gecksad

The Eyes Require

Dec 21st, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. Mouse = Player:GetMouse()
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. q = Character:GetChildren()
  25. for u = 1, #q do
  26. if q[u].ClassName == "Accessory" then
  27. q[u]:Destroy()
  28. elseif q[u].ClassName == "CharacterMesh" then
  29. q[u]:Destroy()
  30. end
  31. end
  32. Head.face:Destroy()
  33. Head.Mesh:Destroy()
  34. newmesh = Instance.new("SpecialMesh")
  35. newmesh.Scale = Vector3.new(1.1,1.1,1.1)
  36. newmesh.MeshId = "http://www.roblox.com/asset/?id=0"
  37. newmesh.TextureId = "http://www.roblox.com/asset/?id=0"
  38. newmesh.Parent = Head
  39.  
  40. local function weldBetween(a, b)
  41. local weldd = Instance.new("ManualWeld")
  42. weldd.Part0 = a
  43. weldd.Part1 = b
  44. weldd.C0 = CFrame.new()
  45. weldd.C1 = b.CFrame:inverse() * a.CFrame
  46. weldd.Parent = a
  47. return weldd
  48. end
  49.  
  50. local sick = Instance.new("Sound",Character)
  51. sick.SoundId = "rbxassetid://1591230720"
  52. sick.Looped = true
  53. sick.Pitch = 1
  54. sick.Volume = 1.3
  55. sick:Play()
  56.  
  57. IT = Instance.new
  58. CF = CFrame.new
  59. VT = Vector3.new
  60. RAD = math.rad
  61. C3 = Color3.new
  62. UD2 = UDim2.new
  63. BRICKC = BrickColor.new
  64. ANGLES = CFrame.Angles
  65. EULER = CFrame.fromEulerAnglesXYZ
  66. COS = math.cos
  67. ACOS = math.acos
  68. SIN = math.sin
  69. ASIN = math.asin
  70. ABS = math.abs
  71. MRANDOM = math.random
  72. FLOOR = math.floor
  73. local CLOAKED = false
  74. local KILLINSTINCT = 0
  75.  
  76. --//=================================\\
  77. --|| SOME OTHER STUFF
  78. --\\=================================//
  79. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  80. ff.Visible = false
  81. Humanoid.Name = "God Mode"
  82.  
  83.  
  84. --//=================================\\
  85. --|| USEFUL VALUES
  86. --\\=================================//
  87.  
  88. Animation_Speed = 3
  89. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  90. local Speed = 16
  91. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  92. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  93. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  94. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  95. local DAMAGEMULTIPLIER = 1
  96. local ANIM = "Idle"
  97. local ATTACK = false
  98. local EQUIPPED = false
  99. local HOLD = false
  100. local COMBO = 1
  101. local Rooted = false
  102. local SINE = 0
  103. local KEYHOLD = false
  104. local CHANGE = 2 / Animation_Speed
  105. local WALKINGANIM = false
  106. local VALUE1 = false
  107. local VALUE2 = false
  108. local ROBLOXIDLEANIMATION = IT("Animation")
  109. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  110. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  111. --ROBLOXIDLEANIMATION.Parent = Humanoid
  112. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  113. WEAPONGUI.Name = "Weapon GUI"
  114. local Weapon = IT("Model")
  115. Weapon.Name = "Adds"
  116. local Effects = IT("Folder", Weapon)
  117. Effects.Name = "Effects"
  118. local ANIMATOR = Humanoid.Animator
  119. local ANIMATE = Character.Animate
  120. local UNANCHOR = true
  121. local ENERGYSOUND = 1417051162
  122. local BEAMSOUND = 1417056781
  123. local EXPLOSIONSOUND = 1417056081
  124.  
  125. --//=================================\\
  126. --\\=================================//
  127.  
