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- No extra data to consider
- Compiling
- ("C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Git\4yqu2mwr.pt4\Runner\WorkbenchOrganizer"): "dotnet" "build \"WorkbenchOrganizer.csproj\" --runtime win-x64 -c Release"
- Compiled
- Sha "8187279033d90aa5058454d5ec4b7327cd2db26d"
- Running
- (""): "dotnet" "run --project \"C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Git\4yqu2mwr.pt4\Runner\WorkbenchOrganizer\WorkbenchOrganizer.csproj\" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath \"D:\Games\Steam\steamapps\common\Fallout 4\Data\" --ExtraDataFolder \"E:\Games\Modlists\Revolver\tools\Synthesis\Data\Fallout 4\WorkbenchOrganizer\" --GameRelease Fallout4 --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath \"C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\1 - WorkbenchOrganizer\Synthesis.esp\" --PatcherName WorkbenchOrganizer"
- Mutagen version: 0.40
- Mutagen sha: 2c78952371b3e1019cbe76584ebd9d755411c751
- Synthesis version: 0.25.2
- Synthesis sha: 91d27bc6d57170ba868d543164079edfd981b533
- Newtonsoft version: 13.0.1+ae9fe44e1323e91bcbd185ca1a14099fba7c021f
- run-patcher --DataFolderPath "D:\Games\Steam\steamapps\common\Fallout 4\Data" --ExtraDataFolder "E:\Games\Modlists\Revolver\tools\Synthesis\Data\Fallout 4\WorkbenchOrganizer" --GameRelease Fallout4 --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath "C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\1 - WorkbenchOrganizer\Synthesis.esp" --PatcherName WorkbenchOrganizer
- Prepping state.
- Language: English
- Can use localization: True
- Localized: False
- Running patch.
- Reading settings: E:\Games\Modlists\Revolver\tools\Synthesis\Data\Fallout 4\WorkbenchOrganizer\settings.json
- Finished patch.
- Writing to output: C:\Users\ron\AppData\Local\Temp\Synthesis\met3v1kj.idg\Workspace\Synthesis\1 - WorkbenchOrganizer\Synthesis.esp
- System.AggregateException: One or more errors occurred. (One or more errors occurred. (Could not map FormKey to a master index: 106DA2:Fallout4.esm))
- ---> System.AggregateException: One or more errors occurred. (Could not map FormKey to a master index: 106DA2:Fallout4.esm)
- ---> RecordException => praOWMPlugin_Synthesis-esp (000800:Synthesis.esp<Quest>): Could not map FormKey to a master index: 106DA2:Fallout4.esm System.ArgumentException: Could not map FormKey to a master index: 106DA2:Fallout4.esm
- at Mutagen.Bethesda.Plugins.Masters.MasterReferenceCollection.GetFormID(FormKey key)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteObject(MutagenWriter writer, IScriptObjectPropertyGetter obj, UInt16 objFormat)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteProperty(MutagenWriter writer, IScriptPropertyGetter property, UInt16 objFormat)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteProperties(MutagenWriter writer, UInt16 objFormat, IReadOnlyList`1 properties)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteProperty(MutagenWriter writer, IScriptPropertyGetter property, UInt16 objFormat)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteEntry(MutagenWriter writer, IScriptEntryGetter entry, UInt16 objFormat, Boolean isStruct)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteScripts(MutagenWriter writer, UInt16 objFormat, IReadOnlyList`1 scripts, Boolean isStruct)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteBinaryScriptsCustom(MutagenWriter writer, IAVirtualMachineAdapterGetter item)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteBinaryScripts(MutagenWriter writer, IAVirtualMachineAdapterGetter item)
- at Mutagen.Bethesda.Fallout4.AVirtualMachineAdapterBinaryWriteTranslation.WriteEmbedded(IAVirtualMachineAdapterGetter item, MutagenWriter writer)
- at Mutagen.Bethesda.Fallout4.QuestAdapterBinaryWriteTranslation.WriteEmbedded(IQuestAdapterGetter item, MutagenWriter writer)
- at Mutagen.Bethesda.Fallout4.QuestAdapterBinaryWriteTranslation.Write(MutagenWriter writer, IQuestAdapterGetter item, TypedWriteParams translationParams)
- at Mutagen.Bethesda.Fallout4.QuestBinaryWriteTranslation.WriteRecordTypes(IQuestGetter item, MutagenWriter writer, TypedWriteParams translationParams)
- at Mutagen.Bethesda.Fallout4.QuestBinaryWriteTranslation.Write(MutagenWriter writer, IQuestGetter item, TypedWriteParams translationParams) at Mutagen.Bethesda.Fallout4.QuestBinaryWriteTranslation.Write(MutagenWriter writer, IQuestGetter item, TypedWriteParams translationParams)
- at Mutagen.Bethesda.Fallout4.Quest.Mutagen.Bethesda.Plugins.Binary.Translations.IBinaryItem.WriteToBinary(MutagenWriter writer, TypedWriteParams translationParams)
- at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.<>c__DisplayClass18_0`1.<WriteGroupParallel>b__0(IEnumerable`1 cutItems, ParallelLoopState state, Int64 counter)
- at System.Threading.Tasks.Parallel.<>c__DisplayClass32_0`2.<ForEachWorker>b__2(Int32 i, ParallelLoopState state)
- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
- --- End of stack trace from previous location ---
- at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
- at System.Threading.Tasks.TaskReplicator.Replica.Execute()
- --- End of inner exception stack trace ---
- at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
- at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
- --- End of stack trace from previous location ---
- at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
- at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
- at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](TSource[] array, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
- at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
- at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`3 body)
- at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.WriteGroupParallel[T](IFallout4GroupGetter`1 group, Int32 targetIndex, Stream[] streamDepositArray, WritingBundle bundle, ParallelWriteParameters parallelParam)
- at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.WriteQuestsParallel(IFallout4GroupGetter`1 group, Int32 targetIndex, Stream[] streamDepositArray, WritingBundle bundle, ParallelWriteParameters parallelWriteParameters)
- at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.<>c__DisplayClass17_0.<WriteParallel>b__56()
- at System.Threading.Tasks.Parallel.<>c__DisplayClass4_0.<Invoke>b__0(Object& state, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
- --- End of inner exception stack trace ---
- at System.Threading.Tasks.Parallel.Invoke(ParallelOptions parallelOptions, Action[] actions)
- at Mutagen.Bethesda.Fallout4.Fallout4ModCommon.WriteParallel(IFallout4ModGetter item, Stream stream, BinaryWriteParameters param, ParallelWriteParameters parallelParam, ModKey modKey)
- at Mutagen.Bethesda.Fallout4.Fallout4ModMixIn.WriteToBinaryParallel(IFallout4ModGetter item, String path, BinaryWriteParameters param, ParallelWriteParameters parallelParam, IFileSystem fileSystem)
- at Mutagen.Bethesda.Fallout4.Fallout4Mod.Mutagen.Bethesda.Plugins.Records.IModGetter.WriteToBinaryParallel(FilePath path, BinaryWriteParameters param, IFileSystem fileSystem, ParallelWriteParameters parallelWriteParams)
- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable`1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 617
- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass43_0.<<Run>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 472
- --- End of stack trace from previous location ---
- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func`1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 833
- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 460
- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass42_0.<<InternalRun>b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 432
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