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- Mono path[0] = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/Managed'
- Mono config path = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/MonoBleedingEdge/etc'
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- Initialize engine version: 2022.3.50f1 (c3db7f8bf9b1)
- [Subsystems] Discovering subsystems at path C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6029 MB
- Driver: 32.0.15.6636
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 4.018 seconds
- - Finished resetting the current domain, in 0.002 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- UnloadTime: 1.151000 ms
- Loading pred cards...
- 190 cards loaded. Loading prey cards...
- 190 cards loaded. Loading status conditions...
- 84 status conditions loaded. Loading decks...
- 34 decks loaded. Loading tooltips...
- 26 tooltips loaded. Loading scene descriptors...
- 17 descriptors loaded. Loading character weight data...
- 5 weight locations loaded. Loading characters...
- 39 characters loaded. Ready for use!
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 11503.
- Total: 7.911800 ms (FindLiveObjects: 0.755900 ms CreateObjectMapping: 0.402500 ms MarkObjects: 6.622200 ms DeleteObjects: 0.130900 ms)
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Amanda...
- Adding status effect FirmGrip to character Amanda.
- Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Amanda...
- Firing bus OnCalcCardDraw for character Amanda...
- Firing bus OnTurnStart for character Amanda...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Constrict, Weight: 2) (Card: Advanced Hug, Weight: 2.8) (Card: Elite Burp, Weight: 5.55) (Card: Rhythm Belch, Weight: 5.785) (Card: Squeeze 'n Burp, Weight: 7.335)
- Amanda played card Elite Burp!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Constrict, Weight: 2) (Card: Advanced Hug, Weight: 2.8) (Card: Rhythm Belch, Weight: 3.035) (Card: Squeeze 'n Burp, Weight: 4.585)
- Amanda played card Advanced Constrict!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Advanced Hug, Weight: 0.8) (Card: Rhythm Belch, Weight: 1.035)
- Amanda played card Advanced Hug!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Ending play for character Amanda...
- Opening for player input...
- Clicked card Pranayama
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Pranayama!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Invent Prey Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Prey Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Refocus
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Refocus!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Struggle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Struggle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Amanda is executing card Elite Burp...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of9...
- ...which becomes 9 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Advanced Constrict...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 7.
- Firing bus OnGainRestraint for character Amanda...
- ...which becomes 7 Restraint.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Advanced Hug...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 3.
- Firing bus OnGainRestraint for character Amanda...
- ...which becomes 3 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Pranayama...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of8...
- ...which becomes 8 Oxygen.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Invent Prey Technique...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Clicked card Breath Meditation
- Firing bus OnCalcStaminaCost for character Amanda...
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Refocus...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnTryFlip for character Liz...
- Flipping Anunnaki.VVN.CardGamePrey
- Firing bus OnFlip for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect WeakPoint to character Liz.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Struggle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Card offset is 5
- Firing bus OnCalcStaminaCost for character Amanda...
- Adding base Nausea of 12...
- Losing base Restraint of 10.
- Firing bus OnLoseRestraint for character Amanda...
- ...which becomes 10 Restraint.
- Firing bus OnCalcStaminaCost for character Amanda...
- 10 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 39 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Breath Meditation...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Enraged
- Card offset is 7
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of3...
- ...which becomes 3 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 1...
- Firing bus OnDamageHealth for character Amanda...
- Firing bus OnLoseHealth for character Liz...
- ...which becomes 1 Endurance.
- Firing bus OnActuallyLoseHealth for character Liz...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Amanda...
- Firing bus OnCalcCardDraw for character Amanda...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status FranticInstincts
- Processing status Enraged
- Processing status GripNextTurn
- Status effect Receive more Nausea this turn. expires!
- Status effect Gain Grip next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Grip to character Amanda.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status Enraged
- Processing status Grip
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Slick Disorient, Weight: 0.58) (Card: Grope, Weight: 4.58) (Card: Advanced Hug, Weight: 7.78) (Card: Flow Belch, Weight: 10.8425) (Card: Displace Air, Weight: 11.64)
- Amanda played card Grope!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Slick Disorient, Weight: 0.58) (Card: Advanced Hug, Weight: 3.78) (Card: Flow Belch, Weight: 6.8425) (Card: Displace Air, Weight: 7.64)
- Amanda played card Advanced Hug!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Slick Disorient, Weight: 0.58) (Card: Flow Belch, Weight: 3.6425) (Card: Displace Air, Weight: 4.44)
- Amanda played card Flow Belch!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Slick Disorient, Weight: 0.58) (Card: Displace Air, Weight: 1.3775) (Card: Advanced Tummy Rub, Weight: 2.3775)
- Amanda played card Advanced Tummy Rub!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Slick Disorient, Weight: 0.58) (Card: Displace Air, Weight: 1.3775)
- Amanda played card Displace Air!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Ending play for character Amanda...
- Opening for player input...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Adrenaline
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Adrenaline!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnStaminaGained for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Analyze Stomach
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Analyze Stomach!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Elbow
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Elbow!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elbow Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elbow Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Disequilibrium
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Disequilibrium!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Amanda is executing card Grope...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Card offset is 1
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Status Distracted rejected on character Liz!
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Advanced Hug...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 4.
- Firing bus OnGainRestraint for character Amanda...
- ...which becomes 8 Restraint.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Flow Belch...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Advanced Tummy Rub...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 5...
- Firing bus OnHealNausea for character Amanda...
- ...which becomes 5 Nausea.
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Amanda is executing card Displace Air...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining 5 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Adrenaline...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Analyze Stomach...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 12...
- Losing base Restraint of 8.
- Firing bus OnLoseRestraint for character Amanda...
- ...which becomes 8 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 8 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 10 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect WeakPoint to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Elbow...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 14
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 18...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 45 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnNauseaThreshold for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elbow Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 15
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 40 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 40 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 40 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 40 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 16...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- ...which becomes 40 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Disequilibrium...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 15
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalance to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 21...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalanced to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- ...which becomes 52 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Amanda...
- Firing bus OnRepeatShakes for character Liz...
- Character Amanda is executing card Displace Air...
- Firing bus OnCardExecuted for character Amanda...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Gaining 5 Acid.
- Removing base Oxygen of5...
