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  1. Patch File for DeHackEd v3.0
  2. # Created with DECOHack v0.17.0 by Matt Tropiano
  3. # Note: Use the pound sign ('#') to start comment lines.
  4.  
  5. Doom version = 21
  6. Patch format = 6
  7.  
  8.  
  9. Thing 151 (Pumpkin Marine)
  10. ID # = 1000
  11. Hit points = 250
  12. Speed = 16
  13. Width = 1310720
  14. Height = 3670016
  15. Reaction time = 8
  16. Pain chance = 30
  17. Bits = 4194310
  18. Mass = 100
  19. Initial frame = 1100
  20. First moving frame = 1102
  21. Injury frame = 1116
  22. Far attack frame = 1110
  23. Death frame = 1118
  24. Exploding frame = 1125
  25. Respawn frame = 1134
  26. Alert sound = 513
  27. Action sound = 75
  28. Pain sound = 27
  29. Death sound = 60
  30. Projectile group = 5
  31.  
  32. Thing 152 (Gargoyle)
  33. ID # = 1001
  34. Hit points = 25
  35. Speed = 10
  36. Width = 1245184
  37. Height = 2621440
  38. Reaction time = 8
  39. Pain chance = 256
  40. Bits = 4211462
  41. Mass = 50
  42. Initial frame = 1140
  43. First moving frame = 1142
  44. Injury frame = 1153
  45. Close attack frame = 1150
  46. Far attack frame = 1150
  47. Death frame = 1155
  48. Exploding frame = 1160
  49. Respawn frame = 1167
  50. Alert sound = 502
  51. Action sound = 76
  52. Pain sound = 503
  53. Death sound = 504
  54. Projectile group = 1
  55.  
  56. Thing 153 (Satyr)
  57. ID # = 1002
  58. Hit points = 300
  59. Speed = 12
  60. Width = 1572864
  61. Height = 4194304
  62. Reaction time = 8
  63. Pain chance = 200
  64. Bits = 4194310
  65. Mass = 500
  66. Initial frame = 1176
  67. First moving frame = 1178
  68. Injury frame = 1192
  69. Close attack frame = 1186
  70. Far attack frame = 1186
  71. Death frame = 1194
  72. Respawn frame = 1201
  73. Alert sound = 508
  74. Action sound = 77
  75. Pain sound = 26
  76. Death sound = 509
  77. Projectile group = 2
  78.  
  79. Thing 154 (Rocket With Legs)
  80. ID # = 1003
  81. Hit points = 20
  82. Speed = 10
  83. Width = 1966080
  84. Height = 3670016
  85. Bits = 524294
  86. Mass = 400
  87. Initial frame = 1216
  88. First moving frame = 1218
  89. Close attack frame = 1230
  90. Death frame = 1231
  91. Melee range = 6291456
  92.  
  93. Thing 155 (Satyr Fireball)
  94. Hit points = 1000
  95. Speed = 1310720
  96. Width = 393216
  97. Height = 524288
  98. Missile damage = 5
  99. Reaction time = 8
  100. Bits = -2147416560
  101. Mass = 100
  102. Initial frame = 1207
  103. Death frame = 1209
  104. Alert sound = 16
  105. Death sound = 17
  106. Fast speed = 1638400
  107.  
  108. Thing 156 (Garg Fireball)
  109. Hit points = 1000
  110. Speed = 786432
  111. Width = 393216
  112. Height = 524288
  113. Missile damage = 3
  114. Reaction time = 8
  115. Bits = -2147416560
  116. Mass = 100
  117. Initial frame = 1171
  118. Death frame = 1173
  119. Alert sound = 16
  120. Death sound = 17
  121. Fast speed = 1310720
  122.  
  123. Thing 157 (Skellington)
  124. ID # = 1004
  125. Hit points = 150
  126. Speed = 14
  127. Width = 1310720
  128. Height = 3670016
  129. Reaction time = 8
  130. Pain chance = 180
  131. Bits = 4718598
  132. Mass = 400
  133. Initial frame = 1235
  134. First moving frame = 1237
  135. Injury frame = 1256
  136. Close attack frame = 1249
  137. Far attack frame = 1253
  138. Death frame = 1258
  139. Exploding frame = 1264
  140. Respawn frame = 1278
  141. Alert sound = 512
  142. Action sound = 510
  143. Pain sound = 27
  144. Death sound = 511
  145. MBF21 Bits = 256
  146. Projectile group = 3
  147.  
  148. Thing 158 (Bone to Pick)
  149. Hit points = 1000
  150. Speed = 1179648
  151. Width = 393216
  152. Height = 524288
  153. Missile damage = 4
  154. Reaction time = 8
  155. Bits = -2147416560
  156. Mass = 100
  157. Initial frame = 1282
  158. Death frame = 1286
  159. Alert sound = 515
  160. Death sound = 514
  161. Fast speed = 1310720
  162.  
  163. Thing 159 (King Boner the Stiff)
  164. ID # = 1005
  165. Hit points = 600
  166. Speed = 12
  167. Width = 1310720
  168. Height = 3670016
  169. Reaction time = 8
  170. Pain chance = 50
  171. Bits = 4194310
  172. Mass = 500
  173. Initial frame = 1301
  174. First moving frame = 1303
  175. Injury frame = 1314
  176. Far attack frame = 1311
  177. Death frame = 1316
  178. Respawn frame = 1321
  179. Alert sound = 517
  180. Action sound = 518
  181. Pain sound = 521
  182. Death sound = 522
  183. MBF21 Bits = 64
  184. Projectile group = 4
  185. Splash group = 1
  186.  
  187. Thing 160 (Super Rev Rocket)
  188. Hit points = 1000
  189. Speed = 655360
  190. Width = 720896
  191. Height = 524288
  192. Reaction time = 8
  193. Bits = 67088
  194. Mass = 100
  195. Initial frame = 1326
  196. Death frame = 1328
  197. Alert sound = 519
  198. Death sound = 520
  199. MBF21 Bits = 16
  200. Splash group = 1
  201.  
  202. Thing 161 (Pile of Bones)
  203. ID # = 1006
  204. Width = 1310720
  205. Height = 1048576
  206. Initial frame = 1332
  207.  
  208. Thing 162 (Skeleton on Floor)
  209. ID # = 1007
  210. Width = 1310720
  211. Height = 1048576
  212. Initial frame = 1333
  213.  
  214. Thing 163 (Red Fountain)
  215. ID # = 1008
  216. Width = 4194304
  217. Height = 6291456
  218. Initial frame = 1334
  219.  
  220. Thing 164 (Green Fountain)
  221. ID # = 1009
  222. Width = 4194304
  223. Height = 6291456
  224. Initial frame = 1346
  225.  
  226. Thing 165 (Blue Fountain)
  227. ID # = 1010
  228. Width = 4194304
  229. Height = 6291456
  230. Initial frame = 1358
  231.  
  232. Thing 166 (Brown Fountain)
  233. ID # = 1011
  234. Width = 4194304
  235. Height = 6291456
  236. Initial frame = 1370
  237.  
  238. Thing 167 (Black Fountain)
  239. ID # = 1012
  240. Width = 4194304
  241. Height = 6291456
  242. Initial frame = 1382
  243.  
  244. Thing 168 (Black Skeleton Statue)
  245. ID # = 1013
  246. Width = 1310720
  247. Height = 2097152
  248. Bits = 2
  249. Initial frame = 1394
  250.  
  251. Thing 169 (Lit Black Skeleton Statue)
  252. ID # = 1014
  253. Width = 1310720
  254. Height = 2097152
  255. Bits = 2
  256. Initial frame = 1395
  257.  
  258. Thing 170 (White Skeleton Statue)
  259. ID # = 1015
  260. Width = 1310720
  261. Height = 2097152
  262. Bits = 2
  263. Initial frame = 1397
  264.  
  265. Thing 171 (Lit White Skeleton Statue)
  266. ID # = 1016
  267. Width = 1310720
  268. Height = 2097152
  269. Bits = 2
  270. Initial frame = 1398
  271.  
  272. Thing 172 (Green Skeleton Statue)
  273. ID # = 1017
  274. Width = 1310720
  275. Height = 2097152
  276. Bits = 2
  277. Initial frame = 1400
  278.  
  279. Thing 173 (Lit Green Skeleton Statue)
  280. ID # = 1018
  281. Width = 1310720
  282. Height = 2097152
  283. Bits = 2
  284. Initial frame = 1401
  285.  
  286. Thing 174 (Brown Skeleton Statue)
  287. ID # = 1019
  288. Width = 1310720
  289. Height = 2097152
  290. Bits = 2
  291. Initial frame = 1403
  292.  
  293. Thing 175 (Lit Brown Skeleton Statue)
  294. ID # = 1020
  295. Width = 1310720
  296. Height = 2097152
  297. Bits = 2
  298. Initial frame = 1404
  299.  
  300. Thing 176 (Spooky Black Skeleton Statue)
  301. ID # = 1021
  302. Width = 1310720
  303. Height = 2097152
  304. Bits = 2
  305. Initial frame = 1410
  306. First moving frame = 1409
  307.  
  308. Thing 177 (Spooky White Skeleton Statue)
  309. ID # = 1022
  310. Width = 1310720
  311. Height = 2097152
  312. Bits = 2
  313. Initial frame = 1415
  314. First moving frame = 1414
  315.  
  316. Thing 178 (Spooky Green Skeleton Statue)
  317. ID # = 1023
  318. Width = 1310720
  319. Height = 2097152
  320. Bits = 2
  321. Initial frame = 1420
  322. First moving frame = 1419
  323.  
  324. Thing 179 (Spooky Brown Skeleton Statue)
  325. ID # = 1024
  326. Width = 1310720
  327. Height = 2097152
  328. Bits = 2
  329. Initial frame = 1425
  330. First moving frame = 1424
  331.  
  332. Thing 180 (Black Column)
  333. ID # = 1025
  334. Width = 1310720
  335. Height = 8388608
  336. Bits = 2
  337. Initial frame = 1426
  338.  
  339. Thing 181 (Skull Pedestal)
  340. ID # = 1026
  341. Width = 655360
  342. Height = 2097152
  343. Bits = 2
  344. Initial frame = 1427
  345.  
  346. Thing 182 (Serpent Statue)
  347. ID # = 1027
  348. Width = 786432
  349. Height = 3145728
  350. Bits = 2
  351. Initial frame = 1428
  352.  
  353. Thing 183 (Wooden Barrel)
  354. ID # = 1028
  355. Width = 655360
  356. Height = 3670016
  357. Bits = 2
  358. Initial frame = 1429
  359.  
  360. Thing 184 (Knight Statue)
  361. ID # = 1029
  362. Width = 1048576
  363. Height = 5242880
  364. Bits = 2
  365. Initial frame = 1430
  366.  
  367. Thing 185 (Demon Statue)
  368. ID # = 1030
  369. Width = 1048576
  370. Height = 5242880
  371. Bits = 2
  372. Initial frame = 1431
  373.  
  374. Thing 186 (Black Pine Tree)
  375. ID # = 1031
  376. Width = 1048576
  377. Height = 9437184
  378. Bits = 2
  379. Initial frame = 1432
  380.  
  381. Thing 187 (Brown Pile of Bones)
  382. ID # = 1032
  383. Width = 655360
  384. Height = 1572864
  385. Bits = 2
  386. Initial frame = 1433
  387.  
  388. Thing 188 (Tombstone 1)
  389. ID # = 1033
  390. Width = 983040
  391. Height = 4456448
  392. Bits = 2
  393. Initial frame = 1434
  394.  
  395. Thing 189 (Tombstone 2)
  396. ID # = 1034
  397. Width = 983040
  398. Height = 4456448
  399. Bits = 2
  400. Initial frame = 1435
  401.  
  402. Thing 190 (Tombstone 3)
  403. ID # = 1035
  404. Width = 983040
  405. Height = 3145728
  406. Bits = 2
  407. Initial frame = 1436
  408.  
  409. Thing 191 (Tombstone 4)
  410. ID # = 1036
  411. Width = 983040
  412. Height = 2818048
  413. Bits = 2
  414. Initial frame = 1437
  415.  
  416. Thing 192 (Tombstone 5)
  417. ID # = 1037
  418. Width = 786432
  419. Height = 2293760
  420. Bits = 2
  421. Initial frame = 1438
  422.  
  423. Thing 193 (Skelly Gib Bones)
  424. Width = 655360
  425. Height = 524288
  426. Bits = 536870928
  427. Mass = 200
  428. Initial frame = 1288
  429.  
  430. Thing 194 (Creaking Ambience)
  431. ID # = 1038
  432. Bits = 16
  433. Initial frame = 1439
  434.  
  435. Thing 195 (Thunder Ambience)
  436. ID # = 1039
  437. Bits = 16
  438. Initial frame = 1440
  439.  
  440. Thing 196 (Wind Ambience)
  441. ID # = 1040
  442. Bits = 16
  443. Initial frame = 1441
  444.  
  445. Thing 197 (Swamp/Forest Ambience)
  446. ID # = 1041
  447. Bits = 16
  448. Initial frame = 1442
  449.  
  450. Thing 198 (Screaming/Crying Ambience)
  451. ID # = 1042
  452. Bits = 16
  453. Initial frame = 1443
  454.  
  455. Thing 199 (Fire Ambience)
  456. ID # = 1043
  457. Bits = 16
  458. Initial frame = 1452
  459.  
  460. Thing 200 (Dripping Ambience)
  461. ID # = 1044
  462. Bits = 16
  463. Initial frame = 1453
  464.  
  465. Thing 201 (Whispers Ambience)
  466. ID # = 1045
  467. Bits = 16
  468. Initial frame = 1454
  469.  
  470. Frame 1100
  471. Sprite number = 145
  472. Next frame = 1101
  473. Duration = 10
  474.  
  475. Frame 1101
  476. Sprite number = 145
  477. Sprite subnumber = 1
  478. Next frame = 1100
  479. Duration = 10
  480.  
  481. Frame 1102
  482. Sprite number = 145
  483. Next frame = 1103
  484. Duration = 1
  485.  
  486. Frame 1103
  487. Sprite number = 145
  488. Next frame = 1104
  489. Duration = 1
  490.  
  491. Frame 1104
  492. Sprite number = 145
  493. Sprite subnumber = 1
  494. Next frame = 1105
  495. Duration = 1
  496.  
  497. Frame 1105
  498. Sprite number = 145
  499. Sprite subnumber = 1
  500. Next frame = 1106
  501. Duration = 1
  502.  
  503. Frame 1106
  504. Sprite number = 145
  505. Sprite subnumber = 2
  506. Next frame = 1107
  507. Duration = 1
  508.  
  509. Frame 1107
  510. Sprite number = 145
  511. Sprite subnumber = 2
  512. Next frame = 1108
  513. Duration = 1
  514.  
  515. Frame 1108
  516. Sprite number = 145
  517. Sprite subnumber = 3
  518. Next frame = 1109
  519. Duration = 1
  520.  
  521. Frame 1109
  522. Sprite number = 145
  523. Sprite subnumber = 3
  524. Next frame = 1102
  525. Duration = 1
  526.  
  527. Frame 1110
  528. Sprite number = 145
  529. Sprite subnumber = 4
  530. Next frame = 1111
  531. Duration = 2
  532.  
  533. Frame 1111
  534. Sprite number = 145
  535. Sprite subnumber = 32773
  536. Next frame = 1112
  537. Duration = 1
  538.  
  539. Frame 1112
  540. Sprite number = 145
  541. Sprite subnumber = 4
  542. Next frame = 1113
  543. Duration = 2
  544.  
  545. Frame 1113
  546. Sprite number = 145
  547. Sprite subnumber = 32773
  548. Next frame = 1114
  549. Duration = 1
  550.  
  551. Frame 1114
  552. Sprite number = 145
  553. Sprite subnumber = 4
  554. Next frame = 1115
  555. Duration = 2
  556.  
