TheDarkestUno

Zanaris and Fairy Ring Only

Feb 7th, 2018
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  1. Priest in Peril
  2. ------------------------------------------
  3. - 50 rune/pure ess (probably need Rune Mysteries unlock)
  4. - bucket
  5. - Need to kill two level 30's (one without magic)
  6.  
  7. Nature Spirit
  8. --------------------------------------------
  9. - 18 crafting (to create silver sickle)
  10. - Silver (to create silver sickle)
  11. - Priest in Peril
  12. - Restless Ghost
  13.  
  14. Lost City
  15. --------------------------------------------
  16. - 31 crafting
  17. - 36 woodcutting
  18. - Need to kill level 101 w/ mage or range (maybe 39 mage for crumble undead)
  19.  
  20. Fairytale Part 1
  21. --------------------------------------------
  22. - Lost City
  23. - Nature Spirit
  24. - Need to kill level 111 with limited weapons.
  25.  
  26. Account limitation: Limited to Zanaris and Fairy Rings only.
  27. - It's going to be subjective how far I should be able to roam around Fairy Rings, but I'm going to go off of the pictures for each fairy ring area on the Wiki.
  28. a) This includes going up/down ladders, into dungeons.
  29. b) I'm limited to where I can physically walk to from the fairy ring (this mostly applies only to island fairy rings, I can only travel where I can access from the fairy ring).
  30.  
  31. - I think I'm going to allow completing Druidic Ritual for access to Herblore, and I think I need access to Runecrafting to complete Priest in Peril, so that'll need to be done too.
  32. a) Construction may come at a later time, but that's later.
  33.  
  34. - Account unlocks for: BJR Fairy Ring (Requires Merlin's Crystal + Holy Grail completion), AJQ Fairy Ring (Requires Death to Dorgeshuun, this one is a maybe), CLR Fairy Ring (Requires Monkey Madness completion (and all precursor quest obv), and super endgame BJS (Requires Regicide).
  35. - BJR: Really only useful for trout/salmon fishing, needs fly fishing rod, also gives access to potato/wheat/cabbage (and needles).
  36. - AJQ: Provides access to Cave Crawlers, Cave bugs, Cave slimes, and Molanisks. The reason why this one is a maybe is moreso the usefulness, rather than debating if it should be allowed.
  37. POST-EDIT: Most likely will be doing this as an account unlock; The monsters accessible here are on the slayer masters I use and looking at some of their drops, it looks like they would be nice additions to the account.
  38. - CLR: This is the one that could make or break things. This would give me access to dragon scim (since it is in the radius of the fairy ring picture) as well as a good agility course (probably would require 48-70 agility as a precursor req for the account).
  39. - BJS: One of the main end-game possibilities for the account, I don't know if we could even complete Zulrah on an account like this.
  40. - CIP: This is the one of Miscellania, I've never been a big user or fan of the content on these islands, thus why it wasn't mentioned. POST-EDIT: This one actually turns out to be really important as IT IS THE ONLY PLACE WHERE I CAN GET FISHING SUPPLIES.
  41. I would probably need access to this one before needing access to BJR, because the only reason why BJR would be useful is for fly-fishing. Note that this requires Fremmy Trials completion, but I would not be allowed access to Fremmy helms as there isn't a fairy ring within Relekka.
  42. - DLS: This one is literally useless, requires In Search of Myreque.
  43. - One-off trip to grab rake/seed dibber; requirement to unlock maybe certain farming level + seeds
  44.  
  45. - Slayer Masters available: Mazchna, Vannaka, Chaeldar.
  46.  
  47. - Woodcutting: We'll just chop down whatever trees are near Lumbridge/Draynor to start with
  48. - Crafting: We have to get to 31, IDEA: Balls of wool (in lumbridge) to 15, Complete Priest in Peril, Snelms (32.5 per craft, chisel needed) to 31.
  49. - Beginning combat/runes: Killing Wizards in Wizards tower; if absolutely need money/runes, Stonghold -> Runes(Just to get to Zanaris).
