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DeeZaster

Bioshock Infinite - DeeZ TweekZ v0.03 (ALPHA) 64bit/16gb RAM

Apr 26th, 2013
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  1. ; Bioshock Infinite - DeeZ TweekZ v0.03 ALPHA RUN
  2. ; IMPORTANT: THIS IS FOR 64bit OS WITH 16GB of Ram. CHECK BELOW FOR YOUR
  3. ; CORRECT SYSTEM CONFIGURATION!
  4. ;
  5. ; 64bit OS with 8GB of Ram go and use settings here: http://pastebin.com/bqcf4X5u
  6. ; 32bit/64bit OS with 4GB of Ram go and use settings here: http://pastebin.com/1mDhs3QA
  7. ;
  8. ; This is the testing of SOME of the tweaks to be in the final version.
  9. ; Check back for updates weekly.
  10. ; Date: 05/03/2014.
  11. ; All Tweaks By: DeeZaster
  12. ; Thanks to All for testing!
  13. ;
  14. ; Click RAW above then copy and paste into your XEngine.ini file located in your
  15. ; C:\users\%username%\Documents\My Games\BioShock Infinite\XGame\Config
  16. ; You can just paste the above location into Explorer and %username% will
  17. ; automatically be replaced with the current logged in user. Then MAKE SURE
  18. ; to apply READ-ONLY to the file afterwards (right click on file then properties).
  19. ;
  20. ; Now open STEAM and right click on Bioshock Infinite and goto PROPERTIES. Now
  21. ; click on SET LAUNCH OPTIONS... and add -ReadTexturePoolFromIni to the line.
  22. ; Finally, with the same window open, click on LOCAL FILES tab and then on
  23. ; VERIFY INTEGRITY OF GAME CACHE.... You must really do this as time after time
  24. ; when I've only just edited some tweaks, the game will crash randomly until I do
  25. ; this. So please do wait the few minutes it takes and let it do about 8mb of work.
  26. ;
  27. ; Thats it, enjoy.
  28. ;
  29. ; Till next update, Aye, Aye & Good-Bye.
  30.  
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  530. EditPackages=OnlineSubsystemSteamworks
  531. bBuildReachSpecs=FALSE
  532. MobileScriptOutputPath=..\..\XGame\ScriptMobile
  533. EditPackagesOutPath=..\Script
  534. FRScriptOutputPath=..\ScriptFinalRelease
  535. EditPackages=XCore
  536. EditPackages=XEditor
  537. EditPackages=XOnlineSubsystemPSN
  538. InEditorGameURLOptions=
  539. XJobExportedClassDirectory=..\Intermediate\XJobUnrealClasses\Source\Classes
  540. XJobExportedClassesVerificationCodePath=..\Intermediate\XJobUnrealClasses\Verification
  541.  
  542. [UnrealEd.UnrealEdEngine]
  543. AutoSaveIndex=0
  544. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  545. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  546. PackagesToBeFullyLoadedAtStartup=EditorResources
  547. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  548. PackagesToBeFullyLoadedAtStartup=EngineFonts
  549. PackagesToBeFullyLoadedAtStartup=EngineResources
  550. PackagesToBeFullyLoadedAtStartup=KismetLogViewerResources
  551. BrowserManagerClassName=XEditor.XEBrowserManager
  552. PackagesToBeFullyLoadedAtStartup=Arc_XKynapse
  553. PackagesToBeFullyLoadedAtStartup=Arc_XAIRoles
  554. PackagesToBeFullyLoadedAtStartup=Arc_XSmartTerrainTags
  555. PackagesToBeFullyLoadedAtStartup=Arc_XAISmartActionTags
  556. PackagesToBeFullyLoadedAtStartup=Arc_XAIBehaviorTags
  557. PackagesToBeFullyLoadedAtStartup=Arc_PhysicalMaterials
  558. PackagesToBeFullyLoadedAtStartup=XEngineMaterials
  559. PackagesToBeFullyLoadedAtStartup=Arc_XGameConfig
  560.  
  561. [DevOptions.Shaders]
  562. AutoReloadChangedShaders=True
  563. bAllowMultiThreadedShaderCompile=True
  564. bAllowDistributedShaderCompile=False
  565. NumUnusedShaderCompilingThreads=1
  566. ThreadedShaderCompileThreshold=1
  567. MaxShaderJobBatchSize=30
  568. bDumpShaderPDBs=False
  569. bPromptToRetryFailedShaderCompiles=True
  570.  
  571. [DevOptions.Debug]
  572. ShowSelectedLightmap=False
  573.  
  574. [StatNotifyProviders]
  575. BinaryFileStatNotifyProvider=true
  576. XmlStatNotifyProvider=false
  577. CsvStatNotifyProvider=false
  578. StatsNotifyProvider_UDP=true
  579. PIXNamedCounterProvider=false
  580.  
  581. [StatNotifyProviders.StatNotifyProvider_UDP]
  582. ListenPort=13000
  583.  
  584. [RemoteControl]
  585. SuppressRemoteControlAtStartup=False
  586.  
