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Bonehead Feedback

Oct 10th, 2025 (edited)
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  1. Like the idea of taking apart player, creative freedom. Person looks forward to future progress.
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  3. Character feels good, camera is good save for when mc dies. Good amount of difficulty.
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  5. Must fix camera for next demo. Current build has not a ton of content. Character speed could be faster, design should be more stout.
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  7. Possibility of throwing skeleton with different bones, putting together weird or unusual shapes.
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  9. Person liked it, would like to see more done with bone throwing mechanics. Would like to see more art concepts or stylized design.
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  11. Person didn't like camera, explosion of bones good, but the camera is really bad.
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  14. Person loved mechanics of ragdolling when damaged. Less of a floaty jump. Cold One's cool shirts is something to note according to them.
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  16. Rob says that it is satisfying to get knocked into pieces. Says jump seems a little floaty, as does the turning, and the running seems a little too slow. Balancing of future platforming to ensure that they match certain metrics. Will lead to more consistent playability. Numbers are off from the given metrics. Artists should be doing more concept art. Good foundation, though. Just because we made it fast, however, is disposable in the long-term.
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  18. Person said it was fun so far, a little confused at throwing, enjoys running and jumping. Thinks detachment mechanics conceptually cool.
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  20. Person thought it would be funny to keep to a humor and horror theme. Was curious about how skeleton throwing mechanics would work.
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  22. More adjustment on the jump, liked the camera and jerking around which is funny on death. Weren't sure on how to get past spike traps.
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  24. Thought death was hilarious for a skeleton. Needs to keep it. Thought it was good, thought running was a little slow, jump was fine. Maybe take away running or make the run speed the new walk speed.
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  26. Jump feels a little floaty from guy. Sprinting feels nice. Spike trap is funny.
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  28. New person says, if we have a jump climbing is better. If not, hyperbolic, more exaggerated movement is better. Jump is functional, but a little slow. Keeping in mind player's ability.
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  30. Person really liked the physics gameplay. Didn't like the jumping, said it was slow and didn't have a lot of controlled drop. Concept of throwing head was enjoyed.
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  32. Liked camera control, it was smooth. Other thing person liked was the explosion of bones. Hates camera spinning when totally wiped out.
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  34. Another person really liked body dismantling. Thinks we need a ledge grab. Unsure how the bones will be finished in final version.
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  36. Dean said he liked the idea of lich regaining memories as Bonehead. Focused more on story.
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