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Codex: Indivisvm Armor V.0.1.1

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Mar 19th, 2019
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  1. Preface:
  2. Anything labeled with "TBA" I need to consult with Dread to get hard numbers on.
  3. Most likely this will pertain to reload times, vehicle speeds, RPM for RC weaponry, and radii for explosions.
  4. RPM for physical weapons is also SLIGHTLY varied due to control events.
  5. Sometimes you'll be firing faster or slower than intended while full-autoing a weapon for reasons beyond your control.
  6.  
  7. Table of Contents:
  8.  
  9. Land:
  10.  
  11. 1. Assault Bike [AB1]
  12.  
  13. 2. Chimera [CH2]
  14.  
  15. 3. Hydra [HY3]
  16.  
  17. 4. Leman Russ [LR4]
  18.  
  19. 5. Wyvern [WY5]
  20.  
  21. Air:
  22.  
  23. 1. Avenger [AV1]
  24.  
  25. 2. Hellblade [HE2]
  26.  
  27. 3. Helltalon [HE3]
  28.  
  29. 4. Valkyrie [VA4]
  30.  
  31. Fleet:
  32.  
  33. 1. Iconoclast [IC1]
  34.  
  35. 2. Naglfar [NA2]
  36.  
  37.  
  38. ==========================================================================================================================================
  39. Land Vehicles
  40. ==========================================================================================================================================
  41.  
  42.  
  43. 1. Assault Bike [AB1]
  44. https://i.imgur.com/oDfj7hQ.png
  45.  
  46. Role/Classification (if applicable): Harassment/Interception
  47.  
  48. Crew: 1
  49. 1 Driver
  50.  
  51. Health Options:
  52. Unarmored
  53. 25
  54.  
  55. Health System: LBA Light
  56.  
  57. LBA Stats:
  58. AT Cap: 75
  59. Antispam Threshold: 50
  60.  
  61. Max Speed: 16.39m/s
  62.  
  63. Offensive Systems:
  64.  
  65. Weapon: Hunting Lance
  66. Role: Anti-Infantry, Anti-Light Vehicle
  67. Max Ammo: 1
  68. RPM: 10
  69. Reload Time: 6.0s
  70. AT output: 15 Per Shot
  71. Projectile Velocity (if applicable): N/A
  72. Explosive?: Yes
  73. Radius (if applicable): 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  74. Additional Features:
  75. 5 or 6m melee range. It's a krak grenade on a stick.
  76. We allow our guys to ALSO throw HUD-based grenades whilst driving.
  77.  
  78. Defensive Systems: N/A
  79.  
  80. Additional Features:
  81. Can hold E whilst driving to pop a wheelie.
  82. Can turn headlight on/off. Headlight does nothing but look cool and light up dark environments.
  83.  
  84.  
  85. 2. Chimera [CH2]
  86. https://i.imgur.com/vs9nRAZ.png
  87.  
  88. Role: Armored Personnel Carrier
  89.  
  90. Crew: 8
  91. 1 Driver
  92. 1 Hatchgunner
  93. 6 Passengers
  94.  
  95. Health Options:
  96. 100
  97. 200
  98.  
  99. Health System: LBA Light, Full LBA
  100.  
  101. LBA Stats:
  102. AT Cap: 75
  103. Antispam Threshold: 50
  104.  
  105. Max Speed: 12.5m/s
  106.  
  107. Offensive Systems:
  108.  
  109. Weapon: Autocannon (turret option)
  110. Role: Various (2 Munitions)
  111.  
  112. Munition: AP Round
  113. Role: Light Anti-Tank
  114. Max Ammo: Inf.
  115. RPM: 90
  116. Reload Time: N/A
  117. AT Output: 10 per shot
  118. Velocity: 150m/s speeding up to 200m/s
  119. Explosive?: Yes
  120. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  121.  
  122. Munition: HE Round
  123. Role: Anti-Infantry
  124. Max Ammo: Inf.
  125. RPM: 90
  126. Reload Time: N/A
  127. AT Output: None
  128. Velocity: 150m/s speeding up to 200m/s
  129. Explosive?: Yes
  130. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  131.  
  132. Weapon: Multilas (turret option)
  133. Role: Anti-Infantry, Suppression
  134. Max Ammo: Inf.
  135. RPM: TBA
  136. Reload Time: N/A
  137. AT Output: None
  138. Velocity: RC
  139. Explosive?: No
  140.  
  141. Weapon: Twin-Linked Heavy Bolter (turret option)
  142. Role: Anti-Infantry, Suppression
  143. Max Ammo: TBA (5 'belts')
  144. RPM: 848
  145. Reload Time: TBA
  146. AT Output: None
  147. Velocity: 150m/s speeding up to 200m/s
  148. Explosive?: Yes
  149. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  150.  
  151. Weapon: Hull-Mounted Heavy Bolter
  152. Role: Anti-Infantry, Suppression
  153. Max Ammo: Inf.
  154. RPM: 441
  155. Reload Time: N/A
  156. AT Output: None
  157. Velocity: 200m/s
  158. Explosive?: Yes
  159. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  160. Additional Features:
  161. Firing arc limited to 20 or 30 degree cone in front of the vehicle.
  162.  
  163. Defensive Systems: N/A
  164.  
  165. Additional Features:
  166. Passengers are allowed to fire infantry-borne weapons out of the sides of the vehicle
  167. Hatchgunner fires infantry-borne weapon
  168. Can immediately eject all passengers by pressing '2'
  169. Amphibious, floats on SL water.
  170.  
  171.  
  172. 3. Hydra [HY3]
  173. https://i.imgur.com/bTy9QUV.png
  174.  
  175. Role: Anti-Air
  176.  
  177. Crew: 1
  178. 1 Driver
  179.  
  180. Health Options:
  181. 100
  182. 200
  183. 300
  184. 400
  185.  
  186. Health System: LBA Light
  187.  
  188. LBA Stats:
  189. AT Cap: 75
  190. Antispam Threshold: 50
  191.  
  192. Max Speed: 14.72m/s
  193.  
  194. Offensive Systems:
  195.  
  196. Weapon: Flak Turret
  197. Role: Anti-Air
  198. Max Ammo: Inf.
  199. RPM: 297
  200. Reload Time: N/A
  201. AT Output: TBA (I think it's 8 per shot)
  202. Velocity: 150m/s
  203. Explosive?: Yes
  204. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  205. Additional Features:
  206. Cannot fire below chassis horizon
  207. Height-Checked to: TBAm
  208. Driver can park on a slope to fire at ground targets.
  209. Rounds become HE when fired in this manner
  210. HE Rounds have an AT output of None and a Radius of 100%LL @TBAm radius, 0%LL @TBAm
  211.  
  212. Weapon: Hull-Mounted Heavy Bolter
  213. Role: Anti-Infantry, Suppression
  214. Max Ammo: Inf.
  215. RPM: 441
  216. Reload Time: N/A
  217. AT Output: None
  218. Velocity: 150m/s speeding up to 200m/s
  219. Explosive?: Yes
  220. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  221. Additional Features:
  222. Firing arc limited to 20 or 30 degree cone in front of the vehicle.
  223.  
  224. Defensive Systems: N/A
  225.  
  226. Additional Features: N/A
  227.  
  228.  
  229. 4. Leman Russ [LR4]
  230. https://i.imgur.com/BeD2VBl.png
  231.  
  232. Role: MBT
  233.  
  234. Crew: 1
  235. 1 Driver
  236.  
  237. Health Options:
  238. 200
  239. 400
  240.  
  241. Health System: LBA Light, Full LBA
  242.  
  243. LBA Stats:
  244. AT Cap: 75
  245. Antispam Threshold: 50
  246.  
  247. Max Speed: 9.72m/s
  248.  
  249. Offensive Systems:
  250.  
  251. Weapon: Vanquisher Turret
  252. Role: Various (2 munitions, Co-ax stubber)
  253.  
