Advertisement
Guest User

Untitled

a guest
Aug 22nd, 2019
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.85 KB | None | 0 0
  1. Ashera: Order Incarnate {Mythic Hero}
  2. Weapon: Judge: 14 Mt; Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1). If Special is not ready at the start of combat, grants Atk/Spd/Def/Res+5 during combat.
  3. B Skill: Mantle: At the start of the third turn, restores 99 HP. When enemy's Special triggers, bonus damage dealt is neutralized. (Does not affect damage granted by skills like Wrath.)
  4. C Skill: Silence Pulse 3: At the start of turn, inflicts 【Isolation】 on foes within 2 spaces through their next actions.
  5. 【Isolation】
  6. Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
  7.  
  8. Mist: Healing Breeze
  9. Weapon: Florete: 16 Mt; After combat, if unit attacked, unit and allies within 2 spaces recover 10 HP. At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat.
  10. B Skill: Windsweep 4: If unit initiates attack against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, unit makes a follow-up attack and foe cannot counterattack.
  11.  
  12. Boyd: Mighty Soldier
  13. A Skill: Heavy Blade 4: If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage per unit's attack. (Only highest value applied. Does not stack.)
  14.  
  15. Rolf: Young Archer
  16. Assist: Propel: Push adjacent ally 1 space farther away and unit moves 1 space away from target ally.
  17.  
  18. Rhys: Gentle Saint
  19. Special: Windwater Balm+: When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn.
  20.  
  21. Kurthnaga: Dragon Prince {Grand Hero}
  22. Weapon: Night Breath: 16 Mt; Grants Atk+3. If unit's Atk - foe's Atk ≥ 5, foe cannot follow-up attack. If foe's Range = 2, damage calculated using the lower of foe's Def or Res.
  23. Chill Atk 3: 4* Skill
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement