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- - **Version 1.2.1f1**
- - Bump year
- - Fix Energy Leech incorrectly handling buffs that expire
- - **Version 1.2.0f1**
- - Add Spanish translator credit
- - Update translations. Mark Spanish Latin American as translated
- - Tweak input field labels
- - **Version 1.2.0a1**
- - Complete jobs before deinitializing Grid Spawners
- - Burstopod is also not affect by Penetration
- - Re-enable saving for Aquarium spawners
- - Puffer spike doesn't bounce
- - Extend Muck reload animation so it doesn't remain not fully reloaded at very high speeds
- - Burstopod is no longer affected by Bounce stat
- - Following effects track poolables they're attached to and despawn accordingly
- - Zooid can regenerate faster than 1 health per frame
- - Add Poolable Ref utility to help track despawned poolables
- - Deinstantiate Caltrops and Burstopods on level end
- - Re-enable Layout Query searching in Layout Browser
- - Fix Input Fields treating Space Bar as Submit if there are no Gamepads connected
- - Tweak Buginis first boss battle arena
- - Loaded from save Sipho is teleported before growing zooids - fixes zooid connectors not appearing in correct positions on first frame
- - Killed Alpha and Whirlpools correctly sink Tentacles
- - Enemies are no longer spawned into Tentacles
- - Tweak Food Spawning curves
- - Set Voider Neighbor Reach to 3
- - Spike deals top velocity damage if it hasn't damaged per-skill use yet
- - Update Zooid overlay when it's spawned - prevents from health bars popping in for one frame after save load
- - Separate Campaign parameter scaling
- - Environment Spike damage scales with each new Epoch
- - Pushers Push what Voiders have Voided
- - Reimplement level overprogress calculation - limit how much of progress is carried over. Prevents immediate "Area Clear"
- - Killed Alphas sink obstacles around them instead of despawning them
- - Fix player skill not being activated if there was a skill with the same keybing without alive zooid before it
- - Force update pathfinding grid manager after spawners are updated - fixes stutters after entering a level
- - Polyp buffs zooids one Reach further - greatly increases synergy with other parts. Happy Polyp buff now gives +2 Energy Capacity and +0.5 Energy Regen (down from +8 and +3). Satiated Polyp buff now gives +0.5 Energy Regen (down from +2)
- - Caltrops are no longer a threat to performance - do not tether already activated Caltrops. Cache components
- - Second Buginis area spawns dark deeper Roots - better contrast
- - Swarmer minions no longer collider with Ignore Raycast layer - which includes Flail connectors
- - Spike weapon is guaranteed to deal damage when skill is on
- - Do not immediately complete pathfinding jobs - improves performance a lot
- - Do not save whirlpool spawner in Saenus second area
- - Optimize Mutation add callbacks
- - Frakir boss fight Area is now considered Breedless rather than Advena - affects what mutation is given to enemies
- - Swarm Minions get disabled correctly
- - Separate logic for pooling overrider components and allow having one without the other
- - Changing collision settings of Environment Object colliders when spawning/despawning is no longer needed - improves level generation performance
- - Do not generate all-affecting Mutations for specific zooids if they will not actually be affected - fixes, for example, Twitchy getting dropped for Sizzler
- - Correctly merge different hash-affecting values when dropping Mutations
- - Garbageless XXHash methods
- - Fix rare error when Zooids are repositioned while there are dead zooids
- - Add a little effect to Advena crystals
- - Delay completing path scheduler for 15 fixed frames instead of 5
- - Swarmer minions no longer consider obstacle layer as their target - greatly improves performance
- - Fix null ref exception happening for Active Buffs
- - Do not update Swarmer Minion target if it's still valid - saves up some computation
- - Remove unused Deep obstacles from some scenes
- - Cache common Swarmers' overlap results on Siphonophore instead of overlap-casting with each Swarmer
- - Sparser level end whirlpools
- - Fix pacifist achievement
- - Freeroam spawns whirlpools correctly
- - Fix grid spawners incorrectly tracking spawned and despawned objects
- - Poolables count their spawn generation number
- - Remove redundant overlap check for zooids
- - Soft body muscles check their skill state when their stats change - fixes muscle zooids becoming out of sync
- - Puffer expands dedicated child gameobject instead of itself - fixes incorrect connector scaling and inconsistent spike scaling
- - Lymphoid connector appears on top of other connectors
- - Add Damage Resistance Mutation
- - Food spawner spawn counts are scaled with progress
- - Energy Leech also steals permanent buffs
- - Allow removing specific count of buffs
- - Zooids get callback before their skill is about to be used
- - Checking for active skill is based on skill provider rather than Skill itself
- - Lerp soft body stiffness change more quickly to match distance lerp
- - Pistons and puffers no longer "pop" when zooids die or their range stat changes
- - Allow scaling spawn count limit with progression value
- - Strain damage ignores damage resistance
- - Make poison damage ignore damage resistance
- - Do not force larger grid chunks
- - Levels have dedicated food spawning prefab
- - Energy Leech steals buffs
- - Leech Weapon implements IDamager
- - Grid Spawners pre-calculate parent noise results
- - Optimize Grid Spawner spawning objects
- - Enemy settings scale with level progress and new game progress
- - Piston applies Damage Resistance buff to neighbors when expanded
- - Add Damage Resistance stat
- - If Stat base is negative, positive multiplier will reduce the impact instead of amplifying it
- - Cooldown Recovery is now a multipler-only stat
- - Add spawner limits
- - Auto-sink obstacles in boss fights if the fight is already over
- - Prarallelize obstacle spawning noise calculations
- - Grid spawner generates Noise Results before spawning objects
- - Fix negative perlin noise values
- - Optimize spawner function and use Burst to compile it - improves level spawning performance
- - Immediately spawn spawners when new area is loaded
- - Optimize object corner calculation
- - Optimize some object initialization when spawning
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