  557. Frame 1115
  558. Sprite number = 145
  559. Sprite subnumber = 32773
  560. Next frame = 1102
  561. Duration = 1
  562.  
  563. Frame 1116
  564. Sprite number = 145
  565. Sprite subnumber = 6
  566. Next frame = 1117
  567. Duration = 3
  568.  
  569. Frame 1117
  570. Sprite number = 145
  571. Sprite subnumber = 6
  572. Next frame = 1102
  573. Duration = 3
  574.  
  575. Frame 1118
  576. Sprite number = 145
  577. Sprite subnumber = 7
  578. Next frame = 1119
  579. Duration = 5
  580.  
  581. Frame 1119
  582. Sprite number = 145
  583. Sprite subnumber = 8
  584. Next frame = 1120
  585. Duration = 5
  586.  
  587. Frame 1120
  588. Sprite number = 145
  589. Sprite subnumber = 9
  590. Next frame = 1121
  591. Duration = 5
  592.  
  593. Frame 1121
  594. Sprite number = 145
  595. Sprite subnumber = 10
  596. Next frame = 1122
  597. Duration = 5
  598.  
  599. Frame 1122
  600. Sprite number = 145
  601. Sprite subnumber = 11
  602. Next frame = 1123
  603. Duration = 5
  604.  
  605. Frame 1123
  606. Sprite number = 145
  607. Sprite subnumber = 12
  608. Next frame = 1124
  609. Duration = 5
  610.  
  611. Frame 1124
  612. Sprite number = 145
  613. Sprite subnumber = 13
  614. Next frame = 0
  615.  
  616. Frame 1125
  617. Sprite number = 145
  618. Sprite subnumber = 14
  619. Next frame = 1126
  620. Duration = 5
  621.  
  622. Frame 1126
  623. Sprite number = 145
  624. Sprite subnumber = 15
  625. Next frame = 1127
  626. Duration = 5
  627.  
  628. Frame 1127
  629. Sprite number = 145
  630. Sprite subnumber = 16
  631. Next frame = 1128
  632. Duration = 5
  633.  
  634. Frame 1128
  635. Sprite number = 145
  636. Sprite subnumber = 17
  637. Next frame = 1129
  638. Duration = 5
  639.  
  640. Frame 1129
  641. Sprite number = 145
  642. Sprite subnumber = 18
  643. Next frame = 1130
  644. Duration = 5
  645.  
  646. Frame 1130
  647. Sprite number = 145
  648. Sprite subnumber = 19
  649. Next frame = 1131
  650. Duration = 5
  651.  
  652. Frame 1131
  653. Sprite number = 145
  654. Sprite subnumber = 20
  655. Next frame = 1132
  656. Duration = 5
  657.  
  658. Frame 1132
  659. Sprite number = 145
  660. Sprite subnumber = 21
  661. Next frame = 1133
  662. Duration = 5
  663.  
  664. Frame 1133
  665. Sprite number = 145
  666. Sprite subnumber = 22
  667. Next frame = 0
  668.  
  669. Frame 1134
  670. Sprite number = 145
  671. Sprite subnumber = 12
  672. Next frame = 1135
  673. Duration = 5
  674.  
  675. Frame 1135
  676. Sprite number = 145
  677. Sprite subnumber = 11
  678. Next frame = 1136
  679. Duration = 5
  680.  
  681. Frame 1136
  682. Sprite number = 145
  683. Sprite subnumber = 10
  684. Next frame = 1137
  685. Duration = 5
  686.  
  687. Frame 1137
  688. Sprite number = 145
  689. Sprite subnumber = 9
  690. Next frame = 1138
  691. Duration = 5
  692.  
  693. Frame 1138
  694. Sprite number = 145
  695. Sprite subnumber = 8
  696. Next frame = 1139
  697. Duration = 5
  698.  
  699. Frame 1139
  700. Sprite number = 145
  701. Sprite subnumber = 7
  702. Next frame = 1102
  703. Duration = 5
  704.  
  705. Frame 1140
  706. Sprite number = 146
  707. Sprite subnumber = 1
  708. Next frame = 1141
  709. Duration = 10
  710.  
  711. Frame 1141
  712. Sprite number = 146
  713. Next frame = 1140
  714. Duration = 10
  715.  
  716. Frame 1142
  717. Sprite number = 146
  718. Next frame = 1143
  719. Duration = 2
  720.  
  721. Frame 1143
  722. Sprite number = 146
  723. Next frame = 1144
  724. Duration = 2
  725.  
  726. Frame 1144
  727. Sprite number = 146
  728. Sprite subnumber = 1
  729. Next frame = 1145
  730. Duration = 2
  731.  
  732. Frame 1145
  733. Sprite number = 146
  734. Sprite subnumber = 1
  735. Next frame = 1146
  736. Duration = 2
  737.  
  738. Frame 1146
  739. Sprite number = 146
  740. Sprite subnumber = 2
  741. Next frame = 1147
  742. Duration = 2
  743.  
  744. Frame 1147
  745. Sprite number = 146
  746. Sprite subnumber = 2
  747. Next frame = 1148
  748. Duration = 2
  749.  
  750. Frame 1148
  751. Sprite number = 146
  752. Sprite subnumber = 1
  753. Next frame = 1149
  754. Duration = 2
  755.  
  756. Frame 1149
  757. Sprite number = 146
  758. Sprite subnumber = 1
  759. Next frame = 1142
  760. Duration = 2
  761.  
  762. Frame 1150
  763. Sprite number = 146
  764. Sprite subnumber = 3
  765. Next frame = 1151
  766. Duration = 6
  767.  
  768. Frame 1151
  769. Sprite number = 146
  770. Sprite subnumber = 32772
  771. Next frame = 1152
  772. Duration = 4
  773.  
  774. Frame 1152
  775. Sprite number = 146
  776. Sprite subnumber = 32773
  777. Next frame = 1142
  778. Duration = 4
  779. Args1 = 156
  780. Args2 = 0
  781. Args3 = 0
  782. Args4 = 0
  783. Args5 = -524288
  784.  
  785. Frame 1153
  786. Sprite number = 146
  787. Sprite subnumber = 6
  788. Next frame = 1154
  789. Duration = 4
  790.  
  791. Frame 1154
  792. Sprite number = 146
  793. Sprite subnumber = 6
  794. Next frame = 1142
  795. Duration = 4
  796.  
  797. Frame 1155
  798. Sprite number = 146
  799. Sprite subnumber = 7
  800. Next frame = 1156
  801. Duration = 11
  802.  
  803. Frame 1156
  804. Sprite number = 146
  805. Sprite subnumber = 8
  806. Next frame = 1157
  807. Duration = 8
  808.  
  809. Frame 1157
  810. Sprite number = 146
  811. Sprite subnumber = 9
  812. Next frame = 1158
  813. Duration = 4
  814.  
  815. Frame 1158
  816. Sprite number = 146
  817. Sprite subnumber = 10
  818. Next frame = 1159
  819. Duration = 4
  820.  
  821. Frame 1159
  822. Sprite number = 146
  823. Sprite subnumber = 11
  824. Next frame = 0
  825.  
  826. Frame 1160
  827. Sprite number = 146
  828. Sprite subnumber = 19
  829. Next frame = 1161
  830. Duration = 5
  831.  
  832. Frame 1161
  833. Sprite number = 146
  834. Sprite subnumber = 20
  835. Next frame = 1162
  836. Duration = 5
  837.  
  838. Frame 1162
  839. Sprite number = 146
  840. Sprite subnumber = 21
  841. Next frame = 1163
  842. Duration = 5
  843.  
  844. Frame 1163
  845. Sprite number = 146
  846. Sprite subnumber = 22
  847. Next frame = 1164
  848. Duration = 5
  849.  
  850. Frame 1164
  851. Sprite number = 146
  852. Sprite subnumber = 23
  853. Next frame = 1165
  854. Duration = 5
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  856. Frame 1165
  857. Sprite number = 146
  858. Sprite subnumber = 24
  859. Next frame = 1166
  860. Duration = 5
  861.  
  862. Frame 1166
  863. Sprite number = 146
  864. Sprite subnumber = 25
  865. Next frame = 0
  866.  
