gtarlRobbe

[SCM]UnderCoverCop

Nov 1st, 2012
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  1. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
  2.  
  3. {$VERSION 3.1.0027}
  4. {$CLEO .cs}
  5.  
  6. //-------------MAIN---------------
  7. 0001: wait 10 ms
  8. 03A4: name_thread 'UnderCoverCop'
  9. :UnderCoverCop_01
  10. 0001: wait 0 ms
  11. 00D6: if
  12. 0256: player $PLAYER_CHAR defined
  13. 004D: jump_if_false @UnderCoverCop_01
  14. 0001: wait 0 ms
  15. 00D6: if
  16. 0256: player $PLAYER_CHAR defined
  17. 004D: jump_if_false @UnderCoverCop_01
  18. 00D6: if
  19. 0AB0: key_pressed 57
  20. 0247: load_model 18646
  21. 0247: load_model #BULLET
  22.  
  23. :UnderCoverCop_02
  24. 0001: wait 0 ms
  25. 00D6: if and
  26. 0248: model 18646 available
  27. 0248: model #BULLET available
  28. 00DD: actor $PLAYER_ACTOR driving_car_with_model #BULLET
  29. 004D: jump_if_false @UnderCoverCop_02
  30. 016A: fade 0 time 500
  31. 0001: wait 1000 ms
  32. 0681: attach_object 18646 to_car #BULLET with_offset 0.45 0.7 0.4 rotation 0.0 0.0 0.0
  33. 09E5: create_flash_light_at car #BULLET with_offset 0.45 0.7 0.4 RGB_mask 255 255 255 radius 20.0
  34. 04C4: store_coords_to $X $Y $Z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
  35.  
  36. 0039: 1@ == 0
  37. 018C: play_sound 1@ at $X $Y $Z
  38. 00D6: if
  39. 0AB0: key_pressed 57
  40. 018E: stop_sound 1@
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