duck

duck

Jul 7th, 2010
192
0
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  1. var projectile : Rigidbody;
  2. var speed = 50;
  3. var fireRate = 0.5;
  4. private var nextFire = 0.0;
  5.  
  6. function Update()
  7. {
  8.     if ( Input.GetButton( "Fire1" ) && Time.time > nextFire )
  9.     {
  10.    
  11.         nextFire = Time.time + fireRate;
  12.         var instantiatedProjectile : Rigidbody = Instantiate(projectile, transform.position, transform.rotation );
  13.         instantiatedProjectile.velocity = transform.TransformDirection( Vector3( 0, 0, speed ) );
  14.         Physics.IgnoreCollision( instantiatedProjectile. collider, transform.root.collider );
  15.  
  16.     }
  17. }
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