moonside

ADVENTURE Ch. 64 - Hell

May 12th, 2013
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  1. Ark ---------- Leinster Lyons ------ http://www.myth-weavers.com/sheetview.php?sheetid=531173
  2. CommodoreJim - Drominus Hellcleave - http://www.myth-weavers.com/sheetview.php?sheetid=381991
  3. CommodoreJim - Melange ------------- http://www.myth-weavers.com/sheetview.php?sheetid=463188
  4. Eltrotraw ---- Tombs the Gunman ---- http://www.myth-weavers.com/sheetview.php?sheetid=376543
  5. Deathfish64 -- Vellamo ------------- http://www.myth-weavers.com/sheetview.php?sheetid=421842
  6. Moonside ----- Elsa ---------------- http://www.myth-weavers.com/sheetview.php?sheetid=471952
  7. Skeleton ----- Freddie ------------- http://www.myth-weavers.com/sheetview.php?sheetid=381882
  8. Skeleton ----- Warty Morty --------- http://www.myth-weavers.com/sheetview.php?sheetid=438457
  9.  
  10.  
  11.  
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  13.  
  14. * Now talking in #adventure
  15. <Politoed> I'm gonna be going grocery shopping out of town but it shouldn't take too long. Going with my dad instead of my mom, etc
  16. <Politoed> I'll take my computer too so that'll let me be back half an hour sooner regardless. Just giving you a heads-up that I'll be gone but not for the rest of the day
  17. <Moonside> k
  18. <Fishfosh> ok
  19. * Arkay ([email protected]) has joined #adventure
  20. * Politoed ([email protected]) Quit (Ping timeout: 365 seconds)
  21. * Eltrotraw ([email protected]) Quit (Connection reset by peer)
  22. * flibbyjibbits ([email protected]) has joined #adventure
  23. * ChanServ sets mode: +qo flibbyjibbits flibbyjibbits
  24. <Fishfosh> moo
  25. <Moonside> huh
  26. <Fishfosh> oh, nothing, I was just mooing
  27. <Moonside> ok
  28. * Skeleton ([email protected]) has joined #adventure
  29. <Moonside> sooo
  30. <~flibbyjibbits> down a few people
  31. <Fishfosh> Jim's been around in bitf, so really only eltro isn't it?
  32. <~flibbyjibbits> i guess
  33. * CommodoreJim ([email protected]) has joined #adventure
  34. * MODOK ([email protected]) has joined #adventure
  35. * Eltrotraw ([email protected]) has joined #adventure
  36. <Fishfosh> oh, Eltro's alive
  37. <CommodoreJim> or IS HE???
  38. <Eltrotraw> u r mr gay
  39. <Fishfosh> u r mr takei
  40. <Eltrotraw> u r mr simmons
  41. <Eltrotraw> i win
  42. <CommodoreJim> yeah u win at the being homo contest
  43. <CommodoreJim> WOAH
  44. <Eltrotraw> shut up faget
  45. <CommodoreJim> eltor said as he looked in the mirror
  46. <~flibbyjibbits> im gonna go to the bathroom i guess
  47. <Fishfosh> guess I'll go grab something to drink
  48. * ~flibbyjibbits ([email protected]) Quit (Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949])
  49. * flibbyjibbits ([email protected]) has joined #adventure
  50. <Fishfosh> Did you survive the trip to the bathroom?
  51. <flibbyjibbits> i had to go find my laptop since computer got grabbed
  52. <Fishfosh> So the answer is no?
  53. <flibbyjibbits> i guess
  54. <Fishfosh> Are we going to be able to do anything tonight?
  55. <flibbyjibbits> maybe a bit
  56. <flibbyjibbits> wasnt there someone who aid they wanted to watch i forget
  57. <Arkay> dyna
  58. <Moonside> dyna
  59. <Fishfosh> dynawing
  60. <Eltrotraw> invite him in here
  61. * ChanServ sets mode: +qo flibbyjibbits flibbyjibbits
  62. <~flibbyjibbits> hows inviting done again
  63. <Fishfosh> /invite
  64. <Skeleton> /invite nick #channel
  65. <Fishfosh> or you could just PM him
  66. * Dynawing ([email protected]) has joined #adventure
  67. <Arkay> hi
  68. <~flibbyjibbits> assuming you still wanetd to watch
  69. <Moonside> hi
  70. <Skeleton> I'm ready whenever, just shading a comic right now. Won't avert too much attention.
  71. <Dynawing> yep i'm just going to be here to wattch
  72. <Moonside> http://pastebin.com/mgV4bzLp the log if you're interested
  73. <~flibbyjibbits> even though i didnt get around to planning much since i was busy with schoolwork the first half of the week and then i lost track of time between the few days and sort of thought today was friday even though there was breif pmdnd yesterday
  74. <Fishfosh> don't judge us too harshly if we mess up badly
  75. <Skeleton> Hahaha
  76. <Moonside> I already know what I'm naming this chapter
  77. <~flibbyjibbits> but hey, i made it to anor londo
  78. <Skeleton> Don't worry flib, lately I think every Sunday is Monday for some reason
  79. <Fishfosh> brief recap: last week we fought a dragon and did not kill it, but it also did not kill us so overall we did pretty okay. It flew off all like "I'm so mad, I'm going to go burn this village so I won't be so mad," so we stole his things and ran to the temple of the moon where crazy shit is probably about to go down
  80. <Eltrotraw> are we going to go and gank him again
  81. <~flibbyjibbits> since i guess dyna probly wants to see stuff about mechanics i guess we can throw on a fight scene hm ok
  82. <Eltrotraw> since he said "lol u noobs u couldn't kill me 6v1"
  83. <Skeleton> We are currently in another timeline waiting for it to "go bad" so a certain Mr. Bones will appear.
  84. <Fishfosh> The bone smith
  85. <Moonside> weren't we going to fight mr. bones anyway
  86. <Skeleton> But the PURE GOOD LIGHT POWER in our hearts is making it difficult to let the world here just end
  87. <Eltrotraw> what good light power
  88. <~flibbyjibbits> to make that more or less confusing
  89. <Fishfosh> I will try to shine brightly with pure neutrality
  90. <Skeleton> Err I dunno
  91. <Skeleton> Our alignments I guess
  92. <~flibbyjibbits> theres a creature called the bonesmitch thats making big nasty monsters, then an evil queen is summoning them in with an artifact- the trick about it is that the bonesmith only appaears in timelines that have hit a "bad-end", so the party was sent into one that was about to fail (regardless of what they did), so they could be there when he showed up
  93. <~flibbyjibbits> in this timeline they met a dragon they'd talked to earleir and it turned out he only seemed nice because he wanted stuff from them, some stuff about a self terminating timeloop, and a magic song that drove the dragon insane (but also heavily injured him), the party made him run away around the time the timeline went bad
  94. <Skeleton> Other little details: dragons don't exist (or are at most very very very rare) in our home timeline, an ancient king genocided them. There's a temple that exists in all timelines with exits leading to them. The doors get sealed if the shit hits the fan in that timeline.
  95. <Fishfosh> it's very confusing and difficult to explain
  96. <~flibbyjibbits> right yes, the full moon temple is a location common to all universes, and the entrances to it are blocked off in cases where things escaping from it would be hazardous to the rest of the multiverse, like a dark warlord taking over the world, the moon crashing into the planet, or a dragon becoming a bloodscaled fury nice work guys
  97. <Fishfosh> :<
  98. <Skeleton> I don't think so, these are all good expositions
  99. <Skeleton> We were just doing our job...
  100. <Fishfosh> it's not OUR fault dragons can suddenly jump 120ft into the air without provoking attacks of opportunity if the fight is going poorly for them
  101. <~flibbyjibbits> in worlds where the temple has been blocked off, the doors that would lead to it are just replaced by doors leading to the new moon temple, where the bonesmith is
  102. <~flibbyjibbits> powerclimb is a nice feat ok
  103. <Fishfosh> I guess it is acceptable for dragons to ignore consequences
  104. <Fishfosh> Anyway, should we get started?
  105. <~flibbyjibbits> ok right yes i gues anyways yes
  106. <~flibbyjibbits> last thing that happened was the party arrived to the hallway in time for the door to get sealed and then the new door showed up
  107. <~flibbyjibbits> so
  108. <~flibbyjibbits> that happens
  109. <Moonside> We'll open the door.
  110. <~flibbyjibbits> the door opens
  111. <~flibbyjibbits> it is entirely dark in there
  112. <Fishfosh> shock
  113. <~flibbyjibbits> except i guess the light from that spell
  114. <~flibbyjibbits> what was it, dancing lights
  115. <Moonside> Someone had dancing lights on.
  116. <Fishfosh> yes
  117. <Fishfosh> I had used dancing lights
  118. <Fishfosh> that's equivalent to 4 torches
  119. <Fishfosh> floating around
  120. <~flibbyjibbits> running an undead themed dungeon when all i can think of is darksouls
  121. * Skeleton puts on his heart boxers and grabs ALL THE PROJECTILE WEAPONS
  122. <Fishfosh> I'll send the lights in a bit ahead of us so we can see well where we're going
  123. <~flibbyjibbits> its a darkly colored square room wiht a low ceiling
  124. <~flibbyjibbits> theres a column in the middle of it, and a door on each other side
  125. <Fishfosh> 2spooky
  126. <~flibbyjibbits> the floor is littered with broken body parts
  127. <Arkay> wonderful
  128. <Fishfosh> Any of them moving?