  128. local asd = Instance.new("ParticleEmitter")
  129. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  130. asd.LightEmission = .1
  131. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  132. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  133. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  134. asd.Transparency = bbb
  135. asd.Size = aaa
  136. asd.ZOffset = .9
  137. asd.Acceleration = Vector3.new(0, -15, 0)
  138. asd.LockedToPart = false
  139. asd.EmissionDirection = "Back"
  140. asd.Lifetime = NumberRange.new(1, 2)
  141. asd.Rotation = NumberRange.new(-100, 100)
  142. asd.RotSpeed = NumberRange.new(-100, 100)
  143. asd.Speed = NumberRange.new(10)
  144. asd.Enabled = false
  145. asd.VelocitySpread = 999
  146.  
  147. function getbloody(victim,amount)
  148. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  149. PART.CFrame = victim.CFrame
  150. local HITPLAYERSOUNDS = {"356551938","264486467"}
  151. Debris:AddItem(PART,5)
  152. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  153. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  154. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  155. local prtcl = asd:Clone()
  156. prtcl.Parent = PART
  157. prtcl:Emit(amount*10)
  158. end
  159.  
  160. --//=================================\\
  161. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  162. --\\=================================//
  163.  
  164. ArtificialHB = Instance.new("BindableEvent", script)
  165. ArtificialHB.Name = "ArtificialHB"
  166.  
  167. script:WaitForChild("ArtificialHB")
  168.  
  169. frame = Frame_Speed
  170. tf = 0
  171. allowframeloss = false
  172. tossremainder = false
  173. lastframe = tick()
  174. script.ArtificialHB:Fire()
  175.  
  176. game:GetService("RunService").Heartbeat:connect(function(s, p)
  177. tf = tf + s
  178. if tf >= frame then
  179. if allowframeloss then
  180. script.ArtificialHB:Fire()
  181. lastframe = tick()
  182. else
  183. for i = 1, math.floor(tf / frame) do
  184. script.ArtificialHB:Fire()
  185. end
  186. lastframe = tick()
  187. end
  188. if tossremainder then
  189. tf = 0
  190. else
  191. tf = tf - frame * math.floor(tf / frame)
  192. end
  193. end
  194. end)
  195.  
  196. --//=================================\\
  197. --\\=================================//
  198. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  199. ff.Visible = false
  200. Humanoid.Name = "God Mode"
  201.  
  202. local l = game.Lighting
  203. local sky = Instance.new("Sky",l)
  204. l.TimeOfDay = "17:32:00"
  205. l.Brightness = 1
  206. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  207. ---
  208.  
  209.  
  210.  
  211. --//=================================\\
  212. --|| SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218.  
  219. function PositiveAngle(NUMBER)
  220. if NUMBER >= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function NegativeAngle(NUMBER)
  227. if NUMBER <= 0 then
  228. NUMBER = 0
  229. end
  230. return NUMBER
  231. end
  232.  
  233. function Swait(NUMBER)
  234. if NUMBER == 0 or NUMBER == nil then
  235. ArtificialHB.Event:wait()
  236. else
  237. for i = 1, NUMBER do
  238. ArtificialHB.Event:wait()
  239. end
  240. end
  241. end
  242.  
  243. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  244. local NEWMESH = IT(MESH)
  245. if MESH == "SpecialMesh" then
  246. NEWMESH.MeshType = MESHTYPE
  247. if MESHID ~= "nil" and MESHID ~= "" then
  248. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  249. end
  250. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  251. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  252. end
  253. end
  254. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  255. NEWMESH.Scale = SCALE
  256. NEWMESH.Parent = PARENT
  257. return NEWMESH
  258. end
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261. local NEWPART = IT("Part")
  262. NEWPART.formFactor = FORMFACTOR
  263. NEWPART.Reflectance = REFLECTANCE
  264. NEWPART.Transparency = TRANSPARENCY
  265. NEWPART.CanCollide = false
  266. NEWPART.Locked = true
  267. NEWPART.Anchored = true
  268. if ANCHOR == false then
  269. NEWPART.Anchored = false
  270. end
  271. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272. NEWPART.Name = NAME
  273. NEWPART.Size = SIZE
  274. NEWPART.Position = Torso.Position
  275. NEWPART.Material = MATERIAL
  276. NEWPART:BreakJoints()
  277. NEWPART.Parent = PARENT
  278. return NEWPART
  279. end
  280.  
