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- Dread Fighter Expert Path
- Dread Fighter Story Development
- 1 You turned away from the path you were following to focus on improving your capabilities and become an expert in slaying Demons.
- 2 A veteran of many battles against the demonic, becoming a Dread Fighter is merely an evolution of your combat training.
- 3 After a few near-defeats, you decided to hone your skills so you can survive encounters with Demons ahead.
- 4 You joined the Academy to refine your training, enhance your existing skills, and develop new techniques.
- 5 You lost your faith—in your god, your nation, your family, or even yourself after witnessing the horrifying power of the demonic. Now you seek a new path free from old obligations, carving your destiny from the future.
- 6 You throw yourself into training, knowing you will become the greatest Dread Fighter the land has ever known.
- Level 3 Dread Fighter
- Attributes: Increase two by 1
- Characteristics: Health +5
- Languages and Professions: You speak another language or add a profession to your list of professions.
- Fight Through Fear: You are immune to the Frightening trait and when you attack a creature with the Frightening or horrifying trait you make attack rolls with one boon. Finally, your Strength counts as 2 higher for the purpose of meeting armor and weapon requirements.
- Fighter Talent: Choose one fighter talent from the Fighter path
- Level 6 Dread Fighter
- Characteristics: Health +5
- Enemy of Demons: You make challenge rolls to resist the horrifying trait of creatures with 1 boon, and you do not suffer one bane on attacks against them.
- Fighter Talent: Choose one fighter talent from the Fighter path.
- Level 9 Master Dread Fighter
- Characteristics: Defense +1, Health +5
- Dread Fighter's Resolve: You make challenge rolls to resist the Horrifying trait with 1 boon if there are four or more of then in sight when you make the Challenge roll. In addition, you make attack rolls against creatures with the Frightening or Horrifying trait with 2 boons instead of 1.
- Weapon Mastery: When you make an attack roll with a weapon and the number on the d20 is 9 or less, you can reroll the d20. You must use the second number rolled, even if it is 9 or less.
- Demon Slayer Expert Path
- Demon Slayer Story Development
- 1 Your research into demons and evil revealed the truths behind the myths you grew up knowing. You set aside your other goals to take up a weapon and fight against the shadow spreading across the world.
- 2 You were called to carry the fight to the enemies of light, and you seek to destroy demons, devils, undead and any other creature that misleads and corrupts.
- 3 You swore oaths to the Academy. You might seek a relic, to reclaim a lost holy land, or an individual who will play an important part in the future
- 4 You vowed to fight evil and destroy the threats to the innocent, preserving their ways of life
- 5 You experienced significant loss at the hands of evil. You crave vengeance and nothing will stop you from getting it.
- 6 You are a noble warrior. You defend the innocent, perform acts of charity, heal the sick, and alleviate suffering wherever you may find it.
- Level 3 Demon Slayer
- Attributes: Increase two by 1
- Characteristics: Health +4, Power +1
- Magic: You discover one tradition associated with your element of choice or a radiant based tradition and you learn one spell.
- Total Concentration Breathing: When you would make a challenge roll provoked by a creature with the frightening or horrifying trait, you can expend the casting of a spell. You make the roll with a number of boons equal to the rank of the spell whose casting you expended (minimum 1 boon).
- Elemental Breath: When you get a success on an attack with a weapon, you can expend the casting of a spell. The attack deals 1d6 extra damage per rank of the spell whose casting you expended (minimum 1d6 extra damage). If the target of your attack was a demon, devil, faerie, spirit, or undead, you increase the extra damage by 1d6.
- Something to replace Faith Healing
- Nichirin Blade: Your weapon attacks gain 1 boon against creatures with the frightening or horrifying trait.
- Level 6 Demon Slayer
- Characteristics: Health +4
- Magic: You learn one spell.
- Total Concentration: Constant: You take no damage from disease or poison and you are immune to the diseased and poisoned afflictions.
- Enhanced Senses: You can use an action, or a triggered action on your turn, to attune your senses to detect creatures around you for 1 minute. Until the effect ends, no creature within short range can be hidden from you and no creature with the Frightening or Horrifying trait within medium range can be hidden from you. Such creatures derive no benefits from being obscured from you. You can use this talent a number of times equal to your Power. You regain expended uses when you complete a rest.
- Level 9 Demon Slayer
- Characteristics: Health +4, Power +1
- Magic: You learn one spell.
- True Sun Breathing: You can use an action, or a triggered action on your turn, to cause sunlight to shine from a point within your space out to a number of yards equal to twice your Power. The light moves with you, remaining centered on the point in your space. It lasts for 1 minute.
- Until this effect ends, you and creatures you choose within the light cannot be frightened and make challenge rolls to resist attacks with 1 boon. Demons, devils, faeries, spirits, and undead in the area of light are impaired for as long as they remain in the area. (You are not impaired by the light if you yourself are a faerie or undead.)
- You can use this talent a number of times equal to your Power. You regain expended uses when you complete a rest.
- Onymouji Expert Path
- Onymouji Story Development
- 1 You found ability to use magic after recovering a lost or stolen relic important to the Academy. The righteous road you have chosen grants talents useful for serving the Academy
- 2 You have suffered at the hands of evil. You might have witnessed a loved one animated by such a creature, been victimized by one, or lost your home to them. You now serve the Academy by eradicating the plague from your lands.
- 3 You pledged your life to serving the Academy. You are a warrior, a champion of the Academy, and a crusader against the enemies of Mankind
- 4 You joined the Academy to root out the corruption in the ranks of your own order. You work to expose heretics and to cast down the demon-sworn
- 5 You forged a pact with the Academy and now act as an agent in the mortal world
- 6 You witnessed the horror wrought by demons firsthand. You or someone you loved might have been possessed, or you could have survived a demon attack. You swore to fight the Demon Lord's corruption and send its minions screaming back to the eternal darkness from which they were spawned.
- Level 3 Onymouji
- Attributes: Increase two by 1
- Characteristics: Health +4, Power +1
- Languages and Professions: You can speak another language, add an academic area of knowledge, or add a religious profession.
- Magic: You discover one tradition associated with your element of choice or a religious tradition, or you learn one spell.
- Conviction: You make challenge rolls with 1 boon when you roll to resist the effects of the frightening and horrifying traits.
- Icon of Elements: Choose one tradition that you have already discovered and is associated with your element of choice. When you cast an attack spell from that tradition, you make the attack roll with 1 boon and creatures rolling to resist the attack make their challenge rolls with 1 bane.
- Level 6 Onymouji
- Characteristics: Health +4
- Magic: You learn one spell or learn one elemental or religious tradition.
- Empowered Symbol: When you cast a spell from the tradition you chose for Icon of Elements that deals damage or heals damage, the spell deals or heals 1d6 extra damage.
- Level 9 Master Onymouji
- Characteristics: Health +4, Power +1
- Magic: You learn one spell or learn one elemental or religious tradition.
- Elemental Power: The benefits from Icon of Faith apply to any attack spell you cast from a tradition associated with the elements or your religion.
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