  129. <Eltrotraw> Can I perception/knowledge them to figure out how long ago they died
  130. <~flibbyjibbits> does tombs have that sort of knowledge? well most of them are skeletal, or at most just decaying fleshy parts
  131. <Moonside> I think that'd be heal
  132. <Fishfosh> probably heal, yeah
  133. <~flibbyjibbits> ones humanoid corpse is stll moving a little
  134. <Eltrotraw> only knowledge is local and engineering i think
  135. <Moonside> I use Detect Evil around
  136. <~flibbyjibbits> its mostly intact except the arms were rotated 90 degrees around the spine, like out the front and back
  137. <Fishfosh> "That's really creepy."
  138. <~flibbyjibbits> sorta just rolling around in the corner trying to stand up without feet
  139. <Fishfosh> brb one sec
  140. <Eltrotraw> point gun at it
  141. <Skeleton> Raise finger at it
  142. <~flibbyjibbits> doesnt seem to react
  143. <~flibbyjibbits> maybe it doesnt actually have a mind and is just moving mechanistically idk
  144. <Skeleton> "Maybe creepy is all it is and it'll leave us alone"
  145. <Arkay> "Yeah, I doubt it'll do anything to us. I certainly don't want to waste my spells on it."
  146. <CommodoreJim> this is 2 scary 4 me :<
  147. * flibbyjibbits_ ([email protected]) has joined #adventure
  148. <Moonside> I coup de grace it
  149. <Fishfosh> I will check the doors for markings
  150. <flibbyjibbits_> it dies
  151. <flibbyjibbits_> the doors are unmarked and identical
  152. <Eltrotraw> does it scream
  153. <Moonside> "..."
  154. <Fishfosh> "Which way should we go?"
  155. <Fishfosh> "These doors look the same."
  156. <Moonside> "Let us see what is behind each one first." I open the one across from the one we came in from
  157. <flibbyjibbits_> im working on a thing right now thats really important, might take like 20 mins
  158. <Skeleton> "Lady Elsa, can you use your Evil Detectors to detect our way through here? We are looking for evil, right?"
  159. <flibbyjibbits_> i have to scan/fax some documents
  160. <flibbyjibbits_> i forgot i had to get this done tonight
  161. <flibbyjibbits_> on account of forgetting what day it was tonight
  162. * ~flibbyjibbits ([email protected]) Quit (Ping timeout: 362 seconds)
  163. <Moonside> "...that is unusually formal for you, Freddie... but yes, I suppose that is possible." I use Detect Evil on the direction of each of the doors
  164. * flibbyjibbits_ is now known as flibbyjibbits
  165. <Fishfosh> "I have a feeling that everything in this place is going to be evil."
  166. <Moonside> Also it works through walls
  167. <Skeleton> "Is that your real title? Or is it something else? Sensei? Corporal? Poo-bah? Generalissimo?"
  168. <Moonside> I chuckle a bit. "...just Elsa is fine."
  169. <CommodoreJim> 'daughter? sweetie?'
  170. <Eltrotraw> ("My future wife" LOL)
  171. <Skeleton> It's definitely not possible that Freddie's her dad, unless he didn't even get to raise her
  172. <Skeleton> She's from the timeline he got deported to Farim
  173. <Skeleton> Oh and since he is too, he'd know wouldn't he...
  174. <Fishfosh> time travel never makes anything easier
  175. <CommodoreJim> 'hottie? sweet cheeks? '
  176. <Moonside> so flib, detect evil
  177. <Skeleton> wait a second...
  178. <flibbyjibbits> also since hes an elf
  179. <Skeleton> That too
  180. <Skeleton> But
  181. <flibbyjibbits> hey i said i was busy tryna fax documents that my employment hinges on
  182. <Skeleton> If she's 32
  183. <Moonside> k
  184. <Skeleton> And Freddie was in that timeline for 15 years
  185. <Skeleton> Did she go to the past somehow
  186. <Skeleton> Like, further back even
  187. <Moonside> she'll be born 10 years from now, so she's from some ~40 years in the future
  188. <Skeleton> Gotcha
  189. <Fishfosh> 42
  190. <Moonside> she didn't necessarily come back this year
  191. <flibbyjibbits> why does it say i need a drive for the scanner
  192. <Fishfosh> yeah, I guess
  193. <flibbyjibbits> this computer is practically a dedicated scanning/faxing machine that this device has been connected to for years
  194. <Skeleton> PC LOAD LETTER, what the fuck does that mean
  195. <Fishfosh> guess I'll go prepare chips or something (ooc of course, vellamo does not leave to get chips and dip in the middle of exploring the temple full of body parts)
  196. <Moonside> why not
  197. <flibbyjibbits> the alignment scan returns varied results
  198. <flibbyjibbits> in all directions
  199. <Moonside> which direction is the strongest
  200. <flibbyjibbits> finally got the scanner to connect
  201. <flibbyjibbits> its uniform in all directions
  202. <Moonside> hmm
  203. <Moonside> "This whole place seems to be equally evil."
  204. <Arkay> "Well isn't that nice."
  205. <Moonside> I'll try opening the door across from the one we came in from, then
  206. <flibbyjibbits> it contains the capra demon and you die
  207. <flibbyjibbits> not really
  208. <Moonside> YOU ARE DEAD
  209. <flibbyjibbits> hold on while i scan these super important things
  210. <Eltrotraw> HA HA HA HA HA
  211. <Eltrotraw> X-CHICKEN
  212. <Moonside> wait
  213. <Moonside> YOU DIED
  214. <Eltrotraw> but the future refused to change
  215. <Fishfosh> mission failed
  216. <Arkay> okay everyone reroll characters
  217. <Dynawing> the other door contains the vagina dragon
  218. <Fishfosh> everyone roll up monkeys
  219. <flibbyjibbits> the dev made a statement clarifying that that was actually a mouth
  220. <Eltrotraw> I will be Kongwu, the Simian Prince
  221. <Moonside> hey, there's always asmodeus from Demonophobia
  222. <flibbyjibbits> sorry really just trying to get these done
  223. <flibbyjibbits> since i didnt remember them until we got here
  224. <flibbyjibbits> and theyre really important
  225. <Fishfosh> do ehat you gotta do
  226. <Skeleton> don't flip flib
  227. <Fishfosh> what*
  228. <Skeleton> That sounds like some kind of children's game where you have this wobbly clown thing and you have to try to make it fall over on your opponent's side
  229. <Skeleton> NEW FROM BIF GAMES
  230. <Skeleton> DON'T FLIP FLIB
  231. <Skeleton> *#BITF
  232. <CommodoreJim> from the makers of Ellytraw the Elephant
  233. <Skeleton> Fish fosh foe
  234. <flibbyjibbits> alright sorry about that
  235. <Fishfosh> it's k
  236. <flibbyjibbits> had to print out and sign some forms regarding vaccinations since im going to be working in a gnetics lab with diseased human derived materials, ans some paper work for my drug test
  237. <flibbyjibbits> i hope the drug screeners think im cool
  238. <Dynawing> i just want drug screener-senpai to notice me
  239. <Fishfosh> So, we went into the door
  240. <Fishfosh> and it (hopefully) did not contain a capra demon on the other side
  241. <Arkay> sister made brownies
  242. <Arkay> score
  243. <CommodoreJim> POT BROWNIES
  244. <Fishfosh> omg share
  245. <Moonside> it instead contained biggie smalls
  246. <Moonside> we died
  247. <flibbyjibbits> yes again sorry im just panickedly scrolling through the srd since i didnt make time to plan this week extremely sorry abouty it all
  248. <Arkay> how do i send pot brownie through the internet
  249. <Arkay> it's okay flib
  250. <Dynawing> open your disc drive and put a brownie in there
  251. <Arkay> really
  252. <Dynawing> yes
  253. <flibbyjibbits> alright i rememberred the thing i wanted to put here
  254. <flibbyjibbits> this room is mostly the same except theres no column in the middle, just a tall skeletal figure slumped against a waist high post
  255. <flibbyjibbits> the floor is covered in a thick layer of bone dust and fragments
  256. <flibbyjibbits> it has a supernatural fear effect dc 19 that hits everyone
  257. <Fishfosh> oh
  258. <Eltrotraw> ruh oh
  259. <Eltrotraw> fear save is will save correct
  260. <Fishfosh> What's elsa's aura do against that again?