  587. [LogFiles]
  588. PurgeLogsDays=3
  589. LogTimes=True
  590.  
  591. [AnimationCompression]
  592. CompressCommandletVersion=1 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  593. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
  594. TranslationCompressionFormat=0
  595. RotationCompressionFormat=1
  596. AlternativeCompressionThreshold=1.f
  597. ForceRecompression=False
  598. bOnlyCheckForMissingSkeletalMeshes=False
  599.  
  600. [IpDrv.OnlineSubsystemCommonImpl]
  601. MaxLocalTalkers=1
  602. MaxRemoteTalkers=16
  603.  
  604. [IpDrv.OnlineGameInterfaceImpl]
  605. LanAnnouncePort=14001
  606. LanQueryTimeout=5.0
  607. LanPacketPlatformMask=5
  608.  
  609. [OnlineSubsystemLive.OnlineSubsystemLive]
  610. LiveSystemLinkPort=14000
  611. LanAnnouncePort=14001
  612. VoiceNotificationDelta=0.2
  613.  
  614. [Engine.StaticMeshCollectionActor]
  615. bCookOutStaticMeshActors=TRUE
  616. MaxStaticMeshComponents=100
  617.  
  618. [Engine.StaticLightCollectionActor]
  619. MaxLightComponents=100
  620.  
  621. [LiveSock]
  622. bUseVDP=True
  623. bUseSecureConnections=False
  624. MaxDgramSockets=64
  625. MaxStreamSockets=16
  626. DefaultRecvBufsizeInK=256
  627. DefaultSendBufsizeInK=256
  628.  
  629. [CustomStats]
  630. LD=Streaming fudge factor
  631. LD=FrameTime
  632. LD=Decal Render Time
  633. LD=Foliage Instances
  634. LD=Decal Triangles
  635. LD=Decal Draw Calls
  636. LD=Static Mesh Tris
  637. LD=Skel Mesh Tris
  638. LD=Skel Verts CPU Skin
  639. LD=Skel Verts GPU Skin
  640. LD=30+ FPS
  641. LD=Total CPU rendering time
  642. LD=Total GPU rendering time
  643. LD=Occluded primitives
  644. LD=Projected shadows
  645. LD=Visible static mesh elements
  646. LD=Visible dynamic primitives
  647. LD=Texture Pool Size
  648. LD=Physical Memory Used
  649. LD=Virtual Memory Used
  650. LD=Audio Memory Used
  651. LD=Texture Memory Used
  652. LD=360 Texture Memory Used
  653. LD=Animation Memory
  654. LD=Vertex Lighting Memory
  655. LD=StaticMesh Vertex Memory
  656. LD=StaticMesh Index Memory
  657. LD=SkeletalMesh Vertex Memory
  658. LD=SkeletalMesh Index Memory
  659. LD=Decal Vertex Memory
  660. LD=Decal Index Memory
  661. LD=Decal Interaction Memory
  662. MEMLEAN=Virtual Memory Used
  663. MEMLEAN=Audio Memory Used
  664. MEMLEAN=Animation Memory
  665. MEMLEAN=FaceFX Cur Mem
  666. MEMLEAN=Vertex Lighting Memory
  667. MEMLEAN=StaticMesh Vertex Memory
  668. MEMLEAN=StaticMesh Index Memory
  669. MEMLEAN=SkeletalMesh Vertex Memory
  670. MEMLEAN=SkeletalMesh Index Memory
  671. MEMLEAN=Decal Vertex Memory
  672. MEMLEAN=Decal Index Memory
  673. MEMLEAN=Decal Interaction Memory
  674. MEMLEAN=VertexShader Memory
  675. MEMLEAN=PixelShader Memory
  676. GameThread=Async Loading Time
  677. GameThread=Audio Update Time
  678. GameThread=FrameTime
  679. GameThread=HUD Time
  680. GameThread=Input Time
  681. GameThread=Kismet Time
  682. GameThread=Move Actor Time
  683. GameThread=RHI Game Tick
  684. GameThread=RedrawViewports
  685. GameThread=Script time
  686. GameThread=Tick Time
  687. GameThread=Update Components Time
  688. GameThread=World Tick Time
  689. GameThread=Async Work Wait
  690. GameThread=PerFrameCapture
  691. GameThread=DynamicLightEnvComp Tick
  692.  
  693. [MemorySplitClassesToTrack]
  694. Class=AnimSequence
  695. Class=AudioComponent
  696. Class=AudioDevice
  697. Class=BrushComponent
  698. Class=CylinderComponent
  699. Class=DecalComponent
  700. Class=DecalManager
  701. Class=DecalMaterial
  702. Class=Font
  703. Class=Level
  704. Class=Material
  705. Class=MaterialInstanceConstant
  706. Class=MaterialInstanceRandomConstant
  707. Class=MaterialInstanceTimeVarying
  708. Class=Model
  709. Class=ModelComponent
  710. Class=NavigationMeshBase
  711. Class=ParticleModule
  712. Class=ParticleSystemComponent
  713. Class=PathNode
  714. Class=ProcBuilding_SimpleLODActor
  715. Class=RB_BodyInstance
  716. Class=RB_BodySetup
  717. Class=ReachSpec
  718. Class=Sequence
  719. Class=SkeletalMesh
  720. Class=SkeletalMeshComponent
  721. Class=StaticMesh
  722. Class=StaticMeshActor
  723. Class=StaticMeshCollectionActor
  724. Class=StaticMeshComponent
  725. Class=Texture2D
  726. Class=UIRoot
  727.  