- ...which becomes 5 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect MoreNauseaThisTurn to character Amanda.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Liz is executing card Disequilibrium...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status WeakPoint
- Processing status Grip
- Processing status Enraged
- Card offset is 15
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalance to character Amanda.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 21...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Amanda...
- Processing status MoreNauseaThisTurn
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect Unbalanced to character Amanda.
- ...which becomes 73 Nausea.
- Firing bus OnActuallyTakeNausea for character Amanda...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Amanda...
- Processing status Focus
- Adding status effect GripNextTurn to character Amanda.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 19853.
- Total: 14.229000 ms (FindLiveObjects: 1.269400 ms CreateObjectMapping: 0.590500 ms MarkObjects: 12.243000 ms DeleteObjects: 0.125900 ms)
- Endless battle finished
- Clicked card Pranayama
- Clicked card Reflex Belch
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 19884.
- Total: 16.174000 ms (FindLiveObjects: 1.329900 ms CreateObjectMapping: 0.599400 ms MarkObjects: 14.192700 ms DeleteObjects: 0.051700 ms)
- Clicked card Pin
- Clicked card Pranayama
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Justin...
- Adding status effect SpicyFood to character Justin.
- Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
- Firing bus OnGainStatus for character Justin...
- Adding status effect MalePrey to character Justin.
- Instantiating status icon for status Gain 1 Stamina each turn. Inflict 25% less Nausea.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Firing bus OnCalcMaxStamina for character Justin...
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Controlled Panic, Weight: 68.0625) (Card: Genius, Weight: 72.0625) (Card: Pressure Points, Weight: 74.3125) (Card: Refocus, Weight: 85.3125) (Card: Faceplant, Weight: 92.3125)
- Lavender played card Controlled Panic!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Genius, Weight: 4) (Card: Refocus, Weight: 15) (Card: Faceplant, Weight: 22)
- Lavender played card Refocus!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card Advanced Thrash was rejected for negative weight
- (Card: Advanced Punch, Weight: 1.25) (Card: Slosh, Weight: 6.75) (Card: Advanced Kick, Weight: 9) (Card: Retarget, Weight: 17)
- Justin played card Retarget!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card Advanced Thrash was rejected for negative weight
- (Card: Advanced Punch, Weight: 1.25) (Card: Slosh, Weight: 6.75) (Card: Advanced Kick, Weight: 9)
- Justin played card Slosh!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card Advanced Thrash was rejected for negative weight
- (Card: Advanced Punch, Weight: 1.25) (Card: Advanced Kick, Weight: 3.5)
- Justin played card Advanced Kick!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Tidal Lock
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Tidal Lock!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Meditate
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Meditate!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Burp
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Burp!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Tac-Tickle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Disorient!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Tidal Lock...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect AcidArmor to character Liz.
- Instantiating status icon for status For every 25% Acid you have, take 10% less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Meditate...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Burp...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of9...
- ...which becomes 10 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Tac-Tickle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 2...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 2 Nausea.
- Gaining 2 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Disorient...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Distracted
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of 2...
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Retarget...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Distracted
- Processing status Distracted
- Card offset is -2
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of 6...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 1 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Justin.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is -3
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Status Focus rejected on character Lavender!
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect FocusEveryTurn to character Lavender.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect PanicIfNoFocus to character Lavender.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Slosh...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of 6...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 5 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect LoseMoreHealthThisTurn to character Justin.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Refocus...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of 8...
- Firing bus OnInflictNausea for character Lavender...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 8 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Lavender.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Status effect This turn, inflict less Nausea. expires!
- Status Focus rejected on character Lavender!
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced Kick...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Distracted
- Processing status WeakPoint
- Processing status WeakPoint
- Card offset is -2
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 6 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnNauseaThreshold for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Liz...
- Firing bus OnRepeatShakes for character Justin...
- Firing bus OnRepeatShakes for character Lavender...
- Character Liz is executing card Apex Disorient...
- Firing bus OnCardExecuted for character Liz...
- Processing status Distracted
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Card offset is 0
- Adding base Nausea of 2...
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 5 Restraint.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Justin is executing card Retarget...
- Firing bus OnCardExecuted for character Justin...
- Processing status Distracted
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Card offset is -3
- Adding base Nausea of 5...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 5 Restraint.
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Justin is executing card Slosh...
- Firing bus OnCardExecuted for character Justin...
- Processing status Distracted
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Card offset is -2
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect LoseMoreHealthThisTurn to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Lavender is executing card Refocus...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Distracted
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Card offset is -2
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Lavender...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 7 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Lavender.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Status Focus rejected on character Lavender!
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Status effect If you end a turn with no Focus, lose Focusing and gain Panicked. expires!
- Status effect Gain Focus at the start of each turn. expires!
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Panicked to character Lavender.
- Instantiating status icon for status Reduce your maximum Stamina by 1. At the start of each turn, play the top card of your draw pile without paying its Stamina cost.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Panicked to character Lavender.
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of10...
- ...which becomes 11 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 2...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 2 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Inflicting base Endurance damage of 2...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 4 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status MoreNauseaThisTurn
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Processing status WeakPoint
- Processing status Distracted
- Processing status Panicked
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Processing status WeakPoint
- Processing status Distracted
- Processing status Panicked
- Lavender played card Palm Strike!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Status effect Next turn, become Distracted. expires!
- Status effect This turn, inflict less Nausea. expires!
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status WeakPoint
- Processing status LoseMoreHealthThisTurn
- Processing status WeakPoint
- Processing status Panicked
- Processing status Distracted
- Status effect This turn, inflict less Nausea. expires!
- Status effect Next turn, become Distracted. expires!
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Bad Vibrations, Weight: 3.987) (Card: Analyze Stomach, Weight: 7.487)
- Lavender played card Bad Vibrations!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Lift, Weight: 8.25) (Card: Elite Struggle, Weight: 9.75) (Card: Advanced Elbow, Weight: 10.5) (Card: C-C-Combo!, Weight: 15.25) (Card: Trampoline Kick, Weight: 17.25)
- Justin played card Lift!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card C-C-Combo! was rejected for negative weight
- (Card: Elite Struggle, Weight: 1.5) (Card: Advanced Elbow, Weight: 2.25)
- Justin played card Elite Struggle!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Surgeon's Hands
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Surgeon's Hands!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Startle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Startle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Relax
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Relax!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Surgeon's Hands...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect LoseHalfGrip to character Liz.
