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- // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
- {$VERSION 3.1.0027}
- {$CLEO .cs}
- //-------------MAIN---------------
- 0001: wait 10 ms
- 03A4: name_thread 'UnderCoverCop'
- :UnderCoverCop_01
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @UnderCoverCop_01
- 0001: wait 0 ms
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @UnderCoverCop_01
- 00D6: if
- 0AB0: key_pressed 57
- 0247: load_model 18646
- 0247: load_model #BULLET
- :UnderCoverCop_02
- 0001: wait 0 ms
- 00D6: if and
- 0248: model 18646 available
- 0248: model #BULLET available
- 00DD: actor $PLAYER_ACTOR driving_car_with_model #BULLET
- 004D: jump_if_false @UnderCoverCop_02
- 016A: fade 0 time 500
- 0001: wait 1000 ms
- 0681: attach_object 18646 to_car #BULLET with_offset 0.45 0.7 0.4 rotation 0.0 0.0 0.0
- 09E5: create_flash_light_at car #BULLET with_offset 0.45 0.7 0.4 RGB_mask 255 255 255 radius 20.0
- 04C4: store_coords_to $X $Y $Z from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
- 0039: 1@ == 0
- 018C: play_sound 1@ at $X $Y $Z
- 00D6: if
- 0AB0: key_pressed 57
- 018E: stop_sound 1@
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