  254. Munition: AP Round
  255. Role: Heavy Anti-Tank
  256. Max Ammo: 1
  257. RPM: 10
  258. Reload Time: 6.0 seconds
  259. AT Output: 50
  260. Velocity: 150m/s
  261. Explosive?: Yes
  262. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @0m (direct hit), 10 AT @TBA maxradius (anywhere in the splash)
  263.  
  264. Munition: HE Round
  265. Role: Heavy Anti-Infantry
  266. Max Ammo: 1
  267. RPM: 10
  268. Reload Time: 6.0 seconds
  269. AT Output: 10
  270. Velocity: 150m/s
  271. Explosive?: Yes
  272. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @0m (direct hit), 0 AT anywhere else in splash
  273.  
  274. Secondary Turret Weapon: Coaxial Stubber
  275. Role: Anti-Infantry, Suppression
  276. Max Ammo: Inf.
  277. RPM: 947
  278. Reload Time: N/A
  279. AT Output: None
  280. Velocity: 200m/s
  281. Explosive?: No
  282.  
  283. Weapon: Hull-Mounted Heavy Bolter
  284. Role: Anti-Infantry, Suppression
  285. Max Ammo: Inf.
  286. RPM: 441
  287. Reload Time: N/A
  288. AT Output: None
  289. Velocity: 150m/s speeding up to 200m/s
  290. Explosive?: Yes
  291. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  292. Additional Features:
  293. Firing arc limited to 20 or 30 degree cone in front of the vehicle.
  294.  
  295. Defensive Systems: N/A
  296.  
  297. Additional Features: N/A
  298.  
  299.  
  300. 5. Wyvern [WY5]
  301. https://i.imgur.com/PI8GVbT.png
  302.  
  303. Role: Infantry Bombardment/Area Denial
  304.  
  305. Crew: 1
  306. 1 Driver
  307.  
  308. Health Options:
  309. 100
  310. 200
  311.  
  312. Health System: LBA Light, Full LBA
  313.  
  314. LBA Stats:
  315. AT Cap: 200
  316. Antispam Threshold: 50
  317.  
  318. Max Speed: 10.83m/s
  319.  
  320. Offensive Systems:
  321.  
  322. Weapon: Wyvern Suppression Mortar
  323. Role: Varies (2 Munitions)
  324.  
  325. Munition: Stormshard HE Shell
  326. Role: Anti-Infantry Bombardment
  327. Max Ammo: 8 rounds/mag
  328. RPM: 37
  329. Reload Time: 10 seconds
  330. AT Output: None
  331. Velocity: Varies depending on distance. Tested for 27m/s @ 75m.
  332. Explosive? Yes
  333. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  334.  
  335. Munition: Stormshard Shell
  336. Role: Area Denial
  337. Max Ammo: 8 rounds/mag
  338. RPM: 37
  339. Reload Time: 10 seconds
  340. AT Output: None
  341. Velocity: Varies depending on distance. Tested for 27m/s @ 75m.
  342. Explosive? No
  343. Additional Features:
  344. Airbursts above target coordinates, deploying 9 'zulu spears' per shell.
  345. Spears do 30% LL damage per second on direct avi contact.
  346. Can be shot to clear, can be ran over with a vehicle to clear.
  347.  
  348. Weapon: Hull-Mounted Heavy Bolter
  349. Role: Anti-Infantry, Suppression
  350. Max Ammo: Inf.
  351. RPM: 441
  352. Reload Time: N/A
  353. AT Output: None
  354. Velocity: 150m/s speeding up to 200m/s
  355. Explosive?: Yes
  356. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  357. Additional Features:
  358. Firing arc limited to 20 or 30 degree cone in front of the vehicle
  359.  
  360. Defensive Systems: N/A
  361.  
  362. Additional Features:
  363. Can target, hold, and bombard specific coords through either manual entry or mouselook command.
  364. Turret auto-faces coordinates while vehicle is on the move.
  365.  
  366.  
  367. ==========================================================================================================================================
  368. Air Vehicles
  369. ==========================================================================================================================================
  370.  
