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- ## Weapon Rank Bonuses
- ## Negated when at WTD
- ## Cumulative bonus
- ## Mgt = Might, calculated damage, not weapon might
- ## Def = either defense or resistance, depending on the encounter
- ## AS = attack speed, normally 4+ is needed for follow-up attacks
- ## Weight Factor = reduces weight penalty of equipped weapon
- ## Avo = Avoid
- ## Hit = Hit
- ## Crit = Critical hit rate, chance to do x3 damage
- Sword
- C - Avo +5
- B - Hit +5
- A - AS +1
- S - Null Follow-Up
- Lance
- C - Avo +5
- B - Weight Factor -1
- A - Def +1
- S - Can perform follow-up attacks with thrown weapons
- Axe
- C - Crit +5
- B - Mgt +1
- A - Weight Factor -1
- S - Can attack first with Smash weapons
- Bow
- C - Hit +5
- B - Crit +5
- A - Mgt +1
- S - Range +1
- Knife
- C - Avo +5
- B - AS +1
- A - Crit +5
- S - Debuff power increased by 2
- Crossbow
- C - Hit +5
- B - Def +1
- A - AS +1
- S - WTA at 1 range
- Black
- C - Hit +5
- B - Weight Factor -1
- A - Avo +5
- S - Fire adds 20% Mag to crit, Wind adds 20% Spd to avoid, Thunder adds 20% Dex to might; typeless adds 20% luck to defense
- White
- C - Crit +5
- B - Def +1
- A - Mgt +1
- S - Heal 50% of luck every turn
- Dark
- C - Hit +5
- B - Mgt +1
- A - Weight Factor -1
- S - At full HP, all attacks are uncounterable
- Staff
- C - +5 Hit w/ status
- B - +5 Healing
- A - +1 Range for all staves
- S - Buff allies when healing with 20% of user's luck
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