ConstantErasing

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May 20th, 2025
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  1. Mono path[0] = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/Managed'
  2. Mono config path = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/MonoBleedingEdge/etc'
  3. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  4. Initialize engine version: 2022.3.50f1 (c3db7f8bf9b1)
  5. [Subsystems] Discovering subsystems at path C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/UnitySubsystems
  6. GfxDevice: creating device client; threaded=1; jobified=0
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.1]
  9. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  10. Vendor: NVIDIA
  11. VRAM: 6029 MB
  12. Driver: 32.0.15.6636
  13. Begin MonoManager ReloadAssembly
  14. - Loaded All Assemblies, in 4.018 seconds
  15. - Finished resetting the current domain, in 0.002 seconds
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  23. UnloadTime: 1.151000 ms
  24. Loading pred cards...
  25. 190 cards loaded. Loading prey cards...
  26. 190 cards loaded. Loading status conditions...
  27. 84 status conditions loaded. Loading decks...
  28. 34 decks loaded. Loading tooltips...
  29. 26 tooltips loaded. Loading scene descriptors...
  30. 17 descriptors loaded. Loading character weight data...
  31. 5 weight locations loaded. Loading characters...
  32. 39 characters loaded. Ready for use!
  33. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  34. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 11503.
  35. Total: 7.911800 ms (FindLiveObjects: 0.755900 ms CreateObjectMapping: 0.402500 ms MarkObjects: 6.622200 ms DeleteObjects: 0.130900 ms)
  36.  
  37. Initializing minigame! Building event bus...
  38. Event bus built. Initializing decks...
  39. Decks initialized. Adding characters...
  40. Firing bus OnGainStatus for character Amanda...
  41. Adding status effect FirmGrip to character Amanda.
  42. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  43. Firing bus OnGainStatus for character Liz...
  44. Adding status effect Focus to character Liz.
  45. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  46. Starting turn...
  47. Queues set up. Calculating prediction limits...
  48. Prediction system set up. Starting character turns and opening for play...
  49. Losing base Restraint of 0.
  50. Firing bus OnLoseRestraint...
  51. ...which becomes 0 Restraint.
  52. Firing bus OnCalcMaxStamina for character Amanda...
  53. Firing bus OnCalcCardDraw for character Amanda...
  54. Firing bus OnTurnStart for character Amanda...
  55. Firing bus OnCalcMaxStamina for character Liz...
  56. Firing bus OnCalcCardDraw for character Liz...
  57. Firing bus OnTurnStart for character Liz...
  58. Firing bus OnCalcStaminaCost for character Liz...
  59. Firing bus OnCalcStaminaCost for character Liz...
  60. Firing bus OnCalcStaminaCost for character Liz...
  61. Firing bus OnCalcStaminaCost for character Liz...
  62. Firing bus OnCalcStaminaCost for character Liz...
  63. Firing bus OnCalcStaminaCost for character Liz...
  64. Firing bus OnCalcStaminaCost for character Liz...
  65. Firing bus OnCalcStaminaCost for character Liz...
  66. Firing bus OnCalcStaminaCost for character Liz...
  67. Firing bus OnCalcStaminaCost for character Liz...
  68. Firing bus OnCalcStaminaCost for character Liz...
  69. Firing bus OnCalcStaminaCost for character Liz...
  70. Processing pred AI
  71. Firing bus OnCalcStaminaCost for character Amanda...
  72. Firing bus OnCalcStaminaCost for character Amanda...
  73. Firing bus OnCalcStaminaCost for character Amanda...
  74. Firing bus OnCalcStaminaCost for character Amanda...
  75. Firing bus OnCalcStaminaCost for character Amanda...
  76. (Card: Advanced Constrict, Weight: 2) (Card: Advanced Hug, Weight: 2.8) (Card: Elite Burp, Weight: 5.55) (Card: Rhythm Belch, Weight: 5.785) (Card: Squeeze 'n Burp, Weight: 7.335)
  77. Amanda played card Elite Burp!
  78. Firing bus OnCardPlayed for character Amanda...
  79. Firing bus OnCalcStaminaCost for character Amanda...
  80. Firing bus OnStaminaSpent for character Amanda...
  81. Firing bus OnCalcStaminaCost for character Amanda...
  82. Firing bus OnCalcStaminaCost for character Liz...
  83. Firing bus OnCalcStaminaCost for character Liz...
  84. Firing bus OnCalcStaminaCost for character Liz...
  85. Firing bus OnCalcStaminaCost for character Liz...
  86. Firing bus OnCalcStaminaCost for character Liz...
  87. Firing bus OnCalcStaminaCost for character Liz...
  88. Firing bus OnCalcStaminaCost for character Amanda...
  89. Firing bus OnCalcStaminaCost for character Amanda...
  90. Firing bus OnCalcStaminaCost for character Amanda...
  91. Firing bus OnCalcStaminaCost for character Amanda...
  92. Firing bus OnCalcStaminaCost for character Amanda...
  93. (Card: Advanced Constrict, Weight: 2) (Card: Advanced Hug, Weight: 2.8) (Card: Rhythm Belch, Weight: 3.035) (Card: Squeeze 'n Burp, Weight: 4.585)
  94. Amanda played card Advanced Constrict!
  95. Firing bus OnCardPlayed for character Amanda...
  96. Firing bus OnCalcStaminaCost for character Amanda...
  97. Firing bus OnStaminaSpent for character Amanda...
  98. Firing bus OnCalcStaminaCost for character Amanda...
  99. Firing bus OnCalcStaminaCost for character Liz...
  100. Firing bus OnCalcStaminaCost for character Liz...
  101. Firing bus OnCalcStaminaCost for character Liz...
  102. Firing bus OnCalcStaminaCost for character Liz...
  103. Firing bus OnCalcStaminaCost for character Liz...
  104. Firing bus OnCalcStaminaCost for character Liz...
  105. Firing bus OnCalcStaminaCost for character Amanda...
  106. Firing bus OnCalcStaminaCost for character Amanda...
  107. Firing bus OnCalcStaminaCost for character Amanda...
  108. Firing bus OnCalcStaminaCost for character Amanda...
  109. Firing bus OnCalcStaminaCost for character Amanda...
  110. (Card: Advanced Hug, Weight: 0.8) (Card: Rhythm Belch, Weight: 1.035)
  111. Amanda played card Advanced Hug!
  112. Firing bus OnCardPlayed for character Amanda...
  113. Firing bus OnCalcStaminaCost for character Amanda...
  114. Firing bus OnStaminaSpent for character Amanda...
  115. Firing bus OnCalcStaminaCost for character Amanda...
  116. Firing bus OnCalcStaminaCost for character Liz...
  117. Firing bus OnCalcStaminaCost for character Liz...
  118. Firing bus OnCalcStaminaCost for character Liz...
  119. Firing bus OnCalcStaminaCost for character Liz...
  120. Firing bus OnCalcStaminaCost for character Liz...
  121. Firing bus OnCalcStaminaCost for character Liz...
  122. Firing bus OnCalcStaminaCost for character Amanda...
  123. Firing bus OnCalcStaminaCost for character Amanda...
  124. Firing bus OnCalcStaminaCost for character Amanda...
  125. Ending play for character Amanda...
  126. Opening for player input...
  127. Clicked card Pranayama
  128. Firing bus OnCalcStaminaCost for character Liz...
  129. Liz played card Pranayama!
  130. Firing bus OnCardPlayed for character Liz...
  131. Firing bus OnCalcStaminaCost for character Liz...
  132. Firing bus OnStaminaSpent for character Liz...
  133. Firing bus OnCalcStaminaCost for character Liz...
  134. Firing bus OnCalcStaminaCost for character Liz...
  135. Firing bus OnCalcStaminaCost for character Liz...
  136. Firing bus OnCalcStaminaCost for character Liz...
  137. Firing bus OnCalcStaminaCost for character Liz...
  138. Firing bus OnCalcStaminaCost for character Amanda...
  139. Firing bus OnCalcStaminaCost for character Amanda...
  140. Firing bus OnCalcStaminaCost for character Amanda...
  141. Firing bus OnCalcStaminaCost for character Liz...
  142. Clicked card Invent Prey Technique
  143. Firing bus OnCalcStaminaCost for character Liz...
  144. Liz played card Invent Prey Technique!
  145. Firing bus OnCardPlayed for character Liz...
  146. Firing bus OnCalcStaminaCost for character Liz...
  147. Firing bus OnStaminaSpent for character Liz...
  148. Firing bus OnCalcStaminaCost for character Liz...
  149. Firing bus OnCalcStaminaCost for character Liz...
  150. Firing bus OnCalcStaminaCost for character Liz...
  151. Firing bus OnCalcStaminaCost for character Liz...
  152. Firing bus OnCalcStaminaCost for character Amanda...
  153. Firing bus OnCalcStaminaCost for character Amanda...
  154. Firing bus OnCalcStaminaCost for character Amanda...
  155. Firing bus OnCalcStaminaCost for character Liz...
  156. Firing bus OnCalcStaminaCost for character Liz...
  157. Clicked card Refocus
  158. Firing bus OnCalcStaminaCost for character Liz...
  159. Liz played card Refocus!
  160. Firing bus OnCardPlayed for character Liz...
  161. Firing bus OnCalcStaminaCost for character Liz...
  162. Firing bus OnStaminaSpent for character Liz...
  163. Firing bus OnCalcStaminaCost for character Liz...
  164. Firing bus OnCalcStaminaCost for character Liz...
  165. Firing bus OnCalcStaminaCost for character Liz...
  166. Firing bus OnCalcStaminaCost for character Amanda...
  167. Firing bus OnCalcStaminaCost for character Amanda...
  168. Firing bus OnCalcStaminaCost for character Amanda...
  169. Firing bus OnCalcStaminaCost for character Liz...
  170. Firing bus OnCalcStaminaCost for character Liz...
  171. Firing bus OnCalcStaminaCost for character Liz...
  172. Clicked card Apex Struggle
  173. Firing bus OnCalcStaminaCost for character Liz...
  174. Liz played card Apex Struggle!
  175. Firing bus OnCardPlayed for character Liz...
  176. Firing bus OnCalcStaminaCost for character Liz...
  177. Firing bus OnStaminaSpent for character Liz...
  178. Firing bus OnCalcStaminaCost for character Liz...
  179. Firing bus OnCalcStaminaCost for character Liz...
  180. Firing bus OnCalcStaminaCost for character Amanda...
  181. Firing bus OnCalcStaminaCost for character Amanda...
  182. Firing bus OnCalcStaminaCost for character Amanda...
  183. Firing bus OnCalcStaminaCost for character Liz...
  184. Firing bus OnCalcStaminaCost for character Liz...
  185. Firing bus OnCalcStaminaCost for character Liz...
  186. Firing bus OnCalcStaminaCost for character Liz...
  187. Ending play for character Liz...
  188. All characters played. Checking if this is a prediction phase or if we should execute moves...
  189. All cards played, for real.
  190. Executing actions...
  191. Character Amanda is executing card Elite Burp...
  192. Firing bus OnCalcStaminaCost for character Amanda...
  193. Firing bus OnCardExecuted for character Amanda...
  194. Processing status Focus
  195. Card offset is 0
  196. Firing bus OnCalcStaminaCost for character Amanda...
  197. Firing bus OnCalcStaminaCost for character Amanda...
  198. Firing bus OnCalcStaminaCost for character Liz...
  199. Firing bus OnCalcStaminaCost for character Liz...
  200. Firing bus OnCalcStaminaCost for character Liz...
  201. Firing bus OnCalcStaminaCost for character Liz...
  202. Removing base Oxygen of9...
  203. ...which becomes 9 Oxygen.
  204. Firing bus OnBelchOxygen...
  205. Firing bus OnCalcStaminaCost for character Amanda...
  206. Firing bus OnCalcStaminaCost for character Amanda...
  207. Firing bus OnCalcStaminaCost for character Liz...
  208. Firing bus OnCalcStaminaCost for character Liz...
  209. Firing bus OnCalcStaminaCost for character Liz...
  210. Firing bus OnCalcStaminaCost for character Liz...
  211. Firing bus OnGainStatus for character Amanda...
  212. Processing status Focus
  213. Adding status effect MoreNauseaThisTurn to character Amanda.
  214. Instantiating status icon for status Receive more Nausea this turn.
  215. Firing bus OnCalcStaminaCost for character Amanda...
  216. Firing bus OnCalcStaminaCost for character Amanda...
  217. Firing bus OnCalcStaminaCost for character Liz...
  218. Firing bus OnCalcStaminaCost for character Liz...
  219. Firing bus OnCalcStaminaCost for character Liz...
  220. Firing bus OnCalcStaminaCost for character Liz...
  221. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  222. Firing bus OnCalcStaminaCost for character Amanda...
  223. Firing bus OnCalcStaminaCost for character Amanda...
  224. Firing bus OnCalcStaminaCost for character Liz...
  225. Firing bus OnCalcStaminaCost for character Liz...
  226. Firing bus OnCalcStaminaCost for character Liz...
  227. Firing bus OnCalcStaminaCost for character Liz...
  228. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  229. Returning control after text execution
  230. Checking execute state WAIT_PRED
  231. Character Amanda is executing card Advanced Constrict...
  232. Firing bus OnCalcStaminaCost for character Amanda...
  233. Firing bus OnCardExecuted for character Amanda...
  234. Processing status Focus
  235. Card offset is 0
  236. Firing bus OnCalcStaminaCost for character Amanda...
  237. Firing bus OnCalcStaminaCost for character Liz...
  238. Firing bus OnCalcStaminaCost for character Liz...
  239. Firing bus OnCalcStaminaCost for character Liz...
  240. Firing bus OnCalcStaminaCost for character Liz...
  241. Gaining base Restraint of 7.
  242. Firing bus OnGainRestraint for character Amanda...
  243. ...which becomes 7 Restraint.
  244. Firing bus OnCalcStaminaCost for character Amanda...
  245. Firing bus OnCalcStaminaCost for character Liz...
  246. Firing bus OnCalcStaminaCost for character Liz...
  247. Firing bus OnCalcStaminaCost for character Liz...
  248. Firing bus OnCalcStaminaCost for character Liz...
  249. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  250. Firing bus OnCalcStaminaCost for character Amanda...
  251. Firing bus OnCalcStaminaCost for character Liz...
  252. Firing bus OnCalcStaminaCost for character Liz...
  253. Firing bus OnCalcStaminaCost for character Liz...
  254. Firing bus OnCalcStaminaCost for character Liz...
  255. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  256. Returning control after text execution
  257. Checking execute state WAIT_PRED
  258. Character Amanda is executing card Advanced Hug...
  259. Firing bus OnCalcStaminaCost for character Amanda...
  260. Firing bus OnCardExecuted for character Amanda...
  261. Processing status Focus
  262. Card offset is 0
  263. Firing bus OnCalcStaminaCost for character Liz...
  264. Firing bus OnCalcStaminaCost for character Liz...
  265. Firing bus OnCalcStaminaCost for character Liz...
  266. Firing bus OnCalcStaminaCost for character Liz...
  267. Gaining base Restraint of 3.
  268. Firing bus OnGainRestraint for character Amanda...
  269. ...which becomes 3 Restraint.
  270. Firing bus OnCalcStaminaCost for character Liz...
  271. Firing bus OnCalcStaminaCost for character Liz...
  272. Firing bus OnCalcStaminaCost for character Liz...
  273. Firing bus OnCalcStaminaCost for character Liz...
  274. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  275. Firing bus OnCalcStaminaCost for character Liz...
  276. Firing bus OnCalcStaminaCost for character Liz...
  277. Firing bus OnCalcStaminaCost for character Liz...
  278. Firing bus OnCalcStaminaCost for character Liz...
  279. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  280. Returning control after text execution
  281. Checking execute state WAIT_PRED
  282. Character Liz is executing card Pranayama...
  283. Firing bus OnCalcStaminaCost for character Liz...
  284. Firing bus OnCardExecuted for character Liz...
  285. Processing status Focus
  286. Card offset is 1
  287. Firing bus OnCalcStaminaCost for character Liz...
  288. Firing bus OnCalcStaminaCost for character Liz...
  289. Firing bus OnCalcStaminaCost for character Liz...
  290. Firing bus OnGainStatus for character Liz...
  291. Processing status Focus
  292. Adding status effect Focus to character Liz.
  293. Firing bus OnCalcStaminaCost for character Liz...
  294. Firing bus OnCalcStaminaCost for character Liz...
  295. Firing bus OnCalcStaminaCost for character Liz...
  296. Removing base Oxygen of8...
  297. ...which becomes 8 Oxygen.
  298. Firing bus OnCalcStaminaCost for character Liz...
  299. Firing bus OnCalcStaminaCost for character Liz...
  300. Firing bus OnCalcStaminaCost for character Liz...
  301. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  302. Firing bus OnCalcStaminaCost for character Liz...
  303. Firing bus OnCalcStaminaCost for character Liz...
  304. Firing bus OnCalcStaminaCost for character Liz...
  305. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  306. Returning control after text execution
  307. Checking execute state WAIT_PREY
  308. Character Liz is executing card Invent Prey Technique...
  309. Firing bus OnCalcStaminaCost for character Liz...
  310. Firing bus OnCardExecuted for character Liz...
  311. Processing status Focus
  312. Card offset is 3
  313. Firing bus OnCalcStaminaCost for character Liz...
  314. Firing bus OnCalcStaminaCost for character Liz...
  315. Firing bus OnGainStatus for character Liz...
  316. Processing status Focus
  317. Adding status effect FranticInstincts to character Liz.
  318. Instantiating status icon for status Draw an extra card next turn.
  319. Firing bus OnCalcStaminaCost for character Liz...
  320. Firing bus OnCalcStaminaCost for character Liz...
  321. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  322. Firing bus OnCalcStaminaCost for character Liz...
  323. Firing bus OnCalcStaminaCost for character Liz...
  324. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  325. Clicked card Breath Meditation
  326. Firing bus OnCalcStaminaCost for character Amanda...
  327. Returning control after text execution
  328. Checking execute state WAIT_PREY
  329. Character Liz is executing card Refocus...
  330. Firing bus OnCalcStaminaCost for character Liz...
  331. Firing bus OnCardExecuted for character Liz...
  332. Processing status Focus
  333. Card offset is 3
  334. Firing bus OnCalcStaminaCost for character Liz...
  335. Firing bus OnCalcStaminaCost for character Amanda...
  336. Firing bus OnTryFlip for character Liz...
  337. Flipping Anunnaki.VVN.CardGamePrey
  338. Firing bus OnFlip for character Liz...
  339. Firing bus OnCalcStaminaCost for character Liz...
  340. Firing bus OnCalcStaminaCost for character Amanda...
  341. Firing bus OnGainStatus for character Liz...
  342. Processing status Focus
  343. Adding status effect WeakPoint to character Liz.
  344. Instantiating status icon for status Inflict more Nausea.
  345.  
  346. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  347. Firing bus OnCalcStaminaCost for character Liz...
  348. Firing bus OnCalcStaminaCost for character Amanda...
  349. Firing bus OnGainStatus for character Liz...
  350. Processing status Focus
  351. Adding status effect Focus to character Liz.
  352. Firing bus OnCalcStaminaCost for character Liz...
  353. Firing bus OnCalcStaminaCost for character Amanda...
  354. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  355. Firing bus OnCalcStaminaCost for character Liz...
  356. Firing bus OnCalcStaminaCost for character Amanda...
  357. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  358. Returning control after text execution
  359. Checking execute state WAIT_PREY
  360. Character Liz is executing card Apex Struggle...
  361. Firing bus OnCalcStaminaCost for character Liz...
  362. Firing bus OnCardExecuted for character Liz...
  363. Processing status Focus
  364. Processing status WeakPoint
  365. Card offset is 5
  366. Firing bus OnCalcStaminaCost for character Amanda...
  367. Adding base Nausea of 12...
  368. Losing base Restraint of 10.
  369. Firing bus OnLoseRestraint for character Amanda...
  370. ...which becomes 10 Restraint.
  371. Firing bus OnCalcStaminaCost for character Amanda...
  372. 10 was blocked by Restraint.
  373. Firing bus OnGainStatus for character Liz...
  374. Processing status Focus
  375. Adding status effect Enraged to character Liz.
  376. Instantiating status icon for status This turn, inflict more Nausea.
  377. Firing bus OnCalcStaminaCost for character Amanda...
  378. Firing bus OnInflictNausea for character Liz...
  379. Firing bus OnTakeNausea for character Amanda...
  380. Processing status MoreNauseaThisTurn
  381. ...which becomes 39 Nausea.
  382. Firing bus OnActuallyTakeNausea for character Amanda...
  383. Processing status FirmGrip
  384. Firing bus OnGainStatus for character Amanda...
  385. Processing status Focus
  386. Adding status effect GripNextTurn to character Amanda.
  387. Instantiating status icon for status Gain Grip next turn.
  388. Firing bus OnCalcStaminaCost for character Amanda...
  389. Firing bus OnNauseaThreshold for character Liz...
  390. Firing bus OnCalcStaminaCost for character Amanda...
  391. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  392. Firing bus OnCalcStaminaCost for character Amanda...
  393. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  394. Returning control after text execution
  395. Checking execute state WAIT_PREY
  396. Character Liz is executing card Breath Meditation...
  397. Firing bus OnCalcStaminaCost for character Amanda...
  398. Firing bus OnCardExecuted for character Liz...
  399. Processing status Focus
  400. Processing status WeakPoint
  401. Processing status Enraged
  402. Card offset is 7
  403. Firing bus OnGainStatus for character Liz...
  404. Processing status Focus
  405. Adding status effect Focus to character Liz.
  406. Removing base Oxygen of5...
  407. ...which becomes 5 Oxygen.
  408. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  409. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  410. Returning control after text execution
  411. Checking execute state WAIT_PREY
  412. Actions executed.
  413. Time to end the damn turn! Firing event bus...
  414. Firing bus OnTurnEnd...
  415. Events handled. Checking for pred vomit...
  416. Pred did not vomit. Applying end-of-turn effects...
  417. Removing base Oxygen of3...
  418. ...which becomes 3 Oxygen.
  419. Firing bus OnOxygenThreshold...
  420. Gaining 10 Acid.
  421. Inflicting base Endurance damage of 1...
  422. Firing bus OnDamageHealth for character Amanda...
  423. Firing bus OnLoseHealth for character Liz...
  424. ...which becomes 1 Endurance.
  425. Firing bus OnActuallyLoseHealth for character Liz...
  426. Effects applied. Checking for all prey unconscious...
  427. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  428. Firing bus OnTurnEndText...
  429. Starting turn...
  430. Queues set up. Calculating prediction limits...
  431. Prediction system set up. Starting character turns and opening for play...
  432. Losing base Restraint of 0.
  433. Firing bus OnLoseRestraint...
  434. ...which becomes 0 Restraint.
  435. Firing bus OnCalcMaxStamina for character Amanda...
  436. Firing bus OnCalcCardDraw for character Amanda...
  437. Processing status FranticInstincts
  438. Firing bus OnTurnStart for character Amanda...
  439. Processing status MoreNauseaThisTurn
  440. Processing status FranticInstincts
  441. Processing status Enraged
  442. Processing status GripNextTurn
  443. Status effect Receive more Nausea this turn. expires!
  444. Status effect Gain Grip next turn. expires!
  445. Firing bus OnGainStatus for character Amanda...
  446. Processing status Focus
  447. Adding status effect Grip to character Amanda.
  448. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  449. Firing bus OnCalcMaxStamina for character Liz...
  450. Firing bus OnCalcCardDraw for character Liz...
  451. Processing status FranticInstincts
  452. Status effect Draw an extra card next turn. expires!
  453. Firing bus OnTurnStart for character Liz...
  454. Processing status Enraged
  455. Processing status Grip
  456. Status effect This turn, inflict more Nausea. expires!
  457. Firing bus OnCalcStaminaCost for character Liz...
  458. Firing bus OnCalcStaminaCost for character Liz...
  459. Firing bus OnCalcStaminaCost for character Liz...
  460. Firing bus OnCalcStaminaCost for character Liz...
  461. Firing bus OnCalcStaminaCost for character Liz...
  462. Firing bus OnCalcStaminaCost for character Liz...
  463. Firing bus OnCalcStaminaCost for character Liz...
  464. Firing bus OnCalcStaminaCost for character Liz...
  465. Firing bus OnCalcStaminaCost for character Liz...
  466. Firing bus OnCalcStaminaCost for character Liz...
  467. Firing bus OnCalcStaminaCost for character Liz...
  468. Firing bus OnCalcStaminaCost for character Liz...
  469. Processing pred AI
  470. Firing bus OnCalcStaminaCost for character Amanda...
  471. Firing bus OnCalcStaminaCost for character Amanda...
  472. Firing bus OnCalcStaminaCost for character Amanda...
  473. Firing bus OnCalcStaminaCost for character Amanda...
  474. Firing bus OnCalcStaminaCost for character Amanda...
  475. (Card: Slick Disorient, Weight: 0.58) (Card: Grope, Weight: 4.58) (Card: Advanced Hug, Weight: 7.78) (Card: Flow Belch, Weight: 10.8425) (Card: Displace Air, Weight: 11.64)
  476. Amanda played card Grope!
  477. Firing bus OnCardPlayed for character Amanda...
  478. Firing bus OnCalcStaminaCost for character Amanda...
  479. Firing bus OnStaminaSpent for character Amanda...
  480. Firing bus OnCalcStaminaCost for character Amanda...
  481. Firing bus OnCalcStaminaCost for character Liz...
  482. Firing bus OnCalcStaminaCost for character Liz...
  483. Firing bus OnCalcStaminaCost for character Liz...
  484. Firing bus OnCalcStaminaCost for character Liz...
  485. Firing bus OnCalcStaminaCost for character Liz...
  486. Firing bus OnCalcStaminaCost for character Liz...
  487. Firing bus OnCalcStaminaCost for character Amanda...
  488. Firing bus OnCalcStaminaCost for character Amanda...
  489. Firing bus OnCalcStaminaCost for character Amanda...
  490. Firing bus OnCalcStaminaCost for character Amanda...
  491. Firing bus OnCalcStaminaCost for character Amanda...
  492. (Card: Slick Disorient, Weight: 0.58) (Card: Advanced Hug, Weight: 3.78) (Card: Flow Belch, Weight: 6.8425) (Card: Displace Air, Weight: 7.64)
  493. Amanda played card Advanced Hug!
  494. Firing bus OnCardPlayed for character Amanda...
  495. Firing bus OnCalcStaminaCost for character Amanda...
  496. Firing bus OnStaminaSpent for character Amanda...
  497. Firing bus OnCalcStaminaCost for character Amanda...
  498. Firing bus OnCalcStaminaCost for character Liz...
  499. Firing bus OnCalcStaminaCost for character Liz...
  500. Firing bus OnCalcStaminaCost for character Liz...
  501. Firing bus OnCalcStaminaCost for character Liz...
  502. Firing bus OnCalcStaminaCost for character Liz...
  503. Firing bus OnCalcStaminaCost for character Liz...
  504. Firing bus OnCalcStaminaCost for character Amanda...
  505. Firing bus OnCalcStaminaCost for character Amanda...
  506. Firing bus OnCalcStaminaCost for character Amanda...
  507. Firing bus OnCalcStaminaCost for character Amanda...
  508. Firing bus OnCalcStaminaCost for character Amanda...
  509. (Card: Slick Disorient, Weight: 0.58) (Card: Flow Belch, Weight: 3.6425) (Card: Displace Air, Weight: 4.44)
  510. Amanda played card Flow Belch!
  511. Firing bus OnCardPlayed for character Amanda...
  512. Firing bus OnCalcStaminaCost for character Amanda...
  513. Firing bus OnStaminaSpent for character Amanda...
  514. Firing bus OnCalcStaminaCost for character Amanda...
  515. Firing bus OnCalcStaminaCost for character Liz...
  516. Firing bus OnCalcStaminaCost for character Liz...
  517. Firing bus OnCalcStaminaCost for character Liz...
  518. Firing bus OnCalcStaminaCost for character Liz...
  519. Firing bus OnCalcStaminaCost for character Liz...
  520. Firing bus OnCalcStaminaCost for character Liz...
  521. Firing bus OnCalcStaminaCost for character Amanda...
  522. Firing bus OnCalcStaminaCost for character Amanda...
  523. Firing bus OnCalcStaminaCost for character Amanda...
  524. Firing bus OnCalcStaminaCost for character Amanda...
  525. Firing bus OnCalcStaminaCost for character Amanda...
  526. Firing bus OnCalcStaminaCost for character Amanda...
  527. (Card: Slick Disorient, Weight: 0.58) (Card: Displace Air, Weight: 1.3775) (Card: Advanced Tummy Rub, Weight: 2.3775)
  528. Amanda played card Advanced Tummy Rub!
  529. Firing bus OnCardPlayed for character Amanda...
  530. Firing bus OnCalcStaminaCost for character Amanda...
  531. Firing bus OnStaminaSpent for character Amanda...
  532. Firing bus OnCalcStaminaCost for character Amanda...
  533. Firing bus OnCalcStaminaCost for character Liz...
  534. Firing bus OnCalcStaminaCost for character Liz...
  535. Firing bus OnCalcStaminaCost for character Liz...
  536. Firing bus OnCalcStaminaCost for character Liz...
  537. Firing bus OnCalcStaminaCost for character Liz...
  538. Firing bus OnCalcStaminaCost for character Liz...
  539. Firing bus OnCalcStaminaCost for character Amanda...
  540. Firing bus OnCalcStaminaCost for character Amanda...
  541. Firing bus OnCalcStaminaCost for character Amanda...
  542. Firing bus OnCalcStaminaCost for character Amanda...
  543. Firing bus OnCalcStaminaCost for character Amanda...
  544. Firing bus OnCalcStaminaCost for character Amanda...
  545. (Card: Slick Disorient, Weight: 0.58) (Card: Displace Air, Weight: 1.3775)
  546. Amanda played card Displace Air!
  547. Firing bus OnCardPlayed for character Amanda...
  548. Firing bus OnCalcStaminaCost for character Amanda...
  549. Firing bus OnStaminaSpent for character Amanda...
  550. Firing bus OnCalcStaminaCost for character Amanda...
  551. Firing bus OnCalcStaminaCost for character Liz...
  552. Firing bus OnCalcStaminaCost for character Liz...
  553. Firing bus OnCalcStaminaCost for character Liz...
  554. Firing bus OnCalcStaminaCost for character Liz...
  555. Firing bus OnCalcStaminaCost for character Liz...
  556. Firing bus OnCalcStaminaCost for character Liz...
  557. Firing bus OnCalcStaminaCost for character Amanda...
  558. Firing bus OnCalcStaminaCost for character Amanda...
  559. Firing bus OnCalcStaminaCost for character Amanda...
  560. Firing bus OnCalcStaminaCost for character Amanda...
  561. Firing bus OnCalcStaminaCost for character Amanda...
  562. Ending play for character Amanda...
  563. Opening for player input...
  564. Clicked card Controlled Panic
  565. Firing bus OnCalcStaminaCost for character Liz...
  566. Liz played card Controlled Panic!
  567. Firing bus OnCardPlayed for character Liz...
  568. Firing bus OnCalcStaminaCost for character Liz...
  569. Firing bus OnStaminaSpent for character Liz...
  570. Firing bus OnCalcStaminaCost for character Liz...
  571. Firing bus OnCalcStaminaCost for character Liz...
  572. Firing bus OnCalcStaminaCost for character Liz...
  573. Firing bus OnCalcStaminaCost for character Liz...
  574. Firing bus OnCalcStaminaCost for character Liz...
  575. Firing bus OnCalcStaminaCost for character Amanda...
  576. Firing bus OnCalcStaminaCost for character Amanda...
  577. Firing bus OnCalcStaminaCost for character Amanda...
  578. Firing bus OnCalcStaminaCost for character Amanda...
  579. Firing bus OnCalcStaminaCost for character Amanda...
  580. Firing bus OnCalcStaminaCost for character Liz...
  581. Clicked card Controlled Panic
  582. Firing bus OnCalcStaminaCost for character Liz...
  583. Liz played card Controlled Panic!
  584. Firing bus OnCardPlayed for character Liz...
  585. Firing bus OnCalcStaminaCost for character Liz...
  586. Firing bus OnStaminaSpent for character Liz...
  587. Firing bus OnCalcStaminaCost for character Liz...
  588. Firing bus OnCalcStaminaCost for character Liz...
  589. Firing bus OnCalcStaminaCost for character Liz...
  590. Firing bus OnCalcStaminaCost for character Liz...
  591. Firing bus OnCalcStaminaCost for character Amanda...
  592. Firing bus OnCalcStaminaCost for character Amanda...
  593. Firing bus OnCalcStaminaCost for character Amanda...
  594. Firing bus OnCalcStaminaCost for character Amanda...
  595. Firing bus OnCalcStaminaCost for character Amanda...
  596. Firing bus OnCalcStaminaCost for character Liz...
  597. Firing bus OnCalcStaminaCost for character Liz...
  598. Clicked card Adrenaline
  599. Firing bus OnCalcStaminaCost for character Liz...
  600. Liz played card Adrenaline!
  601. Firing bus OnCardPlayed for character Liz...
  602. Firing bus OnCalcStaminaCost for character Liz...
  603. Firing bus OnStaminaSpent for character Liz...
  604. Firing bus OnStaminaGained for character Liz...
  605. Firing bus OnCalcStaminaCost for character Liz...
  606. Firing bus OnCalcStaminaCost for character Liz...
  607. Firing bus OnCalcStaminaCost for character Liz...
  608. Firing bus OnCalcStaminaCost for character Liz...
  609. Firing bus OnCalcStaminaCost for character Amanda...
  610. Firing bus OnCalcStaminaCost for character Amanda...
  611. Firing bus OnCalcStaminaCost for character Amanda...
  612. Firing bus OnCalcStaminaCost for character Amanda...
  613. Firing bus OnCalcStaminaCost for character Amanda...
  614. Firing bus OnCalcStaminaCost for character Liz...
  615. Firing bus OnCalcStaminaCost for character Liz...
  616. Firing bus OnCalcStaminaCost for character Liz...
  617. Firing bus OnCalcStaminaCost for character Liz...
  618. Firing bus OnCalcStaminaCost for character Liz...
  619. Firing bus OnCalcStaminaCost for character Liz...
  620. Firing bus OnCalcStaminaCost for character Liz...
  621. Firing bus OnCalcStaminaCost for character Liz...
  622. Firing bus OnCalcStaminaCost for character Liz...
  623. Firing bus OnCalcStaminaCost for character Amanda...
  624. Firing bus OnCalcStaminaCost for character Amanda...
  625. Firing bus OnCalcStaminaCost for character Amanda...
  626. Firing bus OnCalcStaminaCost for character Amanda...
  627. Firing bus OnCalcStaminaCost for character Amanda...
  628. Firing bus OnCalcStaminaCost for character Liz...
  629. Firing bus OnCalcStaminaCost for character Liz...
  630. Firing bus OnCalcStaminaCost for character Liz...
  631. Clicked card Analyze Stomach
  632. Firing bus OnCalcStaminaCost for character Liz...
  633. Liz played card Analyze Stomach!
  634. Firing bus OnCardPlayed for character Liz...
  635. Firing bus OnCalcStaminaCost for character Liz...
  636. Firing bus OnStaminaSpent for character Liz...
  637. Firing bus OnCalcStaminaCost for character Liz...
  638. Firing bus OnCalcStaminaCost for character Liz...
  639. Firing bus OnCalcStaminaCost for character Liz...
  640. Firing bus OnCalcStaminaCost for character Liz...
  641. Firing bus OnCalcStaminaCost for character Amanda...
  642. Firing bus OnCalcStaminaCost for character Amanda...
  643. Firing bus OnCalcStaminaCost for character Amanda...
  644. Firing bus OnCalcStaminaCost for character Amanda...
  645. Firing bus OnCalcStaminaCost for character Amanda...
  646. Firing bus OnCalcStaminaCost for character Liz...
  647. Firing bus OnCalcStaminaCost for character Liz...
  648. Firing bus OnCalcStaminaCost for character Liz...
  649. Firing bus OnCalcStaminaCost for character Liz...
  650. Clicked card Apex Elbow
  651. Firing bus OnCalcStaminaCost for character Liz...
  652. Liz played card Apex Elbow!
  653. Firing bus OnCardPlayed for character Liz...
  654. Firing bus OnCalcStaminaCost for character Liz...
  655. Firing bus OnStaminaSpent for character Liz...
  656. Firing bus OnCalcStaminaCost for character Liz...
  657. Firing bus OnCalcStaminaCost for character Liz...
  658. Firing bus OnCalcStaminaCost for character Liz...
  659. Firing bus OnCalcStaminaCost for character Amanda...
  660. Firing bus OnCalcStaminaCost for character Amanda...
  661. Firing bus OnCalcStaminaCost for character Amanda...
  662. Firing bus OnCalcStaminaCost for character Amanda...
  663. Firing bus OnCalcStaminaCost for character Amanda...
  664. Firing bus OnCalcStaminaCost for character Liz...
  665. Firing bus OnCalcStaminaCost for character Liz...
  666. Firing bus OnCalcStaminaCost for character Liz...
  667. Firing bus OnCalcStaminaCost for character Liz...
  668. Firing bus OnCalcStaminaCost for character Liz...
  669. Clicked card Elbow Storm
  670. Firing bus OnCalcStaminaCost for character Liz...
  671. Liz played card Elbow Storm!
  672. Firing bus OnCardPlayed for character Liz...
  673. Firing bus OnCalcStaminaCost for character Liz...
  674. Firing bus OnStaminaSpent for character Liz...
  675. Firing bus OnCalcStaminaCost for character Liz...
  676. Firing bus OnCalcStaminaCost for character Liz...
  677. Firing bus OnCalcStaminaCost for character Amanda...
  678. Firing bus OnCalcStaminaCost for character Amanda...
  679. Firing bus OnCalcStaminaCost for character Amanda...
  680. Firing bus OnCalcStaminaCost for character Amanda...
  681. Firing bus OnCalcStaminaCost for character Amanda...
  682. Firing bus OnCalcStaminaCost for character Liz...
  683. Firing bus OnCalcStaminaCost for character Liz...
  684. Firing bus OnCalcStaminaCost for character Liz...
  685. Firing bus OnCalcStaminaCost for character Liz...
  686. Firing bus OnCalcStaminaCost for character Liz...
  687. Firing bus OnCalcStaminaCost for character Liz...
  688. Clicked card Disequilibrium
  689. Firing bus OnCalcStaminaCost for character Liz...
  690. Liz played card Disequilibrium!
  691. Firing bus OnCardPlayed for character Liz...
  692. Firing bus OnCalcStaminaCost for character Liz...
  693. Firing bus OnStaminaSpent for character Liz...
  694. Firing bus OnCalcStaminaCost for character Liz...
  695. Firing bus OnCalcStaminaCost for character Amanda...
  696. Firing bus OnCalcStaminaCost for character Amanda...
  697. Firing bus OnCalcStaminaCost for character Amanda...
  698. Firing bus OnCalcStaminaCost for character Amanda...
  699. Firing bus OnCalcStaminaCost for character Amanda...
  700. Firing bus OnCalcStaminaCost for character Liz...
  701. Firing bus OnCalcStaminaCost for character Liz...
  702. Firing bus OnCalcStaminaCost for character Liz...
  703. Firing bus OnCalcStaminaCost for character Liz...
  704. Firing bus OnCalcStaminaCost for character Liz...
  705. Firing bus OnCalcStaminaCost for character Liz...
  706. Firing bus OnCalcStaminaCost for character Liz...
  707. Ending play for character Liz...
  708. All characters played. Checking if this is a prediction phase or if we should execute moves...
  709. All cards played, for real.
  710. Executing actions...
  711. Character Amanda is executing card Grope...
  712. Firing bus OnCalcStaminaCost for character Amanda...
  713. Firing bus OnCardExecuted for character Amanda...
  714. Processing status Focus
  715. Processing status WeakPoint
  716. Processing status Grip
  717. Card offset is 1
  718. Firing bus OnGainStatus for character Liz...
  719. Processing status Focus
  720. Adding status effect Enraged to character Liz.
  721. Instantiating status icon for status This turn, inflict more Nausea.
  722. Firing bus OnCalcStaminaCost for character Amanda...
  723. Firing bus OnCalcStaminaCost for character Amanda...
  724. Firing bus OnCalcStaminaCost for character Amanda...
  725. Firing bus OnCalcStaminaCost for character Amanda...
  726. Firing bus OnCalcStaminaCost for character Liz...
  727. Firing bus OnCalcStaminaCost for character Liz...
  728. Firing bus OnCalcStaminaCost for character Liz...
  729. Firing bus OnCalcStaminaCost for character Liz...
  730. Firing bus OnCalcStaminaCost for character Liz...
  731. Firing bus OnCalcStaminaCost for character Liz...
  732. Firing bus OnCalcStaminaCost for character Liz...
  733. Firing bus OnCalcStaminaCost for character Amanda...
  734. Firing bus OnCalcStaminaCost for character Amanda...
  735. Firing bus OnCalcStaminaCost for character Amanda...
  736. Firing bus OnCalcStaminaCost for character Amanda...
  737. Firing bus OnCalcStaminaCost for character Liz...
  738. Firing bus OnCalcStaminaCost for character Liz...
  739. Firing bus OnCalcStaminaCost for character Liz...
  740. Firing bus OnCalcStaminaCost for character Liz...
  741. Firing bus OnCalcStaminaCost for character Liz...
  742. Firing bus OnCalcStaminaCost for character Liz...
  743. Firing bus OnCalcStaminaCost for character Liz...
  744. Firing bus OnGainStatus for character Liz...
  745. Processing status Focus
  746. Status Distracted rejected on character Liz!
  747. Firing bus OnCalcStaminaCost for character Amanda...
  748. Firing bus OnCalcStaminaCost for character Amanda...
  749. Firing bus OnCalcStaminaCost for character Amanda...
  750. Firing bus OnCalcStaminaCost for character Amanda...
  751. Firing bus OnCalcStaminaCost for character Liz...
  752. Firing bus OnCalcStaminaCost for character Liz...
  753. Firing bus OnCalcStaminaCost for character Liz...
  754. Firing bus OnCalcStaminaCost for character Liz...
  755. Firing bus OnCalcStaminaCost for character Liz...
  756. Firing bus OnCalcStaminaCost for character Liz...
  757. Firing bus OnCalcStaminaCost for character Liz...
  758. Firing bus OnCalcStaminaCost for character Amanda...
  759. Firing bus OnCalcStaminaCost for character Amanda...
  760. Firing bus OnCalcStaminaCost for character Amanda...
  761. Firing bus OnCalcStaminaCost for character Amanda...
  762. Firing bus OnCalcStaminaCost for character Liz...
  763. Firing bus OnCalcStaminaCost for character Liz...
  764. Firing bus OnCalcStaminaCost for character Liz...
  765. Firing bus OnCalcStaminaCost for character Liz...
  766. Firing bus OnCalcStaminaCost for character Liz...
  767. Firing bus OnCalcStaminaCost for character Liz...
  768. Firing bus OnCalcStaminaCost for character Liz...
  769. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  770. Firing bus OnCalcStaminaCost for character Amanda...
