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ACNH EventFlow 2.0.0/2.0.1 diff

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Dec 16th, 2021
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  1. diff -r 2.0.0/Demo_Common_Wherearen.evfl.txt 2.0.1/Demo_Common_Wherearen.evfl.txt
  2. 71c71
  3. <     if (not System.EventFlags['cWherearenPlayer:PutAmiiboDeviceInOffice']) and (System.EventFlags['cWherearenPlayer:NewBuildCount'] == 6):
  4. ---
  5. >     if (not System.EventFlags['cWherearenPlayer:PutAmiiboDeviceInOffice']) and (System.EventFlags['cWherearenPlayer:NewBuildCount'] == 6) and (EventFlowSystemActor.WherearenNpcOrderType() == 0):
  6. 306,307c306,310
  7. <     elif (System.EventFlags['cWherearenPlayer:NewBuildCount'] == 30) and (not System.EventFlags['cWherearenPlayer:Unlock_Faclility_Tailor']):
  8. <         SubflowResults[16] = 7
  9. ---
  10. >     elif System.EventFlags['cWherearenPlayer:NewBuildCount'] == 30:
  11. >         if not System.EventFlags['cWherearenPlayer:Unlock_Faclility_Tailor']:
  12. >             SubflowResults[16] = 7
  13. >     elif (System.EventFlags['cWherearenPlayer:NewBuildCount'] >= 7) and (not System.EventFlags['cWherearenPlayer:Unlock_Faclility_School']):
  14. >         SubflowResults[16] = 8
  15. diff -r 2.0.0/NNPC_Spot_WherearenGarden.evfl.txt 2.0.1/NNPC_Spot_WherearenGarden.evfl.txt
  16. 18c18
  17. <     if SubflowResults@8[16] == 0:
  18. ---
  19. >     if SubflowResults@9[16] == 0:
  20. diff -r 2.0.0/Obj_WherearenAmiiboDevice.evfl.txt 2.0.1/Obj_WherearenAmiiboDevice.evfl.txt
  21. 114c114
  22. <         if SubflowResults@8[16] == 0:
  23. ---
  24. >         if SubflowResults@9[16] == 0:
  25. Only in 2.0.0: .Player_GetDemo_20_Fishing.evfl.txt.swp
  26. Only in 2.0.0: .Player_GetDemo_30_Diving.evfl.txt.swp
  27. Only in 2.0.0: .Player_GetDemo_Recipe_Cooking.evfl.txt.swp
  28. diff -r 2.0.0/SNPC_boa_Wherearen.evfl.txt 2.0.1/SNPC_boa_Wherearen.evfl.txt
  29. 36a37,38
  30. >     System.EventFlags['cWherearenPlayer:BoaGetTurnipToday'] = true
  31. >     System.EventFlags['cWherearenPlayer:BoaGiveTurnipFailed'] = false
  32. Only in 2.0.0: .SNPC_fox.evfl.txt.un~
  33. diff -r 2.0.0/SNPC_otg_01_WherearenOffice.evfl.txt 2.0.1/SNPC_otg_01_WherearenOffice.evfl.txt
  34. 145a146,151
  35. > flow CreateSchool():
  36. >     run StoryEvent_WorkModeOn()
  37. >     run SNPC_otg_15_WherearenEvent_School::Root()
  38. >     run OrderClose_EndTalk()
  39. >     EventFlowSystemActor.ExitFlowchart()
  40. >
  41. 978c984
  42. <         switch SubflowResults@8[16]:
  43. ---
  44. >         switch SubflowResults@9[16]:
  45. 1009a1016,1017
  46. >             case 8:
  47. >                 run CreateSchool()
  48. 1014,1017c1022
  49. <             run StoryEvent_WorkModeOn()
  50. <             run SNPC_otg_15_WherearenEvent_School::Root()
  51. <             run OrderClose_EndTalk()
  52. <             EventFlowSystemActor.ExitFlowchart()
  53. ---
  54. >             run CreateSchool()
  55. 1021c1026
  56. <     if SubflowResults@8[16] in (0, 1, 2, 3, 4, 5, 6):
  57. ---
  58. >     if SubflowResults@9[16] in (0, 1, 2, 3, 4, 5, 6, 8):
  59. diff -r 2.0.0/SNPC_otg_31_WherearenEvent_EntryOffice.evfl.txt 2.0.1/SNPC_otg_31_WherearenEvent_EntryOffice.evfl.txt
  60. 34c34
  61. <         if SubflowResults@8[16] in (0, 1, 2, 3, 4):
  62. ---
  63. >         if SubflowResults@9[16] in (0, 1, 2, 3, 4):
  64. diff -r 2.0.0/SNPC_rco_11_CoordinateNpcHouse_Office.evfl.txt 2.0.1/SNPC_rco_11_CoordinateNpcHouse_Office.evfl.txt
  65. 246,264c246,249
  66. <     if EventFlowSystemActor.IsSharePlay(0):
  67. <         # I noticed you have guests over right now, and since planning out a remodel can take a while… Why don't we wait until your guests leave, hm? Rushing a…
  68. <         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:101', false)
  69. <     elif Player.HasNoAcquaintance():
  70. <         # Yes, we… Wait, what? How long have you lived here? And you still don't know ANYONE on the island? Naturally, leaving your home in the hands of a stra…
  71. <         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:063', false)
  72. <     elif System.EventFlags['cPlayer:NpcHouseCoordinateTodayCount'] <= 0:
  73. <         # Oho! You'd like to pitch some new home designs to a resident? We can certainly arrange that. To get started, I'll need 9,000 Bells up front. That's a…
  74. <         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:001', true)
  75. <         EventFlowSystemActor.UIMoneyAppear()
  76. <         # What do you say, hm? Are you ready to brainstorm some ideas?