  281. local function weldBetween(a, b)
  282. local weldd = Instance.new("ManualWeld")
  283. weldd.Part0 = a
  284. weldd.Part1 = b
  285. weldd.C0 = CFrame.new()
  286. weldd.C1 = b.CFrame:inverse() * a.CFrame
  287. weldd.Parent = a
  288. return weldd
  289. end
  290.  
  291.  
  292. function QuaternionFromCFrame(cf)
  293. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  294. local trace = m00 + m11 + m22
  295. if trace > 0 then
  296. local s = math.sqrt(1 + trace)
  297. local recip = 0.5 / s
  298. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  299. else
  300. local i = 0
  301. if m11 > m00 then
  302. i = 1
  303. end
  304. if m22 > (i == 0 and m00 or m11) then
  305. i = 2
  306. end
  307. if i == 0 then
  308. local s = math.sqrt(m00 - m11 - m22 + 1)
  309. local recip = 0.5 / s
  310. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  311. elseif i == 1 then
  312. local s = math.sqrt(m11 - m22 - m00 + 1)
  313. local recip = 0.5 / s
  314. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  315. elseif i == 2 then
  316. local s = math.sqrt(m22 - m00 - m11 + 1)
  317. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  318. end
  319. end
  320. end
  321.  
  322. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  323. local xs, ys, zs = x + x, y + y, z + z
  324. local wx, wy, wz = w * xs, w * ys, w * zs
  325. local xx = x * xs
  326. local xy = x * ys
  327. local xz = x * zs
  328. local yy = y * ys
  329. local yz = y * zs
  330. local zz = z * zs
  331. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  332. end
  333.  
  334. function QuaternionSlerp(a, b, t)
  335. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336. local startInterp, finishInterp;
  337. if cosTheta >= 0.0001 then
  338. if (1 - cosTheta) > 0.0001 then
  339. local theta = ACOS(cosTheta)
  340. local invSinTheta = 1 / SIN(theta)
  341. startInterp = SIN((1 - t) * theta) * invSinTheta
  342. finishInterp = SIN(t * theta) * invSinTheta
  343. else
  344. startInterp = 1 - t
  345. finishInterp = t
  346. end
  347. else
  348. if (1 + cosTheta) > 0.0001 then
  349. local theta = ACOS(-cosTheta)
  350. local invSinTheta = 1 / SIN(theta)
  351. startInterp = SIN((t - 1) * theta) * invSinTheta
  352. finishInterp = SIN(t * theta) * invSinTheta
  353. else
  354. startInterp = t - 1
  355. finishInterp = t
  356. end
  357. end
  358. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360.  
  361. function Clerp(a, b, t)
  362. local qa = {QuaternionFromCFrame(a)}
  363. local qb = {QuaternionFromCFrame(b)}
  364. local ax, ay, az = a.x, a.y, a.z
  365. local bx, by, bz = b.x, b.y, b.z
  366. local _t = 1 - t
  367. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  368. end
  369.  
  370. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  371. local frame = IT("Frame")
  372. frame.BackgroundTransparency = TRANSPARENCY
  373. frame.BorderSizePixel = BORDERSIZEPIXEL
  374. frame.Position = POSITION
  375. frame.Size = SIZE
  376. frame.BackgroundColor3 = COLOR
  377. frame.BorderColor3 = BORDERCOLOR
  378. frame.Name = NAME
  379. frame.Parent = PARENT
  380. return frame
  381. end
  382.  
  383. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  384. local label = IT("TextLabel")
  385. label.BackgroundTransparency = 1
  386. label.Size = UD2(1, 0, 1, 0)
  387. label.Position = UD2(0, 0, 0, 0)
  388. label.TextColor3 = TEXTCOLOR
  389. label.TextStrokeTransparency = STROKETRANSPARENCY
  390. label.TextTransparency = TRANSPARENCY
  391. label.FontSize = TEXTFONTSIZE
  392. label.Font = TEXTFONT
  393. label.BorderSizePixel = BORDERSIZEPIXEL
  394. label.TextScaled = false
  395. label.Text = TEXT
  396. label.Name = NAME
  397. label.Parent = PARENT
  398. return label
  399. end
  400.  
  401. function NoOutlines(PART)
  402. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404.  
