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- --1.2pre1--
- Added weapon sidegrades; rarely dropped by any enemy (apart from a few exceptions), make sure to bind "Weapon State 1"
- -Sidegrades exist for Assault Rifle, Rocket Launcher, Shotgun, and Plasma Rifle
- -Picking up sidegrades that you already have will give that weapon's ammo type a small max ammo increase
- -Drop rarity is based off of the enemy's health
- -Higher drop rate if the enemy is a boss
- -Drops are universal, can even be dropped by custom enemies
- -Some enemies (Augmented Cybruiser for example) can only drop a specific sidegrade but at a higher chance
- Added runes; rarely dropped by bosses (minus the normal cyber and spider mastermind)
- -Runes are inventory based, and once activated, last for the duration of the map
- -Only one rune can be active at a time
- -Current runes are Strength (2x damage), Resistance (66% damage taken), and Drain (25% damage dealt is given as health)
- -Drops are universal like the sidegrades, but are only dropped from bosses
- Added the Dreamweaver, cyberdemon class (currently unfinished, but functional)
- Added a Chaos Warrior, shotgunner class
- Added a Chaos Deathmark, chaingunner class
- Added an Explosive Shotgunner, shotgunner class
- Added a Shotgun Admiral, shotgunner class
- Added a Magma Demon, pinky class
- Added the Plasma Repeater, slot 6 weapon
- Made the keys give you the vanilla key item, to hopefully prevent map scripts from fucking up
- Buffed the Cryptek's vile attack
- Fixed certain zombies infighting
- Changed Corpulent's fire effects
- Tweaked the Corpulent's fire, so the projectile should be universal now (won't need to create copies with different damagetypes)
- Added an option for lost souls being included in the monster counter
- Replaced the BFG10k's draw sound
- Changed some projectile fire effect sprites
- Tweaked how the Spider Masterspark fires its laser
- Reverted BFG explosion flares
- Added new idle sounds for the afrit, arachnophyte, and cardinal
- Changed up Assault Rifle's accuracy
- Fixed Witherdemon tag
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