- Instantiating status icon for status Lose only half (rounded up) of your Grip at the end of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Startle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect BurpOnNausea to character Liz.
- Instantiating status icon for status Each time you take this much Nausea in a single blow, belch.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Relax...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MassageReduceNausea to character Liz.
- Instantiating status icon for status Whenever you Massage, take 10% less Nausea this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Lift...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MassageReduceNausea
- Card offset is -2
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect PreventHealthLoss to character Justin.
- Instantiating status icon for status Lose less Endurance this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of 12...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- ...which becomes 9 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Removing base Oxygen of2...
- ...which becomes 3 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Palm Strike...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MassageReduceNausea
- Card offset is -2
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of 0...
- Firing bus OnInflictNausea for character Lavender...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect PressurePoint to character Liz.
- Instantiating status icon for status Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Elite Struggle...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MassageReduceNausea
- Card offset is -2
- Firing bus OnCalcStaminaCost for character Lavender...
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnNauseaThreshold for character Justin...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Bad Vibrations...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MassageReduceNausea
- Card offset is -2
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect PressurePoint to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 3...
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of10...
- ...which becomes 11 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 4...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- Processing status PreventHealthLoss
- ...which becomes 4 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Inflicting base Endurance damage of 4...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- Processing status PreventHealthLoss
- ...which becomes 0 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Panicked
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status PreventHealthLoss
- Processing status PressurePoint
- Status effect Each time you play a card this turn, gain Grip. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status WeakPoint
- Processing status WeakPoint
- Processing status Panicked
- Lavender played card Elite Twist!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Processing status Grip
- Processing status PreventHealthLoss
- Processing status PressurePoint
- Status effect Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
- Status effect This turn, inflict less Nausea. expires!
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status WeakPoint
- Processing status Panicked
- Processing status Distracted
- Processing status Grip
- Processing status PreventHealthLoss
- Processing status PressurePoint
- Status effect Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
- Status effect This turn, inflict less Nausea. expires!
- Status effect Lose less Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Elite Struggle, Weight: 1.5) (Card: Key of Life, Weight: 5.8505) (Card: Palm Strike, Weight: 7.6005) (Card: Genius, Weight: 11.6005)
- Lavender played card Key of Life!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Haymaker, Weight: 2) (Card: Tantrum, Weight: 9.5145) (Card: Overexert, Weight: 12.20615) (Card: Advanced Bicycle Kick, Weight: 13.76865) (Card: Trampoline Kick, Weight: 15.76865)
- Justin played card Tantrum!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Overexert, Weight: 1.763916)
- Justin played card Overexert!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Haymaker, Weight: 2) (Card: Advanced Bicycle Kick, Weight: 3.5625) (Card: Trampoline Kick, Weight: 5.5625)
- Justin played card Haymaker!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Sweet Relief
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Sweet Relief!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Hug
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Hug!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Tummy Rub
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Tummy Rub!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Sweet Relief...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect ReduceNauseaOnBurp to character Liz.
- Instantiating status icon for status Each time you belch, reduce Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Hug...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 12.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 12 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Tummy Rub...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 16...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 16 Nausea.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Tantrum...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of 15...
- Losing base Restraint of 12.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 12 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- 12 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Adding status effect LoseMoreHealthThisTurn to character Justin.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Elite Twist...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Overexert...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Adding status effect Enraged to character Justin.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Adding status effect Unbalanced to character Justin.
- Instantiating status icon for status Gain less Stamina next turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Key of Life...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect PressurePointIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, suffer Pressure Points.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Haymaker...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Enraged
- Card offset is 2
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 8 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Removing base Oxygen of2...
- ...which becomes 3 Oxygen.
- Firing bus OnBelchOxygen...
- Processing status ReduceNauseaOnBurp
- Healing base Nausea of 2...
- Firing bus OnHealNausea...
- ...which becomes 2 Nausea.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Justin...
- Processing status PressurePointIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, suffer Pressure Points. expires!
- Firing bus OnRepeatShakes for character Lavender...
- Character Justin is executing card Tantrum...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Enraged
- Card offset is 2
- Adding base Nausea of 17...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Removing base Oxygen of2...
- ...which becomes 3 Oxygen.
- Firing bus OnBelchOxygen...
- Processing status ReduceNauseaOnBurp
- Healing base Nausea of 2...
- Firing bus OnHealNausea...
- ...which becomes 2 Nausea.
- Firing bus OnNauseaThreshold for character Justin...
- Firing bus OnGainStatus for character Justin...
- Adding status effect LoseMoreHealthThisTurn to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Lavender is executing card Key of Life...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Enraged
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnGainStatus for character Lavender...
- Adding status effect DistractNextTurn to character Lavender.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnGainStatus for character Justin...
- Adding status effect DistractNextTurn to character Justin.
- Instantiating status icon for status Next turn, become Distracted.
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 2...
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of10...
- ...which becomes 11 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 4256179
- Music samples are now at 4256179
- Inflicting base Endurance damage of 6...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 6 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Inflicting base Endurance damage of 6...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 18 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Firing bus OnGainStatus for character Justin...
- Adding status effect EnragedNextTurn to character Justin.
- Instantiating status icon for status Gain Enraged next turn.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Grip
- Processing status PressurePoint
- Processing status GainGripOnPlay
- Processing status MoreNauseaThisTurn
- Processing status LoseMoreHealthThisTurn
- Processing status Enraged
- Processing status Unbalanced
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status EnragedNextTurn
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status Panicked
- Lavender played card Resonance!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Grip
- Processing status PressurePoint
- Processing status LoseMoreHealthThisTurn
- Processing status Enraged
- Processing status Unbalanced
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status EnragedNextTurn
- Status effect Next turn, become Distracted. expires!
- Firing bus OnGainStatus for character Lavender...
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Panicked
- Processing status Grip
- Processing status PressurePoint
- Processing status LoseMoreHealthThisTurn
- Processing status Enraged
- Processing status Unbalanced
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status DistractNextTurn
- Processing status EnragedNextTurn
- Processing status Distracted
- Status effect Lose more Endurance this turn. expires!
- Status effect This turn, inflict more Nausea. expires!
- Status effect Gain less Stamina next turn. expires!
- Status effect Next turn, become Distracted. expires!
