Guest User

OpenMW v0.22.0

a guest
Apr 27th, 2013
77
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. 0:00:03.000,0:00:07.960
  2. Hello again. The OpenMW team
  3. has been slaving away over hot keyboards.
  4.  
  5. 0:00:07.960,0:00:12.279
  6. As a result, we've released version zero
  7. point twenty-two point zero.
  8.  
  9. 0:00:12.279,0:00:16.480
  10. This is a massive release and somewhat of a
  11. milestone for the project.
  12.  
  13. 0:00:16.480,0:00:20.359
  14. We'll show you a few of its features here.
  15.  
  16. 0:00:20.359,0:00:25.219
  17. We now have basic animations such as
  18. walking, running, sneaking, and swimming
  19.  
  20. 0:00:25.219,0:00:27.210
  21. working interactively.
  22.  
  23. 0:00:27.210,0:00:34.210
  24. No longer will you float about like some
  25. would-be lich while using OpenMW.
  26.  
  27. 0:00:51.160,0:00:56.250
  28. OpenMW can now load multiple master files as well as regular plugins.
  29.  
  30. 0:00:56.250,0:00:59.690
  31. As you might imagine, this is an
  32. extraordinarily complex feature and we
  33.  
  34. 0:00:59.690,0:01:02.760
  35. may still have some issues to work out.
  36.  
  37. 0:01:02.760,0:01:05.930
  38. You'll probably be able to forgive that
  39. for now, though, as you visit the majestic
  40.  
  41. 0:01:05.930,0:01:10.770
  42. city of Mournhold, the harsh island of
  43. Solstheim, and the many user-created
  44.  
  45. 0:01:10.770,0:01:12.800
  46. landscapes you may now choose to load,
  47.  
  48. 0:01:12.800,0:01:14.049
  49. such as these areas from the
  50.  
  51. 0:01:14.049,0:01:17.280
  52. Tamriel Rebuilt project. Just think,
  53.  
  54. 0:01:17.280,0:01:21.440
  55. someday, these two colossal projects will
  56. be complete and you'll be able to venture
  57.  
  58. 0:01:21.440,0:01:24.950
  59. across the entirety of the Province of Morrowind
  60.  
  61. 0:01:24.950,0:01:28.470
  62. driven by a fully-functional OpenMW.
  63.  
  64. 0:01:28.470,0:01:32.370
  65. We can all raise a jug of Sujamma to that.
  66.  
  67. 0:01:32.370,0:01:36.140
  68. If you wish to view a video of an
  69. adventurer traveling from Mournhold,
  70.  
  71. 0:01:36.140,0:01:39.410
  72. across Vvardenfell, to Fort Frostmoth on Solstheim,
  73.  
  74. 0:01:39.410,0:01:46.410
  75. click the annotation in the corner.
  76.  
  77. 0:01:53.550,0:01:57.310
  78. OpenMW now gives you the familiar option to discreetly eliminate
  79.  
  80. 0:01:57.310,0:02:04.310
  81. those pesky, incriminating, dead bodies that
  82. may occasionally be left in your wake.
  83.  
  84. 0:02:11.079,0:02:15.219
  85. The icons corresponding to the magical
  86. effects currently affecting the Player,
  87.  
  88. 0:02:15.219,0:02:21.620
  89. found next to the mini-map, are now displayed
  90. by OpenMW. You can see them change as we
  91.  
  92. 0:02:21.620,0:02:25.900
  93. once again consume copious amounts of
  94. alcohol and just maybe a levitation
  95.  
  96. 0:02:25.900,0:02:32.900
  97. potion or two.
  98.  
  99. 0:02:33.529,0:02:37.029
  100. Adventurers who are particularly
  101. conceited will be happy to know that the
  102.  
  103. 0:02:37.029,0:02:41.799
  104. vanity camera now has zoom capabilities,
  105. allowing them a much better view of that
  106.  
  107. 0:02:41.799,0:02:46.489
  108. magnificent visage.
  109.  
  110. 0:02:46.489,0:02:51.159
  111. OpenMW now properly supports the
  112. alpha channel of in-game textures.
  113.  
  114. 0:02:51.159,0:02:55.029
  115. This is easy to see, for example, while
  116. viewing the spiral clouds of doom
  117.  
  118. 0:02:55.029,0:02:57.439
  119. inside the crater of Red Mountain.
  120.  
  121. 0:02:57.439,0:03:01.939
  122. Without handling the alpha channel, they looked like this.
  123.  
  124. 0:03:01.939,0:03:05.489
  125. Now they just need to be spinning and we'll be golden.
  126.  
  127. 0:03:05.489,0:03:09.559
  128. The behavior of light sources such as
  129. lamps, candles, and torches as been
  130.  
  131. 0:03:09.559,0:03:16.559
  132. altered to more closely match vanilla Morrowind.
  133.  
  134. 0:03:18.209,0:03:21.359
  135. That's about all we can show in the way
  136. the user-visible features
  137.  
  138. 0:03:21.359,0:03:22.289
  139. for now.
  140.  
  141. 0:03:22.289,0:03:25.739
  142. But there are multiple technical
  143. features and no fewer than fifty-seven bug
  144.  
  145. 0:03:25.739,0:03:28.189
  146. fixes included in this release.
  147.  
  148. 0:03:28.189,0:03:31.899
  149. You can read more about some of those if
  150. you go digging through our website. To
  151.  
  152. 0:03:31.899,0:03:35.319
  153. those of you who don't follow the
  154. project on such a close level, just be
  155.  
  156. 0:03:35.319,0:03:40.559
  157. aware that much more goes into these
  158. releases than what is shown in the videos.
  159.  
  160. 0:03:40.559,0:03:44.139
  161. Anyway, keep an eye on the project and hopefully
  162. will have another sizable release out
  163.  
  164. 0:03:44.139,0:03:45.649
  165. before very long.
  166.  
  167. 0:03:45.649,0:03:50.069
  168. Before you know it, you'll be exploring
  169. and shaping the events of Vvardenfell, and
  170.  
  171. 0:03:50.069,0:03:52.529
  172. beyond, like never before.
  173.  
  174. 0:03:52.529,0:03:54.859
  175. See you next time. And, as always,
  176.  
  177. 0:03:54.859,0:03:55.279
  178. thanks for watching.
RAW Paste Data