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- variables:
- {efekty.cp.%player%} = false
- {efekty.zs.%player%} = false
- {efekty.oz.%player%} = false
- {efekty.fs.%player%} = false
- {efekty.nn.%player%} = false
- {efekty.bs.%player%} = false
- {efekty.cd.%player%} = false
- command /efekty:
- permission: efekty.szuli
- trigger:
- open chest with 3 rows named "&c&lEFEKTY" to player
- wait 1 ticks
- format slot 0 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 1 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 2 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 3 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 4 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 5 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 6 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 7 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 8 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 9 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 17 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 18 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 19 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 20 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 21 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 22 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 23 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 24 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 25 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- format slot 26 of player with 1 of black stained glass pane named "&f☻" to be unstealable
- if {efekty.cp.%player%} is false:
- format slot 10 of player with 1 of rose red named "&4&lCZERWONE PIERSCIENIE" with lore "&7Status: &c&lOFF" to run [make player execute "incepcja czerwonepierscienie cpwlacz"]
- if {efekty.cp.%player%} is true:
- format slot 10 of player with 1 of rose red named "&4&lCZERWONE PIERSCIENIE" with lore "&7Status: &a&lON" to run [make player execute "incepcja czerwonepierscienie cpwylacz"]
- if {efekty.zs.%player%} is false:
- format slot 11 of player with 1 of cactus green named "&2&lZIELONA SPIRALA" with lore "&7Status: &c&lOFF" to run [make player execute "incepcja zielonaspirala zswlacz"]
- if {efekty.zs.%player%} is true:
- format slot 11 of player with 1 of cactus green named "&2&lZIELONA SPIRALA" with lore "&7Status: &a&lON" to run [make player execute "incepcja zielonaspirala zswylacz"]
- if {efekty.oz.%player%} is false:
- format slot 12 of player with 1 of orange dye named "&6&lOGNISTE ZAKOLA" with lore "&7Status: &c&lOFF" to run [make player execute "incepcja ognistezakola ozwlacz"]
- if {efekty.oz.%player%} is true:
- format slot 12 of player with 1 of orange dye named "&6&lOGNISTE ZAKOLA" with lore "&7Status: &a&lON" to run [make player execute "incepcja ognistezakola ozwylacz"]
- if {efekty.fs.%player%} is false:
- format slot 13 of player with 1 of magenta dye named "&5&lFIOLETOWE SMUGI" with lore "&7Status: &c&lOFF" to run [make player execute "incepcja fioletowesmugi fswlacz"]
- if {efekty.fs.%player%} is true:
- format slot 13 of player with 1 of magenta dye named "&5&lFIOLETOWE SMUGI" with lore "&7Status: &a&lON" to run [make player execute "incepcja fioletowesmugi fswylacz"]
- if {efekty.nn.%player%} is false:
- format slot 14 of player with 1 of lapis lazuli named "&9&lNIEBIESKIE NUTY" with lore "&7Status: &c&lOFF" to run [make player execute "incepcja niebieskienuty nnwlacz"]
- if {efekty.nn.%player%} is true:
- format slot 14 of player with 1 of lapis lazuli named "&9&lNIEBIESKIE NUTY" with lore "&7Status: &a&lON" to run [make player execute "incepcja niebieskienuty nnwylacz"]
- if {efekty.bs.%player%} is false:
- format slot 15 of player with 1 of sugar named "&f&lBIALA SZATA" with lore "&7Status: &c&lOFF" to run [make player execute "incepcja bialaszata bswlacz"]
- if {efekty.bs.%player%} is true:
- format slot 15 of player with 1 of sugar named "&f&lBIALA SZATA" with lore "&7Status: &a&lON" to run [make player execute "incepcja bialaszata bswylacz"]
- if {efekty.cd.%player%} is false:
- format slot 16 of player with 1 of coal named "&8&lCZARNY DYM" with lore "&7Status: &c&lOFF" to run [make player execute "incepcja czarnydym cdwlacz"]
- if {efekty.cd.%player%} is true:
- format slot 16 of player with 1 of coal named "&8&lCZARNY DYM" with lore "&7Status: &a&lON" to run [make player execute "incepcja czarnydym cdwylacz"]