  771. Firing bus OnCalcStaminaCost for character Amanda...
  772. Firing bus OnCalcStaminaCost for character Amanda...
  773. Firing bus OnCalcStaminaCost for character Amanda...
  774. Firing bus OnCalcStaminaCost for character Liz...
  775. Firing bus OnCalcStaminaCost for character Liz...
  776. Firing bus OnCalcStaminaCost for character Liz...
  777. Firing bus OnCalcStaminaCost for character Liz...
  778. Firing bus OnCalcStaminaCost for character Liz...
  779. Firing bus OnCalcStaminaCost for character Liz...
  780. Firing bus OnCalcStaminaCost for character Liz...
  781. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  782. Returning control after text execution
  783. Checking execute state WAIT_PRED
  784. Character Amanda is executing card Advanced Hug...
  785. Firing bus OnCalcStaminaCost for character Amanda...
  786. Firing bus OnCardExecuted for character Amanda...
  787. Processing status Focus
  788. Processing status WeakPoint
  789. Processing status Grip
  790. Processing status Enraged
  791. Card offset is 1
  792. Firing bus OnCalcStaminaCost for character Amanda...
  793. Firing bus OnCalcStaminaCost for character Amanda...
  794. Firing bus OnCalcStaminaCost for character Amanda...
  795. Firing bus OnCalcStaminaCost for character Liz...
  796. Firing bus OnCalcStaminaCost for character Liz...
  797. Firing bus OnCalcStaminaCost for character Liz...
  798. Firing bus OnCalcStaminaCost for character Liz...
  799. Firing bus OnCalcStaminaCost for character Liz...
  800. Firing bus OnCalcStaminaCost for character Liz...
  801. Firing bus OnCalcStaminaCost for character Liz...
  802. Gaining base Restraint of 4.
  803. Firing bus OnGainRestraint for character Amanda...
  804. ...which becomes 8 Restraint.
  805. Firing bus OnCalcStaminaCost for character Amanda...
  806. Firing bus OnCalcStaminaCost for character Amanda...
  807. Firing bus OnCalcStaminaCost for character Amanda...
  808. Firing bus OnCalcStaminaCost for character Liz...
  809. Firing bus OnCalcStaminaCost for character Liz...
  810. Firing bus OnCalcStaminaCost for character Liz...
  811. Firing bus OnCalcStaminaCost for character Liz...
  812. Firing bus OnCalcStaminaCost for character Liz...
  813. Firing bus OnCalcStaminaCost for character Liz...
  814. Firing bus OnCalcStaminaCost for character Liz...
  815. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  816. Firing bus OnCalcStaminaCost for character Amanda...
  817. Firing bus OnCalcStaminaCost for character Amanda...
  818. Firing bus OnCalcStaminaCost for character Amanda...
  819. Firing bus OnCalcStaminaCost for character Liz...
  820. Firing bus OnCalcStaminaCost for character Liz...
  821. Firing bus OnCalcStaminaCost for character Liz...
  822. Firing bus OnCalcStaminaCost for character Liz...
  823. Firing bus OnCalcStaminaCost for character Liz...
  824. Firing bus OnCalcStaminaCost for character Liz...
  825. Firing bus OnCalcStaminaCost for character Liz...
  826. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  827. Returning control after text execution
  828. Checking execute state WAIT_PRED
  829. Character Amanda is executing card Flow Belch...
  830. Firing bus OnCalcStaminaCost for character Amanda...
  831. Firing bus OnCardExecuted for character Amanda...
  832. Processing status Focus
  833. Processing status WeakPoint
  834. Processing status Grip
  835. Processing status Enraged
  836. Card offset is 1
  837. Firing bus OnCalcStaminaCost for character Amanda...
  838. Firing bus OnCalcStaminaCost for character Amanda...
  839. Firing bus OnCalcStaminaCost for character Liz...
  840. Firing bus OnCalcStaminaCost for character Liz...
  841. Firing bus OnCalcStaminaCost for character Liz...
  842. Firing bus OnCalcStaminaCost for character Liz...
  843. Firing bus OnCalcStaminaCost for character Liz...
  844. Firing bus OnCalcStaminaCost for character Liz...
  845. Firing bus OnCalcStaminaCost for character Liz...
  846. Removing base Oxygen of5...
  847. ...which becomes 5 Oxygen.
  848. Firing bus OnBelchOxygen...
  849. Firing bus OnCalcStaminaCost for character Amanda...
  850. Firing bus OnCalcStaminaCost for character Amanda...
  851. Firing bus OnCalcStaminaCost for character Liz...
  852. Firing bus OnCalcStaminaCost for character Liz...
  853. Firing bus OnCalcStaminaCost for character Liz...
  854. Firing bus OnCalcStaminaCost for character Liz...
  855. Firing bus OnCalcStaminaCost for character Liz...
  856. Firing bus OnCalcStaminaCost for character Liz...
  857. Firing bus OnCalcStaminaCost for character Liz...
  858. Firing bus OnGainStatus for character Amanda...
  859. Processing status Focus
  860. Adding status effect MoreNauseaThisTurn to character Amanda.
  861. Instantiating status icon for status Receive more Nausea this turn.
  862. Firing bus OnCalcStaminaCost for character Amanda...
  863. Firing bus OnCalcStaminaCost for character Amanda...
  864. Firing bus OnCalcStaminaCost for character Liz...
  865. Firing bus OnCalcStaminaCost for character Liz...
  866. Firing bus OnCalcStaminaCost for character Liz...
  867. Firing bus OnCalcStaminaCost for character Liz...
  868. Firing bus OnCalcStaminaCost for character Liz...
  869. Firing bus OnCalcStaminaCost for character Liz...
  870. Firing bus OnCalcStaminaCost for character Liz...
  871. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  872. Firing bus OnCalcStaminaCost for character Amanda...
  873. Firing bus OnCalcStaminaCost for character Amanda...
  874. Firing bus OnCalcStaminaCost for character Liz...
  875. Firing bus OnCalcStaminaCost for character Liz...
  876. Firing bus OnCalcStaminaCost for character Liz...
  877. Firing bus OnCalcStaminaCost for character Liz...
  878. Firing bus OnCalcStaminaCost for character Liz...
  879. Firing bus OnCalcStaminaCost for character Liz...
  880. Firing bus OnCalcStaminaCost for character Liz...
  881. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  882. Returning control after text execution
  883. Checking execute state WAIT_PRED
  884. Character Amanda is executing card Advanced Tummy Rub...
  885. Firing bus OnCalcStaminaCost for character Amanda...
  886. Firing bus OnCardExecuted for character Amanda...
  887. Processing status Focus
  888. Processing status WeakPoint
  889. Processing status Grip
  890. Processing status Enraged
  891. Card offset is 1
  892. Firing bus OnCalcStaminaCost for character Amanda...
  893. Firing bus OnCalcStaminaCost for character Liz...
  894. Firing bus OnCalcStaminaCost for character Liz...
  895. Firing bus OnCalcStaminaCost for character Liz...
  896. Firing bus OnCalcStaminaCost for character Liz...
  897. Firing bus OnCalcStaminaCost for character Liz...
  898. Firing bus OnCalcStaminaCost for character Liz...
  899. Firing bus OnCalcStaminaCost for character Liz...
  900. Healing base Nausea of 5...
  901. Firing bus OnHealNausea for character Amanda...
  902. ...which becomes 5 Nausea.
  903. Firing bus OnCalcStaminaCost for character Amanda...
  904. Firing bus OnCalcStaminaCost for character Liz...
  905. Firing bus OnCalcStaminaCost for character Liz...
  906. Firing bus OnCalcStaminaCost for character Liz...
  907. Firing bus OnCalcStaminaCost for character Liz...
  908. Firing bus OnCalcStaminaCost for character Liz...
  909. Firing bus OnCalcStaminaCost for character Liz...
  910. Firing bus OnCalcStaminaCost for character Liz...
  911. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  912. Firing bus OnCalcStaminaCost for character Amanda...
  913. Firing bus OnCalcStaminaCost for character Liz...
  914. Firing bus OnCalcStaminaCost for character Liz...
  915. Firing bus OnCalcStaminaCost for character Liz...
  916. Firing bus OnCalcStaminaCost for character Liz...
  917. Firing bus OnCalcStaminaCost for character Liz...
  918. Firing bus OnCalcStaminaCost for character Liz...
  919. Firing bus OnCalcStaminaCost for character Liz...
  920. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  921. Returning control after text execution
  922. Checking execute state WAIT_PRED
  923. Character Amanda is executing card Displace Air...
  924. Firing bus OnCalcStaminaCost for character Amanda...
  925. Firing bus OnCardExecuted for character Amanda...
  926. Processing status Focus
  927. Processing status WeakPoint
  928. Processing status Grip
  929. Processing status Enraged
  930. Card offset is 1
  931. Firing bus OnCalcStaminaCost for character Liz...
  932. Firing bus OnCalcStaminaCost for character Liz...
  933. Firing bus OnCalcStaminaCost for character Liz...
  934. Firing bus OnCalcStaminaCost for character Liz...
  935. Firing bus OnCalcStaminaCost for character Liz...
  936. Firing bus OnCalcStaminaCost for character Liz...
  937. Firing bus OnCalcStaminaCost for character Liz...
  938. Gaining 5 Acid.
  939. Firing bus OnCalcStaminaCost for character Liz...
  940. Firing bus OnCalcStaminaCost for character Liz...
  941. Firing bus OnCalcStaminaCost for character Liz...
  942. Firing bus OnCalcStaminaCost for character Liz...
  943. Firing bus OnCalcStaminaCost for character Liz...
  944. Firing bus OnCalcStaminaCost for character Liz...
  945. Firing bus OnCalcStaminaCost for character Liz...
  946. Removing base Oxygen of5...
  947. ...which becomes 5 Oxygen.
  948. Firing bus OnBelchOxygen...
  949. Firing bus OnCalcStaminaCost for character Liz...
  950. Firing bus OnCalcStaminaCost for character Liz...
  951. Firing bus OnCalcStaminaCost for character Liz...
  952. Firing bus OnCalcStaminaCost for character Liz...
  953. Firing bus OnCalcStaminaCost for character Liz...
  954. Firing bus OnCalcStaminaCost for character Liz...
  955. Firing bus OnCalcStaminaCost for character Liz...
  956. Firing bus OnGainStatus for character Amanda...
  957. Processing status Focus
  958. Adding status effect MoreNauseaThisTurn to character Amanda.
  959. Firing bus OnCalcStaminaCost for character Liz...
  960. Firing bus OnCalcStaminaCost for character Liz...
  961. Firing bus OnCalcStaminaCost for character Liz...
  962. Firing bus OnCalcStaminaCost for character Liz...
  963. Firing bus OnCalcStaminaCost for character Liz...
  964. Firing bus OnCalcStaminaCost for character Liz...
  965. Firing bus OnCalcStaminaCost for character Liz...
  966. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  967. Firing bus OnCalcStaminaCost for character Liz...
  968. Firing bus OnCalcStaminaCost for character Liz...
  969. Firing bus OnCalcStaminaCost for character Liz...
  970. Firing bus OnCalcStaminaCost for character Liz...
  971. Firing bus OnCalcStaminaCost for character Liz...
  972. Firing bus OnCalcStaminaCost for character Liz...
  973. Firing bus OnCalcStaminaCost for character Liz...
  974. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  975. Returning control after text execution
  976. Checking execute state WAIT_PRED
  977. Character Liz is executing card Controlled Panic...
  978. Firing bus OnCalcStaminaCost for character Liz...
  979. Firing bus OnCardExecuted for character Liz...
  980. Processing status Focus
  981. Processing status WeakPoint
  982. Processing status Grip
  983. Processing status Enraged
  984. Card offset is 6
  985. Firing bus OnCalcStaminaCost for character Liz...
  986. Firing bus OnCalcStaminaCost for character Liz...
  987. Firing bus OnCalcStaminaCost for character Liz...
  988. Firing bus OnCalcStaminaCost for character Liz...
  989. Firing bus OnCalcStaminaCost for character Liz...
  990. Firing bus OnCalcStaminaCost for character Liz...
  991. Firing bus OnGainStatus for character Liz...
  992. Processing status Focus
  993. Adding status effect Focus to character Liz.
  994. Firing bus OnCalcStaminaCost for character Liz...
  995. Firing bus OnCalcStaminaCost for character Liz...
  996. Firing bus OnCalcStaminaCost for character Liz...
  997. Firing bus OnCalcStaminaCost for character Liz...
  998. Firing bus OnCalcStaminaCost for character Liz...
  999. Firing bus OnCalcStaminaCost for character Liz...
  1000. Firing bus OnGainStatus for character Liz...
  1001. Processing status Focus
  1002. Adding status effect FocusEveryTurn to character Liz.
  1003. Instantiating status icon for status Gain Focus at the start of each turn.
  1004. Firing bus OnCalcStaminaCost for character Liz...
  1005. Firing bus OnCalcStaminaCost for character Liz...
  1006. Firing bus OnCalcStaminaCost for character Liz...
  1007. Firing bus OnCalcStaminaCost for character Liz...
  1008. Firing bus OnCalcStaminaCost for character Liz...
  1009. Firing bus OnCalcStaminaCost for character Liz...
  1010. Firing bus OnGainStatus for character Liz...
  1011. Processing status Focus
  1012. Adding status effect PanicIfNoFocus to character Liz.
  1013. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  1014. Firing bus OnCalcStaminaCost for character Liz...
  1015. Firing bus OnCalcStaminaCost for character Liz...
  1016. Firing bus OnCalcStaminaCost for character Liz...
  1017. Firing bus OnCalcStaminaCost for character Liz...
  1018. Firing bus OnCalcStaminaCost for character Liz...
  1019. Firing bus OnCalcStaminaCost for character Liz...
  1020. Firing bus OnGainStatus for character Liz...
  1021. Processing status Focus
  1022. Adding status effect FranticInstincts to character Liz.
  1023. Instantiating status icon for status Draw an extra card next turn.
  1024. Firing bus OnCalcStaminaCost for character Liz...
  1025. Firing bus OnCalcStaminaCost for character Liz...
  1026. Firing bus OnCalcStaminaCost for character Liz...
  1027. Firing bus OnCalcStaminaCost for character Liz...
  1028. Firing bus OnCalcStaminaCost for character Liz...
  1029. Firing bus OnCalcStaminaCost for character Liz...
  1030. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1031. Firing bus OnCalcStaminaCost for character Liz...
  1032. Firing bus OnCalcStaminaCost for character Liz...
  1033. Firing bus OnCalcStaminaCost for character Liz...
  1034. Firing bus OnCalcStaminaCost for character Liz...
  1035. Firing bus OnCalcStaminaCost for character Liz...
  1036. Firing bus OnCalcStaminaCost for character Liz...
  1037. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1038. Returning control after text execution
  1039. Checking execute state WAIT_PREY
  1040. Character Liz is executing card Controlled Panic...
  1041. Firing bus OnCalcStaminaCost for character Liz...
  1042. Firing bus OnCardExecuted for character Liz...
  1043. Processing status Focus
  1044. Processing status WeakPoint
  1045. Processing status Grip
  1046. Processing status Enraged
  1047. Card offset is 8
  1048. Firing bus OnCalcStaminaCost for character Liz...
  1049. Firing bus OnCalcStaminaCost for character Liz...
  1050. Firing bus OnCalcStaminaCost for character Liz...
  1051. Firing bus OnCalcStaminaCost for character Liz...
  1052. Firing bus OnCalcStaminaCost for character Liz...
  1053. Firing bus OnGainStatus for character Liz...
  1054. Processing status Focus
  1055. Adding status effect Focus to character Liz.
  1056. Firing bus OnCalcStaminaCost for character Liz...
  1057. Firing bus OnCalcStaminaCost for character Liz...
  1058. Firing bus OnCalcStaminaCost for character Liz...
  1059. Firing bus OnCalcStaminaCost for character Liz...
  1060. Firing bus OnCalcStaminaCost for character Liz...
  1061. Firing bus OnGainStatus for character Liz...
  1062. Processing status Focus
  1063. Adding status effect FocusEveryTurn to character Liz.
  1064. Firing bus OnCalcStaminaCost for character Liz...
  1065. Firing bus OnCalcStaminaCost for character Liz...
  1066. Firing bus OnCalcStaminaCost for character Liz...
  1067. Firing bus OnCalcStaminaCost for character Liz...
  1068. Firing bus OnCalcStaminaCost for character Liz...
  1069. Firing bus OnGainStatus for character Liz...
  1070. Processing status Focus
  1071. Adding status effect PanicIfNoFocus to character Liz.
  1072. Firing bus OnCalcStaminaCost for character Liz...
  1073. Firing bus OnCalcStaminaCost for character Liz...
  1074. Firing bus OnCalcStaminaCost for character Liz...
  1075. Firing bus OnCalcStaminaCost for character Liz...
  1076. Firing bus OnCalcStaminaCost for character Liz...
  1077. Firing bus OnGainStatus for character Liz...
  1078. Processing status Focus
  1079. Adding status effect FranticInstincts to character Liz.
  1080. Firing bus OnCalcStaminaCost for character Liz...
  1081. Firing bus OnCalcStaminaCost for character Liz...
  1082. Firing bus OnCalcStaminaCost for character Liz...
  1083. Firing bus OnCalcStaminaCost for character Liz...
  1084. Firing bus OnCalcStaminaCost for character Liz...
  1085. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1086. Firing bus OnCalcStaminaCost for character Liz...
  1087. Firing bus OnCalcStaminaCost for character Liz...
  1088. Firing bus OnCalcStaminaCost for character Liz...
  1089. Firing bus OnCalcStaminaCost for character Liz...
  1090. Firing bus OnCalcStaminaCost for character Liz...
  1091. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1092. Returning control after text execution
  1093. Checking execute state WAIT_PREY
  1094. Character Liz is executing card Adrenaline...
  1095. Firing bus OnCalcStaminaCost for character Liz...
  1096. Firing bus OnCardExecuted for character Liz...
  1097. Processing status Focus
  1098. Processing status WeakPoint
  1099. Processing status Grip
  1100. Processing status Enraged
  1101. Card offset is 10
  1102. Firing bus OnCalcStaminaCost for character Liz...
  1103. Firing bus OnCalcStaminaCost for character Liz...
  1104. Firing bus OnCalcStaminaCost for character Liz...
  1105. Firing bus OnCalcStaminaCost for character Liz...
  1106. Firing bus OnGainStatus for character Liz...
  1107. Processing status Focus
  1108. Adding status effect FranticInstincts to character Liz.
  1109. Firing bus OnCalcStaminaCost for character Liz...
  1110. Firing bus OnCalcStaminaCost for character Liz...
  1111. Firing bus OnCalcStaminaCost for character Liz...
  1112. Firing bus OnCalcStaminaCost for character Liz...
  1113. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1114. Firing bus OnCalcStaminaCost for character Liz...
  1115. Firing bus OnCalcStaminaCost for character Liz...
  1116. Firing bus OnCalcStaminaCost for character Liz...
  1117. Firing bus OnCalcStaminaCost for character Liz...
  1118. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1119. Returning control after text execution
  1120. Checking execute state WAIT_PREY
  1121. Character Liz is executing card Analyze Stomach...
  1122. Firing bus OnCalcStaminaCost for character Liz...
  1123. Firing bus OnCardExecuted for character Liz...
  1124. Processing status Focus
  1125. Processing status WeakPoint
  1126. Processing status Grip
  1127. Processing status Enraged
  1128. Card offset is 10
  1129. Firing bus OnCalcStaminaCost for character Liz...
  1130. Firing bus OnCalcStaminaCost for character Liz...
  1131. Firing bus OnCalcStaminaCost for character Liz...
  1132. Adding base Nausea of 12...
  1133. Losing base Restraint of 8.
  1134. Firing bus OnLoseRestraint for character Amanda...
  1135. ...which becomes 8 Restraint.
  1136. Firing bus OnCalcStaminaCost for character Liz...
  1137. Firing bus OnCalcStaminaCost for character Liz...
  1138. Firing bus OnCalcStaminaCost for character Liz...
  1139. 8 was blocked by Restraint.
  1140. Firing bus OnGainStatus for character Liz...
  1141. Processing status Focus
  1142. Adding status effect Enraged to character Liz.
  1143. Firing bus OnCalcStaminaCost for character Liz...
  1144. Firing bus OnCalcStaminaCost for character Liz...
  1145. Firing bus OnCalcStaminaCost for character Liz...
  1146. Firing bus OnInflictNausea for character Liz...
  1147. Firing bus OnTakeNausea for character Amanda...
  1148. Processing status MoreNauseaThisTurn
  1149. ...which becomes 10 Nausea.
  1150. Firing bus OnActuallyTakeNausea for character Amanda...
  1151. Processing status FirmGrip
  1152. Firing bus OnCalcStaminaCost for character Liz...
  1153. Firing bus OnCalcStaminaCost for character Liz...
  1154. Firing bus OnCalcStaminaCost for character Liz...
  1155. Firing bus OnGainStatus for character Liz...
  1156. Processing status Focus
  1157. Adding status effect WeakPoint to character Liz.
  1158. Firing bus OnCalcStaminaCost for character Liz...
  1159. Firing bus OnCalcStaminaCost for character Liz...
  1160. Firing bus OnCalcStaminaCost for character Liz...
  1161. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1162. Firing bus OnCalcStaminaCost for character Liz...
  1163. Firing bus OnCalcStaminaCost for character Liz...
  1164. Firing bus OnCalcStaminaCost for character Liz...
  1165. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1166. Returning control after text execution
  1167. Checking execute state WAIT_PREY
  1168. Character Liz is executing card Apex Elbow...
  1169. Firing bus OnCalcStaminaCost for character Liz...
  1170. Firing bus OnCardExecuted for character Liz...
  1171. Processing status Focus
  1172. Processing status WeakPoint
  1173. Processing status Grip
  1174. Processing status Enraged
  1175. Card offset is 14
  1176. Firing bus OnCalcStaminaCost for character Liz...
  1177. Firing bus OnCalcStaminaCost for character Liz...
  1178. Firing bus OnGainStatus for character Liz...
  1179. Processing status Focus
  1180. Adding status effect Enraged to character Liz.
  1181. Firing bus OnCalcStaminaCost for character Liz...
  1182. Firing bus OnCalcStaminaCost for character Liz...
  1183. Adding base Nausea of 18...
  1184. Firing bus OnInflictNausea for character Liz...
  1185. Firing bus OnTakeNausea for character Amanda...
  1186. Processing status MoreNauseaThisTurn
  1187. ...which becomes 45 Nausea.
  1188. Firing bus OnActuallyTakeNausea for character Amanda...
  1189. Processing status FirmGrip
  1190. Firing bus OnGainStatus for character Amanda...
  1191. Processing status Focus
  1192. Adding status effect GripNextTurn to character Amanda.
  1193. Instantiating status icon for status Gain Grip next turn.
  1194. Firing bus OnCalcStaminaCost for character Liz...
  1195. Firing bus OnCalcStaminaCost for character Liz...
  1196. Firing bus OnNauseaThreshold for character Liz...
  1197. Firing bus OnCalcStaminaCost for character Liz...
  1198. Firing bus OnCalcStaminaCost for character Liz...
  1199. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1200. Firing bus OnCalcStaminaCost for character Liz...
  1201. Firing bus OnCalcStaminaCost for character Liz...
  1202. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1203. Returning control after text execution
  1204. Checking execute state WAIT_PREY
  1205. Character Liz is executing card Elbow Storm...
  1206. Firing bus OnCalcStaminaCost for character Liz...
  1207. Firing bus OnCardExecuted for character Liz...
  1208. Processing status Focus
  1209. Processing status WeakPoint
  1210. Processing status Grip
  1211. Processing status Enraged
  1212. Card offset is 15
  1213. Firing bus OnCalcStaminaCost for character Liz...
  1214. Adding base Nausea of 16...
  1215. Firing bus OnInflictNausea for character Liz...
  1216. Firing bus OnTakeNausea for character Amanda...
  1217. Processing status MoreNauseaThisTurn
  1218. ...which becomes 40 Nausea.
  1219. Firing bus OnActuallyTakeNausea for character Amanda...
  1220. Processing status FirmGrip
  1221. Firing bus OnGainStatus for character Amanda...
  1222. Processing status Focus
  1223. Adding status effect GripNextTurn to character Amanda.
  1224. Firing bus OnCalcStaminaCost for character Liz...
  1225. Firing bus OnCalcStaminaCost for character Liz...
  1226. Adding base Nausea of 16...
  1227. Firing bus OnInflictNausea for character Liz...
  1228. Firing bus OnTakeNausea for character Amanda...
  1229. Processing status MoreNauseaThisTurn
  1230. ...which becomes 40 Nausea.
  1231. Firing bus OnActuallyTakeNausea for character Amanda...
  1232. Processing status FirmGrip
  1233. Firing bus OnGainStatus for character Amanda...
  1234. Processing status Focus
  1235. Adding status effect GripNextTurn to character Amanda.
  1236. Firing bus OnCalcStaminaCost for character Liz...
  1237. Firing bus OnCalcStaminaCost for character Liz...
  1238. Adding base Nausea of 16...
  1239. Firing bus OnInflictNausea for character Liz...
  1240. Firing bus OnTakeNausea for character Amanda...
  1241. Processing status MoreNauseaThisTurn
  1242. ...which becomes 40 Nausea.
  1243. Firing bus OnActuallyTakeNausea for character Amanda...
  1244. Processing status FirmGrip
  1245. Firing bus OnGainStatus for character Amanda...
  1246. Processing status Focus
  1247. Adding status effect GripNextTurn to character Amanda.
  1248. Firing bus OnCalcStaminaCost for character Liz...
  1249. Firing bus OnCalcStaminaCost for character Liz...
  1250. Adding base Nausea of 16...
  1251. Firing bus OnInflictNausea for character Liz...
  1252. Firing bus OnTakeNausea for character Amanda...
  1253. Processing status MoreNauseaThisTurn
  1254. ...which becomes 40 Nausea.
  1255. Firing bus OnActuallyTakeNausea for character Amanda...
  1256. Processing status FirmGrip
  1257. Firing bus OnGainStatus for character Amanda...
  1258. Processing status Focus
  1259. Adding status effect GripNextTurn to character Amanda.
  1260. Firing bus OnCalcStaminaCost for character Liz...
  1261. Firing bus OnCalcStaminaCost for character Liz...
  1262. Adding base Nausea of 16...
  1263. Firing bus OnInflictNausea for character Liz...
  1264. Firing bus OnTakeNausea for character Amanda...
  1265. Processing status MoreNauseaThisTurn
  1266. ...which becomes 40 Nausea.
  1267. Firing bus OnActuallyTakeNausea for character Amanda...
  1268. Processing status FirmGrip
  1269. Firing bus OnGainStatus for character Amanda...
  1270. Processing status Focus
  1271. Adding status effect GripNextTurn to character Amanda.
  1272. Firing bus OnCalcStaminaCost for character Liz...
  1273. Firing bus OnCalcStaminaCost for character Liz...
  1274. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1275. Firing bus OnCalcStaminaCost for character Liz...
  1276. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1277. Returning control after text execution
  1278. Checking execute state WAIT_PREY
  1279. Character Liz is executing card Disequilibrium...
  1280. Firing bus OnCalcStaminaCost for character Liz...
  1281. Firing bus OnCardExecuted for character Liz...
  1282. Processing status Focus
  1283. Processing status WeakPoint
  1284. Processing status Grip
  1285. Processing status Enraged
  1286. Card offset is 15
  1287. Firing bus OnGainStatus for character Amanda...
  1288. Processing status Focus
  1289. Adding status effect Unbalance to character Amanda.
  1290. Instantiating status icon for status Gain less Stamina next turn.
  1291. Adding base Nausea of 21...
  1292. Firing bus OnInflictNausea for character Liz...
  1293. Firing bus OnTakeNausea for character Amanda...
  1294. Processing status MoreNauseaThisTurn
  1295. Processing status Unbalance
  1296. Status effect Gain less Stamina next turn. expires!
  1297. Firing bus OnGainStatus for character Amanda...
  1298. Processing status Focus
  1299. Adding status effect Unbalanced to character Amanda.
  1300. Instantiating status icon for status Gain less Stamina next turn.
  1301. ...which becomes 52 Nausea.
  1302. Firing bus OnActuallyTakeNausea for character Amanda...
  1303. Processing status FirmGrip
  1304. Firing bus OnGainStatus for character Amanda...
  1305. Processing status Focus
  1306. Adding status effect GripNextTurn to character Amanda.
  1307. Firing bus OnGainStatus for character Liz...
  1308. Processing status Focus
  1309. Adding status effect FranticInstincts to character Liz.
  1310. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1311. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1312. Returning control after text execution
  1313. Checking execute state WAIT_PREY
  1314. Actions executed.
  1315. Executing Shakes...
  1316. Firing bus OnRepeatShakes for character Amanda...
  1317. Firing bus OnRepeatShakes for character Liz...
  1318. Character Amanda is executing card Displace Air...
  1319. Firing bus OnCardExecuted for character Amanda...
  1320. Processing status Focus
  1321. Processing status WeakPoint
  1322. Processing status Grip
  1323. Processing status Enraged
  1324. Card offset is 1
  1325. Gaining 5 Acid.
  1326. Removing base Oxygen of5...
  1327. ...which becomes 5 Oxygen.
  1328. Firing bus OnBelchOxygen...
  1329. Firing bus OnGainStatus for character Amanda...
  1330. Processing status Focus
  1331. Adding status effect MoreNauseaThisTurn to character Amanda.
  1332. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1333. Character Liz is executing card Disequilibrium...
  1334. Firing bus OnCardExecuted for character Liz...
  1335. Processing status Focus
  1336. Processing status WeakPoint
  1337. Processing status Grip
  1338. Processing status Enraged
  1339. Card offset is 15
  1340. Firing bus OnGainStatus for character Amanda...
  1341. Processing status Focus
  1342. Adding status effect Unbalance to character Amanda.
  1343. Instantiating status icon for status Gain less Stamina next turn.
  1344. Adding base Nausea of 21...
  1345. Firing bus OnInflictNausea for character Liz...
  1346. Firing bus OnTakeNausea for character Amanda...
  1347. Processing status MoreNauseaThisTurn
  1348. Processing status Unbalance
  1349. Status effect Gain less Stamina next turn. expires!
  1350. Firing bus OnGainStatus for character Amanda...
  1351. Processing status Focus
  1352. Adding status effect Unbalanced to character Amanda.
  1353. ...which becomes 73 Nausea.
  1354. Firing bus OnActuallyTakeNausea for character Amanda...
  1355. Processing status FirmGrip
  1356. Firing bus OnGainStatus for character Amanda...
  1357. Processing status Focus
  1358. Adding status effect GripNextTurn to character Amanda.
  1359. Firing bus OnGainStatus for character Liz...
  1360. Processing status Focus
  1361. Adding status effect FranticInstincts to character Liz.
  1362. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1363. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  1364. Returning control after text execution
  1365. Checking execute state WAIT_SHAKE
  1366. Time to end the damn turn! Firing event bus...
  1367. Firing bus OnTurnEnd...
  1368. Processing status PanicIfNoFocus
  1369. Events handled. Checking for pred vomit...
  1370. Prey escaped! Ending scene.
  1371. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1372. Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 19853.
  1373. Total: 14.229000 ms (FindLiveObjects: 1.269400 ms CreateObjectMapping: 0.590500 ms MarkObjects: 12.243000 ms DeleteObjects: 0.125900 ms)
  1374.  
  1375. Endless battle finished
  1376. Clicked card Pranayama
  1377. Clicked card Reflex Belch
  1378. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1379. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 19884.
  1380. Total: 16.174000 ms (FindLiveObjects: 1.329900 ms CreateObjectMapping: 0.599400 ms MarkObjects: 14.192700 ms DeleteObjects: 0.051700 ms)
  1381.  
  1382. Clicked card Pin
  1383. Clicked card Pranayama
  1384. Initializing minigame! Building event bus...
  1385. Event bus built. Initializing decks...
  1386. Decks initialized. Adding characters...
  1387. Firing bus OnGainStatus for character Justin...
  1388. Adding status effect SpicyFood to character Justin.
  1389. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  1390. Firing bus OnGainStatus for character Justin...
  1391. Adding status effect MalePrey to character Justin.
  1392. Instantiating status icon for status Gain 1 Stamina each turn. Inflict 25% less Nausea.
  1393. Starting turn...
  1394. Queues set up. Calculating prediction limits...
  1395. Prediction system set up. Starting character turns and opening for play...
  1396. Losing base Restraint of 0.
  1397. Firing bus OnLoseRestraint...
  1398. ...which becomes 0 Restraint.
  1399. Firing bus OnCalcMaxStamina for character Liz...
  1400. Firing bus OnCalcCardDraw for character Liz...
  1401. Firing bus OnTurnStart for character Liz...
  1402. Processing status MalePrey
  1403. Firing bus OnCalcStaminaCost for character Liz...
  1404. Firing bus OnCalcStaminaCost for character Liz...
  1405. Firing bus OnCalcStaminaCost for character Liz...
  1406. Firing bus OnCalcStaminaCost for character Liz...
  1407. Firing bus OnCalcStaminaCost for character Liz...
  1408. Firing bus OnCalcStaminaCost for character Liz...
  1409. Firing bus OnCalcMaxStamina for character Lavender...
  1410. Firing bus OnCalcCardDraw for character Lavender...
  1411. Firing bus OnTurnStart for character Lavender...
  1412. Processing status MalePrey
  1413. Firing bus OnCalcMaxStamina for character Justin...
  1414. Firing bus OnCalcCardDraw for character Justin...
  1415. Firing bus OnTurnStart for character Justin...
  1416. Processing status MalePrey
  1417. Firing bus OnStaminaGained for character Justin...
  1418. Firing bus OnCalcStaminaCost for character Liz...
  1419. Firing bus OnCalcStaminaCost for character Liz...
  1420. Firing bus OnCalcStaminaCost for character Liz...
  1421. Firing bus OnCalcStaminaCost for character Liz...
  1422. Firing bus OnCalcStaminaCost for character Liz...
  1423. Firing bus OnCalcStaminaCost for character Liz...
  1424. Firing bus OnCalcStaminaCost for character Liz...
  1425. Firing bus OnCalcStaminaCost for character Liz...
  1426. Firing bus OnCalcStaminaCost for character Liz...
  1427. Firing bus OnCalcStaminaCost for character Liz...
  1428. Firing bus OnCalcStaminaCost for character Liz...
  1429. Firing bus OnCalcStaminaCost for character Liz...
  1430. Opening for player input...
  1431. Processing prey AI for character Lavender
  1432. Firing bus OnCalcStaminaCost for character Lavender...
  1433. Firing bus OnCalcStaminaCost for character Lavender...
  1434. Firing bus OnCalcStaminaCost for character Lavender...
  1435. Firing bus OnCalcStaminaCost for character Lavender...
  1436. Firing bus OnCalcStaminaCost for character Lavender...
  1437. (Card: Controlled Panic, Weight: 68.0625) (Card: Genius, Weight: 72.0625) (Card: Pressure Points, Weight: 74.3125) (Card: Refocus, Weight: 85.3125) (Card: Faceplant, Weight: 92.3125)
  1438. Lavender played card Controlled Panic!
  1439. Firing bus OnCardPlayed for character Lavender...
  1440. Firing bus OnCalcStaminaCost for character Lavender...
  1441. Firing bus OnStaminaSpent for character Lavender...
  1442. Firing bus OnCalcStaminaCost for character Lavender...
  1443. Firing bus OnCalcStaminaCost for character Liz...
  1444. Firing bus OnCalcStaminaCost for character Liz...
  1445. Firing bus OnCalcStaminaCost for character Liz...
  1446. Firing bus OnCalcStaminaCost for character Liz...
  1447. Firing bus OnCalcStaminaCost for character Liz...
  1448. Firing bus OnCalcStaminaCost for character Liz...
  1449. Firing bus OnCalcStaminaCost for character Lavender...
  1450. Firing bus OnCalcStaminaCost for character Lavender...
  1451. Firing bus OnCalcStaminaCost for character Lavender...
  1452. Firing bus OnCalcStaminaCost for character Lavender...
  1453. Firing bus OnCalcStaminaCost for character Lavender...
  1454. (Card: Genius, Weight: 4) (Card: Refocus, Weight: 15) (Card: Faceplant, Weight: 22)
  1455. Lavender played card Refocus!
  1456. Firing bus OnCardPlayed for character Lavender...
  1457. Firing bus OnCalcStaminaCost for character Lavender...
  1458. Firing bus OnStaminaSpent for character Lavender...
  1459. Firing bus OnCalcStaminaCost for character Lavender...
  1460. Firing bus OnCalcStaminaCost for character Liz...
  1461. Firing bus OnCalcStaminaCost for character Liz...
  1462. Firing bus OnCalcStaminaCost for character Liz...
  1463. Firing bus OnCalcStaminaCost for character Liz...
  1464. Firing bus OnCalcStaminaCost for character Liz...
  1465. Firing bus OnCalcStaminaCost for character Liz...
  1466. Firing bus OnCalcStaminaCost for character Lavender...
  1467. Firing bus OnCalcStaminaCost for character Lavender...
  1468. Ending play for character Lavender...
  1469. Processing prey AI for character Justin
  1470. Firing bus OnCalcStaminaCost for character Justin...
  1471. Firing bus OnCalcStaminaCost for character Justin...
  1472. Firing bus OnCalcStaminaCost for character Justin...
  1473. Firing bus OnCalcStaminaCost for character Justin...
  1474. Firing bus OnCalcStaminaCost for character Justin...
  1475. Card Advanced Thrash was rejected for negative weight
  1476. (Card: Advanced Punch, Weight: 1.25) (Card: Slosh, Weight: 6.75) (Card: Advanced Kick, Weight: 9) (Card: Retarget, Weight: 17)
  1477. Justin played card Retarget!
  1478. Firing bus OnCardPlayed for character Justin...
  1479. Firing bus OnCalcStaminaCost for character Justin...
  1480. Firing bus OnStaminaSpent for character Justin...
  1481. Firing bus OnCalcStaminaCost for character Justin...
  1482. Firing bus OnCalcStaminaCost for character Liz...
  1483. Firing bus OnCalcStaminaCost for character Liz...
  1484. Firing bus OnCalcStaminaCost for character Liz...
  1485. Firing bus OnCalcStaminaCost for character Liz...
  1486. Firing bus OnCalcStaminaCost for character Liz...
  1487. Firing bus OnCalcStaminaCost for character Liz...
  1488. Firing bus OnCalcStaminaCost for character Lavender...
  1489. Firing bus OnCalcStaminaCost for character Lavender...
  1490. Firing bus OnCalcStaminaCost for character Justin...
  1491. Firing bus OnCalcStaminaCost for character Justin...
  1492. Firing bus OnCalcStaminaCost for character Justin...
  1493. Firing bus OnCalcStaminaCost for character Justin...
  1494. Firing bus OnCalcStaminaCost for character Justin...
  1495. Card Advanced Thrash was rejected for negative weight
  1496. (Card: Advanced Punch, Weight: 1.25) (Card: Slosh, Weight: 6.75) (Card: Advanced Kick, Weight: 9)
  1497. Justin played card Slosh!
  1498. Firing bus OnCardPlayed for character Justin...
  1499. Firing bus OnCalcStaminaCost for character Justin...
  1500. Firing bus OnStaminaSpent for character Justin...
  1501. Firing bus OnCalcStaminaCost for character Justin...
  1502. Firing bus OnCalcStaminaCost for character Liz...
  1503. Firing bus OnCalcStaminaCost for character Liz...
  1504. Firing bus OnCalcStaminaCost for character Liz...
  1505. Firing bus OnCalcStaminaCost for character Liz...
  1506. Firing bus OnCalcStaminaCost for character Liz...
  1507. Firing bus OnCalcStaminaCost for character Liz...
  1508. Firing bus OnCalcStaminaCost for character Lavender...
  1509. Firing bus OnCalcStaminaCost for character Lavender...
  1510. Firing bus OnCalcStaminaCost for character Justin...
  1511. Firing bus OnCalcStaminaCost for character Justin...
  1512. Firing bus OnCalcStaminaCost for character Justin...
  1513. Firing bus OnCalcStaminaCost for character Justin...
  1514. Firing bus OnCalcStaminaCost for character Justin...
  1515. Card Advanced Thrash was rejected for negative weight
  1516. (Card: Advanced Punch, Weight: 1.25) (Card: Advanced Kick, Weight: 3.5)
  1517. Justin played card Advanced Kick!
  1518. Firing bus OnCardPlayed for character Justin...
  1519. Firing bus OnCalcStaminaCost for character Justin...
  1520. Firing bus OnStaminaSpent for character Justin...
  1521. Firing bus OnCalcStaminaCost for character Justin...
  1522. Firing bus OnCalcStaminaCost for character Liz...
  1523. Firing bus OnCalcStaminaCost for character Liz...
  1524. Firing bus OnCalcStaminaCost for character Liz...
  1525. Firing bus OnCalcStaminaCost for character Liz...
  1526. Firing bus OnCalcStaminaCost for character Liz...
  1527. Firing bus OnCalcStaminaCost for character Liz...
  1528. Firing bus OnCalcStaminaCost for character Lavender...
  1529. Firing bus OnCalcStaminaCost for character Lavender...
  1530. Firing bus OnCalcStaminaCost for character Justin...
  1531. Firing bus OnCalcStaminaCost for character Justin...
  1532. Firing bus OnCalcStaminaCost for character Justin...
  1533. Ending play for character Justin...
  1534. Clicked card Tidal Lock
  1535. Firing bus OnCalcStaminaCost for character Liz...
  1536. Liz played card Tidal Lock!
  1537. Firing bus OnCardPlayed for character Liz...
  1538. Firing bus OnCalcStaminaCost for character Liz...
  1539. Firing bus OnStaminaSpent for character Liz...
  1540. Firing bus OnCalcStaminaCost for character Liz...
  1541. Firing bus OnCalcStaminaCost for character Liz...
  1542. Firing bus OnCalcStaminaCost for character Liz...
  1543. Firing bus OnCalcStaminaCost for character Liz...
  1544. Firing bus OnCalcStaminaCost for character Liz...
  1545. Firing bus OnCalcStaminaCost for character Liz...
  1546. Firing bus OnCalcStaminaCost for character Lavender...
  1547. Firing bus OnCalcStaminaCost for character Lavender...
  1548. Firing bus OnCalcStaminaCost for character Justin...
  1549. Firing bus OnCalcStaminaCost for character Justin...
  1550. Firing bus OnCalcStaminaCost for character Justin...
  1551. Clicked card Elite Meditate
  1552. Firing bus OnCalcStaminaCost for character Liz...
  1553. Liz played card Elite Meditate!
  1554. Firing bus OnCardPlayed for character Liz...
  1555. Firing bus OnCalcStaminaCost for character Liz...
  1556. Firing bus OnStaminaSpent for character Liz...
  1557. Firing bus OnCalcStaminaCost for character Liz...
  1558. Firing bus OnCalcStaminaCost for character Liz...
  1559. Firing bus OnCalcStaminaCost for character Liz...
  1560. Firing bus OnCalcStaminaCost for character Liz...
  1561. Firing bus OnCalcStaminaCost for character Liz...
  1562. Firing bus OnCalcStaminaCost for character Liz...
  1563. Firing bus OnCalcStaminaCost for character Lavender...
  1564. Firing bus OnCalcStaminaCost for character Lavender...
  1565. Firing bus OnCalcStaminaCost for character Justin...
  1566. Firing bus OnCalcStaminaCost for character Justin...
  1567. Firing bus OnCalcStaminaCost for character Justin...
  1568. Clicked card Elite Burp
  1569. Firing bus OnCalcStaminaCost for character Liz...
  1570. Liz played card Elite Burp!
  1571. Firing bus OnCardPlayed for character Liz...
  1572. Firing bus OnCalcStaminaCost for character Liz...
  1573. Firing bus OnStaminaSpent for character Liz...
  1574. Firing bus OnCalcStaminaCost for character Liz...
  1575. Firing bus OnCalcStaminaCost for character Liz...
  1576. Firing bus OnCalcStaminaCost for character Liz...
  1577. Firing bus OnCalcStaminaCost for character Liz...
  1578. Firing bus OnCalcStaminaCost for character Liz...
  1579. Firing bus OnCalcStaminaCost for character Liz...
  1580. Firing bus OnCalcStaminaCost for character Lavender...
  1581. Firing bus OnCalcStaminaCost for character Lavender...
  1582. Firing bus OnCalcStaminaCost for character Justin...
  1583. Firing bus OnCalcStaminaCost for character Justin...
  1584. Firing bus OnCalcStaminaCost for character Justin...
  1585. Clicked card Tac-Tickle
  1586. Firing bus OnCalcStaminaCost for character Liz...
  1587. Liz played card Tac-Tickle!
  1588. Firing bus OnCardPlayed for character Liz...
  1589. Firing bus OnCalcStaminaCost for character Liz...
  1590. Firing bus OnStaminaSpent for character Liz...
  1591. Firing bus OnCalcStaminaCost for character Liz...
  1592. Firing bus OnCalcStaminaCost for character Liz...
  1593. Firing bus OnCalcStaminaCost for character Liz...
  1594. Firing bus OnCalcStaminaCost for character Liz...
  1595. Firing bus OnCalcStaminaCost for character Liz...
  1596. Firing bus OnCalcStaminaCost for character Liz...
  1597. Firing bus OnCalcStaminaCost for character Lavender...
  1598. Firing bus OnCalcStaminaCost for character Lavender...
  1599. Firing bus OnCalcStaminaCost for character Justin...
  1600. Firing bus OnCalcStaminaCost for character Justin...
  1601. Firing bus OnCalcStaminaCost for character Justin...
  1602. Clicked card Apex Disorient
  1603. Firing bus OnCalcStaminaCost for character Liz...
  1604. Liz played card Apex Disorient!
  1605. Firing bus OnCardPlayed for character Liz...
  1606. Firing bus OnCalcStaminaCost for character Liz...
  1607. Firing bus OnStaminaSpent for character Liz...
  1608. Firing bus OnCalcStaminaCost for character Liz...
  1609. Firing bus OnCalcStaminaCost for character Liz...
  1610. Firing bus OnCalcStaminaCost for character Liz...
  1611. Firing bus OnCalcStaminaCost for character Liz...
  1612. Firing bus OnCalcStaminaCost for character Liz...
  1613. Firing bus OnCalcStaminaCost for character Liz...
  1614. Firing bus OnCalcStaminaCost for character Lavender...
  1615. Firing bus OnCalcStaminaCost for character Lavender...
  1616. Firing bus OnCalcStaminaCost for character Justin...
  1617. Firing bus OnCalcStaminaCost for character Justin...
  1618. Firing bus OnCalcStaminaCost for character Justin...
  1619. Ending play for character Liz...
  1620. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1621. All cards played, for real.
