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- ### Eclipse Workspace Patch 1.0
- #P L2_GameServer_It
- Index: java/net/sf/l2j/gameserver/skills/Formulas.java
- ===================================================================
- --- java/net/sf/l2j/gameserver/skills/Formulas.java (revision 3695)
- +++ java/net/sf/l2j/gameserver/skills/Formulas.java (working copy)
- @@ -1162,6 +1162,104 @@
- {
- defence += target.getShldDef();
- }
- +
- + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
- + {
- + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- + if (armor != null)
- + {
- + if (((L2PcInstance) target).isWearingHeavyArmor())
- + damage /= Config.DAGGER_VS_HEAVY;
- + if (((L2PcInstance) target).isWearingLightArmor())
- + damage /= Config.DAGGER_VS_LIGHT;
- + if (((L2PcInstance) target).isWearingMagicArmor())
- + damage /= Config.DAGGER_VS_ROBE;
- + }
- + }
- +
- + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
- + {
- + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- + if (armor != null)
- + {
- + if (((L2PcInstance) target).isWearingHeavyArmor())
- + damage /= Config.ARCHER_VS_HEAVY;
- + if (((L2PcInstance) target).isWearingLightArmor())
- + damage /= Config.ARCHER_VS_LIGHT;
- + if (((L2PcInstance) target).isWearingMagicArmor())
- + damage /= Config.ARCHER_VS_ROBE;
- + }
- + }
- +
- + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
- + {
- + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- + if (armor != null)
- + {
- + if (((L2PcInstance) target).isWearingHeavyArmor())
- + damage /= Config.BLUNT_VS_HEAVY;
- + if (((L2PcInstance) target).isWearingLightArmor())
- + damage /= Config.BLUNT_VS_LIGHT;
- + if (((L2PcInstance) target).isWearingMagicArmor())
- + damage /= Config.BLUNT_VS_ROBE;
- + }
- + }
- +
- + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
- + {
- + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- + if (armor != null)
- + {
- + if (((L2PcInstance) target).isWearingHeavyArmor())
- + damage /= Config.FIST_VS_HEAVY;
- + if (((L2PcInstance) target).isWearingLightArmor())
- + damage /= Config.FIST_VS_LIGHT;
- + if (((L2PcInstance) target).isWearingMagicArmor())
- + damage /= Config.FIST_VS_ROBE;
- + }
- + }
- +
- + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
- + {
- + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- + if (armor != null)
- + {
- + if (((L2PcInstance) target).isWearingHeavyArmor())
- + damage /= Config.DUAL_VS_HEAVY;
- + if (((L2PcInstance) target).isWearingLightArmor())
- + damage /= Config.DUAL_VS_LIGHT;
- + if (((L2PcInstance) target).isWearingMagicArmor())
- + damage /= Config.DUAL_VS_ROBE;
- + }
- + }
- +
- + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
- + {
- + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- + if (armor != null)
- + {
- + if (((L2PcInstance) target).isWearingHeavyArmor())
- + damage /= Config.SWORD_VS_HEAVY;
- + if (((L2PcInstance) target).isWearingLightArmor())
- + damage /= Config.SWORD_VS_LIGHT;
- + if (((L2PcInstance) target).isWearingMagicArmor())
- + damage /= Config.SWORD_VS_ROBE;
- + }
- + }
- +
- + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
- + {
- + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
- + if (armor != null)
- + {
- + if (((L2PcInstance) target).isWearingHeavyArmor())
- + damage /= Config.POLE_VS_HEAVY;
- + if (((L2PcInstance) target).isWearingLightArmor())
- + damage /= Config.POLE_VS_LIGHT;
- + if (((L2PcInstance) target).isWearingMagicArmor())
- + damage /= Config.POLE_VS_ROBE;
- + }
- + }
- //if (!(attacker instanceof L2RaidBossInstance) &&
- /*
- if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
- Index: java/net/sf/l2j/Config.java
- ===================================================================
- --- java/net/sf/l2j/Config.java (revision 3695)
- +++ java/net/sf/l2j/Config.java (working copy)
- @@ -881,7 +881,30 @@
- public static boolean L2JMOD_WEDDING_SAMESEX;
- public static boolean L2JMOD_WEDDING_FORMALWEAR;
- public static int L2JMOD_WEDDING_DIVORCE_COSTS;
- -
- +
- + /** Class Balances */
- + public static float DAGGER_VS_HEAVY;
- + public static float DAGGER_VS_LIGHT;
- + public static float DAGGER_VS_ROBE;
- + public static float ARCHER_VS_HEAVY;
- + public static float ARCHER_VS_LIGHT;
- + public static float ARCHER_VS_ROBE;
- + public static float BLUNT_VS_HEAVY;
- + public static float BLUNT_VS_LIGHT;
- + public static float BLUNT_VS_ROBE;
- + public static float FIST_VS_HEAVY;
- + public static float FIST_VS_LIGHT;
- + public static float FIST_VS_ROBE;
