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Domukas64

Sipho 1.2.1f1 changelog

Dec 3rd, 2023 (edited)
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  1. - **Version 1.2.1f1**
  2. - Bump year
  3. - Fix Energy Leech incorrectly handling buffs that expire
  4.  
  5.  
  6. - **Version 1.2.0f1**
  7. - Add Spanish translator credit
  8. - Update translations. Mark Spanish Latin American as translated
  9. - Tweak input field labels
  10.  
  11. - **Version 1.2.0a1**
  12. - Complete jobs before deinitializing Grid Spawners
  13. - Burstopod is also not affect by Penetration
  14. - Re-enable saving for Aquarium spawners
  15. - Puffer spike doesn't bounce
  16. - Extend Muck reload animation so it doesn't remain not fully reloaded at very high speeds
  17. - Burstopod is no longer affected by Bounce stat
  18. - Following effects track poolables they're attached to and despawn accordingly
  19. - Zooid can regenerate faster than 1 health per frame
  20. - Add Poolable Ref utility to help track despawned poolables
  21. - Deinstantiate Caltrops and Burstopods on level end
  22. - Re-enable Layout Query searching in Layout Browser
  23. - Fix Input Fields treating Space Bar as Submit if there are no Gamepads connected
  24. - Tweak Buginis first boss battle arena
  25. - Loaded from save Sipho is teleported before growing zooids - fixes zooid connectors not appearing in correct positions on first frame
  26. - Killed Alpha and Whirlpools correctly sink Tentacles
  27. - Enemies are no longer spawned into Tentacles
  28. - Tweak Food Spawning curves
  29. - Set Voider Neighbor Reach to 3
  30. - Spike deals top velocity damage if it hasn't damaged per-skill use yet
  31. - Update Zooid overlay when it's spawned - prevents from health bars popping in for one frame after save load
  32. - Separate Campaign parameter scaling
  33. - Environment Spike damage scales with each new Epoch
  34. - Pushers Push what Voiders have Voided
  35. - Reimplement level overprogress calculation - limit how much of progress is carried over. Prevents immediate "Area Clear"
  36. - Killed Alphas sink obstacles around them instead of despawning them
  37. - Fix player skill not being activated if there was a skill with the same keybing without alive zooid before it
  38. - Force update pathfinding grid manager after spawners are updated - fixes stutters after entering a level
  39. - Polyp buffs zooids one Reach further - greatly increases synergy with other parts. Happy Polyp buff now gives +2 Energy Capacity and +0.5 Energy Regen (down from +8 and +3). Satiated Polyp buff now gives +0.5 Energy Regen (down from +2)
  40. - Caltrops are no longer a threat to performance - do not tether already activated Caltrops. Cache components
  41. - Second Buginis area spawns dark deeper Roots - better contrast
  42. - Swarmer minions no longer collider with Ignore Raycast layer - which includes Flail connectors
  43. - Spike weapon is guaranteed to deal damage when skill is on
  44. - Do not immediately complete pathfinding jobs - improves performance a lot
  45. - Do not save whirlpool spawner in Saenus second area
  46. - Optimize Mutation add callbacks
  47. - Frakir boss fight Area is now considered Breedless rather than Advena - affects what mutation is given to enemies
  48. - Swarm Minions get disabled correctly
  49. - Separate logic for pooling overrider components and allow having one without the other
  50. - Changing collision settings of Environment Object colliders when spawning/despawning is no longer needed - improves level generation performance
  51. - Do not generate all-affecting Mutations for specific zooids if they will not actually be affected - fixes, for example, Twitchy getting dropped for Sizzler
  52. - Correctly merge different hash-affecting values when dropping Mutations
  53. - Garbageless XXHash methods
  54. - Fix rare error when Zooids are repositioned while there are dead zooids
  55. - Add a little effect to Advena crystals
  56. - Delay completing path scheduler for 15 fixed frames instead of 5
  57. - Swarmer minions no longer consider obstacle layer as their target - greatly improves performance
  58. - Fix null ref exception happening for Active Buffs
  59. - Do not update Swarmer Minion target if it's still valid - saves up some computation
  60. - Remove unused Deep obstacles from some scenes
  61. - Cache common Swarmers' overlap results on Siphonophore instead of overlap-casting with each Swarmer
  62. - Sparser level end whirlpools
  63. - Fix pacifist achievement
  64. - Freeroam spawns whirlpools correctly
  65. - Fix grid spawners incorrectly tracking spawned and despawned objects
  66. - Poolables count their spawn generation number
  67. - Remove redundant overlap check for zooids
  68. - Soft body muscles check their skill state when their stats change - fixes muscle zooids becoming out of sync
  69. - Puffer expands dedicated child gameobject instead of itself - fixes incorrect connector scaling and inconsistent spike scaling
  70. - Lymphoid connector appears on top of other connectors
  71. - Add Damage Resistance Mutation
  72. - Food spawner spawn counts are scaled with progress
  73. - Energy Leech also steals permanent buffs
  74. - Allow removing specific count of buffs
  75. - Zooids get callback before their skill is about to be used
  76. - Checking for active skill is based on skill provider rather than Skill itself
  77. - Lerp soft body stiffness change more quickly to match distance lerp
  78. - Pistons and puffers no longer "pop" when zooids die or their range stat changes
  79. - Allow scaling spawn count limit with progression value
  80. - Strain damage ignores damage resistance
  81. - Make poison damage ignore damage resistance
  82. - Do not force larger grid chunks
  83. - Levels have dedicated food spawning prefab
  84. - Energy Leech steals buffs
  85. - Leech Weapon implements IDamager
  86. - Grid Spawners pre-calculate parent noise results
  87. - Optimize Grid Spawner spawning objects
  88. - Enemy settings scale with level progress and new game progress
  89. - Piston applies Damage Resistance buff to neighbors when expanded
  90. - Add Damage Resistance stat
  91. - If Stat base is negative, positive multiplier will reduce the impact instead of amplifying it
  92. - Cooldown Recovery is now a multipler-only stat
  93. - Add spawner limits
  94. - Auto-sink obstacles in boss fights if the fight is already over
  95. - Prarallelize obstacle spawning noise calculations
  96. - Grid spawner generates Noise Results before spawning objects
  97. - Fix negative perlin noise values
  98. - Optimize spawner function and use Burst to compile it - improves level spawning performance
  99. - Immediately spawn spawners when new area is loaded
  100. - Optimize object corner calculation
  101. - Optimize some object initialization when spawning
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