  1622. Executing actions...
  1623. Character Liz is executing card Tidal Lock...
  1624. Firing bus OnCalcStaminaCost for character Liz...
  1625. Firing bus OnCardExecuted for character Liz...
  1626. Card offset is 0
  1627. Firing bus OnCalcStaminaCost for character Liz...
  1628. Firing bus OnCalcStaminaCost for character Liz...
  1629. Firing bus OnCalcStaminaCost for character Liz...
  1630. Firing bus OnCalcStaminaCost for character Liz...
  1631. Firing bus OnCalcStaminaCost for character Lavender...
  1632. Firing bus OnCalcStaminaCost for character Lavender...
  1633. Firing bus OnCalcStaminaCost for character Justin...
  1634. Firing bus OnCalcStaminaCost for character Justin...
  1635. Firing bus OnCalcStaminaCost for character Justin...
  1636. Firing bus OnGainStatus for character Liz...
  1637. Adding status effect AcidArmor to character Liz.
  1638. Instantiating status icon for status For every 25% Acid you have, take 10% less Nausea.
  1639. Firing bus OnCalcStaminaCost for character Liz...
  1640. Firing bus OnCalcStaminaCost for character Liz...
  1641. Firing bus OnCalcStaminaCost for character Liz...
  1642. Firing bus OnCalcStaminaCost for character Liz...
  1643. Firing bus OnCalcStaminaCost for character Lavender...
  1644. Firing bus OnCalcStaminaCost for character Lavender...
  1645. Firing bus OnCalcStaminaCost for character Justin...
  1646. Firing bus OnCalcStaminaCost for character Justin...
  1647. Firing bus OnCalcStaminaCost for character Justin...
  1648. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1649. Firing bus OnCalcStaminaCost for character Liz...
  1650. Firing bus OnCalcStaminaCost for character Liz...
  1651. Firing bus OnCalcStaminaCost for character Liz...
  1652. Firing bus OnCalcStaminaCost for character Liz...
  1653. Firing bus OnCalcStaminaCost for character Lavender...
  1654. Firing bus OnCalcStaminaCost for character Lavender...
  1655. Firing bus OnCalcStaminaCost for character Justin...
  1656. Firing bus OnCalcStaminaCost for character Justin...
  1657. Firing bus OnCalcStaminaCost for character Justin...
  1658. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1659. Returning control after text execution
  1660. Checking execute state WAIT_PRED
  1661. Character Liz is executing card Elite Meditate...
  1662. Firing bus OnCalcStaminaCost for character Liz...
  1663. Firing bus OnCardExecuted for character Liz...
  1664. Card offset is 0
  1665. Firing bus OnCalcStaminaCost for character Liz...
  1666. Firing bus OnCalcStaminaCost for character Liz...
  1667. Firing bus OnCalcStaminaCost for character Liz...
  1668. Firing bus OnCalcStaminaCost for character Lavender...
  1669. Firing bus OnCalcStaminaCost for character Lavender...
  1670. Firing bus OnCalcStaminaCost for character Justin...
  1671. Firing bus OnCalcStaminaCost for character Justin...
  1672. Firing bus OnCalcStaminaCost for character Justin...
  1673. Firing bus OnGainStatus for character Liz...
  1674. Adding status effect MoreNauseaThisTurn to character Liz.
  1675. Instantiating status icon for status Receive more Nausea this turn.
  1676. Firing bus OnCalcStaminaCost for character Liz...
  1677. Firing bus OnCalcStaminaCost for character Liz...
  1678. Firing bus OnCalcStaminaCost for character Liz...
  1679. Firing bus OnCalcStaminaCost for character Lavender...
  1680. Firing bus OnCalcStaminaCost for character Lavender...
  1681. Firing bus OnCalcStaminaCost for character Justin...
  1682. Firing bus OnCalcStaminaCost for character Justin...
  1683. Firing bus OnCalcStaminaCost for character Justin...
  1684. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1685. Firing bus OnCalcStaminaCost for character Liz...
  1686. Firing bus OnCalcStaminaCost for character Liz...
  1687. Firing bus OnCalcStaminaCost for character Liz...
  1688. Firing bus OnCalcStaminaCost for character Lavender...
  1689. Firing bus OnCalcStaminaCost for character Lavender...
  1690. Firing bus OnCalcStaminaCost for character Justin...
  1691. Firing bus OnCalcStaminaCost for character Justin...
  1692. Firing bus OnCalcStaminaCost for character Justin...
  1693. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1694. Returning control after text execution
  1695. Checking execute state WAIT_PRED
  1696. Character Liz is executing card Elite Burp...
  1697. Firing bus OnCalcStaminaCost for character Liz...
  1698. Firing bus OnCardExecuted for character Liz...
  1699. Card offset is 0
  1700. Firing bus OnCalcStaminaCost for character Liz...
  1701. Firing bus OnCalcStaminaCost for character Liz...
  1702. Firing bus OnCalcStaminaCost for character Lavender...
  1703. Firing bus OnCalcStaminaCost for character Lavender...
  1704. Firing bus OnCalcStaminaCost for character Justin...
  1705. Firing bus OnCalcStaminaCost for character Justin...
  1706. Firing bus OnCalcStaminaCost for character Justin...
  1707. Removing base Oxygen of9...
  1708. ...which becomes 10 Oxygen.
  1709. Firing bus OnBelchOxygen...
  1710. Firing bus OnCalcStaminaCost for character Liz...
  1711. Firing bus OnCalcStaminaCost for character Liz...
  1712. Firing bus OnCalcStaminaCost for character Lavender...
  1713. Firing bus OnCalcStaminaCost for character Lavender...
  1714. Firing bus OnCalcStaminaCost for character Justin...
  1715. Firing bus OnCalcStaminaCost for character Justin...
  1716. Firing bus OnCalcStaminaCost for character Justin...
  1717. Firing bus OnGainStatus for character Liz...
  1718. Adding status effect MoreNauseaThisTurn to character Liz.
  1719. Firing bus OnCalcStaminaCost for character Liz...
  1720. Firing bus OnCalcStaminaCost for character Liz...
  1721. Firing bus OnCalcStaminaCost for character Lavender...
  1722. Firing bus OnCalcStaminaCost for character Lavender...
  1723. Firing bus OnCalcStaminaCost for character Justin...
  1724. Firing bus OnCalcStaminaCost for character Justin...
  1725. Firing bus OnCalcStaminaCost for character Justin...
  1726. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1727. Firing bus OnCalcStaminaCost for character Liz...
  1728. Firing bus OnCalcStaminaCost for character Liz...
  1729. Firing bus OnCalcStaminaCost for character Lavender...
  1730. Firing bus OnCalcStaminaCost for character Lavender...
  1731. Firing bus OnCalcStaminaCost for character Justin...
  1732. Firing bus OnCalcStaminaCost for character Justin...
  1733. Firing bus OnCalcStaminaCost for character Justin...
  1734. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1735. Returning control after text execution
  1736. Checking execute state WAIT_PRED
  1737. Character Liz is executing card Tac-Tickle...
  1738. Firing bus OnCalcStaminaCost for character Liz...
  1739. Firing bus OnCardExecuted for character Liz...
  1740. Card offset is 0
  1741. Firing bus OnCalcStaminaCost for character Liz...
  1742. Firing bus OnCalcStaminaCost for character Lavender...
  1743. Firing bus OnCalcStaminaCost for character Lavender...
  1744. Firing bus OnCalcStaminaCost for character Justin...
  1745. Firing bus OnCalcStaminaCost for character Justin...
  1746. Firing bus OnCalcStaminaCost for character Justin...
  1747. Firing bus OnGainStatus for character Lavender...
  1748. Adding status effect Distracted to character Lavender.
  1749. Instantiating status icon for status This turn, inflict less Nausea.
  1750. Firing bus OnCalcStaminaCost for character Liz...
  1751. Firing bus OnCalcStaminaCost for character Lavender...
  1752. Firing bus OnCalcStaminaCost for character Lavender...
  1753. Firing bus OnCalcStaminaCost for character Justin...
  1754. Firing bus OnCalcStaminaCost for character Justin...
  1755. Firing bus OnCalcStaminaCost for character Justin...
  1756. Firing bus OnGainStatus for character Justin...
  1757. Processing status Distracted
  1758. Adding status effect Distracted to character Justin.
  1759. Instantiating status icon for status This turn, inflict less Nausea.
  1760. Firing bus OnCalcStaminaCost for character Liz...
  1761. Firing bus OnCalcStaminaCost for character Lavender...
  1762. Firing bus OnCalcStaminaCost for character Lavender...
  1763. Firing bus OnCalcStaminaCost for character Justin...
  1764. Firing bus OnCalcStaminaCost for character Justin...
  1765. Firing bus OnCalcStaminaCost for character Justin...
  1766. Firing bus OnCalcStaminaCost for character Liz...
  1767. Firing bus OnCalcStaminaCost for character Lavender...
  1768. Firing bus OnCalcStaminaCost for character Lavender...
  1769. Firing bus OnCalcStaminaCost for character Justin...
  1770. Firing bus OnCalcStaminaCost for character Justin...
  1771. Firing bus OnCalcStaminaCost for character Justin...
  1772. Healing base Nausea of 2...
  1773. Firing bus OnHealNausea for character Liz...
  1774. ...which becomes 2 Nausea.
  1775. Gaining 2 Acid.
  1776. Firing bus OnCalcStaminaCost for character Liz...
  1777. Firing bus OnCalcStaminaCost for character Lavender...
  1778. Firing bus OnCalcStaminaCost for character Lavender...
  1779. Firing bus OnCalcStaminaCost for character Justin...
  1780. Firing bus OnCalcStaminaCost for character Justin...
  1781. Firing bus OnCalcStaminaCost for character Justin...
  1782. Firing bus OnCalcStaminaCost for character Liz...
  1783. Firing bus OnCalcStaminaCost for character Lavender...
  1784. Firing bus OnCalcStaminaCost for character Lavender...
  1785. Firing bus OnCalcStaminaCost for character Justin...
  1786. Firing bus OnCalcStaminaCost for character Justin...
  1787. Firing bus OnCalcStaminaCost for character Justin...
  1788. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1789. Firing bus OnCalcStaminaCost for character Liz...
  1790. Firing bus OnCalcStaminaCost for character Lavender...
  1791. Firing bus OnCalcStaminaCost for character Lavender...
  1792. Firing bus OnCalcStaminaCost for character Justin...
  1793. Firing bus OnCalcStaminaCost for character Justin...
  1794. Firing bus OnCalcStaminaCost for character Justin...
  1795. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1796. Returning control after text execution
  1797. Checking execute state WAIT_PRED
  1798. Character Liz is executing card Apex Disorient...
  1799. Firing bus OnCalcStaminaCost for character Liz...
  1800. Firing bus OnCardExecuted for character Liz...
  1801. Processing status Distracted
  1802. Processing status Distracted
  1803. Card offset is 0
  1804. Firing bus OnCalcStaminaCost for character Lavender...
  1805. Firing bus OnCalcStaminaCost for character Lavender...
  1806. Firing bus OnCalcStaminaCost for character Justin...
  1807. Firing bus OnCalcStaminaCost for character Justin...
  1808. Firing bus OnCalcStaminaCost for character Justin...
  1809. Adding base Nausea of 2...
  1810. Firing bus OnInflictNausea for character Liz...
  1811. Processing status MalePrey
  1812. Firing bus OnTakeNausea for character Liz...
  1813. Processing status AcidArmor
  1814. Processing status MoreNauseaThisTurn
  1815. ...which becomes 2 Nausea.
  1816. Firing bus OnActuallyTakeNausea for character Liz...
  1817. Firing bus OnCalcStaminaCost for character Lavender...
  1818. Firing bus OnCalcStaminaCost for character Lavender...
  1819. Firing bus OnCalcStaminaCost for character Justin...
  1820. Firing bus OnCalcStaminaCost for character Justin...
  1821. Firing bus OnCalcStaminaCost for character Justin...
  1822. Gaining base Restraint of 5.
  1823. Firing bus OnGainRestraint for character Liz...
  1824. ...which becomes 5 Restraint.
  1825. Firing bus OnCalcStaminaCost for character Lavender...
  1826. Firing bus OnCalcStaminaCost for character Lavender...
  1827. Firing bus OnCalcStaminaCost for character Justin...
  1828. Firing bus OnCalcStaminaCost for character Justin...
  1829. Firing bus OnCalcStaminaCost for character Justin...
  1830. Firing bus OnGainStatus for character Lavender...
  1831. Processing status Distracted
  1832. Processing status Distracted
  1833. Adding status effect Distracted to character Lavender.
  1834. Firing bus OnCalcStaminaCost for character Lavender...
  1835. Firing bus OnCalcStaminaCost for character Lavender...
  1836. Firing bus OnCalcStaminaCost for character Justin...
  1837. Firing bus OnCalcStaminaCost for character Justin...
  1838. Firing bus OnCalcStaminaCost for character Justin...
  1839. Firing bus OnGainStatus for character Justin...
  1840. Processing status Distracted
  1841. Processing status Distracted
  1842. Adding status effect Distracted to character Justin.
  1843. Firing bus OnCalcStaminaCost for character Lavender...
  1844. Firing bus OnCalcStaminaCost for character Lavender...
  1845. Firing bus OnCalcStaminaCost for character Justin...
  1846. Firing bus OnCalcStaminaCost for character Justin...
  1847. Firing bus OnCalcStaminaCost for character Justin...
  1848. Firing bus OnCalcStaminaCost for character Lavender...
  1849. Firing bus OnCalcStaminaCost for character Lavender...
  1850. Firing bus OnCalcStaminaCost for character Justin...
  1851. Firing bus OnCalcStaminaCost for character Justin...
  1852. Firing bus OnCalcStaminaCost for character Justin...
  1853. Firing bus OnGainStatus for character Lavender...
  1854. Processing status Distracted
  1855. Processing status Distracted
  1856. Adding status effect DistractNextTurn to character Lavender.
  1857. Instantiating status icon for status Next turn, become Distracted.
  1858. Firing bus OnCalcStaminaCost for character Lavender...
  1859. Firing bus OnCalcStaminaCost for character Lavender...
  1860. Firing bus OnCalcStaminaCost for character Justin...
  1861. Firing bus OnCalcStaminaCost for character Justin...
  1862. Firing bus OnCalcStaminaCost for character Justin...
  1863. Firing bus OnGainStatus for character Justin...
  1864. Processing status Distracted
  1865. Processing status Distracted
  1866. Adding status effect DistractNextTurn to character Justin.
  1867. Instantiating status icon for status Next turn, become Distracted.
  1868. Firing bus OnCalcStaminaCost for character Lavender...
  1869. Firing bus OnCalcStaminaCost for character Lavender...
  1870. Firing bus OnCalcStaminaCost for character Justin...
  1871. Firing bus OnCalcStaminaCost for character Justin...
  1872. Firing bus OnCalcStaminaCost for character Justin...
  1873. Firing bus OnCalcStaminaCost for character Lavender...
  1874. Firing bus OnCalcStaminaCost for character Lavender...
  1875. Firing bus OnCalcStaminaCost for character Justin...
  1876. Firing bus OnCalcStaminaCost for character Justin...
  1877. Firing bus OnCalcStaminaCost for character Justin...
  1878. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1879. Firing bus OnCalcStaminaCost for character Lavender...
  1880. Firing bus OnCalcStaminaCost for character Lavender...
  1881. Firing bus OnCalcStaminaCost for character Justin...
  1882. Firing bus OnCalcStaminaCost for character Justin...
  1883. Firing bus OnCalcStaminaCost for character Justin...
  1884. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1885. Returning control after text execution
  1886. Checking execute state WAIT_PRED
  1887. Character Justin is executing card Retarget...
  1888. Firing bus OnCalcStaminaCost for character Justin...
  1889. Firing bus OnCardExecuted for character Justin...
  1890. Processing status Distracted
  1891. Processing status Distracted
  1892. Card offset is -2
  1893. Firing bus OnCalcStaminaCost for character Lavender...
  1894. Firing bus OnCalcStaminaCost for character Lavender...
  1895. Firing bus OnCalcStaminaCost for character Justin...
  1896. Firing bus OnCalcStaminaCost for character Justin...
  1897. Adding base Nausea of 6...
  1898. Losing base Restraint of 5.
  1899. Firing bus OnLoseRestraint for character Liz...
  1900. ...which becomes 5 Restraint.
  1901. Firing bus OnCalcStaminaCost for character Lavender...
  1902. Firing bus OnCalcStaminaCost for character Lavender...
  1903. Firing bus OnCalcStaminaCost for character Justin...
  1904. Firing bus OnCalcStaminaCost for character Justin...
  1905. 5 was blocked by Restraint.
  1906. Firing bus OnInflictNausea for character Justin...
  1907. Processing status MalePrey
  1908. Firing bus OnTakeNausea for character Liz...
  1909. Processing status AcidArmor
  1910. Processing status MoreNauseaThisTurn
  1911. ...which becomes 1 Nausea.
  1912. Firing bus OnActuallyTakeNausea for character Liz...
  1913. Firing bus OnCalcStaminaCost for character Lavender...
  1914. Firing bus OnCalcStaminaCost for character Lavender...
  1915. Firing bus OnCalcStaminaCost for character Justin...
  1916. Firing bus OnCalcStaminaCost for character Justin...
  1917. Firing bus OnGainStatus for character Lavender...
  1918. Processing status Distracted
  1919. Processing status Distracted
  1920. Adding status effect Distracted to character Lavender.
  1921. Firing bus OnCalcStaminaCost for character Lavender...
  1922. Firing bus OnCalcStaminaCost for character Lavender...
  1923. Firing bus OnCalcStaminaCost for character Justin...
  1924. Firing bus OnCalcStaminaCost for character Justin...
  1925. Firing bus OnGainStatus for character Justin...
  1926. Processing status Distracted
  1927. Processing status Distracted
  1928. Adding status effect WeakPoint to character Justin.
  1929. Instantiating status icon for status Inflict more Nausea.
  1930.  
  1931. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  1932. Firing bus OnCalcStaminaCost for character Lavender...
  1933. Firing bus OnCalcStaminaCost for character Lavender...
  1934. Firing bus OnCalcStaminaCost for character Justin...
  1935. Firing bus OnCalcStaminaCost for character Justin...
  1936. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1937. Firing bus OnCalcStaminaCost for character Lavender...
  1938. Firing bus OnCalcStaminaCost for character Lavender...
  1939. Firing bus OnCalcStaminaCost for character Justin...
  1940. Firing bus OnCalcStaminaCost for character Justin...
  1941. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1942. Returning control after text execution
  1943. Checking execute state WAIT_PREY
  1944. Character Lavender is executing card Controlled Panic...
  1945. Firing bus OnCalcStaminaCost for character Lavender...
  1946. Firing bus OnCardExecuted for character Lavender...
  1947. Processing status Distracted
  1948. Processing status Distracted
  1949. Processing status WeakPoint
  1950. Card offset is -3
  1951. Firing bus OnCalcStaminaCost for character Lavender...
  1952. Firing bus OnCalcStaminaCost for character Justin...
  1953. Firing bus OnCalcStaminaCost for character Justin...
  1954. Firing bus OnGainStatus for character Lavender...
  1955. Processing status Distracted
  1956. Processing status Distracted
  1957. Status Focus rejected on character Lavender!
  1958. Firing bus OnCalcStaminaCost for character Lavender...
  1959. Firing bus OnCalcStaminaCost for character Justin...
  1960. Firing bus OnCalcStaminaCost for character Justin...
  1961. Firing bus OnGainStatus for character Lavender...
  1962. Processing status Distracted
  1963. Processing status Distracted
  1964. Adding status effect FocusEveryTurn to character Lavender.
  1965. Instantiating status icon for status Gain Focus at the start of each turn.
  1966. Firing bus OnCalcStaminaCost for character Lavender...
  1967. Firing bus OnCalcStaminaCost for character Justin...
  1968. Firing bus OnCalcStaminaCost for character Justin...
  1969. Firing bus OnGainStatus for character Lavender...
  1970. Processing status Distracted
  1971. Processing status Distracted
  1972. Adding status effect PanicIfNoFocus to character Lavender.
  1973. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  1974. Firing bus OnCalcStaminaCost for character Lavender...
  1975. Firing bus OnCalcStaminaCost for character Justin...
  1976. Firing bus OnCalcStaminaCost for character Justin...
  1977. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1978. Firing bus OnCalcStaminaCost for character Lavender...
  1979. Firing bus OnCalcStaminaCost for character Justin...
  1980. Firing bus OnCalcStaminaCost for character Justin...
  1981. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1982. Returning control after text execution
  1983. Checking execute state WAIT_PREY
  1984. Character Justin is executing card Slosh...
  1985. Firing bus OnCalcStaminaCost for character Justin...
  1986. Firing bus OnCardExecuted for character Justin...
  1987. Processing status Distracted
  1988. Processing status Distracted
  1989. Processing status WeakPoint
  1990. Card offset is -1
  1991. Firing bus OnCalcStaminaCost for character Lavender...
  1992. Firing bus OnCalcStaminaCost for character Justin...
  1993. Adding base Nausea of 6...
  1994. Firing bus OnInflictNausea for character Justin...
  1995. Processing status MalePrey
  1996. Firing bus OnTakeNausea for character Liz...
  1997. Processing status AcidArmor
  1998. Processing status MoreNauseaThisTurn
  1999. ...which becomes 5 Nausea.
  2000. Firing bus OnActuallyTakeNausea for character Liz...
  2001. Firing bus OnCalcStaminaCost for character Lavender...
  2002. Firing bus OnCalcStaminaCost for character Justin...
  2003. Firing bus OnGainStatus for character Justin...
  2004. Processing status Distracted
  2005. Processing status Distracted
  2006. Adding status effect LoseMoreHealthThisTurn to character Justin.
  2007. Instantiating status icon for status Lose more Endurance this turn.
  2008. Firing bus OnCalcStaminaCost for character Lavender...
  2009. Firing bus OnCalcStaminaCost for character Justin...
  2010. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2011. Firing bus OnCalcStaminaCost for character Lavender...
  2012. Firing bus OnCalcStaminaCost for character Justin...
  2013. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2014. Returning control after text execution
  2015. Checking execute state WAIT_PREY
  2016. Character Lavender is executing card Refocus...
  2017. Firing bus OnCalcStaminaCost for character Lavender...
  2018. Firing bus OnCardExecuted for character Lavender...
  2019. Processing status Distracted
  2020. Processing status Distracted
  2021. Processing status WeakPoint
  2022. Card offset is -1
  2023. Firing bus OnCalcStaminaCost for character Justin...
  2024. Adding base Nausea of 8...
  2025. Firing bus OnInflictNausea for character Lavender...
  2026. Processing status MalePrey
  2027. Firing bus OnTakeNausea for character Liz...
  2028. Processing status AcidArmor
  2029. Processing status MoreNauseaThisTurn
  2030. ...which becomes 8 Nausea.
  2031. Firing bus OnActuallyTakeNausea for character Liz...
  2032. Firing bus OnCalcStaminaCost for character Justin...
  2033. Firing bus OnGainStatus for character Justin...
  2034. Processing status Distracted
  2035. Processing status Distracted
  2036. Adding status effect Distracted to character Justin.
  2037. Firing bus OnCalcStaminaCost for character Justin...
  2038. Firing bus OnGainStatus for character Lavender...
  2039. Processing status Distracted
  2040. Processing status Distracted
  2041. Adding status effect WeakPoint to character Lavender.
  2042. Instantiating status icon for status Inflict more Nausea.
  2043.  
  2044. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  2045. Firing bus OnCalcStaminaCost for character Justin...
  2046. Firing bus OnGainStatus for character Lavender...
  2047. Processing status Distracted
  2048. Processing status Distracted
  2049. Status effect This turn, inflict less Nausea. expires!
  2050. Status Focus rejected on character Lavender!
  2051. Firing bus OnCalcStaminaCost for character Justin...
  2052. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2053. Firing bus OnCalcStaminaCost for character Justin...
  2054. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2055. Returning control after text execution
  2056. Checking execute state WAIT_PREY
  2057. Character Justin is executing card Advanced Kick...
  2058. Firing bus OnCalcStaminaCost for character Justin...
  2059. Firing bus OnCardExecuted for character Justin...
  2060. Processing status Distracted
  2061. Processing status WeakPoint
  2062. Processing status WeakPoint
  2063. Card offset is -2
  2064. Adding base Nausea of 7...
  2065. Firing bus OnInflictNausea for character Justin...
  2066. Processing status MalePrey
  2067. Firing bus OnTakeNausea for character Liz...
  2068. Processing status AcidArmor
  2069. Processing status MoreNauseaThisTurn
  2070. ...which becomes 6 Nausea.
  2071. Firing bus OnActuallyTakeNausea for character Liz...
  2072. Adding base Nausea of 5...
  2073. Firing bus OnInflictNausea for character Justin...
  2074. Processing status MalePrey
  2075. Firing bus OnTakeNausea for character Liz...
  2076. Processing status AcidArmor
  2077. Processing status MoreNauseaThisTurn
  2078. ...which becomes 4 Nausea.
  2079. Firing bus OnActuallyTakeNausea for character Liz...
  2080. Firing bus OnNauseaThreshold for character Justin...
  2081. Firing bus OnGainStatus for character Lavender...
  2082. Processing status Distracted
  2083. Adding status effect Distracted to character Lavender.
  2084. Instantiating status icon for status This turn, inflict less Nausea.
  2085. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2086. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2087. Returning control after text execution
  2088. Checking execute state WAIT_PREY
  2089. Actions executed.
  2090. Executing Shakes...
  2091. Firing bus OnRepeatShakes for character Liz...
  2092. Firing bus OnRepeatShakes for character Justin...
  2093. Firing bus OnRepeatShakes for character Lavender...
  2094. Character Liz is executing card Apex Disorient...
  2095. Firing bus OnCardExecuted for character Liz...
  2096. Processing status Distracted
  2097. Processing status WeakPoint
  2098. Processing status WeakPoint
  2099. Processing status Distracted
  2100. Card offset is 0
  2101. Adding base Nausea of 2...
  2102. Firing bus OnInflictNausea for character Liz...
  2103. Processing status MalePrey
  2104. Firing bus OnTakeNausea for character Liz...
  2105. Processing status AcidArmor
  2106. Processing status MoreNauseaThisTurn
  2107. ...which becomes 2 Nausea.
  2108. Firing bus OnActuallyTakeNausea for character Liz...
  2109. Gaining base Restraint of 5.
  2110. Firing bus OnGainRestraint for character Liz...
  2111. ...which becomes 5 Restraint.
  2112. Firing bus OnGainStatus for character Lavender...
  2113. Processing status Distracted
  2114. Processing status Distracted
  2115. Adding status effect Distracted to character Lavender.
  2116. Firing bus OnGainStatus for character Justin...
  2117. Processing status Distracted
  2118. Processing status Distracted
  2119. Adding status effect Distracted to character Justin.
  2120. Firing bus OnGainStatus for character Lavender...
  2121. Processing status Distracted
  2122. Processing status Distracted
  2123. Adding status effect DistractNextTurn to character Lavender.
  2124. Firing bus OnGainStatus for character Justin...
  2125. Processing status Distracted
  2126. Processing status Distracted
  2127. Adding status effect DistractNextTurn to character Justin.
  2128. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2129. Character Justin is executing card Retarget...
  2130. Firing bus OnCardExecuted for character Justin...
  2131. Processing status Distracted
  2132. Processing status WeakPoint
  2133. Processing status WeakPoint
  2134. Processing status Distracted
  2135. Card offset is -3
  2136. Adding base Nausea of 5...
  2137. Losing base Restraint of 5.
  2138. Firing bus OnLoseRestraint for character Liz...
  2139. ...which becomes 5 Restraint.
  2140. 5 was blocked by Restraint.
  2141. Firing bus OnInflictNausea for character Justin...
  2142. Processing status MalePrey
  2143. Firing bus OnTakeNausea for character Liz...
  2144. Processing status AcidArmor
  2145. Processing status MoreNauseaThisTurn
  2146. ...which becomes 0 Nausea.
  2147. Firing bus OnActuallyTakeNausea for character Liz...
  2148. Firing bus OnGainStatus for character Lavender...
  2149. Processing status Distracted
  2150. Processing status Distracted
  2151. Adding status effect Distracted to character Lavender.
  2152. Firing bus OnGainStatus for character Justin...
  2153. Processing status Distracted
  2154. Processing status Distracted
  2155. Adding status effect WeakPoint to character Justin.
  2156. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2157. Character Justin is executing card Slosh...
  2158. Firing bus OnCardExecuted for character Justin...
  2159. Processing status Distracted
  2160. Processing status WeakPoint
  2161. Processing status WeakPoint
  2162. Processing status Distracted
  2163. Card offset is -2
  2164. Adding base Nausea of 5...
  2165. Firing bus OnInflictNausea for character Justin...
  2166. Processing status MalePrey
  2167. Firing bus OnTakeNausea for character Liz...
  2168. Processing status AcidArmor
  2169. Processing status MoreNauseaThisTurn
  2170. ...which becomes 4 Nausea.
  2171. Firing bus OnActuallyTakeNausea for character Liz...
  2172. Firing bus OnGainStatus for character Justin...
  2173. Processing status Distracted
  2174. Processing status Distracted
  2175. Adding status effect LoseMoreHealthThisTurn to character Justin.
  2176. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2177. Character Lavender is executing card Refocus...
  2178. Firing bus OnCardExecuted for character Lavender...
  2179. Processing status Distracted
  2180. Processing status WeakPoint
  2181. Processing status WeakPoint
  2182. Processing status Distracted
  2183. Card offset is -2
  2184. Adding base Nausea of 7...
  2185. Firing bus OnInflictNausea for character Lavender...
  2186. Processing status MalePrey
  2187. Firing bus OnTakeNausea for character Liz...
  2188. Processing status AcidArmor
  2189. Processing status MoreNauseaThisTurn
  2190. ...which becomes 7 Nausea.
  2191. Firing bus OnActuallyTakeNausea for character Liz...
  2192. Firing bus OnGainStatus for character Justin...
  2193. Processing status Distracted
  2194. Processing status Distracted
  2195. Adding status effect Distracted to character Justin.
  2196. Firing bus OnGainStatus for character Lavender...
  2197. Processing status Distracted
  2198. Processing status Distracted
  2199. Adding status effect WeakPoint to character Lavender.
  2200. Firing bus OnGainStatus for character Lavender...
  2201. Processing status Distracted
  2202. Processing status Distracted
  2203. Status Focus rejected on character Lavender!
  2204. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2205. Firing bus OnGainStatus for character Lavender...
  2206. Processing status Distracted
  2207. Processing status Distracted
  2208. Adding status effect DistractNextTurn to character Lavender.
  2209. Firing bus OnGainStatus for character Justin...
  2210. Processing status Distracted
  2211. Processing status Distracted
  2212. Adding status effect DistractNextTurn to character Justin.
  2213. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  2214. Returning control after text execution
  2215. Checking execute state WAIT_SHAKE
  2216. Time to end the damn turn! Firing event bus...
  2217. Firing bus OnTurnEnd...
  2218. Processing status PanicIfNoFocus
  2219. Status effect If you end a turn with no Focus, lose Focusing and gain Panicked. expires!
  2220. Status effect Gain Focus at the start of each turn. expires!
  2221. Firing bus OnGainStatus for character Lavender...
  2222. Processing status Distracted
  2223. Processing status Distracted
  2224. Adding status effect Panicked to character Lavender.
  2225. Instantiating status icon for status Reduce your maximum Stamina by 1. At the start of each turn, play the top card of your draw pile without paying its Stamina cost.
  2226. Firing bus OnGainStatus for character Lavender...
  2227. Processing status Distracted
  2228. Processing status Distracted
  2229. Adding status effect Panicked to character Lavender.
  2230. Events handled. Checking for pred vomit...
  2231. Pred did not vomit. Applying end-of-turn effects...
  2232. Removing base Oxygen of10...
  2233. ...which becomes 11 Oxygen.
  2234. Gaining 10 Acid.
  2235. Inflicting base Endurance damage of 2...
  2236. Firing bus OnDamageHealth for character Liz...
  2237. Firing bus OnLoseHealth for character Lavender...
  2238. Processing status LoseMoreHealthThisTurn
  2239. ...which becomes 2 Endurance.
  2240. Firing bus OnActuallyLoseHealth for character Lavender...
  2241. Processing status SpicyFood
  2242. Inflicting base Endurance damage of 2...
  2243. Firing bus OnDamageHealth for character Liz...
  2244. Firing bus OnLoseHealth for character Justin...
  2245. Processing status LoseMoreHealthThisTurn
  2246. ...which becomes 4 Endurance.
  2247. Firing bus OnActuallyLoseHealth for character Justin...
  2248. Processing status SpicyFood
  2249. Effects applied. Checking for all prey unconscious...
  2250. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2251. Firing bus OnTurnEndText...
  2252. Starting turn...
  2253. Queues set up. Calculating prediction limits...
  2254. Prediction system set up. Starting character turns and opening for play...
  2255. Losing base Restraint of 0.
  2256. Firing bus OnLoseRestraint...
  2257. ...which becomes 0 Restraint.
  2258. Firing bus OnCalcMaxStamina for character Liz...
  2259. Processing status Panicked
  2260. Firing bus OnCalcCardDraw for character Liz...
  2261. Firing bus OnTurnStart for character Liz...
  2262. Processing status MalePrey
  2263. Processing status MoreNauseaThisTurn
  2264. Processing status Distracted
  2265. Processing status DistractNextTurn
  2266. Processing status DistractNextTurn
  2267. Processing status WeakPoint
  2268. Processing status LoseMoreHealthThisTurn
  2269. Processing status WeakPoint
  2270. Processing status Distracted
  2271. Processing status Panicked
  2272. Status effect Receive more Nausea this turn. expires!
  2273. Firing bus OnCalcStaminaCost for character Liz...
  2274. Firing bus OnCalcStaminaCost for character Liz...
  2275. Firing bus OnCalcStaminaCost for character Liz...
  2276. Firing bus OnCalcStaminaCost for character Liz...
  2277. Firing bus OnCalcStaminaCost for character Liz...
  2278. Firing bus OnCalcMaxStamina for character Lavender...
  2279. Processing status Panicked
  2280. Firing bus OnCalcCardDraw for character Lavender...
  2281. Firing bus OnTurnStart for character Lavender...
  2282. Processing status MalePrey
  2283. Processing status Distracted
  2284. Processing status DistractNextTurn
  2285. Processing status DistractNextTurn
  2286. Processing status WeakPoint
  2287. Processing status LoseMoreHealthThisTurn
  2288. Processing status WeakPoint
  2289. Processing status Distracted
  2290. Processing status Panicked
  2291. Lavender played card Palm Strike!
  2292. Firing bus OnCardPlayed for character Lavender...
  2293. Firing bus OnCalcStaminaCost for character Lavender...
  2294. Firing bus OnCalcStaminaCost for character Liz...
  2295. Firing bus OnCalcStaminaCost for character Liz...
  2296. Firing bus OnCalcStaminaCost for character Liz...
  2297. Firing bus OnCalcStaminaCost for character Liz...
  2298. Firing bus OnCalcStaminaCost for character Liz...
  2299. Firing bus OnCalcStaminaCost for character Lavender...
  2300. Status effect Next turn, become Distracted. expires!
  2301. Status effect This turn, inflict less Nausea. expires!
  2302. Firing bus OnGainStatus for character Lavender...
  2303. Processing status Distracted
  2304. Adding status effect Distracted to character Lavender.
  2305. Instantiating status icon for status This turn, inflict less Nausea.
  2306. Firing bus OnCalcStaminaCost for character Liz...
  2307. Firing bus OnCalcStaminaCost for character Liz...
  2308. Firing bus OnCalcStaminaCost for character Liz...
  2309. Firing bus OnCalcStaminaCost for character Liz...
  2310. Firing bus OnCalcStaminaCost for character Liz...
  2311. Firing bus OnCalcStaminaCost for character Lavender...
  2312. Firing bus OnCalcMaxStamina for character Justin...
  2313. Processing status Panicked
  2314. Firing bus OnCalcCardDraw for character Justin...
  2315. Firing bus OnTurnStart for character Justin...
  2316. Processing status MalePrey
  2317. Firing bus OnStaminaGained for character Justin...
  2318. Firing bus OnCalcStaminaCost for character Liz...
  2319. Firing bus OnCalcStaminaCost for character Liz...
  2320. Firing bus OnCalcStaminaCost for character Liz...
  2321. Firing bus OnCalcStaminaCost for character Liz...
  2322. Firing bus OnCalcStaminaCost for character Liz...
  2323. Firing bus OnCalcStaminaCost for character Lavender...
  2324. Processing status Distracted
  2325. Processing status DistractNextTurn
  2326. Processing status WeakPoint
  2327. Processing status LoseMoreHealthThisTurn
  2328. Processing status WeakPoint
  2329. Processing status Panicked
  2330. Processing status Distracted
  2331. Status effect This turn, inflict less Nausea. expires!
  2332. Status effect Next turn, become Distracted. expires!
  2333. Status effect Lose more Endurance this turn. expires!
  2334. Firing bus OnGainStatus for character Justin...
  2335. Processing status Distracted
  2336. Adding status effect Distracted to character Justin.
  2337. Instantiating status icon for status This turn, inflict less Nausea.
  2338. Firing bus OnCalcStaminaCost for character Liz...
  2339. Firing bus OnCalcStaminaCost for character Liz...
  2340. Firing bus OnCalcStaminaCost for character Liz...
  2341. Firing bus OnCalcStaminaCost for character Liz...
  2342. Firing bus OnCalcStaminaCost for character Liz...
  2343. Firing bus OnCalcStaminaCost for character Lavender...
  2344. Firing bus OnCalcStaminaCost for character Liz...
  2345. Firing bus OnCalcStaminaCost for character Liz...
  2346. Firing bus OnCalcStaminaCost for character Liz...
  2347. Firing bus OnCalcStaminaCost for character Liz...
  2348. Firing bus OnCalcStaminaCost for character Liz...
  2349. Firing bus OnCalcStaminaCost for character Lavender...
  2350. Opening for player input...
  2351. Processing prey AI for character Lavender
  2352. Firing bus OnCalcStaminaCost for character Lavender...
  2353. Firing bus OnCalcStaminaCost for character Lavender...
  2354. Firing bus OnCalcStaminaCost for character Lavender...
  2355. Firing bus OnCalcStaminaCost for character Lavender...
  2356. Firing bus OnCalcStaminaCost for character Lavender...
  2357. (Card: Bad Vibrations, Weight: 3.987) (Card: Analyze Stomach, Weight: 7.487)
  2358. Lavender played card Bad Vibrations!
  2359. Firing bus OnCardPlayed for character Lavender...
  2360. Firing bus OnCalcStaminaCost for character Lavender...
  2361. Firing bus OnStaminaSpent for character Lavender...
  2362. Firing bus OnCalcStaminaCost for character Lavender...
  2363. Firing bus OnCalcStaminaCost for character Liz...
  2364. Firing bus OnCalcStaminaCost for character Liz...
  2365. Firing bus OnCalcStaminaCost for character Liz...
  2366. Firing bus OnCalcStaminaCost for character Liz...
  2367. Firing bus OnCalcStaminaCost for character Liz...
  2368. Firing bus OnCalcStaminaCost for character Lavender...
  2369. Firing bus OnCalcStaminaCost for character Lavender...
  2370. Ending play for character Lavender...
  2371. Processing prey AI for character Justin
  2372. Firing bus OnCalcStaminaCost for character Justin...
  2373. Firing bus OnCalcStaminaCost for character Justin...
  2374. Firing bus OnCalcStaminaCost for character Justin...
  2375. Firing bus OnCalcStaminaCost for character Justin...
  2376. Firing bus OnCalcStaminaCost for character Justin...
  2377. (Card: Lift, Weight: 8.25) (Card: Elite Struggle, Weight: 9.75) (Card: Advanced Elbow, Weight: 10.5) (Card: C-C-Combo!, Weight: 15.25) (Card: Trampoline Kick, Weight: 17.25)
  2378. Justin played card Lift!
  2379. Firing bus OnCardPlayed for character Justin...
  2380. Firing bus OnCalcStaminaCost for character Justin...
  2381. Firing bus OnStaminaSpent for character Justin...
  2382. Firing bus OnCalcStaminaCost for character Justin...
  2383. Firing bus OnCalcStaminaCost for character Liz...
  2384. Firing bus OnCalcStaminaCost for character Liz...
  2385. Firing bus OnCalcStaminaCost for character Liz...
  2386. Firing bus OnCalcStaminaCost for character Liz...
  2387. Firing bus OnCalcStaminaCost for character Liz...
  2388. Firing bus OnCalcStaminaCost for character Lavender...
  2389. Firing bus OnCalcStaminaCost for character Lavender...
  2390. Firing bus OnCalcStaminaCost for character Justin...
  2391. Firing bus OnCalcStaminaCost for character Justin...
  2392. Firing bus OnCalcStaminaCost for character Justin...
  2393. Firing bus OnCalcStaminaCost for character Justin...
  2394. Firing bus OnCalcStaminaCost for character Justin...
  2395. Card C-C-Combo! was rejected for negative weight
  2396. (Card: Elite Struggle, Weight: 1.5) (Card: Advanced Elbow, Weight: 2.25)
  2397. Justin played card Elite Struggle!
  2398. Firing bus OnCardPlayed for character Justin...
  2399. Firing bus OnCalcStaminaCost for character Justin...
  2400. Firing bus OnStaminaSpent for character Justin...
  2401. Firing bus OnCalcStaminaCost for character Justin...
  2402. Firing bus OnCalcStaminaCost for character Liz...
  2403. Firing bus OnCalcStaminaCost for character Liz...
  2404. Firing bus OnCalcStaminaCost for character Liz...
  2405. Firing bus OnCalcStaminaCost for character Liz...
  2406. Firing bus OnCalcStaminaCost for character Liz...
  2407. Firing bus OnCalcStaminaCost for character Lavender...
  2408. Firing bus OnCalcStaminaCost for character Lavender...
  2409. Firing bus OnCalcStaminaCost for character Justin...
  2410. Firing bus OnCalcStaminaCost for character Justin...
  2411. Ending play for character Justin...
  2412. Clicked card Lucha!
  2413. Firing bus OnCalcStaminaCost for character Liz...
  2414. Liz played card Lucha!!
  2415. Firing bus OnCardPlayed for character Liz...
  2416. Firing bus OnCalcStaminaCost for character Liz...
  2417. Firing bus OnStaminaSpent for character Liz...
  2418. Firing bus OnCalcStaminaCost for character Liz...
  2419. Firing bus OnCalcStaminaCost for character Liz...
  2420. Firing bus OnCalcStaminaCost for character Liz...
  2421. Firing bus OnCalcStaminaCost for character Liz...
  2422. Firing bus OnCalcStaminaCost for character Liz...
  2423. Firing bus OnCalcStaminaCost for character Lavender...
  2424. Firing bus OnCalcStaminaCost for character Lavender...
  2425. Firing bus OnCalcStaminaCost for character Justin...
  2426. Firing bus OnCalcStaminaCost for character Justin...
  2427. Clicked card Surgeon's Hands
  2428. Firing bus OnCalcStaminaCost for character Liz...
  2429. Liz played card Surgeon's Hands!
  2430. Firing bus OnCardPlayed for character Liz...
  2431. Firing bus OnCalcStaminaCost for character Liz...
  2432. Firing bus OnStaminaSpent for character Liz...
  2433. Firing bus OnCalcStaminaCost for character Liz...
  2434. Firing bus OnCalcStaminaCost for character Liz...
  2435. Firing bus OnCalcStaminaCost for character Liz...
  2436. Firing bus OnCalcStaminaCost for character Liz...
  2437. Firing bus OnCalcStaminaCost for character Liz...
  2438. Firing bus OnCalcStaminaCost for character Lavender...
  2439. Firing bus OnCalcStaminaCost for character Lavender...
  2440. Firing bus OnCalcStaminaCost for character Justin...
  2441. Firing bus OnCalcStaminaCost for character Justin...
  2442. Clicked card Startle
  2443. Firing bus OnCalcStaminaCost for character Liz...
  2444. Liz played card Startle!
  2445. Firing bus OnCardPlayed for character Liz...
  2446. Firing bus OnCalcStaminaCost for character Liz...
  2447. Firing bus OnStaminaSpent for character Liz...
  2448. Firing bus OnCalcStaminaCost for character Liz...
  2449. Firing bus OnCalcStaminaCost for character Liz...
  2450. Firing bus OnCalcStaminaCost for character Liz...
  2451. Firing bus OnCalcStaminaCost for character Liz...
  2452. Firing bus OnCalcStaminaCost for character Liz...
  2453. Firing bus OnCalcStaminaCost for character Lavender...
  2454. Firing bus OnCalcStaminaCost for character Lavender...
  2455. Firing bus OnCalcStaminaCost for character Justin...
  2456. Firing bus OnCalcStaminaCost for character Justin...
  2457. Clicked card Relax
  2458. Firing bus OnCalcStaminaCost for character Liz...
  2459. Liz played card Relax!
  2460. Firing bus OnCardPlayed for character Liz...
  2461. Firing bus OnCalcStaminaCost for character Liz...
  2462. Firing bus OnStaminaSpent for character Liz...
  2463. Firing bus OnCalcStaminaCost for character Liz...
  2464. Firing bus OnCalcStaminaCost for character Liz...
  2465. Firing bus OnCalcStaminaCost for character Liz...
  2466. Firing bus OnCalcStaminaCost for character Liz...
  2467. Firing bus OnCalcStaminaCost for character Liz...
  2468. Firing bus OnCalcStaminaCost for character Lavender...
  2469. Firing bus OnCalcStaminaCost for character Lavender...
  2470. Firing bus OnCalcStaminaCost for character Justin...
  2471. Firing bus OnCalcStaminaCost for character Justin...
  2472. Ending play for character Liz...
  2473. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2474. All cards played, for real.