- command /incepcja [<text>] [<text>]:
- permission: efekty.szuli
- trigger:
- if arg-1 is "czerwonepierscienie":
- if arg-2 is "cpwlacz":
- drawComplexCircle particle "redstone", RGB 195, 0, 0, center player, id "%player%-czerwonepierscienie1", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0
- drawComplexCircle particle "redstone", RGB 207, 63, 0, center player, id "%player%-czerwonepierscienie2", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
- drawComplexCircle particle "redstone", RGB 255, 0, 0, center player, id "%player%-czerwonepierscienie3", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0
- drawComplexCircle particle "redstone", RGB 207, 7, 0, center player, id "%player%-czerwonepierscienie4", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0
- set {efekty.cp.%player%} to true
- execute player command "efekty"
- set {efekty.zs.%player%} to false
- set {efekty.oz.%player%} to false
- set {efekty.fs.%player%} to false
- set {efekty.nn.%player%} to false
- set {efekty.bs.%player%} to false
- set {efekty.cd.%player%} to false
- stopEffect id "%player%-zielonaspirala"
- stopEffect id "%player%-ognistezakola"
- stopEffect id "%player%-fioletowesmugi"
- stopEffect id "%player%-niebieskienuty1"
- stopEffect id "%player%-niebieskienuty2"
- stopEffect id "%player%-bialaszata"
- stopEffect id "%player%-czarnydym1"
- stopEffect id "%player%-czarnydym2"
- if arg-2 is "cpwylacz":
- stopEffect id "%player%-czerwonepierscienie1"
- stopEffect id "%player%-czerwonepierscienie2"
- stopEffect id "%player%-czerwonepierscienie3"
- stopEffect id "%player%-czerwonepierscienie4"
- set {efekty.cp.%player%} to false
- execute player command "efekty"
- if arg-1 is "zielonaspirala":
- if arg-2 is "zswlacz":
- drawComplexSpiral particle "happyvillager", center player, id "%player%-zielonaspirala", rainbowMode false, clockwise true, scan true, radius 1, density 50, height 6, effectMod .05, start 0, visibleRange 30
- set {efekty.zs.%player%} to true
- execute player command "efekty"
- set {efekty.cp.%player%} to false
- set {efekty.oz.%player%} to false
- set {efekty.fs.%player%} to false
- set {efekty.nn.%player%} to false
- set {efekty.bs.%player%} to false
- set {efekty.cd.%player%} to false
- stopEffect id "%player%-czerwonepierscienie1"
- stopEffect id "%player%-czerwonepierscienie2"
- stopEffect id "%player%-czerwonepierscienie3"
- stopEffect id "%player%-czerwonepierscienie4"
- stopEffect id "%player%-ognistezakola"
- stopEffect id "%player%-fioletowesmugi"
- stopEffect id "%player%-niebieskienuty1"
- stopEffect id "%player%-niebieskienuty2"
- stopEffect id "%player%-bialaszata"
- stopEffect id "%player%-czarnydym1"
- stopEffect id "%player%-czarnydym2"
- if arg-2 is "zswylacz":
- stopEffect id "%player%-zielonaspirala"
- set {efekty.zs.%player%} to false
- execute player command "efekty"
- if arg-1 is "ognistezakola":
- if arg-2 is "ozwlacz":
- drawRings particle "flame", center player, id "%player%-ognistezakola", rainbowMode false, randomRotation true, animated false, radius 1, ringCount 1, ringDensity 5, visibleRange 32, pulseDelay 2
- set {efekty.oz.%player%} to true
- execute player command "efekty"
- set {efekty.zs.%player%} to false
- set {efekty.cp.%player%} to false
- set {efekty.fs.%player%} to false
- set {efekty.nn.%player%} to false
- set {efekty.bs.%player%} to false
- set {efekty.cd.%player%} to false
- stopEffect id "%player%-czerwonepierscienie1"
- stopEffect id "%player%-czerwonepierscienie2"
- stopEffect id "%player%-czerwonepierscienie3"
- stopEffect id "%player%-czerwonepierscienie4"
- stopEffect id "%player%-zielonaspirala"
- stopEffect id "%player%-fioletowesmugi"
- stopEffect id "%player%-niebieskienuty1"
- stopEffect id "%player%-niebieskienuty2"
- stopEffect id "%player%-bialaszata"
- stopEffect id "%player%-czarnydym1"
- stopEffect id "%player%-czarnydym2"
- if arg-2 is "ozwylacz":
- stopEffect id "%player%-ognistezakola"
- set {efekty.oz.%player%} to false
- execute player command "efekty"
- if arg-1 is "fioletowesmugi":
- if arg-2 is "fswlacz":
- drawWarpRings style 1, particle "dragonbreath", center player, id "%player%-fioletowesmugi", rainbowMode false, scan true, height 1, radius 1, ringCount 40, ringDensity 5, visibleRange 3, pulseDelay 2
- set {efekty.fs.%player%} to true
- execute player command "efekty"
- set {efekty.cp.%player%} to false
- set {efekty.zs.%player%} to false
