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- Priest in Peril
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- - 50 rune/pure ess (probably need Rune Mysteries unlock)
- - bucket
- - Need to kill two level 30's (one without magic)
- Nature Spirit
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- - 18 crafting (to create silver sickle)
- - Silver (to create silver sickle)
- - Priest in Peril
- - Restless Ghost
- Lost City
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- - 31 crafting
- - 36 woodcutting
- - Need to kill level 101 w/ mage or range (maybe 39 mage for crumble undead)
- Fairytale Part 1
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- - Lost City
- - Nature Spirit
- - Need to kill level 111 with limited weapons.
- Account limitation: Limited to Zanaris and Fairy Rings only.
- - It's going to be subjective how far I should be able to roam around Fairy Rings, but I'm going to go off of the pictures for each fairy ring area on the Wiki.
- a) This includes going up/down ladders, into dungeons.
- b) I'm limited to where I can physically walk to from the fairy ring (this mostly applies only to island fairy rings, I can only travel where I can access from the fairy ring).
- - I think I'm going to allow completing Druidic Ritual for access to Herblore, and I think I need access to Runecrafting to complete Priest in Peril, so that'll need to be done too.
- a) Construction may come at a later time, but that's later.
- - Account unlocks for: BJR Fairy Ring (Requires Merlin's Crystal + Holy Grail completion), AJQ Fairy Ring (Requires Death to Dorgeshuun, this one is a maybe), CLR Fairy Ring (Requires Monkey Madness completion (and all precursor quest obv), and super endgame BJS (Requires Regicide).
- - BJR: Really only useful for trout/salmon fishing, needs fly fishing rod, also gives access to potato/wheat/cabbage (and needles).
- - AJQ: Provides access to Cave Crawlers, Cave bugs, Cave slimes, and Molanisks. The reason why this one is a maybe is moreso the usefulness, rather than debating if it should be allowed.
- POST-EDIT: Most likely will be doing this as an account unlock; The monsters accessible here are on the slayer masters I use and looking at some of their drops, it looks like they would be nice additions to the account.
- - CLR: This is the one that could make or break things. This would give me access to dragon scim (since it is in the radius of the fairy ring picture) as well as a good agility course (probably would require 48-70 agility as a precursor req for the account).
- - BJS: One of the main end-game possibilities for the account, I don't know if we could even complete Zulrah on an account like this.
- - CIP: This is the one of Miscellania, I've never been a big user or fan of the content on these islands, thus why it wasn't mentioned. POST-EDIT: This one actually turns out to be really important as IT IS THE ONLY PLACE WHERE I CAN GET FISHING SUPPLIES.
- I would probably need access to this one before needing access to BJR, because the only reason why BJR would be useful is for fly-fishing. Note that this requires Fremmy Trials completion, but I would not be allowed access to Fremmy helms as there isn't a fairy ring within Relekka.
- - DLS: This one is literally useless, requires In Search of Myreque.
- - One-off trip to grab rake/seed dibber; requirement to unlock maybe certain farming level + seeds
- - Slayer Masters available: Mazchna, Vannaka, Chaeldar.
- - Woodcutting: We'll just chop down whatever trees are near Lumbridge/Draynor to start with
- - Crafting: We have to get to 31, IDEA: Balls of wool (in lumbridge) to 15, Complete Priest in Peril, Snelms (32.5 per craft, chisel needed) to 31.
- - Beginning combat/runes: Killing Wizards in Wizards tower; if absolutely need money/runes, Stonghold -> Runes(Just to get to Zanaris).
- - Things we can complete as a F2P: Kill Wizards/Things in Edge dung to gain combat levels and runes, make 1000~ balls of wool for 15 crafting, get 36 woodcutting, do some Castle Wars for halo and range decorative gear.
- - Hunter: Have to get to level 17 by using lamps/books, then I have access to Puro-Puro content (minigame originates in Zanaris && Hunter supplies is located within Yanille at fairy ring CIQ)
- - End Game includes: Jad, Kraken, Kalphite Queen, Zulrah, Abyssal Sire, Smoke Thermy
- AIQ (Mudskipper Point) - Mogres, Anvil, Altar, Fishing spots, Asgarnian Dungeon (Muggers, Pirates, Hobgoblins, Ice Warriors, Ice Giants, and Wyverns)
- AIR - Useless.
- AJQ - Covered above.
- AJR - Fremennik Slayer Cave (Cave Crawlers, Rockslugs, Cockatrice, Pyrefiends, Basilisks, Jellies, Turoths, Kurasks), Trees to cut
- AJS (Miscellania Island) - Useless
- AKQ (South of Piscatoris Fishing Colony) - Kraken Cove (Krakens and Waterfiends), Grey Chinchompas (to hunt), Mining spots
- AKS (Feldip Hills) - Ogres, Wolves (I think), and mining spots.
- ALP (Lighthouse) - Useless, but I really hope that the rocks to the south are usable at level 1 as this will be my early game agility levels.
- ALQ (Haunted Woods) - Canifis farming patch (Very important, one of two farming areas for us)
- ALR (Abyssal Area) - Abyssal Creatures (INCLUDES ABBY DEMONS, Area to get rune pouches)
- ALS (McGrubors Woods) - Trees to cut, Pub
- BIP - Useless
- BIQ - Kalphite Queen
- BIS (Ardy Zoo) - Unicorns
- BJR (Fisher Realm) - Covered above
- BJS (Zul-Andra) - Covered above, Requires 76 agility, Port Tyras access (charter ship shop access).