- + public static float DUAL_VS_HEAVY;
- + public static float DUAL_VS_LIGHT;
- + public static float DUAL_VS_ROBE;
- + public static float SWORD_VS_HEAVY;
- + public static float SWORD_VS_LIGHT;
- + public static float SWORD_VS_ROBE;
- + public static float POLE_VS_HEAVY;
- + public static float POLE_VS_LIGHT;
- + public static float POLE_VS_ROBE;
- +
- // Packet information
- /** Count the amount of packets per minute ? */
- public static boolean COUNT_PACKETS = false;
- @@ -1848,6 +1871,34 @@
- TVT_EVENT_RUNNING_TIME = Integer.parseInt(L2JModSettings.getProperty("TvTEventRunningTime", "1800"));
- TVT_EVENT_PARTICIPATION_NPC_ID = Integer.parseInt(L2JModSettings.getProperty("TvTEventParticipationNpcId", "0"));
- + DAGGER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "2.50"));
- + DAGGER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DaggerVsLight", "2.00"));
- + DAGGER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DaggerVsRobe", "1.80"));
- +
- + ARCHER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "2.50"));
- + ARCHER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("ArcherVsLight", "2.00"));
- + ARCHER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("ArcherVsRobe", "1.80"));
- +
- + BLUNT_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "2.50"));
- + BLUNT_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("BluntVsLight", "2.00"));
- + BLUNT_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("BluntVsRobe", "1.80"));
- +
- + FIST_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "2.50"));
- + FIST_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("FistVsLight", "2.00"));
- + FIST_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("FistVsRobe", "1.80"));
- +
- + DUAL_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "2.50"));
- + DUAL_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DualVsLight", "2.00"));
- + DUAL_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DualVsRobe", "1.80"));
- +
- + SWORD_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "2.50"));
- + SWORD_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("SwordVsLight", "2.00"));
- + SWORD_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("SwordVsRobe", "1.80"));
- +
- + POLE_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "2.50"));
- + POLE_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("PoleVsLight", "2.00"));
- + POLE_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("PoleVsRobe", "1.80"));
- +
- /** L2JMOD Wedding system */
- L2JMOD_ALLOW_WEDDING = Boolean.valueOf(L2JModSettings.getProperty("AllowWedding", "False"));
- L2JMOD_WEDDING_PRICE = Integer.parseInt(L2JModSettings.getProperty("WeddingPrice", "250000000"));
- Index: java/config/l2jmods.properties
- ===================================================================
- --- java/config/l2jmods.properties (revision 3695)
- +++ java/config/l2jmods.properties (working copy)
- @@ -132,3 +132,52 @@
- # ex.: 1;2;3;4;5;6
- # no ";" at the start or end
- TvTEventDoorsCloseOpenOnStartEnd =
- +
- +#---------------------------------------------
- +# Balance Dagger Classes -
- +#---------------------------------------------
- +DaggerVsHeavy = 2.50
- +DaggerVsLight = 2.00
- +DaggerVsRobe = 1.80
- +
- +#---------------------------------------------
- +# Balance Archer Classes -
- +#---------------------------------------------
- +ArcherVsHeavy = 2.50
- +ArcherVsLight = 2.00
- +ArcherVsRobe = 1.80
- +
- +#---------------------------------------------
- +# Balance Blunt Classes -
- +#---------------------------------------------
- +BluntVsHeavy = 2.50
- +BluntVsLight = 2.00
- +BluntVsRobe = 1.80
- +
- +#---------------------------------------------
- +# Balance Dual-Weapon Classes -
- +#---------------------------------------------
- +DualVsHeavy = 2.50
- +DualVsLight = 2.00
- +DualVsRobe = 1.80
- +
- +#---------------------------------------------
- +# Balance Fist Classes -
- +#---------------------------------------------
- +FistVsHeavy = 2.50
- +FistVsLight = 2.00
- +FistVsRobe = 1.80
- +
- +#---------------------------------------------
- +# Balance Sword Classes -
- +#---------------------------------------------
- +SwordVsHeavy = 2.50
- +SwordVsLight = 2.00
- +SwordVsRobe = 1.80
- +
- +#---------------------------------------------
- +# Balance Pole Classes -
- +#---------------------------------------------
- +PoleVsHeavy = 2.50
- +PoleVsLight = 2.00
- +PoleVsRobe = 1.80
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