  405. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  406. local NEWWELD = IT(TYPE)
  407. NEWWELD.Part0 = PART0
  408. NEWWELD.Part1 = PART1
  409. NEWWELD.C0 = C0
  410. NEWWELD.C1 = C1
  411. NEWWELD.Parent = PARENT
  412. return NEWWELD
  413. end
  414.  
  415. local S = IT("Sound")
  416. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  417. local NEWSOUND = nil
  418. coroutine.resume(coroutine.create(function()
  419. NEWSOUND = S:Clone()
  420. NEWSOUND.Parent = PARENT
  421. NEWSOUND.Volume = VOLUME
  422. NEWSOUND.Pitch = PITCH
  423. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  424. NEWSOUND:play()
  425. if DOESLOOP == true then
  426. NEWSOUND.Looped = true
  427. else
  428. repeat wait(1) until NEWSOUND.Playing == false
  429. NEWSOUND:remove()
  430. end
  431. end))
  432. return NEWSOUND
  433. end
  434.  
  435. function CFrameFromTopBack(at, top, back)
  436. local right = top:Cross(back)
  437. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  438. end
  439.  
  440. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  441. function WACKYEFFECT(Table)
  442. local TYPE = (Table.EffectType or "Sphere")
  443. local SIZE = (Table.Size or VT(1,1,1))
  444. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  445. local TRANSPARENCY = (Table.Transparency or 0)
  446. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  447. local CFRAME = (Table.CFrame or Torso.CFrame)
  448. local MOVEDIRECTION = (Table.MoveToPos or nil)
  449. local ROTATION1 = (Table.RotationX or 0)
  450. local ROTATION2 = (Table.RotationY or 0)
  451. local ROTATION3 = (Table.RotationZ or 0)
  452. local MATERIAL = (Table.Material or "Neon")
  453. local COLOR = (Table.Color or C3(1,1,1))
  454. local TIME = (Table.Time or 45)
  455. local SOUNDID = (Table.SoundID or nil)
  456. local SOUNDPITCH = (Table.SoundPitch or nil)
  457. local SOUNDVOLUME = (Table.SoundVolume or nil)
  458. coroutine.resume(coroutine.create(function()
  459. local PLAYSSOUND = false
  460. local SOUND = nil
  461. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  462. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  463. PLAYSSOUND = true
  464. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  465. end
  466. EFFECT.Color = COLOR
  467. local MSH = nil
  468. if TYPE == "Sphere" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  470. elseif TYPE == "Block" then
  471. MSH = IT("BlockMesh",EFFECT)
  472. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  473. elseif TYPE == "Wave" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  475. elseif TYPE == "Ring" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  477. elseif TYPE == "Slash" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  479. elseif TYPE == "Round Slash" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  481. elseif TYPE == "Swirl" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  483. elseif TYPE == "Skull" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  485. elseif TYPE == "Crystal" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  487. end
  488. if MSH ~= nil then
  489. local MOVESPEED = nil
  490. if MOVEDIRECTION ~= nil then
  491. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  492. end
  493. local GROWTH = SIZE - ENDSIZE
  494. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  495. if TYPE == "Block" then
  496. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  497. else
  498. EFFECT.CFrame = CFRAME
  499. end
  500. for LOOP = 1, TIME+1 do
  501. Swait()
  502. MSH.Scale = MSH.Scale - GROWTH/TIME
  503. if TYPE == "Wave" then
  504. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  505. end
  506. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  507. if TYPE == "Block" then
  508. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  509. else
  510. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  511. end
  512. if MOVEDIRECTION ~= nil then
  513. local ORI = EFFECT.Orientation
  514. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  515. EFFECT.Orientation = ORI
  516. end
  517. end
  518. if PLAYSSOUND == false then
  519. EFFECT:remove()
  520. else
  521. repeat Swait() until SOUND.Playing == false
  522. EFFECT:remove()
  523. end
  524. else
  525. if PLAYSSOUND == false then
  526. EFFECT:remove()
  527. else
  528. repeat Swait() until SOUND.Playing == false
  529. EFFECT:remove()
  530. end
  531. end
  532. end))
  533. end
  534.  