  867. Frame 1167
  868. Sprite number = 146
  869. Sprite subnumber = 10
  870. Next frame = 1168
  871. Duration = 5
  872.  
  873. Frame 1168
  874. Sprite number = 146
  875. Sprite subnumber = 9
  876. Next frame = 1169
  877. Duration = 5
  878.  
  879. Frame 1169
  880. Sprite number = 146
  881. Sprite subnumber = 8
  882. Next frame = 1170
  883. Duration = 5
  884.  
  885. Frame 1170
  886. Sprite number = 146
  887. Sprite subnumber = 7
  888. Next frame = 1142
  889. Duration = 5
  890.  
  891. Frame 1171
  892. Sprite number = 150
  893. Sprite subnumber = 32768
  894. Next frame = 1172
  895. Duration = 4
  896.  
  897. Frame 1172
  898. Sprite number = 150
  899. Sprite subnumber = 32769
  900. Next frame = 1171
  901. Duration = 4
  902.  
  903. Frame 1173
  904. Sprite number = 150
  905. Sprite subnumber = 32770
  906. Next frame = 1174
  907. Duration = 6
  908.  
  909. Frame 1174
  910. Sprite number = 150
  911. Sprite subnumber = 32771
  912. Next frame = 1175
  913. Duration = 6
  914.  
  915. Frame 1175
  916. Sprite number = 150
  917. Sprite subnumber = 32772
  918. Next frame = 0
  919. Duration = 6
  920.  
  921. Frame 1176
  922. Sprite number = 147
  923. Next frame = 1177
  924. Duration = 10
  925.  
  926. Frame 1177
  927. Sprite number = 147
  928. Sprite subnumber = 1
  929. Next frame = 1176
  930. Duration = 10
  931.  
  932. Frame 1178
  933. Sprite number = 147
  934. Next frame = 1179
  935. Duration = 2
  936.  
  937. Frame 1179
  938. Sprite number = 147
  939. Next frame = 1180
  940. Duration = 2
  941.  
  942. Frame 1180
  943. Sprite number = 147
  944. Sprite subnumber = 1
  945. Next frame = 1181
  946. Duration = 2
  947.  
  948. Frame 1181
  949. Sprite number = 147
  950. Sprite subnumber = 1
  951. Next frame = 1182
  952. Duration = 2
  953.  
  954. Frame 1182
  955. Sprite number = 147
  956. Sprite subnumber = 2
  957. Next frame = 1183
  958. Duration = 2
  959.  
  960. Frame 1183
  961. Sprite number = 147
  962. Sprite subnumber = 2
  963. Next frame = 1184
  964. Duration = 2
  965.  
  966. Frame 1184
  967. Sprite number = 147
  968. Sprite subnumber = 3
  969. Next frame = 1185
  970. Duration = 2
  971.  
  972. Frame 1185
  973. Sprite number = 147
  974. Sprite subnumber = 3
  975. Next frame = 1178
  976. Duration = 2
  977.  
  978. Frame 1186
  979. Sprite number = 147
  980. Sprite subnumber = 4
  981. Next frame = 1187
  982. Duration = 5
  983.  
  984. Frame 1187
  985. Sprite number = 147
  986. Sprite subnumber = 5
  987. Next frame = 1188
  988. Duration = 5
  989.  
  990. Frame 1188
  991. Sprite number = 147
  992. Sprite subnumber = 32774
  993. Next frame = 1189
  994. Duration = 5
  995. Args1 = 155
  996.  
  997. Frame 1189
  998. Sprite number = 147
  999. Sprite subnumber = 15
  1000. Next frame = 1190
  1001. Duration = 5
  1002.  
  1003. Frame 1190
  1004. Sprite number = 147
  1005. Sprite subnumber = 16
  1006. Next frame = 1191
  1007. Duration = 5
  1008.  
  1009. Frame 1191
  1010. Sprite number = 147
  1011. Sprite subnumber = 32785
  1012. Next frame = 1178
  1013. Duration = 6
  1014. Args1 = 155
  1015.  
  1016. Frame 1192
  1017. Sprite number = 147
  1018. Sprite subnumber = 7
  1019. Next frame = 1193
  1020. Duration = 2
  1021.  
  1022. Frame 1193
  1023. Sprite number = 147
  1024. Sprite subnumber = 7
  1025. Next frame = 1178
  1026. Duration = 2
  1027.  
  1028. Frame 1194
  1029. Sprite number = 147
  1030. Sprite subnumber = 8
  1031. Next frame = 1195
  1032. Duration = 5
  1033.  
  1034. Frame 1195
  1035. Sprite number = 147
  1036. Sprite subnumber = 9
  1037. Next frame = 1196
  1038. Duration = 5
  1039.  
  1040. Frame 1196
  1041. Sprite number = 147
  1042. Sprite subnumber = 10
  1043. Next frame = 1197
  1044. Duration = 5
  1045.  
  1046. Frame 1197
  1047. Sprite number = 147
  1048. Sprite subnumber = 11
  1049. Next frame = 1198
  1050. Duration = 5
  1051.  
  1052. Frame 1198
  1053. Sprite number = 147
  1054. Sprite subnumber = 12
  1055. Next frame = 1199
  1056. Duration = 5
  1057.  
  1058. Frame 1199
  1059. Sprite number = 147
  1060. Sprite subnumber = 13
  1061. Next frame = 1200
  1062. Duration = 5
  1063.  
  1064. Frame 1200
  1065. Sprite number = 147
  1066. Sprite subnumber = 14
  1067. Next frame = 0
  1068.  
  1069. Frame 1201
  1070. Sprite number = 147
  1071. Sprite subnumber = 13
  1072. Next frame = 1202
  1073. Duration = 8
  1074.  
  1075. Frame 1202
  1076. Sprite number = 147
  1077. Sprite subnumber = 12
  1078. Next frame = 1203
  1079. Duration = 8
  1080.  
  1081. Frame 1203
  1082. Sprite number = 147
  1083. Sprite subnumber = 11
  1084. Next frame = 1204
  1085. Duration = 8
  1086.  
  1087. Frame 1204
  1088. Sprite number = 147
  1089. Sprite subnumber = 10
  1090. Next frame = 1205
  1091. Duration = 8
  1092.  
  1093. Frame 1205
  1094. Sprite number = 147
  1095. Sprite subnumber = 9
  1096. Next frame = 1206
  1097. Duration = 8
  1098.  
  1099. Frame 1206
  1100. Sprite number = 147
  1101. Sprite subnumber = 8
  1102. Next frame = 1178
  1103. Duration = 8
  1104.  
  1105. Frame 1207
  1106. Sprite number = 151
  1107. Sprite subnumber = 32768
  1108. Next frame = 1208
  1109. Duration = 4
  1110.  
  1111. Frame 1208
  1112. Sprite number = 151
  1113. Sprite subnumber = 32769
  1114. Next frame = 1207
  1115. Duration = 4
  1116.  
  1117. Frame 1209
  1118. Sprite number = 151
  1119. Sprite subnumber = 32770
  1120. Next frame = 1210
  1121. Duration = 4
  1122.  
  1123. Frame 1210
  1124. Sprite number = 151
  1125. Sprite subnumber = 32771
  1126. Next frame = 1211
  1127. Duration = 4
  1128.  
  1129. Frame 1211
  1130. Sprite number = 151
  1131. Sprite subnumber = 32772
  1132. Next frame = 1212
  1133. Duration = 4
  1134.  
  1135. Frame 1212
  1136. Sprite number = 151
  1137. Sprite subnumber = 32773
  1138. Next frame = 1213
  1139. Duration = 4
  1140.  
  1141. Frame 1213
  1142. Sprite number = 151
  1143. Sprite subnumber = 32774
  1144. Next frame = 1214
  1145. Duration = 4
  1146.  
  1147. Frame 1214
  1148. Sprite number = 151
  1149. Sprite subnumber = 32775
  1150. Next frame = 1215
  1151. Duration = 4
  1152.  
  1153. Frame 1215
  1154. Sprite number = 151
  1155. Sprite subnumber = 32776
  1156. Next frame = 0
  1157. Duration = 4
  1158.  