  371.  
  372. 1. Avenger [AV1]
  373. https://i.imgur.com/xuWaMwI.png
  374.  
  375. Role: Ground-attack fighter
  376.  
  377. Crew: 2
  378. 1 Pilot
  379. 1 Tailgunner
  380.  
  381. Health Options: Unarmored
  382.  
  383. Max Speed:
  384. 46m/s base
  385. 64m/s when holding W
  386. 100m/s when boosting
  387. boost depletes in 2 seconds
  388. constant forward velocity
  389.  
  390. Offensive Systems:
  391.  
  392. Weapon: Avenger Megabolter
  393. Role: Heavy Anti-Tank
  394. Max Ammo: Inf.
  395. RPM: 1,346
  396. Reload Time: N/A
  397. AT Output: 5 per shot
  398. Velocity: 150m/s speeding up to 200m/s
  399. Explosive? Yes
  400. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m ONLY (direct hit)
  401.  
  402. Weapon: Mini-Frag Rockets
  403. Role: Anti-Infantry
  404. Max Ammo: 36 (18 per pod)
  405. RPM: 114 RPM (calculated based on magdump, magsize, and reload times)
  406. Reload Time: 13 seconds
  407. AT Output: None
  408. Velocity: TBA (my bullet tester doesn't like them)
  409. Explosive: Yes
  410. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  411.  
  412. Weapon: Hunter-Killer Missile
  413. Role: Anti-Tank, Seeker
  414. Max Ammo: 1
  415. RPM: 7
  416. Reload Time: 9 seconds
  417. AT Output: 50
  418. Velocity: 80m/s
  419. Explosive?: Yes
  420. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  421. Additional Features: Locks on to ground-level seated avis.
  422.  
  423. Weapon: Concussive Torpedo
  424. Role: Heavy Pinpoint Anti-Tank
  425. Max Ammo: 4
  426. RPM: 24
  427. Reload Time: 9 seconds
  428. AT Output: 75
  429. Velocity: v=current aircraft speed
  430. Explosive?: Yes
  431. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m (direct hit) ONLY
  432.  
  433. Weapon: HE Bomb
  434. Role: Anti-Infantry Bombardment, Light Anti-Tank
  435. Max Ammo: 4
  436. RPM: 24
  437. Reload Time: 9 seconds
  438. AT Output: 15
  439. Velocity: TBA (ditto, but hey it's a bomb. It falls pretty much straight down)
  440. Explosive?: Yes
  441. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  442.  
  443. Defensive Systems:
  444.  
  445. System: Flare
  446. Role: Anti-Seeker
  447. Max Ammo: 4
  448. Reload Time: 17 seconds
  449. Features: Operates as an interception system similar to our DADs that lasts for 2 seconds
  450. Serves as a slow-falling directional flashbang on infantry
  451. Dimensions: 20mx20mx20m
  452.  
  453. System: Flak Chaff Canister
  454. Role: Anti-Flak
  455. Max Ammo: 4
  456. RPM: 24
  457. Reload Time: 9 seconds
  458. Features: Drops a canister that detonates after a certain time, dispersing a 10mx10mx10m cloud of chaff
  459. If anything with the term 'flak' in it passes through the cloud, it gets intercepted
  460. Group-safe so our hydras can still fuck up our own planes if they aren't careful
  461. Cloud disperses after 30 seconds
  462.  
  463. Additional Features:
  464. Tailgunner can wield any infantry-borne weapons
  465.  
  466. 2. Hellblade [HE2]
  467. https://i.imgur.com/MborE4y.png
  468.  
  469. Role: Anti-Air Interception
  470.  
  471. Crew: 1
  472. 1 Pilot
  473.  
  474. Health Options: Unarmored
  475.  
  476. Max Speed: VTOL,
  477. 68m/s holding W
  478. 200m/s boost
  479. boosts for 3 seconds
  480. 11m/s strafe
  481. 15m/s reverse
  482. 14m/s ascend/descend
  483.  
  484. Offensive Systems:
  485.  
