"]
  5862.     if {Wohnung31.Wiederverkauf} is true:
  5863.         if {wohnung31.Besitzer} is "%player%":
  5864.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 31"]
  5865.         else:
  5866.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung31.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 31"]
  5867.            
  5868. on rightclick on sign:
  5869.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5870.     set {_location} to location of event-block
  5871.     x-location of {_location} is {x.wohnung32.1.sign}
  5872.     y-location of {_location} is {y.wohnung32.1.sign}
  5873.     z-location of {_location} is {z.wohnung32.1.sign}
  5874.     open chest with 1 rows named "&8Wohnung" to player
  5875.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5876.     if player has permission "op":
  5877.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a32" to be unstealable
  5878.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5879.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5880.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5881.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung32.Besitzer}%" to be unstealable
  5882.     if {wohnung32.Besitzer} is "Unverkauft":
  5883.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung32.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 32"]
  5884.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5885.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5886.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5887.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5888.     if {wohnung32.Besitzer} is "%player%":
  5889.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 32"]
  5890.     if {Wohnung32.Wiederverkauf} is true:
  5891.         if {wohnung32.Besitzer} is "%player%":
  5892.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 32"]
  5893.         else:
  5894.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung32.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 32"]
  5895.            
  5896. on rightclick on sign:
  5897.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5898.     set {_location} to location of event-block
  5899.     x-location of {_location} is {x.wohnung33.1.sign}
  5900.     y-location of {_location} is {y.wohnung33.1.sign}
  5901.     z-location of {_location} is {z.wohnung33.1.sign}
  5902.     open chest with 1 rows named "&8Wohnung" to player
  5903.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5904.     if player has permission "op":
  5905.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a33" to be unstealable
  5906.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5907.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5908.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5909.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung33.Besitzer}%" to be unstealable
  5910.     if {wohnung33.Besitzer} is "Unverkauft":
  5911.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung33.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 33"]
  5912.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5913.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5914.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5915.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5916.     if {wohnung33.Besitzer} is "%player%":
  5917.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 33"]
  5918.     if {Wohnung33.Wiederverkauf} is true:
  5919.         if {wohnung33.Besitzer} is "%player%":
  5920.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 33"]
  5921.         else:
  5922.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung33.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 33"]
  5923.            
  5924. on rightclick on sign:
  5925.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5926.     set {_location} to location of event-block
  5927.     x-location of {_location} is {x.wohnung34.1.sign}
  5928.     y-location of {_location} is {y.wohnung34.1.sign}
  5929.     z-location of {_location} is {z.wohnung34.1.sign}
  5930.     open chest with 1 rows named "&8Wohnung" to player
  5931.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5932.     if player has permission "op":
  5933.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a34" to be unstealable
  5934.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5935.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5936.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5937.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung34.Besitzer}%" to be unstealable
  5938.     if {wohnung34.Besitzer} is "Unverkauft":
  5939.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung34.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 34"]
  5940.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5941.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5942.     if {wohnung34.Besitzer} is "%player%":
  5943.         format slot 6 of player with 322:0 named "&8» &7Freund hinzufügen!" to close then run [make player execute command "312098412addfriend 34"]
  5944.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5945.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5946.     if {wohnung34.Besitzer} is "%player%":
  5947.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 34"]
  5948.     if {Wohnung34.Wiederverkauf} is true:
  5949.         if {wohnung34.Besitzer} is "%player%":
  5950.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 34"]
  5951.         else:
  5952.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung34.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 34"]
  5953.            