  1159. Frame 1216
  1160. Sprite number = 148
  1161. Next frame = 1217
  1162. Duration = 10
  1163.  
  1164. Frame 1217
  1165. Sprite number = 148
  1166. Sprite subnumber = 1
  1167. Next frame = 1216
  1168. Duration = 10
  1169.  
  1170. Frame 1218
  1171. Sprite number = 148
  1172. Next frame = 1219
  1173. Duration = 1
  1174.  
  1175. Frame 1219
  1176. Sprite number = 148
  1177. Next frame = 1220
  1178. Duration = 1
  1179.  
  1180. Frame 1220
  1181. Sprite number = 148
  1182. Sprite subnumber = 1
  1183. Next frame = 1221
  1184. Duration = 1
  1185.  
  1186. Frame 1221
  1187. Sprite number = 148
  1188. Sprite subnumber = 1
  1189. Next frame = 1222
  1190. Duration = 1
  1191.  
  1192. Frame 1222
  1193. Sprite number = 148
  1194. Sprite subnumber = 2
  1195. Next frame = 1223
  1196. Duration = 1
  1197.  
  1198. Frame 1223
  1199. Sprite number = 148
  1200. Sprite subnumber = 2
  1201. Next frame = 1224
  1202. Duration = 1
  1203.  
  1204. Frame 1224
  1205. Sprite number = 148
  1206. Sprite subnumber = 3
  1207. Next frame = 1225
  1208. Duration = 1
  1209.  
  1210. Frame 1225
  1211. Sprite number = 148
  1212. Sprite subnumber = 3
  1213. Next frame = 1226
  1214. Duration = 1
  1215.  
  1216. Frame 1226
  1217. Sprite number = 148
  1218. Sprite subnumber = 4
  1219. Next frame = 1227
  1220. Duration = 1
  1221.  
  1222. Frame 1227
  1223. Sprite number = 148
  1224. Sprite subnumber = 4
  1225. Next frame = 1228
  1226. Duration = 1
  1227.  
  1228. Frame 1228
  1229. Sprite number = 148
  1230. Sprite subnumber = 5
  1231. Next frame = 1229
  1232. Duration = 1
  1233.  
  1234. Frame 1229
  1235. Sprite number = 148
  1236. Sprite subnumber = 5
  1237. Next frame = 1218
  1238. Duration = 1
  1239.  
  1240. Frame 1230
  1241. Sprite number = 148
  1242. Next frame = 1231
  1243. Duration = 1
  1244.  
  1245. Frame 1231
  1246. Next frame = 1232
  1247. Duration = 0
  1248. Unknown 1 = 82
  1249.  
  1250. Frame 1232
  1251. Sprite number = 149
  1252. Sprite subnumber = 32768
  1253. Next frame = 1233
  1254. Duration = 8
  1255.  
  1256. Frame 1233
  1257. Sprite number = 149
  1258. Sprite subnumber = 32769
  1259. Next frame = 1234
  1260. Duration = 6
  1261.  
  1262. Frame 1234
  1263. Sprite number = 149
  1264. Sprite subnumber = 32770
  1265. Next frame = 0
  1266. Duration = 4
  1267.  
  1268. Frame 1235
  1269. Sprite number = 152
  1270. Next frame = 1236
  1271. Duration = 10
  1272.  
  1273. Frame 1236
  1274. Sprite number = 152
  1275. Sprite subnumber = 1
  1276. Next frame = 1235
  1277. Duration = 10
  1278.  
  1279. Frame 1237
  1280. Sprite number = 152
  1281. Next frame = 1238
  1282. Duration = 2
  1283.  
  1284. Frame 1238
  1285. Sprite number = 152
  1286. Next frame = 1239
  1287. Duration = 2
  1288.  
  1289. Frame 1239
  1290. Sprite number = 152
  1291. Sprite subnumber = 1
  1292. Next frame = 1240
  1293. Duration = 2
  1294.  
  1295. Frame 1240
  1296. Sprite number = 152
  1297. Sprite subnumber = 1
  1298. Next frame = 1241
  1299. Duration = 2
  1300.  
  1301. Frame 1241
  1302. Sprite number = 152
  1303. Sprite subnumber = 2
  1304. Next frame = 1242
  1305. Duration = 2
  1306.  
  1307. Frame 1242
  1308. Sprite number = 152
  1309. Sprite subnumber = 2
  1310. Next frame = 1243
  1311. Duration = 2
  1312.  
  1313. Frame 1243
  1314. Sprite number = 152
  1315. Sprite subnumber = 3
  1316. Next frame = 1244
  1317. Duration = 2
  1318.  
  1319. Frame 1244
  1320. Sprite number = 152
  1321. Sprite subnumber = 3
  1322. Next frame = 1245
  1323. Duration = 2
  1324.  
  1325. Frame 1245
  1326. Sprite number = 152
  1327. Sprite subnumber = 4
  1328. Next frame = 1246
  1329. Duration = 2
  1330.  
  1331. Frame 1246
  1332. Sprite number = 152
  1333. Sprite subnumber = 4
  1334. Next frame = 1247
  1335. Duration = 2
  1336.  
  1337. Frame 1247
  1338. Sprite number = 152
  1339. Sprite subnumber = 5
  1340. Next frame = 1248
  1341. Duration = 2
  1342.  
  1343. Frame 1248
  1344. Sprite number = 152
  1345. Sprite subnumber = 5
  1346. Next frame = 1237
  1347. Duration = 2
  1348.  
  1349. Frame 1249
  1350. Sprite number = 152
  1351. Sprite subnumber = 6
  1352. Next frame = 1250
  1353. Duration = 0
  1354.  
  1355. Frame 1250
  1356. Sprite number = 152
  1357. Sprite subnumber = 6
  1358. Next frame = 1251
  1359. Duration = 6
  1360.  
  1361. Frame 1251
  1362. Sprite number = 152
  1363. Sprite subnumber = 7
  1364. Next frame = 1252
  1365. Duration = 6
  1366.  
  1367. Frame 1252
  1368. Sprite number = 152
  1369. Sprite subnumber = 8
  1370. Next frame = 1237
  1371. Duration = 6
  1372.  
  1373. Frame 1253
  1374. Sprite number = 152
  1375. Sprite subnumber = 6
  1376. Next frame = 1254
  1377. Duration = 4
  1378.  
  1379. Frame 1254
  1380. Sprite number = 152
  1381. Sprite subnumber = 7
  1382. Next frame = 1255
  1383. Duration = 4
  1384.  
  1385. Frame 1255
  1386. Sprite number = 152
  1387. Sprite subnumber = 8
  1388. Next frame = 1237
  1389. Duration = 6
  1390. Args1 = 158
  1391.  
  1392. Frame 1256
  1393. Sprite number = 152
  1394. Sprite subnumber = 11
  1395. Next frame = 1257
  1396. Duration = 5
  1397.  
  1398. Frame 1257
  1399. Sprite number = 152
  1400. Sprite subnumber = 11
  1401. Next frame = 1237
  1402. Duration = 5
  1403.  
  1404. Frame 1258
  1405. Sprite number = 152
  1406. Sprite subnumber = 11
  1407. Next frame = 1259
  1408. Duration = 7
  1409.  
  1410. Frame 1259
  1411. Sprite number = 152
  1412. Sprite subnumber = 12
  1413. Next frame = 1260
  1414. Duration = 7
  1415.  
  1416. Frame 1260
  1417. Sprite number = 152
  1418. Sprite subnumber = 13
  1419. Next frame = 1261
  1420. Duration = 7
  1421.  
  1422. Frame 1261
  1423. Sprite number = 152
  1424. Sprite subnumber = 14
  1425. Next frame = 1262
  1426. Duration = 7
  1427.  
  1428. Frame 1262
  1429. Sprite number = 152
  1430. Sprite subnumber = 15
  1431. Next frame = 1263
  1432. Duration = 7
  1433.  
  1434. Frame 1263
  1435. Sprite number = 152
  1436. Sprite subnumber = 16
  1437. Next frame = 0
  1438.  
