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- Preface:
- Anything labeled with "TBA" I need to consult with Dread to get hard numbers on.
- Most likely this will pertain to reload times, vehicle speeds, RPM for RC weaponry, and radii for explosions.
- RPM for physical weapons is also SLIGHTLY varied due to control events.
- Sometimes you'll be firing faster or slower than intended while full-autoing a weapon for reasons beyond your control.
- Table of Contents:
- Land:
- 1. Assault Bike [AB1]
- 2. Chimera [CH2]
- 3. Hydra [HY3]
- 4. Leman Russ [LR4]
- 5. Wyvern [WY5]
- Air:
- 1. Avenger [AV1]
- 2. Hellblade [HE2]
- 3. Helltalon [HE3]
- 4. Valkyrie [VA4]
- Fleet:
- 1. Iconoclast [IC1]
- 2. Naglfar [NA2]
- ==========================================================================================================================================
- Land Vehicles
- ==========================================================================================================================================
- 1. Assault Bike [AB1]
- https://i.imgur.com/oDfj7hQ.png
- Role/Classification (if applicable): Harassment/Interception
- Crew: 1
- 1 Driver
- Health Options:
- Unarmored
- 25
- Health System: LBA Light
- LBA Stats:
- AT Cap: 75
- Antispam Threshold: 50
- Max Speed: 16.39m/s
- Offensive Systems:
- Weapon: Hunting Lance
- Role: Anti-Infantry, Anti-Light Vehicle
- Max Ammo: 1
- RPM: 10
- Reload Time: 6.0s
- AT output: 15 Per Shot
- Projectile Velocity (if applicable): N/A
- Explosive?: Yes
- Radius (if applicable): 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- 5 or 6m melee range. It's a krak grenade on a stick.
- We allow our guys to ALSO throw HUD-based grenades whilst driving.
- Defensive Systems: N/A
- Additional Features:
- Can hold E whilst driving to pop a wheelie.
- Can turn headlight on/off. Headlight does nothing but look cool and light up dark environments.
- 2. Chimera [CH2]
- https://i.imgur.com/vs9nRAZ.png
- Role: Armored Personnel Carrier
- Crew: 8
- 1 Driver
- 1 Hatchgunner
- 6 Passengers
- Health Options:
- 100
- 200
- Health System: LBA Light, Full LBA
- LBA Stats:
- AT Cap: 75
- Antispam Threshold: 50
- Max Speed: 12.5m/s
- Offensive Systems:
- Weapon: Autocannon (turret option)
- Role: Various (2 Munitions)
- Munition: AP Round
- Role: Light Anti-Tank
- Max Ammo: Inf.
- RPM: 90
- Reload Time: N/A
- AT Output: 10 per shot
- Velocity: 150m/s speeding up to 200m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Munition: HE Round
- Role: Anti-Infantry
- Max Ammo: Inf.
- RPM: 90
- Reload Time: N/A
- AT Output: None
- Velocity: 150m/s speeding up to 200m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Weapon: Multilas (turret option)
- Role: Anti-Infantry, Suppression
- Max Ammo: Inf.
- RPM: TBA
- Reload Time: N/A
- AT Output: None
- Velocity: RC
- Explosive?: No
- Weapon: Twin-Linked Heavy Bolter (turret option)
- Role: Anti-Infantry, Suppression
- Max Ammo: TBA (5 'belts')
- RPM: 848
- Reload Time: TBA
- AT Output: None
- Velocity: 150m/s speeding up to 200m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Weapon: Hull-Mounted Heavy Bolter
- Role: Anti-Infantry, Suppression
- Max Ammo: Inf.
- RPM: 441
- Reload Time: N/A
- AT Output: None
- Velocity: 200m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Additional Features:
- Firing arc limited to 20 or 30 degree cone in front of the vehicle.
- Defensive Systems: N/A
- Additional Features:
- Passengers are allowed to fire infantry-borne weapons out of the sides of the vehicle
- Hatchgunner fires infantry-borne weapon
- Can immediately eject all passengers by pressing '2'
- Amphibious, floats on SL water.
- 3. Hydra [HY3]
- https://i.imgur.com/bTy9QUV.png
- Role: Anti-Air
- Crew: 1
- 1 Driver
- Health Options:
- 100
- 200
- 300
- 400
- Health System: LBA Light
- LBA Stats:
- AT Cap: 75
- Antispam Threshold: 50
- Max Speed: 14.72m/s
- Offensive Systems:
- Weapon: Flak Turret
- Role: Anti-Air
- Max Ammo: Inf.
- RPM: 297
- Reload Time: N/A
- AT Output: TBA (I think it's 8 per shot)
- Velocity: 150m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Cannot fire below chassis horizon
- Height-Checked to: TBAm
- Driver can park on a slope to fire at ground targets.
- Rounds become HE when fired in this manner
- HE Rounds have an AT output of None and a Radius of 100%LL @TBAm radius, 0%LL @TBAm
- Weapon: Hull-Mounted Heavy Bolter
- Role: Anti-Infantry, Suppression
- Max Ammo: Inf.
- RPM: 441
- Reload Time: N/A
- AT Output: None
- Velocity: 150m/s speeding up to 200m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Additional Features:
- Firing arc limited to 20 or 30 degree cone in front of the vehicle.
- Defensive Systems: N/A
- Additional Features: N/A
- 4. Leman Russ [LR4]
- https://i.imgur.com/BeD2VBl.png
- Role: MBT
- Crew: 1
- 1 Driver
- Health Options:
- 200
- 400
- Health System: LBA Light, Full LBA
- LBA Stats:
- AT Cap: 75
- Antispam Threshold: 50
- Max Speed: 9.72m/s
- Offensive Systems:
- Weapon: Vanquisher Turret
- Role: Various (2 munitions, Co-ax stubber)
- Munition: AP Round
- Role: Heavy Anti-Tank
- Max Ammo: 1
- RPM: 10
- Reload Time: 6.0 seconds
- AT Output: 50
- Velocity: 150m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @0m (direct hit), 10 AT @TBA maxradius (anywhere in the splash)
- Munition: HE Round
- Role: Heavy Anti-Infantry
- Max Ammo: 1
- RPM: 10
- Reload Time: 6.0 seconds
- AT Output: 10
- Velocity: 150m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @0m (direct hit), 0 AT anywhere else in splash
- Secondary Turret Weapon: Coaxial Stubber
- Role: Anti-Infantry, Suppression
- Max Ammo: Inf.
- RPM: 947
- Reload Time: N/A
- AT Output: None
- Velocity: 200m/s
- Explosive?: No
- Weapon: Hull-Mounted Heavy Bolter
- Role: Anti-Infantry, Suppression
- Max Ammo: Inf.
- RPM: 441
- Reload Time: N/A
- AT Output: None
- Velocity: 150m/s speeding up to 200m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Additional Features:
- Firing arc limited to 20 or 30 degree cone in front of the vehicle.
- Defensive Systems: N/A
- Additional Features: N/A
- 5. Wyvern [WY5]
- https://i.imgur.com/PI8GVbT.png
- Role: Infantry Bombardment/Area Denial
- Crew: 1
- 1 Driver
- Health Options:
- 100
- 200
- Health System: LBA Light, Full LBA
- LBA Stats:
- AT Cap: 200
- Antispam Threshold: 50
- Max Speed: 10.83m/s
- Offensive Systems:
- Weapon: Wyvern Suppression Mortar
- Role: Varies (2 Munitions)
- Munition: Stormshard HE Shell
- Role: Anti-Infantry Bombardment
- Max Ammo: 8 rounds/mag
- RPM: 37
- Reload Time: 10 seconds
- AT Output: None
- Velocity: Varies depending on distance. Tested for 27m/s @ 75m.
- Explosive? Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Munition: Stormshard Shell
- Role: Area Denial
- Max Ammo: 8 rounds/mag
- RPM: 37
- Reload Time: 10 seconds
- AT Output: None
- Velocity: Varies depending on distance. Tested for 27m/s @ 75m.
- Explosive? No
- Additional Features:
- Airbursts above target coordinates, deploying 9 'zulu spears' per shell.