  5954. on rightclick on sign:
  5955.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5956.     set {_location} to location of event-block
  5957.     x-location of {_location} is {x.wohnung35.1.sign}
  5958.     y-location of {_location} is {y.wohnung35.1.sign}
  5959.     z-location of {_location} is {z.wohnung35.1.sign}
  5960.     open chest with 1 rows named "&8Wohnung" to player
  5961.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5962.     if player has permission "op":
  5963.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a35" to be unstealable
  5964.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5965.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5966.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5967.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung35.Besitzer}%" to be unstealable
  5968.     if {wohnung35.Besitzer} is "Unverkauft":
  5969.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung35.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 35"]
  5970.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5971.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5972.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5973.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5974.     if {wohnung35.Besitzer} is "%player%":
  5975.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 35"]
  5976.     if {Wohnung35.Wiederverkauf} is true:
  5977.         if {wohnung35.Besitzer} is "%player%":
  5978.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 35"]
  5979.         else:
  5980.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung35.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 35"]
  5981.            
  5982. on rightclick on sign:
  5983.     line 2 of event-block is "&8[&6Wohnraum&8]"
  5984.     set {_location} to location of event-block
  5985.     x-location of {_location} is {x.wohnung36.1.sign}
  5986.     y-location of {_location} is {y.wohnung36.1.sign}
  5987.     z-location of {_location} is {z.wohnung36.1.sign}
  5988.     open chest with 1 rows named "&8Wohnung" to player
  5989.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5990.     if player has permission "op":
  5991.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a36" to be unstealable
  5992.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5993.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5994.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5995.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung36.Besitzer}%" to be unstealable
  5996.     if {wohnung36.Besitzer} is "Unverkauft":
  5997.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung36.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 36"]
  5998.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  5999.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6000.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6001.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6002.     if {wohnung36.Besitzer} is "%player%":
  6003.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 36"]
  6004.     if {Wohnung36.Wiederverkauf} is true:
  6005.         if {wohnung36.Besitzer} is "%player%":
  6006.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 36"]
  6007.         else:
  6008.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung36.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 36"]
  6009.            
  6010. on rightclick on sign:
  6011.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6012.     set {_location} to location of event-block
  6013.     x-location of {_location} is {x.wohnung37.1.sign}
  6014.     y-location of {_location} is {y.wohnung37.1.sign}
  6015.     z-location of {_location} is {z.wohnung37.1.sign}
  6016.     open chest with 1 rows named "&8Wohnung" to player
  6017.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6018.     if player has permission "op":
  6019.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a37" to be unstealable
  6020.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6021.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6022.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6023.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung37.Besitzer}%" to be unstealable
  6024.     if {wohnung37.Besitzer} is "Unverkauft":
  6025.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung37.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 37"]
  6026.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6027.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6028.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6029.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6030.     if {wohnung37.Besitzer} is "%player%":
  6031.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 37"]
  6032.     if {Wohnung37.Wiederverkauf} is true:
  6033.         if {wohnung37.Besitzer} is "%player%":
  6034.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 37"]
  6035.         else:
  6036.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung37.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 37"]
  6037.            
  6038. on rightclick on sign:
  6039.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6040.     set {_location} to location of event-block
  6041.     x-location of {_location} is {x.wohnung38.1.sign}
  6042.     y-location of {_location} is {y.wohnung38.1.sign}
  6043.     z-location of {_location} is {z.wohnung38.1.sign}
  6044.     open chest with 1 rows named "&8Wohnung" to player
  6045.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6046.     if player has permission "op":
  6047.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a38" to be unstealable
  6048.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6049.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6050.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6051.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung38.Besitzer}%" to be unstealable
  6052.     if {wohnung38.Besitzer} is "Unverkauft":
  6053.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung38.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 38"]
  6054.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6055.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6056.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6057.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6058.     if {wohnung38.Besitzer} is "%player%":
  6059.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 38"]
  6060.     if {Wohnung38.Wiederverkauf} is true:
  6061.         if {wohnung38.Besitzer} is "%player%":
  6062.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 38"]
  6063.         else:
  6064.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung38.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 38"]
  6065.            