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Enraged to character Justin.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card C-C-Combo! was rejected for negative weight
- (Card: Elite Struggle, Weight: 1.5) (Card: Advanced Punch, Weight: 2.75) (Card: Advanced Elbow, Weight: 3.5) (Card: Slosh, Weight: 7.328)
- Justin played card Slosh!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Flow Hug
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Flow Hug!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Burp
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Burp!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Tac-Tickle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Tummy Rub
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Tummy Rub!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Flow Hug...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 9.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 9 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Burp...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of9...
- ...which becomes 10 Oxygen.
- Firing bus OnBelchOxygen...
- Processing status ReduceNauseaOnBurp
- Healing base Nausea of 2...
- Firing bus OnHealNausea...
- ...which becomes 2 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Tac-Tickle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 12...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 12 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Tummy Rub...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 12
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 18...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 18 Nausea.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Slosh...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Lavender...
- Adding base Nausea of 6...
- Losing base Restraint of 6.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 6 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- 6 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect LoseMoreHealthThisTurn to character Justin.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Resonance...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Card offset is -2
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Resonance to character Liz.
- Instantiating status icon for status For each active Pressure Point, suffer 5% additional Nausea.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 1...
- Losing base Restraint of 1.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 1 Restraint.
- 1 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- Processing status Resonance
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of10...
- ...which becomes 11 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 7...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 7 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Inflicting base Endurance damage of 8...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 12 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Grip
- Processing status PressurePoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Processing status MoreNauseaThisTurn
- Processing status LoseMoreHealthThisTurn
- Status effect Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects. expires!
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status Panicked
- Lavender played card Bad Vibrations!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Grip
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status LoseMoreHealthThisTurn
- Status effect This turn, inflict less Nausea. expires!
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Panicked
- Processing status Grip
- Processing status Distracted
- Processing status Enraged
- Processing status LoseMoreHealthThisTurn
- Status effect This turn, inflict less Nausea. expires!
- Status effect This turn, inflict more Nausea. expires!
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Genius, Weight: 4)
- Lavender played card Genius!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card C-C-Combo! was rejected for negative weight
- (Card: Retarget, Weight: 4.808)
- Justin played card Retarget!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Disorient!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Massage
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Massage!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Card offset is 7
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Disorient...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 9
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of -7...
- Losing base Restraint of -7.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 0 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- -7 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 14.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 14 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Massage...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status Distracted
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 11
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 17...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 17 Nausea.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 16.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 16 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Retarget...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status Distracted
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Adding base Nausea of 7...
- Losing base Restraint of 7.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 7 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- 7 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Justin.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Bad Vibrations...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is -2
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect PressurePoint to character Liz.
- Instantiating status icon for status Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Genius...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is -2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Liz...
- Firing bus OnRepeatShakes for character Justin...
- Firing bus OnRepeatShakes for character Lavender...
- Character Liz is executing card Apex Disorient...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Card offset is 14
- Adding base Nausea of -12...
- Losing base Restraint of -12.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 0 Restraint.
- -12 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Gaining base Restraint of 19.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 19 Restraint.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Justin is executing card Retarget...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is -1
- Adding base Nausea of 7...
- Losing base Restraint of 7.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 7 Restraint.
- 7 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Lavender is executing card Bad Vibrations...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status Distracted
- Processing status WeakPoint
- Card offset is -4
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect PressurePoint to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 4...
- Losing base Restraint of 4.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 4 Restraint.
- 4 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of10...
- ...which becomes 11 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 1944353
- Music samples are now at 1944353
- Inflicting base Endurance damage of 10...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- ...which becomes 10 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Inflicting base Endurance damage of 11...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- ...which becomes 11 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect EnragedNextTurn to character Justin.
- Instantiating status icon for status Gain Enraged next turn.
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 31.
- Firing bus OnLoseRestraint...
- ...which becomes 31 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status MoreNauseaThisTurn
- Processing status WeakPoint
- Processing status PressurePoint
- Processing status EnragedNextTurn
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status Panicked
- Lavender played card Advanced Kick!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Grip
- Processing status Distracted
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status WeakPoint
- Processing status PressurePoint
- Processing status EnragedNextTurn
- Status effect This turn, inflict less Nausea. expires!
- Status effect Next turn, become Distracted. expires!
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Panicked
- Processing status Grip
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status WeakPoint
- Processing status PressurePoint
- Processing status EnragedNextTurn
- Processing status Distracted
- Status effect This turn, inflict less Nausea. expires!
- Status effect Next turn, become Distracted. expires!
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Enraged to character Justin.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Slosh, Weight: 2.783) (Card: Elite Struggle, Weight: 4.283) (Card: Advanced Elbow, Weight: 5.033) (Card: Advanced Punch, Weight: 6.283)
- Justin played card Slosh!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Disorient!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Massage
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Massage!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Disorient...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Adding base Nausea of -8...
- Losing base Restraint of -8.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 0 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- -8 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 15.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 15 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Massage...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 12
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 18...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 18 Nausea.
- Gaining 14 Acid.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 17.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 17 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Slosh...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Card offset is -2
- Firing bus OnCalcStaminaCost for character Lavender...
- Adding base Nausea of 5...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect LoseMoreHealthThisTurn to character Justin.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Advanced Kick...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Card offset is -4
- Adding base Nausea of 5...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 5 Restraint.
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Lavender...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Adding base Nausea of 3...
- Losing base Restraint of 3.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 3 Restraint.
- 3 was blocked by Restraint.
- Firing bus OnInflictNausea for character Lavender...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Liz...
- Firing bus OnRepeatShakes for character Justin...
- Character Liz is executing card Apex Disorient...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Card offset is 15
- Adding base Nausea of -13...
- Losing base Restraint of -13.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 0 Restraint.
- -13 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Gaining base Restraint of 20.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 20 Restraint.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Justin is executing card Slosh...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status WeakPoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Card offset is -4
- Adding base Nausea of 3...
- Losing base Restraint of 3.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 3 Restraint.
- 3 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect LoseMoreHealthThisTurn to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 3...
- Losing base Restraint of 3.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 3 Restraint.
- 3 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of10...
- ...which becomes 11 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Inflicting base Endurance damage of 14...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 14 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Inflicting base Endurance damage of 14...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 28 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect EnragedNextTurn to character Justin.
- Instantiating status icon for status Gain Enraged next turn.
- Firing bus OnHealthThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 33.