  1439. Frame 1264
  1440. Sprite number = 152
  1441. Sprite subnumber = 11
  1442. Next frame = 1265
  1443. Duration = 7
  1444.  
  1445. Frame 1265
  1446. Sprite number = 152
  1447. Sprite subnumber = 12
  1448. Next frame = 1266
  1449. Duration = 7
  1450.  
  1451. Frame 1266
  1452. Next frame = 1267
  1453. Duration = 0
  1454. Unknown 1 = 524
  1455.  
  1456. Frame 1267
  1457. Next frame = 1268
  1458. Duration = 0
  1459. Args1 = 193
  1460. Args2 = 0
  1461. Args3 = 0
  1462. Args4 = 0
  1463. Args5 = 0
  1464. Args6 = 0
  1465. Args7 = 0
  1466. Args8 = 983040
  1467.  
  1468. Frame 1268
  1469. Next frame = 1269
  1470. Duration = 0
  1471. Args1 = 193
  1472. Args2 = 0
  1473. Args3 = 0
  1474. Args4 = 0
  1475. Args5 = 0
  1476. Args6 = 327680
  1477. Args7 = 0
  1478. Args8 = 983040
  1479.  
  1480. Frame 1269
  1481. Next frame = 1270
  1482. Duration = 0
  1483. Args1 = 193
  1484. Args2 = 0
  1485. Args3 = 0
  1486. Args4 = 0
  1487. Args5 = 0
  1488. Args6 = 327680
  1489. Args7 = 327680
  1490. Args8 = 983040
  1491.  
  1492. Frame 1270
  1493. Next frame = 1271
  1494. Duration = 0
  1495. Args1 = 193
  1496. Args2 = 0
  1497. Args3 = 0
  1498. Args4 = 0
  1499. Args5 = 0
  1500. Args6 = 0
  1501. Args7 = 327680
  1502. Args8 = 983040
  1503.  
  1504. Frame 1271
  1505. Next frame = 1272
  1506. Duration = 0
  1507. Args1 = 193
  1508. Args2 = 0
  1509. Args3 = 0
  1510. Args4 = 0
  1511. Args5 = 0
  1512. Args6 = -327680
  1513. Args7 = -327680
  1514. Args8 = 983040
  1515.  
  1516. Frame 1272
  1517. Next frame = 1273
  1518. Duration = 0
  1519. Args1 = 193
  1520. Args2 = 0
  1521. Args3 = 0
  1522. Args4 = 0
  1523. Args5 = 0
  1524. Args6 = -327680
  1525. Args7 = 0
  1526. Args8 = 983040
  1527.  
  1528. Frame 1273
  1529. Next frame = 1274
  1530. Duration = 0
  1531. Args1 = 193
  1532. Args2 = 0
  1533. Args3 = 0
  1534. Args4 = 0
  1535. Args5 = 0
  1536. Args6 = 0
  1537. Args7 = -327680
  1538. Args8 = 983040
  1539.  
  1540. Frame 1274
  1541. Sprite number = 152
  1542. Sprite subnumber = 13
  1543. Next frame = 1275
  1544. Duration = 7
  1545.  
  1546. Frame 1275
  1547. Sprite number = 152
  1548. Sprite subnumber = 14
  1549. Next frame = 1276
  1550. Duration = 7
  1551.  
  1552. Frame 1276
  1553. Sprite number = 152
  1554. Sprite subnumber = 15
  1555. Next frame = 1277
  1556. Duration = 7
  1557.  
  1558. Frame 1277
  1559. Sprite number = 152
  1560. Sprite subnumber = 16
  1561. Next frame = 0
  1562.  
  1563. Frame 1278
  1564. Sprite number = 152
  1565. Sprite subnumber = 15
  1566. Next frame = 1279
  1567. Duration = 5
  1568.  
  1569. Frame 1279
  1570. Sprite number = 152
  1571. Sprite subnumber = 14
  1572. Next frame = 1280
  1573. Duration = 8
  1574.  
  1575. Frame 1280
  1576. Sprite number = 152
  1577. Sprite subnumber = 13
  1578. Next frame = 1281
  1579. Duration = 8
  1580.  
  1581. Frame 1281
  1582. Sprite number = 152
  1583. Sprite subnumber = 12
  1584. Next frame = 1237
  1585. Duration = 8
  1586.  
  1587. Frame 1282
  1588. Sprite number = 153
  1589. Next frame = 1283
  1590. Duration = 4
  1591.  
  1592. Frame 1283
  1593. Sprite number = 153
  1594. Sprite subnumber = 1
  1595. Next frame = 1284
  1596. Duration = 4
  1597.  
  1598. Frame 1284
  1599. Sprite number = 153
  1600. Sprite subnumber = 2
  1601. Next frame = 1285
  1602. Duration = 4
  1603.  
  1604. Frame 1285
  1605. Sprite number = 153
  1606. Sprite subnumber = 3
  1607. Next frame = 1282
  1608. Duration = 4
  1609.  
  1610. Frame 1286
  1611. Sprite number = 17
  1612. Sprite subnumber = 2
  1613. Next frame = 1287
  1614. Duration = 6
  1615.  
  1616. Frame 1287
  1617. Sprite number = 17
  1618. Sprite subnumber = 3
  1619. Next frame = 0
  1620. Duration = 6
  1621.  
  1622. Frame 1288
  1623. Sprite number = 153
  1624. Next frame = 1289
  1625. Duration = 4
  1626.  
  1627. Frame 1289
  1628. Sprite number = 153
  1629. Sprite subnumber = 1
  1630. Next frame = 1290
  1631. Duration = 4
  1632.  
  1633. Frame 1290
  1634. Sprite number = 153
  1635. Sprite subnumber = 2
  1636. Next frame = 1291
  1637. Duration = 4
  1638.  
  1639. Frame 1291
  1640. Sprite number = 153
  1641. Sprite subnumber = 3
  1642. Next frame = 1292
  1643. Duration = 4
  1644.  
  1645. Frame 1292
  1646. Sprite number = 153
  1647. Next frame = 1293
  1648. Duration = 4
  1649.  
  1650. Frame 1293
  1651. Sprite number = 153
  1652. Sprite subnumber = 1
  1653. Next frame = 1294
  1654. Duration = 4
  1655.  
  1656. Frame 1294
  1657. Sprite number = 153
  1658. Sprite subnumber = 2
  1659. Next frame = 1295
  1660. Duration = 4
  1661.  
  1662. Frame 1295
  1663. Sprite number = 153
  1664. Sprite subnumber = 3
  1665. Next frame = 1296
  1666. Duration = 4
  1667.  
  1668. Frame 1296
  1669. Sprite number = 153
  1670. Next frame = 1297
  1671. Duration = 4
  1672.  
  1673. Frame 1297
  1674. Sprite number = 153
  1675. Sprite subnumber = 1
  1676. Next frame = 1298
  1677. Duration = 4
  1678.  
  1679. Frame 1298
  1680. Sprite number = 153
  1681. Sprite subnumber = 2
  1682. Next frame = 1299
  1683. Duration = 4
  1684.  
  1685. Frame 1299
  1686. Sprite number = 153
  1687. Sprite subnumber = 3
  1688. Next frame = 1300
  1689. Duration = 4
  1690.  
  1691. Frame 1300
  1692. Sprite number = 153
  1693. Sprite subnumber = 4
  1694. Next frame = 0
  1695.  
  1696. Frame 1301
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  1700.  
  1701. Frame 1302
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  1706.  
  1707. Frame 1303
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  1712. Frame 1304
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  1717. Frame 1305
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  1723. Frame 1306
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  1729. Frame 1307
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  1735. Frame 1308
  1736. Sprite number = 154
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  1741. Frame 1309
  1742. Sprite number = 154
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  1747. Frame 1310
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  1753. Frame 1311
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  1759. Frame 1312
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  1766. Frame 1313
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  1772. Frame 1314
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  1778. Frame 1315
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  1784. Frame 1316
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  1790. Frame 1317
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  1796. Frame 1318
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  1802. Frame 1319
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  1813. Frame 1321
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  1831. Frame 1324
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  1836.  
