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Mediakiller7Cool

Whatever

Apr 7th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. ----------------------------------------
  151. -- Originally Fe Converted By Media :D --
  152. ----------------------------------------
  153.  
  154. -- fOoD AbusSE --
  155.  
  156. local new=Instance.new
  157. local rad=math.rad
  158. local cf=CFrame.new
  159. local v3=Vector3.new
  160. local ang=function(x,y,z)
  161. return CFrame.Angles(rad(x),rad(y),rad(z))
  162. end
  163. local player=game:service'Players'.LocalPlayer
  164. local char=player.Character
  165. local cam=workspace.Camera
  166. local mouse=player:GetMouse()
  167. local weld=function(a,b,c0,c1)
  168. m=Instance.new('Motor',a)
  169. m.Part0=a
  170. m.Part1=b
  171. m.C0=c0
  172. m.C1=c1
  173. return m
  174. end
  175.  
  176. snd='rbxassetid://811841430'
  177. beamm=Instance.new('Model',workspace)
  178. beamm.Name='beam'
  179.  
  180. laser=false
  181.  
  182. rs=Instance.new('Part',char)
  183. rs.Transparency=1
  184. rs.CanCollide=false
  185. rs.TopSurface,rs.BottomSurface=0,0
  186. rs.FormFactor=3
  187. rs.Size=Vector3.new(.5,.5,.5)
  188.  
  189. ls=rs:Clone()
  190. ls.Parent=char
  191.  
  192. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  193. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  194. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  195. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  196.  
  197. s1=Instance.new('Sound',char)
  198. s1.Volume=1
  199. s1.Pitch=1
  200. s1.Looped=true
  201. s1.SoundId=snd
  202.  
  203. particles={}
  204.  
  205. local wep=new('Part',char)
  206. wep.FormFactor=3
  207. wep.CanCollide=false
  208. wep.Size=v3(1,3,1)
  209. wep.TopSurface,wep.BottomSurface=0,0
  210. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  211.  
  212. local beam=wep:Clone()
  213. beam:ClearAllChildren()
  214. beam.Material='Neon'
  215. beam.BrickColor=BrickColor.new('Toothpaste')
  216. beam.Size=Vector3.new(3,3,1)
  217. beam.Transparency=.5
  218. beam.Anchored=true
  219. local ms=Instance.new('BlockMesh',beam)
  220. local inner=beam:Clone()
  221. inner.Transparency=0
  222. inner.Material='SmoothPlastic'
  223. inner.BrickColor=BrickColor.new('Yellow')
  224. local ms2=inner.Mesh
  225.  
  226. local expl=inner:Clone()
  227. expl.Mesh:Destroy()
  228. expl.Material='Neon'
  229. expl.BrickColor=BrickColor.new('Toothpaste')
  230. expl.Size=Vector3.new(11,11,11)
  231. expl.Transparency=.55
  232. pl=Instance.new('PointLight',expl)
  233. pl.Color=expl.BrickColor.Color
  234. pl.Range=pl.Range*2
  235. pl.Name='light'
  236. local br=pl.Range
  237.  
  238. local exa=expl:Clone()
  239. exa.Size=Vector3.new(4,4,4)
  240. pl2=exa.light
  241.  
  242. local part=exa:Clone()
  243. part.Size=Vector3.new(1.5,1.5,1.5)
  244. pl3=part.light
  245. pms=Instance.new('BlockMesh',part)
  246.  
  247. char.Humanoid.Died:connect(function()
  248. laser=false
  249. beam.Parent=nil
  250. inner.Parent=nil
  251. expl.Parent=nil
  252. exa.Parent=nil
  253. s1:stop()
  254. end)
  255.  
  256. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  257. laser=true
  258. s1.Volume=1
  259. s1:play()
  260. end end)
  261. mouse.Button1Up:connect(function()
  262. laser=false
  263. beam.Parent=nil
  264. inner.Parent=nil
  265. expl.Parent=nil
  266. exa.Parent=nil
  267. s1:stop()
  268. end)
  269.  
  270. parti=0
  271. game:service'RunService'.Stepped:connect(function()
  272. parti=parti+1
  273. for i,v in pairs(particles) do
  274. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  275. v.Transparency=v.Transparency+.08
  276. if v.Transparency >= 1 then
  277. v:Destroy()
  278. table.remove(particles,i)
  279. else
  280. v.Parent=beamm
  281. end
  282. end
  283. a=cam.CoordinateFrame.p
  284. b=mouse.Hit.p
  285. mhitr=Ray.new(a,(b-a).unit*999)
  286. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  287. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  288. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  289. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  290. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  291. end
  292. if laser then
  293. beamm.Parent=workspace
  294. beam.Parent=beamm
  295. inner.Parent=beamm
  296. expl.Parent=beamm
  297. exa.Parent=beamm
  298. s1.Volume=s1.Volume-.002
  299.  
  300. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  301. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  302.  
  303. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  304. Instance.new('Explosion',workspace).Position=pos
  305. end
  306. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  307. e=Instance.new('Explosion',workspace)
  308. e.Position=pos
  309. e.BlastRadius=14
  310. e.BlastPressure=1e4
  311. end
  312. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  313. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  314. end
  315.  
  316. if parti==math.floor(parti) then
  317. par=part:Clone()
  318. table.insert(particles,par)
  319. par.Parent=beamm
  320. par.Transparency=1-s1.Volume
  321. par.light.Range=br*s1.Volume
  322. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  323. end
  324.  
  325. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  326. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  327. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  328. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  329. inner.CFrame=beam.CFrame
  330. pl.Range=br*s1.Volume
  331. pl2.Range=br*s1.Volume
  332. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  333. expl.Transparency=math.random(40,60)/100
  334. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  335. exa.Size=v3(4,4,4)*s1.Volume
  336. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  337. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  338. end
  339. end)
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