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- quests:
- fetch-quest:
- display: Fetch Quest
- stages:
- start:
- object: Quest Giver
- action: TALKED
- nextstage: collect-items
- collect-items:
- objective: Collect Items
- conditions:
- - hasitem: ItemA, 3 # Example condition for collecting 3 ItemA
- - hasitem: ItemB, 5 # Example condition for collecting 5 ItemB
- nextstage: quest-complete
- quest-complete:
- complete: true
- key-to-the-arena:
- display: Key to the Arena
- stages:
- start:
- object: Quest Giver
- action: TALKED
- conditions:
- - completed fetch-quest
- nextstage: enter-arena
- enter-arena:
- object: Arena Entrance
- action: WALKED
- nextstage: collect-keys
- collect-keys:
- objective: Collect Skeleton Keys
- conditions:
- - skeletonsKilled >= 5 # Example condition for collecting 5 Skeleton Keys
- nextstage: unlock-passage
- unlock-passage:
- object: Hidden Passage
- action: RIGHT_CLICK
- conditions:
- - completed collect-keys
- nextstage: reveal-passage
- reveal-passage:
- actions:
- - action: hiddenblocks
- location: x1, y1, z1, x2, y2, z2 # Replace with the coordinates of the hidden passageway
- type: REVEAL
- nextstage: explore-hidden-area
- explore-hidden-area:
- object: Hidden Area Entrance
- action: WALKED
- nextstage: quest-complete
- quest-complete:
- complete: true
- npcs:
- Quest Giver:
- type: NPC
- location: x1, y1, z1 # Set the coordinates where the NPC should appear
- interactions:
- start:
- text: "Welcome, adventurer! I have a quest for you."
- responses:
- - "Tell me more."
- Arena Entrance:
- type: AREA
- location: x1, y1, z1, x2, y2, z2 # Set the coordinates for the arena entrance
- event: WALK
- Hidden Passage:
- type: BLOCK
- material: STONE_BUTTON
- location: x, y, z # Set the coordinates of the hidden passage block
- event: RIGHT_CLICK
- Hidden Area Entrance:
- type: AREA
- location: x1, y1, z1, x2, y2, z2 # Set the coordinates for the hidden area entrance
- event: WALK
- events:
- onKill:
- - if killedentity.type = SKELETON:
- increment skeletonsKilled by 1
- items:
- ItemA:
- type: ITEM
- name: ItemA
- material: IRON_INGOT
- amount: 3
- ItemB:
- type: ITEM
- name: ItemB
- material: GOLD_INGOT
- amount: 5
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