- set {efekty.oz.%player%} to false
- set {efekty.nn.%player%} to false
- set {efekty.bs.%player%} to false
- set {efekty.cd.%player%} to false
- stopEffect id "%player%-czerwonepierscienie1"
- stopEffect id "%player%-czerwonepierscienie2"
- stopEffect id "%player%-czerwonepierscienie3"
- stopEffect id "%player%-czerwonepierscienie4"
- stopEffect id "%player%-zielonaspirala"
- stopEffect id "%player%-ognistezakola"
- stopEffect id "%player%-niebieskienuty1"
- stopEffect id "%player%-niebieskienuty2"
- stopEffect id "%player%-bialaszata"
- stopEffect id "%player%-czarnydym1"
- stopEffect id "%player%-czarnydym2"
- if arg-2 is "fswylacz":
- stopEffect id "%player%-fioletowesmugi"
- set {efekty.fs.%player%} to false
- execute player command "efekty"
- if arg-1 is "niebieskienuty":
- if arg-2 is "nnwlacz":
- drawComplexCircle particle "note", RGB 0, 0, 0, center player, id "%player%-niebieskienuty1", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
- drawSphere style 1, particle "watersplash", center player, id "%player%-niebieskienuty2", rainbowMode false, radius 1, density 20, visibleRange 32, pulseDelay 1
- set {efekty.nn.%player%} to true
- execute player command "efekty"
- set {efekty.cp.%player%} to false
- set {efekty.zs.%player%} to false
- set {efekty.oz.%player%} to false
- set {efekty.fs.%player%} to false
- set {efekty.bs.%player%} to false
- set {efekty.cd.%player%} to false
- stopEffect id "%player%-czerwonepierscienie1"
- stopEffect id "%player%-czerwonepierscienie2"
- stopEffect id "%player%-czerwonepierscienie3"
- stopEffect id "%player%-czerwonepierscienie4"
- stopEffect id "%player%-zielonaspirala"
- stopEffect id "%player%-ognistezakola"
- stopEffect id "%player%-fioletowesmugi"
- stopEffect id "%player%-bialaszata"
- stopEffect id "%player%-czarnydym1"
- stopEffect id "%player%-czarnydym2"
- if arg-2 is "nnwylacz":
- stopEffect id "%player%-niebieskienuty1"
- stopEffect id "%player%-niebieskienuty2"
- set {efekty.nn.%player%} to false
- execute player command "efekty"
- if arg-1 is "bialaszata":
- if arg-2 is "bswlacz":
- drawComplexCircle particle "fireworkspark", center player, id "%player%-bialaszata", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
- set {efekty.bs.%player%} to true
- execute player command "efekty"
- set {efekty.cp.%player%} to false
- set {efekty.zs.%player%} to false
- set {efekty.oz.%player%} to false
- set {efekty.fs.%player%} to false
- set {efekty.nn.%player%} to false
- set {efekty.cd.%player%} to false
- stopEffect id "%player%-czerwonepierscienie1"
- stopEffect id "%player%-czerwonepierscienie2"
- stopEffect id "%player%-czerwonepierscienie3"
- stopEffect id "%player%-czerwonepierscienie4"
- stopEffect id "%player%-zielonaspirala"
- stopEffect id "%player%-ognistezakola"
- stopEffect id "%player%-fioletowesmugi"
- stopEffect id "%player%-niebieskienuty1"
- stopEffect id "%player%-niebieskienuty2"
- stopEffect id "%player%-czarnydym1"
- stopEffect id "%player%-czarnydym2"
- if arg-2 is "bswylacz":
- stopEffect id "%player%-bialaszata"
- set {efekty.bs.%player%} to false
- execute player command "efekty"
- if arg-1 is "czarnydym":
- if arg-2 is "cdwlacz":
- drawSphere style 1, particle "smoke", center player, id "%player%-czarnydym1", rainbowMode false, radius 1, density 10, visibleRange 32, pulseDelay 1
- drawSphere style 1, particle "lava", center player, id "%player%-czarnydym2", rainbowMode false, radius 1, density 1, visibleRange 1, pulseDelay 1
- set {efekty.cd.%player%} to true
- execute player command "efekty"
- set {efekty.cp.%player%} to false
- set {efekty.zs.%player%} to false
- set {efekty.oz.%player%} to false
- set {efekty.fs.%player%} to false
- set {efekty.nn.%player%} to false
- set {efekty.bs.%player%} to false
- stopEffect id "%player%-czerwonepierscienie1"
- stopEffect id "%player%-czerwonepierscienie2"
- stopEffect id "%player%-czerwonepierscienie3"
- stopEffect id "%player%-czerwonepierscienie4"
- stopEffect id "%player%-zielonaspirala"
- stopEffect id "%player%-ognistezakola"
- stopEffect id "%player%-fioletowesmugi"
- stopEffect id "%player%-niebieskienuty1"
- stopEffect id "%player%-niebieskienuty2"
- stopEffect id "%player%-bialaszata"
- if arg-2 is "cdwylacz":
- stopEffect id "%player%-czarnydym1"
- stopEffect id "%player%-czarnydym2"
- set {efekty.cd.%player%} to false
- execute player command "efekty"
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