- Spears do 30% LL damage per second on direct avi contact.
- Can be shot to clear, can be ran over with a vehicle to clear.
- Weapon: Hull-Mounted Heavy Bolter
- Role: Anti-Infantry, Suppression
- Max Ammo: Inf.
- RPM: 441
- Reload Time: N/A
- AT Output: None
- Velocity: 150m/s speeding up to 200m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Additional Features:
- Firing arc limited to 20 or 30 degree cone in front of the vehicle
- Defensive Systems: N/A
- Additional Features:
- Can target, hold, and bombard specific coords through either manual entry or mouselook command.
- Turret auto-faces coordinates while vehicle is on the move.
- ==========================================================================================================================================
- Air Vehicles
- ==========================================================================================================================================
- 1. Avenger [AV1]
- https://i.imgur.com/xuWaMwI.png
- Role: Ground-attack fighter
- Crew: 2
- 1 Pilot
- 1 Tailgunner
- Health Options: Unarmored
- Max Speed:
- 46m/s base
- 64m/s when holding W
- 100m/s when boosting
- boost depletes in 2 seconds
- constant forward velocity
- Offensive Systems:
- Weapon: Avenger Megabolter
- Role: Heavy Anti-Tank
- Max Ammo: Inf.
- RPM: 1,346
- Reload Time: N/A
- AT Output: 5 per shot
- Velocity: 150m/s speeding up to 200m/s
- Explosive? Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m ONLY (direct hit)
- Weapon: Mini-Frag Rockets
- Role: Anti-Infantry
- Max Ammo: 36 (18 per pod)
- RPM: 114 RPM (calculated based on magdump, magsize, and reload times)
- Reload Time: 13 seconds
- AT Output: None
- Velocity: TBA (my bullet tester doesn't like them)
- Explosive: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Weapon: Hunter-Killer Missile
- Role: Anti-Tank, Seeker
- Max Ammo: 1
- RPM: 7
- Reload Time: 9 seconds
- AT Output: 50
- Velocity: 80m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features: Locks on to ground-level seated avis.
- Weapon: Concussive Torpedo
- Role: Heavy Pinpoint Anti-Tank
- Max Ammo: 4
- RPM: 24
- Reload Time: 9 seconds
- AT Output: 75
- Velocity: v=current aircraft speed
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m (direct hit) ONLY
- Weapon: HE Bomb
- Role: Anti-Infantry Bombardment, Light Anti-Tank
- Max Ammo: 4
- RPM: 24
- Reload Time: 9 seconds
- AT Output: 15
- Velocity: TBA (ditto, but hey it's a bomb. It falls pretty much straight down)
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Defensive Systems:
- System: Flare
- Role: Anti-Seeker
- Max Ammo: 4
- Reload Time: 17 seconds
- Features: Operates as an interception system similar to our DADs that lasts for 2 seconds
- Serves as a slow-falling directional flashbang on infantry
- Dimensions: 20mx20mx20m
- System: Flak Chaff Canister
- Role: Anti-Flak
- Max Ammo: 4
- RPM: 24
- Reload Time: 9 seconds
- Features: Drops a canister that detonates after a certain time, dispersing a 10mx10mx10m cloud of chaff
- If anything with the term 'flak' in it passes through the cloud, it gets intercepted
- Group-safe so our hydras can still fuck up our own planes if they aren't careful
- Cloud disperses after 30 seconds
- Additional Features:
- Tailgunner can wield any infantry-borne weapons
- 2. Hellblade [HE2]
- https://i.imgur.com/MborE4y.png
- Role: Anti-Air Interception
- Crew: 1
- 1 Pilot
- Health Options: Unarmored
- Max Speed: VTOL,
- 68m/s holding W
- 200m/s boost
- boosts for 3 seconds
- 11m/s strafe
- 15m/s reverse
- 14m/s ascend/descend
- Offensive Systems:
- Weapon: Hellblade Twin-Linked Autocannon
- Role: Anti-Air, dogfighting
- Max Ammo: Inf.
