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- for i , player in pairs (game.Players:GetChildren()) do
- if (player.Name ~= game.Players.LocalPlayer.Name) then
- local args = {
- [1] = game:GetService("Players").LocalPlayer.Backpack.Sniper,
- [2] = {
- ["p"] = player.Character.Head.Position,
- ["pid"] = 1,
- ["part"] = player.Character.Head,
- ["d"] = 104.91844177246094,
- ["maxDist"] = 104.19622802734375,
- ["h"] = player.Character.Humanoid,
- ["m"] = Enum.Material.Plastic,
- ["sid"] = 1,
- ["t"] = 0.033940485041488104,
- ["n"] = player.Character.Head.Position
- }
- }
- game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unpack(args))
- end
- end
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