  261. <Moonside> everyone gets +4
  262. <flibbyjibbits> no its a reflex save
  263. <Fishfosh> !roll 1 20 +11 then
  264. <MODOK> [Fishfosh - 1d20(+11)] <22> <11> <Total: 22>
  265. <flibbyjibbits> yes its a will save
  266. <Eltrotraw> !roll 1 20 +2 lol
  267. <MODOK> [Eltrotraw - 1d20(+2)] <22> <20> <Total: 22>
  268. <Eltrotraw> gg
  269. <Fishfosh> good rolling
  270. <Moonside> tombs never fears anything ever
  271. <Eltrotraw> i break the skeleton with a scowl of death
  272. <Moonside> he eventually, in the future, becomes not afraid of an eldritch abomination, thinks that he can take it on, and dies trying
  273. <Skeleton> !roll 1 20 +7
  274. <Fishfosh> he decides to shoot a great old one just to say he did
  275. <MODOK> [Skeleton - 1d20(+7)] <11> <4> <Total: 11>
  276. <Arkay> !roll 20 +13
  277. <MODOK> [Arkay - 20d+13] <11 8 6 13 7 12 6 4 2 9 13 9 10 4 7 4 7 13 2 8> <Total: 155>
  278. <Arkay> er
  279. <Skeleton> 11scary4me
  280. <Arkay> !roll 1 20 +13
  281. <MODOK> [Arkay - 1d20(+13)] <19> <6> <Total: 19>
  282. <Skeleton> oh you
  283. <Arkay> well that was lucky
  284. <CommodoreJim> !roll 1 20 +6
  285. <MODOK> [CommodoreJim - 1d20(+6)] <16> <10> <Total: 16>
  286. <CommodoreJim> gay.
  287. <Moonside> takei
  288. <CommodoreJim> that's very takei.
  289. <Fishfosh> doesn't drom give a bonus against fear too for his banner?
  290. <Skeleton> The Takeiest
  291. <Arkay> +2 for something
  292. <Moonside> he does but I don't remember what it is
  293. <Arkay> iirc
  294. <Moonside> I think it's +2 yeah
  295. <Fishfosh> mm
  296. <Fishfosh> I probably should have started an Inspire Courage before we opened the door
  297. <Fishfosh> oh well
  298. <Arkay> eh, couldn't have known
  299. <Fishfosh> wouldn't have wanted to waste a turn if this sort of thing did not happen
  300. <Fishfosh> Shall we roll for initiative too?
  301. <flibbyjibbits> if you want
  302. <flibbyjibbits> it isnt moving
  303. <Fishfosh> but it's SCARY
  304. <flibbyjibbits> also oh boy
  305. <flibbyjibbits> i found one of the best things
  306. <flibbyjibbits> its a hot chocolate but with 2 packets per serving, the powder and then a thing of marsshmelllows
  307. <Fishfosh> lucky
  308. <Dynawing> send it over
  309. <Dynawing> put it in the disk drive
  310. <Skeleton> Fax it
  311. <flibbyjibbits> my disc drive has batman in it
  312. <flibbyjibbits> anyways what ya gonna do
  313. <Arkay> hey flab what site do you use for fantasy name generating
  314. <Eltrotraw> !roll 1 20 shoot the head off of the skeletal figure
  315. <MODOK> [Eltrotraw - 1d20(shoot)] <8> <8> <Total: 8>
  316. <flibbyjibbits> dwarf fortress
  317. <Eltrotraw> +15 if it matters
  318. <Skeleton> !roll 1 20 high-five the skeletal figure
  319. <MODOK> [Skeleton - 1d20(high-five)] <8> <8> <Total: 8>
  320. <Skeleton> too slow
  321. <Arkay> what's the mod on a high five
  322. <flibbyjibbits> i generate a world then wander around in adventure mode and write down town and people names and pick the neat ontes
  323. <Arkay> sounds good
  324. <Fishfosh> high fives are totally CHA based
  325. <Arkay> because I can't name for shit
  326. <Eltrotraw> my alternative idea i proposed to a friend was just to make maps in carcassone
  327. <Eltrotraw> LOL
  328. <Arkay> http://daisyct.org/daniel/EnglishDwarfDictionary.html actually a quick google search found me this
  329. <flibbyjibbits> !roll 1 4
  330. <MODOK> [flibbyjibbits - 1d4] <4> <Total: 4>
  331. <flibbyjibbits> the dust kicks up and whirls around it for a moment, deflecting the shot into the debris
  332. <Arkay> except a lot of things it gives me are just the same thing but caps lame
  333. <Fishfosh> Does the skeleton move?
  334. <flibbyjibbits> no
  335. <Skeleton> It has a bullet shield made of dust!?
  336. <Moonside> I'll try slashing at it
  337. <flibbyjibbits> !roll 1 4
  338. <MODOK> [flibbyjibbits - 1d4] <2> <Total: 2>
  339. <flibbyjibbits> as you approach it there is a gust of dust that deals 5 damage to everyone and a dc 21 will save
  340. <flibbyjibbits> not fear
  341. <CommodoreJim> :<
  342. <Fishfosh> !roll 1 20 +7
  343. <MODOK> [Fishfosh - 1d20(+7)] <21> <14> <Total: 21>
  344. <Moonside> !roll 1 20 +11
  345. <MODOK> [Moonside - 1d20(+11)] <16> <5> <Total: 16>
  346. <Arkay> !roll 1 20 +13
  347. <MODOK> [Arkay - 1d20(+13)] <26> <13> <Total: 26>
  348. <Fishfosh> how is your will bonus that high, arkay?
  349. <flibbyjibbits> its his casting stat
  350. <Arkay> +9 from cleric +4 from elsa
  351. <Moonside> this isn't fear
  352. <Fishfosh> you don't get anything from elsa, it's not feae
  353. <Fishfosh> fear*
  354. <Arkay> oh
  355. <Arkay> then it's still 22
  356. <Skeleton> !roll 1 20 +7
  357. <MODOK> [Skeleton - 1d20(+7)] <17> <10> <Total: 17>
  358. <Fishfosh> okay
  359. <CommodoreJim> !roll 1 20 +2
  360. <MODOK> [CommodoreJim - 1d20(+2)] <5> <3> <Total: 5>
  361. <CommodoreJim> :|
  362. * CommodoreJim ([email protected]) Quit (Quit: fake and takei)
  363. <Moonside> ragequit
  364. * CommodoreJim ([email protected]) has joined #adventure
  365. <Eltrotraw> !roll 1 20 +2 and some other stuff for will saves?
  366. <MODOK> [Eltrotraw - 1d20(+2)] <11> <9> <Total: 11>
  367. <flibbyjibbits> the spell it cast was wave of fatigue so failing that you are now fatigued
  368. <flibbyjibbits> cant run or charge and -2 str and dex
  369. <Eltrotraw> oh ok
  370. <Skeleton> Ugh
  371. <flibbyjibbits> also a cackling voice mocks you
  372. <Moonside> I use Lay on Hands on myself
  373. <Moonside> !roll 4 6
  374. <MODOK> [Moonside - 4d6] <5 5 5 4> <Total: 19>
  375. <CommodoreJim> this is stupid and i hate it.
  376. <Skeleton> THANKS OBAMA
  377. <Fishfosh> So shooting or slashing it is out
  378. <Moonside> It removes my fatigue
  379. <Moonside> Use Magic Missile
  380. * CommodoreJim ([email protected]) Quit (Connection reset by peer)
  381. * MODOK ([email protected]) Quit (Connection reset by peer)
  382. <Arkay> can i searing light
  383. <Skeleton> can you lay your hands on the rest of us ;)
  384. <Moonside> no
  385. <Moonside> well
  386. * CommodoreJim ([email protected]) has joined #adventure
  387. <Moonside> who didn't pass
  388. <Skeleton> Magic Missile-ing
  389. <Skeleton> !roll 5 4 +1
  390. <CommodoreJim> I'm pretttty sure I didn't pass :y
  391. <Fishfosh> uh oh, modok
  392. * MODOK ([email protected]) has joined #adventure
  393. <Skeleton> !roll 5 4 +1
  394. <MODOK> [Skeleton - 5d4(+1)] <4 1 1 3 4> <3 1 1 3 4> <Total: 13>
  395. <flibbyjibbits> freddie also didnt pass
  396. <Skeleton> Anything doing?
  397. <flibbyjibbits> and tombs
  398. <Moonside> Ok then, I use it on Freddie, Tombs and Drom
  399. <Moonside> so that's 4 uses out of 10
  400. <Moonside> not even going to bother rolling for HP really
  401. <flibbyjibbits> the magic missile hits obviously
  402. <flibbyjibbits> magic missile can not miss
  403. <Skeleton> Swift
  404. <Skeleton> "Bang! Bang!"
  405. <Fishfosh> "Well, that seems to have worked."
  406. <Skeleton> Wait I don't get 5
  407. <Skeleton> I get... four
  408. <Skeleton> Omit the last one I guess
  409. <Eltrotraw> so have we initiated combat or are we just attacking a trap(??)
  410. <Fishfosh> I don't even know
  411. <flibbyjibbits> the whirlwind of dust kicks up again and will continue dealing 4 damage per round that you remain in the room
  412. <Fishfosh> It's knowledge(religion) to identify undead, right? Anyone have that?
  413. <Moonside> well, let's just leave
  414. <Arkay> as a cleric i should probs have more than just one point in that
  415. <Fishfosh> Yeah, probably!
  416. <Arkay> but i don't oops
  417. <Fishfosh> bad cleric doesn't even know religion
  418. <CommodoreJim> uninstall
  419. <Eltrotraw> what's religion is it tasty
  420. <CommodoreJim> i guess this was just the wrong door.
  421. <Fishfosh> Were there any other doors?
