Dancer_A

Stat Overload

Mar 12th, 2024 (edited)
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  1. HP
  2. Health
  3. Each point adds 1
  4.  
  5. Strength
  6. Affects Physical damage
  7. Each point increases by 1
  8.  
  9. Magic
  10. Affects Magic damage
  11. Each point increases by 1
  12.  
  13. Accuracy
  14. Affects Hit rate
  15. Each point grants +4 Hit
  16.  
  17. Dexterity
  18. Affects Crit rate and critical damage
  19. Each point grants +1 crit for physical damage and +.5 crit for magic damage
  20. Each 10 points increase critical damage by a factor
  21. <10 - Crits ignore 10% of Defense & deal x1 damage
  22. >10 - 1.5x damage
  23. >15 - Crits ignore 20% of Defense
  24. >20 - 2x damage
  25. >25 - Crits ignore 30% of Defense
  26. >30 - 2.5x damage
  27. >35 - Crits ignore 40% of Defense
  28. >40 - 3x damage
  29.  
  30. Speed
  31. Affects Evasion
  32. Each point grants +3 Evasion
  33.  
  34. Initiative
  35. Affects Attack Speed and Turn order
  36. If AS > 3+ target, perform follow-up attacks when initiating
  37. If AS > 5+ target, attacks first when defending
  38. If AS > 8+ target, perform follow-up attacks when defending
  39.  
  40. Luck
  41. Affects Dodge
  42. Each point grants +1.5
  43.  
  44. Defense
  45. Affects Physical damage taken
  46. Each point reduces by 1
  47.  
  48. Resistance
  49. Affects Magical damage taken
  50. Each point reduces by 1
  51.  
  52. Guard
  53. Affects Guard rate and Guard damage reduction
  54. Each point grants +1 guard rate for physical damage and +.5 guard rate for magic damage
  55. - This is flipped depending on user's Strength and Magic stats. If both are equal, each point grants +.75
  56. If an attack is guarded, it ignores the normal defense reduction from a critical hit
  57. Each 10 points decreases damage by a factor
  58. <10 - 15% damage
  59. >10 - 25% damage
  60. >20 - 40% damage
  61. >30 - 50% damage
  62. >40 - 65% damage
  63.  
  64. Build
  65. Affects the debuffs incurred from weapons
  66. If weapon weight > build, -2 hit x difference, -1 AS x difference when using that weapon
  67. If weapon weight < build, +.5 damage for physical weapons and +.5 crit for magical weapons
  68.  
  69. Move
  70. Affects how many tiles a unit moves in a turn
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