  6066. on rightclick on sign:
  6067.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6068.     set {_location} to location of event-block
  6069.     x-location of {_location} is {x.wohnung39.1.sign}
  6070.     y-location of {_location} is {y.wohnung39.1.sign}
  6071.     z-location of {_location} is {z.wohnung39.1.sign}
  6072.     open chest with 1 rows named "&8Wohnung" to player
  6073.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6074.     if player has permission "op":
  6075.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a39" to be unstealable
  6076.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6077.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6078.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6079.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung39.Besitzer}%" to be unstealable
  6080.     if {wohnung39.Besitzer} is "Unverkauft":
  6081.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung39.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 39"]
  6082.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6083.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6084.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6085.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6086.     if {wohnung39.Besitzer} is "%player%":
  6087.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 39"]
  6088.     if {Wohnung39.Wiederverkauf} is true:
  6089.         if {wohnung39.Besitzer} is "%player%":
  6090.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 39"]
  6091.         else:
  6092.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung39.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 39"]
  6093.            
  6094. on rightclick on sign:
  6095.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6096.     set {_location} to location of event-block
  6097.     x-location of {_location} is {x.wohnung40.1.sign}
  6098.     y-location of {_location} is {y.wohnung40.1.sign}
  6099.     z-location of {_location} is {z.wohnung40.1.sign}
  6100.     open chest with 1 rows named "&8Wohnung" to player
  6101.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6102.     if player has permission "op":
  6103.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a40" to be unstealable
  6104.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6105.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6106.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6107.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung40.Besitzer}%" to be unstealable
  6108.     if {wohnung40.Besitzer} is "Unverkauft":
  6109.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung40.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 40"]
  6110.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6111.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6112.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6113.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6114.     if {wohnung40.Besitzer} is "%player%":
  6115.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 40"]
  6116.     if {Wohnung40.Wiederverkauf} is true:
  6117.         if {wohnung40.Besitzer} is "%player%":
  6118.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 40"]
  6119.         else:
  6120.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung40.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 40"]
  6121.            
  6122. on rightclick on sign:
  6123.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6124.     set {_location} to location of event-block
  6125.     x-location of {_location} is {x.wohnung41.1.sign}
  6126.     y-location of {_location} is {y.wohnung41.1.sign}
  6127.     z-location of {_location} is {z.wohnung41.1.sign}
  6128.     open chest with 1 rows named "&8Wohnung" to player
  6129.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6130.     if player has permission "op":
  6131.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a41" to be unstealable
  6132.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6133.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6134.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6135.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung41.Besitzer}%" to be unstealable
  6136.     if {wohnung41.Besitzer} is "Unverkauft":
  6137.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung41.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 41"]
  6138.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6139.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6140.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6141.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6142.     if {wohnung41.Besitzer} is "%player%":
  6143.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 41"]
  6144.     if {Wohnung41.Wiederverkauf} is true:
  6145.         if {wohnung41.Besitzer} is "%player%":
  6146.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 41"]
  6147.         else:
  6148.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung41.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 41"]
  6149.            
  6150. on rightclick on sign:
  6151.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6152.     set {_location} to location of event-block
  6153.     x-location of {_location} is {x.wohnung42.1.sign}
  6154.     y-location of {_location} is {y.wohnung42.1.sign}
  6155.     z-location of {_location} is {z.wohnung42.1.sign}
  6156.     open chest with 1 rows named "&8Wohnung" to player
  6157.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6158.     if player has permission "op":
  6159.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a42" to be unstealable
  6160.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6161.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6162.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6163.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung42.Besitzer}%" to be unstealable
  6164.     if {wohnung42.Besitzer} is "Unverkauft":
  6165.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung42.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 42"]
  6166.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6167.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6168.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6169.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6170.     if {wohnung42.Besitzer} is "%player%":
  6171.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 42"]
  6172.     if {Wohnung42.Wiederverkauf} is true:
  6173.         if {wohnung42.Besitzer} is "%player%":
  6174.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 42"]
  6175.         else:
  6176.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung42.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 42"]
  6177.            
