Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- var projectile : Rigidbody;
- var speed = 50;
- var fireRate = 0.5;
- private var nextFire = 0.0;
- function Update()
- {
- if ( Input.GetButton( "Fire1" ) && Time.time > nextFire )
- {
- nextFire = Time.time + fireRate;
- var instantiatedProjectile : Rigidbody = Instantiate(projectile, transform.position, transform.rotation );
- instantiatedProjectile.velocity = transform.TransformDirection( Vector3( 0, 0, speed ) );
- Physics.IgnoreCollision( instantiatedProjectile. collider, transform.root.collider );
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment