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Sep 26th, 2017
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  1. ---Credit to Anarchy, Generic Username
  2.  
  3. plr = game:service'Players'.LocalPlayer
  4. local Player = game.Players.LocalPlayer
  5. repeat wait() until plr.Character
  6. wait(1)
  7. plrgui = plr:findFirstChild'PlayerGui'
  8. plrmouse = plr:GetMouse()
  9. char = plr.Character
  10. humanoid = char:findFirstChild("Humanoid")
  11. torso = char:findFirstChild("Torso")
  12. head = char.Head
  13. ra = char:findFirstChild("Right Arm")
  14. la = char:findFirstChild("Left Arm")
  15. rl = char:findFirstChild("Right Leg")
  16. ll = char:findFirstChild("Left Leg")
  17. rs = torso:findFirstChild("Right Shoulder")
  18. ls = torso:findFirstChild("Left Shoulder")
  19. rh = torso:findFirstChild("Right Hip")
  20. lh = torso:findFirstChild("Left Hip")
  21. neck = torso:findFirstChild("Neck")
  22. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  23. rootpart = char:findFirstChild("HumanoidRootPart")
  24. camera = workspace.CurrentCamera
  25. anim = char:findFirstChild("Animate")
  26.  
  27. local hed = char.Head
  28.  
  29. hed.face.Texture = "http://www.roblox.com/asset/?id=361959439"
  30.  
  31.  
  32. for i,v in pairs(char:children()) do
  33. if v:IsA("Hat") then
  34. v:Destroy()
  35. end
  36. end
  37. for i,v in pairs(char:children()) do
  38. if v:IsA("Accessory") then
  39. v:Destroy()
  40. end
  41. end
  42. for i,v in pairs(char:children()) do
  43. if v:IsA("Hair") then
  44. v:Destroy()
  45. end
  46. end
  47.  
  48. char.Shirt:Destroy()
  49. char.Pants:Destroy()
  50. shirt = Instance.new("Shirt", char)
  51. shirt.Name = "Shirt"
  52. pants = Instance.new("Pants", char)
  53. pants.Name = "Pants"
  54. char.Shirt.ShirtTemplate = "rbxassetid://782472110"
  55. char.Pants.PantsTemplate = "rbxassetid://232320347"
  56.  
  57.  
  58.  
  59. Reaper3 = Instance.new("Model")
  60. Reaper3.Parent = Player.Character
  61. Reaper3.Name = "Reaper3"
  62. rh3 = Instance.new("Part")
  63. rh3.Parent = Reaper3
  64. rh3.BrickColor = BrickColor.new("White")
  65. rh3.Locked = true
  66. rh3.CanCollide = false
  67. mesh3 = Instance.new("SpecialMesh")
  68. rh3.formFactor = "Symmetric"
  69. mesh3.MeshType = "FileMesh"
  70. mesh3.MeshId = "rbxassetid://161220260"
  71. mesh3.TextureId = "http://www.roblox.com/asset/?id=165056250"
  72. mesh3.Parent = rh3
  73. mesh3.Scale = Vector3.new(1,1,1)
  74. local weld3 = Instance.new("Weld")
  75. weld3.Parent = rh3
  76. rh3.Transparency = 0
  77. weld3.Part0 = rh3
  78. weld3.Part1 = Player.Character.Head
  79. weld3.C0 = CFrame.new(0.1, -0.4, -0.1)*CFrame.Angles(0, 0, 0)
  80.  
  81. Reaper4 = Instance.new("Model")
  82. Reaper4.Parent = Player.Character
  83. Reaper4.Name = "Reaper4"
  84. rh4 = Instance.new("Part")
  85. rh4.Parent = Reaper4
  86. rh4.BrickColor = BrickColor.new("White")
  87. rh4.Locked = true
  88. rh4.CanCollide = false
  89. mesh4 = Instance.new("SpecialMesh")
  90. rh4.formFactor = "Symmetric"
  91. mesh4.MeshType = "FileMesh"
  92. mesh4.MeshId = "http://www.roblox.com/asset/?id=60661905"
  93. mesh4.TextureId = "http://www.roblox.com/asset/?id=60661935"
  94. mesh4.Parent = rh4
  95. mesh4.Scale = Vector3.new(1,1,1)
  96. local weld4 = Instance.new("Weld")
  97. weld4.Parent = rh4
  98. rh4.Transparency = 0
  99. weld4.Part0 = rh4
  100. weld4.Part1 = Player.Character.Head
  101. weld4.C0 = CFrame.new(0, 0.7, 0.5)*CFrame.Angles(0, 0, 0)
  102.  
  103.  
  104. function scan(parent)
  105. local parts,last = {}
  106. for _,v in pairs(parent:GetChildren()) do
  107. if (v:IsA("BasePart")) then
  108. v.Anchored = true
  109. if (last) then
  110. local w = Instance.new("Weld")
  111. w.Name = ("%s_Weld"):format(v.Name)
  112. w.Part0,w.Part1 = last,v
  113. w.C0 = last.CFrame:inverse()
  114. w.C1 = v.CFrame:inverse()
  115. w.Parent = last
  116. end
  117. last = v
  118. table.insert(parts,v)
  119. end
  120. scan(v)
  121. end
  122. for _,v in pairs(parts) do
  123. v.Anchored = false
  124. v.Locked = true
  125. v.CanCollide = false
  126. end
  127. end
  128.  
  129.  
  130. local Particles = {
  131.  
  132. AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
  133. local StoredParticles = {};
  134.  
  135. for Angle = 0, 360, 20 do
  136. local EffectDirection = new("Part", char);
  137. EffectDirection.Anchored = true;
  138. EffectDirection.CanCollide = false;
  139. EffectDirection.CFrame = CF
  140. * CFrame.Angles(math.pi/2, 0, 0)
  141. * CFrame.Angles(0, 0, math.rad(Angle))
  142. * CFrame.new(0, Distance, 0);
  143. EffectDirection.Transparency = 1;
  144. local Smoke = new("Smoke", EffectDirection);
  145. Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
  146. Smoke.Opacity = Opac or 0.05;
  147. Smoke.Size = Size or 0;
  148. Smoke.RiseVelocity = Velocity or 2;
  149. table.insert(StoredParticles, Smoke);
  150. game:service'Debris':AddItem(EffectDirection, 10);
  151. end
  152.  
  153. wait(.2);
  154.  
  155. for Index,Value in next,StoredParticles do
  156. if Value:IsA'Smoke' then
  157. Value.Enabled = false;
  158. end
  159. end
  160. end;
  161.  
  162. BulletholeParticles = function(Part, hitPart)
  163. do --material splash
  164. local Particle = Instance.new("ParticleEmitter", Part);
  165. Particle.VelocitySpread = 30;
  166. Particle.LightEmission = 200;
  167.  
  168.  
  169. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
  170. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  171. Particle.Texture = "rbxassetid://272031379";
  172. Particle.Rotation = NumberRange.new(0,90);
  173. Particle.Rate = 25;
  174. Particle.Acceleration = Vector3.new(0, -100, 0)
  175. Particle.Speed = NumberRange.new(35);
  176. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  177. Particle.Lifetime = NumberRange.new(2);
  178. coroutine.wrap(function()
  179. wait(.2)
  180. Particle.Enabled = false;
  181. Particle.Rate = 0;
  182. wait(2)
  183. Particle:Destroy()
  184. end)()
  185. end
  186.  
  187. do --smoke effect
  188. local Particle = Instance.new("ParticleEmitter", Part);
  189. Particle.VelocitySpread = 10;
  190.  
  191.  
  192. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  193.  
  194. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  195. Particle.Texture = "rbxassetid://272031958"; -- replace id
  196. Particle.Rotation = NumberRange.new(0,90);
  197. Particle.Rate = 10;
  198. Particle.Acceleration = Vector3.new(0, -1, 0)
  199. Particle.Speed = NumberRange.new(5);
  200. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  201. Particle.Lifetime = NumberRange.new(1);
  202. coroutine.wrap(function()
  203. wait(.2)
  204. Particle.Enabled = false;
  205. Particle.Rate = 0;
  206. wait(1)
  207. Particle:Destroy()
  208. end)()
  209. end
  210. end;
  211. };
  212.  
  213. -- 1 - M16A4
  214. Gun = Instance.new("Model")
  215. Gun.Name = "M16A4"
  216. Gun.Parent = char
  217.  
  218. -- 2 - Carry Handle
  219. obj2 = Instance.new("Part")
  220. obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  221. obj2.FormFactor = 'Custom'
  222. obj2.LeftSurface = 10
  223. obj2.TopSurface = 10
  224. obj2.RightSurface = 10
  225. obj2.Material = 'SmoothPlastic'
  226. obj2.Size = Vector3.new(1, 1, 1)
  227. obj2.FrontSurface = 10
  228. obj2.BottomSurface = 10
  229. obj2.BackSurface = 10
  230. obj2.Anchored = true
  231. obj2.BrickColor = BrickColor.new("Black")
  232. obj2.Name = "Carry Handle"
  233. obj2.Parent = Gun
  234.  
  235. -- 3 - Mesh
  236. obj3 = Instance.new("SpecialMesh")
  237. obj3.MeshType = Enum.MeshType.Wedge
  238. obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
  239. obj3.Parent = obj2
  240.  
  241. -- 4 - Front Sight/Gas Tube
  242. obj4 = Instance.new("Part")
  243. obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  244. obj4.FormFactor = 'Custom'
  245. obj4.LeftSurface = 10
  246. obj4.TopSurface = 10
  247. obj4.RightSurface = 10
  248. obj4.Material = 'SmoothPlastic'
  249. obj4.Size = Vector3.new(1, 1, 1)
  250. obj4.FrontSurface = 10
  251. obj4.BottomSurface = 10
  252. obj4.BackSurface = 10
  253. obj4.Anchored = true
  254. obj4.BrickColor = BrickColor.new("Black")
  255. obj4.Name = "Front Sight/Gas Tube"
  256. obj4.Parent = Gun
  257.  
  258. -- 5 - Mesh
  259. obj5 = Instance.new("SpecialMesh")
  260. obj5.MeshType = Enum.MeshType.Brick
  261. obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
  262. obj5.Parent = obj4
  263.  
  264. -- 6 - Handguard
  265. obj6 = Instance.new("Part")
  266. obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  267. obj6.FormFactor = 'Custom'
  268. obj6.LeftSurface = 10
  269. obj6.TopSurface = 10
  270. obj6.RightSurface = 10
  271. obj6.Material = 'SmoothPlastic'
  272. obj6.Size = Vector3.new(1, 1, 1)
  273. obj6.FrontSurface = 10
  274. obj6.BottomSurface = 10
  275. obj6.BackSurface = 10
  276. obj6.Anchored = true
  277. obj6.BrickColor = BrickColor.new("Black")
  278. obj6.Name = "Handguard"
  279. obj6.Parent = Gun
  280.  
  281. -- 7 - Mesh
  282. obj7 = Instance.new("SpecialMesh")
  283. obj7.MeshType = Enum.MeshType.Wedge
  284. obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  285. obj7.Parent = obj6
  286.  
  287. -- 8 - Clip
  288. obj8 = Instance.new("Part")
  289. obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  290. obj8.FormFactor = 'Custom'
  291. obj8.LeftSurface = 10
  292. obj8.TopSurface = 10
  293. obj8.RightSurface = 10
  294. obj8.Material = 'SmoothPlastic'
  295. obj8.Size = Vector3.new(1, 1, 1)
  296. obj8.FrontSurface = 10
  297. obj8.BottomSurface = 10
  298. obj8.BackSurface = 10
  299. obj8.Anchored = true
  300. obj8.BrickColor = BrickColor.new("Black")
  301. obj8.Name = "Clip"
  302. obj8.Parent = Gun
  303.  
  304. -- 9 - Mesh
  305. obj9 = Instance.new("BlockMesh")
  306. obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  307. obj9.Parent = obj8
  308.  
  309. -- 10 - Stock
  310. obj10 = Instance.new("Part")
  311. obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
  312. obj10.FormFactor = 'Custom'
  313. obj10.LeftSurface = 10
  314. obj10.TopSurface = 10
  315. obj10.RightSurface = 10
  316. obj10.Material = 'SmoothPlastic'
  317. obj10.Size = Vector3.new(1, 1, 1)
  318. obj10.FrontSurface = 10
  319. obj10.BottomSurface = 10
  320. obj10.BackSurface = 10
  321. obj10.Anchored = true
  322. obj10.BrickColor = BrickColor.new("Black")
  323. obj10.Name = "Stock"
  324. obj10.Parent = Gun
  325.  
  326. -- 11 - Mesh
  327. obj11 = Instance.new("SpecialMesh")
  328. obj11.MeshType = Enum.MeshType.Wedge
  329. obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
  330. obj11.Parent = obj10
  331.  
  332. -- 12 - Part
  333. obj12 = Instance.new("Part")
  334. obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
  335. obj12.FormFactor = 'Custom'
  336. obj12.LeftSurface = 10
  337. obj12.TopSurface = 10
  338. obj12.RightSurface = 10
  339. obj12.Material = 'SmoothPlastic'
  340. obj12.Size = Vector3.new(1, 1, 1)
  341. obj12.FrontSurface = 10
  342. obj12.BottomSurface = 10
  343. obj12.BackSurface = 10
  344. obj12.Anchored = true
  345. obj12.BrickColor = BrickColor.new("Black")
  346. obj12.Parent = Gun
  347.  
  348. -- 13 - Mesh
  349. obj13 = Instance.new("CylinderMesh")
  350. obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
  351. obj13.Parent = obj12
  352.  
  353. -- 14 - Barrel
  354. obj14 = Instance.new("Part")
  355. obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  356. obj14.FormFactor = 'Custom'
  357. obj14.LeftSurface = 10
  358. obj14.TopSurface = 10
  359. obj14.RightSurface = 10
  360. obj14.Material = 'SmoothPlastic'
  361. obj14.Size = Vector3.new(1, 1, 1)
  362. obj14.FrontSurface = 10
  363. obj14.BottomSurface = 10
  364. obj14.BackSurface = 10
  365. obj14.Anchored = true
  366. obj14.BrickColor = BrickColor.new("Black")
  367. obj14.Name = "Barrel"
  368. obj14.Parent = Gun
  369.  
  370. -- 15 - Mesh
  371. obj15 = Instance.new("SpecialMesh")
  372. obj15.MeshType = Enum.MeshType.Brick
  373. obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  374. obj15.Parent = obj14
  375.  
  376. -- 16 - Barrel
  377. obj16 = Instance.new("Part")
  378. obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
  379. obj16.FormFactor = 'Custom'
  380. obj16.LeftSurface = 10
  381. obj16.TopSurface = 10
  382. obj16.RightSurface = 10
  383. obj16.Material = 'SmoothPlastic'
  384. obj16.Size = Vector3.new(1, 1, 1)
  385. obj16.FrontSurface = 10
  386. obj16.BottomSurface = 10
  387. obj16.BackSurface = 10
  388. obj16.Anchored = true
  389. obj16.BrickColor = BrickColor.new("Black")
  390. obj16.Name = "Barrel"
  391. obj16.Parent = Gun
  392.  
  393. -- 17 - Mesh
  394. obj17 = Instance.new("SpecialMesh")
  395. obj17.MeshType = Enum.MeshType.Brick
  396. obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  397. obj17.Parent = obj16
  398.  
  399. -- 18 - Barrel
  400. obj18 = Instance.new("Part")
  401. obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  402. obj18.FormFactor = 'Custom'
  403. obj18.LeftSurface = 10
  404. obj18.TopSurface = 10
  405. obj18.RightSurface = 10
  406. obj18.Material = 'SmoothPlastic'
  407. obj18.Size = Vector3.new(1, 1, 1)
  408. obj18.FrontSurface = 10
  409. obj18.BottomSurface = 10
  410. obj18.BackSurface = 10
  411. obj18.Anchored = true
  412. obj18.BrickColor = BrickColor.new("Black")
  413. obj18.Name = "Barrel"
  414. obj18.Parent = Gun
  415.  
  416. -- 19 - Mesh
  417. obj19 = Instance.new("SpecialMesh")
  418. obj19.MeshType = Enum.MeshType.Brick
  419. obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  420. obj19.Parent = obj18
  421.  
  422. -- 20 - FireHole
  423. obj20 = Instance.new("Part")
  424. obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  425. obj20.FormFactor = 'Custom'
  426. obj20.LeftSurface = 10
  427. obj20.TopSurface = 10
  428. obj20.RightSurface = 10
  429. obj20.Material = 'SmoothPlastic'
  430. obj20.Size = Vector3.new(1, 1, 1)
  431. obj20.FrontSurface = 10
  432. obj20.BottomSurface = 10
  433. obj20.BackSurface = 10
  434. obj20.Anchored = true
  435. obj20.BrickColor = BrickColor.new("Really black")
  436. obj20.Name = "FireHole"
  437. obj20.Parent = Gun
  438.  
  439. -- 21 - Mesh
  440. obj21 = Instance.new("CylinderMesh")
  441. obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
  442. obj21.Parent = obj20
  443.  
  444. -- 22 - Barrel
  445. obj22 = Instance.new("Part")
  446. obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  447. obj22.FormFactor = 'Custom'
  448. obj22.LeftSurface = 10
  449. obj22.TopSurface = 10
  450. obj22.RightSurface = 10
  451. obj22.Material = 'SmoothPlastic'
  452. obj22.Size = Vector3.new(1, 1, 1)
  453. obj22.FrontSurface = 10
  454. obj22.BottomSurface = 10
  455. obj22.BackSurface = 10
  456. obj22.Anchored = true
  457. obj22.BrickColor = BrickColor.new("Black")
  458. obj22.Name = "Barrel"
  459. obj22.Parent = Gun
  460.  
  461. -- 23 - Mesh
  462. obj23 = Instance.new("CylinderMesh")
  463. obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  464. obj23.Parent = obj22
  465.  
  466. -- 24 - Barrel
  467. obj24 = Instance.new("Part")
  468. obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  469. obj24.FormFactor = 'Custom'
  470. obj24.LeftSurface = 10
  471. obj24.TopSurface = 10
  472. obj24.RightSurface = 10
  473. obj24.Material = 'SmoothPlastic'
  474. obj24.Size = Vector3.new(1, 1, 1)
  475. obj24.FrontSurface = 10
  476. obj24.BottomSurface = 10
  477. obj24.BackSurface = 10
  478. obj24.Anchored = true
  479. obj24.BrickColor = BrickColor.new("Black")
  480. obj24.Name = "Barrel"
  481. obj24.Parent = Gun
  482.  
  483. -- 25 - Mesh
  484. obj25 = Instance.new("CylinderMesh")
  485. obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
  486. obj25.Parent = obj24
  487.  
  488. -- 26 - Barrel
  489. obj26 = Instance.new("Part")
  490. obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  491. obj26.FormFactor = 'Custom'
  492. obj26.LeftSurface = 10
  493. obj26.TopSurface = 10
  494. obj26.RightSurface = 10
  495. obj26.Material = 'SmoothPlastic'
  496. obj26.Size = Vector3.new(1, 1, 1)
  497. obj26.FrontSurface = 10
  498. obj26.BottomSurface = 10
  499. obj26.BackSurface = 10
  500. obj26.Anchored = true
  501. obj26.BrickColor = BrickColor.new("Black")
  502. obj26.Name = "Barrel"
  503. obj26.Parent = Gun
  504.  
  505. -- 27 - Mesh
  506. obj27 = Instance.new("SpecialMesh")
  507. obj27.MeshType = Enum.MeshType.Brick
  508. obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  509. obj27.Parent = obj26
  510.  
  511. -- 28 - Barrel
  512. obj28 = Instance.new("Part")
  513. obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  514. obj28.FormFactor = 'Custom'
  515. obj28.LeftSurface = 10
  516. obj28.TopSurface = 10
  517. obj28.RightSurface = 10
  518. obj28.Material = 'SmoothPlastic'
  519. obj28.Size = Vector3.new(1, 1, 1)
  520. obj28.FrontSurface = 10
  521. obj28.BottomSurface = 10
  522. obj28.BackSurface = 10
  523. obj28.Anchored = true
  524. obj28.BrickColor = BrickColor.new("Black")
  525. obj28.Name = "Barrel"
  526. obj28.Parent = Gun
  527.  
  528. -- 29 - Mesh
  529. obj29 = Instance.new("CylinderMesh")
  530. obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  531. obj29.Parent = obj28
  532.  
  533. -- 30 - Barrel
  534. obj30 = Instance.new("Part")
  535. obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  536. obj30.FormFactor = 'Custom'
  537. obj30.LeftSurface = 10
  538. obj30.TopSurface = 10
  539. obj30.RightSurface = 10
  540. obj30.Material = 'SmoothPlastic'
  541. obj30.Size = Vector3.new(1, 1, 1)
  542. obj30.FrontSurface = 10
  543. obj30.BottomSurface = 10
  544. obj30.BackSurface = 10
  545. obj30.Anchored = true
  546. obj30.BrickColor = BrickColor.new("Black")
  547. obj30.Name = "Barrel"
  548. obj30.Parent = Gun
  549.  
  550. -- 31 - Mesh
  551. obj31 = Instance.new("CylinderMesh")
  552. obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
  553. obj31.Parent = obj30
  554.  
  555. -- 32 - Carry Handle
  556. obj32 = Instance.new("Part")
  557. obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  558. obj32.FormFactor = 'Custom'
  559. obj32.LeftSurface = 10
  560. obj32.TopSurface = 10
  561. obj32.RightSurface = 10
  562. obj32.Material = 'SmoothPlastic'
  563. obj32.Size = Vector3.new(1, 1, 1)
  564. obj32.FrontSurface = 10
  565. obj32.BottomSurface = 10
  566. obj32.BackSurface = 10
  567. obj32.Anchored = true
  568. obj32.BrickColor = BrickColor.new("Black")
  569. obj32.Name = "Carry Handle"
  570. obj32.Parent = Gun
  571.  
  572. -- 33 - Mesh
  573. obj33 = Instance.new("SpecialMesh")
  574. obj33.MeshType = Enum.MeshType.Brick
  575. obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
  576. obj33.Parent = obj32
  577.  
  578. -- 34 - Carry Handle
  579. obj34 = Instance.new("Part")
  580. obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  581. obj34.FormFactor = 'Custom'
  582. obj34.LeftSurface = 10
  583. obj34.TopSurface = 10
  584. obj34.RightSurface = 10
  585. obj34.Material = 'SmoothPlastic'
  586. obj34.Size = Vector3.new(1, 1, 1)
  587. obj34.FrontSurface = 10
  588. obj34.BottomSurface = 10
  589. obj34.BackSurface = 10
  590. obj34.Anchored = true
  591. obj34.BrickColor = BrickColor.new("Dark stone grey")
  592. obj34.Name = "Carry Handle"
  593. obj34.Parent = Gun
  594.  
  595. -- 35 - Mesh
  596. obj35 = Instance.new("SpecialMesh")
  597. obj35.MeshType = Enum.MeshType.Brick
  598. obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  599. obj35.Parent = obj34
  600.  
  601. -- 36 - Carry Handle
  602. obj36 = Instance.new("Part")
  603. obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  604. obj36.FormFactor = 'Custom'
  605. obj36.LeftSurface = 10
  606. obj36.TopSurface = 10
  607. obj36.RightSurface = 10
  608. obj36.Material = 'SmoothPlastic'
  609. obj36.Size = Vector3.new(1, 1, 1)
  610. obj36.FrontSurface = 10
  611. obj36.BottomSurface = 10
  612. obj36.BackSurface = 10
  613. obj36.Anchored = true
  614. obj36.BrickColor = BrickColor.new("Dark stone grey")
  615. obj36.Name = "Carry Handle"
  616. obj36.Parent = Gun
  617.  
  618. -- 37 - Mesh
  619. obj37 = Instance.new("CylinderMesh")
  620. obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
  621. obj37.Parent = obj36
  622.  
  623. -- 38 - Carry Handle
  624. obj38 = Instance.new("Part")
  625. obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  626. obj38.FormFactor = 'Custom'
  627. obj38.LeftSurface = 10
  628. obj38.TopSurface = 10
  629. obj38.RightSurface = 10
  630. obj38.Material = 'SmoothPlastic'
  631. obj38.Size = Vector3.new(1, 1, 1)
  632. obj38.FrontSurface = 10
  633. obj38.BottomSurface = 10
  634. obj38.BackSurface = 10
  635. obj38.Anchored = true
  636. obj38.BrickColor = BrickColor.new("Black")
  637. obj38.Name = "Carry Handle"
  638. obj38.Parent = Gun
  639.  
  640. -- 39 - Mesh
  641. obj39 = Instance.new("CylinderMesh")
  642. obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  643. obj39.Parent = obj38
  644.  
  645. -- 40 - Carry Handle
  646. obj40 = Instance.new("Part")
  647. obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  648. obj40.FormFactor = 'Custom'
  649. obj40.LeftSurface = 10
  650. obj40.TopSurface = 10
  651. obj40.RightSurface = 10
  652. obj40.Material = 'SmoothPlastic'
  653. obj40.Size = Vector3.new(1, 1, 1)
  654. obj40.FrontSurface = 10
  655. obj40.BottomSurface = 10
  656. obj40.BackSurface = 10
  657. obj40.Anchored = true
  658. obj40.BrickColor = BrickColor.new("Black")
  659. obj40.Name = "Carry Handle"
  660. obj40.Parent = Gun
  661.  
  662. -- 41 - Mesh
  663. obj41 = Instance.new("SpecialMesh")
  664. obj41.MeshType = Enum.MeshType.Wedge
  665. obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  666. obj41.Parent = obj40
  667.  
  668. -- 42 - Carry Handle
  669. obj42 = Instance.new("Part")
  670. obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  671. obj42.FormFactor = 'Custom'
  672. obj42.LeftSurface = 10
  673. obj42.TopSurface = 10
  674. obj42.RightSurface = 10
  675. obj42.Material = 'SmoothPlastic'
  676. obj42.Size = Vector3.new(1, 1, 1)
  677. obj42.FrontSurface = 10
  678. obj42.BottomSurface = 10
  679. obj42.BackSurface = 10
  680. obj42.Anchored = true
  681. obj42.BrickColor = BrickColor.new("Black")
  682. obj42.Name = "Carry Handle"
  683. obj42.Parent = Gun
  684.  
  685. -- 43 - Mesh
  686. obj43 = Instance.new("SpecialMesh")
  687. obj43.MeshType = Enum.MeshType.Wedge
  688. obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  689. obj43.Parent = obj42
  690.  
  691. -- 44 - Carry Handle
  692. obj44 = Instance.new("Part")
  693. obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  694. obj44.FormFactor = 'Custom'
  695. obj44.LeftSurface = 10
  696. obj44.TopSurface = 10
  697. obj44.RightSurface = 10
  698. obj44.Material = 'SmoothPlastic'
  699. obj44.Size = Vector3.new(1, 1, 1)
  700. obj44.FrontSurface = 10
  701. obj44.BottomSurface = 10
  702. obj44.BackSurface = 10
  703. obj44.Anchored = true
  704. obj44.BrickColor = BrickColor.new("Black")
  705. obj44.Name = "Carry Handle"
  706. obj44.Parent = Gun
  707.  
  708. -- 45 - Mesh
  709. obj45 = Instance.new("SpecialMesh")
  710. obj45.MeshType = Enum.MeshType.Wedge
  711. obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  712. obj45.Parent = obj44
  713.  
  714. -- 46 - Carry Handle
  715. obj46 = Instance.new("Part")
  716. obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  717. obj46.FormFactor = 'Custom'
  718. obj46.LeftSurface = 10
  719. obj46.TopSurface = 10
  720. obj46.RightSurface = 10
  721. obj46.Material = 'SmoothPlastic'
  722. obj46.Size = Vector3.new(1, 1, 1)
  723. obj46.FrontSurface = 10
  724. obj46.BottomSurface = 10
  725. obj46.BackSurface = 10
  726. obj46.Anchored = true
  727. obj46.BrickColor = BrickColor.new("Black")
  728. obj46.Name = "Carry Handle"
  729. obj46.Parent = Gun
  730.  
  731. -- 47 - Mesh
  732. obj47 = Instance.new("SpecialMesh")
  733. obj47.MeshType = Enum.MeshType.Brick
  734. obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
  735. obj47.Parent = obj46
  736.  
  737. -- 48 - Carry Handle
  738. obj48 = Instance.new("Part")
  739. obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  740. obj48.FormFactor = 'Custom'
  741. obj48.LeftSurface = 10
  742. obj48.TopSurface = 10
  743. obj48.RightSurface = 10
  744. obj48.Material = 'SmoothPlastic'
  745. obj48.Size = Vector3.new(1, 1, 1)
  746. obj48.FrontSurface = 10
  747. obj48.BottomSurface = 10
  748. obj48.BackSurface = 10
  749. obj48.Anchored = true
  750. obj48.BrickColor = BrickColor.new("Dark stone grey")
  751. obj48.Name = "Carry Handle"
  752. obj48.Parent = Gun
  753.  
  754. -- 49 - Mesh
  755. obj49 = Instance.new("SpecialMesh")
  756. obj49.MeshType = Enum.MeshType.Wedge
  757. obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  758. obj49.Parent = obj48
  759.  
  760. -- 50 - Carry Handle
  761. obj50 = Instance.new("Part")
  762. obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  763. obj50.FormFactor = 'Custom'
  764. obj50.LeftSurface = 10
  765. obj50.TopSurface = 10
  766. obj50.RightSurface = 10
  767. obj50.Material = 'SmoothPlastic'
  768. obj50.Size = Vector3.new(1, 1, 1)
  769. obj50.FrontSurface = 10
  770. obj50.BottomSurface = 10
  771. obj50.BackSurface = 10
  772. obj50.Anchored = true
  773. obj50.BrickColor = BrickColor.new("Black")
  774. obj50.Name = "Carry Handle"
  775. obj50.Parent = Gun
  776.  
  777. -- 51 - Mesh
  778. obj51 = Instance.new("SpecialMesh")
  779. obj51.MeshType = Enum.MeshType.Wedge
  780. obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  781. obj51.Parent = obj50
  782.  
  783. -- 52 - Carry Handle
  784. obj52 = Instance.new("Part")
  785. obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  786. obj52.FormFactor = 'Custom'
  787. obj52.LeftSurface = 10
  788. obj52.TopSurface = 10
  789. obj52.RightSurface = 10
  790. obj52.Material = 'SmoothPlastic'
  791. obj52.Size = Vector3.new(1, 1, 1)
  792. obj52.FrontSurface = 10
  793. obj52.BottomSurface = 10
  794. obj52.BackSurface = 10
  795. obj52.Anchored = true
  796. obj52.BrickColor = BrickColor.new("Black")
  797. obj52.Name = "Carry Handle"
  798. obj52.Parent = Gun
  799.  
  800. -- 53 - Mesh
  801. obj53 = Instance.new("SpecialMesh")
  802. obj53.MeshType = Enum.MeshType.Brick
  803. obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
  804. obj53.Parent = obj52
  805.  
  806. -- 54 - Carry Handle
  807. obj54 = Instance.new("Part")
  808. obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  809. obj54.FormFactor = 'Custom'
  810. obj54.LeftSurface = 10
  811. obj54.TopSurface = 10
  812. obj54.RightSurface = 10
  813. obj54.Material = 'SmoothPlastic'
  814. obj54.Size = Vector3.new(1, 1, 1)
  815. obj54.FrontSurface = 10
  816. obj54.BottomSurface = 10
  817. obj54.BackSurface = 10
  818. obj54.Anchored = true
  819. obj54.BrickColor = BrickColor.new("Black")
  820. obj54.Name = "Carry Handle"
  821. obj54.Parent = Gun
  822.  
  823. -- 55 - Mesh
  824. obj55 = Instance.new("SpecialMesh")
  825. obj55.MeshType = Enum.MeshType.Wedge
  826. obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  827. obj55.Parent = obj54
  828.  
  829. -- 56 - Carry Handle
  830. obj56 = Instance.new("Part")
  831. obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  832. obj56.FormFactor = 'Custom'
  833. obj56.LeftSurface = 10
  834. obj56.TopSurface = 10
  835. obj56.RightSurface = 10
  836. obj56.Material = 'SmoothPlastic'
  837. obj56.Size = Vector3.new(1, 1, 1)
  838. obj56.FrontSurface = 10
  839. obj56.BottomSurface = 10
  840. obj56.BackSurface = 10
  841. obj56.Anchored = true
  842. obj56.BrickColor = BrickColor.new("Black")
  843. obj56.Name = "Carry Handle"
  844. obj56.Parent = Gun
  845.  
  846. -- 57 - Mesh
  847. obj57 = Instance.new("SpecialMesh")
  848. obj57.MeshType = Enum.MeshType.FileMesh
  849. obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  850. obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
  851. obj57.Parent = obj56
  852.  
  853. -- 58 - Carry Handle
  854. obj58 = Instance.new("Part")
  855. obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  856. obj58.FormFactor = 'Custom'
  857. obj58.LeftSurface = 10
  858. obj58.TopSurface = 10
  859. obj58.RightSurface = 10
  860. obj58.Material = 'SmoothPlastic'
  861. obj58.Size = Vector3.new(1, 1, 1)
  862. obj58.FrontSurface = 10
  863. obj58.BottomSurface = 10
  864. obj58.BackSurface = 10
  865. obj58.Anchored = true
  866. obj58.BrickColor = BrickColor.new("Dark stone grey")
  867. obj58.Name = "Carry Handle"
  868. obj58.Parent = Gun
  869.  
  870. -- 59 - Mesh
  871. obj59 = Instance.new("SpecialMesh")
  872. obj59.MeshType = Enum.MeshType.Wedge
  873. obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  874. obj59.Parent = obj58
  875.  
  876. -- 60 - Carry Handle
  877. obj60 = Instance.new("Part")
  878. obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  879. obj60.FormFactor = 'Custom'
  880. obj60.LeftSurface = 10
  881. obj60.TopSurface = 10
  882. obj60.RightSurface = 10
  883. obj60.Material = 'SmoothPlastic'
  884. obj60.Size = Vector3.new(1, 1, 1)
  885. obj60.FrontSurface = 10
  886. obj60.BottomSurface = 10
  887. obj60.BackSurface = 10
  888. obj60.Anchored = true
  889. obj60.BrickColor = BrickColor.new("Black")
  890. obj60.Name = "Carry Handle"
  891. obj60.Parent = Gun
  892.  
  893. -- 61 - Mesh
  894. obj61 = Instance.new("SpecialMesh")
  895. obj61.MeshType = Enum.MeshType.FileMesh
  896. obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  897. obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
  898. obj61.Parent = obj60
  899.  
  900. -- 62 - Carry Handle
  901. obj62 = Instance.new("Part")
  902. obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
  903. obj62.FormFactor = 'Custom'
  904. obj62.LeftSurface = 10
  905. obj62.TopSurface = 10
  906. obj62.RightSurface = 10
  907. obj62.Material = 'SmoothPlastic'
  908. obj62.Size = Vector3.new(1, 1, 1)
  909. obj62.FrontSurface = 10
  910. obj62.BottomSurface = 10
  911. obj62.BackSurface = 10
  912. obj62.Anchored = true
  913. obj62.BrickColor = BrickColor.new("Dark stone grey")
  914. obj62.Name = "Carry Handle"
  915. obj62.Parent = Gun
  916.  
  917. -- 63 - Mesh
  918. obj63 = Instance.new("SpecialMesh")
  919. obj63.MeshType = Enum.MeshType.Wedge
  920. obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  921. obj63.Parent = obj62
  922.  
  923. -- 64 - Carry Handle
  924. obj64 = Instance.new("Part")
  925. obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  926. obj64.FormFactor = 'Custom'
  927. obj64.LeftSurface = 10
  928. obj64.TopSurface = 10
  929. obj64.RightSurface = 10
  930. obj64.Material = 'SmoothPlastic'
  931. obj64.Size = Vector3.new(1, 1, 1)
  932. obj64.FrontSurface = 10
  933. obj64.BottomSurface = 10
  934. obj64.BackSurface = 10
  935. obj64.Anchored = true
  936. obj64.BrickColor = BrickColor.new("Black")
  937. obj64.Name = "Carry Handle"
  938. obj64.Parent = Gun
  939.  
  940. -- 65 - Mesh
  941. obj65 = Instance.new("SpecialMesh")
  942. obj65.MeshType = Enum.MeshType.Brick
  943. obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
  944. obj65.Parent = obj64
  945.  
  946. -- 66 - Carry Handle
  947. obj66 = Instance.new("Part")
  948. obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  949. obj66.FormFactor = 'Custom'
  950. obj66.LeftSurface = 10
  951. obj66.TopSurface = 10
  952. obj66.RightSurface = 10
  953. obj66.Material = 'SmoothPlastic'
  954. obj66.Size = Vector3.new(1, 1, 1)
  955. obj66.FrontSurface = 10
  956. obj66.BottomSurface = 10
  957. obj66.BackSurface = 10
  958. obj66.Anchored = true
  959. obj66.BrickColor = BrickColor.new("Black")
  960. obj66.Name = "Carry Handle"
  961. obj66.Parent = Gun
  962.  
  963. -- 67 - Mesh
  964. obj67 = Instance.new("SpecialMesh")
  965. obj67.MeshType = Enum.MeshType.Wedge
  966. obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  967. obj67.Parent = obj66
  968.  
  969. -- 68 - Carry Handle
  970. obj68 = Instance.new("Part")
  971. obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  972. obj68.FormFactor = 'Custom'
  973. obj68.LeftSurface = 10
  974. obj68.TopSurface = 10
  975. obj68.RightSurface = 10
  976. obj68.Material = 'SmoothPlastic'
  977. obj68.Size = Vector3.new(1, 1, 1)
  978. obj68.FrontSurface = 10
  979. obj68.BottomSurface = 10
  980. obj68.BackSurface = 10
  981. obj68.Anchored = true
  982. obj68.BrickColor = BrickColor.new("Black")
  983. obj68.Name = "Carry Handle"
  984. obj68.Parent = Gun
  985.  
  986. -- 69 - Mesh
  987. obj69 = Instance.new("CylinderMesh")
  988. obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  989. obj69.Parent = obj68
  990.  
  991. -- 70 - Carry Handle
  992. obj70 = Instance.new("Part")
  993. obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  994. obj70.FormFactor = 'Custom'
  995. obj70.LeftSurface = 10
  996. obj70.TopSurface = 10
  997. obj70.RightSurface = 10
  998. obj70.Material = 'SmoothPlastic'
  999. obj70.Size = Vector3.new(1, 1, 1)
  1000. obj70.FrontSurface = 10
  1001. obj70.BottomSurface = 10
  1002. obj70.BackSurface = 10
  1003. obj70.Anchored = true
  1004. obj70.BrickColor = BrickColor.new("Black")
  1005. obj70.Name = "Carry Handle"
  1006. obj70.Parent = Gun
  1007.  
  1008. -- 71 - Mesh
  1009. obj71 = Instance.new("SpecialMesh")
  1010. obj71.MeshType = Enum.MeshType.Wedge
  1011. obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1012. obj71.Parent = obj70
  1013.  
  1014. -- 72 - Carry Handle
  1015. obj72 = Instance.new("Part")
  1016. obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1017. obj72.FormFactor = 'Custom'
  1018. obj72.LeftSurface = 10
  1019. obj72.TopSurface = 10
  1020. obj72.RightSurface = 10
  1021. obj72.Material = 'SmoothPlastic'
  1022. obj72.Size = Vector3.new(1, 1, 1)
  1023. obj72.FrontSurface = 10
  1024. obj72.BottomSurface = 10
  1025. obj72.BackSurface = 10
  1026. obj72.Anchored = true
  1027. obj72.BrickColor = BrickColor.new("Dark stone grey")
  1028. obj72.Name = "Carry Handle"
  1029. obj72.Parent = Gun
  1030.  
  1031. -- 73 - Mesh
  1032. obj73 = Instance.new("CylinderMesh")
  1033. obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  1034. obj73.Parent = obj72
  1035.  
  1036. -- 74 - Carry Handle
  1037. obj74 = Instance.new("Part")
  1038. obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1039. obj74.FormFactor = 'Custom'
  1040. obj74.LeftSurface = 10
  1041. obj74.TopSurface = 10
  1042. obj74.RightSurface = 10
  1043. obj74.Material = 'SmoothPlastic'
  1044. obj74.Size = Vector3.new(1, 1, 1)
  1045. obj74.FrontSurface = 10
  1046. obj74.BottomSurface = 10
  1047. obj74.BackSurface = 10
  1048. obj74.Anchored = true
  1049. obj74.BrickColor = BrickColor.new("Dark stone grey")
  1050. obj74.Name = "Carry Handle"
  1051. obj74.Parent = Gun
  1052.  
  1053. -- 75 - Mesh
  1054. obj75 = Instance.new("SpecialMesh")
  1055. obj75.MeshType = Enum.MeshType.Brick
  1056. obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  1057. obj75.Parent = obj74
  1058.  
  1059. -- 76 - Carry Handle
  1060. obj76 = Instance.new("Part")
  1061. obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1062. obj76.FormFactor = 'Custom'
  1063. obj76.LeftSurface = 10
  1064. obj76.TopSurface = 10
  1065. obj76.RightSurface = 10
  1066. obj76.Material = 'SmoothPlastic'
  1067. obj76.Size = Vector3.new(1, 1, 1)
  1068. obj76.FrontSurface = 10
  1069. obj76.BottomSurface = 10
  1070. obj76.BackSurface = 10
  1071. obj76.Anchored = true
  1072. obj76.BrickColor = BrickColor.new("Black")
  1073. obj76.Name = "Carry Handle"
  1074. obj76.Parent = Gun
  1075.  
  1076. -- 77 - Mesh
  1077. obj77 = Instance.new("SpecialMesh")
  1078. obj77.MeshType = Enum.MeshType.Brick
  1079. obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
  1080. obj77.Parent = obj76
  1081.  
  1082. -- 78 - Carry Handle
  1083. obj78 = Instance.new("Part")
  1084. obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  1085. obj78.FormFactor = 'Custom'
  1086. obj78.LeftSurface = 10
  1087. obj78.TopSurface = 10
  1088. obj78.RightSurface = 10
  1089. obj78.Material = 'SmoothPlastic'
  1090. obj78.Size = Vector3.new(1, 1, 1)
  1091. obj78.FrontSurface = 10
  1092. obj78.BottomSurface = 10
  1093. obj78.BackSurface = 10
  1094. obj78.Anchored = true
  1095. obj78.BrickColor = BrickColor.new("Black")
  1096. obj78.Name = "Carry Handle"
  1097. obj78.Parent = Gun
  1098.  
  1099. -- 79 - Mesh
  1100. obj79 = Instance.new("CylinderMesh")
  1101. obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  1102. obj79.Parent = obj78
  1103.  
  1104. -- 80 - Carry Handle
  1105. obj80 = Instance.new("Part")
  1106. obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1107. obj80.FormFactor = 'Custom'
  1108. obj80.LeftSurface = 10
  1109. obj80.TopSurface = 10
  1110. obj80.RightSurface = 10
  1111. obj80.Material = 'SmoothPlastic'
  1112. obj80.Size = Vector3.new(1, 1, 1)
  1113. obj80.FrontSurface = 10
  1114. obj80.BottomSurface = 10
  1115. obj80.BackSurface = 10
  1116. obj80.Anchored = true
  1117. obj80.BrickColor = BrickColor.new("Black")
  1118. obj80.Name = "Carry Handle"
  1119. obj80.Parent = Gun
  1120.  
  1121. -- 81 - Mesh
  1122. obj81 = Instance.new("SpecialMesh")
  1123. obj81.MeshType = Enum.MeshType.Brick
  1124. obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
  1125. obj81.Parent = obj80
  1126.  
  1127. -- 82 - Carry Handle
  1128. obj82 = Instance.new("Part")
  1129. obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1130. obj82.FormFactor = 'Custom'
  1131. obj82.LeftSurface = 10
  1132. obj82.TopSurface = 10
  1133. obj82.RightSurface = 10
  1134. obj82.Material = 'SmoothPlastic'
  1135. obj82.Size = Vector3.new(1, 1, 1)
  1136. obj82.FrontSurface = 10
  1137. obj82.BottomSurface = 10
  1138. obj82.BackSurface = 10
  1139. obj82.Anchored = true
  1140. obj82.BrickColor = BrickColor.new("Dark stone grey")
  1141. obj82.Name = "Carry Handle"
  1142. obj82.Parent = Gun
  1143.  
  1144. -- 83 - Mesh
  1145. obj83 = Instance.new("SpecialMesh")
  1146. obj83.MeshType = Enum.MeshType.Wedge
  1147. obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1148. obj83.Parent = obj82
  1149.  
  1150. -- 84 - Clip
  1151. obj84 = Instance.new("Part")
  1152. obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1153. obj84.FormFactor = 'Custom'
  1154. obj84.LeftSurface = 10
  1155. obj84.TopSurface = 10
  1156. obj84.RightSurface = 10
  1157. obj84.Material = 'SmoothPlastic'
  1158. obj84.Size = Vector3.new(1, 1, 1)
  1159. obj84.FrontSurface = 10
  1160. obj84.BottomSurface = 10
  1161. obj84.BackSurface = 10
  1162. obj84.Anchored = true
  1163. obj84.BrickColor = BrickColor.new("Black")
  1164. obj84.Name = "Clip"
  1165. obj84.Parent = Gun
  1166.  
  1167. -- 85 - Mesh
  1168. obj85 = Instance.new("BlockMesh")
  1169. obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1170. obj85.Parent = obj84
  1171.  
  1172. -- 86 - Clip
  1173. obj86 = Instance.new("Part")
  1174. obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1175. obj86.FormFactor = 'Custom'
  1176. obj86.LeftSurface = 10
  1177. obj86.TopSurface = 10
  1178. obj86.RightSurface = 10
  1179. obj86.Material = 'SmoothPlastic'
  1180. obj86.Size = Vector3.new(1, 1, 1)
  1181. obj86.FrontSurface = 10
  1182. obj86.BottomSurface = 10
  1183. obj86.BackSurface = 10
  1184. obj86.Anchored = true
  1185. obj86.BrickColor = BrickColor.new("Black")
  1186. obj86.Name = "Clip"
  1187. obj86.Parent = Gun
  1188.  
  1189. -- 87 - Mesh
  1190. obj87 = Instance.new("BlockMesh")
  1191. obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  1192. obj87.Parent = obj86
  1193.  
  1194. -- 88 - Clip
  1195. obj88 = Instance.new("Part")
  1196. obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1197. obj88.FormFactor = 'Custom'
  1198. obj88.LeftSurface = 10
  1199. obj88.TopSurface = 10
  1200. obj88.RightSurface = 10
  1201. obj88.Material = 'SmoothPlastic'
  1202. obj88.Size = Vector3.new(1, 1, 1)
  1203. obj88.FrontSurface = 10
  1204. obj88.BottomSurface = 10
  1205. obj88.BackSurface = 10
  1206. obj88.Anchored = true
  1207. obj88.BrickColor = BrickColor.new("Black")
  1208. obj88.Name = "Clip"
  1209. obj88.Parent = Gun
  1210.  
  1211. -- 89 - Mesh
  1212. obj89 = Instance.new("BlockMesh")
  1213. obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1214. obj89.Parent = obj88
  1215.  
  1216. -- 90 - Clip
  1217. obj90 = Instance.new("Part")
  1218. obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1219. obj90.FormFactor = 'Custom'
  1220. obj90.LeftSurface = 10
  1221. obj90.TopSurface = 10
  1222. obj90.RightSurface = 10
  1223. obj90.Material = 'SmoothPlastic'
  1224. obj90.Size = Vector3.new(1, 1, 1)
  1225. obj90.FrontSurface = 10
  1226. obj90.BottomSurface = 10
  1227. obj90.BackSurface = 10
  1228. obj90.Anchored = true
  1229. obj90.BrickColor = BrickColor.new("Black")
  1230. obj90.Name = "Clip"
  1231. obj90.Parent = Gun
  1232.  
  1233. -- 91 - Mesh
  1234. obj91 = Instance.new("BlockMesh")
  1235. obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1236. obj91.Parent = obj90
  1237.  
  1238. -- 92 - Clip
  1239. obj92 = Instance.new("Part")
  1240. obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1241. obj92.FormFactor = 'Custom'
  1242. obj92.LeftSurface = 10
  1243. obj92.TopSurface = 10
  1244. obj92.RightSurface = 10
  1245. obj92.Material = 'SmoothPlastic'
  1246. obj92.Size = Vector3.new(1, 1, 1)
  1247. obj92.FrontSurface = 10
  1248. obj92.BottomSurface = 10
  1249. obj92.BackSurface = 10
  1250. obj92.Anchored = true
  1251. obj92.BrickColor = BrickColor.new("Black")
  1252. obj92.Name = "Clip"
  1253. obj92.Parent = Gun
  1254.  
  1255. -- 93 - Mesh
  1256. obj93 = Instance.new("BlockMesh")
  1257. obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1258. obj93.Parent = obj92
  1259.  
  1260. -- 94 - Clip
  1261. obj94 = Instance.new("Part")
  1262. obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1263. obj94.FormFactor = 'Custom'
  1264. obj94.LeftSurface = 10
  1265. obj94.TopSurface = 10
  1266. obj94.RightSurface = 10
  1267. obj94.Material = 'SmoothPlastic'
  1268. obj94.Size = Vector3.new(1, 1, 1)
  1269. obj94.FrontSurface = 10
  1270. obj94.BottomSurface = 10
  1271. obj94.BackSurface = 10
  1272. obj94.Anchored = true
  1273. obj94.BrickColor = BrickColor.new("Black")
  1274. obj94.Name = "Clip"
  1275. obj94.Parent = Gun
  1276.  
  1277. -- 95 - Mesh
  1278. obj95 = Instance.new("BlockMesh")
  1279. obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1280. obj95.Parent = obj94
  1281.  
  1282. -- 96 - Clip
  1283. obj96 = Instance.new("Part")
  1284. obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1285. obj96.FormFactor = 'Custom'
  1286. obj96.LeftSurface = 10
  1287. obj96.TopSurface = 10
  1288. obj96.RightSurface = 10
  1289. obj96.Material = 'SmoothPlastic'
  1290. obj96.Size = Vector3.new(1, 1, 1)
  1291. obj96.FrontSurface = 10
  1292. obj96.BottomSurface = 10
  1293. obj96.BackSurface = 10
  1294. obj96.Anchored = true
  1295. obj96.BrickColor = BrickColor.new("Black")
  1296. obj96.Name = "Clip"
  1297. obj96.Parent = Gun
  1298.  
  1299. -- 97 - Mesh
  1300. obj97 = Instance.new("BlockMesh")
  1301. obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
  1302. obj97.Parent = obj96
  1303.  
  1304. -- 98 - Clip
  1305. obj98 = Instance.new("Part")
  1306. obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1307. obj98.FormFactor = 'Custom'
  1308. obj98.LeftSurface = 10
  1309. obj98.TopSurface = 10
  1310. obj98.RightSurface = 10
  1311. obj98.Material = 'SmoothPlastic'
  1312. obj98.Size = Vector3.new(1, 1, 1)
  1313. obj98.FrontSurface = 10
  1314. obj98.BottomSurface = 10
  1315. obj98.BackSurface = 10
  1316. obj98.Anchored = true
  1317. obj98.BrickColor = BrickColor.new("Black")
  1318. obj98.Name = "Clip"
  1319. obj98.Parent = Gun
  1320.  
  1321. -- 99 - Mesh
  1322. obj99 = Instance.new("BlockMesh")
  1323. obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
  1324. obj99.Parent = obj98
  1325.  
  1326. -- 100 - Clip
  1327. obj100 = Instance.new("Part")
  1328. obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1329. obj100.FormFactor = 'Custom'
  1330. obj100.LeftSurface = 10
  1331. obj100.TopSurface = 10
  1332. obj100.RightSurface = 10
  1333. obj100.Material = 'SmoothPlastic'
  1334. obj100.Size = Vector3.new(1, 1, 1)
  1335. obj100.FrontSurface = 10
  1336. obj100.BottomSurface = 10
  1337. obj100.BackSurface = 10
  1338. obj100.Anchored = true
  1339. obj100.BrickColor = BrickColor.new("Black")
  1340. obj100.Name = "Clip"
  1341. obj100.Parent = Gun
  1342.  
  1343. -- 101 - Mesh
  1344. obj101 = Instance.new("BlockMesh")
  1345. obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
  1346. obj101.Parent = obj100
  1347.  
  1348. -- 102 - Clip
  1349. obj102 = Instance.new("Part")
  1350. obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1351. obj102.FormFactor = 'Custom'
  1352. obj102.LeftSurface = 10
  1353. obj102.TopSurface = 10
  1354. obj102.RightSurface = 10
  1355. obj102.Material = 'SmoothPlastic'
  1356. obj102.Size = Vector3.new(1, 1, 1)
  1357. obj102.FrontSurface = 10
  1358. obj102.BottomSurface = 10
  1359. obj102.BackSurface = 10
  1360. obj102.Anchored = true
  1361. obj102.BrickColor = BrickColor.new("Black")
  1362. obj102.Name = "Clip"
  1363. obj102.Parent = Gun
  1364.  
  1365. -- 103 - Mesh
  1366. obj103 = Instance.new("BlockMesh")
  1367. obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
  1368. obj103.Parent = obj102
  1369.  
  1370. -- 104 - Clip
  1371. obj104 = Instance.new("Part")
  1372. obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1373. obj104.FormFactor = 'Custom'
  1374. obj104.LeftSurface = 10
  1375. obj104.TopSurface = 10
  1376. obj104.RightSurface = 10
  1377. obj104.Material = 'SmoothPlastic'
  1378. obj104.Size = Vector3.new(1, 1, 1)
  1379. obj104.FrontSurface = 10
  1380. obj104.BottomSurface = 10
  1381. obj104.BackSurface = 10
  1382. obj104.Anchored = true
  1383. obj104.BrickColor = BrickColor.new("Black")
  1384. obj104.Name = "Clip"
  1385. obj104.Parent = Gun
  1386.  
  1387. -- 105 - Mesh
  1388. obj105 = Instance.new("BlockMesh")
  1389. obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1390. obj105.Parent = obj104
  1391.  
  1392. -- 106 - Front Sight/Gas Tube
  1393. obj106 = Instance.new("Part")
  1394. obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1395. obj106.FormFactor = 'Custom'
  1396. obj106.LeftSurface = 10
  1397. obj106.TopSurface = 10
  1398. obj106.RightSurface = 10
  1399. obj106.Material = 'SmoothPlastic'
  1400. obj106.Size = Vector3.new(1, 1, 1)
  1401. obj106.FrontSurface = 10
  1402. obj106.BottomSurface = 10
  1403. obj106.BackSurface = 10
  1404. obj106.Anchored = true
  1405. obj106.BrickColor = BrickColor.new("Black")
  1406. obj106.Name = "Front Sight/Gas Tube"
  1407. obj106.Parent = Gun
  1408.  
  1409. -- 107 - Mesh
  1410. obj107 = Instance.new("CylinderMesh")
  1411. obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1412. obj107.Parent = obj106
  1413.  
  1414. -- 108 - Front Sight/Gas Tube
  1415. obj108 = Instance.new("Part")
  1416. obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1417. obj108.FormFactor = 'Custom'
  1418. obj108.LeftSurface = 10
  1419. obj108.TopSurface = 10
  1420. obj108.RightSurface = 10
  1421. obj108.Material = 'SmoothPlastic'
  1422. obj108.Size = Vector3.new(1, 1, 1)
  1423. obj108.FrontSurface = 10
  1424. obj108.BottomSurface = 10
  1425. obj108.BackSurface = 10
  1426. obj108.Anchored = true
  1427. obj108.BrickColor = BrickColor.new("Black")
  1428. obj108.Name = "Front Sight/Gas Tube"
  1429. obj108.Parent = Gun
  1430.  
  1431. -- 109 - Mesh
  1432. obj109 = Instance.new("SpecialMesh")
  1433. obj109.MeshType = Enum.MeshType.Brick
  1434. obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
  1435. obj109.Parent = obj108
  1436.  
  1437. -- 110 - Front Sight/Gas Tube
  1438. obj110 = Instance.new("Part")
  1439. obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1440. obj110.FormFactor = 'Custom'
  1441. obj110.LeftSurface = 10
  1442. obj110.TopSurface = 10
  1443. obj110.RightSurface = 10
  1444. obj110.Material = 'SmoothPlastic'
  1445. obj110.Size = Vector3.new(1, 1, 1)
  1446. obj110.FrontSurface = 10
  1447. obj110.BottomSurface = 10
  1448. obj110.BackSurface = 10
  1449. obj110.Anchored = true
  1450. obj110.BrickColor = BrickColor.new("Black")
  1451. obj110.Name = "Front Sight/Gas Tube"
  1452. obj110.Parent = Gun
  1453.  
  1454. -- 111 - Mesh
  1455. obj111 = Instance.new("SpecialMesh")
  1456. obj111.MeshType = Enum.MeshType.Brick
  1457. obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1458. obj111.Parent = obj110
  1459.  
  1460. -- 112 - Front Sight/Gas Tube
  1461. obj112 = Instance.new("Part")
  1462. obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1463. obj112.FormFactor = 'Custom'
  1464. obj112.LeftSurface = 10
  1465. obj112.TopSurface = 10
  1466. obj112.RightSurface = 10
  1467. obj112.Material = 'SmoothPlastic'
  1468. obj112.Size = Vector3.new(1, 1, 1)
  1469. obj112.FrontSurface = 10
  1470. obj112.BottomSurface = 10
  1471. obj112.BackSurface = 10
  1472. obj112.Anchored = true
  1473. obj112.BrickColor = BrickColor.new("Black")
  1474. obj112.Name = "Front Sight/Gas Tube"
  1475. obj112.Parent = Gun
  1476.  
  1477. -- 113 - Mesh
  1478. obj113 = Instance.new("SpecialMesh")
  1479. obj113.MeshType = Enum.MeshType.Brick
  1480. obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
  1481. obj113.Parent = obj112
  1482.  
  1483. -- 114 - Front Sight/Gas Tube
  1484. obj114 = Instance.new("Part")
  1485. obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1486. obj114.FormFactor = 'Custom'
  1487. obj114.LeftSurface = 10
  1488. obj114.TopSurface = 10
  1489. obj114.RightSurface = 10
  1490. obj114.Material = 'SmoothPlastic'
  1491. obj114.Size = Vector3.new(1, 1, 1)
  1492. obj114.FrontSurface = 10
  1493. obj114.BottomSurface = 10
  1494. obj114.BackSurface = 10
  1495. obj114.Anchored = true
  1496. obj114.BrickColor = BrickColor.new("Black")
  1497. obj114.Name = "Front Sight/Gas Tube"
  1498. obj114.Parent = Gun
  1499.  
  1500. -- 115 - Mesh
  1501. obj115 = Instance.new("SpecialMesh")
  1502. obj115.MeshType = Enum.MeshType.Brick
  1503. obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1504. obj115.Parent = obj114
  1505.  
  1506. -- 116 - Front Sight/Gas Tube
  1507. obj116 = Instance.new("Part")
  1508. obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1509. obj116.FormFactor = 'Custom'
  1510. obj116.LeftSurface = 10
  1511. obj116.TopSurface = 10
  1512. obj116.RightSurface = 10
  1513. obj116.Material = 'SmoothPlastic'
  1514. obj116.Size = Vector3.new(1, 1, 1)
  1515. obj116.FrontSurface = 10
  1516. obj116.BottomSurface = 10
  1517. obj116.BackSurface = 10
  1518. obj116.Anchored = true
  1519. obj116.BrickColor = BrickColor.new("Black")
  1520. obj116.Name = "Front Sight/Gas Tube"
  1521. obj116.Parent = Gun
  1522.  
  1523. -- 117 - Mesh
  1524. obj117 = Instance.new("CylinderMesh")
  1525. obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1526. obj117.Parent = obj116
  1527.  
  1528. -- 118 - Front Sight/Gas Tube
  1529. obj118 = Instance.new("Part")
  1530. obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1531. obj118.FormFactor = 'Custom'
  1532. obj118.LeftSurface = 10
  1533. obj118.TopSurface = 10
  1534. obj118.RightSurface = 10
  1535. obj118.Material = 'SmoothPlastic'
  1536. obj118.Size = Vector3.new(1, 1, 1)
  1537. obj118.FrontSurface = 10
  1538. obj118.BottomSurface = 10
  1539. obj118.BackSurface = 10
  1540. obj118.Anchored = true
  1541. obj118.BrickColor = BrickColor.new("Black")
  1542. obj118.Name = "Front Sight/Gas Tube"
  1543. obj118.Parent = Gun
  1544.  
  1545. -- 119 - Mesh
  1546. obj119 = Instance.new("CylinderMesh")
  1547. obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
  1548. obj119.Parent = obj118
  1549.  
  1550. -- 120 - Front Sight/Gas Tube
  1551. obj120 = Instance.new("Part")
  1552. obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1553. obj120.FormFactor = 'Custom'
  1554. obj120.LeftSurface = 10
  1555. obj120.TopSurface = 10
  1556. obj120.RightSurface = 10
  1557. obj120.Material = 'SmoothPlastic'
  1558. obj120.Size = Vector3.new(1, 1, 1)
  1559. obj120.FrontSurface = 10
  1560. obj120.BottomSurface = 10
  1561. obj120.BackSurface = 10
  1562. obj120.Anchored = true
  1563. obj120.BrickColor = BrickColor.new("Black")
  1564. obj120.Name = "Front Sight/Gas Tube"
  1565. obj120.Parent = Gun
  1566.  
  1567. -- 121 - Mesh
  1568. obj121 = Instance.new("CylinderMesh")
  1569. obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1570. obj121.Parent = obj120
  1571.  
  1572. -- 122 - Front Sight/Gas Tube
  1573. obj122 = Instance.new("Part")
  1574. obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1575. obj122.FormFactor = 'Custom'
  1576. obj122.LeftSurface = 10
  1577. obj122.TopSurface = 10
  1578. obj122.RightSurface = 10
  1579. obj122.Material = 'SmoothPlastic'
  1580. obj122.Size = Vector3.new(1, 1, 1)
  1581. obj122.FrontSurface = 10
  1582. obj122.BottomSurface = 10
  1583. obj122.BackSurface = 10
  1584. obj122.Anchored = true
  1585. obj122.BrickColor = BrickColor.new("Black")
  1586. obj122.Name = "Front Sight/Gas Tube"
  1587. obj122.Parent = Gun
  1588.  
  1589. -- 123 - Mesh
  1590. obj123 = Instance.new("SpecialMesh")
  1591. obj123.MeshType = Enum.MeshType.Brick
  1592. obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
  1593. obj123.Parent = obj122
  1594.  
  1595. -- 124 - Front Sight/Gas Tube
  1596. obj124 = Instance.new("Part")
  1597. obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1598. obj124.FormFactor = 'Custom'
  1599. obj124.LeftSurface = 10
  1600. obj124.TopSurface = 10
  1601. obj124.RightSurface = 10
  1602. obj124.Material = 'SmoothPlastic'
  1603. obj124.Size = Vector3.new(1, 1, 1)
  1604. obj124.FrontSurface = 10
  1605. obj124.BottomSurface = 10
  1606. obj124.BackSurface = 10
  1607. obj124.Anchored = true
  1608. obj124.BrickColor = BrickColor.new("Black")
  1609. obj124.Name = "Front Sight/Gas Tube"
  1610. obj124.Parent = Gun
  1611.  
  1612. -- 125 - Mesh
  1613. obj125 = Instance.new("CylinderMesh")
  1614. obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1615. obj125.Parent = obj124
  1616.  
  1617. -- 126 - Front Sight/Gas Tube
  1618. obj126 = Instance.new("Part")
  1619. obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1620. obj126.FormFactor = 'Custom'
  1621. obj126.LeftSurface = 10
  1622. obj126.TopSurface = 10
  1623. obj126.RightSurface = 10
  1624. obj126.Material = 'SmoothPlastic'
  1625. obj126.Size = Vector3.new(1, 1, 1)
  1626. obj126.FrontSurface = 10
  1627. obj126.BottomSurface = 10
  1628. obj126.BackSurface = 10
  1629. obj126.Anchored = true
  1630. obj126.BrickColor = BrickColor.new("Black")
  1631. obj126.Name = "Front Sight/Gas Tube"
  1632. obj126.Parent = Gun
  1633.  
  1634. -- 127 - Mesh
  1635. obj127 = Instance.new("SpecialMesh")
  1636. obj127.MeshType = Enum.MeshType.Brick
  1637. obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
  1638. obj127.Parent = obj126
  1639.  
  1640. -- 128 - Front Sight/Gas Tube
  1641. obj128 = Instance.new("Part")
  1642. obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
  1643. obj128.FormFactor = 'Custom'
  1644. obj128.LeftSurface = 10
  1645. obj128.TopSurface = 10
  1646. obj128.RightSurface = 10
  1647. obj128.Material = 'SmoothPlastic'
  1648. obj128.Size = Vector3.new(1, 1, 1)
  1649. obj128.FrontSurface = 10
  1650. obj128.BottomSurface = 10
  1651. obj128.BackSurface = 10
  1652. obj128.Anchored = true
  1653. obj128.BrickColor = BrickColor.new("Black")
  1654. obj128.Name = "Front Sight/Gas Tube"
  1655. obj128.Parent = Gun
  1656.  
  1657. -- 129 - Mesh
  1658. obj129 = Instance.new("SpecialMesh")
  1659. obj129.MeshType = Enum.MeshType.Brick
  1660. obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
  1661. obj129.Parent = obj128
  1662.  
  1663. -- 130 - Front Sight/Gas Tube
  1664. obj130 = Instance.new("Part")
  1665. obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1666. obj130.FormFactor = 'Custom'
  1667. obj130.LeftSurface = 10
  1668. obj130.TopSurface = 10
  1669. obj130.RightSurface = 10
  1670. obj130.Material = 'SmoothPlastic'
  1671. obj130.Size = Vector3.new(1, 1, 1)
  1672. obj130.FrontSurface = 10
  1673. obj130.BottomSurface = 10
  1674. obj130.BackSurface = 10
  1675. obj130.Anchored = true
  1676. obj130.BrickColor = BrickColor.new("Black")
  1677. obj130.Name = "Front Sight/Gas Tube"
  1678. obj130.Parent = Gun
  1679.  
  1680. -- 131 - Mesh
  1681. obj131 = Instance.new("SpecialMesh")
  1682. obj131.MeshType = Enum.MeshType.Brick
  1683. obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
  1684. obj131.Parent = obj130
  1685.  
  1686. -- 132 - Front Sight/Gas Tube
  1687. obj132 = Instance.new("Part")
  1688. obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1689. obj132.FormFactor = 'Custom'
  1690. obj132.LeftSurface = 10
  1691. obj132.TopSurface = 10
  1692. obj132.RightSurface = 10
  1693. obj132.Material = 'SmoothPlastic'
  1694. obj132.Size = Vector3.new(1, 1, 1)
  1695. obj132.FrontSurface = 10
  1696. obj132.BottomSurface = 10
  1697. obj132.BackSurface = 10
  1698. obj132.Anchored = true
  1699. obj132.BrickColor = BrickColor.new("Black")
  1700. obj132.Name = "Front Sight/Gas Tube"
  1701. obj132.Parent = Gun
  1702.  
  1703. -- 133 - Mesh
  1704. obj133 = Instance.new("SpecialMesh")
  1705. obj133.MeshType = Enum.MeshType.Brick
  1706. obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
  1707. obj133.Parent = obj132
  1708.  
  1709. -- 134 - Front Sight/Gas Tube
  1710. obj134 = Instance.new("Part")
  1711. obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1712. obj134.FormFactor = 'Custom'
  1713. obj134.LeftSurface = 10
  1714. obj134.TopSurface = 10
  1715. obj134.RightSurface = 10
  1716. obj134.Material = 'SmoothPlastic'
  1717. obj134.Size = Vector3.new(1, 1, 1)
  1718. obj134.FrontSurface = 10
  1719.  
  1720. obj134.BottomSurface = 10
  1721.  
  1722. obj134.BackSurface = 10
  1723.  
  1724. obj134.Anchored = true
  1725.  
  1726. obj134.BrickColor = BrickColor.new("Black")
  1727.  
  1728. obj134.Name = "Front Sight/Gas Tube"
  1729.  
  1730. obj134.Parent = Gun
  1731.  
  1732.  
  1733.  
  1734. -- 135 - Mesh
  1735.  
  1736. obj135 = Instance.new("SpecialMesh")
  1737.  
  1738. obj135.MeshType = Enum.MeshType.Brick
  1739.  
  1740. obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
  1741.  
  1742. obj135.Parent = obj134
  1743.  
  1744.  
  1745.  
  1746. -- 136 - Handguard
  1747.  
  1748. obj136 = Instance.new("Part")
  1749.  
  1750. obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
  1751.  
  1752. obj136.FormFactor = 'Custom'
  1753.  
  1754. obj136.LeftSurface = 10
  1755.  
  1756. obj136.TopSurface = 10
  1757.  
  1758. obj136.RightSurface = 10
  1759.  
  1760. obj136.Material = 'SmoothPlastic'
  1761.  
  1762. obj136.Size = Vector3.new(1, 1, 1)
  1763.  
  1764. obj136.FrontSurface = 10
  1765.  
  1766. obj136.BottomSurface = 10
  1767.  
  1768. obj136.BackSurface = 10
  1769.  
  1770. obj136.Anchored = true
  1771.  
  1772. obj136.BrickColor = BrickColor.new("Black")
  1773.  
  1774. obj136.Name = "Handguard"
  1775.  
  1776. obj136.Parent = Gun
  1777.  
  1778.  
  1779.  
  1780. -- 137 - Mesh
  1781.  
  1782. obj137 = Instance.new("SpecialMesh")
  1783.  
  1784. obj137.MeshType = Enum.MeshType.Brick
  1785.  
  1786. obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
  1787.  
  1788. obj137.Parent = obj136
  1789.  
  1790.  
  1791.  
  1792. -- 138 - Handguard
  1793.  
  1794. obj138 = Instance.new("Part")
  1795.  
  1796. obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1797.  
  1798. obj138.FormFactor = 'Custom'
  1799.  
  1800. obj138.LeftSurface = 10
  1801.  
  1802. obj138.TopSurface = 10
  1803.  
  1804. obj138.RightSurface = 10
  1805.  
  1806. obj138.Material = 'SmoothPlastic'
  1807.  
  1808. obj138.Size = Vector3.new(1, 1, 1)
  1809.  
  1810. obj138.FrontSurface = 10
  1811.  
  1812. obj138.BottomSurface = 10
  1813.  
  1814. obj138.BackSurface = 10
  1815.  
  1816. obj138.Anchored = true
  1817.  
  1818. obj138.BrickColor = BrickColor.new("Black")
  1819.  
  1820. obj138.Name = "Handguard"
  1821.  
  1822. obj138.Parent = Gun
  1823.  
  1824.  
  1825.  
  1826. -- 139 - Mesh
  1827.  
  1828. obj139 = Instance.new("CylinderMesh")
  1829.  
  1830. obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
  1831.  
  1832. obj139.Parent = obj138
  1833.  
  1834.  
  1835.  
  1836. -- 140 - Handguard
  1837.  
  1838. obj140 = Instance.new("Part")
  1839.  
  1840. obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1841.  
  1842. obj140.FormFactor = 'Custom'
  1843.  
  1844. obj140.LeftSurface = 10
  1845.  
  1846. obj140.TopSurface = 10
  1847.  
  1848. obj140.RightSurface = 10
  1849.  
  1850. obj140.Material = 'SmoothPlastic'
  1851.  
  1852. obj140.Size = Vector3.new(1, 1, 1)
  1853.  
  1854. obj140.FrontSurface = 10
  1855.  
  1856. obj140.BottomSurface = 10
  1857.  
  1858. obj140.BackSurface = 10
  1859.  
  1860. obj140.Anchored = true
  1861.  
  1862. obj140.BrickColor = BrickColor.new("Black")
  1863.  
  1864. obj140.Name = "Handguard"
  1865.  
  1866. obj140.Parent = Gun
  1867.  
  1868.  
  1869.  
  1870. -- 141 - Mesh
  1871.  
  1872. obj141 = Instance.new("CylinderMesh")
  1873.  
  1874. obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1875.  
  1876. obj141.Parent = obj140
  1877.  
  1878.  
  1879.  
  1880. -- 142 - Handguard
  1881.  
  1882. obj142 = Instance.new("Part")
  1883.  
  1884. obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1885.  
  1886. obj142.FormFactor = 'Custom'
  1887.  
  1888. obj142.LeftSurface = 10
  1889.  
  1890. obj142.TopSurface = 10
  1891.  
  1892. obj142.RightSurface = 10
  1893.  
  1894. obj142.Material = 'SmoothPlastic'
  1895.  
  1896. obj142.Size = Vector3.new(1, 1, 1)
  1897.  
  1898. obj142.FrontSurface = 10
  1899.  
  1900. obj142.BottomSurface = 10
  1901.  
  1902. obj142.BackSurface = 10
  1903.  
  1904. obj142.Anchored = true
  1905.  
  1906. obj142.BrickColor = BrickColor.new("Black")
  1907.  
  1908. obj142.Name = "Handguard"
  1909.  
  1910. obj142.Parent = Gun
  1911.  
  1912.  
  1913.  
  1914. -- 143 - Mesh
  1915.  
  1916. obj143 = Instance.new("CylinderMesh")
  1917.  
  1918. obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1919.  
  1920. obj143.Parent = obj142
  1921.  
  1922.  
  1923.  
  1924. -- 144 - Handguard
  1925.  
  1926. obj144 = Instance.new("Part")
  1927.  
  1928. obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1929.  
  1930. obj144.FormFactor = 'Custom'
  1931.  
  1932. obj144.LeftSurface = 10
  1933.  
  1934. obj144.TopSurface = 10
  1935.  
  1936. obj144.RightSurface = 10
  1937.  
  1938. obj144.Material = 'SmoothPlastic'
  1939.  
  1940. obj144.Size = Vector3.new(1, 1, 1)
  1941.  
  1942. obj144.FrontSurface = 10
  1943.  
  1944. obj144.BottomSurface = 10
  1945.  
  1946. obj144.BackSurface = 10
  1947.  
  1948. obj144.Anchored = true
  1949.  
  1950. obj144.BrickColor = BrickColor.new("Black")
  1951.  
  1952. obj144.Name = "Handguard"
  1953.  
  1954. obj144.Parent = Gun
  1955.  
  1956.  
  1957.  
  1958. -- 145 - Mesh
  1959.  
  1960. obj145 = Instance.new("CylinderMesh")
  1961.  
  1962. obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
  1963.  
  1964. obj145.Parent = obj144
  1965.  
  1966.  
  1967.  
  1968. -- 146 - Handguard
  1969.  
  1970. obj146 = Instance.new("Part")
  1971.  
  1972. obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1973.  
  1974. obj146.FormFactor = 'Custom'
  1975.  
  1976. obj146.LeftSurface = 10
  1977.  
  1978. obj146.TopSurface = 10
  1979.  
  1980. obj146.RightSurface = 10
  1981.  
  1982. obj146.Material = 'SmoothPlastic'
  1983.  
  1984. obj146.Size = Vector3.new(1, 1, 1)
  1985.  
  1986. obj146.FrontSurface = 10
  1987.  
  1988. obj146.BottomSurface = 10
  1989.  
  1990. obj146.BackSurface = 10
  1991.  
  1992. obj146.Anchored = true
  1993.  
  1994. obj146.BrickColor = BrickColor.new("Black")
  1995.  
  1996. obj146.Name = "Handguard"
  1997.  
  1998. obj146.Parent = Gun
  1999.  
  2000.  
  2001.  
  2002. -- 147 - Mesh
  2003.  
  2004. obj147 = Instance.new("CylinderMesh")
  2005.  
  2006. obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2007.  
  2008. obj147.Parent = obj146
  2009.  
  2010.  
  2011.  
  2012. -- 148 - Handguard
  2013.  
  2014. obj148 = Instance.new("Part")
  2015.  
  2016. obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2017.  
  2018. obj148.FormFactor = 'Custom'
  2019.  
  2020. obj148.LeftSurface = 10
  2021.  
  2022. obj148.TopSurface = 10
  2023.  
  2024. obj148.RightSurface = 10
  2025.  
  2026. obj148.Material = 'SmoothPlastic'
  2027.  
  2028. obj148.Size = Vector3.new(1, 1, 1)
  2029.  
  2030. obj148.FrontSurface = 10
  2031.  
  2032. obj148.BottomSurface = 10
  2033.  
  2034. obj148.BackSurface = 10
  2035.  
  2036. obj148.Anchored = true
  2037.  
  2038. obj148.BrickColor = BrickColor.new("Black")
  2039.  
  2040. obj148.Name = "Handguard"
  2041.  
  2042. obj148.Parent = Gun
  2043.  
  2044.  
  2045.  
  2046. -- 149 - Mesh
  2047.  
  2048. obj149 = Instance.new("SpecialMesh")
  2049.  
  2050. obj149.MeshType = Enum.MeshType.Sphere
  2051.  
  2052. obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
  2053.  
  2054. obj149.Parent = obj148
  2055.  
  2056.  
  2057.  
  2058. -- 150 - Handguard
  2059.  
  2060. obj150 = Instance.new("Part")
  2061.  
  2062. obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2063.  
  2064. obj150.FormFactor = 'Custom'
  2065.  
  2066. obj150.LeftSurface = 10
  2067.  
  2068. obj150.TopSurface = 10
  2069.  
  2070. obj150.RightSurface = 10
  2071.  
  2072. obj150.Material = 'SmoothPlastic'
  2073.  
  2074. obj150.Size = Vector3.new(1, 1, 1)
  2075.  
  2076. obj150.FrontSurface = 10
  2077.  
  2078. obj150.BottomSurface = 10
  2079.  
  2080. obj150.BackSurface = 10
  2081.  
  2082. obj150.Anchored = true
  2083.  
  2084. obj150.BrickColor = BrickColor.new("Black")
  2085.  
  2086. obj150.Name = "Handguard"
  2087.  
  2088. obj150.Parent = Gun
  2089.  
  2090.  
  2091.  
  2092. -- 151 - Mesh
  2093.  
  2094. obj151 = Instance.new("CylinderMesh")
  2095.  
  2096. obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2097.  
  2098. obj151.Parent = obj150
  2099.  
  2100.  
  2101.  
  2102. -- 152 - Handguard
  2103.  
  2104. obj152 = Instance.new("Part")
  2105.  
  2106. obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2107.  
  2108. obj152.FormFactor = 'Custom'
  2109.  
  2110. obj152.LeftSurface = 10
  2111.  
  2112. obj152.TopSurface = 10
  2113.  
  2114. obj152.RightSurface = 10
  2115.  
  2116. obj152.Material = 'SmoothPlastic'
  2117.  
  2118. obj152.Size = Vector3.new(1, 1, 1)
  2119.  
  2120. obj152.FrontSurface = 10
  2121.  
  2122. obj152.BottomSurface = 10
  2123.  
  2124. obj152.BackSurface = 10
  2125.  
  2126. obj152.Anchored = true
  2127.  
  2128. obj152.BrickColor = BrickColor.new("Black")
  2129.  
  2130. obj152.Name = "Handguard"
  2131.  
  2132. obj152.Parent = Gun
  2133.  
  2134.  
  2135.  
  2136. -- 153 - Mesh
  2137.  
  2138. obj153 = Instance.new("CylinderMesh")
  2139.  
  2140. obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
  2141.  
  2142. obj153.Parent = obj152
  2143.  
  2144.  
  2145.  
  2146. -- 154 - Handguard
  2147.  
  2148. obj154 = Instance.new("Part")
  2149.  
  2150. obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2151.  
  2152. obj154.FormFactor = 'Custom'
  2153.  
  2154. obj154.LeftSurface = 10
  2155.  
  2156. obj154.TopSurface = 10
  2157.  
  2158. obj154.RightSurface = 10
  2159.  
  2160. obj154.Material = 'SmoothPlastic'
  2161.  
  2162. obj154.Size = Vector3.new(1, 1, 1)
  2163.  
  2164. obj154.FrontSurface = 10
  2165.  
  2166. obj154.BottomSurface = 10
  2167.  
  2168. obj154.BackSurface = 10
  2169.  
  2170. obj154.Anchored = true
  2171.  
  2172. obj154.BrickColor = BrickColor.new("Black")
  2173.  
  2174. obj154.Name = "Handguard"
  2175.  
  2176. obj154.Parent = Gun
  2177.  
  2178.  
  2179.  
  2180. -- 155 - Mesh
  2181.  
  2182. obj155 = Instance.new("CylinderMesh")
  2183.  
  2184. obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2185.  
  2186. obj155.Parent = obj154
  2187.  
  2188.  
  2189.  
  2190. -- 156 - Handguard
  2191.  
  2192. obj156 = Instance.new("Part")
  2193.  
  2194. obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2195.  
  2196. obj156.FormFactor = 'Custom'
  2197.  
  2198. obj156.LeftSurface = 10
  2199.  
  2200. obj156.TopSurface = 10
  2201.  
  2202. obj156.RightSurface = 10
  2203.  
  2204. obj156.Material = 'SmoothPlastic'
  2205.  
  2206. obj156.Size = Vector3.new(1, 1, 1)
  2207.  
  2208. obj156.FrontSurface = 10
  2209.  
  2210. obj156.BottomSurface = 10
  2211.  
  2212. obj156.BackSurface = 10
  2213.  
  2214. obj156.Anchored = true
  2215.  
  2216. obj156.BrickColor = BrickColor.new("Black")
  2217.  
  2218. obj156.Name = "Handguard"
  2219.  
  2220. obj156.Parent = Gun
  2221.  
  2222.  
  2223.  
  2224. -- 157 - Mesh
  2225.  
  2226. obj157 = Instance.new("CylinderMesh")
  2227.  
  2228. obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2229.  
  2230. obj157.Parent = obj156
  2231.  
  2232.  
  2233.  
  2234. -- 158 - Handguard
  2235.  
  2236. obj158 = Instance.new("Part")
  2237.  
  2238. obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2239.  
  2240. obj158.FormFactor = 'Custom'
  2241.  
  2242. obj158.LeftSurface = 10
  2243.  
  2244. obj158.TopSurface = 10
  2245.  
  2246. obj158.RightSurface = 10
  2247.  
  2248. obj158.Material = 'SmoothPlastic'
  2249.  
  2250. obj158.Size = Vector3.new(1, 1, 1)
  2251.  
  2252. obj158.FrontSurface = 10
  2253.  
  2254. obj158.BottomSurface = 10
  2255.  
  2256. obj158.BackSurface = 10
  2257.  
  2258. obj158.Anchored = true
  2259.  
  2260. obj158.BrickColor = BrickColor.new("Black")
  2261.  
  2262. obj158.Name = "Handguard"
  2263.  
  2264. obj158.Parent = Gun
  2265.  
  2266.  
  2267.  
  2268. -- 159 - Mesh
  2269.  
  2270. obj159 = Instance.new("CylinderMesh")
  2271.  
  2272. obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2273.  
  2274. obj159.Parent = obj158
  2275.  
  2276.  
  2277.  
  2278. -- 160 - Handguard
  2279.  
  2280. obj160 = Instance.new("Part")
  2281.  
  2282. obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2283.  
  2284. obj160.FormFactor = 'Custom'
  2285.  
  2286. obj160.LeftSurface = 10
  2287.  
  2288. obj160.TopSurface = 10
  2289.  
  2290. obj160.RightSurface = 10
  2291.  
  2292. obj160.Material = 'SmoothPlastic'
  2293.  
  2294. obj160.Size = Vector3.new(2, 1, 1)
  2295.  
  2296. obj160.FrontSurface = 10
  2297.  
  2298. obj160.BottomSurface = 10
  2299.  
  2300. obj160.BackSurface = 10
  2301.  
  2302. obj160.Anchored = true
  2303.  
  2304. obj160.BrickColor = BrickColor.new("Black")
  2305.  
  2306. obj160.Name = "Handguard"
  2307.  
  2308. obj160.Parent = Gun
  2309.  
  2310.  
  2311.  
  2312. -- 161 - Mesh
  2313.  
  2314. obj161 = Instance.new("SpecialMesh")
  2315.  
  2316. obj161.MeshType = Enum.MeshType.Brick
  2317.  
  2318. obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
  2319.  
  2320. obj161.Parent = obj160
  2321.  
  2322.  
  2323.  
  2324. -- 162 - Handguard
  2325.  
  2326. obj162 = Instance.new("Part")
  2327.  
  2328. obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2329.  
  2330. obj162.FormFactor = 'Custom'
  2331.  
  2332. obj162.LeftSurface = 10
  2333.  
  2334. obj162.TopSurface = 10
  2335.  
  2336. obj162.RightSurface = 10
  2337.  
  2338. obj162.Material = 'SmoothPlastic'
  2339.  
  2340. obj162.Size = Vector3.new(1, 1, 1)
  2341.  
  2342. obj162.FrontSurface = 10
  2343.  
  2344. obj162.BottomSurface = 10
  2345.  
  2346. obj162.BackSurface = 10
  2347.  
  2348. obj162.Anchored = true
  2349.  
  2350. obj162.BrickColor = BrickColor.new("Black")
  2351.  
  2352. obj162.Name = "Handguard"
  2353.  
  2354. obj162.Parent = Gun
  2355.  
  2356.  
  2357.  
  2358. -- 163 - Mesh
  2359.  
  2360. obj163 = Instance.new("CylinderMesh")
  2361.  
  2362. obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
  2363.  
  2364. obj163.Parent = obj162
  2365.  
  2366.  
  2367.  
  2368. -- 164 - Handguard
  2369.  
  2370. obj164 = Instance.new("Part")
  2371.  
  2372. obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2373.  
  2374. obj164.FormFactor = 'Custom'
  2375.  
  2376. obj164.LeftSurface = 10
  2377.  
  2378. obj164.TopSurface = 10
  2379.  
  2380. obj164.RightSurface = 10
  2381.  
  2382. obj164.Material = 'SmoothPlastic'
  2383.  
  2384. obj164.Size = Vector3.new(1, 1, 1)
  2385.  
  2386. obj164.FrontSurface = 10
  2387.  
  2388. obj164.BottomSurface = 10
  2389.  
  2390. obj164.BackSurface = 10
  2391.  
  2392. obj164.Anchored = true
  2393.  
  2394. obj164.BrickColor = BrickColor.new("Black")
  2395.  
  2396. obj164.Name = "Handguard"
  2397.  
  2398. obj164.Parent = Gun
  2399.  
  2400.  
  2401.  
  2402. -- 165 - Mesh
  2403.  
  2404. obj165 = Instance.new("CylinderMesh")
  2405.  
  2406. obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2407.  
  2408. obj165.Parent = obj164
  2409.  
  2410.  
  2411.  
  2412. -- 166 - Handguard
  2413.  
  2414. obj166 = Instance.new("Part")
  2415.  
  2416. obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2417.  
  2418. obj166.FormFactor = 'Custom'
  2419.  
  2420. obj166.LeftSurface = 10
  2421.  
  2422. obj166.TopSurface = 10
  2423.  
  2424. obj166.RightSurface = 10
  2425.  
  2426. obj166.Material = 'SmoothPlastic'
  2427.  
  2428. obj166.Size = Vector3.new(1, 1, 1)
  2429.  
  2430. obj166.FrontSurface = 10
  2431.  
  2432. obj166.BottomSurface = 10
  2433.  
  2434. obj166.BackSurface = 10
  2435.  
  2436. obj166.Anchored = true
  2437.  
  2438. obj166.BrickColor = BrickColor.new("Black")
  2439.  
  2440. obj166.Name = "Handguard"
  2441.  
  2442. obj166.Parent = Gun
  2443.  
  2444.  
  2445.  
  2446. -- 167 - Mesh
  2447.  
  2448. obj167 = Instance.new("CylinderMesh")
  2449.  
  2450. obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2451.  
  2452. obj167.Parent = obj166
  2453.  
  2454.  
  2455.  
  2456. -- 168 - Handguard
  2457.  
  2458. obj168 = Instance.new("Part")
  2459.  
  2460. obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2461.  
  2462. obj168.FormFactor = 'Custom'
  2463.  
  2464. obj168.LeftSurface = 10
  2465.  
  2466. obj168.TopSurface = 10
  2467.  
  2468. obj168.RightSurface = 10
  2469.  
  2470. obj168.Material = 'SmoothPlastic'
  2471.  
  2472. obj168.Size = Vector3.new(1, 1, 1)
  2473.  
  2474. obj168.FrontSurface = 10
  2475.  
  2476. obj168.BottomSurface = 10
  2477.  
  2478. obj168.BackSurface = 10
  2479.  
  2480. obj168.Anchored = true
  2481.  
  2482. obj168.BrickColor = BrickColor.new("Black")
  2483.  
  2484. obj168.Name = "Handguard"
  2485.  
  2486. obj168.Parent = Gun
  2487.  
  2488.  
  2489.  
  2490. -- 169 - Mesh
  2491.  
  2492. obj169 = Instance.new("CylinderMesh")
  2493.  
  2494. obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2495.  
  2496. obj169.Parent = obj168
  2497.  
  2498.  
  2499.  
  2500. -- 170 - PointTo
  2501.  
  2502. obj170 = Instance.new("Part")
  2503.  
  2504. obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2505.  
  2506. obj170.FormFactor = 'Custom'
  2507.  
  2508. obj170.LeftSurface = 10
  2509.  
  2510. obj170.TopSurface = 10
  2511.  
  2512. obj170.RightSurface = 10
  2513.  
  2514. obj170.Material = 'SmoothPlastic'
  2515.  
  2516. obj170.Size = Vector3.new(1, 2, 1)
  2517.  
  2518. obj170.FrontSurface = 10
  2519.  
  2520. obj170.BottomSurface = 10
  2521.  
  2522. obj170.BackSurface = 10
  2523.  
  2524. obj170.Anchored = true
  2525.  
  2526. obj170.BrickColor = BrickColor.new("Black")
  2527.  
  2528. obj170.Name = "PointTo"
  2529.  
  2530. obj170.Parent = Gun
  2531.  
  2532.  
  2533.  
  2534. -- 171 - Mesh
  2535.  
  2536. obj171 = Instance.new("CylinderMesh")
  2537.  
  2538. obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
  2539.  
  2540. obj171.Parent = obj170
  2541.  
  2542.  
  2543.  
  2544. -- 172 - Handguard
  2545.  
  2546. obj172 = Instance.new("Part")
  2547.  
  2548. obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2549.  
  2550. obj172.FormFactor = 'Custom'
  2551.  
  2552. obj172.LeftSurface = 10
  2553.  
  2554. obj172.TopSurface = 10
  2555.  
  2556. obj172.RightSurface = 10
  2557.  
  2558. obj172.Material = 'SmoothPlastic'
  2559.  
  2560. obj172.Size = Vector3.new(1, 1, 1)
  2561.  
  2562. obj172.FrontSurface = 10
  2563.  
  2564. obj172.BottomSurface = 10
  2565.  
  2566. obj172.BackSurface = 10
  2567.  
  2568. obj172.Anchored = true
  2569.  
  2570. obj172.BrickColor = BrickColor.new("Black")
  2571.  
  2572. obj172.Name = "Handguard"
  2573.  
  2574. obj172.Parent = Gun
  2575.  
  2576.  
  2577.  
  2578. -- 173 - Mesh
  2579.  
  2580. obj173 = Instance.new("CylinderMesh")
  2581.  
  2582. obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
  2583.  
  2584. obj173.Parent = obj172
  2585.  
  2586.  
  2587.  
  2588. -- 174 - Handguard
  2589.  
  2590. obj174 = Instance.new("Part")
  2591.  
  2592. obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2593.  
  2594. obj174.FormFactor = 'Custom'
  2595.  
  2596. obj174.LeftSurface = 10
  2597.  
  2598. obj174.TopSurface = 10
  2599.  
  2600. obj174.RightSurface = 10
  2601.  
  2602. obj174.Material = 'SmoothPlastic'
  2603.  
  2604. obj174.Size = Vector3.new(1, 1, 1)
  2605.  
  2606. obj174.FrontSurface = 10
  2607.  
  2608. obj174.BottomSurface = 10
  2609.  
  2610. obj174.BackSurface = 10
  2611.  
  2612. obj174.Anchored = true
  2613.  
  2614. obj174.BrickColor = BrickColor.new("Black")
  2615.  
  2616. obj174.Name = "Handguard"
  2617.  
  2618. obj174.Parent = Gun
  2619.  
  2620.  
  2621.  
  2622. -- 175 - Mesh
  2623.  
  2624. obj175 = Instance.new("CylinderMesh")
  2625.  
  2626. obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
  2627.  
  2628. obj175.Parent = obj174
  2629.  
  2630.  
  2631.  
  2632. -- 176 - Handguard
  2633.  
  2634. obj176 = Instance.new("Part")
  2635.  
  2636. obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2637.  
  2638. obj176.FormFactor = 'Custom'
  2639.  
  2640. obj176.LeftSurface = 10
  2641.  
  2642. obj176.TopSurface = 10
  2643.  
  2644. obj176.RightSurface = 10
  2645.  
  2646. obj176.Material = 'SmoothPlastic'
  2647.  
  2648. obj176.Size = Vector3.new(1, 1, 1)
  2649.  
  2650. obj176.FrontSurface = 10
  2651.  
  2652. obj176.BottomSurface = 10
  2653.  
  2654. obj176.BackSurface = 10
  2655.  
  2656. obj176.Anchored = true
  2657.  
  2658. obj176.BrickColor = BrickColor.new("Black")
  2659.  
  2660. obj176.Name = "Handguard"
  2661.  
  2662. obj176.Parent = Gun
  2663.  
  2664.  
  2665.  
  2666. -- 177 - Mesh
  2667.  
  2668. obj177 = Instance.new("CylinderMesh")
  2669.  
  2670. obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2671.  
  2672. obj177.Parent = obj176
  2673.  
  2674.  
  2675.  
  2676. -- 178 - Handguard
  2677.  
  2678. obj178 = Instance.new("Part")
  2679.  
  2680. obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2681.  
  2682. obj178.FormFactor = 'Custom'
  2683.  
  2684. obj178.LeftSurface = 10
  2685.  
  2686. obj178.TopSurface = 10
  2687.  
  2688. obj178.RightSurface = 10
  2689.  
  2690. obj178.Material = 'SmoothPlastic'
  2691.  
  2692. obj178.Size = Vector3.new(1, 1, 1)
  2693.  
  2694. obj178.FrontSurface = 10
  2695.  
  2696. obj178.BottomSurface = 10
  2697.  
  2698. obj178.BackSurface = 10
  2699.  
  2700. obj178.Anchored = true
  2701.  
  2702. obj178.BrickColor = BrickColor.new("Black")
  2703.  
  2704. obj178.Name = "Handguard"
  2705.  
  2706. obj178.Parent = Gun
  2707.  
  2708.  
  2709.  
  2710. -- 179 - Mesh
  2711.  
  2712. obj179 = Instance.new("CylinderMesh")
  2713.  
  2714. obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2715.  
  2716. obj179.Parent = obj178
  2717.  
  2718.  
  2719.  
  2720. -- 180 - Handguard
  2721.  
  2722. obj180 = Instance.new("Part")
  2723.  
  2724. obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2725.  
  2726. obj180.FormFactor = 'Custom'
  2727.  
  2728. obj180.LeftSurface = 10
  2729.  
  2730. obj180.TopSurface = 10
  2731.  
  2732. obj180.RightSurface = 10
  2733.  
  2734. obj180.Material = 'SmoothPlastic'
  2735.  
  2736. obj180.Size = Vector3.new(2, 1, 1)
  2737.  
  2738. obj180.FrontSurface = 10
  2739.  
  2740. obj180.BottomSurface = 10
  2741.  
  2742. obj180.BackSurface = 10
  2743.  
  2744. obj180.Anchored = true
  2745.  
  2746. obj180.BrickColor = BrickColor.new("Black")
  2747.  
  2748. obj180.Name = "Handguard"
  2749.  
  2750. obj180.Parent = Gun
  2751.  
  2752.  
  2753.  
  2754. -- 181 - Mesh
  2755.  
  2756. obj181 = Instance.new("SpecialMesh")
  2757.  
  2758. obj181.MeshType = Enum.MeshType.Brick
  2759.  
  2760. obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
  2761.  
  2762. obj181.Parent = obj180
  2763.  
  2764.  
  2765.  
  2766. -- 182 - Part
  2767.  
  2768. obj182 = Instance.new("Part")
  2769.  
  2770. obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  2771.  
  2772. obj182.FormFactor = 'Custom'
  2773.  
  2774. obj182.LeftSurface = 10
  2775.  
  2776. obj182.TopSurface = 10
  2777.  
  2778. obj182.RightSurface = 10
  2779.  
  2780. obj182.Material = 'SmoothPlastic'
  2781.  
  2782. obj182.Size = Vector3.new(1, 1, 1)
  2783.  
  2784. obj182.FrontSurface = 10
  2785.  
  2786. obj182.BottomSurface = 10
  2787.  
  2788. obj182.BackSurface = 10
  2789.  
  2790. obj182.Anchored = true
  2791.  
  2792. obj182.BrickColor = BrickColor.new("Black")
  2793.  
  2794. obj182.Parent = Gun
  2795.  
  2796.  
  2797.  
  2798. -- 183 - Mesh
  2799.  
  2800. obj183 = Instance.new("SpecialMesh")
  2801.  
  2802. obj183.MeshType = Enum.MeshType.Wedge
  2803.  
  2804. obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  2805.  
  2806. obj183.Parent = obj182
  2807.  
  2808.  
  2809.  
  2810. -- 184 - Grip
  2811.  
  2812. obj184 = Instance.new("Part")
  2813.  
  2814. obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
  2815.  
  2816. obj184.FormFactor = 'Custom'
  2817.  
  2818. obj184.LeftSurface = 10
  2819.  
  2820. obj184.TopSurface = 10
  2821.  
  2822. obj184.RightSurface = 10
  2823.  
  2824. obj184.Material = 'SmoothPlastic'
  2825.  
  2826. obj184.Size = Vector3.new(1, 1, 1)
  2827.  
  2828. obj184.FrontSurface = 10
  2829.  
  2830. obj184.BottomSurface = 10
  2831.  
  2832. obj184.BackSurface = 10
  2833.  
  2834. obj184.Anchored = true
  2835.  
  2836. obj184.BrickColor = BrickColor.new("Black")
  2837.  
  2838. obj184.Name = "Grip"
  2839.  
  2840. obj184.Parent = Gun
  2841.  
  2842.  
  2843.  
  2844. -- 185 - Mesh
  2845.  
  2846. obj185 = Instance.new("CylinderMesh")
  2847.  
  2848. obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
  2849.  
  2850. obj185.Parent = obj184
  2851.  
  2852.  
  2853.  
  2854. -- 186 - A1
  2855.  
  2856. obj186 = Instance.new("Part")
  2857.  
  2858. obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
  2859.  
  2860. obj186.FormFactor = 'Custom'
  2861.  
  2862. obj186.LeftSurface = 10
  2863.  
  2864. obj186.TopSurface = 10
  2865.  
  2866. obj186.RightSurface = 10
  2867.  
  2868. obj186.Material = 'SmoothPlastic'
  2869.  
  2870. obj186.Size = Vector3.new(1, 1, 1)
  2871.  
  2872. obj186.FrontSurface = 10
  2873.  
  2874. obj186.BottomSurface = 10
  2875.  
  2876. obj186.BackSurface = 10
  2877.  
  2878. obj186.Anchored = true
  2879.  
  2880. obj186.BrickColor = BrickColor.new("Dark stone grey")
  2881.  
  2882. obj186.Name = "A1"
  2883.  
  2884. obj186.Parent = Gun
  2885.  
  2886.  
  2887.  
  2888. -- 187 - Mesh
  2889.  
  2890. obj187 = Instance.new("CylinderMesh")
  2891.  
  2892. obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
  2893.  
  2894. obj187.Parent = obj186
  2895.  
  2896.  
  2897.  
  2898. -- 188 - Part
  2899.  
  2900. obj188 = Instance.new("Part")
  2901.  
  2902. obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  2903.  
  2904. obj188.FormFactor = 'Custom'
  2905.  
  2906. obj188.LeftSurface = 10
  2907.  
  2908. obj188.TopSurface = 10
  2909.  
  2910. obj188.RightSurface = 10
  2911.  
  2912. obj188.Material = 'SmoothPlastic'
  2913.  
  2914. obj188.Size = Vector3.new(1, 1, 1)
  2915.  
  2916. obj188.FrontSurface = 10
  2917.  
  2918. obj188.BottomSurface = 10
  2919.  
  2920. obj188.BackSurface = 10
  2921.  
  2922. obj188.Anchored = true
  2923.  
  2924. obj188.BrickColor = BrickColor.new("Black")
  2925.  
  2926. obj188.Parent = Gun
  2927.  
  2928.  
  2929.  
  2930. -- 189 - Mesh
  2931.  
  2932. obj189 = Instance.new("SpecialMesh")
  2933.  
  2934. obj189.MeshType = Enum.MeshType.Wedge
  2935.  
  2936. obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
  2937.  
  2938. obj189.Parent = obj188
  2939.  
  2940.  
  2941.  
  2942. -- 190 - Part
  2943.  
  2944. obj190 = Instance.new("Part")
  2945.  
  2946. obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2947.  
  2948. obj190.FormFactor = 'Custom'
  2949.  
  2950. obj190.LeftSurface = 10
  2951.  
  2952. obj190.TopSurface = 10
  2953.  
  2954. obj190.RightSurface = 10
  2955.  
  2956. obj190.Material = 'SmoothPlastic'
  2957.  
  2958. obj190.Size = Vector3.new(1, 1, 1)
  2959.  
  2960. obj190.FrontSurface = 10
  2961.  
  2962. obj190.BottomSurface = 10
  2963.  
  2964. obj190.BackSurface = 10
  2965.  
  2966. obj190.Anchored = true
  2967.  