- Firing bus OnLoseRestraint...
- ...which becomes 33 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Grip
- Processing status WeakPoint
- Processing status PressurePoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status MoreNauseaThisTurn
- Processing status LoseMoreHealthThisTurn
- Processing status EnragedNextTurn
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status Panicked
- Lavender played card Elite Struggle!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Grip
- Processing status WeakPoint
- Processing status PressurePoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status LoseMoreHealthThisTurn
- Processing status EnragedNextTurn
- Status effect This turn, inflict less Nausea. expires!
- Status effect Next turn, become Distracted. expires!
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Panicked
- Processing status Grip
- Processing status WeakPoint
- Processing status PressurePoint
- Processing status Distracted
- Processing status Enraged
- Processing status DistractNextTurn
- Processing status LoseMoreHealthThisTurn
- Processing status EnragedNextTurn
- Processing status Distracted
- Status effect Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
- Status effect This turn, inflict less Nausea. expires!
- Status effect This turn, inflict more Nausea. expires!
- Status effect Next turn, become Distracted. expires!
- Status effect Lose more Endurance this turn. expires!
- Status effect Gain Enraged next turn. expires!
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Enraged to character Justin.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card C-C-Combo! was rejected for negative weight
- (Card: Elite Struggle, Weight: 1.5)
- Justin played card Elite Struggle!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Hug
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Hug!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Tac-Tickle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Tummy Rub
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Tummy Rub!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Hug...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 14.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 14 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Tac-Tickle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 12
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 14...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 14 Nausea.
- Gaining 14 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Tummy Rub...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 14
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 20...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 20 Nausea.
- Gaining 20 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 4002823
- Music samples are now at 4002823
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Elite Struggle...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Card offset is -3
- Firing bus OnCalcStaminaCost for character Lavender...
- Adding base Nausea of 3...
- Losing base Restraint of 3.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 3 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- 3 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Elite Struggle...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Card offset is -4
- Adding base Nausea of 2...
- Losing base Restraint of 2.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 2 Restraint.
- 2 was blocked by Restraint.
- Firing bus OnInflictNausea for character Lavender...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 2...
- Losing base Restraint of 2.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 2 Restraint.
- 2 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 17...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- ...which becomes 17 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Inflicting base Endurance damage of 19...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- ...which becomes 19 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 7.
- Firing bus OnLoseRestraint...
- ...which becomes 7 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Grip
- Processing status PressurePoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Processing status GainGripOnPlay
- Processing status MoreNauseaThisTurn
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status Panicked
- Lavender played card Advanced Thrash!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Grip
- Processing status PressurePoint
- Processing status Distracted
- Processing status Distracted
- Processing status Enraged
- Status effect This turn, inflict less Nausea. expires!
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Panicked
- Processing status Grip
- Processing status PressurePoint
- Processing status Distracted
- Processing status Enraged
- Status effect This turn, inflict less Nausea. expires!
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Advanced Punch, Weight: 1.25) (Card: Advanced Elbow, Weight: 2) (Card: Slosh, Weight: 2.275)
- Justin played card Advanced Punch!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Burp
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Burp!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Massage
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Massage!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Burp...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of9...
- ...which becomes 10 Oxygen.
- Firing bus OnBelchOxygen...
- Processing status ReduceNauseaOnBurp
- Healing base Nausea of 2...
- Firing bus OnHealNausea...
- ...which becomes 2 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Massage...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card offset is 12
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Healing base Nausea of 18...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 18 Nausea.
- Gaining 18 Acid.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Gaining base Restraint of 17.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 17 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Advanced Punch...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Lavender...
- Adding base Nausea of 5...
- Losing base Restraint of 5.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 5 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- 5 was blocked by Restraint.
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Lavender is executing card Advanced Thrash...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Card offset is 0
- Firing bus OnGainStatus for character Lavender...
- Adding status effect DistractNextTurn to character Lavender.
- Instantiating status icon for status Next turn, become Distracted.
- Adding base Nausea of 13...
- Losing base Restraint of 13.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 13 Restraint.
- 13 was blocked by Restraint.
- Firing bus OnInflictNausea for character Lavender...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PressurePoint
- Adding base Nausea of 1...
- Losing base Restraint of 1.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 1 Restraint.
- 1 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 21...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- ...which becomes 21 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Inflicting base Endurance damage of 17...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- ...which becomes 17 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Firing bus OnGainStatus for character Justin...
- Adding status effect EnragedNextTurn to character Justin.
- Instantiating status icon for status Gain Enraged next turn.
- Firing bus OnHealthThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Grip
- Processing status PressurePoint
- Processing status GainGripOnPlay
- Processing status MoreNauseaThisTurn
- Processing status DistractNextTurn
- Processing status EnragedNextTurn
- Status effect Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects. expires!
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status Panicked
- Lavender played card Key of Life!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Grip
- Processing status DistractNextTurn
- Processing status EnragedNextTurn
- Status effect Next turn, become Distracted. expires!
- Firing bus OnGainStatus for character Lavender...
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Ending play for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Disorient!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Tac-Tickle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Clicked card Apex Tummy Rub
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Tummy Rub!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Card offset is 7
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Disorient...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card offset is 9
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Adding base Nausea of -7...
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Gaining base Restraint of 14.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 14 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Tac-Tickle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status GainGripOnPlay
- Processing status Distracted
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card offset is 11
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Healing base Nausea of 13...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 13 Nausea.
- Gaining 13 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Tummy Rub...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status GainGripOnPlay
- Processing status Distracted
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Card offset is 13
- Firing bus OnCalcStaminaCost for character Lavender...
- Healing base Nausea of 19...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 19 Nausea.
- Gaining 19 Acid.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Lavender is executing card Key of Life...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status GainGripOnPlay
- Processing status Distracted
- Card offset is -3
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect PressurePointIfNoShake to character Liz.
- Instantiating status icon for status If Shakes are not repeated at the end of this turn, suffer Pressure Points.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Liz...
- Processing status PressurePointIfNoShake
- Status effect If Shakes are not repeated at the end of this turn, suffer Pressure Points. expires!
- Firing bus OnRepeatShakes for character Lavender...
- Character Liz is executing card Apex Disorient...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status GainGripOnPlay
- Processing status Distracted
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Card offset is 15
- Adding base Nausea of -13...
- Losing base Restraint of -13.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 0 Restraint.