  2475. Executing actions...
  2476. Character Liz is executing card Lucha!...
  2477. Firing bus OnCalcStaminaCost for character Liz...
  2478. Firing bus OnCardExecuted for character Liz...
  2479. Processing status WeakPoint
  2480. Processing status WeakPoint
  2481. Processing status Distracted
  2482. Processing status Distracted
  2483. Card offset is 0
  2484. Firing bus OnCalcStaminaCost for character Liz...
  2485. Firing bus OnCalcStaminaCost for character Liz...
  2486. Firing bus OnCalcStaminaCost for character Liz...
  2487. Firing bus OnCalcStaminaCost for character Lavender...
  2488. Firing bus OnCalcStaminaCost for character Lavender...
  2489. Firing bus OnCalcStaminaCost for character Justin...
  2490. Firing bus OnCalcStaminaCost for character Justin...
  2491. Firing bus OnGainStatus for character Liz...
  2492. Processing status Distracted
  2493. Processing status Distracted
  2494. Adding status effect Grip to character Liz.
  2495. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  2496. Firing bus OnCalcStaminaCost for character Liz...
  2497. Firing bus OnCalcStaminaCost for character Liz...
  2498. Firing bus OnCalcStaminaCost for character Liz...
  2499. Firing bus OnCalcStaminaCost for character Lavender...
  2500. Firing bus OnCalcStaminaCost for character Lavender...
  2501. Firing bus OnCalcStaminaCost for character Justin...
  2502. Firing bus OnCalcStaminaCost for character Justin...
  2503. Firing bus OnGainStatus for character Liz...
  2504. Processing status Distracted
  2505. Processing status Distracted
  2506. Adding status effect GainGripOnPlay to character Liz.
  2507. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  2508. Firing bus OnCalcStaminaCost for character Liz...
  2509. Firing bus OnCalcStaminaCost for character Liz...
  2510. Firing bus OnCalcStaminaCost for character Liz...
  2511. Firing bus OnCalcStaminaCost for character Lavender...
  2512. Firing bus OnCalcStaminaCost for character Lavender...
  2513. Firing bus OnCalcStaminaCost for character Justin...
  2514. Firing bus OnCalcStaminaCost for character Justin...
  2515. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2516. Firing bus OnCalcStaminaCost for character Liz...
  2517. Firing bus OnCalcStaminaCost for character Liz...
  2518. Firing bus OnCalcStaminaCost for character Liz...
  2519. Firing bus OnCalcStaminaCost for character Lavender...
  2520. Firing bus OnCalcStaminaCost for character Lavender...
  2521. Firing bus OnCalcStaminaCost for character Justin...
  2522. Firing bus OnCalcStaminaCost for character Justin...
  2523. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2524. Returning control after text execution
  2525. Checking execute state WAIT_PRED
  2526. Character Liz is executing card Surgeon's Hands...
  2527. Firing bus OnCalcStaminaCost for character Liz...
  2528. Firing bus OnCardExecuted for character Liz...
  2529. Processing status WeakPoint
  2530. Processing status WeakPoint
  2531. Processing status Distracted
  2532. Processing status Distracted
  2533. Processing status Grip
  2534. Processing status GainGripOnPlay
  2535. Firing bus OnGainStatus for character Liz...
  2536. Processing status Distracted
  2537. Processing status Distracted
  2538. Adding status effect Grip to character Liz.
  2539. Firing bus OnCalcStaminaCost for character Liz...
  2540. Firing bus OnCalcStaminaCost for character Liz...
  2541. Firing bus OnCalcStaminaCost for character Lavender...
  2542. Firing bus OnCalcStaminaCost for character Lavender...
  2543. Firing bus OnCalcStaminaCost for character Justin...
  2544. Firing bus OnCalcStaminaCost for character Justin...
  2545. Card offset is 2
  2546. Firing bus OnCalcStaminaCost for character Liz...
  2547. Firing bus OnCalcStaminaCost for character Liz...
  2548. Firing bus OnCalcStaminaCost for character Lavender...
  2549. Firing bus OnCalcStaminaCost for character Lavender...
  2550. Firing bus OnCalcStaminaCost for character Justin...
  2551. Firing bus OnCalcStaminaCost for character Justin...
  2552. Firing bus OnGainStatus for character Liz...
  2553. Processing status Distracted
  2554. Processing status Distracted
  2555. Adding status effect LoseHalfGrip to character Liz.
  2556. Instantiating status icon for status Lose only half (rounded up) of your Grip at the end of each turn.
  2557. Firing bus OnCalcStaminaCost for character Liz...
  2558. Firing bus OnCalcStaminaCost for character Liz...
  2559. Firing bus OnCalcStaminaCost for character Lavender...
  2560. Firing bus OnCalcStaminaCost for character Lavender...
  2561. Firing bus OnCalcStaminaCost for character Justin...
  2562. Firing bus OnCalcStaminaCost for character Justin...
  2563. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2564. Firing bus OnCalcStaminaCost for character Liz...
  2565. Firing bus OnCalcStaminaCost for character Liz...
  2566. Firing bus OnCalcStaminaCost for character Lavender...
  2567. Firing bus OnCalcStaminaCost for character Lavender...
  2568. Firing bus OnCalcStaminaCost for character Justin...
  2569. Firing bus OnCalcStaminaCost for character Justin...
  2570. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2571. Returning control after text execution
  2572. Checking execute state WAIT_PRED
  2573. Character Liz is executing card Startle...
  2574. Firing bus OnCalcStaminaCost for character Liz...
  2575. Firing bus OnCardExecuted for character Liz...
  2576. Processing status WeakPoint
  2577. Processing status WeakPoint
  2578. Processing status Distracted
  2579. Processing status Distracted
  2580. Processing status Grip
  2581. Processing status GainGripOnPlay
  2582. Firing bus OnGainStatus for character Liz...
  2583. Processing status Distracted
  2584. Processing status Distracted
  2585. Adding status effect Grip to character Liz.
  2586. Firing bus OnCalcStaminaCost for character Liz...
  2587. Firing bus OnCalcStaminaCost for character Lavender...
  2588. Firing bus OnCalcStaminaCost for character Lavender...
  2589. Firing bus OnCalcStaminaCost for character Justin...
  2590. Firing bus OnCalcStaminaCost for character Justin...
  2591. Card offset is 4
  2592. Firing bus OnCalcStaminaCost for character Liz...
  2593. Firing bus OnCalcStaminaCost for character Lavender...
  2594. Firing bus OnCalcStaminaCost for character Lavender...
  2595. Firing bus OnCalcStaminaCost for character Justin...
  2596. Firing bus OnCalcStaminaCost for character Justin...
  2597. Firing bus OnGainStatus for character Liz...
  2598. Processing status Distracted
  2599. Processing status Distracted
  2600. Adding status effect BurpOnNausea to character Liz.
  2601. Instantiating status icon for status Each time you take this much Nausea in a single blow, belch.
  2602. Firing bus OnCalcStaminaCost for character Liz...
  2603. Firing bus OnCalcStaminaCost for character Lavender...
  2604. Firing bus OnCalcStaminaCost for character Lavender...
  2605. Firing bus OnCalcStaminaCost for character Justin...
  2606. Firing bus OnCalcStaminaCost for character Justin...
  2607. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2608. Firing bus OnCalcStaminaCost for character Liz...
  2609. Firing bus OnCalcStaminaCost for character Lavender...
  2610. Firing bus OnCalcStaminaCost for character Lavender...
  2611. Firing bus OnCalcStaminaCost for character Justin...
  2612. Firing bus OnCalcStaminaCost for character Justin...
  2613. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2614. Returning control after text execution
  2615. Checking execute state WAIT_PRED
  2616. Character Liz is executing card Relax...
  2617. Firing bus OnCalcStaminaCost for character Liz...
  2618. Firing bus OnCardExecuted for character Liz...
  2619. Processing status WeakPoint
  2620. Processing status WeakPoint
  2621. Processing status Distracted
  2622. Processing status Distracted
  2623. Processing status Grip
  2624. Processing status GainGripOnPlay
  2625. Firing bus OnGainStatus for character Liz...
  2626. Processing status Distracted
  2627. Processing status Distracted
  2628. Adding status effect Grip to character Liz.
  2629. Firing bus OnCalcStaminaCost for character Lavender...
  2630. Firing bus OnCalcStaminaCost for character Lavender...
  2631. Firing bus OnCalcStaminaCost for character Justin...
  2632. Firing bus OnCalcStaminaCost for character Justin...
  2633. Card offset is 6
  2634. Firing bus OnCalcStaminaCost for character Lavender...
  2635. Firing bus OnCalcStaminaCost for character Lavender...
  2636. Firing bus OnCalcStaminaCost for character Justin...
  2637. Firing bus OnCalcStaminaCost for character Justin...
  2638. Firing bus OnGainStatus for character Liz...
  2639. Processing status Distracted
  2640. Processing status Distracted
  2641. Adding status effect MassageReduceNausea to character Liz.
  2642. Instantiating status icon for status Whenever you Massage, take 10% less Nausea this turn.
  2643. Firing bus OnCalcStaminaCost for character Lavender...
  2644. Firing bus OnCalcStaminaCost for character Lavender...
  2645. Firing bus OnCalcStaminaCost for character Justin...
  2646. Firing bus OnCalcStaminaCost for character Justin...
  2647. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2648. Firing bus OnCalcStaminaCost for character Lavender...
  2649. Firing bus OnCalcStaminaCost for character Lavender...
  2650. Firing bus OnCalcStaminaCost for character Justin...
  2651. Firing bus OnCalcStaminaCost for character Justin...
  2652. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2653. Returning control after text execution
  2654. Checking execute state WAIT_PRED
  2655. Character Justin is executing card Lift...
  2656. Firing bus OnCalcStaminaCost for character Justin...
  2657. Firing bus OnCardExecuted for character Justin...
  2658. Processing status WeakPoint
  2659. Processing status WeakPoint
  2660. Processing status Distracted
  2661. Processing status Distracted
  2662. Processing status Grip
  2663. Processing status GainGripOnPlay
  2664. Processing status MassageReduceNausea
  2665. Card offset is -2
  2666. Firing bus OnCalcStaminaCost for character Lavender...
  2667. Firing bus OnCalcStaminaCost for character Lavender...
  2668. Firing bus OnCalcStaminaCost for character Justin...
  2669. Firing bus OnGainStatus for character Justin...
  2670. Processing status Distracted
  2671. Processing status Distracted
  2672. Adding status effect PreventHealthLoss to character Justin.
  2673. Instantiating status icon for status Lose less Endurance this turn.
  2674. Firing bus OnCalcStaminaCost for character Lavender...
  2675. Firing bus OnCalcStaminaCost for character Lavender...
  2676. Firing bus OnCalcStaminaCost for character Justin...
  2677. Adding base Nausea of 12...
  2678. Firing bus OnInflictNausea for character Justin...
  2679. Processing status MalePrey
  2680. Firing bus OnTakeNausea for character Liz...
  2681. Processing status AcidArmor
  2682. ...which becomes 9 Nausea.
  2683. Firing bus OnActuallyTakeNausea for character Liz...
  2684. Processing status BurpOnNausea
  2685. Removing base Oxygen of2...
  2686. ...which becomes 3 Oxygen.
  2687. Firing bus OnBelchOxygen...
  2688. Firing bus OnCalcStaminaCost for character Lavender...
  2689. Firing bus OnCalcStaminaCost for character Lavender...
  2690. Firing bus OnCalcStaminaCost for character Justin...
  2691. Firing bus OnCalcStaminaCost for character Lavender...
  2692. Firing bus OnCalcStaminaCost for character Lavender...
  2693. Firing bus OnCalcStaminaCost for character Justin...
  2694. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2695. Firing bus OnCalcStaminaCost for character Lavender...
  2696. Firing bus OnCalcStaminaCost for character Lavender...
  2697. Firing bus OnCalcStaminaCost for character Justin...
  2698. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2699. Returning control after text execution
  2700. Checking execute state WAIT_PREY
  2701. Character Lavender is executing card Palm Strike...
  2702. Firing bus OnCalcStaminaCost for character Lavender...
  2703. Firing bus OnCardExecuted for character Lavender...
  2704. Processing status WeakPoint
  2705. Processing status WeakPoint
  2706. Processing status Distracted
  2707. Processing status Distracted
  2708. Processing status Grip
  2709. Processing status GainGripOnPlay
  2710. Processing status MassageReduceNausea
  2711. Card offset is -2
  2712. Firing bus OnCalcStaminaCost for character Lavender...
  2713. Firing bus OnCalcStaminaCost for character Justin...
  2714. Adding base Nausea of 0...
  2715. Firing bus OnInflictNausea for character Lavender...
  2716. Processing status MalePrey
  2717. Firing bus OnTakeNausea for character Liz...
  2718. Processing status AcidArmor
  2719. ...which becomes 0 Nausea.
  2720. Firing bus OnActuallyTakeNausea for character Liz...
  2721. Processing status BurpOnNausea
  2722. Firing bus OnCalcStaminaCost for character Lavender...
  2723. Firing bus OnCalcStaminaCost for character Justin...
  2724. Firing bus OnGainStatus for character Liz...
  2725. Processing status Distracted
  2726. Processing status Distracted
  2727. Adding status effect PressurePoint to character Liz.
  2728. Instantiating status icon for status Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects.
  2729. Firing bus OnCalcStaminaCost for character Lavender...
  2730. Firing bus OnCalcStaminaCost for character Justin...
  2731. Firing bus OnCalcStaminaCost for character Lavender...
  2732. Firing bus OnCalcStaminaCost for character Justin...
  2733. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2734. Firing bus OnCalcStaminaCost for character Lavender...
  2735. Firing bus OnCalcStaminaCost for character Justin...
  2736. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2737. Returning control after text execution
  2738. Checking execute state WAIT_PREY
  2739. Character Justin is executing card Elite Struggle...
  2740. Firing bus OnCalcStaminaCost for character Justin...
  2741. Firing bus OnCardExecuted for character Justin...
  2742. Processing status WeakPoint
  2743. Processing status WeakPoint
  2744. Processing status Distracted
  2745. Processing status Distracted
  2746. Processing status Grip
  2747. Processing status GainGripOnPlay
  2748. Processing status MassageReduceNausea
  2749. Card offset is -2
  2750. Firing bus OnCalcStaminaCost for character Lavender...
  2751. Adding base Nausea of 4...
  2752. Firing bus OnInflictNausea for character Justin...
  2753. Processing status MalePrey
  2754. Firing bus OnTakeNausea for character Liz...
  2755. Processing status AcidArmor
  2756. ...which becomes 3 Nausea.
  2757. Firing bus OnActuallyTakeNausea for character Liz...
  2758. Processing status BurpOnNausea
  2759. Firing bus OnNauseaThreshold for character Justin...
  2760. Firing bus OnCalcStaminaCost for character Lavender...
  2761. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2762. Firing bus OnCalcStaminaCost for character Lavender...
  2763. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2764. Returning control after text execution
  2765. Checking execute state WAIT_PREY
  2766. Character Lavender is executing card Bad Vibrations...
  2767. Firing bus OnCalcStaminaCost for character Lavender...
  2768. Firing bus OnCardExecuted for character Lavender...
  2769. Processing status WeakPoint
  2770. Processing status WeakPoint
  2771. Processing status Distracted
  2772. Processing status Distracted
  2773. Processing status Grip
  2774. Processing status GainGripOnPlay
  2775. Processing status MassageReduceNausea
  2776. Card offset is -2
  2777. Firing bus OnGainStatus for character Liz...
  2778. Processing status Distracted
  2779. Processing status Distracted
  2780. Adding status effect PressurePoint to character Liz.
  2781. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2782. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2783. Returning control after text execution
  2784. Checking execute state WAIT_PREY
  2785. Actions executed.
  2786. Time to end the damn turn! Firing event bus...
  2787. Firing bus OnTurnEnd...
  2788. Processing status PressurePoint
  2789. Adding base Nausea of 3...
  2790. Firing bus OnInflictNausea for character Liz...
  2791. Processing status MalePrey
  2792. Firing bus OnTakeNausea for character Liz...
  2793. Processing status AcidArmor
  2794. ...which becomes 3 Nausea.
  2795. Firing bus OnActuallyTakeNausea for character Liz...
  2796. Processing status BurpOnNausea
  2797. Events handled. Checking for pred vomit...
  2798. Pred did not vomit. Applying end-of-turn effects...
  2799. Removing base Oxygen of10...
  2800. ...which becomes 11 Oxygen.
  2801. Firing bus OnOxygenThreshold...
  2802. Gaining 10 Acid.
  2803. Inflicting base Endurance damage of 4...
  2804. Firing bus OnDamageHealth for character Liz...
  2805. Firing bus OnLoseHealth for character Lavender...
  2806. Processing status PreventHealthLoss
  2807. ...which becomes 4 Endurance.
  2808. Firing bus OnActuallyLoseHealth for character Lavender...
  2809. Processing status SpicyFood
  2810. Inflicting base Endurance damage of 4...
  2811. Firing bus OnDamageHealth for character Liz...
  2812. Firing bus OnLoseHealth for character Justin...
  2813. Processing status PreventHealthLoss
  2814. ...which becomes 0 Endurance.
  2815. Firing bus OnActuallyLoseHealth for character Justin...
  2816. Processing status SpicyFood
  2817. Effects applied. Checking for all prey unconscious...
  2818. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2819. Firing bus OnTurnEndText...
  2820. Starting turn...
  2821. Queues set up. Calculating prediction limits...
  2822. Prediction system set up. Starting character turns and opening for play...
  2823. Losing base Restraint of 0.
  2824. Firing bus OnLoseRestraint...
  2825. ...which becomes 0 Restraint.
  2826. Firing bus OnCalcMaxStamina for character Liz...
  2827. Processing status Panicked
  2828. Firing bus OnCalcCardDraw for character Liz...
  2829. Firing bus OnTurnStart for character Liz...
  2830. Processing status MalePrey
  2831. Processing status WeakPoint
  2832. Processing status WeakPoint
  2833. Processing status Panicked
  2834. Processing status Distracted
  2835. Processing status Distracted
  2836. Processing status Grip
  2837. Processing status GainGripOnPlay
  2838. Processing status PreventHealthLoss
  2839. Processing status PressurePoint
  2840. Status effect Each time you play a card this turn, gain Grip. expires!
  2841. Firing bus OnCalcStaminaCost for character Liz...
  2842. Firing bus OnCalcStaminaCost for character Liz...
  2843. Firing bus OnCalcStaminaCost for character Liz...
  2844. Firing bus OnCalcStaminaCost for character Liz...
  2845. Firing bus OnCalcStaminaCost for character Liz...
  2846. Firing bus OnCalcMaxStamina for character Lavender...
  2847. Processing status Panicked
  2848. Firing bus OnCalcCardDraw for character Lavender...
  2849. Firing bus OnTurnStart for character Lavender...
  2850. Processing status MalePrey
  2851. Processing status WeakPoint
  2852. Processing status WeakPoint
  2853. Processing status Panicked
  2854. Lavender played card Elite Twist!
  2855. Firing bus OnCardPlayed for character Lavender...
  2856. Firing bus OnCalcStaminaCost for character Lavender...
  2857. Firing bus OnCalcStaminaCost for character Liz...
  2858. Firing bus OnCalcStaminaCost for character Liz...
  2859. Firing bus OnCalcStaminaCost for character Liz...
  2860. Firing bus OnCalcStaminaCost for character Liz...
  2861. Firing bus OnCalcStaminaCost for character Liz...
  2862. Firing bus OnCalcStaminaCost for character Lavender...
  2863. Processing status Distracted
  2864. Processing status Distracted
  2865. Processing status Grip
  2866. Processing status PreventHealthLoss
  2867. Processing status PressurePoint
  2868. Status effect Inflict more Nausea.
  2869.  
  2870. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  2871. Status effect This turn, inflict less Nausea. expires!
  2872. Firing bus OnCalcMaxStamina for character Justin...
  2873. Processing status Panicked
  2874. Firing bus OnCalcCardDraw for character Justin...
  2875. Firing bus OnTurnStart for character Justin...
  2876. Processing status MalePrey
  2877. Firing bus OnStaminaGained for character Justin...
  2878. Firing bus OnCalcStaminaCost for character Liz...
  2879. Firing bus OnCalcStaminaCost for character Liz...
  2880. Firing bus OnCalcStaminaCost for character Liz...
  2881. Firing bus OnCalcStaminaCost for character Liz...
  2882. Firing bus OnCalcStaminaCost for character Liz...
  2883. Firing bus OnCalcStaminaCost for character Lavender...
  2884. Processing status WeakPoint
  2885. Processing status Panicked
  2886. Processing status Distracted
  2887. Processing status Grip
  2888. Processing status PreventHealthLoss
  2889. Processing status PressurePoint
  2890. Status effect Inflict more Nausea.
  2891.  
  2892. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  2893. Status effect This turn, inflict less Nausea. expires!
  2894. Status effect Lose less Endurance this turn. expires!
  2895. Firing bus OnCalcStaminaCost for character Liz...
  2896. Firing bus OnCalcStaminaCost for character Liz...
  2897. Firing bus OnCalcStaminaCost for character Liz...
  2898. Firing bus OnCalcStaminaCost for character Liz...
  2899. Firing bus OnCalcStaminaCost for character Liz...
  2900. Firing bus OnCalcStaminaCost for character Lavender...
  2901. Opening for player input...
  2902. Processing prey AI for character Lavender
  2903. Firing bus OnCalcStaminaCost for character Lavender...
  2904. Firing bus OnCalcStaminaCost for character Lavender...
  2905. Firing bus OnCalcStaminaCost for character Lavender...
  2906. Firing bus OnCalcStaminaCost for character Lavender...
  2907. Firing bus OnCalcStaminaCost for character Lavender...
  2908. (Card: Elite Struggle, Weight: 1.5) (Card: Key of Life, Weight: 5.8505) (Card: Palm Strike, Weight: 7.6005) (Card: Genius, Weight: 11.6005)
  2909. Lavender played card Key of Life!
  2910. Firing bus OnCardPlayed for character Lavender...
  2911. Firing bus OnCalcStaminaCost for character Lavender...
  2912. Firing bus OnStaminaSpent for character Lavender...
  2913. Firing bus OnCalcStaminaCost for character Lavender...
  2914. Firing bus OnCalcStaminaCost for character Liz...
  2915. Firing bus OnCalcStaminaCost for character Liz...
  2916. Firing bus OnCalcStaminaCost for character Liz...
  2917. Firing bus OnCalcStaminaCost for character Liz...
  2918. Firing bus OnCalcStaminaCost for character Liz...
  2919. Firing bus OnCalcStaminaCost for character Lavender...
  2920. Firing bus OnCalcStaminaCost for character Lavender...
  2921. Ending play for character Lavender...
  2922. Processing prey AI for character Justin
  2923. Firing bus OnCalcStaminaCost for character Justin...
  2924. Firing bus OnCalcStaminaCost for character Justin...
  2925. Firing bus OnCalcStaminaCost for character Justin...
  2926. Firing bus OnCalcStaminaCost for character Justin...
  2927. Firing bus OnCalcStaminaCost for character Justin...
  2928. (Card: Haymaker, Weight: 2) (Card: Tantrum, Weight: 9.5145) (Card: Overexert, Weight: 12.20615) (Card: Advanced Bicycle Kick, Weight: 13.76865) (Card: Trampoline Kick, Weight: 15.76865)
  2929. Justin played card Tantrum!
  2930. Firing bus OnCardPlayed for character Justin...
  2931. Firing bus OnCalcStaminaCost for character Justin...
  2932. Firing bus OnStaminaSpent for character Justin...
  2933. Firing bus OnCalcStaminaCost for character Justin...
  2934. Firing bus OnCalcStaminaCost for character Liz...
  2935. Firing bus OnCalcStaminaCost for character Liz...
  2936. Firing bus OnCalcStaminaCost for character Liz...
  2937. Firing bus OnCalcStaminaCost for character Liz...
  2938. Firing bus OnCalcStaminaCost for character Liz...
  2939. Firing bus OnCalcStaminaCost for character Lavender...
  2940. Firing bus OnCalcStaminaCost for character Lavender...
  2941. Firing bus OnCalcStaminaCost for character Justin...
  2942. Firing bus OnCalcStaminaCost for character Justin...
  2943. Firing bus OnCalcStaminaCost for character Justin...
  2944. Firing bus OnCalcStaminaCost for character Justin...
  2945. Firing bus OnCalcStaminaCost for character Justin...
  2946. (Card: Overexert, Weight: 1.763916)
  2947. Justin played card Overexert!
  2948. Firing bus OnCardPlayed for character Justin...
  2949. Firing bus OnCalcStaminaCost for character Justin...
  2950. Firing bus OnStaminaSpent for character Justin...
  2951. Firing bus OnStaminaGained for character Justin...
  2952. Firing bus OnCalcStaminaCost for character Liz...
  2953. Firing bus OnCalcStaminaCost for character Liz...
  2954. Firing bus OnCalcStaminaCost for character Liz...
  2955. Firing bus OnCalcStaminaCost for character Liz...
  2956. Firing bus OnCalcStaminaCost for character Liz...
  2957. Firing bus OnCalcStaminaCost for character Lavender...
  2958. Firing bus OnCalcStaminaCost for character Lavender...
  2959. Firing bus OnCalcStaminaCost for character Justin...
  2960. Firing bus OnCalcStaminaCost for character Justin...
  2961. Firing bus OnCalcStaminaCost for character Liz...
  2962. Firing bus OnCalcStaminaCost for character Liz...
  2963. Firing bus OnCalcStaminaCost for character Liz...
  2964. Firing bus OnCalcStaminaCost for character Liz...
  2965. Firing bus OnCalcStaminaCost for character Liz...
  2966. Firing bus OnCalcStaminaCost for character Lavender...
  2967. Firing bus OnCalcStaminaCost for character Lavender...
  2968. Firing bus OnCalcStaminaCost for character Justin...
  2969. Firing bus OnCalcStaminaCost for character Justin...
  2970. Firing bus OnCalcStaminaCost for character Justin...
  2971. Firing bus OnCalcStaminaCost for character Justin...
  2972. Firing bus OnCalcStaminaCost for character Justin...
  2973. (Card: Haymaker, Weight: 2) (Card: Advanced Bicycle Kick, Weight: 3.5625) (Card: Trampoline Kick, Weight: 5.5625)
  2974. Justin played card Haymaker!
  2975. Firing bus OnCardPlayed for character Justin...
  2976. Firing bus OnCalcStaminaCost for character Justin...
  2977. Firing bus OnStaminaSpent for character Justin...
  2978. Firing bus OnCalcStaminaCost for character Justin...
  2979. Firing bus OnCalcStaminaCost for character Liz...
  2980. Firing bus OnCalcStaminaCost for character Liz...
  2981. Firing bus OnCalcStaminaCost for character Liz...
  2982. Firing bus OnCalcStaminaCost for character Liz...
  2983. Firing bus OnCalcStaminaCost for character Liz...
  2984. Firing bus OnCalcStaminaCost for character Lavender...
  2985. Firing bus OnCalcStaminaCost for character Lavender...
  2986. Firing bus OnCalcStaminaCost for character Justin...
  2987. Firing bus OnCalcStaminaCost for character Justin...
  2988. Firing bus OnCalcStaminaCost for character Justin...
  2989. Ending play for character Justin...
  2990. Clicked card Lucha!
  2991. Firing bus OnCalcStaminaCost for character Liz...
  2992. Liz played card Lucha!!
  2993. Firing bus OnCardPlayed for character Liz...
  2994. Firing bus OnCalcStaminaCost for character Liz...
  2995. Firing bus OnStaminaSpent for character Liz...
  2996. Firing bus OnCalcStaminaCost for character Liz...
  2997. Firing bus OnCalcStaminaCost for character Liz...
  2998. Firing bus OnCalcStaminaCost for character Liz...
  2999. Firing bus OnCalcStaminaCost for character Liz...
  3000. Firing bus OnCalcStaminaCost for character Liz...
  3001. Firing bus OnCalcStaminaCost for character Lavender...
  3002. Firing bus OnCalcStaminaCost for character Lavender...
  3003. Firing bus OnCalcStaminaCost for character Justin...
  3004. Firing bus OnCalcStaminaCost for character Justin...
  3005. Firing bus OnCalcStaminaCost for character Justin...
  3006. Clicked card Sweet Relief
  3007. Firing bus OnCalcStaminaCost for character Liz...
  3008. Liz played card Sweet Relief!
  3009. Firing bus OnCardPlayed for character Liz...
  3010. Firing bus OnCalcStaminaCost for character Liz...
  3011. Firing bus OnStaminaSpent for character Liz...
  3012. Firing bus OnCalcStaminaCost for character Liz...
  3013. Firing bus OnCalcStaminaCost for character Liz...
  3014. Firing bus OnCalcStaminaCost for character Liz...
  3015. Firing bus OnCalcStaminaCost for character Liz...
  3016. Firing bus OnCalcStaminaCost for character Liz...
  3017. Firing bus OnCalcStaminaCost for character Lavender...
  3018. Firing bus OnCalcStaminaCost for character Lavender...
  3019. Firing bus OnCalcStaminaCost for character Justin...
  3020. Firing bus OnCalcStaminaCost for character Justin...
  3021. Firing bus OnCalcStaminaCost for character Justin...
  3022. Clicked card Elite Hug
  3023. Firing bus OnCalcStaminaCost for character Liz...
  3024. Liz played card Elite Hug!
  3025. Firing bus OnCardPlayed for character Liz...
  3026. Firing bus OnCalcStaminaCost for character Liz...
  3027. Firing bus OnStaminaSpent for character Liz...
  3028. Firing bus OnCalcStaminaCost for character Liz...
  3029. Firing bus OnCalcStaminaCost for character Liz...
  3030. Firing bus OnCalcStaminaCost for character Liz...
  3031. Firing bus OnCalcStaminaCost for character Liz...
  3032. Firing bus OnCalcStaminaCost for character Liz...
  3033. Firing bus OnCalcStaminaCost for character Lavender...
  3034. Firing bus OnCalcStaminaCost for character Lavender...
  3035. Firing bus OnCalcStaminaCost for character Justin...
  3036. Firing bus OnCalcStaminaCost for character Justin...
  3037. Firing bus OnCalcStaminaCost for character Justin...
  3038. Clicked card Apex Tummy Rub
  3039. Firing bus OnCalcStaminaCost for character Liz...
  3040. Liz played card Apex Tummy Rub!
  3041. Firing bus OnCardPlayed for character Liz...
  3042. Firing bus OnCalcStaminaCost for character Liz...
  3043. Firing bus OnStaminaSpent for character Liz...
  3044. Firing bus OnCalcStaminaCost for character Liz...
  3045. Firing bus OnCalcStaminaCost for character Liz...
  3046. Firing bus OnCalcStaminaCost for character Liz...
  3047. Firing bus OnCalcStaminaCost for character Liz...
  3048. Firing bus OnCalcStaminaCost for character Liz...
  3049. Firing bus OnCalcStaminaCost for character Lavender...
  3050. Firing bus OnCalcStaminaCost for character Lavender...
  3051. Firing bus OnCalcStaminaCost for character Justin...
  3052. Firing bus OnCalcStaminaCost for character Justin...
  3053. Firing bus OnCalcStaminaCost for character Justin...
  3054. Ending play for character Liz...
  3055. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3056. All cards played, for real.
  3057. Executing actions...
  3058. Character Liz is executing card Lucha!...
  3059. Firing bus OnCalcStaminaCost for character Liz...
  3060. Firing bus OnCardExecuted for character Liz...
  3061. Processing status Grip
  3062. Processing status MassageReduceNausea
  3063. Card offset is 4
  3064. Firing bus OnCalcStaminaCost for character Liz...
  3065. Firing bus OnCalcStaminaCost for character Liz...
  3066. Firing bus OnCalcStaminaCost for character Liz...
  3067. Firing bus OnCalcStaminaCost for character Lavender...
  3068. Firing bus OnCalcStaminaCost for character Lavender...
  3069. Firing bus OnCalcStaminaCost for character Justin...
  3070. Firing bus OnCalcStaminaCost for character Justin...
  3071. Firing bus OnCalcStaminaCost for character Justin...
  3072. Firing bus OnGainStatus for character Liz...
  3073. Adding status effect Grip to character Liz.
  3074. Firing bus OnCalcStaminaCost for character Liz...
  3075. Firing bus OnCalcStaminaCost for character Liz...
  3076. Firing bus OnCalcStaminaCost for character Liz...
  3077. Firing bus OnCalcStaminaCost for character Lavender...
  3078. Firing bus OnCalcStaminaCost for character Lavender...
  3079. Firing bus OnCalcStaminaCost for character Justin...
  3080. Firing bus OnCalcStaminaCost for character Justin...
  3081. Firing bus OnCalcStaminaCost for character Justin...
  3082. Firing bus OnGainStatus for character Liz...
  3083. Adding status effect GainGripOnPlay to character Liz.
  3084. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  3085. Firing bus OnCalcStaminaCost for character Liz...
  3086. Firing bus OnCalcStaminaCost for character Liz...
  3087. Firing bus OnCalcStaminaCost for character Liz...
  3088. Firing bus OnCalcStaminaCost for character Lavender...
  3089. Firing bus OnCalcStaminaCost for character Lavender...
  3090. Firing bus OnCalcStaminaCost for character Justin...
  3091. Firing bus OnCalcStaminaCost for character Justin...
  3092. Firing bus OnCalcStaminaCost for character Justin...
  3093. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3094. Firing bus OnCalcStaminaCost for character Liz...
  3095. Firing bus OnCalcStaminaCost for character Liz...
  3096. Firing bus OnCalcStaminaCost for character Liz...
  3097. Firing bus OnCalcStaminaCost for character Lavender...
  3098. Firing bus OnCalcStaminaCost for character Lavender...
  3099. Firing bus OnCalcStaminaCost for character Justin...
  3100. Firing bus OnCalcStaminaCost for character Justin...
  3101. Firing bus OnCalcStaminaCost for character Justin...
  3102. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3103. Returning control after text execution
  3104. Checking execute state WAIT_PRED
  3105. Character Liz is executing card Sweet Relief...
  3106. Firing bus OnCalcStaminaCost for character Liz...
  3107. Firing bus OnCardExecuted for character Liz...
  3108. Processing status Grip
  3109. Processing status MassageReduceNausea
  3110. Processing status GainGripOnPlay
  3111. Firing bus OnGainStatus for character Liz...
  3112. Adding status effect Grip to character Liz.
  3113. Firing bus OnCalcStaminaCost for character Liz...
  3114. Firing bus OnCalcStaminaCost for character Liz...
  3115. Firing bus OnCalcStaminaCost for character Lavender...
  3116. Firing bus OnCalcStaminaCost for character Lavender...
  3117. Firing bus OnCalcStaminaCost for character Justin...
  3118. Firing bus OnCalcStaminaCost for character Justin...
  3119. Firing bus OnCalcStaminaCost for character Justin...
  3120. Card offset is 6
  3121. Firing bus OnCalcStaminaCost for character Liz...
  3122. Firing bus OnCalcStaminaCost for character Liz...
  3123. Firing bus OnCalcStaminaCost for character Lavender...
  3124. Firing bus OnCalcStaminaCost for character Lavender...
  3125. Firing bus OnCalcStaminaCost for character Justin...
  3126. Firing bus OnCalcStaminaCost for character Justin...
  3127. Firing bus OnCalcStaminaCost for character Justin...
  3128. Firing bus OnGainStatus for character Liz...
  3129. Adding status effect ReduceNauseaOnBurp to character Liz.
  3130. Instantiating status icon for status Each time you belch, reduce Nausea.
  3131. Firing bus OnCalcStaminaCost for character Liz...
  3132. Firing bus OnCalcStaminaCost for character Liz...
  3133. Firing bus OnCalcStaminaCost for character Lavender...
  3134. Firing bus OnCalcStaminaCost for character Lavender...
  3135. Firing bus OnCalcStaminaCost for character Justin...
  3136. Firing bus OnCalcStaminaCost for character Justin...
  3137. Firing bus OnCalcStaminaCost for character Justin...
  3138. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3139. Firing bus OnCalcStaminaCost for character Liz...
  3140. Firing bus OnCalcStaminaCost for character Liz...
  3141. Firing bus OnCalcStaminaCost for character Lavender...
  3142. Firing bus OnCalcStaminaCost for character Lavender...
  3143. Firing bus OnCalcStaminaCost for character Justin...
  3144. Firing bus OnCalcStaminaCost for character Justin...
  3145. Firing bus OnCalcStaminaCost for character Justin...
  3146. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3147. Returning control after text execution
  3148. Checking execute state WAIT_PRED
  3149. Character Liz is executing card Elite Hug...
  3150. Firing bus OnCalcStaminaCost for character Liz...
  3151. Firing bus OnCardExecuted for character Liz...
  3152. Processing status Grip
  3153. Processing status MassageReduceNausea
  3154. Processing status GainGripOnPlay
  3155. Firing bus OnGainStatus for character Liz...
  3156. Adding status effect Grip to character Liz.
  3157. Firing bus OnCalcStaminaCost for character Liz...
  3158. Firing bus OnCalcStaminaCost for character Lavender...
  3159. Firing bus OnCalcStaminaCost for character Lavender...
  3160. Firing bus OnCalcStaminaCost for character Justin...
  3161. Firing bus OnCalcStaminaCost for character Justin...
  3162. Firing bus OnCalcStaminaCost for character Justin...
  3163. Card offset is 8
  3164. Firing bus OnCalcStaminaCost for character Liz...
  3165. Firing bus OnCalcStaminaCost for character Lavender...
  3166. Firing bus OnCalcStaminaCost for character Lavender...
  3167. Firing bus OnCalcStaminaCost for character Justin...
  3168. Firing bus OnCalcStaminaCost for character Justin...
  3169. Firing bus OnCalcStaminaCost for character Justin...
  3170. Gaining base Restraint of 12.
  3171. Firing bus OnGainRestraint for character Liz...
  3172. ...which becomes 12 Restraint.