  2968. obj190.BrickColor = BrickColor.new("Dark stone grey")
  2969.  
  2970. obj190.Parent = Gun
  2971.  
  2972.  
  2973.  
  2974. -- 191 - Mesh
  2975.  
  2976. obj191 = Instance.new("CylinderMesh")
  2977.  
  2978. obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  2979.  
  2980. obj191.Parent = obj190
  2981.  
  2982.  
  2983.  
  2984. -- 192 - Part
  2985.  
  2986. obj192 = Instance.new("Part")
  2987.  
  2988. obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  2989.  
  2990. obj192.FormFactor = 'Custom'
  2991.  
  2992. obj192.LeftSurface = 10
  2993.  
  2994. obj192.TopSurface = 10
  2995.  
  2996. obj192.RightSurface = 10
  2997.  
  2998. obj192.Material = 'SmoothPlastic'
  2999.  
  3000. obj192.Size = Vector3.new(1, 1, 1)
  3001.  
  3002. obj192.FrontSurface = 10
  3003.  
  3004. obj192.BottomSurface = 10
  3005.  
  3006. obj192.BackSurface = 10
  3007.  
  3008. obj192.Anchored = true
  3009.  
  3010. obj192.BrickColor = BrickColor.new("Dark stone grey")
  3011.  
  3012. obj192.Parent = Gun
  3013.  
  3014.  
  3015.  
  3016. -- 193 - Mesh
  3017.  
  3018. obj193 = Instance.new("CylinderMesh")
  3019.  
  3020. obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
  3021.  
  3022. obj193.Parent = obj192
  3023.  
  3024.  
  3025.  
  3026. -- 194 - Part
  3027.  
  3028. obj194 = Instance.new("Part")
  3029.  
  3030. obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3031.  
  3032. obj194.FormFactor = 'Custom'
  3033.  
  3034. obj194.LeftSurface = 10
  3035.  
  3036. obj194.TopSurface = 10
  3037.  
  3038. obj194.RightSurface = 10
  3039.  
  3040. obj194.Material = 'SmoothPlastic'
  3041.  
  3042. obj194.Size = Vector3.new(1, 1, 1)
  3043.  
  3044. obj194.FrontSurface = 10
  3045.  
  3046. obj194.BottomSurface = 10
  3047.  
  3048. obj194.BackSurface = 10
  3049.  
  3050. obj194.Anchored = true
  3051.  
  3052. obj194.BrickColor = BrickColor.new("Dark stone grey")
  3053.  
  3054. obj194.Parent = Gun
  3055.  
  3056.  
  3057.  
  3058. -- 195 - Mesh
  3059.  
  3060. obj195 = Instance.new("SpecialMesh")
  3061.  
  3062. obj195.MeshType = Enum.MeshType.Brick
  3063.  
  3064. obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3065.  
  3066. obj195.Parent = obj194
  3067.  
  3068.  
  3069.  
  3070. -- 196 - Part
  3071.  
  3072. obj196 = Instance.new("Part")
  3073.  
  3074. obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3075.  
  3076. obj196.FormFactor = 'Custom'
  3077.  
  3078. obj196.LeftSurface = 10
  3079.  
  3080. obj196.TopSurface = 10
  3081.  
  3082. obj196.RightSurface = 10
  3083.  
  3084. obj196.Material = 'SmoothPlastic'
  3085.  
  3086. obj196.Size = Vector3.new(1, 1, 1)
  3087.  
  3088. obj196.FrontSurface = 10
  3089.  
  3090. obj196.BottomSurface = 10
  3091.  
  3092. obj196.BackSurface = 10
  3093.  
  3094. obj196.Anchored = true
  3095.  
  3096. obj196.BrickColor = BrickColor.new("Black")
  3097.  
  3098. obj196.Parent = Gun
  3099.  
  3100.  
  3101.  
  3102. -- 197 - Mesh
  3103.  
  3104. obj197 = Instance.new("SpecialMesh")
  3105.  
  3106. obj197.MeshType = Enum.MeshType.Brick
  3107.  
  3108. obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3109.  
  3110. obj197.Parent = obj196
  3111.  
  3112.  
  3113.  
  3114. -- 198 - Part
  3115.  
  3116. obj198 = Instance.new("Part")
  3117.  
  3118. obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3119.  
  3120. obj198.FormFactor = 'Custom'
  3121.  
  3122. obj198.LeftSurface = 10
  3123.  
  3124. obj198.TopSurface = 10
  3125.  
  3126. obj198.RightSurface = 10
  3127.  
  3128. obj198.Material = 'SmoothPlastic'
  3129.  
  3130. obj198.Size = Vector3.new(1, 1, 1)
  3131.  
  3132. obj198.FrontSurface = 10
  3133.  
  3134. obj198.BottomSurface = 10
  3135.  
  3136. obj198.BackSurface = 10
  3137.  
  3138. obj198.Anchored = true
  3139.  
  3140. obj198.BrickColor = BrickColor.new("Dark stone grey")
  3141.  
  3142. obj198.Parent = Gun
  3143.  
  3144.  
  3145.  
  3146. -- 199 - Mesh
  3147.  
  3148. obj199 = Instance.new("SpecialMesh")
  3149.  
  3150. obj199.MeshType = Enum.MeshType.Wedge
  3151.  
  3152. obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  3153.  
  3154. obj199.Parent = obj198
  3155.  
  3156.  
  3157.  
  3158. -- 200 - Part
  3159.  
  3160. obj200 = Instance.new("Part")
  3161.  
  3162. obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3163.  
  3164. obj200.FormFactor = 'Custom'
  3165.  
  3166. obj200.LeftSurface = 10
  3167.  
  3168. obj200.TopSurface = 10
  3169.  
  3170. obj200.RightSurface = 10
  3171.  
  3172. obj200.Material = 'SmoothPlastic'
  3173.  
  3174. obj200.Size = Vector3.new(1, 1, 1)
  3175.  
  3176. obj200.FrontSurface = 10
  3177.  
  3178. obj200.BottomSurface = 10
  3179.  
  3180. obj200.BackSurface = 10
  3181.  
  3182. obj200.Anchored = true
  3183.  
  3184. obj200.BrickColor = BrickColor.new("Black")
  3185.  
  3186. obj200.Parent = Gun
  3187.  
  3188.  
  3189.  
  3190. -- 201 - Mesh
  3191.  
  3192. obj201 = Instance.new("SpecialMesh")
  3193.  
  3194. obj201.MeshType = Enum.MeshType.Sphere
  3195.  
  3196. obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  3197.  
  3198. obj201.Parent = obj200
  3199.  
  3200.  
  3201.  
  3202. -- 202 - Part
  3203.  
  3204. obj202 = Instance.new("Part")
  3205.  
  3206. obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3207.  
  3208. obj202.FormFactor = 'Custom'
  3209.  
  3210. obj202.LeftSurface = 10
  3211.  
  3212. obj202.TopSurface = 10
  3213.  
  3214. obj202.RightSurface = 10
  3215.  
  3216. obj202.Material = 'SmoothPlastic'
  3217.  
  3218. obj202.Size = Vector3.new(1, 1, 1)
  3219.  
  3220. obj202.FrontSurface = 10
  3221.  
  3222. obj202.BottomSurface = 10
  3223.  
  3224. obj202.BackSurface = 10
  3225.  
  3226. obj202.Anchored = true
  3227.  
  3228. obj202.BrickColor = BrickColor.new("Dark stone grey")
  3229.  
  3230. obj202.Parent = Gun
  3231.  
  3232.  
  3233.  
  3234. -- 203 - Mesh
  3235.  
  3236. obj203 = Instance.new("SpecialMesh")
  3237.  
  3238. obj203.MeshType = Enum.MeshType.Wedge
  3239.  
  3240. obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
  3241.  
  3242. obj203.Parent = obj202
  3243.  
  3244.  
  3245.  
  3246. -- 204 - Part
  3247.  
  3248. obj204 = Instance.new("Part")
  3249.  
  3250. obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3251.  
  3252. obj204.FormFactor = 'Custom'
  3253.  
  3254. obj204.LeftSurface = 10
  3255.  
  3256. obj204.TopSurface = 10
  3257.  
  3258. obj204.RightSurface = 10
  3259.  
  3260. obj204.Material = 'SmoothPlastic'
  3261.  
  3262. obj204.Size = Vector3.new(1, 1, 1)
  3263.  
  3264. obj204.FrontSurface = 10
  3265.  
  3266. obj204.BottomSurface = 10
  3267.  
  3268. obj204.BackSurface = 10
  3269.  
  3270. obj204.Anchored = true
  3271.  
  3272. obj204.BrickColor = BrickColor.new("Dark stone grey")
  3273.  
  3274. obj204.Parent = Gun
  3275.  
  3276.  
  3277.  
  3278. -- 205 - Mesh
  3279.  
  3280. obj205 = Instance.new("SpecialMesh")
  3281.  
  3282. obj205.MeshType = Enum.MeshType.Brick
  3283.  
  3284. obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
  3285.  
  3286. obj205.Parent = obj204
  3287.  
  3288.  
  3289.  
  3290. -- 206 - Part
  3291.  
  3292. obj206 = Instance.new("Part")
  3293.  
  3294. obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  3295.  
  3296. obj206.FormFactor = 'Custom'
  3297.  
  3298. obj206.LeftSurface = 10
  3299.  
  3300. obj206.TopSurface = 10
  3301.  
  3302. obj206.RightSurface = 10
  3303.  
  3304. obj206.Material = 'SmoothPlastic'
  3305.  
  3306. obj206.Size = Vector3.new(1, 1, 1)
  3307.  
  3308. obj206.FrontSurface = 10
  3309.  
  3310. obj206.BottomSurface = 10
  3311.  
  3312. obj206.BackSurface = 10
  3313.  
  3314. obj206.Anchored = true
  3315.  
  3316. obj206.BrickColor = BrickColor.new("Dark stone grey")
  3317.  
  3318. obj206.Parent = Gun
  3319.  
  3320.  
  3321.  
  3322. -- 207 - Mesh
  3323.  
  3324. obj207 = Instance.new("SpecialMesh")
  3325.  
  3326. obj207.MeshType = Enum.MeshType.Brick
  3327.  
  3328. obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
  3329.  
  3330. obj207.Parent = obj206
  3331.  
  3332.  
  3333.  
  3334. -- 208 - Part
  3335.  
  3336. obj208 = Instance.new("Part")
  3337.  
  3338. obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3339.  
  3340. obj208.FormFactor = 'Custom'
  3341.  
  3342. obj208.LeftSurface = 10
  3343.  
  3344. obj208.TopSurface = 10
  3345.  
  3346. obj208.RightSurface = 10
  3347.  
  3348. obj208.Material = 'SmoothPlastic'
  3349.  
  3350. obj208.Size = Vector3.new(1, 1, 1)
  3351.  
  3352. obj208.FrontSurface = 10
  3353.  
  3354. obj208.BottomSurface = 10
  3355.  
  3356. obj208.BackSurface = 10
  3357.  
  3358. obj208.Anchored = true
  3359.  
  3360. obj208.BrickColor = BrickColor.new("Black")
  3361.  
  3362. obj208.Parent = Gun
  3363.  
  3364.  
  3365.  
  3366. -- 209 - Mesh
  3367.  
  3368. obj209 = Instance.new("SpecialMesh")
  3369.  
  3370. obj209.MeshType = Enum.MeshType.Brick
  3371.  
  3372. obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
  3373.  
  3374. obj209.Parent = obj208
  3375.  
  3376.  
  3377.  
  3378. -- 210 - Part
  3379.  
  3380. obj210 = Instance.new("Part")
  3381.  
  3382. obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3383.  
  3384. obj210.FormFactor = 'Custom'
  3385.  
  3386. obj210.LeftSurface = 10
  3387.  
  3388. obj210.TopSurface = 10
  3389.  
  3390. obj210.RightSurface = 10
  3391.  
  3392. obj210.Material = 'SmoothPlastic'
  3393.  
  3394. obj210.Size = Vector3.new(1, 1, 1)
  3395.  
  3396. obj210.FrontSurface = 10
  3397.  
  3398. obj210.BottomSurface = 10
  3399.  
  3400. obj210.BackSurface = 10
  3401.  
  3402. obj210.Anchored = true
  3403.  
  3404. obj210.BrickColor = BrickColor.new("Black")
  3405.  
  3406. obj210.Parent = Gun
  3407.  
  3408.  
  3409.  
  3410. -- 211 - Mesh
  3411.  
  3412. obj211 = Instance.new("SpecialMesh")
  3413.  
  3414. obj211.MeshType = Enum.MeshType.Brick
  3415.  
  3416. obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
  3417.  
  3418. obj211.Parent = obj210
  3419.  
  3420.  
  3421.  
  3422. -- 212 - Part
  3423.  
  3424. obj212 = Instance.new("Part")
  3425.  
  3426. obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3427.  
  3428. obj212.FormFactor = 'Custom'
  3429.  
  3430. obj212.LeftSurface = 10
  3431.  
  3432. obj212.TopSurface = 10
  3433.  
  3434. obj212.RightSurface = 10
  3435.  
  3436. obj212.Material = 'SmoothPlastic'
  3437.  
  3438. obj212.Size = Vector3.new(1, 1, 1)
  3439.  
  3440. obj212.FrontSurface = 10
  3441.  
  3442. obj212.BottomSurface = 10
  3443.  
  3444. obj212.BackSurface = 10
  3445.  
  3446. obj212.Anchored = true
  3447.  
  3448. obj212.BrickColor = BrickColor.new("Dark stone grey")
  3449.  
  3450. obj212.Parent = Gun
  3451.  
  3452.  
  3453.  
  3454. -- 213 - Mesh
  3455.  
  3456. obj213 = Instance.new("CylinderMesh")
  3457.  
  3458. obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
  3459.  
  3460. obj213.Parent = obj212
  3461.  
  3462.  
  3463.  
  3464. -- 214 - CenterWeld
  3465.  
  3466. obj214 = Instance.new("Part")
  3467.  
  3468. obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3469.  
  3470. obj214.FormFactor = 'Custom'
  3471.  
  3472. obj214.LeftSurface = 10
  3473.  
  3474. obj214.TopSurface = 10
  3475.  
  3476. obj214.RightSurface = 10
  3477.  
  3478. obj214.Material = 'SmoothPlastic'
  3479.  
  3480. obj214.Size = Vector3.new(1, 1, 1)
  3481.  
  3482. obj214.FrontSurface = 10
  3483.  
  3484. obj214.BottomSurface = 10
  3485.  
  3486. obj214.BackSurface = 10
  3487.  
  3488. obj214.Anchored = true
  3489.  
  3490. obj214.BrickColor = BrickColor.new("Black")
  3491.  
  3492. obj214.Name = "CenterWeld"
  3493.  
  3494. obj214.Parent = Gun
  3495.  
  3496.  
  3497.  
  3498. -- 215 - Mesh
  3499.  
  3500. obj215 = Instance.new("CylinderMesh")
  3501.  
  3502. obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
  3503.  
  3504. obj215.Parent = obj214
  3505.  
  3506.  
  3507.  
  3508. -- 216 - Part
  3509.  
  3510. obj216 = Instance.new("Part")
  3511.  
  3512. obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3513.  
  3514. obj216.FormFactor = 'Custom'
  3515.  
  3516. obj216.LeftSurface = 10
  3517.  
  3518. obj216.TopSurface = 10
  3519.  
  3520. obj216.RightSurface = 10
  3521.  
  3522. obj216.Material = 'SmoothPlastic'
  3523.  
  3524. obj216.Size = Vector3.new(1, 1, 1)
  3525.  
  3526. obj216.FrontSurface = 10
  3527.  
  3528. obj216.BottomSurface = 10
  3529.  
  3530. obj216.BackSurface = 10
  3531.  
  3532. obj216.Anchored = true
  3533.  
  3534. obj216.BrickColor = BrickColor.new("Black")
  3535.  
  3536. obj216.Parent = Gun
  3537.  
  3538.  
  3539.  
  3540. -- 217 - Mesh
  3541.  
  3542. obj217 = Instance.new("SpecialMesh")
  3543.  
  3544. obj217.MeshType = Enum.MeshType.Brick
  3545.  
  3546. obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
  3547.  
  3548. obj217.Parent = obj216
  3549.  
  3550.  
  3551.  
  3552. -- 218 - Part
  3553.  
  3554. obj218 = Instance.new("Part")
  3555.  
  3556. obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  3557.  
  3558. obj218.FormFactor = 'Custom'
  3559.  
  3560. obj218.LeftSurface = 10
  3561.  
  3562. obj218.TopSurface = 10
  3563.  
  3564. obj218.RightSurface = 10
  3565.  
  3566. obj218.Material = 'SmoothPlastic'
  3567.  
  3568. obj218.Size = Vector3.new(1, 1, 1)
  3569.  
  3570. obj218.FrontSurface = 10
  3571.  
  3572. obj218.BottomSurface = 10
  3573.  
  3574. obj218.BackSurface = 10
  3575.  
  3576. obj218.Anchored = true
  3577.  
  3578. obj218.Parent = Gun
  3579.  
  3580.  
  3581.  
  3582. -- 219 - Mesh
  3583.  
  3584. obj219 = Instance.new("SpecialMesh")
  3585.  
  3586. obj219.MeshType = Enum.MeshType.Wedge
  3587.  
  3588. obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  3589.  
  3590. obj219.Parent = obj218
  3591.  
  3592.  
  3593.  
  3594. -- 220 - Part
  3595.  
  3596. obj220 = Instance.new("Part")
  3597.  
  3598. obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3599.  
  3600. obj220.FormFactor = 'Custom'
  3601.  
  3602. obj220.LeftSurface = 10
  3603.  
  3604. obj220.TopSurface = 10
  3605.  
  3606. obj220.RightSurface = 10
  3607.  
  3608. obj220.Material = 'SmoothPlastic'
  3609.  
  3610. obj220.Size = Vector3.new(1, 1, 1)
  3611.  
  3612. obj220.FrontSurface = 10
  3613.  
  3614. obj220.BottomSurface = 10
  3615.  
  3616. obj220.BackSurface = 10
  3617.  
  3618. obj220.Anchored = true
  3619.  
  3620. obj220.BrickColor = BrickColor.new("Dark stone grey")
  3621.  
  3622. obj220.Parent = Gun
  3623.  
  3624.  
  3625.  
  3626. -- 221 - Mesh
  3627.  
  3628. obj221 = Instance.new("CylinderMesh")
  3629.  
  3630. obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  3631.  
  3632. obj221.Parent = obj220
  3633.  
  3634.  
  3635.  
  3636. -- 222 - Part
  3637.  
  3638. obj222 = Instance.new("Part")
  3639.  
  3640. obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3641.  
  3642. obj222.FormFactor = 'Custom'
  3643.  
  3644. obj222.LeftSurface = 10
  3645.  
  3646. obj222.TopSurface = 10
  3647.  
  3648. obj222.RightSurface = 10
  3649.  
  3650. obj222.Material = 'SmoothPlastic'
  3651.  
  3652. obj222.Size = Vector3.new(1, 1, 1)
  3653.  
  3654. obj222.FrontSurface = 10
  3655.  
  3656. obj222.BottomSurface = 10
  3657.  
  3658. obj222.BackSurface = 10
  3659.  
  3660. obj222.Anchored = true
  3661.  
  3662. obj222.BrickColor = BrickColor.new("Black")
  3663.  
  3664. obj222.Parent = Gun
  3665.  
  3666.  
  3667.  
  3668. -- 223 - Mesh
  3669.  
  3670. obj223 = Instance.new("SpecialMesh")
  3671.  
  3672. obj223.MeshType = Enum.MeshType.Brick
  3673.  
  3674. obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
  3675.  
  3676. obj223.Parent = obj222
  3677.  
  3678.  
  3679.  
  3680. -- 224 - Part
  3681.  
  3682. obj224 = Instance.new("Part")
  3683.  
  3684. obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3685.  
  3686. obj224.FormFactor = 'Custom'
  3687.  
  3688. obj224.LeftSurface = 10
  3689.  
  3690. obj224.TopSurface = 10
  3691.  
  3692. obj224.RightSurface = 10
  3693.  
  3694. obj224.Material = 'SmoothPlastic'
  3695.  
  3696. obj224.Size = Vector3.new(1, 1, 1)
  3697.  
  3698. obj224.FrontSurface = 10
  3699.  
  3700. obj224.BottomSurface = 10
  3701.  
  3702. obj224.BackSurface = 10
  3703.  
  3704. obj224.Anchored = true
  3705.  
  3706. obj224.BrickColor = BrickColor.new("Black")
  3707.  
  3708. obj224.Parent = Gun
  3709.  
  3710.  
  3711.  
  3712. -- 225 - Mesh
  3713.  
  3714. obj225 = Instance.new("SpecialMesh")
  3715.  
  3716. obj225.MeshType = Enum.MeshType.Wedge
  3717.  
  3718. obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
  3719.  
  3720. obj225.Parent = obj224
  3721.  
  3722.  
  3723.  
  3724. -- 226 - Part
  3725.  
  3726. obj226 = Instance.new("Part")
  3727.  
  3728. obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
  3729.  
  3730. obj226.FormFactor = 'Custom'
  3731.  
  3732. obj226.LeftSurface = 10
  3733.  
  3734. obj226.TopSurface = 10
  3735.  
  3736. obj226.RightSurface = 10
  3737.  
  3738. obj226.Material = 'SmoothPlastic'
  3739.  
  3740. obj226.Size = Vector3.new(1, 1, 1)
  3741.  
  3742. obj226.FrontSurface = 10
  3743.  
  3744. obj226.BottomSurface = 10
  3745.  
  3746. obj226.BackSurface = 10
  3747.  
  3748. obj226.Anchored = true
  3749.  
  3750. obj226.BrickColor = BrickColor.new("Black")
  3751.  
  3752. obj226.Parent = Gun
  3753.  
  3754.  
  3755.  
  3756. -- 227 - Mesh
  3757.  
  3758. obj227 = Instance.new("SpecialMesh")
  3759.  
  3760. obj227.MeshType = Enum.MeshType.Brick
  3761.  
  3762. obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3763.  
  3764. obj227.Parent = obj226
  3765.  
  3766.  
  3767.  
  3768. -- 228 - Part
  3769.  
  3770. obj228 = Instance.new("Part")
  3771.  
  3772. obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3773.  
  3774. obj228.FormFactor = 'Custom'
  3775.  
  3776. obj228.LeftSurface = 10
  3777.  
  3778. obj228.TopSurface = 10
  3779.  
  3780. obj228.RightSurface = 10
  3781.  
  3782. obj228.Material = 'SmoothPlastic'
  3783.  
  3784. obj228.Size = Vector3.new(1, 1, 1)
  3785.  
  3786. obj228.FrontSurface = 10
  3787.  
  3788. obj228.BottomSurface = 10
  3789.  
  3790. obj228.BackSurface = 10
  3791.  
  3792. obj228.Anchored = true
  3793.  
  3794. obj228.BrickColor = BrickColor.new("Dark stone grey")
  3795.  
  3796. obj228.Parent = Gun
  3797.  
  3798.  
  3799.  
  3800. -- 229 - Mesh
  3801.  
  3802. obj229 = Instance.new("SpecialMesh")
  3803.  
  3804. obj229.MeshType = Enum.MeshType.Brick
  3805.  
  3806. obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
  3807.  
  3808. obj229.Parent = obj228
  3809.  
  3810.  
  3811.  
  3812. -- 230 - Part
  3813.  
  3814. obj230 = Instance.new("Part")
  3815.  
  3816. obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3817.  
  3818. obj230.FormFactor = 'Custom'
  3819.  
  3820. obj230.LeftSurface = 10
  3821.  
  3822. obj230.TopSurface = 10
  3823.  
  3824. obj230.RightSurface = 10
  3825.  
  3826. obj230.Material = 'SmoothPlastic'
  3827.  
  3828. obj230.Size = Vector3.new(1, 1, 1)
  3829.  
  3830. obj230.FrontSurface = 10
  3831.  
  3832. obj230.BottomSurface = 10
  3833.  
  3834. obj230.BackSurface = 10
  3835.  
  3836. obj230.Anchored = true
  3837.  
  3838. obj230.BrickColor = BrickColor.new("Black")
  3839.  
  3840. obj230.Parent = Gun
  3841.  
  3842.  
  3843.  
  3844. -- 231 - Mesh
  3845.  
  3846. obj231 = Instance.new("SpecialMesh")
  3847.  
  3848. obj231.MeshType = Enum.MeshType.Brick
  3849.  
  3850. obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
  3851.  
  3852. obj231.Parent = obj230
  3853.  
  3854.  
  3855.  
  3856. -- 232 - Part
  3857.  
  3858. obj232 = Instance.new("Part")
  3859.  
  3860. obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3861.  
  3862. obj232.FormFactor = 'Custom'
  3863.  
  3864. obj232.LeftSurface = 10
  3865.  
  3866. obj232.TopSurface = 10
  3867.  
  3868. obj232.RightSurface = 10
  3869.  
  3870. obj232.Material = 'SmoothPlastic'
  3871.  
  3872. obj232.Size = Vector3.new(1, 1, 1)
  3873.  
  3874. obj232.FrontSurface = 10
  3875.  
  3876. obj232.BottomSurface = 10
  3877.  
  3878. obj232.BackSurface = 10
  3879.  
  3880. obj232.Anchored = true
  3881.  
  3882. obj232.BrickColor = BrickColor.new("Black")
  3883.  
  3884. obj232.Parent = Gun
  3885.  
  3886.  
  3887.  
  3888. -- 233 - Mesh
  3889.  
  3890. obj233 = Instance.new("CylinderMesh")
  3891.  
  3892. obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  3893.  
