Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- NOTE: PLEASE DO NOT TRANSLATE THE "Mod_AdvSettings_...", because these are commands. Thanks.
- "Mod_AdvSettings_DirectX_Level_Title" "DirectX 等级"
- "Mod_AdvSettings_DirectX_Level_Description" "选择 DirectX 等级。建议为 2007-2011 年左右的电脑选择 DirectX v8.0 以稳定工作。需要至少 144 MB 的 VRAM。默认为 DirectX v9.5。"
- "Mod_AdvSettings_DirectX_Level_Option0" "DirectX 8.0 (最低)"
- "Mod_AdvSettings_DirectX_Level_Option1" "DirectX 8.1 (低)"
- "Mod_AdvSettings_DirectX_Level_Option2" "DirectX 9.0 (标准)"
- "Mod_AdvSettings_DirectX_Level_Option3" "DirectX 9.2 (Linux 或 Mac)"
- "Mod_AdvSettings_DirectX_Level_Option4" "DirectX 9.5 (高)"
- "Mod_AdvSettings_DirectX_Level_Option5" "DirectX 9.5+ (更高)"
- "Mod_AdvSettings_FPS_Cap_Title" "FPS 锁定 (Hz)"
- "Mod_AdvSettings_FPS_Cap_Description" "锁定 FPS,该数值取决于显示器刷新率 (Hz)。数值越低越稳定。默认为不限制。(只能在主菜单中设置。)"
- "Mod_AdvSettings_FPS_Cap_Option0" "30 Hz"
- "Mod_AdvSettings_FPS_Cap_Option1" "50 Hz"
- "Mod_AdvSettings_FPS_Cap_Option2" "60 Hz"
- "Mod_AdvSettings_FPS_Cap_Option3" "72 Hz"
- "Mod_AdvSettings_FPS_Cap_Option4" "75 Hz"
- "Mod_AdvSettings_FPS_Cap_Option5" "120 Hz"
- "Mod_AdvSettings_FPS_Cap_Option6" "144 Hz"
- "Mod_AdvSettings_FPS_Cap_Option7" "不限制"
- "Mod_AdvSettings_LoD_Mode_Title" "细节等级模式"
- "Mod_AdvSettings_LoD_Mode_Description" "共有两种模式:静态和动态。默认为动态,即如果玩家距离模型较远,则降低模型细节以节省资源。"
- "Mod_AdvSettings_LoD_Mode_Option0" "静态"
- "Mod_AdvSettings_LoD_Mode_Option1" "动态"
- "Mod_AdvSettings_Shadow_Toggle_Title" "切换阴影"
- "Mod_AdvSettings_Shadow_Toggle_Description" "切换实体阴影。默认为启用。"
- "Mod_AdvSettings_Shadow_Toggle_Option0" "禁用"
- "Mod_AdvSettings_Shadow_Toggle_Option1" "启用"
- "Mod_AdvSettings_Shader_Detail_Title" "切换着色器细节"
- "Mod_AdvSettings_Shader_Detail_Description" "切换着色细节。低细节时物体灰暗而无光泽,高细节则会启用光照效果。默认为高。"
- "Mod_AdvSettings_Shader_Detail_Option0" "低"
- "Mod_AdvSettings_Shader_Detail_Option1" "高"
- "Mod_AdvSettings_Shadow_Render_Title" "阴影渲染模式"
- "Mod_AdvSettings_Shadow_Render_Description" "切换阴影渲染模式。分离表示以单独的纹理渲染阴影,阴影呈斑点状。材质表面表示直接在材质上绘制阴影。默认为材质表面。"
- "Mod_AdvSettings_Shadow_Render_Option0" "分离 (低)"
- "Mod_AdvSettings_Shadow_Render_Option1" "材质表面 (标准)"
- "Mod_AdvSettings_Shader_Specular_Title" "切换镜面"
- "Mod_AdvSettings_Shader_Specular_Description" "切换镜面贴图。选项没有明显区别。默认为禁用。"
- "Mod_AdvSettings_Shader_Phong_Title" "切换 Phong 着色"
- "Mod_AdvSettings_Shader_Phong_Description" "切换反射贴图。该选项启用时,会在一些纹理/模型上应用模拟镜像效果的反射贴图。默认为启用。"
- "Mod_AdvSettings_Shader_BumpMap_Title" "切换凹凸贴图"
- "Mod_AdvSettings_Shader_BumpMap_Description" "切换凹凸贴图。该选项启用时,会使拥有凹凸贴图的物体看起来是凹凸不平的。默认为启用。"
- "Mod_AdvSettings_Shader_RimLight_Title" "切换轮廓光"
- "Mod_AdvSettings_Shader_RimLight_Description" "切换模型的白色轮廓光效果。默认为启用。"
- "Mod_AdvSettings_Shadow_MaxRender_Title" "最大渲染阴影"
- "Mod_AdvSettings_Shadow_MaxRender_Description" "控制场景中最大渲染阴影数。"
- "Mod_AdvSettings_Render_ResScale_Title" "渲染分辨率"
- "Mod_AdvSettings_Render_ResScale_Description" "控制屏幕上像素的百分比。默认为 100%。"
- "Mod_AdvSettings_PostPr_MotionBlur_Title" "切换动态模糊"
- "Mod_AdvSettings_PostPr_MotionBlur_Description" "当视角快速转动时,启用动态模糊效果。默认为禁用。"
- "Mod_AdvSettings_PostPr_MotionBlur_Strength_Title" "动态模糊强度"
- "Mod_AdvSettings_PostPr_MotionBlur_Strength_Description" "该数值越大,快速转动视角时屏幕就越模糊。默认为 1。"
- "Mod_AdvSettings_PostPr_MotionBlur_FallInte_Title" "动态模糊恢复强度"
- "Mod_AdvSettings_PostPr_MotionBlur_FallInte_Description" "默认为 1。"
- "Mod_AdvSettings_PostPr_MotionBlur_Forward_Title" "动态前进模糊"
- "Mod_AdvSettings_PostPr_MotionBlur_Forward_Description" "默认为禁用。"
- "Mod_AdvSettings_PostPr_MotionBlur_Percent_of_Screen_Max_Title" "动态模糊百分比"
- "Mod_AdvSettings_PostPr_MotionBlur_Percent_of_Screen_Max_Description" "控制屏幕上有多少区域会产生动态模糊效果。默认为 4%。"
- "Mod_AdvSettings_Render_Eyes_Title" "切换眼睛显示"
- "Mod_AdvSettings_Render_Eyes_Description" "控制是否渲染显示角色的眼睛。默认为启用。"
- "Mod_AdvSettings_Render_EyeMove_Title" "视线跟踪"
- "Mod_AdvSettings_Render_EyeMove_Description" "使角色的眼睛始终朝向玩家。默认为启用。"
- "Mod_AdvSettings_Render_3DSky_Title" "天空盒模式"
- "Mod_AdvSettings_Render_3DSky_Description" "控制天空盒以 3D 还是贴图方式渲染。默认为 3D 天空盒。"
- "Mod_AdvSettings_Render_3DSky_Option0" "3D 天空盒"
- "Mod_AdvSettings_Render_3DSky_Option1" "贴图天空"
- "Mod_AdvSettings_Render_Decals_Title" "弹孔数量"
- "Mod_AdvSettings_Render_Decals_Description" "表示同一时间能够出现的弹孔数量。默认为 400。"
- "Mod_AdvSettings_Water_Reflect_Title" "切换水反射"
- "Mod_AdvSettings_Water_Reflect_Description" "切换水反射,即水面纹理会反映世界场景。默认为启用。"
- "Mod_AdvSettings_Water_Refract_Title" "切换水折射"
- "Mod_AdvSettings_Water_Refract_Description" "切换水折射,每次位置移动和转向都会更新。默认为启用。"
- "Mod_AdvSettings_Water_HQ_Title" "高品质水效果"
- "Mod_AdvSettings_Water_HQ_Description" "切换高品质水效果。会导致帧率降低。默认为禁用。"
- "Mod_AdvSettings_Water_CharReflect_Title" "切换水面角色反射"
- "Mod_AdvSettings_Water_CharReflect_Description" "切换角色在水面上的反射效果。默认为启用。"
Add Comment
Please, Sign In to add comment