  728. [MemLeakCheckExtraExecsToRun]
  729. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  730. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  731. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  732. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  733. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  734. Cmd=lightenv list volumes
  735. Cmd=lightenv list transition
  736. Cmd=ListThreads
  737.  
  738. [ConfigCoalesceFilter]
  739. FilterOut=XEngine.ini
  740. FilterOut=XEditor.ini
  741. FilterOut=XInput.ini
  742. FilterOut=XLightmass.ini
  743. FilterOut=XGame.ini
  744. FilterOut=XGameDedicatedServer.ini
  745. FilterOut=XUI.ini
  746. FilterOut=XCompat.ini
  747. FilterOut=XEngineG4WLive.ini
  748. FilterOut=XEngineG4WLiveDedicatedServer.ini
  749. FilterOut=XEngineNoLive.ini
  750. FilterOut=XEngineNoLiveDedicatedServer.ini
  751. FilterOut=XEditorKeyBindings.ini
  752. FilterOut=XEditorUserSettings.ini
  753. FilterOut=XUserOptions.ini
  754. FilterOut=Descriptions.int
  755. FilterOut=Editor.int
  756. FilterOut=EditorTips.int
  757. FilterOut=UnrealEd.int
  758. FilterOut=WinDrv.int
  759. FilterOut=XWindow.int
  760. FilterOut=XRunGameTestEngine.ini
  761. FilterOut=XEditor.int
  762. FilterOut=ClassHelp.int
  763. FilterOut=XBeast.ini
  764. FilterOut=XHttp.int
  765. FilterOut=XGame.int
  766.  
  767. [TaskPerfTracking]
  768. bUseTaskPerfTracking=FALSE
  769. RemoteConnectionIP=10.1.10.83
  770. ConnectionString=Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2
  771. RemoteConnectionStringOverride=Data Source=production-db;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  772.  
  773. [TaskPerfMemDatabase]
  774. bUseTaskPerfMemDatabase=FALSE
  775. RemoteConnectionIP=10.1.10.83
  776. ConnectionString=Provider=sqloledb;Data Source=dev-db;Initial Catalog=PerfMem;Trusted_Connection=Yes;Connection Timeout=2
  777. RemoteConnectionStringOverride=Data Source=dev-db;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  778.  
  779. [MemoryPools]
  780. FLightPrimitiveInteractionInitialBlockSize=4096
  781. FModShadowPrimitiveInteractionInitialBlockSize=4096
  782.  
  783. [SystemSettings]
  784. bUseMaxQualityMode=True
  785. StaticDecals=True
  786. DynamicDecals=True
  787. UnbatchedDecals=True
  788. DecalCullDistanceScale=1.000000
  789. DynamicShadows=True
  790. DirectionalLightmaps=True
  791. MotionBlur=True
  792. MotionBlurPause=True
  793. DepthOfField=True
  794. DiffusionDepthOfField=False
  795. SM5DiffusionNearBlurScale=0.600000
  796. SM5DiffusionFarBlurScale=0.350000
  797. BokehDepthOfField=False
  798. AmbientOcclusion=True
  799. Bloom=True
  800. UseHighQualityBloom=True
  801. Distortion=True
  802. FilteredDistortion=True
  803. DropParticleDistortion=False
  804. bAllowDownsampledTranslucency=True
  805. OnlyStreamInTextures=False
  806. LensFlares=True
  807. OneFrameThreadLag=True
  808. UseVsync=False
  809. VsyncTo60WhenUnder30=False
  810. UpscaleScreenPercentage=True
  811. DisplayMode=1
  812. AllowD3D10=True
  813. AllowD3D11=True
  814. AllowRadialBlur=True
  815. EnableSoftwareOcclusion=False
  816. EnableGPUOcclusionQueries=True
  817. EnableDepthPrePass=False
  818. EnableScreenSpaceAmbientShadows=True
  819. EnableSPUScreenSpaceAmbientShadows=True
  820. UseHighQualityLightShaftRendering=True
  821. EnableHDAO=True
  822. HDAOHighQuality=True
  823. DisableAOFiltering=False
  824. EnableSM5ShadowSystem=True
  825. EnableSM5ShadowBlur=True
  826. SM5ShadowSunWidth=0.100000
  827. SM5ShadowSunWidthWorstCase=50.000000
  828. NewShadowPenumbra=8.000000
  829. NewShadowSplitPenumbraScale=0.500000
  830. NewShadowFilterWidth=2.000000
  831. ShadowCascadeScale=1.000000
  832. NewCSMSoftTransitionDistance=600.000000
  833. NewNonCSMSoftTransitionDistance=60.000000
  834. EnableLightShafts=True
  835. EnableFXAA=True
  836. EnableSM5FXAA=False
  837. UseLowPrecisionColorBuffer=False
  838. UseHalfResAmbientShadows=False
  839. UseComputeShaderAmbientShadows=True
  840. DynamicShadowsLevel=5
  841. TextureDetailLevel=4
  842. AmbientOcclusionLevel=4
  843. LODDistanceBiasLevel=4
  844. GraphicsQualityLevel=1
  845. MassiveLODDistanceBias=0.100000
  846. StaticMeshLODDistanceBias=0.100000
  847. SkeletalMeshLODDistanceBias=0.100000
  848. ParticleSystemLODDistanceBias=0.100000
  849. CullDistanceBias=0.100000
  850. PostProcessingLevel=0