- RPM: 1,464
- Reload Time: N/A
- AT Output: None
- Velocity: 200m/s
- Explosive?: No
- Weapon: Frag Rockets
- Role: Anti-Infantry, Light Anti-Tank
- Max Ammo: 4
- RPM: 40
- Reload Time: 5 seconds
- AT Output: 25
- Velocity: 80m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m ONLY (direct hit)
- Weapon: Flakk Missile
- Role: Anti-Air
- Max Ammo: 4
- RPM: 40
- Reload Time: 5 seconds
- AT Output 25
- Velocity: 80m/s
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Weapon: Concussive Torpedo
- Role: Pinpoint Heavy Anti-Tank
- Max Ammo: 2
- RPM: 20
- Reload Time: 5 seconds
- AT Output: 75
- Velocity: v=current aircraft speed
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m (direct hit ONLY)
- Defensive Systems:
- System: Flare
- Role: Anti-Seeker
- Max Ammo: 4
- Reload Time: 19 seconds
- Features: Operates as an interception system similar to our DADs that lasts for 2 seconds
- Serves as a slow-falling directional flashbang on infantry
- Dimensions: 20mx20mx20m
- 3. Helltalon [HE3]
- https://i.imgur.com/DvOySBe.png
- Note: THIS PLANE IS HELLA OLD AND NEEDS UPDATING
- Role: Dedicated Bomber
- Crew: 1
- 1 Pilot
- Health Options: Unarmored
- Max Speed: VTOL,
- 48m/s holding W
- 200m/s boost
- boosts for 3 seconds
- 6m/s strafe
- 10m/s reverse
- 10m/s ascend/descend
- Offensive Systems:
- Weapon: Helltalon Autocannon
- Role: Anti-Air dogfighting
- Max Ammo: Inf.
- RPM: 906
- Reload Time: N/A
- AT Output: None
- Velocity: 200m/s
- Explosive?: No
- Weapon: Helltalon Lascannon
- Role: Pinpoint Light Anti-Tank
- Max Ammo: Inf.
- RPM: 120
- Reload Time: N/A
- AT Output: 5
- Velocity: RC
- Explosive?: No
- Weapon: Frag Rockets
- Role: Anti-Infantry, Light Anti-Tank
- Max Ammo: 8
- RPM: 40
- Reload Time: 10 seconds
- AT Output: 25
- Velocity: 125m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=0m (direct hit ONLY)
- Weapon: HE Bombs
- Role: Anti-Infantry, Light Anti-Tank
- Max Ammo: 8
- RPM: 44
- Reload Time: 9 seconds
- AT Output: 15
- Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
- Explosive?: Yes
- Radius: 100%LL @10m radius, no falloff | Full AT @10m radius, no falloff
- Weapon: Krak Bombs
- Role: Heavy Anti-Tank
- Max Ammo: 8
- RPM: 44
- Reload Time: 9 seconds
- AT Output: 30
- Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @10m radius, no falloff
- Weapon: Blight Bombs
- Role: Anti-Infantry, Area Denial
- Max Ammo: 8
- RPM: 44
- Reload Time: 9 seconds
- AT Output: None
- Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
- Explosive?: Yes
- Radius: 30%LL per 0.5 seconds @5m radius, no falloff
- Weapon: Inferno Bombs
- Role: Heavy Anti-infantry, Light Anti-Tank, Area Denial
- Max Ammo: 8
- RPM: 44
- Reload Time: 9 seconds
- AT Output: TBA (Collision only, seated avis only)
- Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
- Explosive?: Yes
- Radius: 40%LL per 0.5 seconds @4m radius, no falloff | Full AT @4m radius, no falloff
- Weapon: Cluster Bombs
- Role: Anti-Infantry Saturation Bombardment
- Max Ammo: 8
- RPM: 44
- Reload Time: 9 seconds
- AT Output: None
- Velocity: Bomb, launched straight down (if the pilot's minimap dot is over or about to intersect yours, you are in danger)
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Defensive Systems:
- System: Flares
- Role: Anti-Seeker
- Max Ammo: 4
- Reload Time: 19 seconds
- Features: Operates as an interception system similar to our DADs that lasts for 2 seconds
- Serves as a slow-falling directional flashbang on infantry
- Dimensions: 20mx20mx20m
- 4. Valkyrie [VA4]
- https://i.imgur.com/tqYAKSw.png
- Role: Dropship, Light Gunship
- Crew: 9
- 1 Pilot
- 2 Door Gunners
- 6 Passengers
- Health Options:
- 150
- Health Systems: LBA Light.