  535. function MakeForm(PART,TYPE)
  536. if TYPE == "Cyl" then
  537. local MSH = IT("CylinderMesh",PART)
  538. elseif TYPE == "Ball" then
  539. local MSH = IT("SpecialMesh",PART)
  540. MSH.MeshType = "Sphere"
  541. elseif TYPE == "Wedge" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Wedge"
  544. end
  545. end
  546.  
  547. Debris = game:GetService("Debris")
  548.  
  549. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  550. local DIRECTION = CF(StartPos,EndPos).lookVector
  551. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  552. end
  553.  
  554. function turnto(position)
  555. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  556. end
  557.  
  558. --//=================================\\
  559. --|| WEAPON CREATION
  560. --\\=================================//
  561.  
  562. for i = 1, 35 do
  563. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  564. FACE.Color = C3(0,0,0)
  565. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  566. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  567. end
  568.  
  569. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  570. MakeForm(Eye,"Ball")
  571. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,-0.4) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  572. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  573. MakeForm(Eye,"Ball")
  574. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,-0.4) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  575. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  576. MakeForm(Eye,"Ball")
  577. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,-0.4) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  578. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  579. MakeForm(Eye,"Ball")
  580. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,-0.4) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  581.  
  582. -----------------------------------------------Made By NameClan-----------------------------------------------
  583.  
  584. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,1.6,1),false)
  585. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  586.  
  587. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,1.9,1),false)
  588. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.04, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  589.  
  590. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  591. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  592.  
  593. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  594. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  595.  
  596. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  597. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(4), RAD(0)), CF(0, 0, 0))
  598.  
  599. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  600. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(-4), RAD(0)), CF(0, 0, 0))
  601.  
  602. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  603. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, 0.9, 0) * ANGLES(RAD(0), RAD(7), RAD(0)), CF(0, 0, 0))
  604.  
  605. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  606. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, 0.9, 0) * ANGLES(RAD(0), RAD(-7), RAD(0)), CF(0, 0, 0))
  607.  
  608. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  609. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, 1, 0) * ANGLES(RAD(0), RAD(12), RAD(0)), CF(0, 0, 0))
  610.  
  611. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  612. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, 1, 0) * ANGLES(RAD(0), RAD(-12), RAD(0)), CF(0, 0, 0))
  613.  
  614. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,1.9,1),false)
  615. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, -0.04, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  616.  
  617. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,1.6,1),false)
  618. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619.  
  620. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.9),false)
  621. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  622.  
  623. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  624. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625.  
  626. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  627. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(4), RAD(0)), CF(0, 0, 0))
  628.  
  629. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  630. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, 0.8, 0) * ANGLES(RAD(0), RAD(-4), RAD(0)), CF(0, 0, 0))
  631.  
  632. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  633. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, 0.9, 0) * ANGLES(RAD(0), RAD(7), RAD(0)), CF(0, 0, 0))
  634.  
  635. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  636. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, 0.9, 0) * ANGLES(RAD(0), RAD(-7), RAD(0)), CF(0, 0, 0))
  637.  
  638. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  639. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, 1, 0) * ANGLES(RAD(0), RAD(12), RAD(0)), CF(0, 0, 0))
  640.  
  641. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.09,0.3,-0.7),false)
  642. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0, 1, 0) * ANGLES(RAD(0), RAD(-12), RAD(0)), CF(0, 0, 0))
  643.  
  644. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.3,0.3,0.3),false)
  645. CreateWeldOrSnapOrMotor("Weld", EYE, RightArm, EYE, CF(0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. MakeForm(EYE,"Ball")
  647.  
  648. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.3,0.3,0.3),false)
  649. CreateWeldOrSnapOrMotor("Weld", EYE, LeftArm, EYE, CF(-0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650. MakeForm(EYE,"Ball")
  651.  
  652. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.2,0.2,0.2),false)
  653. CreateWeldOrSnapOrMotor("Weld", EYE, RightArm, EYE, CF(0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  654. MakeForm(EYE,"Ball")
  655.  
  656. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.2,0.2,0.2),false)
  657. CreateWeldOrSnapOrMotor("Weld", EYE, LeftArm, EYE, CF(-0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  658. MakeForm(EYE,"Ball")
  659.  
