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- HP
- Health
- Each point adds 1
- Strength
- Affects Physical damage
- Each point increases by 1
- Magic
- Affects Magic damage
- Each point increases by 1
- Accuracy
- Affects Hit rate
- Each point grants +4 Hit
- Dexterity
- Affects Crit rate and critical damage
- Each point grants +1 crit for physical damage and +.5 crit for magic damage
- Each 10 points increase critical damage by a factor
- <10 - Crits ignore 10% of Defense & deal x1 damage
- >10 - 1.5x damage
- >15 - Crits ignore 20% of Defense
- >20 - 2x damage
- >25 - Crits ignore 30% of Defense
- >30 - 2.5x damage
- >35 - Crits ignore 40% of Defense
- >40 - 3x damage
- Speed
- Affects Evasion
- Each point grants +3 Evasion
- Initiative
- Affects Attack Speed and Turn order
- If AS > 3+ target, perform follow-up attacks when initiating
- If AS > 5+ target, attacks first when defending
- If AS > 8+ target, perform follow-up attacks when defending
- Luck
- Affects Dodge
- Each point grants +1.5
- Defense
- Affects Physical damage taken
- Each point reduces by 1
- Resistance
- Affects Magical damage taken
- Each point reduces by 1
- Guard
- Affects Guard rate and Guard damage reduction
- Each point grants +1 guard rate for physical damage and +.5 guard rate for magic damage
- - This is flipped depending on user's Strength and Magic stats. If both are equal, each point grants +.75
- If an attack is guarded, it ignores the normal defense reduction from a critical hit
- Each 10 points decreases damage by a factor
- <10 - 15% damage
- >10 - 25% damage
- >20 - 40% damage
- >30 - 50% damage
- >40 - 65% damage
- Build
- Affects the debuffs incurred from weapons
- If weapon weight > build, -2 hit x difference, -1 AS x difference when using that weapon
- If weapon weight < build, +.5 damage for physical weapons and +.5 crit for magical weapons
- Move
- Affects how many tiles a unit moves in a turn
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