  851. OverallTextureStreamingBias=1.000000
  852. ParticleCountHardLimitScaleFactor=10.000000
  853. MaxDistanceToApplyOcclusionRotationalScaling=5000.000000
  854. TextureFilteringLevel=3
  855. bInitializeShadersOnDemand=FALSE
  856. MaxPrecachePrimitivesPerFrame=50
  857. SkeletalMeshLODBias=0
  858. ParticleLODBias=0
  859. DetailMode=2
  860. ShadowFilterQualityBias=3
  861. MaxAnisotropy=16
  862. MaxMultisamples=1
  863. MinShadowResolution=16
  864. MinPreShadowResolution=8
  865. MaxShadowResolution=4096
  866. MaxPerObjectShadowResolution=4096
  867. CullCastersSmallerThanTexels=0
  868. ShadowFadeResolution=1
  869. PreShadowFadeResolution=16
  870. ShadowFadeExponent=0.700000
  871. DistortionFadeResolution=1.000000
  872. DistortionMinResolution=0.000000
  873. LightFadeResolution=0
  874. LightMinResolution=0
  875. LightFadeExponent=1.000000
  876. ResX=1920
  877. ResY=1080
  878. ScreenPercentage=100.000000
  879. SceneCaptureStreamingMultiplier=1.000000
  880. ShadowTexelsPerPixel=4.000000
  881. PreShadowResolutionFactor=.5
  882. bEnableVSMShadows=True
  883. bAllowHardwareShadowFiltering=True
  884. bAllowBetterModulatedShadows=True
  885. bAllowWholeSceneDominantShadows=True
  886. ShadowDepthBias=0.012000
  887. ShadowDepthBiasWorstCase=0.003000
  888. CSMSplitSoftTransitionDistanceScale=4.000000
  889. CSMSplitDepthBiasScale=0.500000
  890. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  891. UnbuiltNumWholeSceneDynamicShadowCascades=3
  892. bForceCPUAccessToGPUSkinVerts=false
  893. bDisableSkeletalInstanceWeights=false
  894. ApexClothingAvgSimFrequencyWindow=60
  895. ApexLODResourceBudget=1000000020040877300000.000000
  896. ApexDestructionMaxChunkIslandCount=2147483647
  897. ApexDestructionMaxShapeCount=2147483647
  898. ApexDestructionMaxChunkSeparationLOD=1.000000
  899. bEnableParallelAPEXClothingFetch=False
  900. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  901. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  902. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  903. TEXTUREGROUP_WorldSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  904. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  905. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  906. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  907. TEXTUREGROUP_CharacterSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  908. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  909. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  910. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  911. TEXTUREGROUP_WeaponSpecularColor=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  912. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  913. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
  914. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen3)
  915. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  916. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  917. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
  918. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=3,MipGenSettings=TMGS_Sharpen1)
  919. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sharpen0)
  920. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  921. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  922. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1024,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen1)
  923. TEXTUREGROUP_Gobo=(MinLODSize=64,MaxLODSize=4096,LODBias=-5,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  924. TEXTUREGROUP_SceneCapture=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  925. TEXTUREGROUP_WorldGround=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5)
  926. TEXTUREGROUP_WorldGroundNormal=(MinLODSize=1,MaxLODSize=4096,LODBias=-5,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen0)
  927. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  928.  
  929. [SystemSettingsEditor]
  930.  
  931. [SystemSettingsSplitScreen2]
  932. bAllowWholeSceneDominantShadows=False
  933.  
  934. [Engine.OnlineSubsystem]
  935. +NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  936. AsyncMinCompletionTime=0.0
  937.  
  938. [Engine.OnlineRecentPlayersList]
  939. MaxRecentPlayers=100
  940. MaxRecentParties=5
  941.  
  942. [VoIP]
  943. VolumeThreshold=0.1
  944. bHasVoiceEnabled=true
  945. MaxCompressedSampleSize=720
  946.  