  1837. Frame 1325
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  1856. Frame 1328
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  1864. Frame 1329
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  1870. Frame 1330
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  1888. Frame 1334
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  1894. Frame 1335
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  1900. Frame 1336
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  1905.  
  1906. Frame 1337
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  1911.  
  1912. Frame 1338
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  1917. Frame 1339
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  1923. Frame 1340
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  1929. Frame 1341
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  1935. Frame 1342
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  1940. Frame 1343
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  1945.  
  1946. Frame 1344
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  1952. Frame 1345
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  1957.  
  1958. Frame 1346
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  1964. Frame 1347
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  1970. Frame 1348
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  1976. Frame 1349
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  1982. Frame 1350
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  1987. Frame 1351
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  1993. Frame 1352
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  1999. Frame 1353
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  2005. Frame 1354
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  2010. Frame 1355
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  2016. Frame 1356
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  2022. Frame 1357
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  2027.  
  2028. Frame 1358
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  2032. Unknown 1 = 525
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  2034. Frame 1359
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  2040. Frame 1360
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  2046. Frame 1361
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  2052. Frame 1362
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  2057. Frame 1363
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  2063. Frame 1364
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  2069. Frame 1365
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  2075. Frame 1366
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  2080. Frame 1367
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  2085.  
  2086. Frame 1368
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  2092. Frame 1369
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  2098. Frame 1370
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  2102. Unknown 1 = 525
  2103.  
  2104. Frame 1371
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  2109.  
  2110. Frame 1372
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  2115.  
  2116. Frame 1373
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  2121.  
  2122. Frame 1374
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  2126.  
  2127. Frame 1375
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  2132.  
  2133. Frame 1376
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  2138.  
  2139. Frame 1377
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  2144.  
  2145. Frame 1378
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  2149.  
  2150. Frame 1379
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  2155.  
  2156. Frame 1380
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  2161.  
  2162. Frame 1381
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  2167.  
  2168. Frame 1382
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  2172. Unknown 1 = 525
  2173.  
  2174. Frame 1383
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  2180. Frame 1384
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  2186. Frame 1385
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  2192. Frame 1386
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  2197. Frame 1387
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  2203. Frame 1388
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  2209. Frame 1389
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  2215. Frame 1390
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  2220. Frame 1391
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  2225.  
  2226. Frame 1392
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  2231.  
  2232. Frame 1393
  2233. Sprite number = 162
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  2237.  
  2238. Frame 1394
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  2241.  
  2242. Frame 1395
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  2247.  
  2248. Frame 1396
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  2253.  
  2254. Frame 1397
  2255. Sprite number = 163
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  2258.  
  2259. Frame 1398
  2260. Sprite number = 163
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  2264.  
  2265. Frame 1399
  2266. Sprite number = 163
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  2270.  
  2271. Frame 1400
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  2275.  
  2276. Frame 1401
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  2282. Frame 1402
  2283. Sprite number = 163
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  2287.  
  2288. Frame 1403
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  2293. Frame 1404
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  2298.  
  2299. Frame 1405
  2300. Sprite number = 163
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  2304.  
  2305. Frame 1406
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  2310.  
  2311. Frame 1407
  2312. Sprite number = 163
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  2316.  
  2317. Frame 1408
  2318. Sprite number = 163
  2319. Sprite subnumber = 32769
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  2321. Duration = 8
  2322. Unknown 1 = 523
  2323.  
  2324. Frame 1409
  2325. Sprite number = 163
  2326. Duration = 8
  2327. Args1 = 1408
  2328. Args2 = 8388608
  2329.  
  2330. Frame 1410
  2331. Sprite number = 163
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  2333.  
  2334. Frame 1411
  2335. Sprite number = 163
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  2340. Frame 1412
  2341. Sprite number = 163
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  2345.  
  2346. Frame 1413
  2347. Sprite number = 163
  2348. Sprite subnumber = 32772
  2349. Next frame = 1411
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  2351. Unknown 1 = 523
  2352.  
  2353. Frame 1414
  2354. Sprite number = 163
  2355. Sprite subnumber = 3
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  2357. Args1 = 1413
  2358. Args2 = 8388608
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  2360. Frame 1415
  2361. Sprite number = 163
  2362. Sprite subnumber = 3
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  2364.  
  2365. Frame 1416
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  2371. Frame 1417
  2372. Sprite number = 163
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  2376.  
  2377. Frame 1418
  2378. Sprite number = 163
  2379. Sprite subnumber = 32775
  2380. Next frame = 1416
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  2382. Unknown 1 = 523
  2383.  
  2384. Frame 1419
  2385. Sprite number = 163
  2386. Sprite subnumber = 6
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  2388. Args1 = 1418
  2389. Args2 = 8388608
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  2391. Frame 1420
  2392. Sprite number = 163
  2393. Sprite subnumber = 6
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  2395.  
  2396. Frame 1421
  2397. Sprite number = 163
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  2400. Duration = 8
  2401.  
  2402. Frame 1422
  2403. Sprite number = 163
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  2407.  
  2408. Frame 1423
  2409. Sprite number = 163
  2410. Sprite subnumber = 32778
  2411. Next frame = 1421
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  2413. Unknown 1 = 523
  2414.  
  2415. Frame 1424
  2416. Sprite number = 163
  2417. Sprite subnumber = 9
  2418. Duration = 8
  2419. Args1 = 1423
  2420. Args2 = 8388608
  2421.  
  2422. Frame 1425
  2423. Sprite number = 163
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  2426.  
  2427. Frame 1426
  2428. Sprite number = 164
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  2430.  
  2431. Frame 1427
  2432. Sprite number = 165
  2433. Next frame = 0
  2434.  
  2435. Frame 1428
  2436. Sprite number = 166
  2437. Next frame = 0
  2438.  
  2439. Frame 1429
  2440. Sprite number = 167
  2441. Next frame = 0
  2442.  
  2443. Frame 1430
  2444. Sprite number = 168
  2445. Next frame = 0
  2446.  
  2447. Frame 1431
  2448. Sprite number = 169
  2449. Next frame = 0
  2450.  
  2451. Frame 1432
  2452. Sprite number = 170
  2453. Next frame = 0
  2454.  
  2455. Frame 1433
  2456. Sprite number = 171
  2457. Next frame = 0
  2458.  
  2459. Frame 1434
  2460. Sprite number = 172
  2461. Next frame = 0
  2462.  
  2463. Frame 1435
  2464. Sprite number = 172
  2465. Sprite subnumber = 1
  2466. Next frame = 0
  2467.  
  2468. Frame 1436
  2469. Sprite number = 172
  2470. Sprite subnumber = 2
  2471. Next frame = 0
  2472.  
  2473. Frame 1437
  2474. Sprite number = 172
  2475. Sprite subnumber = 3
  2476. Next frame = 0
  2477.  
  2478. Frame 1438
  2479. Sprite number = 172
  2480. Sprite subnumber = 4
  2481. Next frame = 0
  2482.  
  2483. Frame 1439
  2484. Duration = 245
  2485. Unknown 1 = 526
  2486.  
  2487. Frame 1440
  2488. Duration = 245
  2489. Unknown 1 = 527
  2490.  
  2491. Frame 1441
  2492. Duration = 70
  2493. Unknown 1 = 528
  2494.  
  2495. Frame 1442
  2496. Duration = 87
  2497. Unknown 1 = 529
  2498.  
  2499. Frame 1443
  2500. Next frame = 1444
  2501. Duration = 105
  2502. Unknown 1 = 530
  2503.  
  2504. Frame 1444
  2505. Next frame = 1445
  2506. Duration = 120
  2507. Unknown 1 = 538
  2508.  
  2509. Frame 1445
  2510. Next frame = 1446
  2511. Duration = 160
  2512. Unknown 1 = 531
  2513.  
  2514. Frame 1446
  2515. Next frame = 1447
  2516. Duration = 140
  2517. Unknown 1 = 537
  2518.  
  2519. Frame 1447
  2520. Next frame = 1448
  2521. Duration = 105
  2522. Unknown 1 = 532
  2523.  
