zerox2501

GuneAwakening_Engine.ini

Jul 17th, 2025 (edited)
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INI file 7.17 KB | Gaming | 0 0
  1. [SystemSettings]
  2. a.ParallelAnimUpdate=1
  3. AllowAsyncRenderThreadUpdates=1
  4. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  5. AllowAsyncRenderThreadUpdatesEditor=1
  6. AudioThread.BatchAsyncBatchSize=9999999
  7. AudioThread.EnableBatchProcessing=1
  8. AudioThread.UseBackgroundThreadPool=1
  9. D3D12.AFRSyncTemporalResources=1
  10. D3D12.AFRUseFramePacing=1
  11. D3D12.AsyncDeferredDeletion=1
  12. D3D12.ForceThirtyHz=0
  13. D3D12.InsertOuterOcclusionQuery=1
  14. D3D12.MaximumFrameLatency=3
  15. D3D12.PSO.DiskCache=1
  16. D3D12.PSO.DriverOptimizedDiskCache=1
  17. D3D12.ResidencyManagement=1
  18. D3D12.StablePowerState=0
  19. D3D12.SyncThreshold=999
  20. D3D12.SyncWithDWM=0
  21. D3D12.TexturePoolOnlyAccountStreamableTexture=1
  22. D3D12.UseUpdateTexture3DComputeShader=1
  23. D3D12.ZeroBufferSizeInMB=128
  24. FX.AllowAsyncTick=1
  25. FX.AllowCulling=1
  26. FX.AllowGPUParticles=1
  27. FX.AllowGPUSorting=1
  28. FX.BatchAsync=1
  29. FX.BatchAsyncBatchSize=8
  30. FX.EarlyScheduleAsync=1
  31. fx.EnableCircularAnimTrailDump=0
  32. FX.FXAllowParticleMeshLODs=1
  33. FX.MaxCPUParticlesPerEmitter=512
  34. FX.MaxGPUParticlesSpawnedPerFrame=2048
  35. fx.Niagara.DebugDraw.Enabled=0
  36. fx.ParticlePerfStats.Enabled=0
  37. GamethreadUpdates=1
  38. GeometryCache.InterpolateFrames=1
  39. GeometryCache.OffloadUpdate=1
  40. memory.logGenericPlatformMemoryStats=0
  41. niagara.CreateShadersOnLoad=1
  42. r.FidelityFX.FI.overrideSwapChainDX12=1
  43. r.FidelityFX.FSR3.UseNativeDX12=1
  44. RHI.MaximumFrameLatency=3
  45. RHI.SyncWithDWM=0
  46.  
  47. [/Script/Engine.RendererSettings]
  48. r.PSOPrecaching=1
  49. r.TexturePipelineCache.Enabled=1
  50. r.AccelPredrawBatchTime=0
  51. r.AccelTargetPrecompileFrameTime=0
  52. r.AllowDownsampledStandardTranslucency=1
  53. r.AllowOcclusionQueries=1
  54. r.AmbientOcclusion.AsyncComputeBudget=1
  55. r.AmbientOcclusion.Compute=2
  56. r.AsyncCompute=1
  57. r.AsyncCreateLightPrimitiveInteractions=1
  58. r.AsyncPipelineCompile=1
  59. r.bForceCPUAccessToGPUSkinVerts=1
  60. r.Cache.DrawInterpolationPoints=1
  61. r.Cache.UpdateEveryFrame=1
  62. r.CompileShadersForDevelopment=0
  63. r.CreateShadersOnLoad=0
  64. r.CustomDepth.Order=0
  65. r.D3D.ForceDXC=1
  66. r.D3D.ForceShaderConductorDXCRewrite=1
  67. r.D3D12.ExecuteCommandListTask=1
  68. r.Emitter.FastPoolEnable=1
  69. r.EnableAsyncComputeVolumetricFog=1
  70. r.FastVRam.BokehDOF=1
  71. r.FastVRam.CombineLUTs=1
  72. r.FastVRam.DistanceFieldAODownsampledBentNormal=1
  73. r.FastVRam.DistanceFieldAOHistory=1
  74. r.FastVRam.DistanceFieldAOScreenGridResources=1
  75. r.FastVRam.DistanceFieldCulledObjectBuffers=1
  76. r.FastVRam.DistanceFieldNormal=1
  77. r.FastVRam.DistanceFieldShadows=1
  78. r.FastVRam.DistanceFieldTileIntersectionResources=1
  79. r.FastVRam.DistortHistory=1
  80. r.FastVRam.Distortion=1
  81. r.FastVRam.DOFPostfilter=1
  82. r.FastVRam.DOFReduce=1
  83. r.FastVRam.DOFSetup=1
  84. r.FastVRam.Downsample=1
  85. r.FastVRam.EyeAdaptation=1
  86. r.FastVRam.ForwardLightingCullingResources=1
  87. r.FastVRam.GBufferA=1
  88. r.FastVRam.GBufferB=1
  89. r.FastVRam.GBufferC=1
  90. r.FastVRam.GBufferD=1
  91. r.FastVRam.GBufferE=1
  92. r.FastVRam.GBufferVelocity=1
  93. r.FastVRam.Histogram=1
  94. r.FastVRam.HistogramReduce=1
  95. r.FastVRam.HZB=1
  96. r.FastVRam.LPV=1
  97. r.FastVRam.MotionBlur=1
  98. r.FastVRam.PostProcessMaterial=1
  99. r.FastVRam.SceneColor=1
  100. r.FastVRam.SceneDepth=1
  101. r.FastVRam.ScreenSpaceShadowMask=1
  102. r.FastVRam.ShadowCSM=1
  103. r.FastVRam.ShadowPerObject=1
  104. r.FastVRam.Tonemap=1
  105. r.FastVRam.Upscale=1
  106. r.FastVRam.VelocityFlat=1
  107. r.FastVRam.VelocityMax=1
  108. r.FastVRam.VolumetricFog=1
  109. r.FinishCurrentFrame=0
  110. r.GPUCrashDebugging=0
  111. r.GPUParticle.Simulate=1
  112. r.GTSyncType=1
  113. r.HZB.BuildUseCompute=1
  114. r.LandscapeLODBias=-1
  115. r.LODFadeTime=3
  116. r.MipMapLODBias=0
  117. r.MultithreadedLightmapEncode=1
  118. r.MultithreadedShadowmapEncode=1
  119. r.Nanite.Streaming.StreamingPoolSize=1024
  120. r.OneFrameThreadLag=1
  121. r.OptimizeForUAVPerformance=1
  122. r.ParallelRendering=1
  123. r.ParallelShadows=1
  124. r.ParallelTranslucency=1
  125. r.ParallelVelocity=1
  126. r.ParticleLODBias=-1
  127. r.PredrawBatchTime=-1
  128. r.RDG.AsyncCompute=1
  129. r.RenderTargetPool.AllowMultipleAliasingDiscardsPerFrame=1
  130. r.RenderTargetPoolMin=1024
  131. r.SceneColorFormat=3
  132. r.SceneRenderTargetResizeMethod=2
  133. r.SceneRenderTargetResizeMethodForceOverride=1
  134. r.ShaderComplexity.CacheShaders=1
  135. r.ShaderPipelineCache.AlwaysGenerateOSCache=1
  136. r.ShaderPipelineCache.BackgroundBatchSize=5
  137. r.ShaderPipelineCache.BackgroundBatchTime=10
  138. r.ShaderPipelineCache.BatchSize=256
  139. r.ShaderPipelineCache.BatchTime=82
  140. r.ShaderPipelineCache.Enabled=1
  141. r.ShaderPipelineCache.GameFileMaskEnabled=1
  142. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  143. r.ShaderPipelineCache.LogPSO=1
  144. r.ShaderPipelineCache.PrecompileBatchSize=256
  145. r.ShaderPipelineCache.PrecompileBatchTime=52
  146. r.ShaderPipelineCache.PreOptimizeEnabled=1
  147. r.ShaderPipelineCache.ReportPSO=0
  148. r.ShaderPipelineCache.SaveBoundPSOLog=1
  149. r.ShaderPipelineCache.SaveUserCache=1
  150. r.ShaderPipelineCache.StartupMode=2
  151. r.ShaderPipelines=1
  152. r.Shaders.FastMath=1
  153. r.Shaders.Optimize=1
  154. r.Shaders.ZeroInitialise=1
  155. r.Shadow.CachePreshadow=1
  156. r.Shadow.WholeSceneShadowCacheMb=1024
  157. r.SkeletalMeshLODBias=-1
  158. r.StencilLODMode=2
  159. r.Streaming.AmortizeCPUToGPUCopy=1
  160. r.Streaming.Boost=1
  161. r.Streaming.DefragDynamicBounds=1
  162. r.Streaming.DropMips=0
  163. r.Streaming.FlushTimeOut=2
  164. r.Streaming.FramesForFullUpdate=5
  165. r.Streaming.FullyLoadUsedTextures=1
  166. r.Streaming.HiddenPrimitiveScale=0.0333
  167. r.Streaming.HLODStrategy=0
  168. r.Streaming.LimitPoolSizeToVRAM=1
  169. r.Streaming.MaxHiddenPrimitiveViewBoost=1.5
  170. r.Streaming.MaxNumTexturesToStreamPerFrame=1
  171. r.Streaming.MaxReferenceChecksBeforeStreamOut=0.5
  172. r.Streaming.MinBoost=0.5
  173. r.Streaming.MinMipForSplitRequest=3
  174. r.Streaming.MipBias=1
  175. r.Streaming.NumStaticComponentsProcessedPerFrame=2
  176. r.Streaming.PoolSize=1024
  177. r.Streaming.PoolSizeForMeshes=-1
  178. r.Streaming.PrioritizeMeshLODRetention=1
  179. r.Streaming.ScaleTexturesByGlobalMyBias=0.5
  180. r.Streaming.UseAllMips=1
  181. r.Streaming.UseAsyncRequestsForDDC=1
  182. r.Streaming.UseBackgroundThreadPool=1
  183. r.Streaming.UseFixedPoolSize=0
  184. r.Streaming.UseMaterialData=1
  185. r.Streaming.UseNewMetrics=1
  186. r.Streaming.UsePerTextureBias=1
  187. r.SupportDepthOnlyIndexBuffers=1
  188. r.SupportReversedIndexBuffers=1
  189. r.TargetPrecompileFrameTime=0
  190. r.TextureStreaming=1
  191. r.TransientResourceAliasing.Buffers=1
  192. r.UseAsyncShaderPrecompilation=1
  193. r.UseShaderBinaryCache=1
  194. r.UseShaderCaching=1
  195. r.UseShaderPredraw=1
  196. r.UseVolumetricFogLDS=1
  197. r.VirtualTexture=1
  198. r.VirtualTextureReducedMemory=1
  199. r.VT.MaxAnisotropy=2
  200. r.Vulkan.PipelineCacheFromShaderPipelineCache=1
  201. r.XGEShaderCompile.Mode=1
  202. r.XGEShaderCompile.Xml.BatchGroupSize=256
  203. r.XGEShaderCompile.Xml.BatchSize=64
  204. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  205. r.XGEShaderCompile=1
  206. r.Streamline.OverrideSwapChain=0
  207. r.XeFG.OverrideSwapChain=0
  208. r.FidelityFX.FI.overrideSwapChainDX12=1
  209.  
  210. [/Script/Engine.StreamingSettings]
  211. s.AsyncLoadingThreadEnabled=1
  212. s.AsyncLoadingThreadEnabled=True
  213. s.AsyncLoadingTimeLimit=4
  214. s.AsyncLoadingUseFullTimeLimit=0
  215. s.IoDispatcherCacheSizeMB=256
  216. s.LevelStreamingActorsUpdateTimeLimit=2
  217. s.LevelStreamingComponentsRegistrationGranularity=1
  218. s.LevelStreamingComponentsUnregistrationGranularity=1
  219. s.MaxIncomingRequestsToStall=1
  220. s.MaxReadyRequestsToStallMB=0
  221. s.MinBulkDataSizeForAsyncLoading=0
  222. s.PriorityAsyncLoadingExtraTime=0
  223. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  224. s.UnregisterComponentsTimeLimit=2
  225.  
  226. [/Script/Engine.GarbageCollectionSettings]
  227. gc.MultithreadedDestructionEnabled=1
  228.  
  229. [ConsoleVariables]
  230. bAllowMultiThreadedAnimationUpdate=1
  231. bAllowMultiThreadedShaderCompile=1
  232. bEnableMultiCoreRendering=1
  233. bOptimizeAnimBlueprintMemberVariableAccess=1
  234. UseAllCores=1
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