  947. [FullScreenMovie]
  948. bForceNoMovies=FALSE
  949. StartupMovies=2KLogoSweep720p2997
  950. StartupMovies=IrrationalLogoTest
  951. StartupMovies=UE3AnimatedLogo_ProRes
  952. SkippableMovies=2KLogoSweep720p2997
  953. SkippableMovies=IrrationalLogoTest
  954. SkippableMovies=UE3AnimatedLogo_ProRes
  955. SkippableAfterFiveSecondsMovies=BioshockInfinite_Credits
  956. MoviesThatDisableBackgroundAudio=2KLogoSweep720p2997
  957. MoviesThatDisableBackgroundAudio=IrrationalLogoTest
  958. MoviesThatDisableBackgroundAudio=BSI_AnimatedLogo_720p2997
  959. MoviesThatDisableBackgroundAudio=BSI_AttractMovie
  960. MoviesThatDisableBackgroundAudio=BioshockInfinite_Credits
  961. StartupMovies=AMDLogo720p
  962. StartupMovies=LoopingMovieUntilStartupFinishes
  963. SkippableMovies=AMDLogo720p
  964. MoviesThatDisableBackgroundAudio=AMDLogo720p
  965.  
  966. [IPDrv.WebConnection]
  967. MaxValueLength=512
  968. MaxLineLength=4096
  969.  
  970. [IPDrv.WebServer]
  971. ApplicationPaths[0]=/ServerAdmin
  972. ApplicationPaths[1]=/images
  973. ListenPort=80
  974. MaxConnections=18
  975. ExpirationSeconds=86400
  976. bEnabled=false
  977.  
  978. [IPDrv.WebResponse]
  979. IncludePath=/Web
  980. CharSet=iso-8859-1
  981.  
  982. [TextureTracking]
  983. #TextureName=T_GD_Traffic_Crosswalk_01
  984.  
  985. [AnimNotify]
  986. Trail_MaxSampleRate=200.0
  987.  
  988. [Engine.UIDataStore_OnlinePlayerData]
  989. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  990.  
  991. [MobileSupport]
  992. bShouldCachePVRTCTextures=False
  993. bShouldFlattenMaterials=False
  994. FlattenedTextureResolutionBias=1
  995.  
  996. [Engine.GameViewportClient]
  997. bDebugNoGFxUI=FALSE
  998.  
  999. [Configuration]
  1000.  
  1001. [BugSubmission]
  1002. ProxyURL=http://test.iga.local/general/TestTrackProxy/TestTrackProxy.php
  1003. ServerSoapClientUrl=http://64.167.75.22/ttsoapcgi.wsdl
  1004. FogBugzURL=http://2kgbosfbz1/fogbugz/default.asp?command=new&pg=pgEditBug
  1005. FogBugzBranchName=MAIN
  1006. FogBugzProjectNumber=146
  1007. FogBugzAreaNumber=460
  1008. FogBugzAssigneeNumber=1106
  1009.  
  1010. [Engine.AdditionalPersistentPackages]
  1011. Package=GlobalXItemDatabase
  1012.  
  1013. [XEditor.XEEditorEngine]
  1014. bUseCompressionForPackageSaving=false
  1015. bForceUnCompressedPackageSaving=false
  1016. bEscapeClosesPIE=true
  1017. bAutoBuildGameplayOnLaunchPIE=true
  1018. bPlayOnConsoleUsesSLC=false
  1019. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1020. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1021. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1022. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="SS01HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_Animations.GenericHuman_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1023. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitF_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1024. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitB_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1025. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitL_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1026. TechToMainAnimSeqRemaps=(SourceAnimPackage="Gen_Animations_Tech",SourceAnimSet="Gen_Animations_Tech.GenericHuman_Tech_AnimSet",SourceAnimSequence="MG_HitR_ChestLight_untitled",DestAnimPackage="Gen_Animations",DestAnimSet="Gen_MG_Animations.GenericHuman_MG_HitReacts_AnimSet",RefSkelMeshName="malebody_suit.MaleBodySUIT_RIG")
  1027.  
  1028. [Engine.AudioDevice]
  1029.  
  1030. [AKAudio.XAKAudioDevice]
  1031. LowerEngineDefaultPoolMB=4
  1032. DefaultPoolMB=10
  1033. DefaultPoolMBNONSeekFree=20
  1034. PrepareEventPoolKB=46080
  1035. PrepareEventPoolKBNONSeekFree=81920
  1036. LowLevelIOKB=2048
  1037. PauseGameStartedEventName=GlobalAudioEventIDs.PauseGameStarted
  1038. PauseGameFinishedEventName=GlobalAudioEventIDs.PauseGameFinished
  1039. LostFocusEventName=GlobalAudioEventIDs.GameLostFocus
  1040. GainedFocusEventName=GlobalAudioEventIDs.GameGainedFocus
  1041. GlobalMeterEnvironmentName=Wwise_Meter_Liz_Booker_Dialog_Env
  1042. AudioMixWartapeEventName=GlobalAudioEventIDs.WarTapeOn
  1043. AudioMixNormalEventName=GlobalAudioEventIDs.WarTapeOff
  1044. LoadingScreenStartedEventName=GlobalAudioEventIDs.LoadingScreenStartedID
  1045. LoadingScreenStoppedEventName=GlobalAudioEventIDs.LoadingScreenStoppedID
  1046. MasterVolumeRTPC=Master_Volume
  1047. VOIPVolumeRTPC=VOIP_Volume
  1048. MusicVolumeRTPC=Music_Volume
  1049. SFXVolumeRTPC=SFX_Volume
  1050. VOVolumeRTPC=VO_Volume
  1051. MultiListenerScheme=1
  1052. AudioPauseBufferingEnabled=True
  1053. PacksLocation=Content\Audio\Packed\%s\Packs\
  1054. SoundBanksLocation=Content\Audio\Packed\%s\Banks\
  1055. UnpackedSoundbanksLocation=Content\Audio\Generated\%s\
  1056. SLCPacksLocation=Content\SLC\Audio\Packed\%s\Packs\
  1057. SLCSoundBanksLocation=SLC\%s\Audio\
  1058. SLCUnpackedSoundbanksLocation=Content\SLC\Audio\Generated\%s\
  1059.  