  50.  
  51. - Things we can complete as a F2P: Kill Wizards/Things in Edge dung to gain combat levels and runes, make 1000~ balls of wool for 15 crafting, get 36 woodcutting, do some Castle Wars for halo and range decorative gear.
  52.  
  53. - Hunter: Have to get to level 17 by using lamps/books, then I have access to Puro-Puro content (minigame originates in Zanaris && Hunter supplies is located within Yanille at fairy ring CIQ)
  54.  
  55. - End Game includes: Jad, Kraken, Kalphite Queen, Zulrah, Abyssal Sire, Smoke Thermy
  56.  
  57. AIQ (Mudskipper Point) - Mogres, Anvil, Altar, Fishing spots, Asgarnian Dungeon (Muggers, Pirates, Hobgoblins, Ice Warriors, Ice Giants, and Wyverns)
  58. AIR - Useless.
  59. AJQ - Covered above.
  60. AJR - Fremennik Slayer Cave (Cave Crawlers, Rockslugs, Cockatrice, Pyrefiends, Basilisks, Jellies, Turoths, Kurasks), Trees to cut
  61. AJS (Miscellania Island) - Useless
  62. AKQ (South of Piscatoris Fishing Colony) - Kraken Cove (Krakens and Waterfiends), Grey Chinchompas (to hunt), Mining spots
  63. AKS (Feldip Hills) - Ogres, Wolves (I think), and mining spots.
  64. ALP (Lighthouse) - Useless, but I really hope that the rocks to the south are usable at level 1 as this will be my early game agility levels.
  65. ALQ (Haunted Woods) - Canifis farming patch (Very important, one of two farming areas for us)
  66. ALR (Abyssal Area) - Abyssal Creatures (INCLUDES ABBY DEMONS, Area to get rune pouches)
  67. ALS (McGrubors Woods) - Trees to cut, Pub
  68.  
  69. BIP - Useless
  70. BIQ - Kalphite Queen
  71. BIS (Ardy Zoo) - Unicorns
  72. BJR (Fisher Realm) - Covered above
  73. BJS (Zul-Andra) - Covered above, Requires 76 agility, Port Tyras access (charter ship shop access).
  74. BKP (South of Castle Wars) - Smoke Devil Dungeon, Trees to cut (teak included), Castle wars bank
  75. BKQ (Enchanted Valley) - Tree Spirits (Drops rune axe, herbs, seeds), River Troll (Drops fish), Rock Golem (drops rune pick)
  76. BKR (Mort Myre Swamp) - Fishing spots, Snelms
  77. BKS (Zanaris) - Our HOME, BABY.
  78. BLP (TzHaar) - Mining spots, Bank, Fight Caves, MAGIC SHOP!!, GEM SHOP!!
  79. BLR (Legends Guild) - Magic trees, other trees to cut, Giant bats
  80.  
  81. CIP (Miscellania - Main Island) - FISHING SHOP!!, Trees to cut, Mining spots, Anvil
  82. CIQ (NW of Yanille) - Ogres, HOUSE PORTAL, HUNTER SHOP!!, Food store, Pub
  83. CIS (Arceuus House on Zeah) - Useless
  84. CJR (Sinclair Mansion) - Wolves, Trees to cut, Agility log
  85. CKP (Cosmic plane) - Useless I think?
  86. CKR (NW of Shilo Village) - Graahks (for hunter), Karambwaanji fishing, Nature altar (maybe?)
  87. CKS (Canifis) - Literally all of Canifis
  88. CLP - Useless
  89. CLR (Ape Atoll) - Covered above
  90. CLS (Hzaelmere's House) - Yanille bank, Mining spots, Jungle spiders
  91.  
  92. DIP - Abyssal Sire
  93. DIR (Gorak's Plane) - Goraks live here, safe spot-able, rare drop table is common.
  94. DIS (Wizard's Tower) - Imp Catcher Quest, Wizards, Rune Essence, mining spots
  95. DJP (Tower of Life) - Tower of Life quest, Necromancer, trees to cut)
  96. DJR (Zeah - Chasm of Fire) - Lesser Demons, Greater Demons, Black Demons
  97. DKP - Literally only Karambwan fishing
  98. DKR (West of GE) - Cooks Guild, Edgeville
  99. DKS (Olaf's Quest area) - Mining spots, Rock crabs
  100. DLQ (Desert) - Desert Lizards, Jackals
  101.  
  102. Vannaka
  103. -----------------
  104. Completeable:
  105. - Abyssal Demon (requires 85 slayer)
  106. - Basilisk (requires 40 slayer)
  107. - Cave Bug (requires 7 slayer)
  108. - Cave Crawler (requires 10 slayer)
  109. - Cave Slime (requires 17 slayer)
  110. - Cockatrice (requires 25 slayer)
  111. - Crocodiles
  112. - Desert Lizard (requires 22 slayer)
  113. - Earth Warrior
  114. - Ghoul
  115. - Hill Giant
  116. - Ice Giant
  117. - Ice Warrior
  118. - Jelly (requires 52 slayer)
  119. - Kalphite
  120. - Kurask (requires 70 slayer)
  121. - Lesser Demon
  122. - Mogres (requires 32 slayer)
  123. - Molanisk (requires 39 slayer)
  124. - Moss Giant
  125. - Ogre
  126. - Otherworldly Being
  127. - Pyrefiend (requires 30 slayer)
  128. - Rockslug (requires 20 slayer)
  129. - Sea snakes
  130. - Turoth (requires 55 slayer)
  131. - Vampire
  132. - Werewolf
  133.  
  134. Chaeldar
  135. -----------------
  136. Completeable:
  137. - Abyssal Demon (requires 85 slayer)
  138. - Basilisk (requires 40 slayer)
  139. - Black Demon
  140. - Cave Crawler (requires 10 slayer)
  141. - Cave Kraken (requires 87 slayer)
  142. - Cave Slime (requires 17 slayer)
  143. - Cockatrice (requires 25 slayer)
  144. - Desert Lizard (requires 22 slayer)
  145. - Greater Demon
  146. - Jelly (requires 52 slayer)
  147. - Kalphite
  148. - Kurask (requires 70 slayer)
  149. - Lesser Demon
  150. - Mogres (requires 32 slayer)
  151. - Rockslug (requires 20 slayer)
  152. - Turoth (requires 55 slayer)
  153. - Mutated Zygomite (requires 57 slayer)
  154. - Molanisk (requires 39 slayer)
  155. - Pyrefiend (requires 30 slayer)
  156. - Skeletal Wyverns (requires 72 slayer)
  157. - Tzhaar (needs to be unlocked)
  158.  
  159. Uncompleteable:
  160. - Aberrant Spectre
  161. - Banshee
  162. - Bloodveld
  163. - Blue Dragon
  164. - Bronze Dragon
  165. - Fire Giant
  166. - Gargoyle
  167. - Harpie Bug Swarm (if 33 firemaking)
  168. - Infernal Mage
  169. - Troll
  170. - Wall Beast
  171. - Hellhound
  172. - Nechryael
  173. - Iron Dragon
  174. - Spiritual Creatures
  175. - Steel Dragon
  176.  
  177. Unassignable:
  178. - Aviansies
  179. - Cave Horror
  180. - Dagannoth
  181. - Fossil Island Wyverns
  182. - Lizardmen
  183. - Dust Devil
  184. - Elves (if Regicide and what not haven't been completed)
  185. - Jungle Horror
  186. - Brine rats
  187. - Shadow Warrior
  188.  
  189. Fairytale Part I Items (~5/31 items will be difficult to obtain) [16% chance to get any one of these items]
  190. - Clean Avantoe (Would literally consider scrapping and redoing account if got this)
  191. - Irit Leaf (Would literally consider scrapping and redoing account if got this)
  192. - Snapdragon (Could do Brimhaven Agility, so not the worst)
  193. - Uncut Diamond
  194. - Proboscis
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