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- local Player = script.Parent.Parent.Parent
- local RightShoulder = Player.Character.Torso["Right Shoulder"]
- local LeftShoulder = Player.Character.Torso["Left Shoulder"]
- local Gate = false
- local AGDS142sF = 15
- local Time = Player.PlayerGui.ControlGUI.Chi.Time
- function onButton1Down()
- if Gate == false and Time.Value >= 6 and Player.Backpack:FindFirstChild("SpeedControl").Value == false then
- Gate = true
- Time.Value = Time.Value - 6
- for i = 1, 10 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0, math.rad(9))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -math.rad(9))
- wait()
- end
- local pr = -8
- local si = 7
- local sound = Instance.new("Sound", Player.Character.Torso)
- sound.SoundId = "http://www.roblox.com/asset/?id=168514932"
- sound.Pitch = 1
- sound.Volume = 1
- sound:Play()
- game.Debris:AddItem(sound, 4)
- Player.Character.Torso.Anchored = true
- for bido = 1, 7 do
- local Lel = Player.Character.HumanoidRootPart.CFrame
- for i = 1, 9 do
- Player.Character.Torso.CFrame = Lel * CFrame.Angles(0, math.rad(i * 40), 0)
- local x = Instance.new("Part", workspace)
- x.BrickColor = BrickColor.new("Brown")
- x.Size = Vector3.new(math.random(9, 12), si, math.random(8, 12))
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Material = "Slate"
- local fd = script.Firedamage:clone()
- fd.Parent = x
- x.Anchored = true
- x.Name = Player.Name
- x.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, -3, pr) * CFrame.Angles(math.rad(math.random(0, 45)), math.rad(math.random(10, 70)), math.rad(math.random(0, 30)))
- game.Debris:AddItem(x, 5)
- fd.Disabled = false
- end
- pr = pr - 8
- si = si + math.random(3, 5)
- wait()
- end
- Player.Character.Torso.Anchored = false
- for i = 1, 10 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0, -math.rad(9))
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, math.rad(9))
- wait()
- end
- wait(AGDS142sF)
- if not Gate then
- script:Destroy()
- end
- Gate = false
- end
- end
- function onSelected(mouse)
- mouse.Button1Down:connect(function()
- onButton1Down(mouse)
- end)
- end
- script.Parent.Selected:connect(onSelected)
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