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Error-log

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Oct 22nd, 2019
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  1. Ver 1.3.1.2 [Everest: 1067-azure-fdf1b]
  2. 10/22/2019 16:38:15
  3. System.NullReferenceException: Object reference not set to an instance of an object.
  4. at Celeste.Mod.Everest.get_InstallationHash() in d:\a\1\s\Celeste.Mod.mm\Mod\Everest\Everest.cs:line 127
  5. at Celeste.AreaComplete.InitAreaCompleteInfoForEverest() in d:\a\1\s\Celeste.Mod.mm\Patches\AreaComplete.cs:line 44
  6. at Celeste.AreaComplete.Begin() in d:\a\1\s\Celeste.Mod.mm\Patches\AreaComplete.cs:line 38
  7. at DMD<Monocle.Engine::Update>(Engine , GameTime )
  8. at Celeste.Mod.SpeedrunTool.SpeedrunToolModule.RespawnSpeed(orig_Update orig, Engine self, GameTime time) in G:\Game\Steam\SteamApps\common\Celeste\itch.io\celeste-opengl\Mods\Code\CelesteSpeedrunTool\SpeedrunTool\SpeedrunToolModule.cs:line 59
  9. at DMD<DMD<Hook<Monocle.Engine::Update>?29319479>?62548723::Hook<Monocle.Engine::Update>?29319479>(Engine , GameTime )
  10. at Celeste.Celeste.Update(GameTime gameTime)
  11. at Microsoft.Xna.Framework.Game.Tick()
  12. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  13. at Microsoft.Xna.Framework.GameHost.OnIdle()
  14. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  15. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  16. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  17. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  18. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  19. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  20. at System.Windows.Forms.Application.Run(Form mainForm)
  21. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  22. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  23. at Monocle.Engine.RunWithLogging() in d:\a\1\s\Celeste.Mod.mm\Patches\Monocle\Engine.cs:line 29
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