  3173. Firing bus OnCalcStaminaCost for character Liz...
  3174. Firing bus OnCalcStaminaCost for character Lavender...
  3175. Firing bus OnCalcStaminaCost for character Lavender...
  3176. Firing bus OnCalcStaminaCost for character Justin...
  3177. Firing bus OnCalcStaminaCost for character Justin...
  3178. Firing bus OnCalcStaminaCost for character Justin...
  3179. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3180. Firing bus OnCalcStaminaCost for character Liz...
  3181. Firing bus OnCalcStaminaCost for character Lavender...
  3182. Firing bus OnCalcStaminaCost for character Lavender...
  3183. Firing bus OnCalcStaminaCost for character Justin...
  3184. Firing bus OnCalcStaminaCost for character Justin...
  3185. Firing bus OnCalcStaminaCost for character Justin...
  3186. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3187. Returning control after text execution
  3188. Checking execute state WAIT_PRED
  3189. Character Liz is executing card Apex Tummy Rub...
  3190. Firing bus OnCalcStaminaCost for character Liz...
  3191. Firing bus OnCardExecuted for character Liz...
  3192. Processing status Grip
  3193. Processing status MassageReduceNausea
  3194. Processing status GainGripOnPlay
  3195. Firing bus OnGainStatus for character Liz...
  3196. Adding status effect MoreNauseaThisTurn to character Liz.
  3197. Instantiating status icon for status Receive more Nausea this turn.
  3198. Firing bus OnCalcStaminaCost for character Lavender...
  3199. Firing bus OnCalcStaminaCost for character Lavender...
  3200. Firing bus OnCalcStaminaCost for character Justin...
  3201. Firing bus OnCalcStaminaCost for character Justin...
  3202. Firing bus OnCalcStaminaCost for character Justin...
  3203. Firing bus OnGainStatus for character Liz...
  3204. Adding status effect Grip to character Liz.
  3205. Firing bus OnCalcStaminaCost for character Lavender...
  3206. Firing bus OnCalcStaminaCost for character Lavender...
  3207. Firing bus OnCalcStaminaCost for character Justin...
  3208. Firing bus OnCalcStaminaCost for character Justin...
  3209. Firing bus OnCalcStaminaCost for character Justin...
  3210. Card offset is 10
  3211. Firing bus OnCalcStaminaCost for character Lavender...
  3212. Firing bus OnCalcStaminaCost for character Lavender...
  3213. Firing bus OnCalcStaminaCost for character Justin...
  3214. Firing bus OnCalcStaminaCost for character Justin...
  3215. Firing bus OnCalcStaminaCost for character Justin...
  3216. Healing base Nausea of 16...
  3217. Firing bus OnHealNausea for character Liz...
  3218. ...which becomes 16 Nausea.
  3219. Firing bus OnCalcStaminaCost for character Lavender...
  3220. Firing bus OnCalcStaminaCost for character Lavender...
  3221. Firing bus OnCalcStaminaCost for character Justin...
  3222. Firing bus OnCalcStaminaCost for character Justin...
  3223. Firing bus OnCalcStaminaCost for character Justin...
  3224. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3225. Firing bus OnCalcStaminaCost for character Lavender...
  3226. Firing bus OnCalcStaminaCost for character Lavender...
  3227. Firing bus OnCalcStaminaCost for character Justin...
  3228. Firing bus OnCalcStaminaCost for character Justin...
  3229. Firing bus OnCalcStaminaCost for character Justin...
  3230. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3231. Returning control after text execution
  3232. Checking execute state WAIT_PRED
  3233. Character Justin is executing card Tantrum...
  3234. Firing bus OnCalcStaminaCost for character Justin...
  3235. Firing bus OnCardExecuted for character Justin...
  3236. Processing status Grip
  3237. Processing status MassageReduceNausea
  3238. Processing status GainGripOnPlay
  3239. Card offset is 0
  3240. Firing bus OnCalcStaminaCost for character Lavender...
  3241. Firing bus OnCalcStaminaCost for character Lavender...
  3242. Firing bus OnCalcStaminaCost for character Justin...
  3243. Firing bus OnCalcStaminaCost for character Justin...
  3244. Adding base Nausea of 15...
  3245. Losing base Restraint of 12.
  3246. Firing bus OnLoseRestraint for character Liz...
  3247. ...which becomes 12 Restraint.
  3248. Firing bus OnCalcStaminaCost for character Lavender...
  3249. Firing bus OnCalcStaminaCost for character Lavender...
  3250. Firing bus OnCalcStaminaCost for character Justin...
  3251. Firing bus OnCalcStaminaCost for character Justin...
  3252. 12 was blocked by Restraint.
  3253. Firing bus OnInflictNausea for character Justin...
  3254. Processing status MalePrey
  3255. Firing bus OnTakeNausea for character Liz...
  3256. Processing status AcidArmor
  3257. Processing status MoreNauseaThisTurn
  3258. ...which becomes 3 Nausea.
  3259. Firing bus OnActuallyTakeNausea for character Liz...
  3260. Processing status BurpOnNausea
  3261. Firing bus OnCalcStaminaCost for character Lavender...
  3262. Firing bus OnCalcStaminaCost for character Lavender...
  3263. Firing bus OnCalcStaminaCost for character Justin...
  3264. Firing bus OnCalcStaminaCost for character Justin...
  3265. Firing bus OnGainStatus for character Justin...
  3266. Adding status effect LoseMoreHealthThisTurn to character Justin.
  3267. Instantiating status icon for status Lose more Endurance this turn.
  3268. Firing bus OnCalcStaminaCost for character Lavender...
  3269. Firing bus OnCalcStaminaCost for character Lavender...
  3270. Firing bus OnCalcStaminaCost for character Justin...
  3271. Firing bus OnCalcStaminaCost for character Justin...
  3272. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3273. Firing bus OnCalcStaminaCost for character Lavender...
  3274. Firing bus OnCalcStaminaCost for character Lavender...
  3275. Firing bus OnCalcStaminaCost for character Justin...
  3276. Firing bus OnCalcStaminaCost for character Justin...
  3277. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3278. Returning control after text execution
  3279. Checking execute state WAIT_PREY
  3280. Character Lavender is executing card Elite Twist...
  3281. Firing bus OnCalcStaminaCost for character Lavender...
  3282. Firing bus OnCardExecuted for character Lavender...
  3283. Processing status Grip
  3284. Processing status MassageReduceNausea
  3285. Processing status GainGripOnPlay
  3286. Card offset is 0
  3287. Firing bus OnCalcStaminaCost for character Lavender...
  3288. Firing bus OnCalcStaminaCost for character Justin...
  3289. Firing bus OnCalcStaminaCost for character Justin...
  3290. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3291. Firing bus OnCalcStaminaCost for character Lavender...
  3292. Firing bus OnCalcStaminaCost for character Justin...
  3293. Firing bus OnCalcStaminaCost for character Justin...
  3294. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3295. Returning control after text execution
  3296. Checking execute state WAIT_PREY
  3297. Character Justin is executing card Overexert...
  3298. Firing bus OnCalcStaminaCost for character Justin...
  3299. Firing bus OnCardExecuted for character Justin...
  3300. Processing status Grip
  3301. Processing status MassageReduceNausea
  3302. Processing status GainGripOnPlay
  3303. Card offset is 0
  3304. Firing bus OnCalcStaminaCost for character Lavender...
  3305. Firing bus OnCalcStaminaCost for character Justin...
  3306. Firing bus OnGainStatus for character Justin...
  3307. Adding status effect Enraged to character Justin.
  3308. Instantiating status icon for status This turn, inflict more Nausea.
  3309. Firing bus OnCalcStaminaCost for character Lavender...
  3310. Firing bus OnCalcStaminaCost for character Justin...
  3311. Firing bus OnGainStatus for character Justin...
  3312. Adding status effect Unbalanced to character Justin.
  3313. Instantiating status icon for status Gain less Stamina next turn.
  3314. Firing bus OnCalcStaminaCost for character Lavender...
  3315. Firing bus OnCalcStaminaCost for character Justin...
  3316. Removing base Oxygen of5...
  3317. ...which becomes 6 Oxygen.
  3318. Firing bus OnCalcStaminaCost for character Lavender...
  3319. Firing bus OnCalcStaminaCost for character Justin...
  3320. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3321. Firing bus OnCalcStaminaCost for character Lavender...
  3322. Firing bus OnCalcStaminaCost for character Justin...
  3323. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3324. Returning control after text execution
  3325. Checking execute state WAIT_PREY
  3326. Character Lavender is executing card Key of Life...
  3327. Firing bus OnCalcStaminaCost for character Lavender...
  3328. Firing bus OnCardExecuted for character Lavender...
  3329. Processing status Grip
  3330. Processing status MassageReduceNausea
  3331. Processing status GainGripOnPlay
  3332. Processing status Enraged
  3333. Card offset is 0
  3334. Firing bus OnCalcStaminaCost for character Justin...
  3335. Firing bus OnGainStatus for character Liz...
  3336. Adding status effect PressurePointIfNoShake to character Liz.
  3337. Instantiating status icon for status If Shakes are not repeated at the end of this turn, suffer Pressure Points.
  3338. Firing bus OnCalcStaminaCost for character Justin...
  3339. Firing bus OnCalcStaminaCost for character Justin...
  3340. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3341. Firing bus OnCalcStaminaCost for character Justin...
  3342. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3343. Returning control after text execution
  3344. Checking execute state WAIT_PREY
  3345. Character Justin is executing card Haymaker...
  3346. Firing bus OnCalcStaminaCost for character Justin...
  3347. Firing bus OnCardExecuted for character Justin...
  3348. Processing status Grip
  3349. Processing status MassageReduceNausea
  3350. Processing status GainGripOnPlay
  3351. Processing status Enraged
  3352. Card offset is 2
  3353. Adding base Nausea of 10...
  3354. Firing bus OnInflictNausea for character Justin...
  3355. Processing status MalePrey
  3356. Firing bus OnTakeNausea for character Liz...
  3357. Processing status AcidArmor
  3358. Processing status MoreNauseaThisTurn
  3359. ...which becomes 8 Nausea.
  3360. Firing bus OnActuallyTakeNausea for character Liz...
  3361. Processing status BurpOnNausea
  3362. Removing base Oxygen of2...
  3363. ...which becomes 3 Oxygen.
  3364. Firing bus OnBelchOxygen...
  3365. Processing status ReduceNauseaOnBurp
  3366. Healing base Nausea of 2...
  3367. Firing bus OnHealNausea...
  3368. ...which becomes 2 Nausea.
  3369. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3370. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3371. Returning control after text execution
  3372. Checking execute state WAIT_PREY
  3373. Actions executed.
  3374. Executing Shakes...
  3375. Firing bus OnRepeatShakes for character Justin...
  3376. Processing status PressurePointIfNoShake
  3377. Status effect If Shakes are not repeated at the end of this turn, suffer Pressure Points. expires!
  3378. Firing bus OnRepeatShakes for character Lavender...
  3379. Character Justin is executing card Tantrum...
  3380. Firing bus OnCardExecuted for character Justin...
  3381. Processing status Grip
  3382. Processing status MassageReduceNausea
  3383. Processing status GainGripOnPlay
  3384. Processing status Enraged
  3385. Card offset is 2
  3386. Adding base Nausea of 17...
  3387. Firing bus OnInflictNausea for character Justin...
  3388. Processing status MalePrey
  3389. Firing bus OnTakeNausea for character Liz...
  3390. Processing status AcidArmor
  3391. Processing status MoreNauseaThisTurn
  3392. ...which becomes 12 Nausea.
  3393. Firing bus OnActuallyTakeNausea for character Liz...
  3394. Processing status BurpOnNausea
  3395. Removing base Oxygen of2...
  3396. ...which becomes 3 Oxygen.
  3397. Firing bus OnBelchOxygen...
  3398. Processing status ReduceNauseaOnBurp
  3399. Healing base Nausea of 2...
  3400. Firing bus OnHealNausea...
  3401. ...which becomes 2 Nausea.
  3402. Firing bus OnNauseaThreshold for character Justin...
  3403. Firing bus OnGainStatus for character Justin...
  3404. Adding status effect LoseMoreHealthThisTurn to character Justin.
  3405. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3406. Character Lavender is executing card Key of Life...
  3407. Firing bus OnCardExecuted for character Lavender...
  3408. Processing status Grip
  3409. Processing status MassageReduceNausea
  3410. Processing status GainGripOnPlay
  3411. Processing status Enraged
  3412. Card offset is 0
  3413. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3414. Firing bus OnGainStatus for character Lavender...
  3415. Adding status effect DistractNextTurn to character Lavender.
  3416. Instantiating status icon for status Next turn, become Distracted.
  3417. Firing bus OnGainStatus for character Justin...
  3418. Adding status effect DistractNextTurn to character Justin.
  3419. Instantiating status icon for status Next turn, become Distracted.
  3420. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  3421. Returning control after text execution
  3422. Checking execute state WAIT_SHAKE
  3423. Time to end the damn turn! Firing event bus...
  3424. Firing bus OnTurnEnd...
  3425. Processing status PressurePoint
  3426. Adding base Nausea of 2...
  3427. Firing bus OnInflictNausea for character Liz...
  3428. Processing status MalePrey
  3429. Firing bus OnTakeNausea for character Liz...
  3430. Processing status AcidArmor
  3431. Processing status MoreNauseaThisTurn
  3432. ...which becomes 2 Nausea.
  3433. Firing bus OnActuallyTakeNausea for character Liz...
  3434. Processing status BurpOnNausea
  3435. Events handled. Checking for pred vomit...
  3436. Pred did not vomit. Applying end-of-turn effects...
  3437. Removing base Oxygen of10...
  3438. ...which becomes 11 Oxygen.
  3439. Firing bus OnOxygenThreshold...
  3440. Gaining 10 Acid.
  3441. Firing bus OnAcidThreshold...
  3442. Music samples were at 4256179
  3443. Music samples are now at 4256179
  3444. Inflicting base Endurance damage of 6...
  3445. Firing bus OnDamageHealth for character Liz...
  3446. Firing bus OnLoseHealth for character Lavender...
  3447. Processing status LoseMoreHealthThisTurn
  3448. ...which becomes 6 Endurance.
  3449. Firing bus OnActuallyLoseHealth for character Lavender...
  3450. Processing status SpicyFood
  3451. Inflicting base Endurance damage of 6...
  3452. Firing bus OnDamageHealth for character Liz...
  3453. Firing bus OnLoseHealth for character Justin...
  3454. Processing status LoseMoreHealthThisTurn
  3455. ...which becomes 18 Endurance.
  3456. Firing bus OnActuallyLoseHealth for character Justin...
  3457. Processing status SpicyFood
  3458. Firing bus OnGainStatus for character Justin...
  3459. Adding status effect EnragedNextTurn to character Justin.
  3460. Instantiating status icon for status Gain Enraged next turn.
  3461. Effects applied. Checking for all prey unconscious...
  3462. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  3463. Firing bus OnTurnEndText...
  3464. Starting turn...
  3465. Queues set up. Calculating prediction limits...
  3466. Prediction system set up. Starting character turns and opening for play...
  3467. Losing base Restraint of 0.
  3468. Firing bus OnLoseRestraint...
  3469. ...which becomes 0 Restraint.
  3470. Firing bus OnCalcMaxStamina for character Liz...
  3471. Processing status Panicked
  3472. Firing bus OnCalcCardDraw for character Liz...
  3473. Firing bus OnTurnStart for character Liz...
  3474. Processing status MalePrey
  3475. Processing status Panicked
  3476. Processing status Grip
  3477. Processing status PressurePoint
  3478. Processing status GainGripOnPlay
  3479. Processing status MoreNauseaThisTurn
  3480. Processing status LoseMoreHealthThisTurn
  3481. Processing status Enraged
  3482. Processing status Unbalanced
  3483. Processing status DistractNextTurn
  3484. Processing status DistractNextTurn
  3485. Processing status EnragedNextTurn
  3486. Status effect Each time you play a card this turn, gain Grip. expires!
  3487. Status effect Receive more Nausea this turn. expires!
  3488. Firing bus OnCalcStaminaCost for character Liz...
  3489. Firing bus OnCalcStaminaCost for character Liz...
  3490. Firing bus OnCalcStaminaCost for character Liz...
  3491. Firing bus OnCalcStaminaCost for character Liz...
  3492. Firing bus OnCalcStaminaCost for character Liz...
  3493. Firing bus OnCalcMaxStamina for character Lavender...
  3494. Processing status Panicked
  3495. Firing bus OnCalcCardDraw for character Lavender...
  3496. Firing bus OnTurnStart for character Lavender...
  3497. Processing status MalePrey
  3498. Processing status Panicked
  3499. Lavender played card Resonance!
  3500. Firing bus OnCardPlayed for character Lavender...
  3501. Firing bus OnCalcStaminaCost for character Lavender...
  3502. Firing bus OnCalcStaminaCost for character Liz...
  3503. Firing bus OnCalcStaminaCost for character Liz...
  3504. Firing bus OnCalcStaminaCost for character Liz...
  3505. Firing bus OnCalcStaminaCost for character Liz...
  3506. Firing bus OnCalcStaminaCost for character Liz...
  3507. Firing bus OnCalcStaminaCost for character Lavender...
  3508. Processing status Grip
  3509. Processing status PressurePoint
  3510. Processing status LoseMoreHealthThisTurn
  3511. Processing status Enraged
  3512. Processing status Unbalanced
  3513. Processing status DistractNextTurn
  3514. Processing status DistractNextTurn
  3515. Processing status EnragedNextTurn
  3516. Status effect Next turn, become Distracted. expires!
  3517. Firing bus OnGainStatus for character Lavender...
  3518. Adding status effect Distracted to character Lavender.
  3519. Instantiating status icon for status This turn, inflict less Nausea.
  3520. Firing bus OnCalcStaminaCost for character Liz...
  3521. Firing bus OnCalcStaminaCost for character Liz...
  3522. Firing bus OnCalcStaminaCost for character Liz...
  3523. Firing bus OnCalcStaminaCost for character Liz...
  3524. Firing bus OnCalcStaminaCost for character Liz...
  3525. Firing bus OnCalcStaminaCost for character Lavender...
  3526. Firing bus OnCalcMaxStamina for character Justin...
  3527. Processing status Panicked
  3528. Firing bus OnCalcCardDraw for character Justin...
  3529. Firing bus OnTurnStart for character Justin...
  3530. Processing status MalePrey
  3531. Firing bus OnStaminaGained for character Justin...
  3532. Firing bus OnCalcStaminaCost for character Liz...
  3533. Firing bus OnCalcStaminaCost for character Liz...
  3534. Firing bus OnCalcStaminaCost for character Liz...
  3535. Firing bus OnCalcStaminaCost for character Liz...
  3536. Firing bus OnCalcStaminaCost for character Liz...
  3537. Firing bus OnCalcStaminaCost for character Lavender...
  3538. Processing status Panicked
  3539. Processing status Grip
  3540. Processing status PressurePoint
  3541. Processing status LoseMoreHealthThisTurn
  3542. Processing status Enraged
  3543. Processing status Unbalanced
  3544. Firing bus OnStaminaSpent for character Justin...
  3545. Firing bus OnCalcStaminaCost for character Liz...
  3546. Firing bus OnCalcStaminaCost for character Liz...
  3547. Firing bus OnCalcStaminaCost for character Liz...
  3548. Firing bus OnCalcStaminaCost for character Liz...
  3549. Firing bus OnCalcStaminaCost for character Liz...
  3550. Firing bus OnCalcStaminaCost for character Lavender...
  3551. Processing status DistractNextTurn
  3552. Processing status EnragedNextTurn
  3553. Processing status Distracted
  3554. Status effect Lose more Endurance this turn. expires!
  3555. Status effect This turn, inflict more Nausea. expires!
  3556. Status effect Gain less Stamina next turn. expires!
  3557. Status effect Next turn, become Distracted. expires!
  3558. Status effect Gain Enraged next turn. expires!
  3559. Firing bus OnGainStatus for character Justin...
  3560. Processing status Distracted
  3561. Adding status effect Distracted to character Justin.
  3562. Instantiating status icon for status This turn, inflict less Nausea.
  3563. Firing bus OnCalcStaminaCost for character Liz...
  3564. Firing bus OnCalcStaminaCost for character Liz...
  3565. Firing bus OnCalcStaminaCost for character Liz...
  3566. Firing bus OnCalcStaminaCost for character Liz...
  3567. Firing bus OnCalcStaminaCost for character Liz...
  3568. Firing bus OnCalcStaminaCost for character Lavender...
  3569. Firing bus OnGainStatus for character Justin...
  3570. Processing status Distracted
  3571. Processing status Distracted
  3572. Adding status effect Enraged to character Justin.
  3573. Instantiating status icon for status This turn, inflict more Nausea.
  3574. Firing bus OnCalcStaminaCost for character Liz...
  3575. Firing bus OnCalcStaminaCost for character Liz...
  3576. Firing bus OnCalcStaminaCost for character Liz...
  3577. Firing bus OnCalcStaminaCost for character Liz...
  3578. Firing bus OnCalcStaminaCost for character Liz...
  3579. Firing bus OnCalcStaminaCost for character Lavender...
  3580. Firing bus OnCalcStaminaCost for character Liz...
  3581. Firing bus OnCalcStaminaCost for character Liz...
  3582. Firing bus OnCalcStaminaCost for character Liz...
  3583. Firing bus OnCalcStaminaCost for character Liz...
  3584. Firing bus OnCalcStaminaCost for character Liz...
  3585. Firing bus OnCalcStaminaCost for character Lavender...
  3586. Opening for player input...
  3587. Processing prey AI for character Lavender
  3588. Firing bus OnCalcStaminaCost for character Lavender...
  3589. Firing bus OnCalcStaminaCost for character Lavender...
  3590. Firing bus OnCalcStaminaCost for character Lavender...
  3591. Firing bus OnCalcStaminaCost for character Lavender...
  3592. Firing bus OnCalcStaminaCost for character Lavender...
  3593. Ending play for character Lavender...
  3594. Processing prey AI for character Justin
  3595. Firing bus OnCalcStaminaCost for character Justin...
  3596. Firing bus OnCalcStaminaCost for character Justin...
  3597. Firing bus OnCalcStaminaCost for character Justin...
  3598. Firing bus OnCalcStaminaCost for character Justin...
  3599. Firing bus OnCalcStaminaCost for character Justin...
  3600. Card C-C-Combo! was rejected for negative weight
  3601. (Card: Elite Struggle, Weight: 1.5) (Card: Advanced Punch, Weight: 2.75) (Card: Advanced Elbow, Weight: 3.5) (Card: Slosh, Weight: 7.328)
  3602. Justin played card Slosh!
  3603. Firing bus OnCardPlayed for character Justin...
  3604. Firing bus OnCalcStaminaCost for character Justin...
  3605. Firing bus OnStaminaSpent for character Justin...
  3606. Firing bus OnCalcStaminaCost for character Justin...
  3607. Firing bus OnCalcStaminaCost for character Liz...
  3608. Firing bus OnCalcStaminaCost for character Liz...
  3609. Firing bus OnCalcStaminaCost for character Liz...
  3610. Firing bus OnCalcStaminaCost for character Liz...
  3611. Firing bus OnCalcStaminaCost for character Liz...
  3612. Firing bus OnCalcStaminaCost for character Lavender...
  3613. Firing bus OnCalcStaminaCost for character Justin...
  3614. Ending play for character Justin...
  3615. Clicked card Flow Hug
  3616. Firing bus OnCalcStaminaCost for character Liz...
  3617. Liz played card Flow Hug!
  3618. Firing bus OnCardPlayed for character Liz...
  3619. Firing bus OnCalcStaminaCost for character Liz...
  3620. Firing bus OnStaminaSpent for character Liz...
  3621. Firing bus OnCalcStaminaCost for character Liz...
  3622. Firing bus OnCalcStaminaCost for character Liz...
  3623. Firing bus OnCalcStaminaCost for character Liz...
  3624. Firing bus OnCalcStaminaCost for character Liz...
  3625. Firing bus OnCalcStaminaCost for character Liz...
  3626. Firing bus OnCalcStaminaCost for character Liz...
  3627. Firing bus OnCalcStaminaCost for character Liz...
  3628. Firing bus OnCalcStaminaCost for character Lavender...
  3629. Firing bus OnCalcStaminaCost for character Justin...
  3630. Clicked card Lucha!
  3631. Firing bus OnCalcStaminaCost for character Liz...
  3632. Liz played card Lucha!!
  3633. Firing bus OnCardPlayed for character Liz...
  3634. Firing bus OnCalcStaminaCost for character Liz...
  3635. Firing bus OnStaminaSpent for character Liz...
  3636. Firing bus OnCalcStaminaCost for character Liz...
  3637. Firing bus OnCalcStaminaCost for character Liz...
  3638. Firing bus OnCalcStaminaCost for character Liz...
  3639. Firing bus OnCalcStaminaCost for character Liz...
  3640. Firing bus OnCalcStaminaCost for character Liz...
  3641. Firing bus OnCalcStaminaCost for character Liz...
  3642. Firing bus OnCalcStaminaCost for character Lavender...
  3643. Firing bus OnCalcStaminaCost for character Justin...
  3644. Clicked card Elite Burp
  3645. Firing bus OnCalcStaminaCost for character Liz...
  3646. Liz played card Elite Burp!
  3647. Firing bus OnCardPlayed for character Liz...
  3648. Firing bus OnCalcStaminaCost for character Liz...
  3649. Firing bus OnStaminaSpent for character Liz...
  3650. Firing bus OnCalcStaminaCost for character Liz...
  3651. Firing bus OnCalcStaminaCost for character Liz...
  3652. Firing bus OnCalcStaminaCost for character Liz...
  3653. Firing bus OnCalcStaminaCost for character Liz...
  3654. Firing bus OnCalcStaminaCost for character Liz...
  3655. Firing bus OnCalcStaminaCost for character Liz...
  3656. Firing bus OnCalcStaminaCost for character Lavender...
  3657. Firing bus OnCalcStaminaCost for character Justin...
  3658. Clicked card Tac-Tickle
  3659. Firing bus OnCalcStaminaCost for character Liz...
  3660. Liz played card Tac-Tickle!
  3661. Firing bus OnCardPlayed for character Liz...
  3662. Firing bus OnCalcStaminaCost for character Liz...
  3663. Firing bus OnStaminaSpent for character Liz...
  3664. Firing bus OnCalcStaminaCost for character Liz...
  3665. Firing bus OnCalcStaminaCost for character Liz...
  3666. Firing bus OnCalcStaminaCost for character Liz...
  3667. Firing bus OnCalcStaminaCost for character Liz...
  3668. Firing bus OnCalcStaminaCost for character Liz...
  3669. Firing bus OnCalcStaminaCost for character Liz...
  3670. Firing bus OnCalcStaminaCost for character Lavender...
  3671. Firing bus OnCalcStaminaCost for character Justin...
  3672. Clicked card Apex Tummy Rub
  3673. Firing bus OnCalcStaminaCost for character Liz...
  3674. Liz played card Apex Tummy Rub!
  3675. Firing bus OnCardPlayed for character Liz...
  3676. Firing bus OnCalcStaminaCost for character Liz...
  3677. Firing bus OnStaminaSpent for character Liz...
  3678. Firing bus OnCalcStaminaCost for character Liz...
  3679. Firing bus OnCalcStaminaCost for character Liz...
  3680. Firing bus OnCalcStaminaCost for character Liz...
  3681. Firing bus OnCalcStaminaCost for character Liz...
  3682. Firing bus OnCalcStaminaCost for character Liz...
  3683. Firing bus OnCalcStaminaCost for character Liz...
  3684. Firing bus OnCalcStaminaCost for character Lavender...
  3685. Firing bus OnCalcStaminaCost for character Justin...
  3686. Ending play for character Liz...
  3687. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3688. All cards played, for real.
  3689. Executing actions...
  3690. Character Liz is executing card Flow Hug...
  3691. Firing bus OnCalcStaminaCost for character Liz...
  3692. Firing bus OnCardExecuted for character Liz...
  3693. Processing status Grip
  3694. Processing status MassageReduceNausea
  3695. Processing status Distracted
  3696. Processing status Distracted
  3697. Processing status Enraged
  3698. Card offset is 6
  3699. Firing bus OnCalcStaminaCost for character Liz...
  3700. Firing bus OnCalcStaminaCost for character Liz...
  3701. Firing bus OnCalcStaminaCost for character Liz...
  3702. Firing bus OnCalcStaminaCost for character Liz...
  3703. Firing bus OnCalcStaminaCost for character Lavender...
  3704. Firing bus OnCalcStaminaCost for character Justin...
  3705. Gaining base Restraint of 9.
  3706. Firing bus OnGainRestraint for character Liz...
  3707. ...which becomes 9 Restraint.
  3708. Firing bus OnCalcStaminaCost for character Liz...
  3709. Firing bus OnCalcStaminaCost for character Liz...
  3710. Firing bus OnCalcStaminaCost for character Liz...
  3711. Firing bus OnCalcStaminaCost for character Liz...
  3712. Firing bus OnCalcStaminaCost for character Lavender...
  3713. Firing bus OnCalcStaminaCost for character Justin...
  3714. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3715. Firing bus OnCalcStaminaCost for character Liz...
  3716. Firing bus OnCalcStaminaCost for character Liz...
  3717. Firing bus OnCalcStaminaCost for character Liz...
  3718. Firing bus OnCalcStaminaCost for character Liz...
  3719. Firing bus OnCalcStaminaCost for character Lavender...
  3720. Firing bus OnCalcStaminaCost for character Justin...
  3721. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3722. Returning control after text execution
  3723. Checking execute state WAIT_PRED
  3724. Character Liz is executing card Lucha!...
  3725. Firing bus OnCalcStaminaCost for character Liz...
  3726. Firing bus OnCardExecuted for character Liz...
  3727. Processing status Grip
  3728. Processing status MassageReduceNausea
  3729. Processing status Distracted
  3730. Processing status Distracted
  3731. Processing status Enraged
  3732. Card offset is 6
  3733. Firing bus OnCalcStaminaCost for character Liz...
  3734. Firing bus OnCalcStaminaCost for character Liz...
  3735. Firing bus OnCalcStaminaCost for character Liz...
  3736. Firing bus OnCalcStaminaCost for character Lavender...
  3737. Firing bus OnCalcStaminaCost for character Justin...
  3738. Firing bus OnGainStatus for character Liz...
  3739. Processing status Distracted
  3740. Processing status Distracted
  3741. Adding status effect Grip to character Liz.
  3742. Firing bus OnCalcStaminaCost for character Liz...
  3743. Firing bus OnCalcStaminaCost for character Liz...
  3744. Firing bus OnCalcStaminaCost for character Liz...
  3745. Firing bus OnCalcStaminaCost for character Lavender...
  3746. Firing bus OnCalcStaminaCost for character Justin...
  3747. Firing bus OnGainStatus for character Liz...
  3748. Processing status Distracted
  3749. Processing status Distracted
  3750. Adding status effect GainGripOnPlay to character Liz.
  3751. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  3752. Firing bus OnCalcStaminaCost for character Liz...
  3753. Firing bus OnCalcStaminaCost for character Liz...
  3754. Firing bus OnCalcStaminaCost for character Liz...
  3755. Firing bus OnCalcStaminaCost for character Lavender...
  3756. Firing bus OnCalcStaminaCost for character Justin...
  3757. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3758. Firing bus OnCalcStaminaCost for character Liz...
  3759. Firing bus OnCalcStaminaCost for character Liz...
  3760. Firing bus OnCalcStaminaCost for character Liz...
  3761. Firing bus OnCalcStaminaCost for character Lavender...
  3762. Firing bus OnCalcStaminaCost for character Justin...
  3763. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3764. Returning control after text execution
  3765. Checking execute state WAIT_PRED
  3766. Character Liz is executing card Elite Burp...
  3767. Firing bus OnCalcStaminaCost for character Liz...
  3768. Firing bus OnCardExecuted for character Liz...
  3769. Processing status Grip
  3770. Processing status MassageReduceNausea
  3771. Processing status Distracted
  3772. Processing status Distracted
  3773. Processing status Enraged
  3774. Processing status GainGripOnPlay
  3775. Firing bus OnGainStatus for character Liz...
  3776. Processing status Distracted
  3777. Processing status Distracted
  3778. Adding status effect Grip to character Liz.
  3779. Firing bus OnCalcStaminaCost for character Liz...
  3780. Firing bus OnCalcStaminaCost for character Liz...
  3781. Firing bus OnCalcStaminaCost for character Lavender...
  3782. Firing bus OnCalcStaminaCost for character Justin...
  3783. Card offset is 8
  3784. Firing bus OnCalcStaminaCost for character Liz...
  3785. Firing bus OnCalcStaminaCost for character Liz...
  3786. Firing bus OnCalcStaminaCost for character Lavender...
  3787. Firing bus OnCalcStaminaCost for character Justin...
  3788. Removing base Oxygen of9...
  3789. ...which becomes 10 Oxygen.
  3790. Firing bus OnBelchOxygen...
  3791. Processing status ReduceNauseaOnBurp
  3792. Healing base Nausea of 2...
  3793. Firing bus OnHealNausea...
  3794. ...which becomes 2 Nausea.
  3795. Firing bus OnCalcStaminaCost for character Liz...
  3796. Firing bus OnCalcStaminaCost for character Liz...
  3797. Firing bus OnCalcStaminaCost for character Lavender...
  3798. Firing bus OnCalcStaminaCost for character Justin...
  3799. Firing bus OnCalcStaminaCost for character Liz...
  3800. Firing bus OnCalcStaminaCost for character Liz...
  3801. Firing bus OnCalcStaminaCost for character Lavender...
  3802. Firing bus OnCalcStaminaCost for character Justin...
  3803. Firing bus OnGainStatus for character Liz...
  3804. Processing status Distracted
  3805. Processing status Distracted
  3806. Adding status effect MoreNauseaThisTurn to character Liz.
  3807. Instantiating status icon for status Receive more Nausea this turn.
  3808. Firing bus OnCalcStaminaCost for character Liz...
  3809. Firing bus OnCalcStaminaCost for character Liz...
  3810. Firing bus OnCalcStaminaCost for character Lavender...
  3811. Firing bus OnCalcStaminaCost for character Justin...
  3812. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3813. Firing bus OnCalcStaminaCost for character Liz...
  3814. Firing bus OnCalcStaminaCost for character Liz...
  3815. Firing bus OnCalcStaminaCost for character Lavender...
  3816. Firing bus OnCalcStaminaCost for character Justin...
  3817. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3818. Returning control after text execution
  3819. Checking execute state WAIT_PRED
  3820. Character Liz is executing card Tac-Tickle...
  3821. Firing bus OnCalcStaminaCost for character Liz...
  3822. Firing bus OnCardExecuted for character Liz...
  3823. Processing status Grip
  3824. Processing status MassageReduceNausea
  3825. Processing status Distracted
  3826. Processing status Distracted
  3827. Processing status Enraged
  3828. Processing status GainGripOnPlay
  3829. Firing bus OnGainStatus for character Liz...
  3830. Processing status Distracted
  3831. Processing status Distracted
  3832. Adding status effect MoreNauseaThisTurn to character Liz.
  3833. Firing bus OnCalcStaminaCost for character Liz...
  3834. Firing bus OnCalcStaminaCost for character Lavender...
  3835. Firing bus OnCalcStaminaCost for character Justin...
  3836. Firing bus OnGainStatus for character Liz...
  3837. Processing status Distracted
  3838. Processing status Distracted
  3839. Adding status effect Grip to character Liz.
  3840. Firing bus OnCalcStaminaCost for character Liz...
  3841. Firing bus OnCalcStaminaCost for character Lavender...
  3842. Firing bus OnCalcStaminaCost for character Justin...
  3843. Card offset is 10
  3844. Firing bus OnCalcStaminaCost for character Liz...
  3845. Firing bus OnCalcStaminaCost for character Lavender...
  3846. Firing bus OnCalcStaminaCost for character Justin...
  3847. Firing bus OnGainStatus for character Lavender...
  3848. Processing status Distracted
  3849. Processing status Distracted
  3850. Adding status effect Distracted to character Lavender.
  3851. Firing bus OnCalcStaminaCost for character Liz...
  3852. Firing bus OnCalcStaminaCost for character Lavender...
  3853. Firing bus OnCalcStaminaCost for character Justin...
  3854. Firing bus OnGainStatus for character Justin...
  3855. Processing status Distracted
  3856. Processing status Distracted
  3857. Adding status effect Distracted to character Justin.
  3858. Firing bus OnCalcStaminaCost for character Liz...
  3859. Firing bus OnCalcStaminaCost for character Lavender...
  3860. Firing bus OnCalcStaminaCost for character Justin...
  3861. Firing bus OnCalcStaminaCost for character Liz...
  3862. Firing bus OnCalcStaminaCost for character Lavender...
  3863. Firing bus OnCalcStaminaCost for character Justin...
  3864. Healing base Nausea of 12...
  3865. Firing bus OnHealNausea for character Liz...
  3866. ...which becomes 12 Nausea.
  3867. Firing bus OnCalcStaminaCost for character Liz...
  3868. Firing bus OnCalcStaminaCost for character Lavender...
  3869. Firing bus OnCalcStaminaCost for character Justin...
  3870. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3871. Firing bus OnCalcStaminaCost for character Liz...
  3872. Firing bus OnCalcStaminaCost for character Lavender...
  3873. Firing bus OnCalcStaminaCost for character Justin...
  3874. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3875. Returning control after text execution
  3876. Checking execute state WAIT_PRED
  3877. Character Liz is executing card Apex Tummy Rub...
  3878. Firing bus OnCalcStaminaCost for character Liz...
  3879. Firing bus OnCardExecuted for character Liz...
  3880. Processing status Grip
  3881. Processing status MassageReduceNausea
  3882. Processing status Distracted
  3883. Processing status Distracted
  3884. Processing status Enraged
  3885. Processing status GainGripOnPlay
  3886. Firing bus OnGainStatus for character Liz...
  3887. Processing status Distracted
  3888. Processing status Distracted
  3889. Adding status effect MoreNauseaThisTurn to character Liz.
  3890. Firing bus OnCalcStaminaCost for character Lavender...
  3891. Firing bus OnCalcStaminaCost for character Justin...
  3892. Firing bus OnGainStatus for character Liz...
  3893. Processing status Distracted
  3894. Processing status Distracted
  3895. Adding status effect Grip to character Liz.
  3896. Firing bus OnCalcStaminaCost for character Lavender...
  3897. Firing bus OnCalcStaminaCost for character Justin...
  3898. Card offset is 12
  3899. Firing bus OnCalcStaminaCost for character Lavender...
  3900. Firing bus OnCalcStaminaCost for character Justin...
  3901. Healing base Nausea of 18...
  3902. Firing bus OnHealNausea for character Liz...
  3903. ...which becomes 18 Nausea.
  3904. Firing bus OnCalcStaminaCost for character Lavender...
  3905. Firing bus OnCalcStaminaCost for character Justin...
  3906. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3907. Firing bus OnCalcStaminaCost for character Lavender...
  3908. Firing bus OnCalcStaminaCost for character Justin...
  3909. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3910. Returning control after text execution
  3911. Checking execute state WAIT_PRED
  3912. Character Justin is executing card Slosh...
  3913. Firing bus OnCalcStaminaCost for character Justin...
  3914. Firing bus OnCardExecuted for character Justin...
  3915. Processing status Grip
  3916. Processing status MassageReduceNausea
  3917. Processing status Distracted
  3918. Processing status Distracted
  3919. Processing status Enraged
  3920. Processing status GainGripOnPlay
  3921. Card offset is -1
  3922. Firing bus OnCalcStaminaCost for character Lavender...
  3923. Adding base Nausea of 6...
  3924. Losing base Restraint of 6.
  3925. Firing bus OnLoseRestraint for character Liz...
  3926. ...which becomes 6 Restraint.
  3927. Firing bus OnCalcStaminaCost for character Lavender...
  3928. 6 was blocked by Restraint.
  3929. Firing bus OnInflictNausea for character Justin...
  3930. Processing status MalePrey
  3931. Firing bus OnTakeNausea for character Liz...
  3932. Processing status AcidArmor
  3933. Processing status MoreNauseaThisTurn
  3934. ...which becomes 0 Nausea.
  3935. Firing bus OnActuallyTakeNausea for character Liz...
  3936. Processing status BurpOnNausea
  3937. Firing bus OnCalcStaminaCost for character Lavender...
  3938. Firing bus OnGainStatus for character Justin...
  3939. Processing status Distracted
  3940. Processing status Distracted
  3941. Adding status effect LoseMoreHealthThisTurn to character Justin.
  3942. Instantiating status icon for status Lose more Endurance this turn.
  3943. Firing bus OnCalcStaminaCost for character Lavender...
  3944. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3945. Firing bus OnCalcStaminaCost for character Lavender...
  3946. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3947. Returning control after text execution
  3948. Checking execute state WAIT_PREY
  3949. Character Lavender is executing card Resonance...
  3950. Firing bus OnCalcStaminaCost for character Lavender...
  3951. Firing bus OnCardExecuted for character Lavender...
  3952. Processing status Grip
  3953. Processing status MassageReduceNausea
  3954. Processing status Distracted
  3955. Processing status Distracted
  3956. Processing status Enraged
  3957. Processing status GainGripOnPlay
  3958. Card offset is -2
  3959. Firing bus OnGainStatus for character Liz...
  3960. Processing status Distracted
  3961. Processing status Distracted
  3962. Adding status effect Resonance to character Liz.
  3963. Instantiating status icon for status For each active Pressure Point, suffer 5% additional Nausea.
  3964. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3965. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3966. Returning control after text execution
  3967. Checking execute state WAIT_PREY
  3968. Actions executed.
  3969. Time to end the damn turn! Firing event bus...
  3970. Firing bus OnTurnEnd...
  3971. Processing status PressurePoint
  3972. Adding base Nausea of 1...
  3973. Losing base Restraint of 1.
  3974. Firing bus OnLoseRestraint for character Liz...
  3975. ...which becomes 1 Restraint.
  3976. 1 was blocked by Restraint.
  3977. Firing bus OnInflictNausea for character Liz...
  3978. Processing status MalePrey
  3979. Firing bus OnTakeNausea for character Liz...
  3980. Processing status AcidArmor
  3981. Processing status MoreNauseaThisTurn
  3982. Processing status Resonance
  3983. ...which becomes 0 Nausea.
  3984. Firing bus OnActuallyTakeNausea for character Liz...
  3985. Processing status BurpOnNausea
  3986. Events handled. Checking for pred vomit...
  3987. Pred did not vomit. Applying end-of-turn effects...
  3988. Removing base Oxygen of10...
  3989. ...which becomes 11 Oxygen.
  3990. Firing bus OnOxygenThreshold...
  3991. Gaining 10 Acid.
  3992. Inflicting base Endurance damage of 7...
  3993. Firing bus OnDamageHealth for character Liz...
  3994. Firing bus OnLoseHealth for character Lavender...
  3995. Processing status LoseMoreHealthThisTurn
  3996. ...which becomes 7 Endurance.