- BKP (South of Castle Wars) - Smoke Devil Dungeon, Trees to cut (teak included), Castle wars bank
- BKQ (Enchanted Valley) - Tree Spirits (Drops rune axe, herbs, seeds), River Troll (Drops fish), Rock Golem (drops rune pick)
- BKR (Mort Myre Swamp) - Fishing spots, Snelms
- BKS (Zanaris) - Our HOME, BABY.
- BLP (TzHaar) - Mining spots, Bank, Fight Caves, MAGIC SHOP!!, GEM SHOP!!
- BLR (Legends Guild) - Magic trees, other trees to cut, Giant bats
- CIP (Miscellania - Main Island) - FISHING SHOP!!, Trees to cut, Mining spots, Anvil
- CIQ (NW of Yanille) - Ogres, HOUSE PORTAL, HUNTER SHOP!!, Food store, Pub
- CIS (Arceuus House on Zeah) - Useless
- CJR (Sinclair Mansion) - Wolves, Trees to cut, Agility log
- CKP (Cosmic plane) - Useless I think?
- CKR (NW of Shilo Village) - Graahks (for hunter), Karambwaanji fishing, Nature altar (maybe?)
- CKS (Canifis) - Literally all of Canifis
- CLP - Useless
- CLR (Ape Atoll) - Covered above
- CLS (Hzaelmere's House) - Yanille bank, Mining spots, Jungle spiders
- DIP - Abyssal Sire
- DIR (Gorak's Plane) - Goraks live here, safe spot-able, rare drop table is common.
- DIS (Wizard's Tower) - Imp Catcher Quest, Wizards, Rune Essence, mining spots
- DJP (Tower of Life) - Tower of Life quest, Necromancer, trees to cut)
- DJR (Zeah - Chasm of Fire) - Lesser Demons, Greater Demons, Black Demons
- DKP - Literally only Karambwan fishing
- DKR (West of GE) - Cooks Guild, Edgeville
- DKS (Olaf's Quest area) - Mining spots, Rock crabs
- DLQ (Desert) - Desert Lizards, Jackals
- Vannaka
- -----------------
- Completeable:
- - Abyssal Demon (requires 85 slayer)
- - Basilisk (requires 40 slayer)
- - Cave Bug (requires 7 slayer)
- - Cave Crawler (requires 10 slayer)
- - Cave Slime (requires 17 slayer)
- - Cockatrice (requires 25 slayer)
- - Crocodiles
- - Desert Lizard (requires 22 slayer)
- - Earth Warrior
- - Ghoul
- - Hill Giant
- - Ice Giant
- - Ice Warrior
- - Jelly (requires 52 slayer)
- - Kalphite
- - Kurask (requires 70 slayer)
- - Lesser Demon
- - Mogres (requires 32 slayer)
- - Molanisk (requires 39 slayer)
- - Moss Giant
- - Ogre
- - Otherworldly Being
- - Pyrefiend (requires 30 slayer)
- - Rockslug (requires 20 slayer)
- - Sea snakes
- - Turoth (requires 55 slayer)
- - Vampire
- - Werewolf
- Chaeldar
- -----------------
- Completeable:
- - Abyssal Demon (requires 85 slayer)
- - Basilisk (requires 40 slayer)
- - Black Demon
- - Cave Crawler (requires 10 slayer)
- - Cave Kraken (requires 87 slayer)
- - Cave Slime (requires 17 slayer)
- - Cockatrice (requires 25 slayer)
- - Desert Lizard (requires 22 slayer)
- - Greater Demon
- - Jelly (requires 52 slayer)
- - Kalphite
- - Kurask (requires 70 slayer)
- - Lesser Demon
- - Mogres (requires 32 slayer)
- - Rockslug (requires 20 slayer)
- - Turoth (requires 55 slayer)
- - Mutated Zygomite (requires 57 slayer)
- - Molanisk (requires 39 slayer)
- - Pyrefiend (requires 30 slayer)
- - Skeletal Wyverns (requires 72 slayer)
- - Tzhaar (needs to be unlocked)
- Uncompleteable:
- - Aberrant Spectre
- - Banshee
- - Bloodveld
- - Blue Dragon
- - Bronze Dragon
- - Fire Giant
- - Gargoyle
- - Harpie Bug Swarm (if 33 firemaking)
- - Infernal Mage
- - Troll
- - Wall Beast
- - Hellhound
- - Nechryael
- - Iron Dragon
- - Spiritual Creatures
- - Steel Dragon
- Unassignable:
- - Aviansies
- - Cave Horror
- - Dagannoth
- - Fossil Island Wyverns
- - Lizardmen
- - Dust Devil
- - Elves (if Regicide and what not haven't been completed)
- - Jungle Horror
- - Brine rats
- - Shadow Warrior
- Fairytale Part I Items (~5/31 items will be difficult to obtain) [16% chance to get any one of these items]
- - Clean Avantoe (Would literally consider scrapping and redoing account if got this)
- - Irit Leaf (Would literally consider scrapping and redoing account if got this)
- - Snapdragon (Could do Brimhaven Agility, so not the worst)
- - Uncut Diamond
- - Proboscis
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