  422. <Moonside> yes
  423. <Fishfosh> okay
  424. <Moonside> two others
  425. <Fishfosh> well, let's leave then
  426. <Eltrotraw> so um assuming tombs didn't get healed up to full from earlier (i forget), he is at 49/78
  427. <Eltrotraw> gg
  428. <Eltrotraw> *50
  429. <Arkay> i could potentially speak with the dead
  430. <Eltrotraw> that is, if it wants to speak back
  431. <Fishfosh> if you want to try
  432. <flibbyjibbits> i assume you like chalk the door you opened and how to got here
  433. <flibbyjibbits> since theyre all identical
  434. <Moonside> aren't there only 4 of them
  435. <CommodoreJim> Drom scribbles a spooky Skeleton on the door
  436. <flibbyjibbits> yeah but still
  437. <CommodoreJim> "Let's not use this one again"
  438. <Fishfosh> "Not unless we have to."
  439. <Moonside> it shouldn't be that hard to remember unless this place has mind-affecting effects
  440. <Moonside> "That was a waste of time."
  441. <Skeleton> "This is like that story of the kids in the woods who marked their path with bread crumbs"
  442. <Moonside> Let's go to the door to our left now
  443. <Skeleton> "Who got killed by a Medusa in a house made of cake? What a reward for ingenuity"
  444. <Arkay> "I don't really get the moral here, Freddie."
  445. <flibbyjibbits> this room is mostly the same except theres no column in the middle, just a tall skeletal figure slumped against a waist high post
  446. <flibbyjibbits> the floor is covered in a thick layer of bone dust and fragments
  447. <Skeleton> "Well that's the way my parents told me the story anyway"
  448. <Fishfosh> "Oh."
  449. <Skeleton> "I didn't get the subtext either"
  450. <Eltrotraw> "So these things are traps or what?" Tombs asks, referring to the skeletal figure
  451. <Moonside> Let's go out and check the door across from this one.
  452. <CommodoreJim> Drom scribbles a slumpy skeleton on the door
  453. <flibbyjibbits> a long hallway with numerous doors along the sides of it
  454. <Arkay> "Oh great, more doors."
  455. <flibbyjibbits> cant see how far it goes since the only source of light is the dancing lights
  456. <flibbyjibbits> unless someone else lit something i didnt notice
  457. <Fishfosh> Well, the dancing lights can be sent out 100 feet
  458. <Fishfosh> So I could check at least that far
  459. <Moonside> "I suppose that these are the doors leading to other timelines."
  460. <Eltrotraw> "An' what if they ain't?"
  461. <Moonside> Elsa looks at Tombs with a "are you serious?" face.
  462. <CommodoreJim> we've wound up in mordor
  463. <CommodoreJim> MORE DOOR
  464. <Fishfosh> I'll check the door closest to us
  465. <Skeleton> "If they AIN'T we'd be stuck in this ending world and that'd be the suckiest"
  466. <Eltrotraw> SCOWL
  467. <flibbyjibbits> the door opens into a 5 foot square room
  468. <Eltrotraw> Is there anything notable inside the room
  469. <flibbyjibbits> a slumped figure against the far wall jumps up and leaps at you
  470. <Arkay> o
  471. <CommodoreJim> eek
  472. <Moonside> I hate this place
  473. <Dynawing> it's the capra demon
  474. <Eltrotraw> who is being leapt at
  475. <Dynawing> the room is just hte right size for it
  476. <Fishfosh> I would assume Vell's being lept at, since I decided to check the door
  477. <Fishfosh> !roll 1 20 +3 initiative?
  478. <MODOK> [Fishfosh - 1d20(+3)] <10> <7> <Total: 10>
  479. <flibbyjibbits> it probably gets a suprirse attack
  480. <Fishfosh> yeah, probably
  481. <flibbyjibbits> !roll 1 20
  482. <MODOK> [flibbyjibbits - 1d20] <19> <Total: 19>
  483. <flibbyjibbits> !roll 1 20
  484. <MODOK> [flibbyjibbits - 1d20] <13> <Total: 13>
  485. <Skeleton> !roll 1 20 +1
  486. <flibbyjibbits> well thatd be a crit there that is
  487. <MODOK> [Skeleton - 1d20(+1)] <21> <20> <Total: 21>
  488. <Skeleton> YOW!
  489. <Fishfosh> well dang
  490. <Eltrotraw> !roll 1 20 +8 init
  491. <MODOK> [Eltrotraw - 1d20(+8)] <10> <2> <Total: 10>
  492. <Eltrotraw> gg
  493. <flibbyjibbits> !roll 3 10 15
  494. <MODOK> [flibbyjibbits - 3d10(15)] <10 5 6> <10 5 6> <Total: 36>
  495. <Fishfosh> that damage? That puts me at 11/57
  496. <Moonside> !roll 1 20 +4
  497. <MODOK> [Moonside - 1d20(+4)] <17> <13> <Total: 17>
  498. <Fishfosh> "AAAH!"
  499. <flibbyjibbits> its a sort of humanish figure but one arm was moved into the same side as thr other to get more force behind the blade made of bone that was shaped out of the extended arms
  500. <Skeleton> "whoa"
  501. <CommodoreJim> !roll 1 20 +3 init
  502. <MODOK> [CommodoreJim - 1d20(+3)] <18> <15> <Total: 18>
  503. <flibbyjibbits> it then stabbed vell through the chest with that blade
  504. <CommodoreJim> wat
  505. <Moonside> bleed damage
  506. <Fishfosh> that'll teach me to open doors
  507. <Eltrotraw> ("Damn, that'll leave a mark")
  508. <Arkay> !roll 1 20
  509. <MODOK> [Arkay - 1d20] <18> <Total: 18>
  510. <flibbyjibbits> open doors in a place established to be a workshop owned by a supernatural guy who takes bodies apart and makes monsters with them
  511. <Moonside> ok then let's go through this dungeon without opening any doors
  512. * Fishfosh shrugs
  513. <flibbyjibbits> or just be careful about it
  514. <Moonside> how, it's not like we can see what's behind a door before opening it
  515. <Fishfosh> We can at least be prepared and not allow any more surprise rounds
  516. <Skeleton> What if we meet Mr. Bones and he's like "yo i'm gon' kill you" and Freddie says "you and what army?" and he says "Only the army of the living dead..." and all the doors open and his machines come at us and kill us and reroll monkeys
  517. <Fishfosh> Anyway, what's that initiative order look like?
  518. <flibbyjibbits> i dont know i wasnt paying attention hold on
  519. <Arkay> there's actually a travel subdomain that lets you look through doors
  520. <Moonside> there is yes
  521. <Moonside> but no one here has it
  522. <Moonside> unless that's the one you took
  523. <Arkay> nop
  524. <flibbyjibbits> !roll 1 20
  525. <MODOK> [flibbyjibbits - 1d20] <20> <Total: 20>
  526. <Moonside> gg
  527. <flibbyjibbits> alright well i guess it gets to go first
  528. <Skeleton> Hey
  529. <Skeleton> No way man I rolled a 20
  530. <Fishfosh> so did it
  531. <Skeleton> And have a +1 mod
  532. <flibbyjibbits> it has a +5
  533. <Skeleton> What speed mod could an animated corpse possibly ha-oh fuckin
  534. <flibbyjibbits> hey most of his stuff is still alive and just changed
  535. <Skeleton> Carry on then, animated corpse
  536. <flibbyjibbits> changed in a bad way
  537. <Skeleton> Oh
  538. <Skeleton> Poor thing
  539. <flibbyjibbits> usually they still remember stuff and some are even fully conscious but not in control
  540. <flibbyjibbits> anyways
  541. <flibbyjibbits> wait im not op whoops
  542. <Skeleton> Right I remember noe
  543. <Skeleton> *now
  544. * ChanServ sets mode: +qo flibbyjibbits flibbyjibbits
  545. <Skeleton> Anarchy makes sense!
  546. * flibbyjibbits changes topic to 'enemy freddie drom leinster elsa tombs vell'
  547. <~flibbyjibbits> this look right
  548. <Fishfosh> yeah
  549. <Skeleton> Yes
  550. <CommodoreJim> i will throw freddie at the monster this is a good idea
  551. <~flibbyjibbits> !roll 1 20
  552. <MODOK> [flibbyjibbits - 1d20] <10> <Total: 10>
  553. <Skeleton> "D-don't let it bite you! You have to destroy the brain!"
  554. <~flibbyjibbits> that hits
  555. <~flibbyjibbits> !roll 1 10 +5
  556. <Moonside> who
  557. <MODOK> [flibbyjibbits - 1d10(+5)] <11> <6> <Total: 11>
  558. <~flibbyjibbits> vell
  559. <~flibbyjibbits> since shes standing in the doorway
  560. <Fishfosh> That's exactly 0
  561. <~flibbyjibbits> well not i guess laying in the doorway
  562. <~flibbyjibbits> now*
  563. <Fishfosh> yeah, pretty much
  564. <Fishfosh> At least I'm not bleeding out?
  565. <~flibbyjibbits> you can act once and then start doing that
  566. <~flibbyjibbits> or just lay there for a little while
  567. <~flibbyjibbits> take your union mandated break
  568. <Fishfosh> Well, not yet I can't since init order
  569. <Fishfosh> freddie save me :<
  570. <Arkay> what about the healerguy
  571. <Fishfosh> freddie comes next in the order
  572. <Skeleton> Auhhh... shouldn't waste spells on it, and they'd hit you anyway, that'd be bad
  573. <Skeleton> Except Magic missile
  574. <Skeleton> I could do that sure
  575. <~flibbyjibbits> so i guess from the ingame perspective the thing lept out of its cell as soon as the door was open and skewered vell in the chest cavity area and then sliced her again on the way out why not and then she fell to the ground
  576. <Skeleton> !roll 4 4+1
  577. <MODOK> Skeleton, science doesn't work like that!
  578. <Skeleton> !roll 4 4 +1
  579. <MODOK> [Skeleton - 4d4(+1)] <2 2 3 3> <1 2 3 3> <Total: 10>
  580. <Skeleton> This is math you dumbfuck robot!
  581. <Fishfosh> math is a science
  582. <Moonside> math is a kind of science
  583. <Skeleton> !!!!!???????????????
  584. <Fishfosh> drom's turn
  585. <CommodoreJim> hmm
  586. <CommodoreJim> I pick up Vell's body and whack the creature with it
  587. <CommodoreJim> i-i mean, uh
  588. <Skeleton> Chuck what is this new fascination of yourse
  589. <Dynawing> i thought you were supposed to be chivalrous
  590. <CommodoreJim> i'm just trying to weaponize my friends, is that so bad
  591. <Fishfosh> It's not chivalrous to use a lady's body as a weapon
  592. <CommodoreJim> am I still feared from the other room
  593. <CommodoreJim> shaken whatever
  594. <~flibbyjibbits> yes
  595. <CommodoreJim> k
  596. <~flibbyjibbits> wait no
  597. <~flibbyjibbits> fatigued
  598. <~flibbyjibbits> think you passed the fear
  599. <CommodoreJim> i had the fatigue cured
  600. <CommodoreJim> i did not pass the fear no
  601. <~flibbyjibbits> right yes
  602. <CommodoreJim> Okay well I'm gonna go up to the skeleton and hit it with my axe
  603. <CommodoreJim> !roll 1 20 +10
  604. <MODOK> [CommodoreJim - 1d20(+10)] <20> <10> <Total: 20>
  605. <CommodoreJim> am i successfully hitting skeletons
  606. <CommodoreJim> creatures
  607. <CommodoreJim> whatever
  608. <CommodoreJim> ugly things
  609. <~flibbyjibbits> sure
  610. <CommodoreJim> !roll 1 12 +4
  611. <MODOK> [CommodoreJim - 1d12(+4)] <12> <8> <Total: 12>
  612. <~flibbyjibbits> ok
  613. <Skeleton> chop chop
  614. <~flibbyjibbits> so coinstar
  615. <CommodoreJim> coinstar save our fishie
  616. <CommodoreJim> be the vet
  617. <Arkay> well I don't wanna use my big heals yet so cure moderate wounds on vell
  618. <Arkay> !roll 2 8 +8
  619. <MODOK> [Arkay - 2d8(+8)] <14 4> <6 4> <Total: 18>
  620. <Fishfosh> thank you
  621. <Moonside> I'll just attack it
  622. <Moonside> assuming that it's close enough for full attack
  623. <Moonside> !roll 2 20
  624. <MODOK> [Moonside - 2d20] <15 17> <Total: 32>
  625. <Moonside> +14/7
  626. <Moonside> !roll 2 8 +22
  627. <MODOK> [Moonside - 2d8(+22)] <25 2> <3 2> <Total: 27>
  628. <~flibbyjibbits> dorm had to move so she probably had to also
  629. <Moonside> oh well
  630. <Moonside> just the first attack then and +11 instead of 22
  631. <Moonside> so 14
  632. <Fishfosh> tombs
  633. <Eltrotraw> !roll 2 20 +8/+8 die die die
  634. <MODOK> [Eltrotraw - 2d20(+8/+8)] <25 24> <17 16> <Total: 49>
  635. <Eltrotraw> oh whoops that's just +9/+9 my bad
  636. <Eltrotraw> I assume both hit
  637. <Eltrotraw> so let's do damages which are slightly nerfed because dex
  638. <Eltrotraw> !roll 2 8 +11/+11
  639. <MODOK> [Eltrotraw - 2d8(+11/+11)] <17 12> <6 1> <Total: 29>
  640. <~flibbyjibbits> op
  641. <CommodoreJim> the next monster we fight is Morello
  642. <CommodoreJim> and he'll nerf tombs
  643. <Fishfosh> oh now
  644. <Fishfosh> fuck this thing. I'll start an Inspire courage and draw my rapier
  645. <Fishfosh> and that's 2 move actions so nothing else I can do
  646. <~flibbyjibbits> laying on the floor singing
  647. <Fishfosh> Oh, I forgot to stand
  648. <Fishfosh> That instead of drawing weapon
  649. <Fishfosh> haha
  650. <Fishfosh> or can I draw as I stand up?
  651. <Fishfosh> since that's move action equivalent
  652. <~flibbyjibbits> i guess maybe
  653. <~flibbyjibbits> probably not if we were looking at a grid but we arent so sure
  654. <Fishfosh> alright, then
  655. <Fishfosh> enemy's turn
  656. <~flibbyjibbits> !roll 1 20\
  657. <MODOK> flibbyjibbits, science doesn't work like that!
  658. <~flibbyjibbits> !roll 1 20
  659. <MODOK> [flibbyjibbits - 1d20] <18> <Total: 18>
  660. <~flibbyjibbits> and thats against everyone
  661. <Skeleton> oh-oh.
  662. <~flibbyjibbits> spin attack
  663. <Eltrotraw> what's the hit mod
  664. <~flibbyjibbits> i mean everyone in range atleast
  665. <CommodoreJim> :(
  666. <Arkay> who's in range
  667. <Fishfosh> I sure hope this doesn't deal 18 or more damage
  668. <Moonside> misses
  669. <Skeleton> Freddie is obtaining the pain
  670. <~flibbyjibbits> its got +9
  671. <Arkay> oh
  672. <Eltrotraw> oh ok
  673. <~flibbyjibbits> well lets see
  674. <~flibbyjibbits> vell was on the floor then drom and elsa attacked the guy
  675. <~flibbyjibbits> so that hits all 3 right
  676. <Fishfosh> yes
  677. <~flibbyjibbits> !roll 1 10 +5
  678. <MODOK> [flibbyjibbits - 1d10(+5)] <12> <7> <Total: 12>
  679. <~flibbyjibbits> !roll 1 20
  680. <MODOK> [flibbyjibbits - 1d20] <6> <Total: 6>
  681. <Skeleton> Oh just them?
  682. <~flibbyjibbits> way off in the distance the sound of another door opening
  683. <~flibbyjibbits> down the hallway
  684. <Dynawing> capra demon
  685. <CommodoreJim> Thanos
  686. <Skeleton> The Count
  687. <Fishfosh> telmar
  688. <Moonside> lucifer
  689. <CommodoreJim> shit
  690. <CommodoreJim> telmar's the worst
  691. <CommodoreJim> telmar and his sidekicks, two telmar clones in speedos
  692. <Skeleton> aaaaaaaaaaaaaAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!
  693. <CommodoreJim> they apprehend freddie with MANLY WRASSLING
  694. <Fishfosh> anyway, it's freddie's turn isn't it?
  695. <~flibbyjibbits> it is yes
  696. <~flibbyjibbits> the sound was beyond sight range
  697. <~flibbyjibbits> though i guess some people have llv can could see that far if they tried and/or a lightbulb was move
  698. <Fishfosh> I have darkvision
  699. <~flibbyjibbits> dark vision is 60 feet
  700. <Fishfosh> so it's more than that? Okay
  701. <~flibbyjibbits> well the dancing lights were 100 feet out right
  702. <Skeleton> Hmmm this thing is attacking with a knife right? What are its appendages like
  703. <~flibbyjibbits> both its arms are on the same side of its body, fused to a blade made out of flat bone that extended out of the arms
  704. <Fishfosh> I assumed that I moved them back here before opening the door
  705. <Fishfosh> since if I kept them 100 feet out then humans couldn't see right here
  706. <Skeleton> Never mind, should've guessed it had a bone blade rather than a knife at first mention of stabbing
  707. <Skeleton> Or paid more attention if you did say that whoops
  708. <CommodoreJim> loser
  709. <Skeleton> Magic Missile again
  710. <Skeleton> !roll 4 4+1
  711. <MODOK> Skeleton, science doesn't work like that!
  712. <Skeleton> !roll 4 4 +1
  713. <Skeleton> whoops
  714. <MODOK> [Skeleton - 4d4(+1)] <5 1 4 3> <4 1 4 3> <Total: 13>
  715. <~flibbyjibbits> you got 4 lights right?
  716. <Fishfosh> yeah, but they can't be more than 1 feet apart
  717. <~flibbyjibbits> oh
  718. <Fishfosh> 10*
  719. <Fishfosh> typo
  720. <~flibbyjibbits> i thought they moved infependantly
  721. <Fishfosh> yes, but only within 10 feet
  722. <Fishfosh> unless I read the spell description wrong
  723. <~flibbyjibbits> yes youre right
  724. <Fishfosh> "The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required)"
  725. <~flibbyjibbits> i forget the specifics of most things
  726. <~flibbyjibbits> the things still like 200 feet down the hallway anyways
  727. <Moonside> whose turn is it
  728. <CommodoreJim> oh
  729. <CommodoreJim> me
  730. <~flibbyjibbits> mr jim
  731. <CommodoreJim> whoops
  732. <CommodoreJim> well since I'm right against it I guess I can full attack?