- LBA Stats:
- AT Cap: 200
- Antispam Threshold: 50
- Max Speed: VTOL
- Forward 25m/s
- Strafe 8m/s
- Reverse 10m/s
- Ascend/Descend 6m/s
- Offensive Systems
- Weapon: Multilas
- Role: Anti-Infantry, Suppression
- Max Ammo: Inf.
- RPM: TBA
- Reload Time: N/A
- AT Output: None
- Velocity: Raycast
- Explosive?: No
- Weapon: Mini-Frag Rockets
- Role: Anti-Infantry
- Max Ammo: 36 (18 per pod)
- RPM: 103
- Reload Time: 13 seconds
- AT Output: None
- Velocity: 125m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Defensive Systems:
- System: Flares
- Role: Anti-Seeker
- Max Ammo: 6
- Reload Time: 17 seconds
- Features: Operates as an interception system similar to our DADs that lasts for 2 seconds
- Serves as a slow-falling directional flashbang on infantry
- Dimensions: 20mx20mx20m
- Additional Features:
- Door gunners may use infantry-borne weapons to fire out of the vehicle
- ==========================================================================================================================================
- Fleet
- ==========================================================================================================================================
- 1. Iconoclast Destroyer [IC1]
- https://i.imgur.com/vMveo0F.png
- Role: Fleet Escort
- Crew: 1
- 1 Pilot
- Health Options:
- 500
- Health Systems: LBA, LBA Light
- LBA Stats:
- AT Cap: 200
- Antispam Threshold: 50
- Max Speed: VTOL
- Forward: 14m/s
- Ramming Speed: 28m/s
- Reverse: 6m/s
- Ascend/Descend: 10m/s
- Teleports up to 300m away with a cooldown based on distance traveled, up to 60 seconds
- Offensive Systems:
- Weapon: Dorsal Lasbattery (1 of 2 dorsal turret options)
- Role: Light Anti-Fleet Support
- Max Ammo: Inf.
- RPM: 60
- Reload Time: N/A
- AT Output: 25
- Velocity: RC
- Explosive?: No
- Additional Features:
- Limited firing arc
- Weapon: Dorsal Missile Battery
- Role: Anti-Fighter Support
- Max Ammo: 20
- RPM: 27
- Reload Time: 20 seconds
- AT Output: 25
- Velocity: 100m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Soft-tracking. Missiles lock on to closest target within cone AFTER being fired.
- Weapon: Bombardment Cannon
- Role: Varies (2 Munitions)
- Munition: High-Explosive Shell
- Role: Ground Bombardment
- Max Ammo: 1
- RPM: 10
- Reload Time: 6 seconds
- AT Output: 50
- Velocity: 120m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Non-raycasted explosions, limited firing arc
- Munition: Ignition Shell
- Role: Virus Bomb Support
- Max Ammo: 1
- RPM: 10
- Reload Time: 6 seconds
- AT Output: 25
- Velocity: 120m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Ignites virus clouds from the Naglfar anywhere in the sim.
- Weapon: Broadside Cannon
- Role: Pinpoint Infantry Suppression
- Max Ammo: Inf.