  486. Weapon: Hellblade Twin-Linked Autocannon
  487. Role: Anti-Air, dogfighting
  488. Max Ammo: Inf.
  489. RPM: 1,464
  490. Reload Time: N/A
  491. AT Output: None
  492. Velocity: 200m/s
  493. Explosive?: No
  494.  
  495. Weapon: Frag Rockets
  496. Role: Anti-Infantry, Light Anti-Tank
  497. Max Ammo: 4
  498. RPM: 40
  499. Reload Time: 5 seconds
  500. AT Output: 25
  501. Velocity: 80m/s
  502. Explosive?: Yes
  503. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m ONLY (direct hit)
  504.  
  505. Weapon: Flakk Missile
  506. Role: Anti-Air
  507. Max Ammo: 4
  508. RPM: 40
  509. Reload Time: 5 seconds
  510. AT Output 25
  511. Velocity: 80m/s
  512. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  513.  
  514. Weapon: Concussive Torpedo
  515. Role: Pinpoint Heavy Anti-Tank
  516. Max Ammo: 2
  517. RPM: 20
  518. Reload Time: 5 seconds
  519. AT Output: 75
  520. Velocity: v=current aircraft speed
  521. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m (direct hit ONLY)
  522.  
  523. Defensive Systems:
  524.  
  525. System: Flare
  526. Role: Anti-Seeker
  527. Max Ammo: 4
  528. Reload Time: 19 seconds
  529. Features: Operates as an interception system similar to our DADs that lasts for 2 seconds
  530. Serves as a slow-falling directional flashbang on infantry
  531. Dimensions: 20mx20mx20m
  532.  
  533. 3. Helltalon [HE3]
  534. https://i.imgur.com/DvOySBe.png
  535. Note: THIS PLANE IS HELLA OLD AND NEEDS UPDATING
  536.  
  537. Role: Dedicated Bomber
  538.  
  539. Crew: 1
  540. 1 Pilot
  541.  
  542. Health Options: Unarmored
  543.  
  544. Max Speed: VTOL,
  545. 48m/s holding W
  546. 200m/s boost
  547. boosts for 3 seconds
  548. 6m/s strafe
  549. 10m/s reverse
  550. 10m/s ascend/descend
  551.  
  552. Offensive Systems:
  553.  
  554. Weapon: Helltalon Autocannon
  555. Role: Anti-Air dogfighting
  556. Max Ammo: Inf.
  557. RPM: 906
  558. Reload Time: N/A
  559. AT Output: None
  560. Velocity: 200m/s
  561. Explosive?: No
  562.  
  563. Weapon: Helltalon Lascannon
  564. Role: Pinpoint Light Anti-Tank
  565. Max Ammo: Inf.
  566. RPM: 120
  567. Reload Time: N/A
  568. AT Output: 5
  569. Velocity: RC
  570. Explosive?: No
  571.  
  572. Weapon: Frag Rockets
  573. Role: Anti-Infantry, Light Anti-Tank
  574. Max Ammo: 8
  575. RPM: 40
  576. Reload Time: 10 seconds
  577. AT Output: 25
  578. Velocity: 125m/s
  579. Explosive?: Yes
  580. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m (direct hit ONLY)
  581.  
  582. Weapon: HE Bombs
  583. Role: Anti-Infantry, Light Anti-Tank
  584. Max Ammo: 8
  585. RPM: 44
  586. Reload Time: 9 seconds
  587. AT Output: 15
  588. Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
  589. Explosive?: Yes
  590. Radius: 100%LL @10m radius, no falloff | Full AT @10m radius, no falloff
  591.  
  592. Weapon: Krak Bombs
  593. Role: Heavy Anti-Tank
  594. Max Ammo: 8
  595. RPM: 44
  596. Reload Time: 9 seconds
  597. AT Output: 30
  598. Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
  599. Explosive?: Yes
  600. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @10m radius, no falloff
  601.  
