Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Assert
- Build time: May 19 2020 20:38:27
- Assertion time: 2020-05-20 11:04:42
- Loading file 'ResourceGame.xml' Halt occured
- Duplicated animation name: digging_beds_cycle
- In void SceneGraph::Model::AddAnimation(const Animation::HardPtr &) at /Users/playrix/buildAgent/work/a1ce3524bcdb48be/work/townscapes/engine/src/SceneGraph/Model.cpp(405)
- Commit id: 3533cb27732a6a4e05a2fe5150a4a4de741ca762
- Stack trace:
- # 1: 0xfda0c8 AssertionFailed(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, char const*, char const*, int)
- # 2: 0xeebc48 SceneGraph::Model::AddAnimation(IntrusivePtrDetails::IntrusiveStrongPtrImpl<SceneGraph::Animation, (IntrusivePtrDetails::Policy)0, (IntrusivePtrDetails::Traits)0> const&)
- # 3: 0xee86b4 SceneGraph::BinaryContentProvider4::__ReadAnimations(unsigned int)
- # 4: 0xee73c8 SceneGraph::BinaryContentProvider4::LoadModel()
- # 5: 0xe9c910 Render::ModelAnimation::LoadFromFile(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)
- # 6: 0xe9ce30 Render::ModelAnimation::ModelAnimation(rapidxml::xml_node<char>*)
- # 7: 0xf286f0 ResourceFactory::ResourceFactoryImpl::ParseAnimation(rapidxml::xml_node<char>*, ParseResourceListData&, ResourceParserState&)
- # 8: 0xf2c27c ResourceFactory::ParseGenericList(rapidxml::xml_node<char>*, boost::container::small_vector<ResourceFactory::ParseResourcePair, 4ul, boost::container::new_allocator<ResourceFactory::ParseResourcePair> > const&, ParseResourceListData&, ResourceParserState&)
- # 9: 0xf2898c ResourceFactory::ResourceFactoryImpl::ParseModelAnimationsList(rapidxml::xml_node<char>*, boost::container::small_vector<ResourceFactory::ParseResourcePair, 4ul, boost::container::new_allocator<ResourceFactory::ParseResourcePair> > const&, ResourceParserState&)
- #10: 0xf2a630 ResourceFactory::ResourceFactoryImpl::ParseResourceList(rapidxml::xml_node<char>*, ResourceParserState&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, ResourceFactory::ParseResourceListEntry, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, ResourceFactory::ParseResourceListEntry> > > const&)
- #11: 0xf2a2b8 ResourceFactory::LoadResourcesXml(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, LoadOptions, Core::CoThread::Switcher const&)
- #12: 0x303700 std::__1::__function::__func<GameLoader::LoadGameCoroutine(Core::CoThread::Switcher const&)::$_2, std::__1::allocator<GameLoader::LoadGameCoroutine(Core::CoThread::Switcher const&)::$_2>, void ()>::operator()()
- #13: 0xd7cb14 Core::CoThread::Execute(std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000l> >)
- #14: 0x15c684 MyEngineAppDelegate::OnUpdate(float)
- #15: 0xd79ffc Core::ApplicationBase::MainLoopContent(Core::MainLoopMode)
- #16: 0x10f4da8 -[EAGLView drawView:]
- #17: 0x12130 <redacted>
- #18: 0x6930 IODispatchCalloutFromCFMessage
- #19: 0x808ac <redacted>
- #20: 0xaa07c <redacted>
- #21: 0xa97a8 <redacted>
- #22: 0xa467c <redacted>
- #23: 0xa3adc CFRunLoopRunSpecific
- #24: 0x3328 GSEventRunModal
- #25: 0xa0363c UIApplicationMain
- #26: 0x10f31a0 Core::RunApplicationWithDelegate(int, char**, Core::EngineAppDelegate*)
- #27: 0xd891b4 Core::RunApplicationMainLoop(std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > const&, Core::EngineAppDelegate*)
- #28: 0x88607c Core::Main(std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > const&)
- #29: 0x144990 main
- #30: 0x1360 <redacted>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement