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- new YUBTD_red, YUBTD_green, YUBTD_blue;
- forward UpdateColor();
- public UpdateColor(){
- if(YUBTD_red == 255 && YUBTD_blue == 0 && YUBTD_green != 255) YUBTD_green += 15;
- if(YUBTD_red != 0 && YUBTD_blue == 0 && YUBTD_green == 255) YUBTD_red -= 15;
- if(YUBTD_red == 0 && YUBTD_blue != 255 && YUBTD_green == 255) YUBTD_blue += 15;
- if(YUBTD_red == 0 && YUBTD_blue == 255 && YUBTD_green != 0) YUBTD_green -= 15;
- if(YUBTD_red != 255 && YUBTD_blue == 255 && YUBTD_green == 0) YUBTD_red += 15;
- if(YUBTD_red == 255 && YUBTD_green == 0 && YUBTD_blue != 0) YUBTD_blue -= 15;
- new bojatda = YUBTD_red<<24 | YUBTD_green<<16 | YUBTD_blue<<8 | 175;
- //Prilagodi ime TDa, ako je obicni Textdraw a ne player prilagodi, ugl samo da mu boju stavi
- foreach(new i : Player) {
- PlayerTextDrawColor(i, YUB_Textdraw[i], bojatda);
- PlayerTextDrawShow(i, YUB_Textdraw[i]);
- }
- }
- //ongamemodeinit
- YUBTD_red = 255; YUBTD_green = 0; YUBTD_blue = 0;
- SetTimer("UpdateColor", 500, true);
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