  660. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(2,2,2),false)
  661. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0,0.19,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. MakeForm(EYE,"Ball")
  663.  
  664. local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
  665. CreateMesh("SpecialMesh", GUN2, "FileMesh", "698835348", "698831630", VT(0.5, 0.5, 0.5), VT(0,0,0))
  666. local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.5,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667.  
  668. local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
  669. CreateMesh("SpecialMesh", GUN2, "FileMesh", "1033714", "1033717", VT(0.4, 0.4, 0.4), VT(0,0,0))
  670. local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-0.5,0.7,-0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671.  
  672. -----------------------------------------------END Of NameClan-----------------------------------------------
  673.  
  674. for _, c in pairs(Weapon:GetChildren()) do
  675. if c.ClassName == "Part" then
  676. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  677. local AURA = c:Clone()
  678. AURA:BreakJoints()
  679. AURA.Parent = c
  680. AURA.CFrame = c.CFrame
  681. AURA.Size = AURA.Size*1.001
  682. AURA.Transparency = 0.8
  683. AURA.BrickColor = BRICKC" "
  684. AURA.Material = "Neon"
  685. weldBetween(c,AURA)
  686. end
  687. end
  688.  
  689. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  690. local SKILLFONT = "Bodoni"
  691. local SKILLTEXTSIZE = 7
  692.  
  693. Weapon.Parent = Character
  694.  
  695. Humanoid.Died:connect(function()
  696.  
  697. ATTACK = true
  698. end)
  699.  
  700. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  701. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  702. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  703.  
  704. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  705. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  706. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  707.  
  708. --//=================================\\
  709. --|| DAMAGE FUNCTIONS
  710. --\\=================================//
  711.  
  712. function StatLabel(CFRAME, TEXT, COLOR)
  713. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  714. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  715. local BODYGYRO = IT("BodyGyro", STATPART)
  716. game:GetService("Debris"):AddItem(STATPART ,5)
  717. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  718. BILLBOARDGUI.Adornee = STATPART
  719. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  720. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  721. BILLBOARDGUI.AlwaysOnTop = false
  722. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  723. TEXTLABEL.BackgroundTransparency = 1
  724. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  725. TEXTLABEL.Text = TEXT
  726. TEXTLABEL.Font = SKILLFONT
  727. TEXTLABEL.FontSize="Size42"
  728. TEXTLABEL.TextColor3 = COLOR
  729. TEXTLABEL.TextStrokeTransparency = 0
  730. TEXTLABEL.TextScaled = true
  731. TEXTLABEL.TextWrapped = true
  732. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  733. for i = 1, 50 do
  734. Swait()
  735. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  736. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  737. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  738. end
  739. THEPART.Parent = nil
  740. end),STATPART, TEXTLABEL)
  741. end
  742.  
  743. --//=================================\\
  744. --|| DAMAGING
  745. --\\=================================//
  746.  
  747.  
  748. function Kill(Char)
  749. local NewCharacter = IT("Model",Effects)
  750. NewCharacter.Name = "Ow im ded ;-;"
  751. for _, c in pairs(Char:GetDescendants()) do
  752. if c:IsA("BasePart") and c.Transparency == 0 then
  753. if c.Parent == Char then
  754. getbloody(c,5)
  755. end
  756. c:BreakJoints()
  757. c.Material = "Glass"
  758. c.Color = C3(0.5,0,0)
  759. c.CanCollide = true
  760. c.Transparency = 0.3
  761. if c:FindFirstChildOfClass("SpecialMesh") then
  762. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  763. end
  764. if c.Name == "Head" then
  765. c:ClearAllChildren()
  766. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  767. end
  768. if c.ClassName == "MeshPart" then
  769. c.TextureID = ""
  770. end
  771. if c:FindFirstChildOfClass("BodyPosition") then
  772. c:FindFirstChildOfClass("BodyPosition"):remove()
  773. end
  774. if c:FindFirstChildOfClass("ParticleEmitter") then
  775. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  776. end
  777. c.Parent = NewCharacter
  778. c.Name = "DeadPart"
  779. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  780. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  781. end
  782. end
  783. Char:remove()
  784. Debris:AddItem(NewCharacter,5)
  785. end
  786.  