- -13 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status AcidArmor
- Processing status Resonance
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Gaining base Restraint of 20.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 20 Restraint.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Distracted to character Justin.
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Lavender is executing card Key of Life...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status GainGripOnPlay
- Processing status Distracted
- Card offset is -4
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Lavender.
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect DistractNextTurn to character Justin.
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 17...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- ...which becomes 17 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Inflicting base Endurance damage of 17...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- ...which becomes 17 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 32.
- Firing bus OnLoseRestraint...
- ...which becomes 32 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Grip
- Processing status EnragedNextTurn
- Processing status Distracted
- Processing status GainGripOnPlay
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Processing status MoreNauseaThisTurn
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Lavender...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Processing status MalePrey
- Processing status Panicked
- Lavender played card Faceplant!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Processing status Grip
- Processing status EnragedNextTurn
- Processing status Distracted
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status DistractNextTurn
- Status effect This turn, inflict less Nausea. expires!
- Status effect Next turn, become Distracted. expires!
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Adding status effect Distracted to character Lavender.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Opening for player input...
- Processing prey AI for character Lavender
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Processing prey AI for character Justin
- Ending play for character Justin...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Clicked card Apex Tummy Rub
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Tummy Rub!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Clicked card Apex Constrict
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Constrict!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect GainGripOnPlay to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Tummy Rub...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card offset is 14
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Healing base Nausea of 20...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 20 Nausea.
- Gaining 20 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Constrict...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Lavender...
- Card offset is 18
- Firing bus OnCalcStaminaCost for character Lavender...
- Gaining base Restraint of 29.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 29 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Lavender is executing card Faceplant...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status Distracted
- Processing status Distracted
- Processing status GainGripOnPlay
- Card offset is -3
- Firing bus OnGainStatus for character Lavender...
- Processing status Distracted
- Processing status Distracted
- Adding status effect WeakPoint to character Lavender.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 19...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Lavender...
- ...which becomes 19 Endurance.
- Firing bus OnActuallyLoseHealth for character Lavender...
- Processing status SpicyFood
- Firing bus OnHealthThreshold...
- Inflicting base Endurance damage of 18...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Justin...
- ...which becomes 18 Endurance.
- Firing bus OnActuallyLoseHealth for character Justin...
- Processing status SpicyFood
- Firing bus OnGainStatus for character Justin...
- Processing status Distracted
- Processing status Distracted
- Adding status effect EnragedNextTurn to character Justin.
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Pred got a nice meal! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 21797.
- Total: 15.721600 ms (FindLiveObjects: 1.211700 ms CreateObjectMapping: 0.578200 ms MarkObjects: 13.709900 ms DeleteObjects: 0.221600 ms)
- Endless battle finished
- Clicked card Invent Pred Technique
- Clicked card Pressure Points
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 21392.
- Total: 27.395900 ms (FindLiveObjects: 1.344300 ms CreateObjectMapping: 0.621500 ms MarkObjects: 23.714500 ms DeleteObjects: 1.715300 ms)
- Clicked card Reflex Belch
- Clicked card Invent Pred Technique
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Jess...
- Adding status effect FirmGrip to character Jess.
- Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Jess...
- Firing bus OnCalcCardDraw for character Jess...
- Firing bus OnTurnStart for character Jess...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Squeeze Out, Weight: 1) (Card: Advanced Squeeze Out, Weight: 2) (Card: Advanced Back and Forth, Weight: 2.13) (Card: Advanced Ab Flex, Weight: 3.13) (Card: Advanced Crunch, Weight: 4.13) (Card: Advanced Back and Forth, Weight: 4.26)
- Jess played card Advanced Squeeze Out!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Back and Forth, Weight: 0.13) (Card: Advanced Ab Flex, Weight: 1.13) (Card: Advanced Back and Forth, Weight: 1.26)
- Jess played card Advanced Ab Flex!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Ending play for character Jess...
- Opening for player input...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elite In and Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite In and Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elite In and Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite In and Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Advanced In and Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced In and Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Wriggle In
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Wriggle In!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Jess is executing card Advanced Squeeze Out...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
- If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Jess is executing card Advanced Ab Flex...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 5
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 7
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elite In and Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elite In and Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Wriggle In...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 8
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 39...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Jess...
- Processing status Pleasure
- ...which becomes 30 Nausea.
- Firing bus OnActuallyTakeNausea for character Jess...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect GripNextTurn to character Jess.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnNauseaThreshold for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of6...
- ...which becomes 6 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Jess...
- Firing bus OnCalcCardDraw for character Jess...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Jess...
- Processing status Pleasure
- Processing status Enraged
- Processing status FranticInstincts
- Processing status GripNextTurn
- Status effect Gain Grip next turn. expires!
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Grip to character Jess.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Enraged
- Processing status Grip
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Push Out, Weight: 1.07) (Card: Advanced Crunch, Weight: 2.07) (Card: Advanced Ab Flex, Weight: 3.07) (Card: Ab Flex, Weight: 4.07) (Card: Advanced Squeeze Out, Weight: 5.315)
- Jess played card Advanced Squeeze Out!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Push Out, Weight: 1.07) (Card: Advanced Ab Flex, Weight: 2.07) (Card: Ab Flex, Weight: 3.07)
- Jess played card Push Out!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Ending play for character Jess...
- Opening for player input...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elite In and Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite In and Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Wriggle Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Wriggle Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Resist
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Resist!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Jess is executing card Advanced Squeeze Out...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Jess is executing card Push Out...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elite In and Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Wriggle Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Resist...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Grip
- Processing status Enraged
- Card offset is 2
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect NauseaPerDistanceMoved to character Jess.
- Instantiating status icon for status Receive Nausea per distance moved this turn.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 17...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Jess...
- Processing status Pleasure
- ...which becomes 8 Nausea.
- Firing bus OnActuallyTakeNausea for character Jess...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of6...
- ...which becomes 6 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Processing status NauseaPerDistanceMoved
- Adding base Nausea of -28...
- Firing bus OnInflictNausea for character Jess...
- Firing bus OnTakeNausea for character Jess...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Jess...
- Processing status FirmGrip
- Status effect Receive Nausea per distance moved this turn. expires!
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Jess...
- Firing bus OnCalcCardDraw for character Jess...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Jess...