  3894. obj233.Parent = obj232
  3895.  
  3896.  
  3897.  
  3898. -- 234 - Part
  3899.  
  3900. obj234 = Instance.new("Part")
  3901.  
  3902. obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3903.  
  3904. obj234.FormFactor = 'Custom'
  3905.  
  3906. obj234.LeftSurface = 10
  3907.  
  3908. obj234.TopSurface = 10
  3909.  
  3910. obj234.RightSurface = 10
  3911.  
  3912. obj234.Material = 'SmoothPlastic'
  3913.  
  3914. obj234.Size = Vector3.new(1, 1, 1)
  3915.  
  3916. obj234.FrontSurface = 10
  3917.  
  3918. obj234.BottomSurface = 10
  3919.  
  3920. obj234.BackSurface = 10
  3921.  
  3922. obj234.Anchored = true
  3923.  
  3924. obj234.BrickColor = BrickColor.new("Dark stone grey")
  3925.  
  3926. obj234.Parent = Gun
  3927.  
  3928.  
  3929.  
  3930. -- 235 - Mesh
  3931.  
  3932. obj235 = Instance.new("SpecialMesh")
  3933.  
  3934. obj235.MeshType = Enum.MeshType.Brick
  3935.  
  3936. obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3937.  
  3938. obj235.Parent = obj234
  3939.  
  3940.  
  3941.  
  3942. -- 236 - Part
  3943.  
  3944. obj236 = Instance.new("Part")
  3945.  
  3946. obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
  3947.  
  3948. obj236.FormFactor = 'Custom'
  3949.  
  3950. obj236.LeftSurface = 10
  3951.  
  3952. obj236.TopSurface = 10
  3953.  
  3954. obj236.RightSurface = 10
  3955.  
  3956. obj236.Material = 'SmoothPlastic'
  3957.  
  3958. obj236.Size = Vector3.new(1, 1, 1)
  3959.  
  3960. obj236.FrontSurface = 10
  3961.  
  3962. obj236.BottomSurface = 10
  3963.  
  3964. obj236.BackSurface = 10
  3965.  
  3966. obj236.Anchored = true
  3967.  
  3968. obj236.BrickColor = BrickColor.new("Dark stone grey")
  3969.  
  3970. obj236.Parent = Gun
  3971.  
  3972.  
  3973.  
  3974. -- 237 - Mesh
  3975.  
  3976. obj237 = Instance.new("CylinderMesh")
  3977.  
  3978. obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
  3979.  
  3980. obj237.Parent = obj236
  3981.  
  3982.  
  3983.  
  3984. -- 238 - Part
  3985.  
  3986. obj238 = Instance.new("Part")
  3987.  
  3988. obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  3989.  
  3990. obj238.FormFactor = 'Custom'
  3991.  
  3992. obj238.LeftSurface = 10
  3993.  
  3994. obj238.TopSurface = 10
  3995.  
  3996. obj238.RightSurface = 10
  3997.  
  3998. obj238.Material = 'SmoothPlastic'
  3999.  
  4000. obj238.Size = Vector3.new(1, 1, 1)
  4001.  
  4002. obj238.FrontSurface = 10
  4003.  
  4004. obj238.BottomSurface = 10
  4005.  
  4006. obj238.BackSurface = 10
  4007.  
  4008. obj238.Anchored = true
  4009.  
  4010. obj238.BrickColor = BrickColor.new("Dark stone grey")
  4011.  
  4012. obj238.Parent = Gun
  4013.  
  4014.  
  4015.  
  4016. -- 239 - Mesh
  4017.  
  4018. obj239 = Instance.new("SpecialMesh")
  4019.  
  4020. obj239.MeshType = Enum.MeshType.Wedge
  4021.  
  4022. obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
  4023.  
  4024. obj239.Parent = obj238
  4025.  
  4026.  
  4027.  
  4028. -- 240 - Part
  4029.  
  4030. obj240 = Instance.new("Part")
  4031.  
  4032. obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4033.  
  4034. obj240.FormFactor = 'Custom'
  4035.  
  4036. obj240.LeftSurface = 10
  4037.  
  4038. obj240.TopSurface = 10
  4039.  
  4040. obj240.RightSurface = 10
  4041.  
  4042. obj240.Material = 'SmoothPlastic'
  4043.  
  4044. obj240.Size = Vector3.new(1, 1, 1)
  4045.  
  4046. obj240.FrontSurface = 10
  4047.  
  4048. obj240.BottomSurface = 10
  4049.  
  4050. obj240.BackSurface = 10
  4051.  
  4052. obj240.Anchored = true
  4053.  
  4054. obj240.BrickColor = BrickColor.new("Black")
  4055.  
  4056. obj240.Parent = Gun
  4057.  
  4058.  
  4059.  
  4060. -- 241 - Mesh
  4061.  
  4062. obj241 = Instance.new("CylinderMesh")
  4063.  
  4064. obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
  4065.  
  4066. obj241.Parent = obj240
  4067.  
  4068.  
  4069.  
  4070. -- 242 - Part
  4071.  
  4072. obj242 = Instance.new("Part")
  4073.  
  4074. obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4075.  
  4076. obj242.FormFactor = 'Custom'
  4077.  
  4078. obj242.LeftSurface = 10
  4079.  
  4080. obj242.TopSurface = 10
  4081.  
  4082. obj242.RightSurface = 10
  4083.  
  4084. obj242.Material = 'SmoothPlastic'
  4085.  
  4086. obj242.Size = Vector3.new(1, 1, 1)
  4087.  
  4088. obj242.FrontSurface = 10
  4089.  
  4090. obj242.BottomSurface = 10
  4091.  
  4092. obj242.BackSurface = 10
  4093.  
  4094. obj242.Anchored = true
  4095.  
  4096. obj242.BrickColor = BrickColor.new("Black")
  4097.  
  4098. obj242.Parent = Gun
  4099.  
  4100.  
  4101.  
  4102. -- 243 - Mesh
  4103.  
  4104. obj243 = Instance.new("SpecialMesh")
  4105.  
  4106. obj243.MeshType = Enum.MeshType.Brick
  4107.  
  4108. obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
  4109.  
  4110. obj243.Parent = obj242
  4111.  
  4112.  
  4113.  
  4114. -- 244 - Part
  4115.  
  4116. obj244 = Instance.new("Part")
  4117.  
  4118. obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
  4119.  
  4120. obj244.FormFactor = 'Custom'
  4121.  
  4122. obj244.LeftSurface = 10
  4123.  
  4124. obj244.TopSurface = 10
  4125.  
  4126. obj244.RightSurface = 10
  4127.  
  4128. obj244.Material = 'SmoothPlastic'
  4129.  
  4130. obj244.Size = Vector3.new(1, 1, 1)
  4131.  
  4132. obj244.FrontSurface = 10
  4133.  
  4134. obj244.BottomSurface = 10
  4135.  
  4136. obj244.BackSurface = 10
  4137.  
  4138. obj244.Anchored = true
  4139.  
  4140. obj244.BrickColor = BrickColor.new("Dark stone grey")
  4141.  
  4142. obj244.Parent = Gun
  4143.  
  4144.  
  4145.  
  4146. -- 245 - Mesh
  4147.  
  4148. obj245 = Instance.new("SpecialMesh")
  4149.  
  4150. obj245.MeshType = Enum.MeshType.Brick
  4151.  
  4152. obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
  4153.  
  4154. obj245.Parent = obj244
  4155.  
  4156.  
  4157.  
  4158. -- 246 - Part
  4159.  
  4160. obj246 = Instance.new("Part")
  4161.  
  4162. obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4163.  
  4164. obj246.FormFactor = 'Custom'
  4165.  
  4166. obj246.LeftSurface = 10
  4167.  
  4168. obj246.TopSurface = 10
  4169.  
  4170. obj246.RightSurface = 10
  4171.  
  4172. obj246.Material = 'SmoothPlastic'
  4173.  
  4174. obj246.Size = Vector3.new(1, 1, 1)
  4175.  
  4176. obj246.FrontSurface = 10
  4177.  
  4178. obj246.BottomSurface = 10
  4179.  
  4180. obj246.BackSurface = 10
  4181.  
  4182. obj246.Anchored = true
  4183.  
  4184. obj246.BrickColor = BrickColor.new("Black")
  4185.  
  4186. obj246.Parent = Gun
  4187.  
  4188.  
  4189.  
  4190. -- 247 - Mesh
  4191.  
  4192. obj247 = Instance.new("CylinderMesh")
  4193.  
  4194. obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
  4195.  
  4196. obj247.Parent = obj246
  4197.  
  4198.  
  4199.  
  4200. -- 248 - Part
  4201.  
  4202. obj248 = Instance.new("Part")
  4203.  
  4204. obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4205.  
  4206. obj248.FormFactor = 'Custom'
  4207.  
  4208. obj248.LeftSurface = 10
  4209.  
  4210. obj248.TopSurface = 10
  4211.  
  4212. obj248.RightSurface = 10
  4213.  
  4214. obj248.Material = 'SmoothPlastic'
  4215.  
  4216. obj248.Size = Vector3.new(1, 1, 1)
  4217.  
  4218. obj248.FrontSurface = 10
  4219.  
  4220. obj248.BottomSurface = 10
  4221.  
  4222. obj248.BackSurface = 10
  4223.  
  4224. obj248.Anchored = true
  4225.  
  4226. obj248.BrickColor = BrickColor.new("Black")
  4227.  
  4228. obj248.Parent = Gun
  4229.  
  4230.  
  4231.  
  4232. -- 249 - Mesh
  4233.  
  4234. obj249 = Instance.new("SpecialMesh")
  4235.  
  4236. obj249.MeshType = Enum.MeshType.Sphere
  4237.  
  4238. obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  4239.  
  4240. obj249.Parent = obj248
  4241.  
  4242.  
  4243.  
  4244. -- 250 - Part
  4245.  
  4246. obj250 = Instance.new("Part")
  4247.  
  4248. obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
  4249.  
  4250. obj250.FormFactor = 'Custom'
  4251.  
  4252. obj250.LeftSurface = 10
  4253.  
  4254. obj250.TopSurface = 10
  4255.  
  4256. obj250.RightSurface = 10
  4257.  
  4258. obj250.Material = 'SmoothPlastic'
  4259.  
  4260. obj250.Size = Vector3.new(1, 1, 1)
  4261.  
  4262. obj250.FrontSurface = 10
  4263.  
  4264. obj250.BottomSurface = 10
  4265.  
  4266. obj250.BackSurface = 10
  4267.  
  4268. obj250.Anchored = true
  4269.  
  4270. obj250.BrickColor = BrickColor.new("Black")
  4271.  
  4272. obj250.Parent = Gun
  4273.  
  4274.  
  4275.  
  4276. -- 251 - Mesh
  4277.  
  4278. obj251 = Instance.new("SpecialMesh")
  4279.  
  4280. obj251.MeshType = Enum.MeshType.Wedge
  4281.  
  4282. obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  4283.  
  4284. obj251.Parent = obj250
  4285.  
  4286.  
  4287.  
  4288. -- 252 - Part
  4289.  
  4290. obj252 = Instance.new("Part")
  4291.  
  4292. obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4293.  
  4294. obj252.FormFactor = 'Custom'
  4295.  
  4296. obj252.LeftSurface = 10
  4297.  
  4298. obj252.TopSurface = 10
  4299.  
  4300. obj252.RightSurface = 10
  4301.  
  4302. obj252.Material = 'SmoothPlastic'
  4303.  
  4304. obj252.Size = Vector3.new(1, 1, 1)
  4305.  
  4306. obj252.FrontSurface = 10
  4307.  
  4308. obj252.BottomSurface = 10
  4309.  
  4310. obj252.BackSurface = 10
  4311.  
  4312. obj252.Anchored = true
  4313.  
  4314. obj252.BrickColor = BrickColor.new("Black")
  4315.  
  4316. obj252.Parent = Gun
  4317.  
  4318.  
  4319.  
  4320. -- 253 - Mesh
  4321.  
  4322. obj253 = Instance.new("SpecialMesh")
  4323.  
  4324. obj253.MeshType = Enum.MeshType.Brick
  4325.  
  4326. obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
  4327.  
  4328. obj253.Parent = obj252
  4329.  
  4330.  
  4331.  
  4332. -- 254 - Part
  4333.  
  4334. obj254 = Instance.new("Part")
  4335.  
  4336. obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4337.  
  4338. obj254.FormFactor = 'Custom'
  4339.  
  4340. obj254.LeftSurface = 10
  4341.  
  4342. obj254.TopSurface = 10
  4343.  
  4344. obj254.RightSurface = 10
  4345.  
  4346. obj254.Material = 'SmoothPlastic'
  4347.  
  4348. obj254.Size = Vector3.new(1, 1, 1)
  4349.  
  4350. obj254.FrontSurface = 10
  4351.  
  4352. obj254.BottomSurface = 10
  4353.  
  4354. obj254.BackSurface = 10
  4355.  
  4356. obj254.Anchored = true
  4357.  
  4358. obj254.BrickColor = BrickColor.new("Dark stone grey")
  4359.  
  4360. obj254.Parent = Gun
  4361.  
  4362.  
  4363.  
  4364. -- 255 - Mesh
  4365.  
  4366. obj255 = Instance.new("CylinderMesh")
  4367.  
  4368. obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  4369.  
  4370. obj255.Parent = obj254
  4371.  
  4372.  
  4373.  
  4374. -- 256 - Part
  4375.  
  4376. obj256 = Instance.new("Part")
  4377.  
  4378. obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4379.  
  4380. obj256.FormFactor = 'Custom'
  4381.  
  4382. obj256.LeftSurface = 10
  4383.  
  4384. obj256.TopSurface = 10
  4385.  
  4386. obj256.RightSurface = 10
  4387.  
  4388. obj256.Material = 'SmoothPlastic'
  4389.  
  4390. obj256.Size = Vector3.new(1, 1, 1)
  4391.  
  4392. obj256.FrontSurface = 10
  4393.  
  4394. obj256.BottomSurface = 10
  4395.  
  4396. obj256.BackSurface = 10
  4397.  
  4398. obj256.Anchored = true
  4399.  
  4400. obj256.BrickColor = BrickColor.new("Dark stone grey")
  4401.  
  4402. obj256.Parent = Gun
  4403.  
  4404.  
  4405.  
  4406. -- 257 - Mesh
  4407.  
  4408. obj257 = Instance.new("CylinderMesh")
  4409.  
  4410. obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  4411.  
  4412. obj257.Parent = obj256
  4413.  
  4414. p = game.Players.LocalPlayer
  4415. char = p.Character
  4416. local char = p.Character
  4417. torso = char.Torso
  4418. neck = char.Torso.Neck
  4419. hum = char.Humanoid
  4420.  
  4421. CV="Really red"
  4422.  
  4423. local txt = Instance.new("BillboardGui", char)
  4424. txt.Adornee = char .Head
  4425. txt.Name = "_status"
  4426. txt.Size = UDim2.new(2, 0, 1.2, 0)
  4427. txt.StudsOffset = Vector3.new(-9, 8, 0)
  4428. local text = Instance.new("TextLabel", txt)
  4429. text.Size = UDim2.new(10, 0, 7, 0)
  4430. text.FontSize = "Size24"
  4431. text.TextScaled = true
  4432. text.TextTransparency = 0
  4433. text.BackgroundTransparency = 1
  4434. text.TextTransparency = 0
  4435. text.TextStrokeTransparency = 0
  4436. text.Font = "Arcade"
  4437. text.TextStrokeColor3 = Color3.new(0,0.8,0.2)
  4438.  
  4439. v=Instance.new("Part")
  4440. v.Name = "ColorBrick"
  4441. v.Parent=p.Character
  4442. v.FormFactor="Symmetric"
  4443. v.Anchored=true
  4444. v.CanCollide=false
  4445. v.BottomSurface="Smooth"
  4446. v.TopSurface="Smooth"
  4447. v.Size=Vector3.new(10,5,3)
  4448. v.Transparency=1
  4449. v.CFrame=char.Torso.CFrame
  4450. v.BrickColor=BrickColor.new(CV)
  4451. v.Transparency=1
  4452. text.TextColor3 = Color3.new(0,0.8,0.2)
  4453. v.Shape="Block"
  4454. text.Text = "School Shooter"
  4455.  
  4456. -- 258 - Part
  4457.  
  4458. obj258 = Instance.new("Part")
  4459.  
  4460. obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4461.  
  4462. obj258.FormFactor = 'Custom'
  4463.  
  4464. obj258.LeftSurface = 10
  4465.  
  4466. obj258.TopSurface = 10
  4467.  
  4468. obj258.RightSurface = 10
  4469.  
  4470. obj258.Material = 'SmoothPlastic'
  4471.  
  4472. obj258.Size = Vector3.new(1, 1, 1)
  4473.  
  4474. obj258.FrontSurface = 10
  4475.  
  4476. obj258.BottomSurface = 10
  4477.  
  4478. obj258.BackSurface = 10
  4479.  
  4480. obj258.Anchored = true
  4481.  
  4482. obj258.BrickColor = BrickColor.new("Dark stone grey")
  4483.  
  4484. obj258.Parent = Gun
  4485.  
  4486.  
  4487.  
  4488. -- 259 - Mesh
  4489.  
  4490. obj259 = Instance.new("SpecialMesh")
  4491.  
  4492. obj259.MeshType = Enum.MeshType.Brick
  4493.  
  4494. obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
  4495.  
  4496. obj259.Parent = obj258
  4497.  
  4498.  
  4499.  
  4500. -- 260 - Part
  4501.  
  4502. obj260 = Instance.new("Part")
  4503.  
  4504. obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  4505.  
  4506. obj260.FormFactor = 'Custom'
  4507.  
  4508. obj260.LeftSurface = 10
  4509.  
  4510. obj260.TopSurface = 10
  4511.  
  4512. obj260.RightSurface = 10
  4513.  
  4514. obj260.Material = 'SmoothPlastic'
  4515.  
  4516. obj260.Size = Vector3.new(1, 1, 1)
  4517.  
  4518. obj260.FrontSurface = 10
  4519.  
  4520. obj260.BottomSurface = 10
  4521.  
  4522. obj260.BackSurface = 10
  4523.  
  4524. obj260.Anchored = true
  4525.  
  4526. obj260.BrickColor = BrickColor.new("Black")
  4527.  
  4528. obj260.Parent = Gun
  4529.  
  4530.  
  4531.  
  4532. -- 261 - Mesh
  4533.  
  4534. obj261 = Instance.new("CylinderMesh")
  4535.  
  4536. obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
  4537.  
  4538. obj261.Parent = obj260
  4539.  
  4540.  
  4541.  
  4542. -- 262 - Part
  4543.  
  4544. obj262 = Instance.new("Part")
  4545.  
  4546. obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4547.  
  4548. obj262.FormFactor = 'Custom'
  4549.  
  4550. obj262.LeftSurface = 10
  4551.  
  4552. obj262.TopSurface = 10
  4553.  
  4554. obj262.RightSurface = 10
  4555.  
  4556. obj262.Material = 'SmoothPlastic'
  4557.  
  4558. obj262.Size = Vector3.new(1, 1, 1)
  4559.  
  4560. obj262.FrontSurface = 10
  4561.  
  4562. obj262.BottomSurface = 10
  4563.  
  4564. obj262.BackSurface = 10
  4565.  
  4566. obj262.Anchored = true
  4567.  
  4568. obj262.BrickColor = BrickColor.new("Dark stone grey")
  4569.  
  4570. obj262.Parent = Gun
  4571.  
  4572.  
  4573.  
  4574. -- 263 - Mesh
  4575.  
  4576. obj263 = Instance.new("SpecialMesh")
  4577.  
  4578. obj263.MeshType = Enum.MeshType.Wedge
  4579.  
  4580. obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  4581.  
  4582. obj263.Parent = obj262
  4583.  
  4584.  
  4585.  
  4586. -- 264 - Part
  4587.  
  4588. obj264 = Instance.new("Part")
  4589.  
  4590. obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4591.  
  4592. obj264.FormFactor = 'Custom'
  4593.  
  4594. obj264.LeftSurface = 10
  4595.  
  4596. obj264.TopSurface = 10
  4597.  
  4598. obj264.RightSurface = 10
  4599.  
  4600. obj264.Material = 'SmoothPlastic'
  4601.  
  4602. obj264.Size = Vector3.new(1, 1, 1)
  4603.  
  4604. obj264.FrontSurface = 10
  4605.  
  4606. obj264.BottomSurface = 10
  4607.  
  4608. obj264.BackSurface = 10
  4609.  
  4610. obj264.Anchored = true
  4611.  
  4612. obj264.BrickColor = BrickColor.new("Dark stone grey")
  4613.  
  4614. obj264.Parent = Gun
  4615.  
  4616.  
  4617.  
  4618. -- 265 - Mesh
  4619.  
  4620. obj265 = Instance.new("SpecialMesh")
  4621.  
  4622. obj265.MeshType = Enum.MeshType.Brick
  4623.  
  4624. obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
  4625.  
  4626. obj265.Parent = obj264
  4627.  
  4628.  
  4629.  
  4630. -- 266 - Part
  4631.  
  4632. obj266 = Instance.new("Part")
  4633.  
  4634. obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4635.  
  4636. obj266.FormFactor = 'Custom'
  4637.  
  4638. obj266.LeftSurface = 10
  4639.  
  4640. obj266.TopSurface = 10
  4641.  
  4642. obj266.RightSurface = 10
  4643.  
  4644. obj266.Material = 'SmoothPlastic'
  4645.  
  4646. obj266.Size = Vector3.new(1, 1, 1)
  4647.  
  4648. obj266.FrontSurface = 10
  4649.  
  4650. obj266.BottomSurface = 10
  4651.  
  4652. obj266.BackSurface = 10
  4653.  
  4654. obj266.Anchored = true
  4655.  
  4656. obj266.BrickColor = BrickColor.new("Dark stone grey")
  4657.  
  4658. obj266.Parent = Gun
  4659.  
  4660.  
  4661.  
  4662. -- 267 - Mesh
  4663.  
  4664. obj267 = Instance.new("SpecialMesh")
  4665.  
  4666. obj267.MeshType = Enum.MeshType.Brick
  4667.  
  4668. obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
  4669.  
  4670. obj267.Parent = obj266
  4671.  
  4672.  
  4673.  
  4674. -- 268 - Part
  4675.  
  4676. obj268 = Instance.new("Part")
  4677.  
  4678. obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4679.  
  4680. obj268.FormFactor = 'Custom'
  4681.  
  4682. obj268.LeftSurface = 10
  4683.  
  4684. obj268.TopSurface = 10
  4685.  
  4686. obj268.RightSurface = 10
  4687.  
  4688. obj268.Material = 'SmoothPlastic'
  4689.  
  4690. obj268.Size = Vector3.new(1, 1, 1)
  4691.  
  4692. obj268.FrontSurface = 10
  4693.  
  4694. obj268.BottomSurface = 10
  4695.  
  4696. obj268.BackSurface = 10
  4697.  
  4698. obj268.Anchored = true
  4699.  
  4700. obj268.BrickColor = BrickColor.new("Black")
  4701.  
  4702. obj268.Parent = Gun
  4703.  
  4704.  
  4705.  
  4706. -- 269 - Mesh
  4707.  
  4708. obj269 = Instance.new("CylinderMesh")
  4709.  
  4710. obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4711.  
  4712. obj269.Parent = obj268
  4713.  
  4714.  
  4715.  
  4716. -- 270 - Part
  4717.  
  4718. obj270 = Instance.new("Part")
  4719.  
  4720. obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  4721.  
  4722. obj270.FormFactor = 'Custom'
  4723.  
  4724. obj270.LeftSurface = 10
  4725.  
  4726. obj270.TopSurface = 10
  4727.  
  4728. obj270.RightSurface = 10
  4729.  
  4730. obj270.Material = 'SmoothPlastic'
  4731.  
  4732. obj270.Size = Vector3.new(1, 1, 1)
  4733.  
  4734. obj270.FrontSurface = 10
  4735.  
  4736. obj270.BottomSurface = 10
  4737.  
  4738. obj270.BackSurface = 10
  4739.  
  4740. obj270.Anchored = true
  4741.  
  4742. obj270.BrickColor = BrickColor.new("Black")
  4743.  
  4744. obj270.Parent = Gun
  4745.  
  4746.  
  4747.  
  4748. -- 271 - Mesh
  4749.  
  4750. obj271 = Instance.new("SpecialMesh")
  4751.  
  4752. obj271.MeshType = Enum.MeshType.Wedge
  4753.  
  4754. obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4755.  
  4756. obj271.Parent = obj270
  4757.  
  4758.  
  4759.  
  4760. -- 272 - Part
  4761.  
  4762. obj272 = Instance.new("Part")
  4763.  
  4764. obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4765.  
  4766. obj272.FormFactor = 'Custom'
  4767.  
  4768. obj272.LeftSurface = 10
  4769.  
  4770. obj272.TopSurface = 10
  4771.  
  4772. obj272.RightSurface = 10
  4773.  
  4774. obj272.Material = 'SmoothPlastic'
  4775.  
  4776. obj272.Size = Vector3.new(1, 1, 1)
  4777.  
  4778. obj272.FrontSurface = 10
  4779.  
  4780. obj272.BottomSurface = 10
  4781.  
  4782. obj272.BackSurface = 10
  4783.  
  4784. obj272.Anchored = true
  4785.  
  4786. obj272.BrickColor = BrickColor.new("Dark stone grey")
  4787.  
  4788. obj272.Parent = Gun
  4789.  
  4790.  
  4791.  
  4792. -- 273 - Mesh
  4793.  
  4794. obj273 = Instance.new("SpecialMesh")
  4795.  
  4796. obj273.MeshType = Enum.MeshType.Wedge
  4797.  