  77. <         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:001_01', false)
  78. <         if EventFlowSystemActor.GeneralTalkChoice2() != 0:
  79. <             run Cancel_First()
  80. <         elif EventFlowSystemActor.HasBellCount(9000):
  81. <             # Fantastic! Let's not waste any time. Who would you like to talk to about redesigning their home?
  82. <             MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:002', true)
  83. <             EventFlowSystemActor.UIMoneyDisappear()
  84. <             run Sub_Event12()
  85. ---
  86. >     if EventFlowSystemActor.NetIsConnected():
  87. >         if EventFlowSystemActor.IsVillageGateOpened():
  88. >             # Actually, on second thought… a visitor could arrive at any moment. That would be inopportune, hm? If you wouldn't mind closing the gate at the airpor…
  89. >             MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:102', false)
  90. 266c251,252
  91. <             run Cancel_NotEnoughMoney()
  92. ---
  93. >             EventFlowSystemActor.NetEndSessionVillage('cEndVillageSession', false)
  94. >             run Sub_grp_Event89()
  95. 268,275c254
  96. <         # Oh! Did you come up with some new design ideas? Either for an existing pitch or maybe a new one?
  97. <         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:011', false)
  98. <         if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  99. <             # No problem. Who is it?
  100. <             MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:012', true)
  101. <             run Sub_Event12()
  102. <         else:
  103. <             run Cancel_First()
  104. ---
  105. >         run Sub_grp_Event89()
  106. 402a382,413
  107. >
  108. > local flow Sub_grp_Event89():
  109. >     if EventFlowSystemActor.IsSharePlay(0):
  110. >         # I noticed you have guests over right now, and since planning out a remodel can take a while… Why don't we wait until your guests leave, hm? Rushing a…
  111. >         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:101', false)
  112. >     elif Player.HasNoAcquaintance():
  113. >         # Yes, we… Wait, what? How long have you lived here? And you still don't know ANYONE on the island? Naturally, leaving your home in the hands of a stra…
  114. >         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:063', false)
  115. >     elif System.EventFlags['cPlayer:NpcHouseCoordinateTodayCount'] <= 0:
  116. >         # Oho! You'd like to pitch some new home designs to a resident? We can certainly arrange that. To get started, I'll need 9,000 Bells up front. That's a…
  117. >         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:001', true)
  118. >         EventFlowSystemActor.UIMoneyAppear()
  119. >         # What do you say, hm? Are you ready to brainstorm some ideas?
  120. >         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:001_01', false)
  121. >         if EventFlowSystemActor.GeneralTalkChoice2() != 0:
  122. >             run Cancel_First()
  123. >         elif EventFlowSystemActor.HasBellCount(9000):
  124. >             # Fantastic! Let's not waste any time. Who would you like to talk to about redesigning their home?
  125. >             MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:002', true)
  126. >             EventFlowSystemActor.UIMoneyDisappear()
  127. >             run Sub_Event12()
  128. >         else:
  129. >             run Cancel_NotEnoughMoney()
  130. >     else:
  131. >         # Oh! Did you come up with some new design ideas? Either for an existing pitch or maybe a new one?
  132. >         MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:011', false)
  133. >         if EventFlowSystemActor.GeneralTalkChoice2() == 0:
  134. >             # No problem. Who is it?
  135. >             MainNpc.OpenMessageWindow('TalkSNpc/rco/SP_rco_14_CoordinateNpcHouse:012', true)
  136. >             run Sub_Event12()
  137. >         else:
  138. >             run Cancel_First()
  139. diff -r 2.0.0/System_CastUI_Amiibo.evfl.txt 2.0.1/System_CastUI_Amiibo.evfl.txt
  140. 3a4
  141. >     EventFlowSystemActor.CheckNfpController(NpadId)
  142. diff -r 2.0.0/System_WherearenGrowUp.evfl.txt 2.0.1/System_WherearenGrowUp.evfl.txt
  143. 32a33
  144. >     run Repair_EventFlag()
  145. 124a126
  146. >     run Repair_EventFlag()
  147. 142a145,150
  148. >
  149. > flow Repair_EventFlag():
  150. >     if (System.EventFlags['cWherearenPlayer:Unlock_Faclility_School']) and (not System.EventFlags['cPlayer:WHEREAREN_Unlock_RoomSizeModeUnlock']):
  151. >         System.EventFlags['cPlayer:WHEREAREN_Unlock_RoomSizeModeUnlock'] = true
  152. >         System.EventFlags['cWherearenPlayer:Unlock_Item_Event_After_Facility_School'] = true
  153. >         System.EventFlags['cPlayer:OtgTipsCompleteSchoolBuild'] = true
  154.  
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