  2524. Frame 1448
  2525. Next frame = 1449
  2526. Duration = 120
  2527. Unknown 1 = 536
  2528.  
  2529. Frame 1449
  2530. Next frame = 1450
  2531. Duration = 160
  2532. Unknown 1 = 533
  2533.  
  2534. Frame 1450
  2535. Next frame = 1451
  2536. Duration = 140
  2537. Unknown 1 = 534
  2538.  
  2539. Frame 1451
  2540. Next frame = 1443
  2541. Duration = 140
  2542. Unknown 1 = 535
  2543.  
  2544. Frame 1452
  2545. Duration = 70
  2546. Unknown 1 = 539
  2547.  
  2548. Frame 1453
  2549. Duration = 157
  2550. Unknown 1 = 540
  2551.  
  2552. Frame 1454
  2553. Duration = 210
  2554. Unknown 1 = 541
  2555.  
  2556. [CODEPTR]
  2557. FRAME 1100 = Look
  2558. FRAME 1101 = Look
  2559. FRAME 1102 = Chase
  2560. FRAME 1103 = Chase
  2561. FRAME 1104 = Chase
  2562. FRAME 1105 = Chase
  2563. FRAME 1106 = Chase
  2564. FRAME 1107 = Chase
  2565. FRAME 1108 = Chase
  2566. FRAME 1109 = Chase
  2567. FRAME 1110 = FaceTarget
  2568. FRAME 1111 = BspiAttack
  2569. FRAME 1112 = FaceTarget
  2570. FRAME 1113 = BspiAttack
  2571. FRAME 1114 = FaceTarget
  2572. FRAME 1115 = BspiAttack
  2573. FRAME 1117 = Pain
  2574. FRAME 1119 = Scream
  2575. FRAME 1120 = Fall
  2576. FRAME 1126 = XScream
  2577. FRAME 1127 = Fall
  2578. FRAME 1140 = Look
  2579. FRAME 1141 = Look
  2580. FRAME 1142 = Chase
  2581. FRAME 1143 = Chase
  2582. FRAME 1144 = Chase
  2583. FRAME 1145 = Chase
  2584. FRAME 1146 = Chase
  2585. FRAME 1147 = Chase
  2586. FRAME 1148 = Chase
  2587. FRAME 1149 = Chase
  2588. FRAME 1150 = FaceTarget
  2589. FRAME 1152 = MonsterProjectile
  2590. FRAME 1154 = Pain
  2591. FRAME 1156 = Scream
  2592. FRAME 1158 = Fall
  2593. FRAME 1160 = XScream
  2594. FRAME 1161 = Fall
  2595. FRAME 1176 = Look
  2596. FRAME 1177 = Look
  2597. FRAME 1178 = Chase
  2598. FRAME 1179 = Chase
  2599. FRAME 1180 = Chase
  2600. FRAME 1181 = Chase
  2601. FRAME 1182 = Chase
  2602. FRAME 1183 = Chase
  2603. FRAME 1184 = Chase
  2604. FRAME 1185 = Chase
  2605. FRAME 1186 = FaceTarget
  2606. FRAME 1187 = FaceTarget
  2607. FRAME 1188 = MonsterProjectile
  2608. FRAME 1189 = FaceTarget
  2609. FRAME 1190 = FaceTarget
  2610. FRAME 1191 = MonsterProjectile
  2611. FRAME 1193 = Pain
  2612. FRAME 1195 = Scream
  2613. FRAME 1197 = Fall
  2614. FRAME 1216 = Look
  2615. FRAME 1217 = Look
  2616. FRAME 1218 = Chase
  2617. FRAME 1219 = Chase
  2618. FRAME 1220 = Chase
  2619. FRAME 1221 = Chase
  2620. FRAME 1222 = Chase
  2621. FRAME 1223 = Chase
  2622. FRAME 1224 = Chase
  2623. FRAME 1225 = Chase
  2624. FRAME 1226 = Chase
  2625. FRAME 1227 = Chase
  2626. FRAME 1228 = Chase
  2627. FRAME 1229 = Chase
  2628. FRAME 1231 = PlaySound
  2629. FRAME 1232 = Explode
  2630. FRAME 1233 = Fall
  2631. FRAME 1235 = Look
  2632. FRAME 1236 = Look
  2633. FRAME 1237 = Chase
  2634. FRAME 1238 = Chase
  2635. FRAME 1239 = Chase
  2636. FRAME 1240 = Chase
  2637. FRAME 1241 = Chase
  2638. FRAME 1242 = Chase
  2639. FRAME 1243 = Chase
  2640. FRAME 1244 = Chase
  2641. FRAME 1245 = Chase
  2642. FRAME 1246 = Chase
  2643. FRAME 1247 = Chase
  2644. FRAME 1248 = Chase
  2645. FRAME 1249 = FaceTarget
  2646. FRAME 1250 = SkelWhoosh
  2647. FRAME 1251 = FaceTarget
  2648. FRAME 1252 = SkelFist
  2649. FRAME 1253 = FaceTarget
  2650. FRAME 1254 = FaceTarget
  2651. FRAME 1255 = MonsterProjectile
  2652. FRAME 1257 = Pain
  2653. FRAME 1260 = Scream
  2654. FRAME 1261 = Fall
  2655. FRAME 1266 = PlaySound
  2656. FRAME 1267 = SpawnObject
  2657. FRAME 1268 = SpawnObject
  2658. FRAME 1269 = SpawnObject
  2659. FRAME 1270 = SpawnObject
  2660. FRAME 1271 = SpawnObject
  2661. FRAME 1272 = SpawnObject
  2662. FRAME 1273 = SpawnObject
  2663. FRAME 1275 = Fall
  2664. FRAME 1301 = Look
  2665. FRAME 1302 = Look
  2666. FRAME 1303 = Chase
  2667. FRAME 1304 = Chase
  2668. FRAME 1305 = Chase
  2669. FRAME 1306 = Chase
  2670. FRAME 1307 = Chase
  2671. FRAME 1308 = Chase
  2672. FRAME 1309 = Chase
  2673. FRAME 1310 = Chase
  2674. FRAME 1311 = FaceTarget
  2675. FRAME 1312 = MonsterProjectile
  2676. FRAME 1313 = FaceTarget
  2677. FRAME 1315 = Pain
  2678. FRAME 1316 = Scream
  2679. FRAME 1318 = Fall
  2680. FRAME 1326 = Spawn
  2681. FRAME 1327 = SeekTracer
  2682. FRAME 1328 = RadiusDamage
  2683. FRAME 1334 = PlaySound
  2684. FRAME 1346 = PlaySound
  2685. FRAME 1358 = PlaySound
  2686. FRAME 1370 = PlaySound
  2687. FRAME 1382 = PlaySound
  2688. FRAME 1408 = PlaySound
  2689. FRAME 1409 = JumpIfTargetCloser
  2690. FRAME 1410 = Look
  2691. FRAME 1413 = PlaySound
  2692. FRAME 1414 = JumpIfTargetCloser
  2693. FRAME 1415 = Look
  2694. FRAME 1418 = PlaySound
  2695. FRAME 1419 = JumpIfTargetCloser
  2696. FRAME 1420 = Look
  2697. FRAME 1423 = PlaySound
  2698. FRAME 1424 = JumpIfTargetCloser
  2699. FRAME 1425 = Look
  2700. FRAME 1439 = PlaySound
  2701. FRAME 1440 = PlaySound
  2702. FRAME 1441 = PlaySound
  2703. FRAME 1442 = PlaySound
  2704. FRAME 1443 = PlaySound
  2705. FRAME 1444 = PlaySound
  2706. FRAME 1445 = PlaySound
  2707. FRAME 1446 = PlaySound
  2708. FRAME 1447 = PlaySound
  2709. FRAME 1448 = PlaySound
  2710. FRAME 1449 = PlaySound
  2711. FRAME 1450 = PlaySound
  2712. FRAME 1451 = PlaySound
  2713. FRAME 1452 = PlaySound
  2714. FRAME 1453 = PlaySound
  2715. FRAME 1454 = PlaySound
  2716.  
  2717.  
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