  733. <CommodoreJim> !roll 2 20 +10/+5
  734. <MODOK> [CommodoreJim - 2d20(+10/+5)] <25 9> <15 4> <Total: 34>
  735. <CommodoreJim> oh wait, forogt inspirethingy
  736. <Skeleton> Inspire dongs
  737. <CommodoreJim> so I guess that's like, +2 more to each of those, or?
  738. <~flibbyjibbits> well that second misses obviously
  739. <CommodoreJim> Oh well
  740. <CommodoreJim> !roll 1 12 +6
  741. <MODOK> [CommodoreJim - 1d12(+6)] <13> <7> <Total: 13>
  742. <Fishfosh> +2
  743. <Fishfosh> yes
  744. <CommodoreJim> the +2 is canceling out my shaken I guess basically
  745. <~flibbyjibbits> thats actually probably literally the point of inspire courage
  746. <Arkay> alright so my turn?
  747. <CommodoreJim> go coinstar
  748. <Arkay> how's vell doing healthwise anyway
  749. <Eltrotraw> down again, i think?
  750. <Fishfosh> 6
  751. <Arkay> !roll 2 8 +8
  752. <MODOK> [Arkay - 2d8(+8)] <11 2> <3 2> <Total: 13>
  753. <Arkay> healing vell
  754. <CommodoreJim> vell is swimming belly-up
  755. <Fishfosh> 19/57
  756. <Moonside> I'll attack the thing for real now
  757. <Moonside> !roll 2 20 +14/+7
  758. <MODOK> [Moonside - 2d20(+14/+7)] <17 8> <3 1> <Total: 25>
  759. <Moonside> :|
  760. <Moonside> :|||||||||||||||||||||||||||||||||||||||||||||||||||||
  761. <~flibbyjibbits> well both of those miss
  762. <Moonside> no shit
  763. <Eltrotraw> reload
  764. <MODOK> :3
  765. <Eltrotraw> "If I kill ya, will you be even more dead?"
  766. <MODOK> i hope elsa-chan notices me
  767. <Moonside> fuck you modok
  768. <Fishfosh> I'll full attack too, everybody's doing it.
  769. <Fishfosh> !roll 2 20 +13/+8
  770. <MODOK> [Fishfosh - 2d20(+13/+8)] <32 10> <19 2> <Total: 42>
  771. <MODOK> omg 3:
  772. <Fishfosh> !roll 1 20 +13 to confirm crit on that first one
  773. <MODOK> [Fishfosh - 1d20(+13)] <28> <15> <Total: 28>
  774. <Fishfosh> woo!
  775. <Fishfosh> er, it's not immune to crits is it?
  776. <Moonside> why would it be
  777. <~flibbyjibbits> it is not
  778. <Fishfosh> What is multiplied on a crit? Been a while since I did such
  779. <Moonside> roll weapon damage again I think
  780. <Fishfosh> I thought maybe str bonus was added again too
  781. <Fishfosh> !roll 2 6 +2 at least
  782. <MODOK> [Fishfosh - 2d6(+2)] <3 3> <1 3> <Total: 6>
  783. <~flibbyjibbits> its like hitting twice
  784. <Fishfosh> another +2 then, and actually 1 more for the enhancement mod
  785. <Fishfosh> since I forgot that
  786. <Fishfosh> !roll 1 6 also frost damage
  787. <MODOK> [Fishfosh - 1d6(also)] <3> <3> <Total: 3>
  788. <~flibbyjibbits> thats the weakest crit ever
  789. <Fishfosh> sh-shut up
  790. <Fishfosh> 12
  791. <Fishfosh> "Die!"
  792. <Fishfosh> OH I forgot to add my own performance bonus
  793. <Fishfosh> er, 14 damage then
  794. <~flibbyjibbits> lets just say it dies now
  795. <~flibbyjibbits> seems thematically approriate
  796. <Moonside> ugh
  797. <Fishfosh> Actually, inspire courage doesn't say it isn't multiplied on a critical, so I think that means it is
  798. <Fishfosh> well WHATEVER
  799. <Fishfosh> DM SAYS IT DIES SO IT DOES
  800. <Arkay> Cure Light Wounds on Vell
  801. <Arkay> !roll 1 8 +5
  802. <MODOK> [Arkay - 1d8(+5)] <12> <7> <Total: 12>
  803. <Fishfosh> "Thanks for saving me there. I owe you one"
  804. <Fishfosh> 31/57
  805. <Fishfosh> I'll use my own cure light wounds, too.
  806. <Fishfosh> !roll 1 8 +5
  807. <MODOK> [Fishfosh - 1d8(+5)] <10> <5> <Total: 10>
  808. <Arkay> "Yeah, you do owe me."
  809. <Arkay> And I guess I'll toss in a channel to heal everyone else just because it's not like I'm not drowning in channels.
  810. <Arkay> !roll 3 6
  811. <MODOK> [Arkay - 3d6] <1 3 2> <Total: 6>
  812. <Arkay> lame
  813. <Skeleton> heh
  814. <Moonside> 53/63
  815. <Skeleton> 41/41 would fight again
  816. <Eltrotraw> lame
  817. <Fishfosh> 47/57 okay enough
  818. <Eltrotraw> 65/78 etc
  819. <Fishfosh> Maybe let's look ad see if there's anything else in that room I just got jumped from
  820. <Fishfosh> That sounds like a good idea (somebody else go in front)
  821. <Moonside> Elsa goes in, because why not.
  822. <Eltrotraw> is there light in ther oom
  823. <~flibbyjibbits> theres a bloody illegible journal, broken glasses, and a ring
  824. <Moonside> I take the ring.
  825. <CommodoreJim> is it the one ring
  826. <Moonside> "Could one of you check if it is magical?"
  827. <Fishfosh> "Okay." I'll cast Identify
  828. <Fishfosh> !roll 1 20 +17 spellcraft
  829. <MODOK> [Fishfosh - 1d20(+17)] <25> <8> <Total: 25>
  830. * CommodoreJim ([email protected]) Quit (Connection reset by peer)
  831. * CommodoreJim ([email protected]) has joined #adventure
  832. <~flibbyjibbits> seems to be a ring designed to prevent a specific type of obscure summoning ritual from occuring nearby
  833. <Eltrotraw> this sounds critical
  834. <~flibbyjibbits> prevents summoning spells from being cast nearby, or people from slipping between timelines in the area
  835. <Fishfosh> hmm
  836. <Moonside> so it's a ring of dimensional lock
  837. <Fishfosh> "This ring seems to prevent summoning spells being used nearby, and it also prevents slipping between timelines."
  838. <Arkay> "Well that sounds important."
  839. <Fishfosh> I give the ring back to Elsa
  840. <Moonside> "Hmm... will we be stuck here if we keep it?"
  841. <Fishfosh> "Possibly, but it could be useful to keep it on hand until we need to leave."
  842. <Moonside> "Yes, indeed."
  843. <Moonside> I put it in my backpack.
  844. <Moonside> "...there was a sound of a door opening earlier."
  845. <~flibbyjibbits> if it isnt obvious its a ring so its effect works when worn
  846. <~flibbyjibbits> its not like a passive aura
  847. <Fishfosh> I was being literal when I said 'keep it on hand'
  848. <Moonside> Ok then, I put it on.
  849. <~flibbyjibbits> hey now, mr bard man, not everyone in the party is educated in what metaphors are
  850. <~flibbyjibbits> mrs bard lady
  851. <~flibbyjibbits> i guess
  852. <~flibbyjibbits> *
  853. <Moonside> can we just move on already?
  854. <Fishfosh> Yes, let us investigate noise in hallway
  855. <Moonside> We go down the hallway to find the open door.
  856. <~flibbyjibbits> about 10 doors down te hallway, one is open
  857. <~flibbyjibbits> theres some bloody footsepts heading the other direction
  858. <Eltrotraw> if only one of us could track
  859. <Moonside> I don't think you need tracking to follow footprints inside a building
  860. <~flibbyjibbits> in a hallway
  861. <Eltrotraw> of course we do
  862. <Fishfosh> especially obvious, bloody ones
  863. <Moonside> let's go
  864. <Fishfosh> Should we look to see what was in the door they came from?
  865. <Moonside> sure
  866. <Fishfosh> I think that's a good idea
  867. <Fishfosh> So, let's do that
  868. <~flibbyjibbits> the layer of bone dust that seems to cover every surface in this place mixed with the blood to make a terrible mud that puddles in this cell
  869. <Fishfosh> ew
  870. <Moonside> yeah let's just go
  871. <Fishfosh> Yeah
  872. <Fishfosh> Follow the footprints!
  873. <~flibbyjibbits> they continue for a little while they get more frantic and messy and eventually looks like the person tripped and is laying face down in the puddle now
  874. <Moonside> It's a person?
  875. <Fishfosh> A non-mutated one?
  876. <Skeleton> "Hello there"
  877. <~flibbyjibbits> young girl in a simple gown, flayed
  878. <Arkay> "Well that's just lovely. Glad I'm not her."
  879. <Skeleton> 'what's a kid like you doing in a flesh-and-bone automaton factory like this'
  880. <Fishfosh> "What could she be doing here?"