  3997. Firing bus OnActuallyLoseHealth for character Lavender...
  3998. Processing status SpicyFood
  3999. Inflicting base Endurance damage of 8...
  4000. Firing bus OnDamageHealth for character Liz...
  4001. Firing bus OnLoseHealth for character Justin...
  4002. Processing status LoseMoreHealthThisTurn
  4003. ...which becomes 12 Endurance.
  4004. Firing bus OnActuallyLoseHealth for character Justin...
  4005. Processing status SpicyFood
  4006. Firing bus OnHealthThreshold...
  4007. Healing base Nausea of 3...
  4008. Firing bus OnHealNausea for character Liz...
  4009. ...which becomes 3 Nausea.
  4010. Effects applied. Checking for all prey unconscious...
  4011. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4012. Firing bus OnTurnEndText...
  4013. Starting turn...
  4014. Queues set up. Calculating prediction limits...
  4015. Prediction system set up. Starting character turns and opening for play...
  4016. Losing base Restraint of 0.
  4017. Firing bus OnLoseRestraint...
  4018. ...which becomes 0 Restraint.
  4019. Firing bus OnCalcMaxStamina for character Liz...
  4020. Processing status Panicked
  4021. Firing bus OnCalcCardDraw for character Liz...
  4022. Firing bus OnTurnStart for character Liz...
  4023. Processing status MalePrey
  4024. Processing status Panicked
  4025. Processing status Grip
  4026. Processing status PressurePoint
  4027. Processing status Distracted
  4028. Processing status Distracted
  4029. Processing status Enraged
  4030. Processing status GainGripOnPlay
  4031. Processing status MoreNauseaThisTurn
  4032. Processing status LoseMoreHealthThisTurn
  4033. Status effect Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects. expires!
  4034. Status effect Each time you play a card this turn, gain Grip. expires!
  4035. Status effect Receive more Nausea this turn. expires!
  4036. Firing bus OnCalcStaminaCost for character Liz...
  4037. Firing bus OnCalcStaminaCost for character Liz...
  4038. Firing bus OnCalcStaminaCost for character Liz...
  4039. Firing bus OnCalcStaminaCost for character Liz...
  4040. Firing bus OnCalcStaminaCost for character Liz...
  4041. Firing bus OnCalcMaxStamina for character Lavender...
  4042. Processing status Panicked
  4043. Firing bus OnCalcCardDraw for character Lavender...
  4044. Firing bus OnTurnStart for character Lavender...
  4045. Processing status MalePrey
  4046. Processing status Panicked
  4047. Lavender played card Bad Vibrations!
  4048. Firing bus OnCardPlayed for character Lavender...
  4049. Firing bus OnCalcStaminaCost for character Lavender...
  4050. Firing bus OnCalcStaminaCost for character Liz...
  4051. Firing bus OnCalcStaminaCost for character Liz...
  4052. Firing bus OnCalcStaminaCost for character Liz...
  4053. Firing bus OnCalcStaminaCost for character Liz...
  4054. Firing bus OnCalcStaminaCost for character Liz...
  4055. Firing bus OnCalcStaminaCost for character Lavender...
  4056. Processing status Grip
  4057. Processing status Distracted
  4058. Processing status Distracted
  4059. Processing status Enraged
  4060. Processing status LoseMoreHealthThisTurn
  4061. Status effect This turn, inflict less Nausea. expires!
  4062. Firing bus OnCalcMaxStamina for character Justin...
  4063. Processing status Panicked
  4064. Firing bus OnCalcCardDraw for character Justin...
  4065. Firing bus OnTurnStart for character Justin...
  4066. Processing status MalePrey
  4067. Firing bus OnStaminaGained for character Justin...
  4068. Firing bus OnCalcStaminaCost for character Liz...
  4069. Firing bus OnCalcStaminaCost for character Liz...
  4070. Firing bus OnCalcStaminaCost for character Liz...
  4071. Firing bus OnCalcStaminaCost for character Liz...
  4072. Firing bus OnCalcStaminaCost for character Liz...
  4073. Firing bus OnCalcStaminaCost for character Lavender...
  4074. Processing status Panicked
  4075. Processing status Grip
  4076. Processing status Distracted
  4077. Processing status Enraged
  4078. Processing status LoseMoreHealthThisTurn
  4079. Status effect This turn, inflict less Nausea. expires!
  4080. Status effect This turn, inflict more Nausea. expires!
  4081. Status effect Lose more Endurance this turn. expires!
  4082. Firing bus OnCalcStaminaCost for character Liz...
  4083. Firing bus OnCalcStaminaCost for character Liz...
  4084. Firing bus OnCalcStaminaCost for character Liz...
  4085. Firing bus OnCalcStaminaCost for character Liz...
  4086. Firing bus OnCalcStaminaCost for character Liz...
  4087. Firing bus OnCalcStaminaCost for character Lavender...
  4088. Opening for player input...
  4089. Processing prey AI for character Lavender
  4090. Firing bus OnCalcStaminaCost for character Lavender...
  4091. Firing bus OnCalcStaminaCost for character Lavender...
  4092. Firing bus OnCalcStaminaCost for character Lavender...
  4093. Firing bus OnCalcStaminaCost for character Lavender...
  4094. Firing bus OnCalcStaminaCost for character Lavender...
  4095. (Card: Genius, Weight: 4)
  4096. Lavender played card Genius!
  4097. Firing bus OnCardPlayed for character Lavender...
  4098. Firing bus OnCalcStaminaCost for character Lavender...
  4099. Firing bus OnStaminaSpent for character Lavender...
  4100. Firing bus OnCalcStaminaCost for character Lavender...
  4101. Firing bus OnCalcStaminaCost for character Liz...
  4102. Firing bus OnCalcStaminaCost for character Liz...
  4103. Firing bus OnCalcStaminaCost for character Liz...
  4104. Firing bus OnCalcStaminaCost for character Liz...
  4105. Firing bus OnCalcStaminaCost for character Liz...
  4106. Firing bus OnCalcStaminaCost for character Lavender...
  4107. Firing bus OnCalcStaminaCost for character Lavender...
  4108. Ending play for character Lavender...
  4109. Processing prey AI for character Justin
  4110. Firing bus OnCalcStaminaCost for character Justin...
  4111. Firing bus OnCalcStaminaCost for character Justin...
  4112. Firing bus OnCalcStaminaCost for character Justin...
  4113. Firing bus OnCalcStaminaCost for character Justin...
  4114. Firing bus OnCalcStaminaCost for character Justin...
  4115. Card C-C-Combo! was rejected for negative weight
  4116. (Card: Retarget, Weight: 4.808)
  4117. Justin played card Retarget!
  4118. Firing bus OnCardPlayed for character Justin...
  4119. Firing bus OnCalcStaminaCost for character Justin...
  4120. Firing bus OnStaminaSpent for character Justin...
  4121. Firing bus OnCalcStaminaCost for character Justin...
  4122. Firing bus OnCalcStaminaCost for character Liz...
  4123. Firing bus OnCalcStaminaCost for character Liz...
  4124. Firing bus OnCalcStaminaCost for character Liz...
  4125. Firing bus OnCalcStaminaCost for character Liz...
  4126. Firing bus OnCalcStaminaCost for character Liz...
  4127. Firing bus OnCalcStaminaCost for character Lavender...
  4128. Firing bus OnCalcStaminaCost for character Lavender...
  4129. Firing bus OnCalcStaminaCost for character Justin...
  4130. Ending play for character Justin...
  4131. Clicked card Lucha!
  4132. Firing bus OnCalcStaminaCost for character Liz...
  4133. Liz played card Lucha!!
  4134. Firing bus OnCardPlayed for character Liz...
  4135. Firing bus OnCalcStaminaCost for character Liz...
  4136. Firing bus OnStaminaSpent for character Liz...
  4137. Firing bus OnCalcStaminaCost for character Liz...
  4138. Firing bus OnCalcStaminaCost for character Liz...
  4139. Firing bus OnCalcStaminaCost for character Liz...
  4140. Firing bus OnCalcStaminaCost for character Liz...
  4141. Firing bus OnCalcStaminaCost for character Liz...
  4142. Firing bus OnCalcStaminaCost for character Lavender...
  4143. Firing bus OnCalcStaminaCost for character Lavender...
  4144. Firing bus OnCalcStaminaCost for character Justin...
  4145. Clicked card Apex Disorient
  4146. Firing bus OnCalcStaminaCost for character Liz...
  4147. Liz played card Apex Disorient!
  4148. Firing bus OnCardPlayed for character Liz...
  4149. Firing bus OnCalcStaminaCost for character Liz...
  4150. Firing bus OnStaminaSpent for character Liz...
  4151. Firing bus OnCalcStaminaCost for character Liz...
  4152. Firing bus OnCalcStaminaCost for character Liz...
  4153. Firing bus OnCalcStaminaCost for character Liz...
  4154. Firing bus OnCalcStaminaCost for character Liz...
  4155. Firing bus OnCalcStaminaCost for character Liz...
  4156. Firing bus OnCalcStaminaCost for character Lavender...
  4157. Firing bus OnCalcStaminaCost for character Lavender...
  4158. Firing bus OnCalcStaminaCost for character Justin...
  4159. Clicked card Apex Massage
  4160. Firing bus OnCalcStaminaCost for character Liz...
  4161. Liz played card Apex Massage!
  4162. Firing bus OnCardPlayed for character Liz...
  4163. Firing bus OnCalcStaminaCost for character Liz...
  4164. Firing bus OnStaminaSpent for character Liz...
  4165. Firing bus OnCalcStaminaCost for character Liz...
  4166. Firing bus OnCalcStaminaCost for character Liz...
  4167. Firing bus OnCalcStaminaCost for character Liz...
  4168. Firing bus OnCalcStaminaCost for character Liz...
  4169. Firing bus OnCalcStaminaCost for character Liz...
  4170. Firing bus OnCalcStaminaCost for character Lavender...
  4171. Firing bus OnCalcStaminaCost for character Lavender...
  4172. Firing bus OnCalcStaminaCost for character Justin...
  4173. Ending play for character Liz...
  4174. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4175. All cards played, for real.
  4176. Executing actions...
  4177. Character Liz is executing card Lucha!...
  4178. Firing bus OnCalcStaminaCost for character Liz...
  4179. Firing bus OnCardExecuted for character Liz...
  4180. Processing status Grip
  4181. Processing status MassageReduceNausea
  4182. Card offset is 7
  4183. Firing bus OnCalcStaminaCost for character Liz...
  4184. Firing bus OnCalcStaminaCost for character Liz...
  4185. Firing bus OnCalcStaminaCost for character Lavender...
  4186. Firing bus OnCalcStaminaCost for character Lavender...
  4187. Firing bus OnCalcStaminaCost for character Justin...
  4188. Firing bus OnGainStatus for character Liz...
  4189. Adding status effect Grip to character Liz.
  4190. Firing bus OnCalcStaminaCost for character Liz...
  4191. Firing bus OnCalcStaminaCost for character Liz...
  4192. Firing bus OnCalcStaminaCost for character Lavender...
  4193. Firing bus OnCalcStaminaCost for character Lavender...
  4194. Firing bus OnCalcStaminaCost for character Justin...
  4195. Firing bus OnGainStatus for character Liz...
  4196. Adding status effect GainGripOnPlay to character Liz.
  4197. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  4198. Firing bus OnCalcStaminaCost for character Liz...
  4199. Firing bus OnCalcStaminaCost for character Liz...
  4200. Firing bus OnCalcStaminaCost for character Lavender...
  4201. Firing bus OnCalcStaminaCost for character Lavender...
  4202. Firing bus OnCalcStaminaCost for character Justin...
  4203. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4204. Firing bus OnCalcStaminaCost for character Liz...
  4205. Firing bus OnCalcStaminaCost for character Liz...
  4206. Firing bus OnCalcStaminaCost for character Lavender...
  4207. Firing bus OnCalcStaminaCost for character Lavender...
  4208. Firing bus OnCalcStaminaCost for character Justin...
  4209. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4210. Returning control after text execution
  4211. Checking execute state WAIT_PRED
  4212. Character Liz is executing card Apex Disorient...
  4213. Firing bus OnCalcStaminaCost for character Liz...
  4214. Firing bus OnCardExecuted for character Liz...
  4215. Processing status Grip
  4216. Processing status MassageReduceNausea
  4217. Processing status GainGripOnPlay
  4218. Firing bus OnGainStatus for character Liz...
  4219. Adding status effect Grip to character Liz.
  4220. Firing bus OnCalcStaminaCost for character Liz...
  4221. Firing bus OnCalcStaminaCost for character Lavender...
  4222. Firing bus OnCalcStaminaCost for character Lavender...
  4223. Firing bus OnCalcStaminaCost for character Justin...
  4224. Card offset is 9
  4225. Firing bus OnCalcStaminaCost for character Liz...
  4226. Firing bus OnCalcStaminaCost for character Lavender...
  4227. Firing bus OnCalcStaminaCost for character Lavender...
  4228. Firing bus OnCalcStaminaCost for character Justin...
  4229. Adding base Nausea of -7...
  4230. Losing base Restraint of -7.
  4231. Firing bus OnLoseRestraint for character Liz...
  4232. ...which becomes 0 Restraint.
  4233. Firing bus OnCalcStaminaCost for character Liz...
  4234. Firing bus OnCalcStaminaCost for character Lavender...
  4235. Firing bus OnCalcStaminaCost for character Lavender...
  4236. Firing bus OnCalcStaminaCost for character Justin...
  4237. -7 was blocked by Restraint.
  4238. Firing bus OnInflictNausea for character Liz...
  4239. Processing status MalePrey
  4240. Firing bus OnTakeNausea for character Liz...
  4241. Processing status AcidArmor
  4242. Processing status Resonance
  4243. ...which becomes 0 Nausea.
  4244. Firing bus OnActuallyTakeNausea for character Liz...
  4245. Processing status BurpOnNausea
  4246. Firing bus OnCalcStaminaCost for character Liz...
  4247. Firing bus OnCalcStaminaCost for character Lavender...
  4248. Firing bus OnCalcStaminaCost for character Lavender...
  4249. Firing bus OnCalcStaminaCost for character Justin...
  4250. Gaining base Restraint of 14.
  4251. Firing bus OnGainRestraint for character Liz...
  4252. ...which becomes 14 Restraint.
  4253. Firing bus OnCalcStaminaCost for character Liz...
  4254. Firing bus OnCalcStaminaCost for character Lavender...
  4255. Firing bus OnCalcStaminaCost for character Lavender...
  4256. Firing bus OnCalcStaminaCost for character Justin...
  4257. Firing bus OnGainStatus for character Lavender...
  4258. Adding status effect Distracted to character Lavender.
  4259. Instantiating status icon for status This turn, inflict less Nausea.
  4260. Firing bus OnCalcStaminaCost for character Liz...
  4261. Firing bus OnCalcStaminaCost for character Lavender...
  4262. Firing bus OnCalcStaminaCost for character Lavender...
  4263. Firing bus OnCalcStaminaCost for character Justin...
  4264. Firing bus OnGainStatus for character Justin...
  4265. Processing status Distracted
  4266. Adding status effect Distracted to character Justin.
  4267. Instantiating status icon for status This turn, inflict less Nausea.
  4268. Firing bus OnCalcStaminaCost for character Liz...
  4269. Firing bus OnCalcStaminaCost for character Lavender...
  4270. Firing bus OnCalcStaminaCost for character Lavender...
  4271. Firing bus OnCalcStaminaCost for character Justin...
  4272. Firing bus OnCalcStaminaCost for character Liz...
  4273. Firing bus OnCalcStaminaCost for character Lavender...
  4274. Firing bus OnCalcStaminaCost for character Lavender...
  4275. Firing bus OnCalcStaminaCost for character Justin...
  4276. Firing bus OnGainStatus for character Lavender...
  4277. Processing status Distracted
  4278. Processing status Distracted
  4279. Adding status effect DistractNextTurn to character Lavender.
  4280. Instantiating status icon for status Next turn, become Distracted.
  4281. Firing bus OnCalcStaminaCost for character Liz...
  4282. Firing bus OnCalcStaminaCost for character Lavender...
  4283. Firing bus OnCalcStaminaCost for character Lavender...
  4284. Firing bus OnCalcStaminaCost for character Justin...
  4285. Firing bus OnGainStatus for character Justin...
  4286. Processing status Distracted
  4287. Processing status Distracted
  4288. Adding status effect DistractNextTurn to character Justin.
  4289. Instantiating status icon for status Next turn, become Distracted.
  4290. Firing bus OnCalcStaminaCost for character Liz...
  4291. Firing bus OnCalcStaminaCost for character Lavender...
  4292. Firing bus OnCalcStaminaCost for character Lavender...
  4293. Firing bus OnCalcStaminaCost for character Justin...
  4294. Firing bus OnCalcStaminaCost for character Liz...
  4295. Firing bus OnCalcStaminaCost for character Lavender...
  4296. Firing bus OnCalcStaminaCost for character Lavender...
  4297. Firing bus OnCalcStaminaCost for character Justin...
  4298. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4299. Firing bus OnCalcStaminaCost for character Liz...
  4300. Firing bus OnCalcStaminaCost for character Lavender...
  4301. Firing bus OnCalcStaminaCost for character Lavender...
  4302. Firing bus OnCalcStaminaCost for character Justin...
  4303. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4304. Returning control after text execution
  4305. Checking execute state WAIT_PRED
  4306. Character Liz is executing card Apex Massage...
  4307. Firing bus OnCalcStaminaCost for character Liz...
  4308. Firing bus OnCardExecuted for character Liz...
  4309. Processing status Grip
  4310. Processing status MassageReduceNausea
  4311. Processing status GainGripOnPlay
  4312. Processing status Distracted
  4313. Processing status Distracted
  4314. Firing bus OnGainStatus for character Liz...
  4315. Processing status Distracted
  4316. Processing status Distracted
  4317. Adding status effect MoreNauseaThisTurn to character Liz.
  4318. Instantiating status icon for status Receive more Nausea this turn.
  4319. Firing bus OnCalcStaminaCost for character Lavender...
  4320. Firing bus OnCalcStaminaCost for character Lavender...
  4321. Firing bus OnCalcStaminaCost for character Justin...
  4322. Firing bus OnGainStatus for character Liz...
  4323. Processing status Distracted
  4324. Processing status Distracted
  4325. Adding status effect Grip to character Liz.
  4326. Firing bus OnCalcStaminaCost for character Lavender...
  4327. Firing bus OnCalcStaminaCost for character Lavender...
  4328. Firing bus OnCalcStaminaCost for character Justin...
  4329. Card offset is 11
  4330. Firing bus OnCalcStaminaCost for character Lavender...
  4331. Firing bus OnCalcStaminaCost for character Lavender...
  4332. Firing bus OnCalcStaminaCost for character Justin...
  4333. Healing base Nausea of 17...
  4334. Firing bus OnHealNausea for character Liz...
  4335. ...which becomes 17 Nausea.
  4336. Firing bus OnCalcStaminaCost for character Lavender...
  4337. Firing bus OnCalcStaminaCost for character Lavender...
  4338. Firing bus OnCalcStaminaCost for character Justin...
  4339. Gaining base Restraint of 16.
  4340. Firing bus OnGainRestraint for character Liz...
  4341. ...which becomes 16 Restraint.
  4342. Firing bus OnCalcStaminaCost for character Lavender...
  4343. Firing bus OnCalcStaminaCost for character Lavender...
  4344. Firing bus OnCalcStaminaCost for character Justin...
  4345. Firing bus OnGainStatus for character Liz...
  4346. Processing status Distracted
  4347. Processing status Distracted
  4348. Adding status effect Grip to character Liz.
  4349. Firing bus OnCalcStaminaCost for character Lavender...
  4350. Firing bus OnCalcStaminaCost for character Lavender...
  4351. Firing bus OnCalcStaminaCost for character Justin...
  4352. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4353. Firing bus OnCalcStaminaCost for character Lavender...
  4354. Firing bus OnCalcStaminaCost for character Lavender...
  4355. Firing bus OnCalcStaminaCost for character Justin...
  4356. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4357. Returning control after text execution
  4358. Checking execute state WAIT_PRED
  4359. Character Justin is executing card Retarget...
  4360. Firing bus OnCalcStaminaCost for character Justin...
  4361. Firing bus OnCardExecuted for character Justin...
  4362. Processing status Grip
  4363. Processing status MassageReduceNausea
  4364. Processing status GainGripOnPlay
  4365. Processing status Distracted
  4366. Processing status Distracted
  4367. Card offset is -1
  4368. Firing bus OnCalcStaminaCost for character Lavender...
  4369. Firing bus OnCalcStaminaCost for character Lavender...
  4370. Adding base Nausea of 7...
  4371. Losing base Restraint of 7.
  4372. Firing bus OnLoseRestraint for character Liz...
  4373. ...which becomes 7 Restraint.
  4374. Firing bus OnCalcStaminaCost for character Lavender...
  4375. Firing bus OnCalcStaminaCost for character Lavender...
  4376. 7 was blocked by Restraint.
  4377. Firing bus OnInflictNausea for character Justin...
  4378. Processing status MalePrey
  4379. Firing bus OnTakeNausea for character Liz...
  4380. Processing status AcidArmor
  4381. Processing status Resonance
  4382. Processing status MoreNauseaThisTurn
  4383. ...which becomes 0 Nausea.
  4384. Firing bus OnActuallyTakeNausea for character Liz...
  4385. Processing status BurpOnNausea
  4386. Firing bus OnCalcStaminaCost for character Lavender...
  4387. Firing bus OnCalcStaminaCost for character Lavender...
  4388. Firing bus OnGainStatus for character Lavender...
  4389. Processing status Distracted
  4390. Processing status Distracted
  4391. Adding status effect Distracted to character Lavender.
  4392. Firing bus OnCalcStaminaCost for character Lavender...
  4393. Firing bus OnCalcStaminaCost for character Lavender...
  4394. Firing bus OnGainStatus for character Justin...
  4395. Processing status Distracted
  4396. Processing status Distracted
  4397. Adding status effect WeakPoint to character Justin.
  4398. Instantiating status icon for status Inflict more Nausea.
  4399.  
  4400. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  4401. Firing bus OnCalcStaminaCost for character Lavender...
  4402. Firing bus OnCalcStaminaCost for character Lavender...
  4403. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4404. Firing bus OnCalcStaminaCost for character Lavender...
  4405. Firing bus OnCalcStaminaCost for character Lavender...
  4406. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4407. Returning control after text execution
  4408. Checking execute state WAIT_PREY
  4409. Character Lavender is executing card Bad Vibrations...
  4410. Firing bus OnCalcStaminaCost for character Lavender...
  4411. Firing bus OnCardExecuted for character Lavender...
  4412. Processing status Grip
  4413. Processing status MassageReduceNausea
  4414. Processing status GainGripOnPlay
  4415. Processing status Distracted
  4416. Processing status Distracted
  4417. Processing status WeakPoint
  4418. Card offset is -2
  4419. Firing bus OnCalcStaminaCost for character Lavender...
  4420. Firing bus OnGainStatus for character Liz...
  4421. Processing status Distracted
  4422. Processing status Distracted
  4423. Adding status effect PressurePoint to character Liz.
  4424. Instantiating status icon for status Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects.
  4425. Firing bus OnCalcStaminaCost for character Lavender...
  4426. Firing bus OnCalcStaminaCost for character Lavender...
  4427. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4428. Firing bus OnCalcStaminaCost for character Lavender...
  4429. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4430. Returning control after text execution
  4431. Checking execute state WAIT_PREY
  4432. Character Lavender is executing card Genius...
  4433. Firing bus OnCalcStaminaCost for character Lavender...
  4434. Firing bus OnCardExecuted for character Lavender...
  4435. Processing status Grip
  4436. Processing status MassageReduceNausea
  4437. Processing status GainGripOnPlay
  4438. Processing status Distracted
  4439. Processing status Distracted
  4440. Processing status WeakPoint
  4441. Card offset is -2
  4442. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4443. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4444. Returning control after text execution
  4445. Checking execute state WAIT_PREY
  4446. Actions executed.
  4447. Executing Shakes...
  4448. Firing bus OnRepeatShakes for character Liz...
  4449. Firing bus OnRepeatShakes for character Justin...
  4450. Firing bus OnRepeatShakes for character Lavender...
  4451. Character Liz is executing card Apex Disorient...
  4452. Firing bus OnCardExecuted for character Liz...
  4453. Processing status Grip
  4454. Processing status MassageReduceNausea
  4455. Processing status GainGripOnPlay
  4456. Processing status Distracted
  4457. Processing status Distracted
  4458. Processing status WeakPoint
  4459. Firing bus OnGainStatus for character Liz...
  4460. Processing status Distracted
  4461. Processing status Distracted
  4462. Adding status effect Grip to character Liz.
  4463. Card offset is 14
  4464. Adding base Nausea of -12...
  4465. Losing base Restraint of -12.
  4466. Firing bus OnLoseRestraint for character Liz...
  4467. ...which becomes 0 Restraint.
  4468. -12 was blocked by Restraint.
  4469. Firing bus OnInflictNausea for character Liz...
  4470. Processing status MalePrey
  4471. Firing bus OnTakeNausea for character Liz...
  4472. Processing status AcidArmor
  4473. Processing status Resonance
  4474. Processing status MoreNauseaThisTurn
  4475. ...which becomes 0 Nausea.
  4476. Firing bus OnActuallyTakeNausea for character Liz...
  4477. Processing status BurpOnNausea
  4478. Gaining base Restraint of 19.
  4479. Firing bus OnGainRestraint for character Liz...
  4480. ...which becomes 19 Restraint.
  4481. Firing bus OnGainStatus for character Lavender...
  4482. Processing status Distracted
  4483. Processing status Distracted
  4484. Adding status effect Distracted to character Lavender.
  4485. Firing bus OnGainStatus for character Justin...
  4486. Processing status Distracted
  4487. Processing status Distracted
  4488. Adding status effect Distracted to character Justin.
  4489. Firing bus OnGainStatus for character Lavender...
  4490. Processing status Distracted
  4491. Processing status Distracted
  4492. Adding status effect DistractNextTurn to character Lavender.
  4493. Firing bus OnGainStatus for character Justin...
  4494. Processing status Distracted
  4495. Processing status Distracted
  4496. Adding status effect DistractNextTurn to character Justin.
  4497. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4498. Character Justin is executing card Retarget...
  4499. Firing bus OnCardExecuted for character Justin...
  4500. Processing status Grip
  4501. Processing status MassageReduceNausea
  4502. Processing status GainGripOnPlay
  4503. Processing status Distracted
  4504. Processing status Distracted
  4505. Processing status WeakPoint
  4506. Card offset is -1
  4507. Adding base Nausea of 7...
  4508. Losing base Restraint of 7.
  4509. Firing bus OnLoseRestraint for character Liz...
  4510. ...which becomes 7 Restraint.
  4511. 7 was blocked by Restraint.
  4512. Firing bus OnInflictNausea for character Justin...
  4513. Processing status MalePrey
  4514. Firing bus OnTakeNausea for character Liz...
  4515. Processing status AcidArmor
  4516. Processing status Resonance
  4517. Processing status MoreNauseaThisTurn
  4518. ...which becomes 0 Nausea.
  4519. Firing bus OnActuallyTakeNausea for character Liz...
  4520. Processing status BurpOnNausea
  4521. Firing bus OnGainStatus for character Lavender...
  4522. Processing status Distracted
  4523. Processing status Distracted
  4524. Adding status effect Distracted to character Lavender.
  4525. Firing bus OnGainStatus for character Justin...
  4526. Processing status Distracted
  4527. Processing status Distracted
  4528. Adding status effect WeakPoint to character Justin.
  4529. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4530. Character Lavender is executing card Bad Vibrations...
  4531. Firing bus OnCardExecuted for character Lavender...
  4532. Processing status Grip
  4533. Processing status MassageReduceNausea
  4534. Processing status GainGripOnPlay
  4535. Processing status Distracted
  4536. Processing status Distracted
  4537. Processing status WeakPoint
  4538. Card offset is -4
  4539. Firing bus OnGainStatus for character Liz...
  4540. Processing status Distracted
  4541. Processing status Distracted
  4542. Adding status effect PressurePoint to character Liz.
  4543. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4544. Firing bus OnGainStatus for character Lavender...
  4545. Processing status Distracted
  4546. Processing status Distracted
  4547. Adding status effect DistractNextTurn to character Lavender.
  4548. Firing bus OnGainStatus for character Justin...
  4549. Processing status Distracted
  4550. Processing status Distracted
  4551. Adding status effect DistractNextTurn to character Justin.
  4552. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  4553. Returning control after text execution
  4554. Checking execute state WAIT_SHAKE
  4555. Time to end the damn turn! Firing event bus...
  4556. Firing bus OnTurnEnd...
  4557. Processing status PressurePoint
  4558. Adding base Nausea of 4...
  4559. Losing base Restraint of 4.
  4560. Firing bus OnLoseRestraint for character Liz...
  4561. ...which becomes 4 Restraint.
  4562. 4 was blocked by Restraint.
  4563. Firing bus OnInflictNausea for character Liz...
  4564. Processing status MalePrey
  4565. Firing bus OnTakeNausea for character Liz...
  4566. Processing status AcidArmor
  4567. Processing status Resonance
  4568. Processing status MoreNauseaThisTurn
  4569. ...which becomes 0 Nausea.
  4570. Firing bus OnActuallyTakeNausea for character Liz...
  4571. Processing status BurpOnNausea
  4572. Events handled. Checking for pred vomit...
  4573. Pred did not vomit. Applying end-of-turn effects...
  4574. Removing base Oxygen of10...
  4575. ...which becomes 11 Oxygen.
  4576. Gaining 10 Acid.
  4577. Firing bus OnAcidThreshold...
  4578. Music samples were at 1944353
  4579. Music samples are now at 1944353
  4580. Inflicting base Endurance damage of 10...
  4581. Firing bus OnDamageHealth for character Liz...
  4582. Firing bus OnLoseHealth for character Lavender...
  4583. ...which becomes 10 Endurance.
  4584. Firing bus OnActuallyLoseHealth for character Lavender...
  4585. Processing status SpicyFood
  4586. Firing bus OnHealthThreshold...
  4587. Inflicting base Endurance damage of 11...
  4588. Firing bus OnDamageHealth for character Liz...
  4589. Firing bus OnLoseHealth for character Justin...
  4590. ...which becomes 11 Endurance.
  4591. Firing bus OnActuallyLoseHealth for character Justin...
  4592. Processing status SpicyFood
  4593. Firing bus OnGainStatus for character Justin...
  4594. Processing status Distracted
  4595. Processing status Distracted
  4596. Adding status effect EnragedNextTurn to character Justin.
  4597. Instantiating status icon for status Gain Enraged next turn.
  4598. Healing base Nausea of 3...
  4599. Firing bus OnHealNausea for character Liz...
  4600. ...which becomes 3 Nausea.
  4601. Effects applied. Checking for all prey unconscious...
  4602. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4603. Firing bus OnTurnEndText...
  4604. Starting turn...
  4605. Queues set up. Calculating prediction limits...
  4606. Prediction system set up. Starting character turns and opening for play...
  4607. Losing base Restraint of 31.
  4608. Firing bus OnLoseRestraint...
  4609. ...which becomes 31 Restraint.
  4610. Firing bus OnCalcMaxStamina for character Liz...
  4611. Processing status Panicked
  4612. Firing bus OnCalcCardDraw for character Liz...
  4613. Firing bus OnTurnStart for character Liz...
  4614. Processing status MalePrey
  4615. Processing status Panicked
  4616. Processing status Grip
  4617. Processing status GainGripOnPlay
  4618. Processing status Distracted
  4619. Processing status Distracted
  4620. Processing status DistractNextTurn
  4621. Processing status DistractNextTurn
  4622. Processing status MoreNauseaThisTurn
  4623. Processing status WeakPoint
  4624. Processing status PressurePoint
  4625. Processing status EnragedNextTurn
  4626. Status effect Each time you play a card this turn, gain Grip. expires!
  4627. Status effect Receive more Nausea this turn. expires!
  4628. Firing bus OnCalcStaminaCost for character Liz...
  4629. Firing bus OnCalcStaminaCost for character Liz...
  4630. Firing bus OnCalcStaminaCost for character Liz...
  4631. Firing bus OnCalcStaminaCost for character Liz...
  4632. Firing bus OnCalcStaminaCost for character Liz...
  4633. Firing bus OnCalcMaxStamina for character Lavender...
  4634. Processing status Panicked
  4635. Firing bus OnCalcCardDraw for character Lavender...
  4636. Firing bus OnTurnStart for character Lavender...
  4637. Processing status MalePrey
  4638. Processing status Panicked
  4639. Lavender played card Advanced Kick!
  4640. Firing bus OnCardPlayed for character Lavender...
  4641. Firing bus OnCalcStaminaCost for character Lavender...
  4642. Firing bus OnCalcStaminaCost for character Liz...
  4643. Firing bus OnCalcStaminaCost for character Liz...
  4644. Firing bus OnCalcStaminaCost for character Liz...
  4645. Firing bus OnCalcStaminaCost for character Liz...
  4646. Firing bus OnCalcStaminaCost for character Liz...
  4647. Firing bus OnCalcStaminaCost for character Lavender...
  4648. Processing status Grip
  4649. Processing status Distracted
  4650. Processing status Distracted
  4651. Processing status DistractNextTurn
  4652. Processing status DistractNextTurn
  4653. Processing status WeakPoint
  4654. Processing status PressurePoint
  4655. Processing status EnragedNextTurn
  4656. Status effect This turn, inflict less Nausea. expires!
  4657. Status effect Next turn, become Distracted. expires!
  4658. Firing bus OnGainStatus for character Lavender...
  4659. Processing status Distracted
  4660. Adding status effect Distracted to character Lavender.
  4661. Instantiating status icon for status This turn, inflict less Nausea.
  4662. Firing bus OnCalcStaminaCost for character Liz...
  4663. Firing bus OnCalcStaminaCost for character Liz...
  4664. Firing bus OnCalcStaminaCost for character Liz...
  4665. Firing bus OnCalcStaminaCost for character Liz...
  4666. Firing bus OnCalcStaminaCost for character Liz...
  4667. Firing bus OnCalcStaminaCost for character Lavender...
  4668. Firing bus OnCalcMaxStamina for character Justin...
  4669. Processing status Panicked
  4670. Firing bus OnCalcCardDraw for character Justin...
  4671. Firing bus OnTurnStart for character Justin...
  4672. Processing status MalePrey
  4673. Firing bus OnStaminaGained for character Justin...
  4674. Firing bus OnCalcStaminaCost for character Liz...
  4675. Firing bus OnCalcStaminaCost for character Liz...
  4676. Firing bus OnCalcStaminaCost for character Liz...
  4677. Firing bus OnCalcStaminaCost for character Liz...
  4678. Firing bus OnCalcStaminaCost for character Liz...
  4679. Firing bus OnCalcStaminaCost for character Lavender...
  4680. Processing status Panicked
  4681. Processing status Grip
  4682. Processing status Distracted
  4683. Processing status DistractNextTurn
  4684. Processing status WeakPoint
  4685. Processing status PressurePoint
  4686. Processing status EnragedNextTurn
  4687. Processing status Distracted
  4688. Status effect This turn, inflict less Nausea. expires!
  4689. Status effect Next turn, become Distracted. expires!
  4690. Status effect Gain Enraged next turn. expires!
  4691. Firing bus OnGainStatus for character Justin...
  4692. Processing status Distracted
  4693. Adding status effect Distracted to character Justin.
  4694. Instantiating status icon for status This turn, inflict less Nausea.
  4695. Firing bus OnCalcStaminaCost for character Liz...
  4696. Firing bus OnCalcStaminaCost for character Liz...
  4697. Firing bus OnCalcStaminaCost for character Liz...
  4698. Firing bus OnCalcStaminaCost for character Liz...
  4699. Firing bus OnCalcStaminaCost for character Liz...
  4700. Firing bus OnCalcStaminaCost for character Lavender...
  4701. Firing bus OnGainStatus for character Justin...
  4702. Processing status Distracted
  4703. Processing status Distracted
  4704. Adding status effect Enraged to character Justin.
  4705. Instantiating status icon for status This turn, inflict more Nausea.
  4706. Firing bus OnCalcStaminaCost for character Liz...
  4707. Firing bus OnCalcStaminaCost for character Liz...
  4708. Firing bus OnCalcStaminaCost for character Liz...
  4709. Firing bus OnCalcStaminaCost for character Liz...
  4710. Firing bus OnCalcStaminaCost for character Liz...
  4711. Firing bus OnCalcStaminaCost for character Lavender...
  4712. Firing bus OnCalcStaminaCost for character Liz...
  4713. Firing bus OnCalcStaminaCost for character Liz...
  4714. Firing bus OnCalcStaminaCost for character Liz...
  4715. Firing bus OnCalcStaminaCost for character Liz...
  4716. Firing bus OnCalcStaminaCost for character Liz...
  4717. Firing bus OnCalcStaminaCost for character Lavender...
  4718. Opening for player input...
  4719. Processing prey AI for character Lavender
  4720. Firing bus OnCalcStaminaCost for character Lavender...
  4721. Firing bus OnCalcStaminaCost for character Lavender...
  4722. Firing bus OnCalcStaminaCost for character Lavender...
  4723. Firing bus OnCalcStaminaCost for character Lavender...
  4724. Firing bus OnCalcStaminaCost for character Lavender...
  4725. Ending play for character Lavender...
  4726. Processing prey AI for character Justin
  4727. Firing bus OnCalcStaminaCost for character Justin...
  4728. Firing bus OnCalcStaminaCost for character Justin...
  4729. Firing bus OnCalcStaminaCost for character Justin...
  4730. Firing bus OnCalcStaminaCost for character Justin...
  4731. Firing bus OnCalcStaminaCost for character Justin...
  4732. (Card: Slosh, Weight: 2.783) (Card: Elite Struggle, Weight: 4.283) (Card: Advanced Elbow, Weight: 5.033) (Card: Advanced Punch, Weight: 6.283)
  4733. Justin played card Slosh!
  4734. Firing bus OnCardPlayed for character Justin...
  4735. Firing bus OnCalcStaminaCost for character Justin...
  4736. Firing bus OnStaminaSpent for character Justin...
  4737. Firing bus OnCalcStaminaCost for character Justin...
  4738. Firing bus OnCalcStaminaCost for character Liz...
  4739. Firing bus OnCalcStaminaCost for character Liz...
  4740. Firing bus OnCalcStaminaCost for character Liz...
  4741. Firing bus OnCalcStaminaCost for character Liz...
  4742. Firing bus OnCalcStaminaCost for character Liz...
  4743. Firing bus OnCalcStaminaCost for character Lavender...
  4744. Firing bus OnCalcStaminaCost for character Justin...
  4745. Ending play for character Justin...
  4746. Clicked card Lucha!
  4747. Firing bus OnCalcStaminaCost for character Liz...
  4748. Liz played card Lucha!!
  4749. Firing bus OnCardPlayed for character Liz...
  4750. Firing bus OnCalcStaminaCost for character Liz...
  4751. Firing bus OnStaminaSpent for character Liz...
  4752. Firing bus OnCalcStaminaCost for character Liz...
  4753. Firing bus OnCalcStaminaCost for character Liz...
  4754. Firing bus OnCalcStaminaCost for character Liz...
  4755. Firing bus OnCalcStaminaCost for character Liz...
  4756. Firing bus OnCalcStaminaCost for character Liz...
  4757. Firing bus OnCalcStaminaCost for character Lavender...
  4758. Firing bus OnCalcStaminaCost for character Justin...
  4759. Clicked card Apex Disorient
  4760. Firing bus OnCalcStaminaCost for character Liz...
  4761. Liz played card Apex Disorient!
  4762. Firing bus OnCardPlayed for character Liz...
  4763. Firing bus OnCalcStaminaCost for character Liz...
  4764. Firing bus OnStaminaSpent for character Liz...
  4765. Firing bus OnCalcStaminaCost for character Liz...
  4766. Firing bus OnCalcStaminaCost for character Liz...
  4767. Firing bus OnCalcStaminaCost for character Liz...
  4768. Firing bus OnCalcStaminaCost for character Liz...
  4769. Firing bus OnCalcStaminaCost for character Liz...
  4770. Firing bus OnCalcStaminaCost for character Lavender...
  4771. Firing bus OnCalcStaminaCost for character Justin...
  4772. Clicked card Apex Massage
  4773. Firing bus OnCalcStaminaCost for character Liz...
  4774. Liz played card Apex Massage!
  4775. Firing bus OnCardPlayed for character Liz...
  4776. Firing bus OnCalcStaminaCost for character Liz...
  4777. Firing bus OnStaminaSpent for character Liz...
  4778. Firing bus OnCalcStaminaCost for character Liz...
  4779. Firing bus OnCalcStaminaCost for character Liz...
  4780. Firing bus OnCalcStaminaCost for character Liz...
  4781. Firing bus OnCalcStaminaCost for character Liz...
  4782. Firing bus OnCalcStaminaCost for character Liz...
  4783. Firing bus OnCalcStaminaCost for character Lavender...
  4784. Firing bus OnCalcStaminaCost for character Justin...
  4785. Ending play for character Liz...
  4786. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4787. All cards played, for real.
  4788. Executing actions...
  4789. Character Liz is executing card Lucha!...
  4790. Firing bus OnCalcStaminaCost for character Liz...
  4791. Firing bus OnCardExecuted for character Liz...
  4792. Processing status Grip
  4793. Processing status MassageReduceNausea
  4794. Processing status WeakPoint
  4795. Processing status Distracted
  4796. Processing status Distracted
  4797. Processing status Enraged
  4798. Card offset is 8
  4799. Firing bus OnCalcStaminaCost for character Liz...
  4800. Firing bus OnCalcStaminaCost for character Liz...
  4801. Firing bus OnCalcStaminaCost for character Lavender...
  4802. Firing bus OnCalcStaminaCost for character Justin...
  4803. Firing bus OnGainStatus for character Liz...
  4804. Processing status Distracted
  4805. Processing status Distracted
  4806. Adding status effect Grip to character Liz.
  4807. Firing bus OnCalcStaminaCost for character Liz...
  4808. Firing bus OnCalcStaminaCost for character Liz...
  4809. Firing bus OnCalcStaminaCost for character Lavender...
  4810. Firing bus OnCalcStaminaCost for character Justin...
  4811. Firing bus OnGainStatus for character Liz...
  4812. Processing status Distracted
  4813. Processing status Distracted
  4814. Adding status effect GainGripOnPlay to character Liz.
  4815. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  4816. Firing bus OnCalcStaminaCost for character Liz...
  4817. Firing bus OnCalcStaminaCost for character Liz...
  4818. Firing bus OnCalcStaminaCost for character Lavender...
  4819. Firing bus OnCalcStaminaCost for character Justin...
  4820. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4821. Firing bus OnCalcStaminaCost for character Liz...