- Processing status Pleasure
- Processing status Grip
- Processing status Enraged
- Processing status FranticInstincts
- Status effect This turn, gain more Restraint and heal more Nausea. expires!
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Back and Forth, Weight: 0.624) (Card: Advanced Expel, Weight: 1.624) (Card: Advanced Back and Forth, Weight: 2.248) (Card: Advanced Squeeze Out, Weight: 3.248) (Card: Advanced Back and Forth, Weight: 3.872)
- Jess played card Advanced Expel!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Ending play for character Jess...
- Opening for player input...
- Clicked card Squirm Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Squirm Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Wriggle Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Wriggle Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Jess is executing card Advanced Expel...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Squirm Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Wriggle Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 24...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Jess...
- Processing status Pleasure
- ...which becomes 5 Nausea.
- Firing bus OnActuallyTakeNausea for character Jess...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of6...
- ...which becomes 6 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 2419737
- Music samples are now at 2419737
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Jess...
- Firing bus OnCalcCardDraw for character Jess...
- Firing bus OnTurnStart for character Jess...
- Processing status Pleasure
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Crunch, Weight: 0.9999999) (Card: Push Out, Weight: 2) (Card: Advanced Back and Forth, Weight: 2.871) (Card: Advanced Squeeze Out, Weight: 3.871) (Card: Advanced Ab Flex, Weight: 4.871)
- Jess played card Push Out!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Crunch, Weight: 0.9999999) (Card: Advanced Back and Forth, Weight: 1.871) (Card: Advanced Squeeze Out, Weight: 2.871) (Card: Advanced Ab Flex, Weight: 3.871)
- Jess played card Advanced Squeeze Out!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Ending play for character Jess...
- Opening for player input...
- Clicked card Elite In and Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite In and Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elite In and Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite In and Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Advanced In and Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced In and Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Jess is executing card Push Out...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Jess is executing card Advanced Squeeze Out...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite In and Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elite In and Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 23...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Jess...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Jess...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of6...
- ...which becomes 6 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Jess...
- Firing bus OnCalcCardDraw for character Jess...
- Firing bus OnTurnStart for character Jess...
- Processing status Pleasure
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Ending play for character Jess...
- Opening for player input...
- Clicked card Squirm Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Squirm Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Wriggle Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Wriggle Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Squirm Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Wriggle Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 12...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Jess...
- Processing status Pleasure
- ...which becomes 6 Nausea.
- Firing bus OnActuallyTakeNausea for character Jess...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of6...
- ...which becomes 6 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 3423570
- Music samples are now at 3423570
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Jess...
- Firing bus OnCalcCardDraw for character Jess...
- Firing bus OnTurnStart for character Jess...
- Processing status Pleasure
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Back and Forth, Weight: 1.365) (Card: Advanced Squeeze Out, Weight: 2.365) (Card: Advanced Crunch, Weight: 3.365) (Card: Push Out, Weight: 4.365) (Card: Advanced Back and Forth, Weight: 5.73)
- Jess played card Advanced Back and Forth!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Squeeze Out, Weight: 1) (Card: Advanced Crunch, Weight: 2) (Card: Push Out, Weight: 3) (Card: Advanced Back and Forth, Weight: 4.365)
- Jess played card Advanced Back and Forth!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Push Out, Weight: 1)
- Jess played card Push Out!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Ending play for character Jess...
- Opening for player input...
- Clicked card Apex Wriggle Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Wriggle Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Squirm Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Squirm Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Jess is executing card Advanced Back and Forth...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Jess is executing card Advanced Back and Forth...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Jess is executing card Push Out...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCardExecuted for character Jess...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Pleasure to character Jess.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Wriggle Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Squirm Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 20...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Jess...
- Processing status Pleasure
- ...which becomes 7 Nausea.
- Firing bus OnActuallyTakeNausea for character Jess...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect GripNextTurn to character Jess.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnNauseaThreshold for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of6...
- ...which becomes 6 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Jess...
- Firing bus OnCalcCardDraw for character Jess...
- Firing bus OnTurnStart for character Jess...
- Processing status Pleasure
- Processing status GripNextTurn
- Status effect Gain Grip next turn. expires!
- Firing bus OnGainStatus for character Jess...
- Processing status Focus
- Adding status effect Grip to character Jess.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Grip
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Expel, Weight: 1) (Card: Advanced Squeeze Out, Weight: 2) (Card: Advanced Ab Flex, Weight: 3) (Card: Advanced Back and Forth, Weight: 4.612) (Card: Ab Flex, Weight: 5.612)
- Jess played card Advanced Back and Forth!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Advanced Squeeze Out, Weight: 1) (Card: Advanced Ab Flex, Weight: 2) (Card: Ab Flex, Weight: 3)
- Jess played card Advanced Ab Flex!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Ab Flex, Weight: 1)
- Jess played card Ab Flex!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Ending play for character Jess...
- Opening for player input...
- Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 22300.
- Total: 14.947900 ms (FindLiveObjects: 1.208600 ms CreateObjectMapping: 0.538500 ms MarkObjects: 12.991700 ms DeleteObjects: 0.208800 ms)
- Endless battle finished
- Clicked card Invent Prey Technique
- Clicked card Rhythm Squeeze
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 22088.
- Total: 18.143900 ms (FindLiveObjects: 1.596300 ms CreateObjectMapping: 0.830600 ms MarkObjects: 15.588400 ms DeleteObjects: 0.128200 ms)
- Clicked card Invent Prey Technique
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Jess...
- Adding status effect SpicyFood to character Jess.
- Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Loading scenario element Panic
- Firing bus OnGainStatus for character Jess...
- Adding status effect Panicked to character Jess.
- Instantiating status icon for status Reduce your maximum Stamina by 1. At the start of each turn, play the top card of your draw pile without paying its Stamina cost.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Panicked
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Jess...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Jess...
- Firing bus OnTurnStart for character Jess...
- Processing status Panicked
- Jess played card Advanced Thrash!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Opening for player input...
- Processing prey AI for character Jess
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- (Card: Hateful Koala, Weight: 9) (Card: Adrenaline, Weight: 13) (Card: Sneaky Croc, Weight: 22) (Card: Genius, Weight: 26) (Card: Hyperventilate, Weight: 35) (Card: Throwin' Bows, Weight: 44)
- Jess played card Hateful Koala!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Card Sneaky Croc was rejected for negative weight
- (Card: Adrenaline, Weight: 4) (Card: Genius, Weight: 8) (Card: Hyperventilate, Weight: 17) (Card: Throwin' Bows, Weight: 26)
- Jess played card Hyperventilate!