  4798. obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
  4799.  
  4800. obj273.Parent = obj272
  4801.  
  4802.  
  4803.  
  4804. -- 274 - Part
  4805.  
  4806. obj274 = Instance.new("Part")
  4807.  
  4808. obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  4809.  
  4810. obj274.FormFactor = 'Custom'
  4811.  
  4812. obj274.LeftSurface = 10
  4813.  
  4814. obj274.TopSurface = 10
  4815.  
  4816. obj274.RightSurface = 10
  4817.  
  4818. obj274.Material = 'SmoothPlastic'
  4819.  
  4820. obj274.Size = Vector3.new(1, 1, 1)
  4821.  
  4822. obj274.FrontSurface = 10
  4823.  
  4824. obj274.BottomSurface = 10
  4825.  
  4826. obj274.BackSurface = 10
  4827.  
  4828. obj274.Anchored = true
  4829.  
  4830. obj274.BrickColor = BrickColor.new("Black")
  4831.  
  4832. obj274.Parent = Gun
  4833.  
  4834.  
  4835.  
  4836. -- 275 - Mesh
  4837.  
  4838. obj275 = Instance.new("SpecialMesh")
  4839.  
  4840. obj275.MeshType = Enum.MeshType.Wedge
  4841.  
  4842. obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4843.  
  4844. obj275.Parent = obj274
  4845.  
  4846.  
  4847.  
  4848. -- 276 - Part
  4849.  
  4850. obj276 = Instance.new("Part")
  4851.  
  4852. obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
  4853.  
  4854. obj276.FormFactor = 'Custom'
  4855.  
  4856. obj276.LeftSurface = 10
  4857.  
  4858. obj276.TopSurface = 10
  4859.  
  4860. obj276.RightSurface = 10
  4861.  
  4862. obj276.Material = 'SmoothPlastic'
  4863.  
  4864. obj276.Size = Vector3.new(1, 1, 1)
  4865.  
  4866. obj276.FrontSurface = 10
  4867.  
  4868. obj276.BottomSurface = 10
  4869.  
  4870. obj276.BackSurface = 10
  4871.  
  4872. obj276.Anchored = true
  4873.  
  4874. obj276.BrickColor = BrickColor.new("Black")
  4875.  
  4876. obj276.Parent = Gun
  4877.  
  4878.  
  4879.  
  4880. -- 277 - Mesh
  4881.  
  4882. obj277 = Instance.new("SpecialMesh")
  4883.  
  4884. obj277.MeshType = Enum.MeshType.Brick
  4885.  
  4886. obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
  4887.  
  4888. obj277.Parent = obj276
  4889.  
  4890.  
  4891.  
  4892. -- 278 - Part
  4893.  
  4894. obj278 = Instance.new("Part")
  4895.  
  4896. obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  4897.  
  4898. obj278.FormFactor = 'Custom'
  4899.  
  4900. obj278.LeftSurface = 10
  4901.  
  4902. obj278.TopSurface = 10
  4903.  
  4904. obj278.RightSurface = 10
  4905.  
  4906. obj278.Material = 'SmoothPlastic'
  4907.  
  4908. obj278.Size = Vector3.new(1, 1, 1)
  4909.  
  4910. obj278.FrontSurface = 10
  4911.  
  4912. obj278.BottomSurface = 10
  4913.  
  4914. obj278.BackSurface = 10
  4915.  
  4916. obj278.Anchored = true
  4917.  
  4918. obj278.BrickColor = BrickColor.new("Black")
  4919.  
  4920. obj278.Parent = Gun
  4921.  
  4922.  
  4923.  
  4924. -- 279 - Mesh
  4925.  
  4926. obj279 = Instance.new("SpecialMesh")
  4927.  
  4928. obj279.MeshType = Enum.MeshType.Brick
  4929.  
  4930. obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
  4931.  
  4932. obj279.Parent = obj278
  4933.  
  4934.  
  4935.  
  4936. -- 280 - Part
  4937.  
  4938. obj280 = Instance.new("Part")
  4939.  
  4940. obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4941.  
  4942. obj280.FormFactor = 'Custom'
  4943.  
  4944. obj280.LeftSurface = 10
  4945.  
  4946. obj280.TopSurface = 10
  4947.  
  4948. obj280.RightSurface = 10
  4949.  
  4950. obj280.Material = 'SmoothPlastic'
  4951.  
  4952. obj280.Size = Vector3.new(1, 1, 1)
  4953.  
  4954. obj280.FrontSurface = 10
  4955.  
  4956. obj280.BottomSurface = 10
  4957.  
  4958. obj280.BackSurface = 10
  4959.  
  4960. obj280.Anchored = true
  4961.  
  4962. obj280.BrickColor = BrickColor.new("Black")
  4963.  
  4964. obj280.Parent = Gun
  4965.  
  4966.  
  4967.  
  4968. -- 281 - Mesh
  4969.  
  4970. obj281 = Instance.new("CylinderMesh")
  4971.  
  4972. obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
  4973.  
  4974. obj281.Parent = obj280
  4975.  
  4976.  
  4977.  
  4978. -- 282 - Part
  4979.  
  4980. obj282 = Instance.new("Part")
  4981.  
  4982. obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4983.  
  4984. obj282.FormFactor = 'Custom'
  4985.  
  4986. obj282.LeftSurface = 10
  4987.  
  4988. obj282.TopSurface = 10
  4989.  
  4990. obj282.RightSurface = 10
  4991.  
  4992. obj282.Material = 'SmoothPlastic'
  4993.  
  4994. obj282.Size = Vector3.new(1, 1, 1)
  4995.  
  4996. obj282.FrontSurface = 10
  4997.  
  4998. obj282.BottomSurface = 10
  4999.  
  5000. obj282.BackSurface = 10
  5001.  
  5002. obj282.Anchored = true
  5003.  
  5004. obj282.BrickColor = BrickColor.new("Dark stone grey")
  5005.  
  5006. obj282.Parent = Gun
  5007.  
  5008.  
  5009.  
  5010. -- 283 - Mesh
  5011.  
  5012. obj283 = Instance.new("SpecialMesh")
  5013.  
  5014. obj283.MeshType = Enum.MeshType.Wedge
  5015.  
  5016. obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
  5017.  
  5018. obj283.Parent = obj282
  5019.  
  5020.  
  5021.  
  5022. -- 284 - Part
  5023.  
  5024. obj284 = Instance.new("Part")
  5025.  
  5026. obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5027.  
  5028. obj284.FormFactor = 'Custom'
  5029.  
  5030. obj284.LeftSurface = 10
  5031.  
  5032. obj284.TopSurface = 10
  5033.  
  5034. obj284.RightSurface = 10
  5035.  
  5036. obj284.Material = 'SmoothPlastic'
  5037.  
  5038. obj284.Size = Vector3.new(1, 1, 1)
  5039.  
  5040. obj284.FrontSurface = 10
  5041.  
  5042. obj284.BottomSurface = 10
  5043.  
  5044. obj284.BackSurface = 10
  5045.  
  5046. obj284.Anchored = true
  5047.  
  5048. obj284.BrickColor = BrickColor.new("Dark stone grey")
  5049.  
  5050. obj284.Parent = Gun
  5051.  
  5052.  
  5053.  
  5054. -- 285 - Mesh
  5055.  
  5056. obj285 = Instance.new("CylinderMesh")
  5057.  
  5058. obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
  5059.  
  5060. obj285.Parent = obj284
  5061.  
  5062.  
  5063.  
  5064. -- 286 - Part
  5065.  
  5066. obj286 = Instance.new("Part")
  5067.  
  5068. obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  5069.  
  5070. obj286.FormFactor = 'Custom'
  5071.  
  5072. obj286.LeftSurface = 10
  5073.  
  5074. obj286.TopSurface = 10
  5075.  
  5076. obj286.RightSurface = 10
  5077.  
  5078. obj286.Material = 'SmoothPlastic'
  5079.  
  5080. obj286.Size = Vector3.new(1, 1, 1)
  5081.  
  5082. obj286.FrontSurface = 10
  5083.  
  5084. obj286.BottomSurface = 10
  5085.  
  5086. obj286.BackSurface = 10
  5087.  
  5088. obj286.Anchored = true
  5089.  
  5090. obj286.BrickColor = BrickColor.new("Black")
  5091.  
  5092. obj286.Parent = Gun
  5093.  
  5094.  
  5095.  
  5096. -- 287 - Mesh
  5097.  
  5098. obj287 = Instance.new("CylinderMesh")
  5099.  
  5100. obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
  5101.  
  5102. obj287.Parent = obj286
  5103.  
  5104.  
  5105.  
  5106. -- 288 - Part
  5107.  
  5108. obj288 = Instance.new("Part")
  5109.  
  5110. obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5111.  
  5112. obj288.FormFactor = 'Custom'
  5113.  
  5114. obj288.LeftSurface = 10
  5115.  
  5116. obj288.TopSurface = 10
  5117.  
  5118. obj288.RightSurface = 10
  5119.  
  5120. obj288.Material = 'SmoothPlastic'
  5121.  
  5122. obj288.Size = Vector3.new(1, 1, 1)
  5123.  
  5124. obj288.FrontSurface = 10
  5125.  
  5126. obj288.BottomSurface = 10
  5127.  
  5128. obj288.BackSurface = 10
  5129.  
  5130. obj288.Anchored = true
  5131.  
  5132. obj288.BrickColor = BrickColor.new("Black")
  5133.  
  5134. obj288.Parent = Gun
  5135.  
  5136.  
  5137.  
  5138. -- 289 - Mesh
  5139.  
  5140. obj289 = Instance.new("SpecialMesh")
  5141.  
  5142. obj289.MeshType = Enum.MeshType.Brick
  5143.  
  5144. obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
  5145.  
  5146. obj289.Parent = obj288
  5147.  
  5148.  
  5149.  
  5150. -- 290 - Part
  5151.  
  5152. obj290 = Instance.new("Part")
  5153.  
  5154. obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  5155.  
  5156. obj290.FormFactor = 'Custom'
  5157.  
  5158. obj290.LeftSurface = 10
  5159.  
  5160. obj290.TopSurface = 10
  5161.  
  5162. obj290.RightSurface = 10
  5163.  
  5164. obj290.Material = 'SmoothPlastic'
  5165.  
  5166. obj290.Size = Vector3.new(1, 1, 1)
  5167.  
  5168. obj290.FrontSurface = 10
  5169.  
  5170. obj290.BottomSurface = 10
  5171.  
  5172. obj290.BackSurface = 10
  5173.  
  5174. obj290.Anchored = true
  5175.  
  5176. obj290.BrickColor = BrickColor.new("Black")
  5177.  
  5178. obj290.Parent = Gun
  5179.  
  5180.  
  5181.  
  5182. -- 291 - Mesh
  5183.  
  5184. obj291 = Instance.new("SpecialMesh")
  5185.  
  5186. obj291.MeshType = Enum.MeshType.Wedge
  5187.  
  5188. obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5189.  
  5190. obj291.Parent = obj290
  5191.  
  5192.  
  5193.  
  5194. -- 292 - Part
  5195.  
  5196. obj292 = Instance.new("Part")
  5197.  
  5198. obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5199.  
  5200. obj292.FormFactor = 'Custom'
  5201.  
  5202. obj292.LeftSurface = 10
  5203.  
  5204. obj292.TopSurface = 10
  5205.  
  5206. obj292.RightSurface = 10
  5207.  
  5208. obj292.Material = 'SmoothPlastic'
  5209.  
  5210. obj292.Size = Vector3.new(1, 1, 1)
  5211.  
  5212. obj292.FrontSurface = 10
  5213.  
  5214. obj292.BottomSurface = 10
  5215.  
  5216. obj292.BackSurface = 10
  5217.  
  5218. obj292.Anchored = true
  5219.  
  5220. obj292.BrickColor = BrickColor.new("Dark stone grey")
  5221.  
  5222. obj292.Parent = Gun
  5223.  
  5224.  
  5225.  
  5226. -- 293 - Mesh
  5227.  
  5228. obj293 = Instance.new("CylinderMesh")
  5229.  
  5230. obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  5231.  
  5232. obj293.Parent = obj292
  5233.  
  5234.  
  5235.  
  5236. -- 294 - Part
  5237.  
  5238. obj294 = Instance.new("Part")
  5239.  
  5240. obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5241.  
  5242. obj294.FormFactor = 'Custom'
  5243.  
  5244. obj294.LeftSurface = 10
  5245.  
  5246. obj294.TopSurface = 10
  5247.  
  5248. obj294.RightSurface = 10
  5249.  
  5250. obj294.Material = 'SmoothPlastic'
  5251.  
  5252. obj294.Size = Vector3.new(1, 1, 1)
  5253.  
  5254. obj294.FrontSurface = 10
  5255.  
  5256. obj294.BottomSurface = 10
  5257.  
  5258. obj294.BackSurface = 10
  5259.  
  5260. obj294.Anchored = true
  5261.  
  5262. obj294.BrickColor = BrickColor.new("Dark stone grey")
  5263.  
  5264. obj294.Parent = Gun
  5265.  
  5266.  
  5267.  
  5268. -- 295 - Mesh
  5269.  
  5270. obj295 = Instance.new("SpecialMesh")
  5271.  
  5272. obj295.MeshType = Enum.MeshType.Wedge
  5273.  
  5274. obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
  5275.  
  5276. obj295.Parent = obj294
  5277.  
  5278.  
  5279.  
  5280. -- 296 - Part
  5281.  
  5282. obj296 = Instance.new("Part")
  5283.  
  5284. obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5285.  
  5286. obj296.FormFactor = 'Custom'
  5287.  
  5288. obj296.LeftSurface = 10
  5289.  
  5290. obj296.TopSurface = 10
  5291.  
  5292. obj296.RightSurface = 10
  5293.  
  5294. obj296.Material = 'SmoothPlastic'
  5295.  
  5296. obj296.Size = Vector3.new(1, 1, 1)
  5297.  
  5298. obj296.FrontSurface = 10
  5299.  
  5300. obj296.BottomSurface = 10
  5301.  
  5302. obj296.BackSurface = 10
  5303.  
  5304. obj296.Anchored = true
  5305.  
  5306. obj296.BrickColor = BrickColor.new("Black")
  5307.  
  5308. obj296.Parent = Gun
  5309.  
  5310.  
  5311.  
  5312. -- 297 - Mesh
  5313.  
  5314. obj297 = Instance.new("SpecialMesh")
  5315.  
  5316. obj297.MeshType = Enum.MeshType.Brick
  5317.  
  5318. obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
  5319.  
  5320. obj297.Parent = obj296
  5321.  
  5322.  
  5323.  
  5324. -- 298 - Part
  5325.  
  5326. obj298 = Instance.new("Part")
  5327.  
  5328. obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
  5329.  
  5330. obj298.FormFactor = 'Custom'
  5331.  
  5332. obj298.LeftSurface = 10
  5333.  
  5334. obj298.TopSurface = 10
  5335.  
  5336. obj298.RightSurface = 10
  5337.  
  5338. obj298.Material = 'SmoothPlastic'
  5339.  
  5340. obj298.Size = Vector3.new(1, 1, 1)
  5341.  
  5342. obj298.FrontSurface = 10
  5343.  
  5344. obj298.BottomSurface = 10
  5345.  
  5346. obj298.BackSurface = 10
  5347.  
  5348. obj298.Anchored = true
  5349.  
  5350. obj298.BrickColor = BrickColor.new("Dark stone grey")
  5351.  
  5352. obj298.Parent = Gun
  5353.  
  5354.  
  5355.  
  5356. -- 299 - Mesh
  5357.  
  5358. obj299 = Instance.new("CylinderMesh")
  5359.  
  5360. obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
  5361.  
  5362. obj299.Parent = obj298
  5363.  
  5364.  
  5365.  
  5366. -- 300 - Part
  5367.  
  5368. obj300 = Instance.new("Part")
  5369.  
  5370. obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5371.  
  5372. obj300.FormFactor = 'Custom'
  5373.  
  5374. obj300.LeftSurface = 10
  5375.  
  5376. obj300.TopSurface = 10
  5377.  
  5378. obj300.RightSurface = 10
  5379.  
  5380. obj300.Material = 'SmoothPlastic'
  5381.  
  5382. obj300.Size = Vector3.new(1, 1, 1)
  5383.  
  5384. obj300.FrontSurface = 10
  5385.  
  5386. obj300.BottomSurface = 10
  5387.  
  5388. obj300.BackSurface = 10
  5389.  
  5390. obj300.Anchored = true
  5391.  
  5392. obj300.BrickColor = BrickColor.new("Black")
  5393.  
  5394. obj300.Parent = Gun
  5395.  
  5396.  
  5397.  
  5398. -- 301 - Mesh
  5399.  
  5400. obj301 = Instance.new("SpecialMesh")
  5401.  
  5402. obj301.MeshType = Enum.MeshType.Brick
  5403.  
  5404. obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
  5405.  
  5406. obj301.Parent = obj300
  5407.  
  5408.  
  5409.  
  5410. -- 302 - Part
  5411.  
  5412. obj302 = Instance.new("Part")
  5413.  
  5414. obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  5415.  
  5416. obj302.FormFactor = 'Custom'
  5417.  
  5418. obj302.LeftSurface = 10
  5419.  
  5420. obj302.TopSurface = 10
  5421.  
  5422. obj302.RightSurface = 10
  5423.  
  5424. obj302.Material = 'SmoothPlastic'
  5425.  
  5426. obj302.Size = Vector3.new(1, 1, 1)
  5427.  
  5428. obj302.FrontSurface = 10
  5429.  
  5430. obj302.BottomSurface = 10
  5431.  
  5432. obj302.BackSurface = 10
  5433.  
  5434. obj302.Anchored = true
  5435.  
  5436. obj302.BrickColor = BrickColor.new("Dark stone grey")
  5437.  
  5438. obj302.Parent = Gun
  5439.  
  5440.  
  5441.  
  5442. -- 303 - Mesh
  5443.  
  5444. obj303 = Instance.new("SpecialMesh")
  5445.  
  5446. obj303.MeshType = Enum.MeshType.Wedge
  5447.  
  5448. obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
  5449.  
  5450. obj303.Parent = obj302
  5451.  
  5452.  
  5453.  
  5454. -- 304 - Part
  5455.  
  5456. obj304 = Instance.new("Part")
  5457.  
  5458. obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5459.  
  5460. obj304.FormFactor = 'Custom'
  5461.  
  5462. obj304.LeftSurface = 10
  5463.  
  5464. obj304.TopSurface = 10
  5465.  
  5466. obj304.RightSurface = 10
  5467.  
  5468. obj304.Material = 'SmoothPlastic'
  5469.  
  5470. obj304.Size = Vector3.new(1, 1, 1)
  5471.  
  5472. obj304.FrontSurface = 10
  5473.  
  5474. obj304.BottomSurface = 10
  5475.  
  5476. obj304.BackSurface = 10
  5477.  
  5478. obj304.Anchored = true
  5479.  
  5480. obj304.BrickColor = BrickColor.new("Black")
  5481.  
  5482. obj304.Parent = Gun
  5483.  
  5484.  
  5485.  
  5486. -- 305 - Mesh
  5487.  
  5488. obj305 = Instance.new("SpecialMesh")
  5489.  
  5490. obj305.MeshType = Enum.MeshType.Brick
  5491.  
  5492. obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
  5493.  
  5494. obj305.Parent = obj304
  5495.  
  5496.  
  5497.  
  5498. -- 306 - Stock
  5499.  
  5500. obj306 = Instance.new("Part")
  5501.  
  5502. obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5503.  
  5504. obj306.FormFactor = 'Custom'
  5505.  
  5506. obj306.LeftSurface = 10
  5507.  
  5508. obj306.TopSurface = 10
  5509.  
  5510. obj306.RightSurface = 10
  5511.  
  5512. obj306.Material = 'SmoothPlastic'
  5513.  
  5514. obj306.Size = Vector3.new(1, 1, 1)
  5515.  
  5516. obj306.FrontSurface = 10
  5517.  
  5518. obj306.BottomSurface = 10
  5519.  
  5520. obj306.BackSurface = 10
  5521.  
  5522. obj306.Anchored = true
  5523.  
  5524. obj306.BrickColor = BrickColor.new("Black")
  5525.  
  5526. obj306.Name = "Stock"
  5527.  
  5528. obj306.Parent = Gun
  5529.  
  5530.  
  5531.  
  5532. -- 307 - Mesh
  5533.  
  5534. obj307 = Instance.new("SpecialMesh")
  5535.  
  5536. obj307.MeshType = Enum.MeshType.Brick
  5537.  
  5538. obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
  5539.  
  5540. obj307.Parent = obj306
  5541.  
  5542.  
  5543.  
  5544. -- 308 - Stock
  5545.  
  5546. obj308 = Instance.new("Part")
  5547.  
  5548. obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
  5549.  
  5550. obj308.FormFactor = 'Custom'
  5551.  
  5552. obj308.LeftSurface = 10
  5553.  
  5554. obj308.TopSurface = 10
  5555.  
  5556. obj308.RightSurface = 10
  5557.  
  5558. obj308.Material = 'SmoothPlastic'
  5559.  
  5560. obj308.Size = Vector3.new(1, 1, 1)
  5561.  
  5562. obj308.FrontSurface = 10
  5563.  
  5564. obj308.BottomSurface = 10
  5565.  
  5566. obj308.BackSurface = 10
  5567.  
  5568. obj308.Anchored = true
  5569.  
  5570. obj308.BrickColor = BrickColor.new("Black")
  5571.  
  5572. obj308.Name = "Stock"
  5573.  
  5574. obj308.Parent = Gun
  5575.  
  5576.  
  5577.  
  5578. -- 309 - Mesh
  5579.  
  5580. obj309 = Instance.new("CylinderMesh")
  5581.  
  5582. obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
  5583.  
  5584. obj309.Parent = obj308
  5585.  
  5586.  
  5587.  
  5588. -- 310 - Stock
  5589.  
  5590. obj310 = Instance.new("Part")
  5591.  
  5592. obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5593.  
  5594. obj310.FormFactor = 'Custom'
  5595.  
  5596. obj310.LeftSurface = 10
  5597.  
  5598. obj310.TopSurface = 10
  5599.  
  5600. obj310.RightSurface = 10
  5601.  
  5602. obj310.Material = 'SmoothPlastic'
  5603.  
  5604. obj310.Size = Vector3.new(1, 1, 1)
  5605.  
  5606. obj310.FrontSurface = 10
  5607.  
  5608. obj310.BottomSurface = 10
  5609.  
  5610. obj310.BackSurface = 10
  5611.  
  5612. obj310.Anchored = true
  5613.  
  5614. obj310.BrickColor = BrickColor.new("Black")
  5615.  
  5616. obj310.Name = "Stock"
  5617.  
  5618. obj310.Parent = Gun
  5619.  
  5620.  
  5621.  
  5622. -- 311 - Mesh
  5623.  
  5624. obj311 = Instance.new("SpecialMesh")
  5625.  
  5626. obj311.MeshType = Enum.MeshType.Brick
  5627.  
  5628. obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
  5629.  
  5630. obj311.Parent = obj310
  5631.  
  5632.  
  5633.  
  5634. -- 312 - Grip
  5635.  
  5636. obj312 = Instance.new("Part")
  5637.  
  5638. obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
  5639.  
  5640. obj312.FormFactor = 'Custom'
  5641.  
  5642. obj312.LeftSurface = 10
  5643.  
  5644. obj312.TopSurface = 10
  5645.  
  5646. obj312.RightSurface = 10
  5647.  
  5648. obj312.Material = 'SmoothPlastic'
  5649.  
  5650. obj312.Size = Vector3.new(1, 1, 1)
  5651.  
  5652. obj312.FrontSurface = 10
  5653.  
  5654. obj312.BottomSurface = 10
  5655.  
  5656. obj312.BackSurface = 10
  5657.  
  5658. obj312.Anchored = true
  5659.  
  5660. obj312.BrickColor = BrickColor.new("Black")
  5661.  
  5662. obj312.Name = "Grip"
  5663.  
  5664. obj312.Parent = Gun
  5665.  
  5666.  
  5667.  
  5668. -- 313 - Mesh
  5669.  
  5670. obj313 = Instance.new("SpecialMesh")
  5671.  
  5672. obj313.MeshType = Enum.MeshType.Wedge
  5673.  
  5674. obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
  5675.  
  5676. obj313.Parent = obj312
  5677.  
  5678.  
  5679.  
  5680. -- 314 - Grip
  5681.  
  5682. obj314 = Instance.new("Part")
  5683.  
  5684. obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5685.  
  5686. obj314.FormFactor = 'Custom'
  5687.  
  5688. obj314.LeftSurface = 10
  5689.  
  5690. obj314.TopSurface = 10
  5691.  
  5692. obj314.RightSurface = 10
  5693.  
  5694. obj314.Material = 'SmoothPlastic'
  5695.  
  5696. obj314.Size = Vector3.new(1, 1, 1)
  5697.  
  5698. obj314.FrontSurface = 10
  5699.  
  5700. obj314.BottomSurface = 10
  5701.  
  5702. obj314.BackSurface = 10
  5703.  
  5704. obj314.Anchored = true
  5705.  
  5706. obj314.BrickColor = BrickColor.new("Black")
  5707.  
  5708. obj314.Name = "Grip"
  5709.  
  5710. obj314.Parent = Gun
  5711.  
  5712.  
  5713.  
  5714. -- 315 - Mesh
  5715.  
  5716. obj315 = Instance.new("SpecialMesh")
  5717.  
  5718. obj315.MeshType = Enum.MeshType.Brick
  5719.  
  5720. obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
  5721.  
  5722. obj315.Parent = obj314
  5723.  
  5724.  
  5725.  