  1060. [Windows.StandardUser]
  1061. MyDocumentsSubDirName=BioShock Infinite
  1062.  
  1063. [XCore.XUIEffects]
  1064. DefaultUIEffectsArchetypePath=DefaultUIEffects_AlwaysLoaded.DefaultUIEffects
  1065.  
  1066. [XJob.XJobRuntimeSpurs]
  1067. RenderThreadJobQueuePriority=7
  1068. ImmediateJobQueuePriority=3
  1069. DispatchJobQueuePriority=5
  1070. NextFrameJobQueuePriority=13
  1071.  
  1072. [XJob.XJobRuntimeCPU]
  1073. NumJobExecutionThreads=0
  1074. ScratchMemorySizeInBytes=0
  1075.  
  1076. [TaskCookTimeMetrics]
  1077. bStoreCookTimeMetrics=TRUE
  1078. bLogAllExecMsgs=FALSE
  1079. MaxTimeForDataUploadInSeconds=2.0
  1080. RemoteConnectionIP=10.24.48.53
  1081. RemoteConnectionIPAUS=10.25.48.211
  1082. RemoteConnectionIPBOS=10.24.48.53
  1083. ConnectionString=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Trusted_Connection=Yes
  1084. RemoteConnectionStringOverride=Data Source=2kgbosbldx2;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  1085.  
  1086. [Engine.SkeletalMeshComponent]
  1087. FaceFXDistanceUpdateFactor=0.15
  1088. FaceFXChumpMinDistanceFactor=0.06
  1089.  
  1090. [XCore.XLevelStateManager]
  1091. bEnabled=true
  1092. UpdateAsyncSaveTime=0.001
  1093. MaxInflightCompressions=16
  1094.  
  1095. [ResourceAnalysis]
  1096. CPUBudgetMB=140
  1097. GPUBudgetMB=140
  1098. TexturePoolBudgetMB=55
  1099. PropertiesToIgnore=Engine.MaterialInterface.FlattenedTexture
  1100.  
  1101. [XCore.MapDefinitionList]
  1102. MapDefinitionListObjectPath=Arc_XMapDefinitions.MapDefinitionList
  1103.  
  1104. [ResourceAnalysisObjectCategory]
  1105. Engine.AnimNode=RC_Animation
  1106. Engine.AnimNotify=RC_Animation
  1107. Engine.DamageType=RC_Gameplay
  1108. Engine.Font=RC_UI
  1109. Engine.InterpCurveEdSetup=RC_Gameplay
  1110. Engine.InterpGroup=RC_Kismet
  1111. Engine.InterpGroupInst=RC_Kismet
  1112. Engine.InterpTrack=RC_Kismet
  1113. Engine.InterpTrackInst=RC_Kismet
  1114. Engine.KynapseObject=RC_AI
  1115. Engine.LensFlare=RC_FX
  1116. Engine.LevelDataContainer=RC_Gameplay
  1117. Engine.LevelStreaming=RC_Kismet
  1118. Engine.LightFunction=RC_Lighting
  1119. Engine.ParticleEmitter=RC_FX
  1120. Engine.ParticleLODLevel=RC_FX
  1121. Engine.ParticleModule=RC_FX
  1122. Engine.ParticleSystem=RC_FX
  1123. Engine.PhysicalMaterial=RC_Materials
  1124. Engine.PhysicsAsset=RC_SkeletalMesh
  1125. Engine.PhysicsAssetInstance=RC_PhysX
  1126. Engine.Polys=RC_Actors
  1127. Engine.PostProcessEffect=RC_FX
  1128. Engine.Prefab=RC_Archetypes
  1129. Engine.RB_BodyInstance=RC_PhysX
  1130. Engine.RB_ConstraintInstance=RC_PhysX
  1131. Engine.RB_ConstraintSetup=RC_SkeletalMesh
  1132. Engine.SequenceObject=RC_Kismet
  1133. Engine.ShaderCache=RC_Materials
  1134. Engine.ShadowMap2D=RC_Lighting
  1135. Engine.SkelControlBase=RC_Animation
  1136. Engine.SkeletalMeshSocket=RC_SkeletalMesh
  1137. Engine.SmartTerrain=RC_AI
  1138. Engine.World=RC_Gameplay
  1139. Engine.XActorAttachmentSet=RC_SkeletalMesh
  1140. Engine.XEffect=RC_FX
  1141. Engine.XLevelStreamingGroup=RC_Kismet
  1142. GfxUI.GFxMoviePlayer=RC_UI
  1143. GFxUI.GFxObject=RC_UI
  1144. GfxUI.SwfMovie=RC_UI
  1145. XCore.XActionGraph=RC_Animation
  1146. XCore.XActionGraphInstanceData=RC_Gameplay
  1147. XCore.XActionGraphNode=RC_Animation
  1148. XCore.XActionModel=RC_Animation
  1149. XCore.XAdaptiveTrainingMessage=RC_Gameplay