  881. <CommodoreJim> A KID LIKE YOU COULD GET HURT PLAYING AROUND HERE
  882. <CommodoreJim> "Horrific, that a child should be in a place like this."
  883. <Skeleton> "Hey! Wake up! This is no time for a nap!"
  884. <~flibbyjibbits> shes alive but cant really move much
  885. <Moonside> Would healing spells be able to help in such a case
  886. <~flibbyjibbits> i guess so
  887. <Fishfosh> heal the blood back into her
  888. <Skeleton> it's a trap
  889. <Skeleton> kick her head off now while the neck is brittle
  890. <Arkay> omfg
  891. <Dynawing> you are the worst heroes
  892. <Moonside> I cast cure moderate wounds
  893. <Moonside> !roll 2 8
  894. <MODOK> [Moonside - 2d8] <7 5> <Total: 12>
  895. <Fishfosh> While I also feel like it must be a trap... I don't think in character I could justify the murder
  896. <Skeleton> Freddie wouldn't do that
  897. <~flibbyjibbits> she stabilizes but the skin doesnt come back
  898. <~flibbyjibbits> not easy to heal injuries his knife makes
  899. <Fishfosh> hmm
  900. <Fishfosh> Is she conscious at all?
  901. <~flibbyjibbits> i guess could be now
  902. <~flibbyjibbits> just laying face down in the mess
  903. <Arkay> hope she doesn't like
  904. <Arkay> drown
  905. <Skeleton> "Somebody gonna... flip her over?"
  906. <Moonside> I do that
  907. <Moonside> "Hey, can you hear me?"
  908. <Skeleton> in before her face has been replaced by a squid
  909. <Arkay> plot twist it's an octopus
  910. <Fishfosh> or a shark's mouth
  911. <~flibbyjibbits> not really responsive
  912. <~flibbyjibbits> i dont know words very well
  913. <~flibbyjibbits> i think catatonic works?
  914. <Fishfosh> in a daze or stupor, yeah that works
  915. <Fishfosh> "What should we do with her?"
  916. <Moonside> "I... don't know. I don't just want to leave her here, but..."
  917. <Arkay> "I'd ditch her."
  918. <Fishfosh> "I don't really think we can afford to bring a child with us, and where would we even take her if we did?"
  919. <Arkay> drop her in the pocket hole
  920. <~flibbyjibbits> did anyone even clear the partial carcass out of that
  921. <Moonside> asphyxiation
  922. <Fishfosh> I don't think we stopped to take the time to yet, flib
  923. <~flibbyjibbits> perfect she can sleep in the half (?????)
  924. <Skeleton> "We could take her to our home timeline? ...eh?"
  925. <Eltrotraw> "Are we sure it ain't a trap?"
  926. <Fishfosh> "We can't be too careful in this place."
  927. <Skeleton> tombs feels her crotch
  928. <Fishfosh> omg
  929. <Fishfosh> "And I don't think smuggling people between timelines is something to take lightly."
  930. <Moonside> "Do you want to just let her die here, then?"
  931. <Skeleton> "Well... I guess if we took her back... when would we stop"
  932. <Skeleton> Freddie says this with disdain
  933. <Fishfosh> "I suppose we could at least take her out of the temple."
  934. <~flibbyjibbits> 13 minutes then i have to go
  935. <Moonside> "Let us do that, then."
  936. <Fishfosh> Alright, someone carry the girl outside
  937. <Arkay> "Hey, big guy, you can carry the girl. I don't wanna get blood on me."
  938. <Arkay> referring to drom obvs
  939. <CommodoreJim> "Hrm." Drom picks the girl up and puts her over his shoulder
  940. <Eltrotraw> SHE BITES HIM AND DROM BECOMES THE DEMOANS
  941. <Skeleton> "Don't let her bite you..."
  942. <CommodoreJim> "Freddie I'm heavily armored"
  943. <Skeleton> "Just making sure"
  944. <~flibbyjibbits> so where you putting her
  945. <~flibbyjibbits> for reference i was thinking like 11ish eyars old here
  946. <CommodoreJim> hell
  947. <~flibbyjibbits> so right back in the door she came from?
  948. <Fishfosh> That would be right where we already are
  949. <Moonside> outside
  950. <Dynawing> put her in the nearest trash bin
  951. <Skeleton> Anything of note outside
  952. <Skeleton> Apocalypses?
  953. <~flibbyjibbits> alrght so just leaning her against the temple wall outside?
  954. <~flibbyjibbits> looks about the same as before
  955. <~flibbyjibbits> excelt
  956. <~flibbyjibbits> nighttime
  957. <~flibbyjibbits> mr dragon didnt keep his promise of killing everyone yet since he doesnt get fire back for a week or two
  958. <CommodoreJim> plop
  959. <Eltrotraw> he's still in his lair making rage posts about how unfair we were
  960. <CommodoreJim> 'nerf tombs'
  961. <Fishfosh> noob cheaters
  962. <Fishfosh> 'nerf music'
  963. <Fishfosh> 'so op'
  964. <Moonside> uninstall
  965. <Skeleton> 'fuck leinster, i earned that damage and that cheap little shit heals it all away'
  966. <~flibbyjibbits> he carves into a 30 foot tall basalt tablet "ashra plz nerf adventures" and the kicks it into a volcano
  967. <CommodoreJim> great\
  968. <CommodoreJim> dragon's totally embalmed himself with all that salt
  969. <Eltrotraw> i guess you can say he's really salty
  970. <Skeleton> AHAHAHAHAHAAAAHAHAHAHAHAHA
  971. <~flibbyjibbits> anyways sorry this went slow and not much happened
  972. <Skeleton> ELTRO YOU FUNNIEST GUY
  973. <Fishfosh> circumstances occured
  974. <~flibbyjibbits> maybe next week there could be a bossfight wth mutated nimhais and/or idrian
  975. <CommodoreJim> vell almost murderd
  976. <~flibbyjibbits> or both at the same time idk
  977. <Fishfosh> We should try to start earlier next week so we have time
  978. <Skeleton> oh god.
  979. <~flibbyjibbits> by then ill have beaten dark souls
  980. <Fishfosh> and also work on faster combat again
  981. <~flibbyjibbits> so
  982. <Fishfosh> We're slipping
  983. <~flibbyjibbits> i can steal ideas from that
  984. <~flibbyjibbits> would you rather fight them seperatly but be stronger, both at the same time, or a fusion of the two characters
  985. <Moonside> fusion
  986. <Skeleton> fusion
  987. <Fishfosh> tough choice
  988. <Skeleton> oh dear shit
  989. <Fishfosh> survey says fusion dragon
  990. <~flibbyjibbits> i think that the seperate would still be like
  991. <~flibbyjibbits> 80-20 mixes
  992. <Skeleton> What else have we killed he could have gotten a hold of
  993. <Moonside> it'll get less actions
  994. <Eltrotraw> http://www.youtube.com/watch?v=sLAnTKPhP_M
  995. <Skeleton> Just mash it all together as some horrible necrohydra
  996. <Eltrotraw> hydrawolf
  997. <Eltrotraw> WERE-HYDRA
  998. <~flibbyjibbits> i already decided long ago that a creature with 2 distinct minds and souls within the same body would get 2 initiative rolls
  999. <Eltrotraw> girl comes back and wants to show us how kawaii she is
  1000. <Eltrotraw> suddenly she explods into a were hydra
  1001. <Eltrotraw> gg
  1002. <Moonside> I'm making a game of maid RPG once we're done with this
  1003. <Moonside> becuase all this grimdark is really tiring me out tbh
  1004. <CommodoreJim> i'm making a tabletop about whizzards when we're done with this
  1005. <Fishfosh> That's why I wanted to run DtD:40k
  1006. <Moonside> I'll be up for DtD as long as it's not grimdark
  1007. <Arkay> I do wanna use Yogi Grizzlefist
  1008. <~flibbyjibbits> well if you never respond when i ask people for feedback then why complain
  1009. <Fishfosh> grimdark isn't me
  1010. <Moonside> when did you ever ask for feedback
  1011. <~flibbyjibbits> almost every week
  1012. <Fishfosh> I'm enjoying this campaign, flib
  1013. <Moonside> remind me exactly of one such question
  1014. <Arkay> I like the campaign flib, yeah
  1015. <~flibbyjibbits> "hey does anyone have questions or complaints or feedback about anything"
  1016. <Moonside> I don't remember ever hearing anything like that
  1017. <Skeleton> I'm cool with whatever but sure, light chapter
  1018. <Skeleton> Like
  1019. <Skeleton> So far in the opposite direction it unnerves everyone
  1020. <Eltrotraw> and in reality we were just insane
  1021. <Eltrotraw> "THIS CAN'T BE HAPPENING!"
  1022. <Skeleton> We have to take a detour through The Party Dimension to get back home
  1023. <Fishfosh> Some less grim moments would be nice. I'm up for anything, really, I think.
  1024. <Skeleton> Can we face the terror of DORITO GOLEMS and FRUIT PUNCH SLIMES
  1025. <Moonside> I find that we don't actually RP a lot
  1026. <~flibbyjibbits> i do sort of have to be leaving since i have to do things in the monring though
  1027. <~flibbyjibbits> morning
  1028. <Skeleton> (I'm not joking)
  1029. <Moonside> ok
  1030. <Fishfosh> Not RPing is mostly our fault, though, isn't it?