  787. function ApplyAoE(POSITION,RANGE,BRUTAL)
  788. local CHILDREN = workspace:GetDescendants()
  789. for index, CHILD in pairs(CHILDREN) do
  790. if CHILD.ClassName == "Model" and CHILD ~= Character then
  791. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  792. if HUM then
  793. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  794. if TORSO then
  795. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  796. if BRUTAL == true then
  797. Kill(CHILD)
  798. else
  799. CHILD:BreakJoints()
  800. end
  801. end
  802. end
  803. end
  804. end
  805. end
  806. end
  807.  
  808. --//=================================\\
  809. --|| ATTACK FUNCTIONS AND STUFF
  810. --\\=================================//
  811.  
  812. function Charge(TIME,GYRO)
  813. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  814. local G = nil
  815. if GYRO == true then
  816. G = IT("BodyGyro",RootPart)
  817. G.D = 250
  818. G.P = 200000
  819. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  820. end
  821. for i=0, TIME, 0.1 / Animation_Speed do
  822. Swait()
  823. if G then
  824. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  825. end
  826. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  833. end
  834. SND:remove()
  835. if G then
  836. return G
  837. end
  838. end
  839.  
  840. function Corrupted_Beam()
  841. ATTACK = true
  842. Rooted = false
  843. local GRAV = IT("BodyPosition",RootPart)
  844. GRAV.D = 75
  845. GRAV.P = 20000
  846. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  847. GRAV.Position = RootPart.Position
  848. local GYRO = Charge(2,true)
  849. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(15,15,0))
  850. MakeForm(BEAM,"Ball")
  851. CreateSound(BEAMSOUND,BEAM,10,1,false)
  852. CreateSound(BEAMSOUND,BEAM,10,0.9,false)
  853. CreateSound(BEAMSOUND,BEAM,10,0.8,false)
  854. for i = 1, 150 do
  855. Swait()
  856. BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
  857. ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,50,200,0,false)
  858. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  859. BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  866. end
  867. GRAV:remove()
  868. BEAM:remove()
  869. GYRO:remove()
  870. ATTACK = false
  871. Rooted = false
  872. end
  873.  
  874. function Corrupted_Explosion()
  875. ATTACK = true
  876. Rooted = true
  877. for i=0, 1, 0.1 / Animation_Speed do
  878. Swait()
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  885. end
  886. for i=0, 0.4, 0.1 / Animation_Speed do
  887. Swait()
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. end
  895. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0))
  896. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Beam", VT(0,0,0))
  897. MakeForm(BEAM,"Ball")
  898. MakeForm(BEAM2,"Ball")
  899. BEAM.CFrame = CF(RootPart.Position)
  900. BEAM2.CFrame = CF(RootPart.Position)
  901. CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  902. for i=1, 100 do
  903. Swait()
  904. BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
  905. BEAM2.Size = BEAM2.Size + VT(2,2,2)
  906. ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true)
  907. BEAM.CFrame = CF(RootPart.Position)
  908. BEAM2.CFrame = CF(RootPart.Position)
  909. WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. end
  917. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  918. WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  919. BEAM2:remove()
  920. BEAM:remove()
  921. ATTACK = false
  922. Rooted = false
  923. end
  924.  
  925. function Corrupted_Immobilization()
  926. ATTACK = true
  927. Rooted = true
  928. Charge(2,false)
  929. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  930. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  931. for i = 1, 60 do
  932. Swait()
  933. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  934. SND.Pitch = SND.Pitch - 1/60
  935. SND2.Pitch = SND.Pitch
  936. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  937. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  938. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. end
  946. SND:remove()
  947. SND2:remove()
  948. ATTACK = false
  949. Rooted = false
  950. end
  951.  
  952. --//=================================\\
  953. --|| ASSIGN THINGS TO KEYS
  954. --\\=================================//
  955.  
  956. function MouseDown(Mouse)
  957. if ATTACK == false then
  958. end
  959. end
  960.  
  961. function MouseUp(Mouse)
  962. HOLD = false
  963. end
  964.  