  1150. XCore.XAIAccuracyModel=RC_AI
  1151. XCore.XAIAppearanceOverride=RC_AI
  1152. XCore.XAIBehaviorBase=RC_AI
  1153. XCore.XAIBehaviorNode=RC_AI
  1154. XCore.XAIBehaviorTree=RC_AI
  1155. XCore.XAIBehaviorTreeInstanceData=RC_AI
  1156. XCore.XAIChangeFocusParameters=RC_AI
  1157. XCore.XAIGammaDespawningParameters=RC_AI
  1158. XCore.XAIGammaEventDetector=RC_AI
  1159. XCore.XAIInterestMetadata=RC_AI
  1160. XCore.XAITargetSelector=RC_AI
  1161. XCore.XAimAssistParameters=RC_Gameplay
  1162. XCore.XAimAssistTargetInfo=RC_Gameplay
  1163. XCore.XAIMovementModel=RC_AI
  1164. XCore.XAIOccupancyMap=RC_AI
  1165. XCore.XAIOpportunity=RC_AI
  1166. XCore.XAIPerceptionModel=RC_AI
  1167. XCore.XAIPerceptionSensor=RC_AI
  1168. XCore.XAIPerceptionSensorSoundType=RC_AI
  1169. XCore.XAIPerceptionState=RC_AI
  1170. XCore.XAISmartActionTag=RC_AI
  1171. XCore.XAITargetLocationPredictionModel=RC_AI
  1172. XCore.XAKAudioID=RC_Gameplay
  1173. XCore.XAnimationParamFilterBase=RC_Animation
  1174. XCore.XAnimationSelection=RC_Animation
  1175. XCore.XAnimationTrackerBase=RC_Animation
  1176. XCore.XBaseHardcoreRule=RC_Gameplay
  1177. XCore.XBinkMovieSubtitleSet=RC_UI
  1178. XCore.XCameraMode=RC_Gameplay
  1179. XCore.XCheckpointDisplayInfo=RC_Gameplay
  1180. XCore.XClikFloatingCombatNumber=RC_UI
  1181. XCore.XClikFloatingCombatText=RC_UI
  1182. XCore.XClikWidget=RC_UI
  1183. XCore.XDifficultyRuleSet=RC_Gameplay
  1184. XCore.XEAIBehaviorTreeDefinition=RC_AI
  1185. XCore.XFactionTable=RC_AI
  1186. XCore.XForceFeedbackWaveform=RC_Gameplay
  1187. XCore.XGameplayConfigurationData=RC_Gameplay
  1188. XCore.XGameplayProc=RC_Gameplay
  1189. XCore.XGearComponent=RC_Gameplay
  1190. XCore.XGearVisualsRuleSet=RC_Gameplay
  1191. XCore.XGlobalAudioSettings=RC_Gameplay
  1192. XCore.XHardcoreModeRuleset=RC_Gameplay
  1193. XCore.XInputAliasConditionalResult=RC_Gameplay
  1194. XCore.XInputAliases=RC_Gameplay
  1195. XCore.XInputContext=RC_Gameplay
  1196. XCore.XInputDeviceMetadata=RC_Gameplay
  1197. XCore.XIntensityRuleSet=RC_Gameplay
  1198. XCore.XItem=RC_Gameplay
  1199. XCore.XItemDatabase=RC_Gameplay
  1200. XCore.XJumpSelector=RC_Gameplay
  1201. XCore.XKynapsePathData=RC_AI
  1202. XCore.XKynapseWorldServiceMapBuilder=RC_AI
  1203. XCore.XLootDropDefinition=RC_Gameplay
  1204. XCore.XMorphemeAction=RC_Animation
  1205. XCore.XMorphemeNetworkSet=RC_Animation
  1206. XCore.XOptionsTabBase=RC_UI
  1207. XCore.XPatternAtom=RC_Gameplay
  1208. XCore.XPatternContainer=RC_Gameplay
  1209. XCore.XPatternInstanceData=RC_Gameplay
  1210. XCore.XPatternMatcher=RC_Gameplay
  1211. XCore.XPawnEmotionState=RC_AI
  1212. XCore.XPawnMovementAdjustment=RC_AI
  1213. XCore.XPlayerHitEffectSelection=RC_Gameplay
  1214. XCore.XPlayerInput=RC_Gameplay
  1215. XCore.XProximityManager=RC_Gameplay
  1216. XCore.XQuest=RC_Gameplay
  1217. XCore.XQuestCompletionComponent=RC_Gameplay
  1218. XCore.XScreenFlow=RC_UI
  1219. XCore.XScreenFlowNode=RC_UI
  1220. XCore.XSmartTerrainTag=RC_Gameplay
  1221. XCore.XSpeechGroupTag=RC_Gameplay
  1222. XCore.XSpeechState=RC_Gameplay
  1223. XCore.XSpeechVoiceType=RC_Gameplay
  1224. XCore.XSpeechVoiceTypeCollection=RC_Gameplay
  1225. XCore.XSubtitleSet=RC_UI
  1226. XCore.XSubtitledSpeaker=RC_UI
  1227. XCore.XTrackerTargetController=RC_Animation
  1228. XCore.XUIEffects=RC_UI
  1229. Engine.Actor=RC_Actors
  1230. Core.Component=RC_Actors
  1231.  