  4822. Firing bus OnCalcStaminaCost for character Liz...
  4823. Firing bus OnCalcStaminaCost for character Lavender...
  4824. Firing bus OnCalcStaminaCost for character Justin...
  4825. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4826. Returning control after text execution
  4827. Checking execute state WAIT_PRED
  4828. Character Liz is executing card Apex Disorient...
  4829. Firing bus OnCalcStaminaCost for character Liz...
  4830. Firing bus OnCardExecuted for character Liz...
  4831. Processing status Grip
  4832. Processing status MassageReduceNausea
  4833. Processing status WeakPoint
  4834. Processing status Distracted
  4835. Processing status Distracted
  4836. Processing status Enraged
  4837. Processing status GainGripOnPlay
  4838. Firing bus OnGainStatus for character Liz...
  4839. Processing status Distracted
  4840. Processing status Distracted
  4841. Adding status effect Grip to character Liz.
  4842. Firing bus OnCalcStaminaCost for character Liz...
  4843. Firing bus OnCalcStaminaCost for character Lavender...
  4844. Firing bus OnCalcStaminaCost for character Justin...
  4845. Card offset is 10
  4846. Firing bus OnCalcStaminaCost for character Liz...
  4847. Firing bus OnCalcStaminaCost for character Lavender...
  4848. Firing bus OnCalcStaminaCost for character Justin...
  4849. Adding base Nausea of -8...
  4850. Losing base Restraint of -8.
  4851. Firing bus OnLoseRestraint for character Liz...
  4852. ...which becomes 0 Restraint.
  4853. Firing bus OnCalcStaminaCost for character Liz...
  4854. Firing bus OnCalcStaminaCost for character Lavender...
  4855. Firing bus OnCalcStaminaCost for character Justin...
  4856. -8 was blocked by Restraint.
  4857. Firing bus OnInflictNausea for character Liz...
  4858. Processing status MalePrey
  4859. Firing bus OnTakeNausea for character Liz...
  4860. Processing status AcidArmor
  4861. Processing status Resonance
  4862. ...which becomes 0 Nausea.
  4863. Firing bus OnActuallyTakeNausea for character Liz...
  4864. Processing status BurpOnNausea
  4865. Firing bus OnCalcStaminaCost for character Liz...
  4866. Firing bus OnCalcStaminaCost for character Lavender...
  4867. Firing bus OnCalcStaminaCost for character Justin...
  4868. Gaining base Restraint of 15.
  4869. Firing bus OnGainRestraint for character Liz...
  4870. ...which becomes 15 Restraint.
  4871. Firing bus OnCalcStaminaCost for character Liz...
  4872. Firing bus OnCalcStaminaCost for character Lavender...
  4873. Firing bus OnCalcStaminaCost for character Justin...
  4874. Firing bus OnGainStatus for character Lavender...
  4875. Processing status Distracted
  4876. Processing status Distracted
  4877. Adding status effect Distracted to character Lavender.
  4878. Firing bus OnCalcStaminaCost for character Liz...
  4879. Firing bus OnCalcStaminaCost for character Lavender...
  4880. Firing bus OnCalcStaminaCost for character Justin...
  4881. Firing bus OnGainStatus for character Justin...
  4882. Processing status Distracted
  4883. Processing status Distracted
  4884. Adding status effect Distracted to character Justin.
  4885. Firing bus OnCalcStaminaCost for character Liz...
  4886. Firing bus OnCalcStaminaCost for character Lavender...
  4887. Firing bus OnCalcStaminaCost for character Justin...
  4888. Firing bus OnCalcStaminaCost for character Liz...
  4889. Firing bus OnCalcStaminaCost for character Lavender...
  4890. Firing bus OnCalcStaminaCost for character Justin...
  4891. Firing bus OnGainStatus for character Lavender...
  4892. Processing status Distracted
  4893. Processing status Distracted
  4894. Adding status effect DistractNextTurn to character Lavender.
  4895. Instantiating status icon for status Next turn, become Distracted.
  4896. Firing bus OnCalcStaminaCost for character Liz...
  4897. Firing bus OnCalcStaminaCost for character Lavender...
  4898. Firing bus OnCalcStaminaCost for character Justin...
  4899. Firing bus OnGainStatus for character Justin...
  4900. Processing status Distracted
  4901. Processing status Distracted
  4902. Adding status effect DistractNextTurn to character Justin.
  4903. Instantiating status icon for status Next turn, become Distracted.
  4904. Firing bus OnCalcStaminaCost for character Liz...
  4905. Firing bus OnCalcStaminaCost for character Lavender...
  4906. Firing bus OnCalcStaminaCost for character Justin...
  4907. Firing bus OnCalcStaminaCost for character Liz...
  4908. Firing bus OnCalcStaminaCost for character Lavender...
  4909. Firing bus OnCalcStaminaCost for character Justin...
  4910. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4911. Firing bus OnCalcStaminaCost for character Liz...
  4912. Firing bus OnCalcStaminaCost for character Lavender...
  4913. Firing bus OnCalcStaminaCost for character Justin...
  4914. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4915. Returning control after text execution
  4916. Checking execute state WAIT_PRED
  4917. Character Liz is executing card Apex Massage...
  4918. Firing bus OnCalcStaminaCost for character Liz...
  4919. Firing bus OnCardExecuted for character Liz...
  4920. Processing status Grip
  4921. Processing status MassageReduceNausea
  4922. Processing status WeakPoint
  4923. Processing status Distracted
  4924. Processing status Distracted
  4925. Processing status Enraged
  4926. Processing status GainGripOnPlay
  4927. Firing bus OnGainStatus for character Liz...
  4928. Processing status Distracted
  4929. Processing status Distracted
  4930. Adding status effect MoreNauseaThisTurn to character Liz.
  4931. Instantiating status icon for status Receive more Nausea this turn.
  4932. Firing bus OnCalcStaminaCost for character Lavender...
  4933. Firing bus OnCalcStaminaCost for character Justin...
  4934. Firing bus OnGainStatus for character Liz...
  4935. Processing status Distracted
  4936. Processing status Distracted
  4937. Adding status effect Grip to character Liz.
  4938. Firing bus OnCalcStaminaCost for character Lavender...
  4939. Firing bus OnCalcStaminaCost for character Justin...
  4940. Card offset is 12
  4941. Firing bus OnCalcStaminaCost for character Lavender...
  4942. Firing bus OnCalcStaminaCost for character Justin...
  4943. Healing base Nausea of 18...
  4944. Firing bus OnHealNausea for character Liz...
  4945. ...which becomes 18 Nausea.
  4946. Gaining 14 Acid.
  4947. Firing bus OnCalcStaminaCost for character Lavender...
  4948. Firing bus OnCalcStaminaCost for character Justin...
  4949. Firing bus OnCalcStaminaCost for character Lavender...
  4950. Firing bus OnCalcStaminaCost for character Justin...
  4951. Gaining base Restraint of 17.
  4952. Firing bus OnGainRestraint for character Liz...
  4953. ...which becomes 17 Restraint.
  4954. Firing bus OnCalcStaminaCost for character Lavender...
  4955. Firing bus OnCalcStaminaCost for character Justin...
  4956. Firing bus OnGainStatus for character Liz...
  4957. Processing status Distracted
  4958. Processing status Distracted
  4959. Adding status effect Grip to character Liz.
  4960. Firing bus OnCalcStaminaCost for character Lavender...
  4961. Firing bus OnCalcStaminaCost for character Justin...
  4962. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4963. Firing bus OnCalcStaminaCost for character Lavender...
  4964. Firing bus OnCalcStaminaCost for character Justin...
  4965. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4966. Returning control after text execution
  4967. Checking execute state WAIT_PRED
  4968. Character Justin is executing card Slosh...
  4969. Firing bus OnCalcStaminaCost for character Justin...
  4970. Firing bus OnCardExecuted for character Justin...
  4971. Processing status Grip
  4972. Processing status MassageReduceNausea
  4973. Processing status WeakPoint
  4974. Processing status Distracted
  4975. Processing status Distracted
  4976. Processing status Enraged
  4977. Processing status GainGripOnPlay
  4978. Card offset is -2
  4979. Firing bus OnCalcStaminaCost for character Lavender...
  4980. Adding base Nausea of 5...
  4981. Losing base Restraint of 5.
  4982. Firing bus OnLoseRestraint for character Liz...
  4983. ...which becomes 5 Restraint.
  4984. Firing bus OnCalcStaminaCost for character Lavender...
  4985. 5 was blocked by Restraint.
  4986. Firing bus OnInflictNausea for character Justin...
  4987. Processing status MalePrey
  4988. Firing bus OnTakeNausea for character Liz...
  4989. Processing status AcidArmor
  4990. Processing status Resonance
  4991. Processing status MoreNauseaThisTurn
  4992. ...which becomes 0 Nausea.
  4993. Firing bus OnActuallyTakeNausea for character Liz...
  4994. Processing status BurpOnNausea
  4995. Firing bus OnCalcStaminaCost for character Lavender...
  4996. Firing bus OnGainStatus for character Justin...
  4997. Processing status Distracted
  4998. Processing status Distracted
  4999. Adding status effect LoseMoreHealthThisTurn to character Justin.
  5000. Instantiating status icon for status Lose more Endurance this turn.
  5001. Firing bus OnCalcStaminaCost for character Lavender...
  5002. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5003. Firing bus OnCalcStaminaCost for character Lavender...
  5004. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5005. Returning control after text execution
  5006. Checking execute state WAIT_PREY
  5007. Character Lavender is executing card Advanced Kick...
  5008. Firing bus OnCalcStaminaCost for character Lavender...
  5009. Firing bus OnCardExecuted for character Lavender...
  5010. Processing status Grip
  5011. Processing status MassageReduceNausea
  5012. Processing status WeakPoint
  5013. Processing status Distracted
  5014. Processing status Distracted
  5015. Processing status Enraged
  5016. Processing status GainGripOnPlay
  5017. Card offset is -4
  5018. Adding base Nausea of 5...
  5019. Losing base Restraint of 5.
  5020. Firing bus OnLoseRestraint for character Liz...
  5021. ...which becomes 5 Restraint.
  5022. 5 was blocked by Restraint.
  5023. Firing bus OnInflictNausea for character Lavender...
  5024. Processing status MalePrey
  5025. Firing bus OnTakeNausea for character Liz...
  5026. Processing status AcidArmor
  5027. Processing status Resonance
  5028. Processing status MoreNauseaThisTurn
  5029. ...which becomes 0 Nausea.
  5030. Firing bus OnActuallyTakeNausea for character Liz...
  5031. Processing status BurpOnNausea
  5032. Adding base Nausea of 3...
  5033. Losing base Restraint of 3.
  5034. Firing bus OnLoseRestraint for character Liz...
  5035. ...which becomes 3 Restraint.
  5036. 3 was blocked by Restraint.
  5037. Firing bus OnInflictNausea for character Lavender...
  5038. Processing status MalePrey
  5039. Firing bus OnTakeNausea for character Liz...
  5040. Processing status AcidArmor
  5041. Processing status Resonance
  5042. Processing status MoreNauseaThisTurn
  5043. ...which becomes 0 Nausea.
  5044. Firing bus OnActuallyTakeNausea for character Liz...
  5045. Processing status BurpOnNausea
  5046. Firing bus OnGainStatus for character Justin...
  5047. Processing status Distracted
  5048. Processing status Distracted
  5049. Adding status effect Distracted to character Justin.
  5050. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5051. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5052. Returning control after text execution
  5053. Checking execute state WAIT_PREY
  5054. Actions executed.
  5055. Executing Shakes...
  5056. Firing bus OnRepeatShakes for character Liz...
  5057. Firing bus OnRepeatShakes for character Justin...
  5058. Character Liz is executing card Apex Disorient...
  5059. Firing bus OnCardExecuted for character Liz...
  5060. Processing status Grip
  5061. Processing status MassageReduceNausea
  5062. Processing status WeakPoint
  5063. Processing status Distracted
  5064. Processing status Distracted
  5065. Processing status Enraged
  5066. Processing status GainGripOnPlay
  5067. Firing bus OnGainStatus for character Liz...
  5068. Processing status Distracted
  5069. Processing status Distracted
  5070. Adding status effect Grip to character Liz.
  5071. Card offset is 15
  5072. Adding base Nausea of -13...
  5073. Losing base Restraint of -13.
  5074. Firing bus OnLoseRestraint for character Liz...
  5075. ...which becomes 0 Restraint.
  5076. -13 was blocked by Restraint.
  5077. Firing bus OnInflictNausea for character Liz...
  5078. Processing status MalePrey
  5079. Firing bus OnTakeNausea for character Liz...
  5080. Processing status AcidArmor
  5081. Processing status Resonance
  5082. Processing status MoreNauseaThisTurn
  5083. ...which becomes 0 Nausea.
  5084. Firing bus OnActuallyTakeNausea for character Liz...
  5085. Processing status BurpOnNausea
  5086. Gaining base Restraint of 20.
  5087. Firing bus OnGainRestraint for character Liz...
  5088. ...which becomes 20 Restraint.
  5089. Firing bus OnGainStatus for character Lavender...
  5090. Processing status Distracted
  5091. Processing status Distracted
  5092. Adding status effect Distracted to character Lavender.
  5093. Firing bus OnGainStatus for character Justin...
  5094. Processing status Distracted
  5095. Processing status Distracted
  5096. Adding status effect Distracted to character Justin.
  5097. Firing bus OnGainStatus for character Lavender...
  5098. Processing status Distracted
  5099. Processing status Distracted
  5100. Adding status effect DistractNextTurn to character Lavender.
  5101. Firing bus OnGainStatus for character Justin...
  5102. Processing status Distracted
  5103. Processing status Distracted
  5104. Adding status effect DistractNextTurn to character Justin.
  5105. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5106. Character Justin is executing card Slosh...
  5107. Firing bus OnCardExecuted for character Justin...
  5108. Processing status Grip
  5109. Processing status MassageReduceNausea
  5110. Processing status WeakPoint
  5111. Processing status Distracted
  5112. Processing status Distracted
  5113. Processing status Enraged
  5114. Processing status GainGripOnPlay
  5115. Card offset is -4
  5116. Adding base Nausea of 3...
  5117. Losing base Restraint of 3.
  5118. Firing bus OnLoseRestraint for character Liz...
  5119. ...which becomes 3 Restraint.
  5120. 3 was blocked by Restraint.
  5121. Firing bus OnInflictNausea for character Justin...
  5122. Processing status MalePrey
  5123. Firing bus OnTakeNausea for character Liz...
  5124. Processing status AcidArmor
  5125. Processing status Resonance
  5126. Processing status MoreNauseaThisTurn
  5127. ...which becomes 0 Nausea.
  5128. Firing bus OnActuallyTakeNausea for character Liz...
  5129. Processing status BurpOnNausea
  5130. Firing bus OnGainStatus for character Justin...
  5131. Processing status Distracted
  5132. Processing status Distracted
  5133. Adding status effect LoseMoreHealthThisTurn to character Justin.
  5134. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5135. Firing bus OnGainStatus for character Lavender...
  5136. Processing status Distracted
  5137. Processing status Distracted
  5138. Adding status effect DistractNextTurn to character Lavender.
  5139. Firing bus OnGainStatus for character Justin...
  5140. Processing status Distracted
  5141. Processing status Distracted
  5142. Adding status effect DistractNextTurn to character Justin.
  5143. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  5144. Returning control after text execution
  5145. Checking execute state WAIT_SHAKE
  5146. Time to end the damn turn! Firing event bus...
  5147. Firing bus OnTurnEnd...
  5148. Processing status PressurePoint
  5149. Adding base Nausea of 3...
  5150. Losing base Restraint of 3.
  5151. Firing bus OnLoseRestraint for character Liz...
  5152. ...which becomes 3 Restraint.
  5153. 3 was blocked by Restraint.
  5154. Firing bus OnInflictNausea for character Liz...
  5155. Processing status MalePrey
  5156. Firing bus OnTakeNausea for character Liz...
  5157. Processing status AcidArmor
  5158. Processing status Resonance
  5159. Processing status MoreNauseaThisTurn
  5160. ...which becomes 0 Nausea.
  5161. Firing bus OnActuallyTakeNausea for character Liz...
  5162. Processing status BurpOnNausea
  5163. Events handled. Checking for pred vomit...
  5164. Pred did not vomit. Applying end-of-turn effects...
  5165. Removing base Oxygen of10...
  5166. ...which becomes 11 Oxygen.
  5167. Firing bus OnOxygenThreshold...
  5168. Gaining 10 Acid.
  5169. Firing bus OnAcidThreshold...
  5170. Inflicting base Endurance damage of 14...
  5171. Firing bus OnDamageHealth for character Liz...
  5172. Firing bus OnLoseHealth for character Lavender...
  5173. Processing status LoseMoreHealthThisTurn
  5174. ...which becomes 14 Endurance.
  5175. Firing bus OnActuallyLoseHealth for character Lavender...
  5176. Processing status SpicyFood
  5177. Inflicting base Endurance damage of 14...
  5178. Firing bus OnDamageHealth for character Liz...
  5179. Firing bus OnLoseHealth for character Justin...
  5180. Processing status LoseMoreHealthThisTurn
  5181. ...which becomes 28 Endurance.
  5182. Firing bus OnActuallyLoseHealth for character Justin...
  5183. Processing status SpicyFood
  5184. Firing bus OnGainStatus for character Justin...
  5185. Processing status Distracted
  5186. Processing status Distracted
  5187. Adding status effect EnragedNextTurn to character Justin.
  5188. Instantiating status icon for status Gain Enraged next turn.
  5189. Firing bus OnHealthThreshold...
  5190. Healing base Nausea of 3...
  5191. Firing bus OnHealNausea for character Liz...
  5192. ...which becomes 3 Nausea.
  5193. Effects applied. Checking for all prey unconscious...
  5194. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5195. Firing bus OnTurnEndText...
  5196. Starting turn...
  5197. Queues set up. Calculating prediction limits...
  5198. Prediction system set up. Starting character turns and opening for play...
  5199. Losing base Restraint of 33.
  5200. Firing bus OnLoseRestraint...
  5201. ...which becomes 33 Restraint.
  5202. Firing bus OnCalcMaxStamina for character Liz...
  5203. Processing status Panicked
  5204. Firing bus OnCalcCardDraw for character Liz...
  5205. Firing bus OnTurnStart for character Liz...
  5206. Processing status MalePrey
  5207. Processing status Panicked
  5208. Processing status Grip
  5209. Processing status WeakPoint
  5210. Processing status PressurePoint
  5211. Processing status Distracted
  5212. Processing status Distracted
  5213. Processing status Enraged
  5214. Processing status GainGripOnPlay
  5215. Processing status DistractNextTurn
  5216. Processing status DistractNextTurn
  5217. Processing status MoreNauseaThisTurn
  5218. Processing status LoseMoreHealthThisTurn
  5219. Processing status EnragedNextTurn
  5220. Status effect Each time you play a card this turn, gain Grip. expires!
  5221. Status effect Receive more Nausea this turn. expires!
  5222. Firing bus OnCalcStaminaCost for character Liz...
  5223. Firing bus OnCalcStaminaCost for character Liz...
  5224. Firing bus OnCalcStaminaCost for character Liz...
  5225. Firing bus OnCalcStaminaCost for character Liz...
  5226. Firing bus OnCalcStaminaCost for character Liz...
  5227. Firing bus OnCalcMaxStamina for character Lavender...
  5228. Processing status Panicked
  5229. Firing bus OnCalcCardDraw for character Lavender...
  5230. Firing bus OnTurnStart for character Lavender...
  5231. Processing status MalePrey
  5232. Processing status Panicked
  5233. Lavender played card Elite Struggle!
  5234. Firing bus OnCardPlayed for character Lavender...
  5235. Firing bus OnCalcStaminaCost for character Lavender...
  5236. Firing bus OnCalcStaminaCost for character Liz...
  5237. Firing bus OnCalcStaminaCost for character Liz...
  5238. Firing bus OnCalcStaminaCost for character Liz...
  5239. Firing bus OnCalcStaminaCost for character Liz...
  5240. Firing bus OnCalcStaminaCost for character Liz...
  5241. Firing bus OnCalcStaminaCost for character Lavender...
  5242. Processing status Grip
  5243. Processing status WeakPoint
  5244. Processing status PressurePoint
  5245. Processing status Distracted
  5246. Processing status Distracted
  5247. Processing status Enraged
  5248. Processing status DistractNextTurn
  5249. Processing status DistractNextTurn
  5250. Processing status LoseMoreHealthThisTurn
  5251. Processing status EnragedNextTurn
  5252. Status effect This turn, inflict less Nausea. expires!
  5253. Status effect Next turn, become Distracted. expires!
  5254. Firing bus OnGainStatus for character Lavender...
  5255. Processing status Distracted
  5256. Adding status effect Distracted to character Lavender.
  5257. Instantiating status icon for status This turn, inflict less Nausea.
  5258. Firing bus OnCalcStaminaCost for character Liz...
  5259. Firing bus OnCalcStaminaCost for character Liz...
  5260. Firing bus OnCalcStaminaCost for character Liz...
  5261. Firing bus OnCalcStaminaCost for character Liz...
  5262. Firing bus OnCalcStaminaCost for character Liz...
  5263. Firing bus OnCalcStaminaCost for character Lavender...
  5264. Firing bus OnCalcMaxStamina for character Justin...
  5265. Processing status Panicked
  5266. Firing bus OnCalcCardDraw for character Justin...
  5267. Firing bus OnTurnStart for character Justin...
  5268. Processing status MalePrey
  5269. Firing bus OnStaminaGained for character Justin...
  5270. Firing bus OnCalcStaminaCost for character Liz...
  5271. Firing bus OnCalcStaminaCost for character Liz...
  5272. Firing bus OnCalcStaminaCost for character Liz...
  5273. Firing bus OnCalcStaminaCost for character Liz...
  5274. Firing bus OnCalcStaminaCost for character Liz...
  5275. Firing bus OnCalcStaminaCost for character Lavender...
  5276. Processing status Panicked
  5277. Processing status Grip
  5278. Processing status WeakPoint
  5279. Processing status PressurePoint
  5280. Processing status Distracted
  5281. Processing status Enraged
  5282. Processing status DistractNextTurn
  5283. Processing status LoseMoreHealthThisTurn
  5284. Processing status EnragedNextTurn
  5285. Processing status Distracted
  5286. Status effect Inflict more Nausea.
  5287.  
  5288. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn. expires!
  5289. Status effect This turn, inflict less Nausea. expires!
  5290. Status effect This turn, inflict more Nausea. expires!
  5291. Status effect Next turn, become Distracted. expires!
  5292. Status effect Lose more Endurance this turn. expires!
  5293. Status effect Gain Enraged next turn. expires!
  5294. Firing bus OnGainStatus for character Justin...
  5295. Processing status Distracted
  5296. Adding status effect Distracted to character Justin.
  5297. Instantiating status icon for status This turn, inflict less Nausea.
  5298. Firing bus OnCalcStaminaCost for character Liz...
  5299. Firing bus OnCalcStaminaCost for character Liz...
  5300. Firing bus OnCalcStaminaCost for character Liz...
  5301. Firing bus OnCalcStaminaCost for character Liz...
  5302. Firing bus OnCalcStaminaCost for character Liz...
  5303. Firing bus OnCalcStaminaCost for character Lavender...
  5304. Firing bus OnGainStatus for character Justin...
  5305. Processing status Distracted
  5306. Processing status Distracted
  5307. Adding status effect Enraged to character Justin.
  5308. Instantiating status icon for status This turn, inflict more Nausea.
  5309. Firing bus OnCalcStaminaCost for character Liz...
  5310. Firing bus OnCalcStaminaCost for character Liz...
  5311. Firing bus OnCalcStaminaCost for character Liz...
  5312. Firing bus OnCalcStaminaCost for character Liz...
  5313. Firing bus OnCalcStaminaCost for character Liz...
  5314. Firing bus OnCalcStaminaCost for character Lavender...
  5315. Firing bus OnCalcStaminaCost for character Liz...
  5316. Firing bus OnCalcStaminaCost for character Liz...
  5317. Firing bus OnCalcStaminaCost for character Liz...
  5318. Firing bus OnCalcStaminaCost for character Liz...
  5319. Firing bus OnCalcStaminaCost for character Liz...
  5320. Firing bus OnCalcStaminaCost for character Lavender...
  5321. Opening for player input...
  5322. Processing prey AI for character Lavender
  5323. Firing bus OnCalcStaminaCost for character Lavender...
  5324. Firing bus OnCalcStaminaCost for character Lavender...
  5325. Firing bus OnCalcStaminaCost for character Lavender...
  5326. Firing bus OnCalcStaminaCost for character Lavender...
  5327. Firing bus OnCalcStaminaCost for character Lavender...
  5328. Ending play for character Lavender...
  5329. Processing prey AI for character Justin
  5330. Firing bus OnCalcStaminaCost for character Justin...
  5331. Firing bus OnCalcStaminaCost for character Justin...
  5332. Firing bus OnCalcStaminaCost for character Justin...
  5333. Firing bus OnCalcStaminaCost for character Justin...
  5334. Firing bus OnCalcStaminaCost for character Justin...
  5335. Card C-C-Combo! was rejected for negative weight
  5336. (Card: Elite Struggle, Weight: 1.5)
  5337. Justin played card Elite Struggle!
  5338. Firing bus OnCardPlayed for character Justin...
  5339. Firing bus OnCalcStaminaCost for character Justin...
  5340. Firing bus OnStaminaSpent for character Justin...
  5341. Firing bus OnCalcStaminaCost for character Justin...
  5342. Firing bus OnCalcStaminaCost for character Liz...
  5343. Firing bus OnCalcStaminaCost for character Liz...
  5344. Firing bus OnCalcStaminaCost for character Liz...
  5345. Firing bus OnCalcStaminaCost for character Liz...
  5346. Firing bus OnCalcStaminaCost for character Liz...
  5347. Firing bus OnCalcStaminaCost for character Lavender...
  5348. Firing bus OnCalcStaminaCost for character Justin...
  5349. Ending play for character Justin...
  5350. Clicked card Lucha!
  5351. Firing bus OnCalcStaminaCost for character Liz...
  5352. Liz played card Lucha!!
  5353. Firing bus OnCardPlayed for character Liz...
  5354. Firing bus OnCalcStaminaCost for character Liz...
  5355. Firing bus OnStaminaSpent for character Liz...
  5356. Firing bus OnCalcStaminaCost for character Liz...
  5357. Firing bus OnCalcStaminaCost for character Liz...
  5358. Firing bus OnCalcStaminaCost for character Liz...
  5359. Firing bus OnCalcStaminaCost for character Liz...
  5360. Firing bus OnCalcStaminaCost for character Liz...
  5361. Firing bus OnCalcStaminaCost for character Lavender...
  5362. Firing bus OnCalcStaminaCost for character Justin...
  5363. Clicked card Elite Hug
  5364. Firing bus OnCalcStaminaCost for character Liz...
  5365. Liz played card Elite Hug!
  5366. Firing bus OnCardPlayed for character Liz...
  5367. Firing bus OnCalcStaminaCost for character Liz...
  5368. Firing bus OnStaminaSpent for character Liz...
  5369. Firing bus OnCalcStaminaCost for character Liz...
  5370. Firing bus OnCalcStaminaCost for character Liz...
  5371. Firing bus OnCalcStaminaCost for character Liz...
  5372. Firing bus OnCalcStaminaCost for character Liz...
  5373. Firing bus OnCalcStaminaCost for character Liz...
  5374. Firing bus OnCalcStaminaCost for character Lavender...
  5375. Firing bus OnCalcStaminaCost for character Justin...
  5376. Clicked card Tac-Tickle
  5377. Firing bus OnCalcStaminaCost for character Liz...
  5378. Liz played card Tac-Tickle!
  5379. Firing bus OnCardPlayed for character Liz...
  5380. Firing bus OnCalcStaminaCost for character Liz...
  5381. Firing bus OnStaminaSpent for character Liz...
  5382. Firing bus OnCalcStaminaCost for character Liz...
  5383. Firing bus OnCalcStaminaCost for character Liz...
  5384. Firing bus OnCalcStaminaCost for character Liz...
  5385. Firing bus OnCalcStaminaCost for character Liz...
  5386. Firing bus OnCalcStaminaCost for character Liz...
  5387. Firing bus OnCalcStaminaCost for character Lavender...
  5388. Firing bus OnCalcStaminaCost for character Justin...
  5389. Clicked card Apex Tummy Rub
  5390. Firing bus OnCalcStaminaCost for character Liz...
  5391. Liz played card Apex Tummy Rub!
  5392. Firing bus OnCardPlayed for character Liz...
  5393. Firing bus OnCalcStaminaCost for character Liz...
  5394. Firing bus OnStaminaSpent for character Liz...
  5395. Firing bus OnCalcStaminaCost for character Liz...
  5396. Firing bus OnCalcStaminaCost for character Liz...
  5397. Firing bus OnCalcStaminaCost for character Liz...
  5398. Firing bus OnCalcStaminaCost for character Liz...
  5399. Firing bus OnCalcStaminaCost for character Liz...
  5400. Firing bus OnCalcStaminaCost for character Lavender...
  5401. Firing bus OnCalcStaminaCost for character Justin...
  5402. Ending play for character Liz...
  5403. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5404. All cards played, for real.
  5405. Executing actions...
  5406. Character Liz is executing card Lucha!...
  5407. Firing bus OnCalcStaminaCost for character Liz...
  5408. Firing bus OnCardExecuted for character Liz...
  5409. Processing status Grip
  5410. Processing status MassageReduceNausea
  5411. Processing status Distracted
  5412. Processing status Distracted
  5413. Processing status Enraged
  5414. Card offset is 8
  5415. Firing bus OnCalcStaminaCost for character Liz...
  5416. Firing bus OnCalcStaminaCost for character Liz...
  5417. Firing bus OnCalcStaminaCost for character Liz...
  5418. Firing bus OnCalcStaminaCost for character Lavender...
  5419. Firing bus OnCalcStaminaCost for character Justin...
  5420. Firing bus OnGainStatus for character Liz...
  5421. Processing status Distracted
  5422. Processing status Distracted
  5423. Adding status effect Grip to character Liz.
  5424. Firing bus OnCalcStaminaCost for character Liz...
  5425. Firing bus OnCalcStaminaCost for character Liz...
  5426. Firing bus OnCalcStaminaCost for character Liz...
  5427. Firing bus OnCalcStaminaCost for character Lavender...
  5428. Firing bus OnCalcStaminaCost for character Justin...
  5429. Firing bus OnGainStatus for character Liz...
  5430. Processing status Distracted
  5431. Processing status Distracted
  5432. Adding status effect GainGripOnPlay to character Liz.
  5433. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  5434. Firing bus OnCalcStaminaCost for character Liz...
  5435. Firing bus OnCalcStaminaCost for character Liz...
  5436. Firing bus OnCalcStaminaCost for character Liz...
  5437. Firing bus OnCalcStaminaCost for character Lavender...
  5438. Firing bus OnCalcStaminaCost for character Justin...
  5439. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5440. Firing bus OnCalcStaminaCost for character Liz...
  5441. Firing bus OnCalcStaminaCost for character Liz...
  5442. Firing bus OnCalcStaminaCost for character Liz...
  5443. Firing bus OnCalcStaminaCost for character Lavender...
  5444. Firing bus OnCalcStaminaCost for character Justin...
  5445. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5446. Returning control after text execution
  5447. Checking execute state WAIT_PRED
  5448. Character Liz is executing card Elite Hug...
  5449. Firing bus OnCalcStaminaCost for character Liz...
  5450. Firing bus OnCardExecuted for character Liz...
  5451. Processing status Grip
  5452. Processing status MassageReduceNausea
  5453. Processing status Distracted
  5454. Processing status Distracted
  5455. Processing status Enraged
  5456. Processing status GainGripOnPlay
  5457. Firing bus OnGainStatus for character Liz...
  5458. Processing status Distracted
  5459. Processing status Distracted
  5460. Adding status effect Grip to character Liz.
  5461. Firing bus OnCalcStaminaCost for character Liz...
  5462. Firing bus OnCalcStaminaCost for character Liz...
  5463. Firing bus OnCalcStaminaCost for character Lavender...
  5464. Firing bus OnCalcStaminaCost for character Justin...
  5465. Card offset is 10
  5466. Firing bus OnCalcStaminaCost for character Liz...
  5467. Firing bus OnCalcStaminaCost for character Liz...
  5468. Firing bus OnCalcStaminaCost for character Lavender...
  5469. Firing bus OnCalcStaminaCost for character Justin...
  5470. Gaining base Restraint of 14.
  5471. Firing bus OnGainRestraint for character Liz...
  5472. ...which becomes 14 Restraint.
  5473. Firing bus OnCalcStaminaCost for character Liz...
  5474. Firing bus OnCalcStaminaCost for character Liz...
  5475. Firing bus OnCalcStaminaCost for character Lavender...
  5476. Firing bus OnCalcStaminaCost for character Justin...
  5477. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5478. Firing bus OnCalcStaminaCost for character Liz...
  5479. Firing bus OnCalcStaminaCost for character Liz...
  5480. Firing bus OnCalcStaminaCost for character Lavender...
  5481. Firing bus OnCalcStaminaCost for character Justin...
  5482. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5483. Returning control after text execution
  5484. Checking execute state WAIT_PRED
  5485. Character Liz is executing card Tac-Tickle...
  5486. Firing bus OnCalcStaminaCost for character Liz...
  5487. Firing bus OnCardExecuted for character Liz...
  5488. Processing status Grip
  5489. Processing status MassageReduceNausea
  5490. Processing status Distracted
  5491. Processing status Distracted
  5492. Processing status Enraged
  5493. Processing status GainGripOnPlay
  5494. Firing bus OnGainStatus for character Liz...
  5495. Processing status Distracted
  5496. Processing status Distracted
  5497. Adding status effect MoreNauseaThisTurn to character Liz.
  5498. Instantiating status icon for status Receive more Nausea this turn.
  5499. Firing bus OnCalcStaminaCost for character Liz...
  5500. Firing bus OnCalcStaminaCost for character Lavender...
  5501. Firing bus OnCalcStaminaCost for character Justin...
  5502. Firing bus OnGainStatus for character Liz...
  5503. Processing status Distracted
  5504. Processing status Distracted
  5505. Adding status effect Grip to character Liz.
  5506. Firing bus OnCalcStaminaCost for character Liz...
  5507. Firing bus OnCalcStaminaCost for character Lavender...
  5508. Firing bus OnCalcStaminaCost for character Justin...
  5509. Card offset is 12
  5510. Firing bus OnCalcStaminaCost for character Liz...
  5511. Firing bus OnCalcStaminaCost for character Lavender...
  5512. Firing bus OnCalcStaminaCost for character Justin...
  5513. Firing bus OnGainStatus for character Lavender...
  5514. Processing status Distracted
  5515. Processing status Distracted
  5516. Adding status effect Distracted to character Lavender.
  5517. Firing bus OnCalcStaminaCost for character Liz...
  5518. Firing bus OnCalcStaminaCost for character Lavender...
  5519. Firing bus OnCalcStaminaCost for character Justin...
  5520. Firing bus OnGainStatus for character Justin...
  5521. Processing status Distracted
  5522. Processing status Distracted
  5523. Adding status effect Distracted to character Justin.
  5524. Firing bus OnCalcStaminaCost for character Liz...
  5525. Firing bus OnCalcStaminaCost for character Lavender...
  5526. Firing bus OnCalcStaminaCost for character Justin...
  5527. Firing bus OnCalcStaminaCost for character Liz...
  5528. Firing bus OnCalcStaminaCost for character Lavender...
  5529. Firing bus OnCalcStaminaCost for character Justin...
  5530. Healing base Nausea of 14...
  5531. Firing bus OnHealNausea for character Liz...
  5532. ...which becomes 14 Nausea.
  5533. Gaining 14 Acid.
  5534. Firing bus OnCalcStaminaCost for character Liz...
  5535. Firing bus OnCalcStaminaCost for character Lavender...
  5536. Firing bus OnCalcStaminaCost for character Justin...
  5537. Firing bus OnCalcStaminaCost for character Liz...
  5538. Firing bus OnCalcStaminaCost for character Lavender...
  5539. Firing bus OnCalcStaminaCost for character Justin...
  5540. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5541. Firing bus OnCalcStaminaCost for character Liz...
  5542. Firing bus OnCalcStaminaCost for character Lavender...
  5543. Firing bus OnCalcStaminaCost for character Justin...
  5544. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5545. Returning control after text execution
  5546. Checking execute state WAIT_PRED
  5547. Character Liz is executing card Apex Tummy Rub...
  5548. Firing bus OnCalcStaminaCost for character Liz...
  5549. Firing bus OnCardExecuted for character Liz...
  5550. Processing status Grip
  5551. Processing status MassageReduceNausea
  5552. Processing status Distracted
  5553. Processing status Distracted
  5554. Processing status Enraged
  5555. Processing status GainGripOnPlay
  5556. Firing bus OnGainStatus for character Liz...
  5557. Processing status Distracted
  5558. Processing status Distracted
  5559. Adding status effect MoreNauseaThisTurn to character Liz.
  5560. Firing bus OnCalcStaminaCost for character Lavender...
  5561. Firing bus OnCalcStaminaCost for character Justin...
  5562. Firing bus OnGainStatus for character Liz...
  5563. Processing status Distracted
  5564. Processing status Distracted
  5565. Adding status effect Grip to character Liz.
  5566. Firing bus OnCalcStaminaCost for character Lavender...
  5567. Firing bus OnCalcStaminaCost for character Justin...
  5568. Card offset is 14
  5569. Firing bus OnCalcStaminaCost for character Lavender...
  5570. Firing bus OnCalcStaminaCost for character Justin...
  5571. Healing base Nausea of 20...
  5572. Firing bus OnHealNausea for character Liz...
  5573. ...which becomes 20 Nausea.
  5574. Gaining 20 Acid.
  5575. Firing bus OnAcidThreshold...
  5576. Music samples were at 4002823
  5577. Music samples are now at 4002823
  5578. Firing bus OnCalcStaminaCost for character Lavender...
  5579. Firing bus OnCalcStaminaCost for character Justin...
  5580. Firing bus OnCalcStaminaCost for character Lavender...
  5581. Firing bus OnCalcStaminaCost for character Justin...
  5582. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5583. Firing bus OnCalcStaminaCost for character Lavender...
  5584. Firing bus OnCalcStaminaCost for character Justin...
  5585. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5586. Returning control after text execution
  5587. Checking execute state WAIT_PRED
  5588. Character Justin is executing card Elite Struggle...
  5589. Firing bus OnCalcStaminaCost for character Justin...
  5590. Firing bus OnCardExecuted for character Justin...
  5591. Processing status Grip
  5592. Processing status MassageReduceNausea
  5593. Processing status Distracted
  5594. Processing status Distracted
  5595. Processing status Enraged
  5596. Processing status GainGripOnPlay
  5597. Card offset is -3
  5598. Firing bus OnCalcStaminaCost for character Lavender...
  5599. Adding base Nausea of 3...
  5600. Losing base Restraint of 3.
  5601. Firing bus OnLoseRestraint for character Liz...
  5602. ...which becomes 3 Restraint.
  5603. Firing bus OnCalcStaminaCost for character Lavender...
  5604. 3 was blocked by Restraint.
  5605. Firing bus OnInflictNausea for character Justin...
  5606. Processing status MalePrey
  5607. Firing bus OnTakeNausea for character Liz...
  5608. Processing status AcidArmor
  5609. Processing status Resonance
  5610. Processing status MoreNauseaThisTurn
  5611. ...which becomes 0 Nausea.
  5612. Firing bus OnActuallyTakeNausea for character Liz...
  5613. Processing status BurpOnNausea
  5614. Firing bus OnCalcStaminaCost for character Lavender...
  5615. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5616. Firing bus OnCalcStaminaCost for character Lavender...
  5617. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5618. Returning control after text execution
  5619. Checking execute state WAIT_PREY
  5620. Character Lavender is executing card Elite Struggle...
  5621. Firing bus OnCalcStaminaCost for character Lavender...
  5622. Firing bus OnCardExecuted for character Lavender...
  5623. Processing status Grip
  5624. Processing status MassageReduceNausea
  5625. Processing status Distracted
  5626. Processing status Distracted
  5627. Processing status Enraged
  5628. Processing status GainGripOnPlay
  5629. Card offset is -4
  5630. Adding base Nausea of 2...
  5631. Losing base Restraint of 2.
  5632. Firing bus OnLoseRestraint for character Liz...
  5633. ...which becomes 2 Restraint.
  5634. 2 was blocked by Restraint.
  5635. Firing bus OnInflictNausea for character Lavender...
  5636. Processing status MalePrey
  5637. Firing bus OnTakeNausea for character Liz...
  5638. Processing status AcidArmor
  5639. Processing status Resonance
  5640. Processing status MoreNauseaThisTurn
  5641. ...which becomes 0 Nausea.
  5642. Firing bus OnActuallyTakeNausea for character Liz...
  5643. Processing status BurpOnNausea
  5644. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5645. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5646. Returning control after text execution
  5647. Checking execute state WAIT_PREY
  5648. Actions executed.
  5649. Time to end the damn turn! Firing event bus...
  5650. Firing bus OnTurnEnd...
  5651. Processing status PressurePoint
  5652. Adding base Nausea of 2...
  5653. Losing base Restraint of 2.
  5654. Firing bus OnLoseRestraint for character Liz...
  5655. ...which becomes 2 Restraint.
  5656. 2 was blocked by Restraint.
  5657. Firing bus OnInflictNausea for character Liz...
  5658. Processing status MalePrey
  5659. Firing bus OnTakeNausea for character Liz...
  5660. Processing status AcidArmor
  5661. Processing status Resonance
  5662. Processing status MoreNauseaThisTurn
  5663. ...which becomes 0 Nausea.
  5664. Firing bus OnActuallyTakeNausea for character Liz...
  5665. Processing status BurpOnNausea
  5666. Events handled. Checking for pred vomit...
  5667. Pred did not vomit. Applying end-of-turn effects...
  5668. Gaining 10 Acid.
  5669. Inflicting base Endurance damage of 17...
  5670. Firing bus OnDamageHealth for character Liz...
  5671. Firing bus OnLoseHealth for character Lavender...
  5672. ...which becomes 17 Endurance.
  5673. Firing bus OnActuallyLoseHealth for character Lavender...
  5674. Processing status SpicyFood
  5675. Firing bus OnHealthThreshold...
  5676. Inflicting base Endurance damage of 19...
  5677. Firing bus OnDamageHealth for character Liz...
  5678. Firing bus OnLoseHealth for character Justin...
  5679. ...which becomes 19 Endurance.
  5680. Firing bus OnActuallyLoseHealth for character Justin...
  5681. Processing status SpicyFood
  5682. Firing bus OnHealthThreshold...
  5683. Healing base Nausea of 3...
  5684. Firing bus OnHealNausea for character Liz...
  5685. ...which becomes 3 Nausea.
  5686. Effects applied. Checking for all prey unconscious...
  5687. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5688. Firing bus OnTurnEndText...
  5689. Starting turn...
  5690. Queues set up. Calculating prediction limits...
  5691. Prediction system set up. Starting character turns and opening for play...
  5692. Losing base Restraint of 7.
  5693. Firing bus OnLoseRestraint...
  5694. ...which becomes 7 Restraint.