  602. Weapon: Blight Bombs
  603. Role: Anti-Infantry, Area Denial
  604. Max Ammo: 8
  605. RPM: 44
  606. Reload Time: 9 seconds
  607. AT Output: None
  608. Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
  609. Explosive?: Yes
  610. Radius: 30%LL per 0.5 seconds @5m radius, no falloff
  611.  
  612. Weapon: Inferno Bombs
  613. Role: Heavy Anti-infantry, Light Anti-Tank, Area Denial
  614. Max Ammo: 8
  615. RPM: 44
  616. Reload Time: 9 seconds
  617. AT Output: TBA (Collision only, seated avis only)
  618. Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
  619. Explosive?: Yes
  620. Radius: 40%LL per 0.5 seconds @4m radius, no falloff | Full AT @4m radius, no falloff
  621.  
  622. Weapon: Cluster Bombs
  623. Role: Anti-Infantry Saturation Bombardment
  624. Max Ammo: 8
  625. RPM: 44
  626. Reload Time: 9 seconds
  627. AT Output: None
  628. Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
  629. Explosive?: Yes
  630. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  631.  
  632. Defensive Systems:
  633.  
  634. System: Flares
  635. Role: Anti-Seeker
  636. Max Ammo: 4
  637. Reload Time: 19 seconds
  638. Features: Operates as an interception system similar to our DADs that lasts for 2 seconds
  639. Serves as a slow-falling directional flashbang on infantry
  640. Dimensions: 20mx20mx20m
  641.  
  642.  
  643. 4. Valkyrie [VA4]
  644. https://i.imgur.com/tqYAKSw.png
  645.  
  646. Role: Dropship, Light Gunship
  647.  
  648. Crew: 9
  649. 1 Pilot
  650. 2 Door Gunners
  651. 6 Passengers
  652.  
  653. Health Options:
  654. 150
  655.  
  656. Health Systems: LBA Light.
  657.  
  658. LBA Stats:
  659. AT Cap: 200
  660. Antispam Threshold: 50
  661.  
  662. Max Speed: VTOL
  663. Forward 25m/s
  664. Strafe 8m/s
  665. Reverse 10m/s
  666. Ascend/Descend 6m/s
  667.  
  668. Offensive Systems
  669.  
  670. Weapon: Multilas
  671. Role: Anti-Infantry, Suppression
  672. Max Ammo: Inf.
  673. RPM: TBA
  674. Reload Time: N/A
  675. AT Output: None
  676. Velocity: Raycast
  677. Explosive?: No
  678.  
  679. Weapon: Mini-Frag Rockets
  680. Role: Anti-Infantry
  681. Max Ammo: 36 (18 per pod)
  682. RPM: 103
  683. Reload Time: 13 seconds
  684. AT Output: None
  685. Velocity: 125m/s
  686. Explosive?: Yes
  687. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  688.  
  689. Defensive Systems:
  690.  
  691. System: Flares
  692. Role: Anti-Seeker
  693. Max Ammo: 6
  694. Reload Time: 17 seconds
  695. Features: Operates as an interception system similar to our DADs that lasts for 2 seconds
  696. Serves as a slow-falling directional flashbang on infantry
  697. Dimensions: 20mx20mx20m
  698.  
  699. Additional Features:
  700. Door gunners may use infantry-borne weapons to fire out of the vehicle
  701.  
  702.  
  703. ==========================================================================================================================================
  704. Fleet
  705. ==========================================================================================================================================
  706.  
  707.  
  708. 1. Iconoclast Destroyer [IC1]
  709. https://i.imgur.com/vMveo0F.png
  710.  
  711. Role: Fleet Escort
  712.  
  713. Crew: 1
  714. 1 Pilot
  715.  
  716. Health Options:
  717. 500
  718.  
  719. Health Systems: LBA, LBA Light
  720.  
  721. LBA Stats:
  722. AT Cap: 200
  723. Antispam Threshold: 50
  724.  
  725. Max Speed: VTOL
  726. Forward: 14m/s
  727. Ramming Speed: 28m/s
  728. Reverse: 6m/s
  729. Ascend/Descend: 10m/s
  730. Teleports up to 300m away with a cooldown based on distance traveled, up to 60 seconds
  731.  