- Firing bus OnCardPlayed for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnStaminaSpent for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Firing bus OnCalcStaminaCost for character Jess...
- Ending play for character Jess...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
- at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
- at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Clicked card Lucha!
- Clicked card Lucha!
- Clicked card Sweet Relief
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Sweet Relief!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
- at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
- at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Clicked card Apex Massage
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Massage!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
- at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
- at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Clicked card Invent Pred Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Pred Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
- at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
- at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Flow Hug
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Flow Hug!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
- at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
- at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Clicked card Invent Pred Technique
- Clicked card Apex Massage
- Clicked card Sweet Relief
- Clicked card Lucha!
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Lucha!
- Clicked card Lucha!
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Flow Hug
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Sweet Relief
- Clicked card Lucha!
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Lucha!
- Clicked card Apex Massage
- Clicked card Flow Hug
- Clicked card Lucha!
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Lucha!
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Flow Hug
- Clicked card Apex Massage
- Clicked card Sweet Relief
- Clicked card Lucha!
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Invent Pred Technique
- Clicked card Invent Pred Technique
- Clicked card Invent Pred Technique
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Advanced Thrash
- Clicked card Hateful Koala
- Clicked card Hyperventilate
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 21346.
- Total: 19.035000 ms (FindLiveObjects: 1.304300 ms CreateObjectMapping: 0.636200 ms MarkObjects: 16.936100 ms DeleteObjects: 0.158200 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 20350.
- Total: 18.135000 ms (FindLiveObjects: 1.395500 ms CreateObjectMapping: 0.715000 ms MarkObjects: 15.895500 ms DeleteObjects: 0.128700 ms)
- <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 97 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- - 97 missing target or field errors
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [1.0 KB-2.0 KB]: 9 frames, [2.0 KB-4.0 KB]: 11224 frames, [4.0 KB-8.0 KB]: 9583 frames, [8.0 KB-16.0 KB]: 4240 frames, [16.0 KB-32.0 KB]: 217 frames, [32.0 KB-64.0 KB]: 6264 frames, [64.0 KB-128.0 KB]: 1994 frames, [128.0 KB-256.0 KB]: 16 frames, [256.0 KB-0.5 MB]: 7 frames, [0.5 MB-1.0 MB]: 20 frames, [1.0 MB-2.0 MB]: 9 frames, [2.0 MB-4.0 MB]: 1 frames
- Initial Block Size 4.0 MB
- Current Block Size 4.0 MB
- Peak Allocated Bytes 2.1 MB
- Overflow Count 0
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 324 B
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 497.1 KB
- Overflow Count 67
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 428.0 KB
- Peak Allocated Bytes 229.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 428.0 KB
- Peak Allocated Bytes 229.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 444.0 KB
- Peak Allocated Bytes 239.9 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 3
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 7.3 KB
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 138 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 436.0 KB
- Peak Allocated Bytes 235.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 444.0 KB
- Peak Allocated Bytes 237.7 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 6056
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 18 Subsections = 18432 buckets. Failed count: 0
- 32B: 20 Subsections = 10240 buckets. Failed count: 0
- 48B: 67 Subsections = 22869 buckets. Failed count: 446
- 64B: 29 Subsections = 7424 buckets. Failed count: 11204
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 0
- 112B: 7 Subsections = 1024 buckets. Failed count: 0
- 128B: 62 Subsections = 7936 buckets. Failed count: 129153
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 899 frames, [32.0 MB-64.0 MB]: 32685 frames
- Requested Block Size 16.0 MB
- Peak Block count 4
- Peak Allocated memory 58.4 MB
- Peak Large allocation bytes 8.0 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [128.0 MB-256.0 MB]: 33584 frames
- Requested Block Size 16.0 MB
- Peak Block count 2
- Peak Allocated memory 234.8 MB
- Peak Large allocation bytes 218.5 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 0
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 0
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 20
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 18 Subsections = 18432 buckets. Failed count: 0
- 32B: 20 Subsections = 10240 buckets. Failed count: 0
- 48B: 67 Subsections = 22869 buckets. Failed count: 446
- 64B: 29 Subsections = 7424 buckets. Failed count: 11204
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 0
- 112B: 7 Subsections = 1024 buckets. Failed count: 0
- 128B: 62 Subsections = 7936 buckets. Failed count: 129153
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [64.0 KB-128.0 KB]: 17 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 12444 frames, [4.0 MB-8.0 MB]: 21121 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 7.2 MB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [64.0 KB-128.0 KB]: 13 frames, [1.0 MB-2.0 MB]: 33571 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 1.2 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 164
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 18 Subsections = 18432 buckets. Failed count: 0
- 32B: 20 Subsections = 10240 buckets. Failed count: 0
- 48B: 67 Subsections = 22869 buckets. Failed count: 446
- 64B: 29 Subsections = 7424 buckets. Failed count: 11204
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 0
- 112B: 7 Subsections = 1024 buckets. Failed count: 0
- 128B: 62 Subsections = 7936 buckets. Failed count: 129153
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [2.0 MB-4.0 MB]: 33568 frames, [4.0 MB-8.0 MB]: 16 frames
- Requested Block Size 4.0 MB
- Peak Block count 2
- Peak Allocated memory 4.7 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [2.0 MB-4.0 MB]: 537 frames, [4.0 MB-8.0 MB]: 33047 frames
- Requested Block Size 4.0 MB
- Peak Block count 2
- Peak Allocated memory 4.6 MB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 18 Subsections = 18432 buckets. Failed count: 0
- 32B: 20 Subsections = 10240 buckets. Failed count: 0
- 48B: 67 Subsections = 22869 buckets. Failed count: 446
- 64B: 29 Subsections = 7424 buckets. Failed count: 11204
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 0
- 112B: 7 Subsections = 1024 buckets. Failed count: 0
- 128B: 62 Subsections = 7936 buckets. Failed count: 129153
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [4.0 KB-8.0 KB]: 7 frames, [8.0 KB-16.0 KB]: 12 frames, [16.0 KB-32.0 KB]: 33565 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 20.0 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [8.0 KB-16.0 KB]: 33584 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 11.2 KB
- Peak Large allocation bytes 0 B
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