  6178. on rightclick on sign:
  6179.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6180.     set {_location} to location of event-block
  6181.     x-location of {_location} is {x.wohnung43.1.sign}
  6182.     y-location of {_location} is {y.wohnung43.1.sign}
  6183.     z-location of {_location} is {z.wohnung43.1.sign}
  6184.     open chest with 1 rows named "&8Wohnung" to player
  6185.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6186.     if player has permission "op":
  6187.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a43" to be unstealable
  6188.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6189.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6190.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6191.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung43.Besitzer}%" to be unstealable
  6192.     if {wohnung43.Besitzer} is "Unverkauft":
  6193.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung43.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 43"]
  6194.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6195.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6196.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6197.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6198.     if {wohnung43.Besitzer} is "%player%":
  6199.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 43"]
  6200.     if {Wohnung43.Wiederverkauf} is true:
  6201.         if {wohnung43.Besitzer} is "%player%":
  6202.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 43"]
  6203.         else:
  6204.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung43.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 43"]
  6205.            
  6206. on rightclick on sign:
  6207.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6208.     set {_location} to location of event-block
  6209.     x-location of {_location} is {x.wohnung44.1.sign}
  6210.     y-location of {_location} is {y.wohnung44.1.sign}
  6211.     z-location of {_location} is {z.wohnung44.1.sign}
  6212.     open chest with 1 rows named "&8Wohnung" to player
  6213.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6214.     if player has permission "op":
  6215.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a44" to be unstealable
  6216.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6217.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6218.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6219.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung44.Besitzer}%" to be unstealable
  6220.     if {wohnung44.Besitzer} is "Unverkauft":
  6221.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung44.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 44"]
  6222.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6223.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6224.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6225.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6226.     if {wohnung44.Besitzer} is "%player%":
  6227.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 44"]
  6228.     if {Wohnung44.Wiederverkauf} is true:
  6229.         if {wohnung44.Besitzer} is "%player%":
  6230.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 44"]
  6231.         else:
  6232.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung44.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 44"]
  6233.            
  6234. on rightclick on sign:
  6235.     line 2 of event-block is "&8[&6Wohnraum&8]"
  6236.     set {_location} to location of event-block
  6237.     x-location of {_location} is {x.wohnung45.1.sign}
  6238.     y-location of {_location} is {y.wohnung45.1.sign}
  6239.     z-location of {_location} is {z.wohnung45.1.sign}
  6240.     open chest with 1 rows named "&8Wohnung" to player
  6241.     format slot 0 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6242.     if player has permission "op":
  6243.         format slot 0 of player with stone named "&8» &7AdminWohnungsID: &a45" to be unstealable
  6244.     format slot 1 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6245.     format slot 2 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6246.     format slot 3 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6247.     format slot 4 of player with enchanted book named "&8» &7Besitzer: &e%{wohnung45.Besitzer}%" to be unstealable
  6248.     if {wohnung45.Besitzer} is "Unverkauft":
  6249.         format slot 4 of player with book named "&8» &7Zu verkaufen." with lore "&7Preis: &e%{wohnung45.Preis}% &7Silberstücke" to close then run [make player execute command "5213215123hauskaufen 45"]
  6250.     format slot 5 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6251.     format slot 6 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6252.     format slot 7 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6253.     format slot 8 of player with stained_glass_pane:15 named "&8»=====" to be unstealable
  6254.     if {wohnung45.Besitzer} is "%player%":
  6255.         format slot 8 of player with diamond named "&8» &7Verkaufen" to close then run [make player execute command "3424651323124hausverkaufen 45"]
  6256.     if {Wohnung45.Wiederverkauf} is true:
  6257.         if {wohnung45.Besitzer} is "%player%":
  6258.             format slot 8 of player with barrier named "&8» &7Wiederverkauf &cabbrechen&7!" to close then run [make player execute command "72137827942182hausverkaufabbruch 45"]
  6259.         else:
  6260.             format slot 8 of player with light green dye named "&8» &7Kaufen" with lore "&7Preis: %{Wohnung45.Wiederverkaufspreis}%" to close then run [make player execute command "14178932179832wiederkaufen 45"]
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