  965. function KeyDown(Key)
  966. KEYHOLD = true
  967. if Key == "z" and ATTACK == false then
  968. Corrupted_Beam()
  969. end
  970.  
  971. if Key == "x" and ATTACK == false then
  972. Corrupted_Explosion()
  973. end
  974.  
  975. if Key == "c" and ATTACK == false then
  976. Corrupted_Immobilization()
  977. end
  978. end
  979.  
  980.  
  981.  
  982. function KeyUp(Key)
  983. KEYHOLD = false
  984. end
  985.  
  986. Mouse.Button1Down:connect(function(NEWKEY)
  987. MouseDown(NEWKEY)
  988. end)
  989. Mouse.Button1Up:connect(function(NEWKEY)
  990. MouseUp(NEWKEY)
  991. end)
  992. Mouse.KeyDown:connect(function(NEWKEY)
  993. KeyDown(NEWKEY)
  994. end)
  995. Mouse.KeyUp:connect(function(NEWKEY)
  996. KeyUp(NEWKEY)
  997. end)
  998.  
  999. --//=================================\\
  1000. --\\=================================//
  1001.  
  1002. function unanchor()
  1003. if UNANCHOR == true then
  1004. g = Character:GetChildren()
  1005. for i = 1, #g do
  1006. if g[i].ClassName == "Part" then
  1007. g[i].Anchored = false
  1008. end
  1009. end
  1010. end
  1011. end
  1012.  
  1013. --//=================================\\
  1014. --|| WRAP THE WHOLE SCRIPT UP
  1015. --\\=================================//
  1016.  
  1017. Humanoid.Changed:connect(function(Jump)
  1018. if Jump == "Jump" and (Disable_Jump == true) then
  1019. Humanoid.Jump = false
  1020. end
  1021. end)
  1022.  
  1023. while true do
  1024. Swait()
  1025. script.Parent = WEAPONGUI
  1026. ANIMATE.Parent = nil
  1027. if Humanoid then
  1028. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1029. IDLEANIMATION:Play()
  1030. end
  1031. SINE = SINE + CHANGE
  1032. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1033. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1034. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1035. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  1036. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1037. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1038. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1039. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1040. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1041. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1042. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1043. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1044. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1045. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1046. end
  1047. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1048. ANIM = "Jump"
  1049. if ATTACK == false then
  1050. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1056. end
  1057. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1058. ANIM = "Fall"
  1059. if ATTACK == false then
  1060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1066. end
  1067. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1068. ANIM = "Idle"
  1069. if ATTACK == false then
  1070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 7), 0 + 0.05 * COS(SINE / 7)) * ANGLES(RAD(-2 + 2 * COS(SINE / 7)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 7)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(15 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-15 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 7)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 7)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1076. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1077. coroutine.resume(coroutine.create(function()
  1078. VALUE1 = true
  1079. CreateSound(363808674, Torso, 6, 1, false)
  1080. for i = 1, 25 do
  1081. Swait()
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 1)), RAD(-47), RAD(150)), 0.15 / Animation_Speed)
  1083.  
  1084. end
  1085. VALUE1 = false
  1086. end))
  1087. end
  1088. end
  1089.  
  1090. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1091. ANIM = "Walk"
  1092. if ATTACK == false then
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(21), RAD(-21)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1099. end
  1100. end
  1101.  
  1102.  
  1103. sick.Parent = Torso
  1104. sick.Playing = true
  1105.  
  1106.  
  1107. unanchor()
  1108. Humanoid.MaxHealth = "inf"
  1109. Humanoid.Health = "inf"
  1110. if Rooted == false then
  1111. Disable_Jump = false
  1112. Humanoid.WalkSpeed = Speed
  1113. elseif Rooted == true then
  1114. Disable_Jump = true
  1115. Humanoid.WalkSpeed = 0
  1116. end
  1117. end
  1118.  
  1119. --//=================================\\
  1120. --\\=================================//
  1121.  
  1122.  
  1123.  
  1124.  
  1125.  
  1126. --//====================================================\\--
  1127. --|| END OF SCRIPT
  1128. --\\====================================================//--
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