  5726. -- 316 - Grip
  5727.  
  5728. obj316 = Instance.new("Part")
  5729.  
  5730. obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
  5731.  
  5732. obj316.FormFactor = 'Custom'
  5733.  
  5734. obj316.LeftSurface = 10
  5735.  
  5736. obj316.TopSurface = 10
  5737.  
  5738. obj316.RightSurface = 10
  5739.  
  5740. obj316.Material = 'SmoothPlastic'
  5741.  
  5742. obj316.Size = Vector3.new(1, 1, 1)
  5743.  
  5744. obj316.FrontSurface = 10
  5745.  
  5746. obj316.BottomSurface = 10
  5747.  
  5748. obj316.BackSurface = 10
  5749.  
  5750. obj316.Anchored = true
  5751.  
  5752. obj316.BrickColor = BrickColor.new("Black")
  5753.  
  5754. obj316.Name = "Grip"
  5755.  
  5756. obj316.Parent = Gun
  5757.  
  5758.  
  5759.  
  5760. -- 317 - Mesh
  5761.  
  5762. obj317 = Instance.new("SpecialMesh")
  5763.  
  5764. obj317.MeshType = Enum.MeshType.Brick
  5765.  
  5766. obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
  5767.  
  5768. obj317.Parent = obj316
  5769.  
  5770.  
  5771.  
  5772. -- 318 - Handle
  5773.  
  5774. obj318 = Instance.new("Part")
  5775.  
  5776. obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
  5777.  
  5778. obj318.FormFactor = 'Custom'
  5779.  
  5780. obj318.LeftSurface = 10
  5781.  
  5782. obj318.TopSurface = 10
  5783.  
  5784. obj318.RightSurface = 10
  5785.  
  5786. obj318.Material = 'SmoothPlastic'
  5787.  
  5788. obj318.Size = Vector3.new(1, 1, 1)
  5789.  
  5790. obj318.FrontSurface = 10
  5791.  
  5792. obj318.BottomSurface = 10
  5793.  
  5794. obj318.BackSurface = 10
  5795.  
  5796. obj318.Anchored = true
  5797.  
  5798. obj318.BrickColor = BrickColor.new("Black")
  5799.  
  5800. obj318.Name = "Handle"
  5801.  
  5802. obj318.Parent = Gun
  5803.  
  5804.  
  5805.  
  5806. -- 319 - Mesh
  5807.  
  5808. obj319 = Instance.new("SpecialMesh")
  5809.  
  5810. obj319.MeshType = Enum.MeshType.Wedge
  5811.  
  5812. obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
  5813.  
  5814. obj319.Parent = obj318
  5815.  
  5816.  
  5817.  
  5818. -- 320 - Grip
  5819.  
  5820. obj320 = Instance.new("Part")
  5821.  
  5822. obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
  5823.  
  5824. obj320.FormFactor = 'Custom'
  5825.  
  5826. obj320.LeftSurface = 10
  5827.  
  5828. obj320.TopSurface = 10
  5829.  
  5830. obj320.RightSurface = 10
  5831.  
  5832. obj320.Material = 'SmoothPlastic'
  5833.  
  5834. obj320.Size = Vector3.new(1, 1, 1)
  5835.  
  5836. obj320.FrontSurface = 10
  5837.  
  5838. obj320.BottomSurface = 10
  5839.  
  5840. obj320.BackSurface = 10
  5841.  
  5842. obj320.Anchored = true
  5843.  
  5844. obj320.BrickColor = BrickColor.new("Black")
  5845.  
  5846. obj320.Name = "Grip"
  5847.  
  5848. obj320.Parent = Gun
  5849.  
  5850.  
  5851.  
  5852. -- 321 - Mesh
  5853.  
  5854. obj321 = Instance.new("SpecialMesh")
  5855.  
  5856. obj321.MeshType = Enum.MeshType.Wedge
  5857.  
  5858. obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
  5859.  
  5860. obj321.Parent = obj320
  5861.  
  5862.  
  5863.  
  5864. -- 322 - Grip
  5865.  
  5866. obj322 = Instance.new("Part")
  5867.  
  5868. obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
  5869.  
  5870. obj322.FormFactor = 'Custom'
  5871.  
  5872. obj322.LeftSurface = 10
  5873.  
  5874. obj322.TopSurface = 10
  5875.  
  5876. obj322.RightSurface = 10
  5877.  
  5878. obj322.Material = 'SmoothPlastic'
  5879.  
  5880. obj322.Size = Vector3.new(1, 1, 1)
  5881.  
  5882. obj322.FrontSurface = 10
  5883.  
  5884. obj322.BottomSurface = 10
  5885.  
  5886. obj322.BackSurface = 10
  5887.  
  5888. obj322.Anchored = true
  5889.  
  5890. obj322.BrickColor = BrickColor.new("Black")
  5891.  
  5892. obj322.Name = "Grip"
  5893.  
  5894. obj322.Parent = Gun
  5895.  
  5896.  
  5897.  
  5898. -- 323 - Mesh
  5899.  
  5900. obj323 = Instance.new("SpecialMesh")
  5901.  
  5902. obj323.MeshType = Enum.MeshType.Brick
  5903.  
  5904. obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
  5905.  
  5906. obj323.Parent = obj322
  5907.  
  5908.  
  5909.  
  5910. -- 324 - Grip
  5911.  
  5912. obj324 = Instance.new("Part")
  5913.  
  5914. obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
  5915.  
  5916. obj324.FormFactor = 'Custom'
  5917.  
  5918. obj324.LeftSurface = 10
  5919.  
  5920. obj324.TopSurface = 10
  5921.  
  5922. obj324.RightSurface = 10
  5923.  
  5924. obj324.Material = 'SmoothPlastic'
  5925.  
  5926. obj324.Size = Vector3.new(1, 1, 1)
  5927.  
  5928. obj324.FrontSurface = 10
  5929.  
  5930. obj324.BottomSurface = 10
  5931.  
  5932. obj324.BackSurface = 10
  5933.  
  5934. obj324.Anchored = true
  5935.  
  5936. obj324.BrickColor = BrickColor.new("Black")
  5937.  
  5938. obj324.Name = "Grip"
  5939.  
  5940. obj324.Parent = Gun
  5941.  
  5942.  
  5943.  
  5944. -- 325 - Mesh
  5945.  
  5946. obj325 = Instance.new("SpecialMesh")
  5947.  
  5948. obj325.MeshType = Enum.MeshType.Wedge
  5949.  
  5950. obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  5951.  
  5952. obj325.Parent = obj324
  5953.  
  5954.  
  5955.  
  5956. scan(Gun)
  5957.  
  5958.  
  5959.  
  5960.  
  5961.  
  5962. local rm = Instance.new("Weld")
  5963.  
  5964. rm.C0 = CFrame.new(1.5, 0.5, 0)
  5965.  
  5966. rm.C1 = CFrame.new(0, 0.5, 0)
  5967.  
  5968. rm.Part0 = torso
  5969.  
  5970. rm.Part1 = ra
  5971.  
  5972.  
  5973.  
  5974. local lm = Instance.new("Weld")
  5975.  
  5976. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  5977.  
  5978. lm.C1 = CFrame.new(0, 0.5, 0)
  5979.  
  5980. lm.Part0 = torso
  5981.  
  5982. lm.Part1 = la
  5983.  
  5984.  
  5985.  
  5986. local tool = Instance.new('HopperBin', plr.Backpack)
  5987.  
  5988. tool.Name = 'M16A4'
  5989.  
  5990.  
  5991.  
  5992. local hw = Instance.new('Weld', char)
  5993.  
  5994. hw.Part0 = Gun.CenterWeld
  5995.  
  5996. hw.Part1 = torso
  5997.  
  5998. hw.C1 = CFrame.new(0,.2,.55)
  5999.  
  6000. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6001.  
  6002.  
  6003.  
  6004. local RS = game:service'RunService'.RenderStepped
  6005.  
  6006. local rsc0 = rm.C0
  6007.  
  6008. local lsc0 = lm.C0
  6009.  
  6010. local lhc0 = lh.C0
  6011.  
  6012. local rhc0 = rh.C0
  6013.  
  6014. local angle = 0
  6015.  
  6016. local anglespeed = .5
  6017.  
  6018. local speed = .3
  6019.  
  6020. local rootc0 = rj.C0
  6021.  
  6022. local neckc0 = neck.C0
  6023.  
  6024. local firing
  6025.  
  6026. local auto
  6027.  
  6028. local maxammo = 25
  6029.  
  6030. local ammo = maxammo
  6031.  
  6032. local recoil = 0
  6033.  
  6034. local maxrecoil = 2;
  6035.  
  6036.  
  6037.  
  6038. local bodygyro = Instance.new('BodyGyro')
  6039.  
  6040. bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
  6041.  
  6042. bodygyro.P = 10000
  6043.  
  6044.  
  6045.  
  6046. local EffectsM = Instance.new('Model', workspace)
  6047.  
  6048. EffectsM.Name = 'GunEffects'
  6049.  
  6050.  
  6051.  
  6052. game:service'RunService'.Stepped:connect(function()
  6053.  
  6054. if EffectsM.Parent == nil then
  6055.  
  6056. EffectsM = Instance.new('Model', workspace)
  6057.  
  6058. EffectsM.Name = 'GunEffects'
  6059.  
  6060. end
  6061.  
  6062. end)
  6063.  
  6064.  
  6065.  
  6066. function DoRayCast(obj, speed, dmg, mouse, recoil)
  6067.  
  6068. if not humanoid.Sit then
  6069.  
  6070. bodygyro.Parent = rootpart
  6071.  
  6072. end
  6073.  
  6074. local fireeffect = Instance.new('Fire', obj)
  6075.  
  6076. fireeffect.Size = 0
  6077.  
  6078. game:service'Debris':AddItem(fireeffect,.15)
  6079.  
  6080.  
  6081.  
  6082. local muzzle = Instance.new('PointLight', obj)
  6083.  
  6084. muzzle.Range = 12
  6085.  
  6086. muzzle.Color = Color3.new(1,.6,.1)
  6087.  
  6088. game:service'Debris':AddItem(muzzle, .05)
  6089.  
  6090.  
  6091.  
  6092. local pa = Instance.new('Part')
  6093.  
  6094. pa.CanCollide = false
  6095.  
  6096. pa.Anchored = true
  6097.  
  6098. pa.Locked = true
  6099.  
  6100. pa.TopSurface = 0
  6101.  
  6102. pa.BottomSurface = 0
  6103.  
  6104. pa.FormFactor = 'Custom'
  6105.  
  6106. pa.BrickColor = BrickColor.new('Brick yellow')
  6107.  
  6108. pa.Size = Vector3.new(.2,80,.2)
  6109.  
  6110. pa.Transparency = .4
  6111.  
  6112. pa.Material = "Neon";
  6113.  
  6114.  
  6115.  
  6116. local shell = pa:clone()
  6117.  
  6118. shell.Transparency = 0
  6119.  
  6120. shell:ClearAllChildren()
  6121.  
  6122. shell.Anchored = false
  6123.  
  6124. shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
  6125.  
  6126. shell.Size = Vector3.new(.2,.5,.2)
  6127.  
  6128. shell.Parent = EffectsM
  6129.  
  6130. shell.BrickColor = BrickColor.new('Bright yellow')
  6131.  
  6132. shell.CanCollide = true
  6133.  
  6134. Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
  6135.  
  6136. game:service'Debris':AddItem(shell,25)
  6137.  
  6138. shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
  6139.  
  6140.  
  6141.  
  6142. bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
  6143.  
  6144.  
  6145.  
  6146. local bulletpos = obj.Position
  6147.  
  6148. local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
  6149.  
  6150. local lastbulletpos = obj.Position
  6151.  
  6152. local fire = Instance.new('Sound', head)
  6153.  
  6154. fire.SoundId = "rbxassetid://150204147"
  6155.  
  6156. fire.Volume = 1
  6157.  
  6158. fire:play()
  6159.  
  6160. coroutine.wrap(function()
  6161.  
  6162. while true do
  6163.  
  6164. dt = RS:wait();
  6165.  
  6166. lastbulletpos = bulletpos
  6167.  
  6168. bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
  6169.  
  6170. bulletpos = bulletpos + bulletvelocity
  6171.  
  6172. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  6173.  
  6174. local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
  6175.  
  6176. if (torso.Position - pa.Position).magnitude > 1600 then
  6177.  
  6178. pa:Destroy()
  6179.  
  6180. break
  6181.  
  6182. end
  6183.  
  6184. pa.Anchored = true
  6185.  
  6186. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6187.  
  6188. pa.Parent = char
  6189.  
  6190. if hit then
  6191.  
  6192. local damage
  6193.  
  6194. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  6195.  
  6196. if hum then
  6197.  
  6198. damage = math.random(dmg,dmg+15)
  6199.  
  6200. hum.Health = hum.Health - damage
  6201.  
  6202. end
  6203.  
  6204. local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  6205.  
  6206. if hum2 then
  6207.  
  6208. damage = math.random(dmg,dmg+15)
  6209.  
  6210. hum2.Health = hum2.Health - damage
  6211.  
  6212. end
  6213.  
  6214. local BulletHole
  6215.  
  6216. local Dec
  6217.  
  6218. if not hum and not hum2 then
  6219.  
  6220. BulletHole = pa:clone()
  6221.  
  6222. Particles.BulletholeParticles(BulletHole, hit)
  6223.  
  6224. BulletHole.Transparency = 1
  6225.  
  6226. BulletHole.Size = Vector3.new(.8,.2,.8)
  6227.  
  6228. BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6229.  
  6230. BulletHole.Parent = EffectsM
  6231.  
  6232. Dec = Instance.new("Decal",BulletHole)
  6233.  
  6234. Dec.Texture = "rbxassetid://64291977"
  6235.  
  6236. if not hit.Anchored then
  6237.  
  6238. BulletHole.Anchored = false
  6239.  
  6240. local Bweld = Instance.new('Weld', BulletHole)
  6241.  
  6242. Bweld.Part0 = hit
  6243.  
  6244. Bweld.Part1 = BulletHole
  6245.  
  6246. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6247.  
  6248. end
  6249.  
  6250. game:service'Debris':AddItem(BulletHole, 25)
  6251.  
  6252. end
  6253.  
  6254. local sound = Instance.new('Sound', pa)
  6255.  
  6256. if hit:IsA'BasePart' and hit.Transparency >= .1 then
  6257.  
  6258. local id = {176678459,176678487,176678351}
  6259.  
  6260. if Dec then
  6261.  
  6262. Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
  6263.  
  6264. end
  6265.  
  6266. if BulletHole then
  6267.  
  6268. Particles.BulletholeParticles(BulletHole, hit)
  6269.  
  6270. BulletHole.Size = Vector3.new(1.5,1.5,.2)
  6271.  
  6272. BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6273.  
  6274. if not hit.Anchored then
  6275.  
  6276. BulletHole.Anchored = false
  6277.  
  6278. local Bweld = Instance.new('Weld', BulletHole)
  6279.  
  6280. Bweld.Part0 = hit
  6281.  
  6282. Bweld.Part1 = BulletHole
  6283.  
  6284. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6285.  
  6286. end
  6287.  
  6288. end
  6289.  
  6290. sound.SoundId = "rbxassetid://142082167"
  6291.  
  6292. else
  6293.  
  6294. sound.SoundId = "rbxassetid://170538363"
  6295.  
  6296. end
  6297.  
  6298. sound.Pitch = 1.2+math.random()/3
  6299.  
  6300. sound.Volume = .4
  6301.  
  6302. sound:play()
  6303.  
  6304. game:service'Debris':AddItem(sound,4)
  6305.  
  6306. pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
  6307.  
  6308. pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
  6309.  
  6310. RS:wait()
  6311.  
  6312. pa:Destroy()
  6313.  
  6314. break
  6315.  
  6316. end
  6317.  
  6318. pa.Anchored = true
  6319.  
  6320. pa.Parent = char
  6321.  
  6322. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6323.  
  6324. end
  6325.  
  6326. end)()
  6327.  
  6328. end
  6329.  
  6330.  
  6331.  
  6332. local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
  6333.  
  6334. accuracymain.Name = 'GunAccuracyFrame'
  6335.  
  6336. local accuracyFrame = Instance.new("Frame", accuracymain)
  6337.  
  6338. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  6339.  
  6340. accuracyFrame.BackgroundTransparency = 1
  6341.  
  6342. game:service'RunService'.RenderStepped:connect(function()
  6343.  
  6344. accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  6345.  
  6346. end)
  6347.  
  6348. local accuracy1 = Instance.new("Frame", accuracyFrame)
  6349.  
  6350. accuracy1.BackgroundColor = BrickColor.new("White")
  6351.  
  6352. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  6353.  
  6354. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  6355.  
  6356. local accuracy2 = Instance.new("Frame", accuracyFrame)
  6357.  
  6358. accuracy2.BackgroundColor = BrickColor.new("White")
  6359.  
  6360. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  6361.  
  6362. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  6363.  
  6364. local accuracy3 = Instance.new("Frame", accuracyFrame)
  6365.  
  6366. accuracy3.BackgroundColor = BrickColor.new("White")
  6367.  
  6368. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  6369.  
  6370. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  6371.  
  6372. local accuracy4 = Instance.new("Frame", accuracyFrame)
  6373.  
  6374. accuracy4.BackgroundColor = BrickColor.new("White")
  6375.  
  6376. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  6377.  
  6378. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  6379.  
  6380. accuracyFrame.Visible = false
  6381.  
  6382.  
  6383.  
  6384. tool.Selected:connect(function(mouse)
  6385.  
  6386. accuracyFrame.Visible = true
  6387.  
  6388. mouse.Icon = "rbxassetid://75216962"
  6389.  
  6390. rm.Parent = torso
  6391.  
  6392. lm.Parent = torso
  6393.  
  6394. hw.Part1 = ra
  6395.  
  6396. hw.C0 = CFrame.new()
  6397.  
  6398. hw.C1 = CFrame.new(-.3,-1.4,-.5)
  6399.  
  6400. for i = 0, 90, 15 do
  6401.  
  6402. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6403.  
  6404. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6405.  
  6406. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6407.  
  6408. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6409.  
  6410. RS:wait()
  6411.  
  6412. end
  6413.  
  6414. mouse.KeyDown:connect(function(k)
  6415.  
  6416. if k == "c" then
  6417.  
  6418. crouch = not crouch
  6419.  
  6420. if crouch then
  6421.  
  6422. while crouch do
  6423.  
  6424. if not crouch then break end
  6425.  
  6426. RS:wait()
  6427.  
  6428. humanoid.WalkSpeed = 10
  6429.  
  6430. if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
  6431.  
  6432. humanoid.CameraOffset = Vector3.new(0,-1,0)
  6433.  
  6434. rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
  6435.  
  6436. lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
  6437.  
  6438. rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
  6439.  
  6440. else
  6441.  
  6442. humanoid.CameraOffset = Vector3.new(0,-.7,0)
  6443.  
  6444. rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
  6445.  
  6446. lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
  6447.  
  6448. rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
  6449.  
  6450. end
  6451.  
  6452. end
  6453.  
  6454. else
  6455.  
  6456. humanoid.CameraOffset = Vector3.new(0,0,0)
  6457.  
  6458. humanoid.WalkSpeed = 16
  6459.  
  6460. RS:wait()
  6461.  
  6462. RS:wait()
  6463.  
  6464. humanoid.CameraOffset = Vector3.new(0,0,0)
  6465.  
  6466. humanoid.WalkSpeed = 16
  6467.  
  6468. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
  6469.  
  6470. lh.C0 = lhc0
  6471.  
  6472. rh.C0 = rhc0
  6473.  
  6474. end
  6475.  
  6476. end
  6477.  
  6478. if k == "r" then
  6479.  
  6480. if firing or auto or ammo >= maxammo then return end
  6481.  
  6482. firing = true
  6483.  
  6484. local sound = Instance.new('Sound', head)
  6485.  
  6486. sound.SoundId = "rbxassetid://144798533"
  6487.  
  6488. sound.Volume = .5
  6489.  
  6490. sound:play()
  6491.  
  6492. game:service'Debris':AddItem(sound,15)
  6493.  
  6494. for i = 0, 90, 15 do
  6495.  
  6496. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6497.  
  6498. RS:wait()
  6499.  
  6500. end
  6501.  
  6502. ammo = maxammo
  6503.  
  6504. wait(2)
  6505.  
  6506. for i = 90, 0, -15 do
  6507.  
  6508. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6509.  
  6510. RS:wait()
  6511.  
  6512. end
  6513.  
  6514. wait(.7)
  6515.  
  6516. for i = 0, 90, 15 do
  6517.  
  6518. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6519.  
  6520. RS:wait()
  6521.  
  6522. end
  6523.  
  6524. wait(.3)
  6525.  
  6526. for i = 90, 0, -15 do
  6527.  
  6528. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6529.  
  6530. RS:wait()
  6531.  
  6532. end
  6533.  
  6534. lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6535.  
  6536. firing = false
  6537.  
  6538. end
  6539.  
  6540. end)
  6541.  
  6542. mouse.Button1Down:connect(function()
  6543.  
  6544. if auto or firing then return end
  6545.  
  6546. auto = true
  6547.  
  6548. while true do
  6549.  
  6550. if ammo <= 0 then
  6551.  
  6552. auto = false
  6553.  
  6554. firing = false
  6555.  
  6556. local sound = Instance.new('Sound', head)
  6557.  
  6558. sound.SoundId = "rbxassetid://132464034"
  6559.  
  6560. sound.Volume = .35
  6561.  
  6562. sound:play()
  6563.  
  6564. game:service'Debris':AddItem(sound,1)
  6565.  
  6566. break
  6567.  
  6568. end
  6569.  
  6570. if not auto or firing then break end
  6571.  
  6572. ammo = ammo - 1
  6573.  
  6574. firing = true
  6575.  
  6576. if crouch then
  6577.  
  6578. recoil = recoil + .15
  6579.  
  6580. else
  6581.  
  6582. recoil = recoil + .3
  6583.  
  6584. end
  6585.  
  6586. recoil = math.min(maxrecoil, recoil);
  6587.  
  6588. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6589.  
  6590. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6591.  
  6592. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6593.  
  6594. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6595.  
  6596.  
  6597.  
  6598. local value = math.random(-10,10)*50
  6599.  
  6600. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6601.  
  6602.  
  6603.  
  6604. camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
  6605.  
  6606.  
  6607.  
  6608. DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
  6609.  
  6610. coroutine.wrap(function()
  6611.  
  6612. for i = 0, 10, 2.5 do
  6613.  
  6614. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6615.  
  6616. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6617.  
  6618. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6619.  
  6620. RS:wait()
  6621.  
  6622. end
  6623.  
  6624. for i = 10, 0, -2.5 do
  6625.  
  6626.  
  6627.  
  6628. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6629.  
  6630. camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
  6631.  
  6632.  
  6633.  
  6634. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6635.  
  6636. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6637.  
  6638. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6639.  
  6640. RS:wait()
  6641.  
  6642. end
  6643.  
  6644. end)()
  6645.  
  6646. wait(.0175)
  6647.  
  6648. firing = false
  6649.  
  6650. wait(.015)
  6651.  
  6652. if not auto or firing then break end
  6653.  
  6654. end
  6655.  
  6656. repeat RS:wait()
  6657.  
  6658. recoil = recoil - .05
  6659.  
  6660. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6661.  
  6662. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6663.  
  6664. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6665.  
  6666. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6667.  
  6668. until recoil <= 0 or auto
  6669.  
  6670. recoil = 0
  6671.  
  6672. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6673.  
  6674. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6675.  
  6676. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6677.  
  6678. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6679.  
  6680. end)
  6681.  
  6682. mouse.Button1Up:connect(function()
  6683.  
  6684. if firing then
  6685.  
  6686. repeat RS:wait() until firing == false
  6687.  
  6688. end
  6689.  
  6690. auto = false
  6691.  
  6692. wait(1)
  6693.  
  6694. if not auto then
  6695.  
  6696. bodygyro.Parent = nil
  6697.  
  6698. end
  6699.  
  6700. end)
  6701.  
  6702. end)
  6703.  
  6704. tool.Deselected:connect(function()
  6705.  
  6706. accuracyFrame.Visible = false
  6707.  
  6708. humanoid.CameraOffset = Vector3.new(0,0,0)
  6709.  
  6710. lh.C0 = lhc0
  6711.  
  6712. rh.C0 = rhc0
  6713.  
  6714. crouch = false
  6715.  
  6716. humanoid.WalkSpeed = 16
  6717.  
  6718. for i = 90, 0, -15 do
  6719.  
  6720. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6721.  
  6722. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6723.  
  6724. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6725.  
  6726. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6727.  
  6728. RS:wait()
  6729.  
  6730. end
  6731.  
  6732. humanoid.WalkSpeed = 16
  6733.  
  6734. humanoid.CameraOffset = Vector3.new(0,0,0)
  6735.  
  6736. lh.C0 = lhc0
  6737.  
  6738. rh.C0 = rhc0
  6739.  
  6740. hw.Part0 = Gun.CenterWeld
  6741.  
  6742. hw.Part1 = torso
  6743.  
  6744. hw.C1 = CFrame.new(0,.2,.55)
  6745.  
  6746. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6747.  
  6748. rm.Parent = nil
  6749.  
  6750. lm.Parent = nil
  6751.  
  6752. ls.Parent = torso
  6753.  
  6754. rs.Parent = torso
  6755.  
  6756. end)
  6757.  
  6758.  
  6759. local p = game.Players.LocalPlayer
  6760. local char = p.Character
  6761. z = Instance.new("Sound", char)
  6762. z.SoundId = "rbxassetid://682332680"--242463565
  6763. z.Looped = true
  6764. z.Pitch = 1
  6765. z.Volume = 1
  6766. wait(.01)
  6767. z:Play()
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