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a guest Sep 17th, 2019 101 Never
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  1. private["_dver_1"];
  2.             private _cursorTarget = cursorObject;
  3.             _dver_1 = nearestObject [[3774.919,12998.551,0],"Land_em_medical_center_01"];
  4.             if(_dver_1 == 0 && (medlevel > 0 OR playerSide == east)) then {
  5.                     _cursorTarget SVAR ["bis_disabled_Door_1",1,true];
  6.                     _cursorTarget animate [format["door_1_rot"],0];
  7.                     systemChat "Первая дверь заркыта";
  8.                 } else {
  9.                     _cursorTarget SVAR ["bis_disabled_Door_1",0,true];
  10.                     _cursorTarget animate [format["door_1_rot"],1];
  11.                     systemChat "Первая дверь открыта";
  12.                 };
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