  1031. <Skeleton> (totally whack party dimension would be super fun)
  1032. <Moonside> I guess
  1033. <~flibbyjibbits> it might be possible with the cursed ring maybe
  1034. <Skeleton> I try to prattle it up in the fights... but we don't fight many sentient things
  1035. <~flibbyjibbits> *it should have been atleast 40% likely it was a cursed ring based on where you found it i mean a puddle of bloody bone mud
  1036. <Fishfosh> I've been trying to RP more, but I admit to trying to hurry things up sometimes
  1037. <Fishfosh> wouldn't the identify spell help me pick up on that?
  1038. <Skeleton> Hey or birds and stones:
  1039. <Skeleton> FISHING TRIP
  1040. <Skeleton> Light and RPing
  1041. <~flibbyjibbits> you have to beat the dc by 10
  1042. <~flibbyjibbits> to get the curse
  1043. <Fishfosh> ah
  1044. <Skeleton> I've been pitching this for months :Y
  1045. <~flibbyjibbits> it is itneresting to note
  1046. <~flibbyjibbits> that
  1047. <~flibbyjibbits> long before people started talking about it, i had mentioned to jim i think talking about the panteon of the setting
  1048. <~flibbyjibbits> but
  1049. <~flibbyjibbits> the party dimension is a real thing and that ring was made to prevent party crashers
  1050. <~flibbyjibbits> i didnt say the part about the ring just about the outer plane of hedonism
  1051. <~flibbyjibbits> but really i do have to leave now
  1052. <Moonside> bye
  1053. <~flibbyjibbits> also the ring is cursed because once you leave it wont stop talking
  1054. * ~flibbyjibbits ([email protected]) Quit (Client exited)
  1055. <Fishfosh> hah
  1056. <Fishfosh> So, Dynawing, did this help at all?
  1057. <Dynawing> yes
  1058. <Dynawing> it was a bit different than i thought
  1059. <Dynawing> but neat
  1060. <Moonside> how so
  1061. <Dynawing> well i thought it'd move faster for one
  1062. <Dynawing> but i was expecting third-person rather than first-person mainly
  1063. <Fishfosh> On good weeks we do try to keep it moving faster
  1064. <Moonside> that mostly depends on the players
  1065. <Fishfosh> Like, we need to enforce :no tabbing away during combat" again especially
  1066. <Arkay> yeah
  1067. <Arkay> that was a good rule
  1068. <Fishfosh> We had rounds down to like 20 minutes each when we did that
  1069. <Fishfosh> or less!
  1070. <Skeleton> Sorry, totally guilty of that this week
  1071. <Fishfosh> I am too, not blaming anybody
  1072. <Skeleton> Last week I took one of my 20-minute naps between my turns
  1073. <Skeleton> I came back and the round was only half-done anyway
  1074. <Fishfosh> Next week let's agree to try and avoid distractions where possible
  1075. <Arkay> mhmm
  1076. <Skeleton> The hard part for me is deciding what to do, though, sometimes. Using magic is a piece of cake
  1077. <Fishfosh> Yeah, I know
  1078. <Skeleton> So I got it easy
  1079. <Fishfosh> I often find myself trying to choose between using a couple different spells or just trying to attack
  1080. <Eltrotraw> I kinda miss being a combat caster
  1081. <Eltrotraw> but touch ac physical damage is ok too
  1082. <Skeleton> I remember when I used to try and attack! Ha! Ha! Ha!
  1083. <Skeleton> miss. miss. miss. miss.
  1084. <Fishfosh> or looking up the exact rules of a spell or something
  1085. <Skeleton> I don't MISS using my crossbow :B
  1086. <Fishfosh> Well, bards actually can attack decently compared to wizards
  1087. <Arkay> ME NEITHER
  1088. <Arkay> god i didn't hit shit
  1089. <Skeleton> Yes
  1090. <Arkay> i like my fire morning star
  1091. <Arkay> even though I've only used it a few times
  1092. <Fishfosh> I'm even thinking I should take Vital Strike as my next feat to deal more damage
  1093. <Arkay> it's nice thematically
  1094. <Skeleton> Hmm part of sentient enemies that'd be good is, I always try and taunt the enemy when I use Shocking Image. You know, to divert attacks at the clones and support/do damage at the same time
  1095. <Moonside> vital strike does less damage
  1096. <Fishfosh> huh?
  1097. <CommodoreJim> Combat's kind of a pain because I'm terrible about anything that involves numbers
  1098. <Fishfosh> compared to what?
  1099. <CommodoreJim> I have a hard time remembering anything
  1100. <Moonside> compared to full attacks
  1101. <Moonside> of course, that's assuming that all attacks hit
  1102. <Fishfosh> hmm
  1103. <Fishfosh> maybe just an improved combat maneuver feat, then
  1104. <Moonside> I remember going over this while making Elly, and iirc it multiplies weapon damage but not the bonuses like STR
  1105. <Fishfosh> like disarm, since I already have a feat that lets me disarm at range using Hydraulic Push
  1106. <Moonside> so it's good if you don't have such bonuses and such
  1107. <Fishfosh> My STR bonus is not so good
  1108. <Moonside> there also are some other circumstances where it's useful but I don't remember
  1109. <Skeleton> Sentient enemies often use weapons too, which would let me use Burning Disarm. more support and potential damage
  1110. <Skeleton> I've gotten to use that all of once I think
  1111. <Moonside> oh, it's a standard action, right
  1112. <Moonside> if you just want to move then
  1113. <Fishfosh> or start a performance, since that's a move action
  1114. <Moonside> yeah
  1115. <Skeleton> Enemies that resist magic wouldn't bug me either 'cause I do want to have Freddie use Beast Shape sometimes and it's just never a better option than Lightningbolts Everywhere
  1116. <Fishfosh> Speaking of, I have barely been able to use my special Watersinger powers (only one of them, once, and it didn't help)
  1117. <Moonside> can you use them with only water on liquid in general?
  1118. <Fishfosh> speaking of not using things I mean
  1119. <Skeleton> Okay, I guess I do have sort of a wish list for flibventure
  1120. <Arkay> i used my travel domain once
  1121. <Fishfosh> Preeetty sure it has to be water
  1122. <Moonside> hmm
  1123. <Moonside> just asking 'cause there's a lot of blood in here
  1124. <Arkay> and it was only so I could disappear and then reappear in front of lightningbolt guy
  1125. <Arkay> so I didn't even need to use it it was just cool ; -;
  1126. <Fishfosh> I don't think blood that's muddied with bonemeal has nearly enough water content
  1127. <Skeleton> Yeah that's the problem; you have all these magics but you only need one of them
  1128. <Fishfosh> Well, really the only spells of mine that are proving useful are the buffs...
  1129. <Eltrotraw> just imagine if this were 3.5
  1130. <Eltrotraw> we'd be so reliant on freddie for damage
  1131. <Dynawing> what are the big differences between dnd3.5 and 4
  1132. <Eltrotraw> uh
  1133. <Dynawing> like what made the pathfinder people want to make their thingy
  1134. <Eltrotraw> a lot
  1135. <Dynawing> oh
  1136. <Dynawing> i guess i'll go look that up then
  1137. <Eltrotraw> there was so much I didn't absorb it all
  1138. <Moonside> 4 changed pretty much everything from what I know
  1139. <Fishfosh> 4 was a drastic change, yeah
  1140. <Dynawing> wow
  1141. <Moonside> it's a lot more balanced but at the same time people find it boring I think
  1142. <Fishfosh> I hear a lot of complaints about less customization and classes being same-y
  1143. <Fishfosh> D&D Next is looking interesting so far, though. Once it gets further along I'd really like to try it
  1144. <Moonside> better than 4e?
  1145. <Fishfosh> well I don't really know all that much about 4e, but it looks good
  1146. <Moonside> hmm
  1147. <Fishfosh> It's more like older versions than it is 4e
  1148. <Fishfosh> with plenty of new stuff, too
  1149. <Fishfosh> like martial damage dice, to give fighters and such better scaling
  1150. <Moonside> Hmm
  1151. <Moonside> I had heard some complaints about it but I guess that was just people hating new things, I'll probably check it out at some point
  1152. <Fishfosh> They're going to completely replace skills with proficiencies, and make feats more like extra powerful things rather than just "you get +1 to thing"
  1153. <Moonside> though at the moment I'm still more interested in DtD
  1154. <Fishfosh> the current role of feats is going to be replaced with more ability score increases
  1155. <Moonside> that sounds nice anyway
  1156. <Fishfosh> like how monks get 20 in every stat that isn't already 20 at some level
  1157. <Fishfosh> ... I think 20
  1158. <Fishfosh> Level 20 barbarians cannot be reduced below 1 hp while raging, and have infinite rages
  1159. <Moonside> well, not many games get as far as level 20
  1160. <Fishfosh> yeah, I know
  1161. <Eltrotraw> so basically you become tryndamere
  1162. <Fishfosh> but I thought the barbarian tidbit was funny
  1163. <Fishfosh> Yes, tryndamere is exactly what I thought to
  1164. <Fishfosh> too*
  1165. <Moonside> is it d20 based?
  1166. <Fishfosh> yeah
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