  732. Offensive Systems:
  733.  
  734. Weapon: Dorsal Lasbattery (1 of 2 dorsal turret options)
  735. Role: Light Anti-Fleet Support
  736. Max Ammo: Inf.
  737. RPM: 60
  738. Reload Time: N/A
  739. AT Output: 25
  740. Velocity: RC
  741. Explosive?: No
  742. Additional Features:
  743. Limited firing arc
  744.  
  745. Weapon: Dorsal Missile Battery
  746. Role: Anti-Fighter Support
  747. Max Ammo: 20
  748. RPM: 27
  749. Reload Time: 20 seconds
  750. AT Output: 25
  751. Velocity: 100m/s
  752. Explosive?: Yes
  753. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  754. Additional Features:
  755. Soft-tracking. Missiles lock on to closest target within cone AFTER being fired.
  756.  
  757. Weapon: Bombardment Cannon
  758. Role: Varies (2 Munitions)
  759.  
  760. Munition: High-Explosive Shell
  761. Role: Ground Bombardment
  762. Max Ammo: 1
  763. RPM: 10
  764. Reload Time: 6 seconds
  765. AT Output: 50
  766. Velocity: 120m/s
  767. Explosive?: Yes
  768. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  769. Additional Features:
  770. Non-raycasted explosions, limited firing arc
  771.  
  772. Munition: Ignition Shell
  773. Role: Virus Bomb Support
  774. Max Ammo: 1
  775. RPM: 10
  776. Reload Time: 6 seconds
  777. AT Output: 25
  778. Velocity: 120m/s
  779. Explosive?: Yes
  780. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  781. Additional Features:
  782. Ignites virus clouds from the Naglfar anywhere in the sim.
  783.  
  784. Weapon: Broadside Cannon
  785. Role: Pinpoint Infantry Suppression
  786. Max Ammo: Inf.
  787. RPM: 200
  788. Reload Time: N/A
  789. AT Output: None
  790. Velocity: 150m/s speeding up to 200m/s
  791. Explosive?: Yes
  792. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  793.  
  794. Defensive Systems:
  795.  
  796. System: Munition Interception Screen
  797. Role: Fleet Defense
  798. Max Ammo: TBA
  799. Reload Time: TBA
  800. Features: Like the flares, but follows the craft instead of being dropped behind it
  801. While active, broadside turrets are offline
  802.  
  803. 2. Naglfar Despoiler-Class Battleship [NA2]
  804. https://i.imgur.com/6pAJfHQ.png
  805.  
  806. Role: Flagship
  807.  
  808. Crew: 3
  809. 1 Pilot
  810. 2 AA gunners
  811.  
  812. Health Options:
  813. 2000
  814.  
  815. Health Systems: LBA, LBA Light
  816.  
  817. LBA Stats:
  818. AT Cap: 200
  819. Antispam Threshold: 50
  820.  
  821. Max Speed: VTOL
  822. Forward: 6m/s
  823. Ramming Speed: 13m/s
  824. Reverse: 2m/s
  825. Ascend/Descend: 5m/s
  826. Teleports up to 300m away with a cooldown based on distance traveled, up to 60 seconds
  827.  
  828. Offensive Systems:
  829.  
  830. Weapon: Planet-Killer
  831. Role: Doomsday Bombardment
  832. Max Ammo: 2
  833. RPM: 4
  834. Reload Time: 30 seconds
  835. AT Output: 150
  836. Velocity: 120m/s
  837. Explosive?: Duh
  838. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  839. Additional Features:
  840. Limited firing arc to approximately 160 degree vertical line off ship bow.
  841.  
  842. Weapon: Broadside Cannon
  843. Role: Ground Bombardment, Various (5 Munitions)
  844.  
  845. Munition: High-Explosive Shell
  846. Role: Ground Bombardment
  847. Max Ammo: 1
  848. RPM: 10
  849. Reload Time: 6 seconds
  850. AT Output: 50
  851. Velocity: 120m/s
  852. Explosive?: Yes
  853. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  854. Additional Features:
  855. Non-raycasted explosions
  856.  
