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- ABBREVIATED SUMMARY OF ROUTE:
- - Start with Raigeki
- - Farm Rex or DMK until you have 3 Thunders
- - Farm Pegasus BCDs/A-TECS until you have 6 equips (MM counts as 2)
- - A-TEC Kaiba
- - Do mages in this order: Ocean --> Mountain --> Desert --> Meadow --> (Meadow farming) --> Forest
- - Farm Meadow Mage until you have 4 monsters with 2500+ ATK (MBD counts as 3)
- - Skip Seto 2
- -----
- - Acceptable starting decks:
- > Any deck with Raigeki and a THTD equip
- > Most decks with Raigeki and a non-THTD equip
- > Any deck with Dark Hole, 1 Thunder and Dark Energy/Beast Fangs
- > Any deck with Dark Hole, 2 Thunders and Invigoration/Dragon Treasure/Horn of Light
- > Some decks with Dark Hole, 0 Thunders and Dark Energy/Beast Fangs
- > Some decks with Dark Hole, 1 Thunder and Invigoration/Dragon Treasure/Horn of Light
- Saving strategy:
- - Never save for Rex
- - Always save for Weevil
- - Save for Keith if your win rate is <98.5% (depending on quality of Weevil/Mai drops)
- - Save for Bakura if you have 0 cards that can beat Wall/Shield, or 1 card if you skipped saving for Keith
- - Always save for Pegasus
- - Always save for Isis
- - Always save for Kaiba
- - If buying a Thunder before Ocean, save for Ocean (and always skip saving for Atenza)
- - Save for Atenza if your win rate is <98% (depending on quality of drops)
- - If buying a Thunder before Desert and didn't save for Atenza, save for Desert
- - Always save for Meadow
- - Always save for Forest
- - Always save for Final 7
- Farming strategy:
- - As a very general rule, increasing your win rate on Final 7 by 10% saves 3 minutes. So if you have a 35% chance of beating Final 7 and can increase that to 38.5% in less than 3 minutes of farming, that farm is worth it. Note that this does not consider 1) the time you save on Final 7 by having better decks, and 2) your position in the race relative to your opponents.
- - Get ~2 Dragons and ~3 Thunders from Rex/DMK (and decent Fusion material)
- > If 0-1 Thunders: Farm DMK
- > If 0/2: Farm Rex
- > If 1/2: Farm Rex
- > If 2/2: Farm DMK
- > If 3/2: Farm DMK
- > If 4/2: Farm DMK or duel Weevil
- > If 5/2: Duel Weevil
- > If 0/3: Farm Rex
- > If 1/3: Farm Rex
- > If 2/3: Farm DMK or duel Weevil
- > If 3/3: Duel Weevil
- - BCD Weevil
- - Go for A-POW on Mai and Keith, but don't force it unless you already have a trap
- - BCD Shadi
- - BCD Bakura unless you already have a trap
- - BCD Pegasus
- - BCD Isis
- - If no trap or very low monster count, BCD Pegasus until. Otherwise, A-TEC Pegasus
- - Go to Kaiba once you have:
- > (As a general rule, 6 equips, with Megamorph counting as 2 equips)
- > 3 Megamorphs
- > 3 Bright Castles and 3 Dragon Treasures
- > 3 Bright Castles and 2 Megamorphs
- > 3 Bright Castles, 1 Megamorph and 1 other THTD equip
- > 2 Bright Castles, 2 Megamorphs and 1 other THTD equip
- > 1 Bright Castle, 2 Megamorphs and 2 other THTD equips
- > IF YOU HAVE GOOD MONSTER REMOVAL: 3 Bright Castles and 3 other THTD equips
- > IF YOU HAVE GOOD MONSTER REMOVAL: 2 Bright Castle, 1 Megamorph and 2 other THTD equips
- > IF YOU HAVE GOOD MONSTER REMOVAL: 1 Bright Castle, 2 Megamorphs and 1 other THTD equips
- - A-TEC Kaiba or Kepura if all conditions are met:
- > Reasonably fast and safe setup for getting the A-TEC
- > Deck benefits significantly from removal, BC or DE
- > Less than 3 Bright Castles
- > Less than 3 Dark Energy
- - Even if your equips are very strong, consider farming Meadow Mage before Final 6/7 if you are weak in the following card types:
- > 10+ Thunders
- > Thunder Dragons
- > Big dragons
- > GOOD big dragons (Curse of Dragon, Sea King Dragon, etc.)
- > Kaminari Attacks
- > MBDs
- > Skull Knights/Dark Magicians/Zoas
- - Also consider the synergy of your deck:
- > Equips and Yamis for Skull Knight/Dark Magician/Zoa
- > Ability to SA-POW Sebek, Neku and Heishin for Yami-boosted monsters
- > Ability to get MBD to 4500
- > Big Dragons/Thunders that get boosted by Umi (if running <3 MMs and no MBDs)
- > Equips for big dragons
- - Do not do Meadow before Ocean/Mountain/Desert
- MEADOW FARM NOTES:
- - 1 duel gives:
- > 0.34 Dark Magicians
- > 0.15 Skull Knights
- > 0.15 MBDs
- > 0.78 big dragons
- > 0.15 Kaminari Attacks
- > 1.57 useful cards
- - 3 duels give (approximately):
- > 1 Dark Magician
- > 1 Skull Knight OR MBD
- > 2 big dragons
- > 1 Thunder (Kaminari Attack + star chips)
- - Decision to farm can be simplified to 2 questions:
- 1. Is it worth spending 4.5 minutes to get 1 Dark Magician, 1 SK/MBD, 2 big dragons and 1 Thunder?
- 2. Do I have a narrow lead that I will lose if I spend any time farming Meadow?
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