  1232. [ResourceAnalysisIgnoreClasses]
  1233. Engine.StaticMeshActor=
  1234. Engine.AnimSequence=
  1235.  
  1236. [XCore.SkylineParams]
  1237. NumSplineSegmentsPerShadowGroup=2
  1238.  
  1239. [XPrimeDirectory]
  1240. BaseFilenameSuffix=Prm
  1241.  
  1242. [XCore.XPCBenchmarkCoordinator]
  1243. SecondsBetweenCollectingStats=0.5
  1244. BenchmarkOutputPath=..\..\Benchmarks
  1245.  
  1246. [XCore.XOnlineGameSearch]
  1247. TierSearchStepWidth=1
  1248. MaxTierSearchRange=3
  1249.  
  1250. [XOnlineSubsystemPSN.XOnlineSubsystemPSN]
  1251. MaxQoSWaitTime=5.0f
  1252.  
  1253. [XCore.XSubtitleManager]
  1254. MaxQueuedSubtitles=12
  1255. DefaultSubtitleTime=5.0
  1256. DefaultAudioLogTime=10.0
  1257. MaxDistance=3000.0
  1258. MaxCachedAKAudioDurations=40
  1259. FadeOutTime=1.0
  1260. AudioLogColor=(R=128,G=128,B=255,A=255)
  1261. AudioLogPriority=4
  1262. DistancePriorityThreshold=1
  1263. ExpirationPriorityThreshold=0
  1264. RequireFullLengthDisplayThreshhold=0;
  1265. ProximityPreemptionTuningPercent=0.80
  1266. MinimumSubtitleDisplayTime=0.7
  1267.  
  1268. [XCore.XDebugRenderModuleGPU]
  1269. SolidObjectBudgetMS=16.0
  1270. LightingBudgetMS=6.0
  1271. DecalsBudgetMS=0.5
  1272. TranslucentBudgetMS=3.0
  1273. OcclusionBudgetMS=0.2
  1274. FogBudgetMS=1.0
  1275. DistortionBudgetMS=1.1
  1276. RadialBlurBudgetMS=0.0
  1277. LightShaftsBudgetMS=1.0
  1278. PostProcessBudgetMS=4.5
  1279. PrimitiveBudget=50000
  1280. RenderedPrimitiveBudget=300
  1281. TriangleBudget=500000
  1282. LightCountBudget=1000
  1283. NumActiveParticleSystemsBudget=1000
  1284.  
  1285. [XCore.XPatternMatcher]
  1286. MaxInstancesBeforeShowingDevWarning=60
  1287.  
  1288. [Stereoscopic3D]
  1289. bShowStereoscopic3DInGraphicsOptionsMenu=false
  1290.  
  1291. [AltTabAllowed]
  1292. bAllowAltTabToSwitchBetweenWindowedAndFullscreen=FALSE
  1293.  
  1294. [OnlineSubsystemSteamworks.IpNetDriverSteamworks]
  1295. NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
  1296.  
  1297. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1298. bUseVAC=true
  1299. GameDir=unrealtest
  1300. GameVersion=1.0.0.0
  1301. Region=255
  1302. CurrentNotificationPosition=2
  1303. ResetStats=0
  1304. SteamGameName=unreleasedtitle
  1305. QueryPort=27015
  1306.  
  1307. [OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
  1308. MaxLobbySearchResults=10
  1309.  
  1310. [IniVersion]
  1311. 0=1364226572.000000
  1312. 1=1364226574.000000
  1313. 2=1364226574.000000
  1314.  
  1315. [AppCompat]
  1316. MeasuredCPUScore=202.334488
  1317. CompatLevelComposite=5
  1318. CompatLevelCPU=5
  1319. CompatLevelGPU=5
  1320.  
  1321. [WinDrv.Accessibility]
  1322. StickyKeysHotkey=False
  1323. ToggleKeysHotkey=True
  1324. FilterKeysHotkey=True
  1325. StickyKeysConfirmation=False
  1326. ToggleKeysConfirmation=True
  1327. FilterKeysConfirmation=True
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