  857. Munition: Thermobaric Shell
  858. Role: Light Anti-Tank, Area Denial
  859. Max Ammo: 1
  860. RPM: 10
  861. Reload Time: 6 Seconds
  862. AT Output: 10 per second, seated targets only, collision only
  863. Velocity: 120m/s
  864. Explosive?: Yes
  865. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  866. Additional Features:
  867. Airburst
  868.  
  869. Munition: Blightstorm Shell
  870. Role: Anti-Infantry, Area Denial
  871. Max Ammo: 1
  872. RPM: 10
  873. Reload Time: 6 Seconds
  874. AT Output: None
  875. Velocity: 120m/s
  876. Explosive?: Yes
  877. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  878. Additional Features:
  879. Persists for 30 seconds
  880.  
  881. Munition: Life-Eater Canister
  882. Role: Doomsday Area Denial
  883. Max Ammo: 1
  884. RPM: 10
  885. Reload Time: 6 seconds
  886. AT Output: None
  887. Velocity: 120m/s
  888. Explosive?: Yes
  889. Radius: 100%LL @TBAm radius, 0%LL @TBAm
  890. Additional Features:
  891. Infectious, Contagious
  892. If 5 avatars are infected within a short period of time, the virus cloud will rez a gas cloud within its AoE
  893. An Ignition Shell from any Iconoclast Destroyer or the Naglfar will ignite this cloud, as well as the entire AoE
  894. The Ignition Shell need not land within the virus bomb AoE, it will perform its function anywhere in the sim
  895. The Virus Bomb Explodes throughout its AoE when ignited, delivering TBA AT to any scripted object
  896. A gas cloud spawns a fire tornado when ignited, which slowly chases the closest avatar and pulls in nearby avis
  897. The fire tornado travels at 6m/s
  898.  
  899. Munition: Ignition Shells
  900. Role: Virus Bomb Support
  901. Max Ammo: 1
  902. RPM: 10
  903. Reload Time: 6 seconds
  904. AT Output: 25
  905. Velocity: 120m/s
  906. Explosive?: Yes
  907. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  908. Additional Features:
  909. Ignites virus clouds from the Naglfar anywhere in the sim.
  910.  
  911. Additional Features:
  912. 3 per side, 6 in total
  913. Limited firing arc to 180 degree vertical line in front of each cannon
  914. Manual targeting, automatic firing
  915.  
  916. Weapon: Naglfar Torpedos
  917. Role: Various (2 Munitions)
  918.  
  919. Munition: Anti-Fleet Torpedo
  920. Role: Anti-Fleet
  921. Max Ammo: 34
  922. RPM: 50
  923. Reload Time: 35 seconds
  924. AT Output: 75
  925. Velocity: 65m/s
  926. Explosive?: Yes
  927. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  928. Additional Features:
  929. Soft-Tracking
  930.  
  931. Munition: Bombardment Torpedo
  932. Role: Ground Bombardment
  933. Max Ammo: 34
  934. RPM: 50
  935. Reload Time: 35 seconds
  936. AT Output: 75
  937. Velocity: 65m/s
  938. Explosive?: Yes
  939. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  940. Additional Features:
  941. Non-tracking, launches and turns to targeted point
  942.  
  943. Weapon: Lasbatteries
  944. Role: Pinpoint Anti-Tank
  945. Max Ammo: Inf.
  946. RPM: 120
  947. Reload Time: N/A
  948. AT Output: 25
  949. Velocity: RC
  950. Explosive?: Yes
  951. Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
  952. Additional Features:
  953. Limited firing arc to below the ship horizon.
  954. Weapon system operates as auto-turret vs. seated avis
  955. Weapon system can be manually fired instead
  956.  
  957. Defensive Systems: N/A
  958.  
  959.  
  960. Changelog:
  961. V0.1.0: Posted
  962. V0.1.1: Updated with Fleet section, slightly better formatting
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