LaughingMan

Factorio Map Settings Config

Sep 25th, 2017
103
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.64 KB | None | 0 0
  1. {
  2. "difficulty_settings":
  3. {
  4. "recipe_difficulty": 1,
  5. "technology_difficulty": 1,
  6. "technology_price_multiplier": 1
  7. },
  8. "pollution":
  9. {
  10. "enabled": true,
  11. "_comment_min_to_diffuse_1": "these are values for 60 ticks (1 simulated second)",
  12. "_comment_min_to_diffuse_2": "amount that is diffused to neighboring chunk",
  13. "diffusion_ratio":0.02,
  14. "min_to_diffuse":15,
  15. "ageing":1,
  16. "expected_max_per_chunk":7000,
  17. "min_to_show_per_chunk":700,
  18. "min_pollution_to_damage_trees": 3500,
  19. "pollution_with_max_forest_damage": 10000,
  20. "pollution_per_tree_damage": 2000,
  21. "pollution_restored_per_tree_damage": 500,
  22. "max_pollution_to_restore_trees": 1000
  23. },
  24. "enemy_evolution":
  25. {
  26. "enabled": true,
  27. "time_factor": 0.000004,
  28. "destroy_factor": 0.002,
  29. "pollution_factor": 0.000015
  30. },
  31. "enemy_expansion":
  32. {
  33. "enabled": true,
  34. "min_base_spacing": 3,
  35. "max_expansion_distance": 7,
  36. "friendly_base_influence_radius": 2,
  37. "enemy_building_influence_radius": 2,
  38. "building_coefficient": 0.1,
  39. "other_base_coefficient": 2.0,
  40. "neighbouring_chunk_coefficient": 0.5,
  41. "neighbouring_base_chunk_coefficient": 0.4,
  42. "max_colliding_tiles_coefficient": 0.9,
  43. "settler_group_min_size": 5,
  44. "settler_group_max_size": 20,
  45. "min_expansion_cooldown": 14400,
  46. "max_expansion_cooldown": 216000
  47. },
  48. "unit_group":
  49. {
  50. "min_group_gathering_time": 3600,
  51. "max_group_gathering_time": 36000,
  52. "max_wait_time_for_late_members": 7200,
  53. "max_group_radius": 30.0,
  54. "min_group_radius": 5.0,
  55. "max_member_speedup_when_behind": 1.4,
  56. "max_member_slowdown_when_ahead": 0.6,
  57. "max_group_slowdown_factor": 0.3,
  58. "max_group_member_fallback_factor": 3,
  59. "member_disown_distance": 10,
  60. "tick_tolerance_when_member_arrives": 60,
  61. "max_gathering_unit_groups": 30,
  62. "max_unit_group_size": 200
  63. },
  64. "steering":
  65. {
  66. "default":
  67. {
  68. "radius": 1.2,
  69. "separation_force": 0.005,
  70. "separation_factor": 1.2,
  71. "force_unit_fuzzy_goto_behavior": false
  72. },
  73. "moving":
  74. {
  75. "radius": 3,
  76. "separation_force": 0.01,
  77. "separation_factor": 3,
  78. "force_unit_fuzzy_goto_behavior": false
  79. }
  80. },
  81. "path_finder":
  82. {
  83. "fwd2bwd_ratio": 5,
  84. "goal_pressure_ratio": 2,
  85. "max_steps_worked_per_tick": 100,
  86. "use_path_cache": true,
  87. "short_cache_size": 5,
  88. "long_cache_size": 25,
  89. "short_cache_min_cacheable_distance": 10,
  90. "short_cache_min_algo_steps_to_cache": 50,
  91. "long_cache_min_cacheable_distance": 30,
  92. "cache_max_connect_to_cache_steps_multiplier": 100,
  93. "cache_accept_path_start_distance_ratio": 0.2,
  94. "cache_accept_path_end_distance_ratio": 0.15,
  95. "negative_cache_accept_path_start_distance_ratio": 0.3,
  96. "negative_cache_accept_path_end_distance_ratio": 0.3,
  97. "cache_path_start_distance_rating_multiplier": 10,
  98. "cache_path_end_distance_rating_multiplier": 20,
  99. "stale_enemy_with_same_destination_collision_penalty": 30,
  100. "ignore_moving_enemy_collision_distance": 5,
  101. "enemy_with_different_destination_collision_penalty": 30,
  102. "general_entity_collision_penalty": 10,
  103. "general_entity_subsequent_collision_penalty": 3,
  104. "max_clients_to_accept_any_new_request": 10,
  105. "max_clients_to_accept_short_new_request": 100,
  106. "direct_distance_to_consider_short_request": 100,
  107. "short_request_max_steps": 1000,
  108. "short_request_ratio": 0.5,
  109. "min_steps_to_check_path_find_termination": 2000,
  110. "start_to_goal_cost_multiplier_to_terminate_path_find": 500.0
  111. },
  112. "max_failed_behavior_count": 3
  113. }
Add Comment
Please, Sign In to add comment