- RPM: 200
- Reload Time: N/A
- AT Output: None
- Velocity: 150m/s speeding up to 200m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Defensive Systems:
- System: Munition Interception Screen
- Role: Fleet Defense
- Max Ammo: TBA
- Reload Time: TBA
- Features: Like the flares, but follows the craft instead of being dropped behind it
- While active, broadside turrets are offline
- 2. Naglfar Despoiler-Class Battleship [NA2]
- https://i.imgur.com/6pAJfHQ.png
- Role: Flagship
- Crew: 3
- 1 Pilot
- 2 AA gunners
- Health Options:
- 2000
- Health Systems: LBA, LBA Light
- LBA Stats:
- AT Cap: 200
- Antispam Threshold: 50
- Max Speed: VTOL
- Forward: 6m/s
- Ramming Speed: 13m/s
- Reverse: 2m/s
- Ascend/Descend: 5m/s
- Teleports up to 300m away with a cooldown based on distance traveled, up to 60 seconds
- Offensive Systems:
- Weapon: Planet-Killer
- Role: Doomsday Bombardment
- Max Ammo: 2
- RPM: 4
- Reload Time: 30 seconds
- AT Output: 150
- Velocity: 120m/s
- Explosive?: Duh
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Limited firing arc to approximately 160 degree vertical line off ship bow.
- Weapon: Broadside Cannon
- Role: Ground Bombardment, Various (5 Munitions)
- Munition: High-Explosive Shell
- Role: Ground Bombardment
- Max Ammo: 1
- RPM: 10
- Reload Time: 6 seconds
- AT Output: 50
- Velocity: 120m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Non-raycasted explosions
- Munition: Thermobaric Shell
- Role: Light Anti-Tank, Area Denial
- Max Ammo: 1
- RPM: 10
- Reload Time: 6 Seconds
- AT Output: 10 per second, seated targets only, collision only
- Velocity: 120m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Airburst
- Munition: Blightstorm Shell
- Role: Anti-Infantry, Area Denial
- Max Ammo: 1
- RPM: 10
- Reload Time: 6 Seconds
- AT Output: None
- Velocity: 120m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Additional Features:
- Persists for 30 seconds
- Munition: Life-Eater Canister
- Role: Doomsday Area Denial
- Max Ammo: 1
- RPM: 10
- Reload Time: 6 seconds
- AT Output: None
- Velocity: 120m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm
- Additional Features:
- Infectious, Contagious
- If 5 avatars are infected within a short period of time, the virus cloud will rez a gas cloud within its AoE
- An Ignition Shell from any Iconoclast Destroyer or the Naglfar will ignite this cloud, as well as the entire AoE
- The Ignition Shell need not land within the virus bomb AoE, it will perform its function anywhere in the sim
- The Virus Bomb Explodes throughout its AoE when ignited, delivering TBA AT to any scripted object
- A gas cloud spawns a fire tornado when ignited, which slowly chases the closest avatar and pulls in nearby avis
- The fire tornado travels at 6m/s
- Munition: Ignition Shells
- Role: Virus Bomb Support
- Max Ammo: 1
- RPM: 10
- Reload Time: 6 seconds
- AT Output: 25
- Velocity: 120m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Ignites virus clouds from the Naglfar anywhere in the sim.
- Additional Features:
- 3 per side, 6 in total
- Limited firing arc to 180 degree vertical line in front of each cannon
- Manual targeting, automatic firing
- Weapon: Naglfar Torpedos
- Role: Various (2 Munitions)
- Munition: Anti-Fleet Torpedo
- Role: Anti-Fleet
- Max Ammo: 34
- RPM: 50
- Reload Time: 35 seconds
- AT Output: 75
- Velocity: 65m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Soft-Tracking
- Munition: Bombardment Torpedo
- Role: Ground Bombardment
- Max Ammo: 34
- RPM: 50
- Reload Time: 35 seconds
- AT Output: 75
- Velocity: 65m/s
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Non-tracking, launches and turns to targeted point
- Weapon: Lasbatteries
- Role: Pinpoint Anti-Tank
- Max Ammo: Inf.
- RPM: 120
- Reload Time: N/A
- AT Output: 25
- Velocity: RC
- Explosive?: Yes
- Radius: 100%LL @TBAm radius, 0%LL @TBAm | Full AT @=maxradius
- Additional Features:
- Limited firing arc to below the ship horizon.
- Weapon system operates as auto-turret vs. seated avis
- Weapon system can be manually fired instead
- Defensive Systems: N/A
- Changelog:
- V0.1.0: Posted
- V0.1.1: Updated with Fleet section, slightly better formatting
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