  5695. Firing bus OnCalcMaxStamina for character Liz...
  5696. Processing status Panicked
  5697. Firing bus OnCalcCardDraw for character Liz...
  5698. Firing bus OnTurnStart for character Liz...
  5699. Processing status MalePrey
  5700. Processing status Panicked
  5701. Processing status Grip
  5702. Processing status PressurePoint
  5703. Processing status Distracted
  5704. Processing status Distracted
  5705. Processing status Enraged
  5706. Processing status GainGripOnPlay
  5707. Processing status MoreNauseaThisTurn
  5708. Status effect Each time you play a card this turn, gain Grip. expires!
  5709. Status effect Receive more Nausea this turn. expires!
  5710. Firing bus OnCalcStaminaCost for character Liz...
  5711. Firing bus OnCalcStaminaCost for character Liz...
  5712. Firing bus OnCalcStaminaCost for character Liz...
  5713. Firing bus OnCalcStaminaCost for character Liz...
  5714. Firing bus OnCalcStaminaCost for character Liz...
  5715. Firing bus OnCalcMaxStamina for character Lavender...
  5716. Processing status Panicked
  5717. Firing bus OnCalcCardDraw for character Lavender...
  5718. Firing bus OnTurnStart for character Lavender...
  5719. Processing status MalePrey
  5720. Processing status Panicked
  5721. Lavender played card Advanced Thrash!
  5722. Firing bus OnCardPlayed for character Lavender...
  5723. Firing bus OnCalcStaminaCost for character Lavender...
  5724. Firing bus OnCalcStaminaCost for character Liz...
  5725. Firing bus OnCalcStaminaCost for character Liz...
  5726. Firing bus OnCalcStaminaCost for character Liz...
  5727. Firing bus OnCalcStaminaCost for character Liz...
  5728. Firing bus OnCalcStaminaCost for character Liz...
  5729. Firing bus OnCalcStaminaCost for character Lavender...
  5730. Processing status Grip
  5731. Processing status PressurePoint
  5732. Processing status Distracted
  5733. Processing status Distracted
  5734. Processing status Enraged
  5735. Status effect This turn, inflict less Nausea. expires!
  5736. Firing bus OnCalcMaxStamina for character Justin...
  5737. Processing status Panicked
  5738. Firing bus OnCalcCardDraw for character Justin...
  5739. Firing bus OnTurnStart for character Justin...
  5740. Processing status MalePrey
  5741. Firing bus OnStaminaGained for character Justin...
  5742. Firing bus OnCalcStaminaCost for character Liz...
  5743. Firing bus OnCalcStaminaCost for character Liz...
  5744. Firing bus OnCalcStaminaCost for character Liz...
  5745. Firing bus OnCalcStaminaCost for character Liz...
  5746. Firing bus OnCalcStaminaCost for character Liz...
  5747. Firing bus OnCalcStaminaCost for character Lavender...
  5748. Processing status Panicked
  5749. Processing status Grip
  5750. Processing status PressurePoint
  5751. Processing status Distracted
  5752. Processing status Enraged
  5753. Status effect This turn, inflict less Nausea. expires!
  5754. Status effect This turn, inflict more Nausea. expires!
  5755. Firing bus OnCalcStaminaCost for character Liz...
  5756. Firing bus OnCalcStaminaCost for character Liz...
  5757. Firing bus OnCalcStaminaCost for character Liz...
  5758. Firing bus OnCalcStaminaCost for character Liz...
  5759. Firing bus OnCalcStaminaCost for character Liz...
  5760. Firing bus OnCalcStaminaCost for character Lavender...
  5761. Opening for player input...
  5762. Processing prey AI for character Lavender
  5763. Firing bus OnCalcStaminaCost for character Lavender...
  5764. Firing bus OnCalcStaminaCost for character Lavender...
  5765. Firing bus OnCalcStaminaCost for character Lavender...
  5766. Firing bus OnCalcStaminaCost for character Lavender...
  5767. Firing bus OnCalcStaminaCost for character Lavender...
  5768. Ending play for character Lavender...
  5769. Processing prey AI for character Justin
  5770. Firing bus OnCalcStaminaCost for character Justin...
  5771. Firing bus OnCalcStaminaCost for character Justin...
  5772. Firing bus OnCalcStaminaCost for character Justin...
  5773. Firing bus OnCalcStaminaCost for character Justin...
  5774. Firing bus OnCalcStaminaCost for character Justin...
  5775. (Card: Advanced Punch, Weight: 1.25) (Card: Advanced Elbow, Weight: 2) (Card: Slosh, Weight: 2.275)
  5776. Justin played card Advanced Punch!
  5777. Firing bus OnCardPlayed for character Justin...
  5778. Firing bus OnCalcStaminaCost for character Justin...
  5779. Firing bus OnStaminaSpent for character Justin...
  5780. Firing bus OnCalcStaminaCost for character Justin...
  5781. Firing bus OnCalcStaminaCost for character Liz...
  5782. Firing bus OnCalcStaminaCost for character Liz...
  5783. Firing bus OnCalcStaminaCost for character Liz...
  5784. Firing bus OnCalcStaminaCost for character Liz...
  5785. Firing bus OnCalcStaminaCost for character Liz...
  5786. Firing bus OnCalcStaminaCost for character Lavender...
  5787. Firing bus OnCalcStaminaCost for character Justin...
  5788. Ending play for character Justin...
  5789. Clicked card Lucha!
  5790. Firing bus OnCalcStaminaCost for character Liz...
  5791. Liz played card Lucha!!
  5792. Firing bus OnCardPlayed for character Liz...
  5793. Firing bus OnCalcStaminaCost for character Liz...
  5794. Firing bus OnStaminaSpent for character Liz...
  5795. Firing bus OnCalcStaminaCost for character Liz...
  5796. Firing bus OnCalcStaminaCost for character Liz...
  5797. Firing bus OnCalcStaminaCost for character Liz...
  5798. Firing bus OnCalcStaminaCost for character Liz...
  5799. Firing bus OnCalcStaminaCost for character Liz...
  5800. Firing bus OnCalcStaminaCost for character Lavender...
  5801. Firing bus OnCalcStaminaCost for character Justin...
  5802. Clicked card Elite Burp
  5803. Firing bus OnCalcStaminaCost for character Liz...
  5804. Liz played card Elite Burp!
  5805. Firing bus OnCardPlayed for character Liz...
  5806. Firing bus OnCalcStaminaCost for character Liz...
  5807. Firing bus OnStaminaSpent for character Liz...
  5808. Firing bus OnCalcStaminaCost for character Liz...
  5809. Firing bus OnCalcStaminaCost for character Liz...
  5810. Firing bus OnCalcStaminaCost for character Liz...
  5811. Firing bus OnCalcStaminaCost for character Liz...
  5812. Firing bus OnCalcStaminaCost for character Liz...
  5813. Firing bus OnCalcStaminaCost for character Lavender...
  5814. Firing bus OnCalcStaminaCost for character Justin...
  5815. Clicked card Apex Massage
  5816. Firing bus OnCalcStaminaCost for character Liz...
  5817. Liz played card Apex Massage!
  5818. Firing bus OnCardPlayed for character Liz...
  5819. Firing bus OnCalcStaminaCost for character Liz...
  5820. Firing bus OnStaminaSpent for character Liz...
  5821. Firing bus OnCalcStaminaCost for character Liz...
  5822. Firing bus OnCalcStaminaCost for character Liz...
  5823. Firing bus OnCalcStaminaCost for character Liz...
  5824. Firing bus OnCalcStaminaCost for character Liz...
  5825. Firing bus OnCalcStaminaCost for character Liz...
  5826. Firing bus OnCalcStaminaCost for character Lavender...
  5827. Firing bus OnCalcStaminaCost for character Justin...
  5828. Ending play for character Liz...
  5829. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5830. All cards played, for real.
  5831. Executing actions...
  5832. Character Liz is executing card Lucha!...
  5833. Firing bus OnCalcStaminaCost for character Liz...
  5834. Firing bus OnCardExecuted for character Liz...
  5835. Processing status Grip
  5836. Processing status MassageReduceNausea
  5837. Card offset is 8
  5838. Firing bus OnCalcStaminaCost for character Liz...
  5839. Firing bus OnCalcStaminaCost for character Liz...
  5840. Firing bus OnCalcStaminaCost for character Lavender...
  5841. Firing bus OnCalcStaminaCost for character Justin...
  5842. Firing bus OnGainStatus for character Liz...
  5843. Adding status effect Grip to character Liz.
  5844. Firing bus OnCalcStaminaCost for character Liz...
  5845. Firing bus OnCalcStaminaCost for character Liz...
  5846. Firing bus OnCalcStaminaCost for character Lavender...
  5847. Firing bus OnCalcStaminaCost for character Justin...
  5848. Firing bus OnGainStatus for character Liz...
  5849. Adding status effect GainGripOnPlay to character Liz.
  5850. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  5851. Firing bus OnCalcStaminaCost for character Liz...
  5852. Firing bus OnCalcStaminaCost for character Liz...
  5853. Firing bus OnCalcStaminaCost for character Lavender...
  5854. Firing bus OnCalcStaminaCost for character Justin...
  5855. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5856. Firing bus OnCalcStaminaCost for character Liz...
  5857. Firing bus OnCalcStaminaCost for character Liz...
  5858. Firing bus OnCalcStaminaCost for character Lavender...
  5859. Firing bus OnCalcStaminaCost for character Justin...
  5860. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5861. Returning control after text execution
  5862. Checking execute state WAIT_PRED
  5863. Character Liz is executing card Elite Burp...
  5864. Firing bus OnCalcStaminaCost for character Liz...
  5865. Firing bus OnCardExecuted for character Liz...
  5866. Processing status Grip
  5867. Processing status MassageReduceNausea
  5868. Processing status GainGripOnPlay
  5869. Firing bus OnGainStatus for character Liz...
  5870. Adding status effect Grip to character Liz.
  5871. Firing bus OnCalcStaminaCost for character Liz...
  5872. Firing bus OnCalcStaminaCost for character Lavender...
  5873. Firing bus OnCalcStaminaCost for character Justin...
  5874. Card offset is 10
  5875. Firing bus OnCalcStaminaCost for character Liz...
  5876. Firing bus OnCalcStaminaCost for character Lavender...
  5877. Firing bus OnCalcStaminaCost for character Justin...
  5878. Removing base Oxygen of9...
  5879. ...which becomes 10 Oxygen.
  5880. Firing bus OnBelchOxygen...
  5881. Processing status ReduceNauseaOnBurp
  5882. Healing base Nausea of 2...
  5883. Firing bus OnHealNausea...
  5884. ...which becomes 2 Nausea.
  5885. Firing bus OnCalcStaminaCost for character Liz...
  5886. Firing bus OnCalcStaminaCost for character Lavender...
  5887. Firing bus OnCalcStaminaCost for character Justin...
  5888. Firing bus OnCalcStaminaCost for character Liz...
  5889. Firing bus OnCalcStaminaCost for character Lavender...
  5890. Firing bus OnCalcStaminaCost for character Justin...
  5891. Firing bus OnGainStatus for character Liz...
  5892. Adding status effect MoreNauseaThisTurn to character Liz.
  5893. Instantiating status icon for status Receive more Nausea this turn.
  5894. Firing bus OnCalcStaminaCost for character Liz...
  5895. Firing bus OnCalcStaminaCost for character Lavender...
  5896. Firing bus OnCalcStaminaCost for character Justin...
  5897. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5898. Firing bus OnCalcStaminaCost for character Liz...
  5899. Firing bus OnCalcStaminaCost for character Lavender...
  5900. Firing bus OnCalcStaminaCost for character Justin...
  5901. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5902. Returning control after text execution
  5903. Checking execute state WAIT_PRED
  5904. Character Liz is executing card Apex Massage...
  5905. Firing bus OnCalcStaminaCost for character Liz...
  5906. Firing bus OnCardExecuted for character Liz...
  5907. Processing status Grip
  5908. Processing status MassageReduceNausea
  5909. Processing status GainGripOnPlay
  5910. Firing bus OnGainStatus for character Liz...
  5911. Adding status effect MoreNauseaThisTurn to character Liz.
  5912. Firing bus OnCalcStaminaCost for character Lavender...
  5913. Firing bus OnCalcStaminaCost for character Justin...
  5914. Firing bus OnGainStatus for character Liz...
  5915. Adding status effect Grip to character Liz.
  5916. Firing bus OnCalcStaminaCost for character Lavender...
  5917. Firing bus OnCalcStaminaCost for character Justin...
  5918. Card offset is 12
  5919. Firing bus OnCalcStaminaCost for character Lavender...
  5920. Firing bus OnCalcStaminaCost for character Justin...
  5921. Healing base Nausea of 18...
  5922. Firing bus OnHealNausea for character Liz...
  5923. ...which becomes 18 Nausea.
  5924. Gaining 18 Acid.
  5925. Firing bus OnCalcStaminaCost for character Lavender...
  5926. Firing bus OnCalcStaminaCost for character Justin...
  5927. Firing bus OnCalcStaminaCost for character Lavender...
  5928. Firing bus OnCalcStaminaCost for character Justin...
  5929. Gaining base Restraint of 17.
  5930. Firing bus OnGainRestraint for character Liz...
  5931. ...which becomes 17 Restraint.
  5932. Firing bus OnCalcStaminaCost for character Lavender...
  5933. Firing bus OnCalcStaminaCost for character Justin...
  5934. Firing bus OnGainStatus for character Liz...
  5935. Adding status effect Grip to character Liz.
  5936. Firing bus OnCalcStaminaCost for character Lavender...
  5937. Firing bus OnCalcStaminaCost for character Justin...
  5938. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5939. Firing bus OnCalcStaminaCost for character Lavender...
  5940. Firing bus OnCalcStaminaCost for character Justin...
  5941. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5942. Returning control after text execution
  5943. Checking execute state WAIT_PRED
  5944. Character Justin is executing card Advanced Punch...
  5945. Firing bus OnCalcStaminaCost for character Justin...
  5946. Firing bus OnCardExecuted for character Justin...
  5947. Processing status Grip
  5948. Processing status MassageReduceNausea
  5949. Processing status GainGripOnPlay
  5950. Card offset is 0
  5951. Firing bus OnCalcStaminaCost for character Lavender...
  5952. Adding base Nausea of 5...
  5953. Losing base Restraint of 5.
  5954. Firing bus OnLoseRestraint for character Liz...
  5955. ...which becomes 5 Restraint.
  5956. Firing bus OnCalcStaminaCost for character Lavender...
  5957. 5 was blocked by Restraint.
  5958. Firing bus OnInflictNausea for character Justin...
  5959. Processing status MalePrey
  5960. Firing bus OnTakeNausea for character Liz...
  5961. Processing status AcidArmor
  5962. Processing status Resonance
  5963. Processing status MoreNauseaThisTurn
  5964. ...which becomes 0 Nausea.
  5965. Firing bus OnActuallyTakeNausea for character Liz...
  5966. Processing status BurpOnNausea
  5967. Firing bus OnCalcStaminaCost for character Lavender...
  5968. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5969. Firing bus OnCalcStaminaCost for character Lavender...
  5970. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5971. Returning control after text execution
  5972. Checking execute state WAIT_PREY
  5973. Character Lavender is executing card Advanced Thrash...
  5974. Firing bus OnCalcStaminaCost for character Lavender...
  5975. Firing bus OnCardExecuted for character Lavender...
  5976. Processing status Grip
  5977. Processing status MassageReduceNausea
  5978. Processing status GainGripOnPlay
  5979. Card offset is 0
  5980. Firing bus OnGainStatus for character Lavender...
  5981. Adding status effect DistractNextTurn to character Lavender.
  5982. Instantiating status icon for status Next turn, become Distracted.
  5983. Adding base Nausea of 13...
  5984. Losing base Restraint of 13.
  5985. Firing bus OnLoseRestraint for character Liz...
  5986. ...which becomes 13 Restraint.
  5987. 13 was blocked by Restraint.
  5988. Firing bus OnInflictNausea for character Lavender...
  5989. Processing status MalePrey
  5990. Firing bus OnTakeNausea for character Liz...
  5991. Processing status AcidArmor
  5992. Processing status Resonance
  5993. Processing status MoreNauseaThisTurn
  5994. ...which becomes 0 Nausea.
  5995. Firing bus OnActuallyTakeNausea for character Liz...
  5996. Processing status BurpOnNausea
  5997. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5998. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5999. Returning control after text execution
  6000. Checking execute state WAIT_PREY
  6001. Actions executed.
  6002. Time to end the damn turn! Firing event bus...
  6003. Firing bus OnTurnEnd...
  6004. Processing status PressurePoint
  6005. Adding base Nausea of 1...
  6006. Losing base Restraint of 1.
  6007. Firing bus OnLoseRestraint for character Liz...
  6008. ...which becomes 1 Restraint.
  6009. 1 was blocked by Restraint.
  6010. Firing bus OnInflictNausea for character Liz...
  6011. Processing status MalePrey
  6012. Firing bus OnTakeNausea for character Liz...
  6013. Processing status AcidArmor
  6014. Processing status Resonance
  6015. Processing status MoreNauseaThisTurn
  6016. ...which becomes 0 Nausea.
  6017. Firing bus OnActuallyTakeNausea for character Liz...
  6018. Processing status BurpOnNausea
  6019. Events handled. Checking for pred vomit...
  6020. Pred did not vomit. Applying end-of-turn effects...
  6021. Gaining 10 Acid.
  6022. Inflicting base Endurance damage of 21...
  6023. Firing bus OnDamageHealth for character Liz...
  6024. Firing bus OnLoseHealth for character Lavender...
  6025. ...which becomes 21 Endurance.
  6026. Firing bus OnActuallyLoseHealth for character Lavender...
  6027. Processing status SpicyFood
  6028. Firing bus OnHealthThreshold...
  6029. Inflicting base Endurance damage of 17...
  6030. Firing bus OnDamageHealth for character Liz...
  6031. Firing bus OnLoseHealth for character Justin...
  6032. ...which becomes 17 Endurance.
  6033. Firing bus OnActuallyLoseHealth for character Justin...
  6034. Processing status SpicyFood
  6035. Firing bus OnGainStatus for character Justin...
  6036. Adding status effect EnragedNextTurn to character Justin.
  6037. Instantiating status icon for status Gain Enraged next turn.
  6038. Firing bus OnHealthThreshold...
  6039. Healing base Nausea of 3...
  6040. Firing bus OnHealNausea for character Liz...
  6041. ...which becomes 3 Nausea.
  6042. Effects applied. Checking for all prey unconscious...
  6043. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  6044. Firing bus OnTurnEndText...
  6045. Starting turn...
  6046. Queues set up. Calculating prediction limits...
  6047. Prediction system set up. Starting character turns and opening for play...
  6048. Losing base Restraint of 0.
  6049. Firing bus OnLoseRestraint...
  6050. ...which becomes 0 Restraint.
  6051. Firing bus OnCalcMaxStamina for character Liz...
  6052. Processing status Panicked
  6053. Firing bus OnCalcCardDraw for character Liz...
  6054. Firing bus OnTurnStart for character Liz...
  6055. Processing status MalePrey
  6056. Processing status Panicked
  6057. Processing status Grip
  6058. Processing status PressurePoint
  6059. Processing status GainGripOnPlay
  6060. Processing status MoreNauseaThisTurn
  6061. Processing status DistractNextTurn
  6062. Processing status EnragedNextTurn
  6063. Status effect Receive one Nausea per stack at the end of your turn. Cards can use this to trigger other effects. expires!
  6064. Status effect Each time you play a card this turn, gain Grip. expires!
  6065. Status effect Receive more Nausea this turn. expires!
  6066. Firing bus OnCalcStaminaCost for character Liz...
  6067. Firing bus OnCalcStaminaCost for character Liz...
  6068. Firing bus OnCalcStaminaCost for character Liz...
  6069. Firing bus OnCalcStaminaCost for character Liz...
  6070. Firing bus OnCalcStaminaCost for character Liz...
  6071. Firing bus OnCalcMaxStamina for character Lavender...
  6072. Processing status Panicked
  6073. Firing bus OnCalcCardDraw for character Lavender...
  6074. Firing bus OnTurnStart for character Lavender...
  6075. Processing status MalePrey
  6076. Processing status Panicked
  6077. Lavender played card Key of Life!
  6078. Firing bus OnCardPlayed for character Lavender...
  6079. Firing bus OnCalcStaminaCost for character Lavender...
  6080. Firing bus OnCalcStaminaCost for character Liz...
  6081. Firing bus OnCalcStaminaCost for character Liz...
  6082. Firing bus OnCalcStaminaCost for character Liz...
  6083. Firing bus OnCalcStaminaCost for character Liz...
  6084. Firing bus OnCalcStaminaCost for character Liz...
  6085. Firing bus OnCalcStaminaCost for character Lavender...
  6086. Processing status Grip
  6087. Processing status DistractNextTurn
  6088. Processing status EnragedNextTurn
  6089. Status effect Next turn, become Distracted. expires!
  6090. Firing bus OnGainStatus for character Lavender...
  6091. Adding status effect Distracted to character Lavender.
  6092. Instantiating status icon for status This turn, inflict less Nausea.
  6093. Firing bus OnCalcStaminaCost for character Liz...
  6094. Firing bus OnCalcStaminaCost for character Liz...
  6095. Firing bus OnCalcStaminaCost for character Liz...
  6096. Firing bus OnCalcStaminaCost for character Liz...
  6097. Firing bus OnCalcStaminaCost for character Liz...
  6098. Firing bus OnCalcStaminaCost for character Lavender...
  6099. Firing bus OnCalcStaminaCost for character Liz...
  6100. Firing bus OnCalcStaminaCost for character Liz...
  6101. Firing bus OnCalcStaminaCost for character Liz...
  6102. Firing bus OnCalcStaminaCost for character Liz...
  6103. Firing bus OnCalcStaminaCost for character Liz...
  6104. Firing bus OnCalcStaminaCost for character Lavender...
  6105. Opening for player input...
  6106. Processing prey AI for character Lavender
  6107. Firing bus OnCalcStaminaCost for character Lavender...
  6108. Firing bus OnCalcStaminaCost for character Lavender...
  6109. Firing bus OnCalcStaminaCost for character Lavender...
  6110. Firing bus OnCalcStaminaCost for character Lavender...
  6111. Firing bus OnCalcStaminaCost for character Lavender...
  6112. Ending play for character Lavender...
  6113. Processing prey AI for character Justin
  6114. Ending play for character Justin...
  6115. Clicked card Lucha!
  6116. Firing bus OnCalcStaminaCost for character Liz...
  6117. Liz played card Lucha!!
  6118. Firing bus OnCardPlayed for character Liz...
  6119. Firing bus OnCalcStaminaCost for character Liz...
  6120. Firing bus OnStaminaSpent for character Liz...
  6121. Firing bus OnCalcStaminaCost for character Liz...
  6122. Firing bus OnCalcStaminaCost for character Liz...
  6123. Firing bus OnCalcStaminaCost for character Liz...
  6124. Firing bus OnCalcStaminaCost for character Liz...
  6125. Firing bus OnCalcStaminaCost for character Liz...
  6126. Firing bus OnCalcStaminaCost for character Lavender...
  6127. Clicked card Apex Disorient
  6128. Firing bus OnCalcStaminaCost for character Liz...
  6129. Liz played card Apex Disorient!
  6130. Firing bus OnCardPlayed for character Liz...
  6131. Firing bus OnCalcStaminaCost for character Liz...
  6132. Firing bus OnStaminaSpent for character Liz...
  6133. Firing bus OnCalcStaminaCost for character Liz...
  6134. Firing bus OnCalcStaminaCost for character Liz...
  6135. Firing bus OnCalcStaminaCost for character Liz...
  6136. Firing bus OnCalcStaminaCost for character Liz...
  6137. Firing bus OnCalcStaminaCost for character Liz...
  6138. Firing bus OnCalcStaminaCost for character Lavender...
  6139. Clicked card Tac-Tickle
  6140. Firing bus OnCalcStaminaCost for character Liz...
  6141. Liz played card Tac-Tickle!
  6142. Firing bus OnCardPlayed for character Liz...
  6143. Firing bus OnCalcStaminaCost for character Liz...
  6144. Firing bus OnStaminaSpent for character Liz...
  6145. Firing bus OnCalcStaminaCost for character Liz...
  6146. Firing bus OnCalcStaminaCost for character Liz...
  6147. Firing bus OnCalcStaminaCost for character Liz...
  6148. Firing bus OnCalcStaminaCost for character Liz...
  6149. Firing bus OnCalcStaminaCost for character Liz...
  6150. Firing bus OnCalcStaminaCost for character Lavender...
  6151. Clicked card Apex Tummy Rub
  6152. Firing bus OnCalcStaminaCost for character Liz...
  6153. Liz played card Apex Tummy Rub!
  6154. Firing bus OnCardPlayed for character Liz...
  6155. Firing bus OnCalcStaminaCost for character Liz...
  6156. Firing bus OnStaminaSpent for character Liz...
  6157. Firing bus OnCalcStaminaCost for character Liz...
  6158. Firing bus OnCalcStaminaCost for character Liz...
  6159. Firing bus OnCalcStaminaCost for character Liz...
  6160. Firing bus OnCalcStaminaCost for character Liz...
  6161. Firing bus OnCalcStaminaCost for character Liz...
  6162. Firing bus OnCalcStaminaCost for character Lavender...
  6163. Ending play for character Liz...
  6164. All characters played. Checking if this is a prediction phase or if we should execute moves...
  6165. All cards played, for real.
  6166. Executing actions...
  6167. Character Liz is executing card Lucha!...
  6168. Firing bus OnCalcStaminaCost for character Liz...
  6169. Firing bus OnCardExecuted for character Liz...
  6170. Processing status Grip
  6171. Processing status MassageReduceNausea
  6172. Processing status Distracted
  6173. Card offset is 7
  6174. Firing bus OnCalcStaminaCost for character Liz...
  6175. Firing bus OnCalcStaminaCost for character Liz...
  6176. Firing bus OnCalcStaminaCost for character Liz...
  6177. Firing bus OnCalcStaminaCost for character Lavender...
  6178. Firing bus OnGainStatus for character Liz...
  6179. Processing status Distracted
  6180. Adding status effect Grip to character Liz.
  6181. Firing bus OnCalcStaminaCost for character Liz...
  6182. Firing bus OnCalcStaminaCost for character Liz...
  6183. Firing bus OnCalcStaminaCost for character Liz...
  6184. Firing bus OnCalcStaminaCost for character Lavender...
  6185. Firing bus OnGainStatus for character Liz...
  6186. Processing status Distracted
  6187. Adding status effect GainGripOnPlay to character Liz.
  6188. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  6189. Firing bus OnCalcStaminaCost for character Liz...
  6190. Firing bus OnCalcStaminaCost for character Liz...
  6191. Firing bus OnCalcStaminaCost for character Liz...
  6192. Firing bus OnCalcStaminaCost for character Lavender...
  6193. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6194. Firing bus OnCalcStaminaCost for character Liz...
  6195. Firing bus OnCalcStaminaCost for character Liz...
  6196. Firing bus OnCalcStaminaCost for character Liz...
  6197. Firing bus OnCalcStaminaCost for character Lavender...
  6198. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6199. Returning control after text execution
  6200. Checking execute state WAIT_PRED
  6201. Character Liz is executing card Apex Disorient...
  6202. Firing bus OnCalcStaminaCost for character Liz...
  6203. Firing bus OnCardExecuted for character Liz...
  6204. Processing status Grip
  6205. Processing status MassageReduceNausea
  6206. Processing status Distracted
  6207. Processing status GainGripOnPlay
  6208. Firing bus OnGainStatus for character Liz...
  6209. Processing status Distracted
  6210. Adding status effect Grip to character Liz.
  6211. Firing bus OnCalcStaminaCost for character Liz...
  6212. Firing bus OnCalcStaminaCost for character Liz...
  6213. Firing bus OnCalcStaminaCost for character Lavender...
  6214. Card offset is 9
  6215. Firing bus OnCalcStaminaCost for character Liz...
  6216. Firing bus OnCalcStaminaCost for character Liz...
  6217. Firing bus OnCalcStaminaCost for character Lavender...
  6218. Adding base Nausea of -7...
  6219. Firing bus OnInflictNausea for character Liz...
  6220. Processing status MalePrey
  6221. Firing bus OnTakeNausea for character Liz...
  6222. Processing status AcidArmor
  6223. Processing status Resonance
  6224. ...which becomes 0 Nausea.
  6225. Firing bus OnActuallyTakeNausea for character Liz...
  6226. Processing status BurpOnNausea
  6227. Firing bus OnCalcStaminaCost for character Liz...
  6228. Firing bus OnCalcStaminaCost for character Liz...
  6229. Firing bus OnCalcStaminaCost for character Lavender...
  6230. Gaining base Restraint of 14.
  6231. Firing bus OnGainRestraint for character Liz...
  6232. ...which becomes 14 Restraint.
  6233. Firing bus OnCalcStaminaCost for character Liz...
  6234. Firing bus OnCalcStaminaCost for character Liz...
  6235. Firing bus OnCalcStaminaCost for character Lavender...
  6236. Firing bus OnGainStatus for character Lavender...
  6237. Processing status Distracted
  6238. Adding status effect Distracted to character Lavender.
  6239. Firing bus OnCalcStaminaCost for character Liz...
  6240. Firing bus OnCalcStaminaCost for character Liz...
  6241. Firing bus OnCalcStaminaCost for character Lavender...
  6242. Firing bus OnGainStatus for character Justin...
  6243. Processing status Distracted
  6244. Adding status effect Distracted to character Justin.
  6245. Instantiating status icon for status This turn, inflict less Nausea.
  6246. Firing bus OnCalcStaminaCost for character Liz...
  6247. Firing bus OnCalcStaminaCost for character Liz...
  6248. Firing bus OnCalcStaminaCost for character Lavender...
  6249. Firing bus OnCalcStaminaCost for character Liz...
  6250. Firing bus OnCalcStaminaCost for character Liz...
  6251. Firing bus OnCalcStaminaCost for character Lavender...
  6252. Firing bus OnGainStatus for character Lavender...
  6253. Processing status Distracted
  6254. Processing status Distracted
  6255. Adding status effect DistractNextTurn to character Lavender.
  6256. Instantiating status icon for status Next turn, become Distracted.
  6257. Firing bus OnCalcStaminaCost for character Liz...
  6258. Firing bus OnCalcStaminaCost for character Liz...
  6259. Firing bus OnCalcStaminaCost for character Lavender...
  6260. Firing bus OnGainStatus for character Justin...
  6261. Processing status Distracted
  6262. Processing status Distracted
  6263. Adding status effect DistractNextTurn to character Justin.
  6264. Instantiating status icon for status Next turn, become Distracted.
  6265. Firing bus OnCalcStaminaCost for character Liz...
  6266. Firing bus OnCalcStaminaCost for character Liz...
  6267. Firing bus OnCalcStaminaCost for character Lavender...
  6268. Firing bus OnCalcStaminaCost for character Liz...
  6269. Firing bus OnCalcStaminaCost for character Liz...
  6270. Firing bus OnCalcStaminaCost for character Lavender...
  6271. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6272. Firing bus OnCalcStaminaCost for character Liz...
  6273. Firing bus OnCalcStaminaCost for character Liz...
  6274. Firing bus OnCalcStaminaCost for character Lavender...
  6275. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6276. Returning control after text execution
  6277. Checking execute state WAIT_PRED
  6278. Character Liz is executing card Tac-Tickle...
  6279. Firing bus OnCalcStaminaCost for character Liz...
  6280. Firing bus OnCardExecuted for character Liz...
  6281. Processing status Grip
  6282. Processing status MassageReduceNausea
  6283. Processing status Distracted
  6284. Processing status GainGripOnPlay
  6285. Processing status Distracted
  6286. Firing bus OnGainStatus for character Liz...
  6287. Processing status Distracted
  6288. Processing status Distracted
  6289. Adding status effect MoreNauseaThisTurn to character Liz.
  6290. Instantiating status icon for status Receive more Nausea this turn.
  6291. Firing bus OnCalcStaminaCost for character Liz...
  6292. Firing bus OnCalcStaminaCost for character Lavender...
  6293. Firing bus OnGainStatus for character Liz...
  6294. Processing status Distracted
  6295. Processing status Distracted
  6296. Adding status effect Grip to character Liz.
  6297. Firing bus OnCalcStaminaCost for character Liz...
  6298. Firing bus OnCalcStaminaCost for character Lavender...
  6299. Card offset is 11
  6300. Firing bus OnCalcStaminaCost for character Liz...
  6301. Firing bus OnCalcStaminaCost for character Lavender...
  6302. Firing bus OnGainStatus for character Lavender...
  6303. Processing status Distracted
  6304. Processing status Distracted
  6305. Adding status effect Distracted to character Lavender.
  6306. Firing bus OnCalcStaminaCost for character Liz...
  6307. Firing bus OnCalcStaminaCost for character Lavender...
  6308. Firing bus OnGainStatus for character Justin...
  6309. Processing status Distracted
  6310. Processing status Distracted
  6311. Adding status effect Distracted to character Justin.
  6312. Firing bus OnCalcStaminaCost for character Liz...
  6313. Firing bus OnCalcStaminaCost for character Lavender...
  6314. Firing bus OnCalcStaminaCost for character Liz...
  6315. Firing bus OnCalcStaminaCost for character Lavender...
  6316. Healing base Nausea of 13...
  6317. Firing bus OnHealNausea for character Liz...
  6318. ...which becomes 13 Nausea.
  6319. Gaining 13 Acid.
  6320. Firing bus OnCalcStaminaCost for character Liz...
  6321. Firing bus OnCalcStaminaCost for character Lavender...
  6322. Firing bus OnCalcStaminaCost for character Liz...
  6323. Firing bus OnCalcStaminaCost for character Lavender...
  6324. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6325. Firing bus OnCalcStaminaCost for character Liz...
  6326. Firing bus OnCalcStaminaCost for character Lavender...
  6327. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6328. Returning control after text execution
  6329. Checking execute state WAIT_PRED
  6330. Character Liz is executing card Apex Tummy Rub...
  6331. Firing bus OnCalcStaminaCost for character Liz...
  6332. Firing bus OnCardExecuted for character Liz...
  6333. Processing status Grip
  6334. Processing status MassageReduceNausea
  6335. Processing status Distracted
  6336. Processing status GainGripOnPlay
  6337. Processing status Distracted
  6338. Firing bus OnGainStatus for character Liz...
  6339. Processing status Distracted
  6340. Processing status Distracted
  6341. Adding status effect MoreNauseaThisTurn to character Liz.
  6342. Firing bus OnCalcStaminaCost for character Lavender...
  6343. Firing bus OnGainStatus for character Liz...
  6344. Processing status Distracted
  6345. Processing status Distracted
  6346. Adding status effect Grip to character Liz.
  6347. Firing bus OnCalcStaminaCost for character Lavender...
  6348. Card offset is 13
  6349. Firing bus OnCalcStaminaCost for character Lavender...
  6350. Healing base Nausea of 19...
  6351. Firing bus OnHealNausea for character Liz...
  6352. ...which becomes 19 Nausea.
  6353. Gaining 19 Acid.
  6354. Firing bus OnCalcStaminaCost for character Lavender...
  6355. Firing bus OnCalcStaminaCost for character Lavender...
  6356. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6357. Firing bus OnCalcStaminaCost for character Lavender...
  6358. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6359. Returning control after text execution
  6360. Checking execute state WAIT_PRED
  6361. Character Lavender is executing card Key of Life...
  6362. Firing bus OnCalcStaminaCost for character Lavender...
  6363. Firing bus OnCardExecuted for character Lavender...
  6364. Processing status Grip
  6365. Processing status MassageReduceNausea
  6366. Processing status Distracted
  6367. Processing status GainGripOnPlay
  6368. Processing status Distracted
  6369. Card offset is -3
  6370. Firing bus OnGainStatus for character Liz...
  6371. Processing status Distracted
  6372. Processing status Distracted
  6373. Adding status effect PressurePointIfNoShake to character Liz.
  6374. Instantiating status icon for status If Shakes are not repeated at the end of this turn, suffer Pressure Points.
  6375. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6376. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6377. Returning control after text execution
  6378. Checking execute state WAIT_PREY
  6379. Actions executed.
  6380. Executing Shakes...
  6381. Firing bus OnRepeatShakes for character Liz...
  6382. Processing status PressurePointIfNoShake
  6383. Status effect If Shakes are not repeated at the end of this turn, suffer Pressure Points. expires!
  6384. Firing bus OnRepeatShakes for character Lavender...
  6385. Character Liz is executing card Apex Disorient...
  6386. Firing bus OnCardExecuted for character Liz...
  6387. Processing status Grip
  6388. Processing status MassageReduceNausea
  6389. Processing status Distracted
  6390. Processing status GainGripOnPlay
  6391. Processing status Distracted
  6392. Firing bus OnGainStatus for character Liz...
  6393. Processing status Distracted
  6394. Processing status Distracted
  6395. Adding status effect Grip to character Liz.
  6396. Card offset is 15
  6397. Adding base Nausea of -13...
  6398. Losing base Restraint of -13.
  6399. Firing bus OnLoseRestraint for character Liz...
  6400. ...which becomes 0 Restraint.
  6401. -13 was blocked by Restraint.
  6402. Firing bus OnInflictNausea for character Liz...
  6403. Processing status MalePrey
  6404. Firing bus OnTakeNausea for character Liz...
  6405. Processing status AcidArmor
  6406. Processing status Resonance
  6407. Processing status MoreNauseaThisTurn
  6408. ...which becomes 0 Nausea.
  6409. Firing bus OnActuallyTakeNausea for character Liz...
  6410. Processing status BurpOnNausea
  6411. Gaining base Restraint of 20.
  6412. Firing bus OnGainRestraint for character Liz...
  6413. ...which becomes 20 Restraint.
  6414. Firing bus OnGainStatus for character Lavender...
  6415. Processing status Distracted
  6416. Processing status Distracted
  6417. Adding status effect Distracted to character Lavender.
  6418. Firing bus OnGainStatus for character Justin...
  6419. Processing status Distracted
  6420. Processing status Distracted
  6421. Adding status effect Distracted to character Justin.
  6422. Firing bus OnGainStatus for character Lavender...
  6423. Processing status Distracted
  6424. Processing status Distracted
  6425. Adding status effect DistractNextTurn to character Lavender.
  6426. Firing bus OnGainStatus for character Justin...
  6427. Processing status Distracted
  6428. Processing status Distracted
  6429. Adding status effect DistractNextTurn to character Justin.
  6430. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6431. Character Lavender is executing card Key of Life...
  6432. Firing bus OnCardExecuted for character Lavender...
  6433. Processing status Grip
  6434. Processing status MassageReduceNausea
  6435. Processing status Distracted
  6436. Processing status GainGripOnPlay
  6437. Processing status Distracted
  6438. Card offset is -4
  6439. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6440. Firing bus OnGainStatus for character Lavender...
  6441. Processing status Distracted
  6442. Processing status Distracted
  6443. Adding status effect DistractNextTurn to character Lavender.
  6444. Firing bus OnGainStatus for character Justin...
  6445. Processing status Distracted
  6446. Processing status Distracted
  6447. Adding status effect DistractNextTurn to character Justin.
  6448. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  6449. Returning control after text execution
  6450. Checking execute state WAIT_SHAKE
  6451. Time to end the damn turn! Firing event bus...
  6452. Firing bus OnTurnEnd...
  6453. Events handled. Checking for pred vomit...
  6454. Pred did not vomit. Applying end-of-turn effects...
  6455. Gaining 10 Acid.
  6456. Inflicting base Endurance damage of 17...
  6457. Firing bus OnDamageHealth for character Liz...
  6458. Firing bus OnLoseHealth for character Lavender...
  6459. ...which becomes 17 Endurance.
  6460. Firing bus OnActuallyLoseHealth for character Lavender...
  6461. Processing status SpicyFood
  6462. Inflicting base Endurance damage of 17...
  6463. Firing bus OnDamageHealth for character Liz...
  6464. Firing bus OnLoseHealth for character Justin...
  6465. ...which becomes 17 Endurance.
  6466. Firing bus OnActuallyLoseHealth for character Justin...
  6467. Processing status SpicyFood
  6468. Healing base Nausea of 3...
  6469. Firing bus OnHealNausea for character Liz...
  6470. ...which becomes 3 Nausea.
  6471. Effects applied. Checking for all prey unconscious...
  6472. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  6473. Firing bus OnTurnEndText...
  6474. Starting turn...
  6475. Queues set up. Calculating prediction limits...
  6476. Prediction system set up. Starting character turns and opening for play...
  6477. Losing base Restraint of 32.
  6478. Firing bus OnLoseRestraint...
  6479. ...which becomes 32 Restraint.
  6480. Firing bus OnCalcMaxStamina for character Liz...
  6481. Processing status Panicked
  6482. Firing bus OnCalcCardDraw for character Liz...
  6483. Firing bus OnTurnStart for character Liz...
  6484. Processing status MalePrey
  6485. Processing status Panicked
  6486. Processing status Grip
  6487. Processing status EnragedNextTurn
  6488. Processing status Distracted
  6489. Processing status GainGripOnPlay
  6490. Processing status Distracted
  6491. Processing status DistractNextTurn
  6492. Processing status DistractNextTurn
  6493. Processing status MoreNauseaThisTurn
  6494. Status effect Each time you play a card this turn, gain Grip. expires!
  6495. Status effect Receive more Nausea this turn. expires!
  6496. Firing bus OnCalcStaminaCost for character Liz...
  6497. Firing bus OnCalcStaminaCost for character Liz...
  6498. Firing bus OnCalcStaminaCost for character Liz...
  6499. Firing bus OnCalcStaminaCost for character Liz...
  6500. Firing bus OnCalcStaminaCost for character Liz...
  6501. Firing bus OnCalcMaxStamina for character Lavender...
  6502. Processing status Panicked
  6503. Firing bus OnCalcCardDraw for character Lavender...
  6504. Firing bus OnTurnStart for character Lavender...
  6505. Processing status MalePrey
  6506. Processing status Panicked
  6507. Lavender played card Faceplant!
  6508. Firing bus OnCardPlayed for character Lavender...
  6509. Firing bus OnCalcStaminaCost for character Lavender...
  6510. Firing bus OnCalcStaminaCost for character Liz...
  6511. Firing bus OnCalcStaminaCost for character Liz...
  6512. Firing bus OnCalcStaminaCost for character Liz...
  6513. Firing bus OnCalcStaminaCost for character Liz...
  6514. Firing bus OnCalcStaminaCost for character Liz...
  6515. Firing bus OnCalcStaminaCost for character Lavender...
  6516. Processing status Grip
  6517. Processing status EnragedNextTurn
  6518. Processing status Distracted
  6519. Processing status Distracted
  6520. Processing status DistractNextTurn
  6521. Processing status DistractNextTurn
  6522. Status effect This turn, inflict less Nausea. expires!
  6523. Status effect Next turn, become Distracted. expires!
  6524. Firing bus OnGainStatus for character Lavender...
  6525. Processing status Distracted
  6526. Adding status effect Distracted to character Lavender.
  6527. Instantiating status icon for status This turn, inflict less Nausea.
  6528. Firing bus OnCalcStaminaCost for character Liz...
  6529. Firing bus OnCalcStaminaCost for character Liz...
  6530. Firing bus OnCalcStaminaCost for character Liz...
  6531. Firing bus OnCalcStaminaCost for character Liz...
  6532. Firing bus OnCalcStaminaCost for character Liz...
  6533. Firing bus OnCalcStaminaCost for character Lavender...
  6534. Firing bus OnCalcStaminaCost for character Liz...
  6535. Firing bus OnCalcStaminaCost for character Liz...
  6536. Firing bus OnCalcStaminaCost for character Liz...
  6537. Firing bus OnCalcStaminaCost for character Liz...
  6538. Firing bus OnCalcStaminaCost for character Liz...
  6539. Firing bus OnCalcStaminaCost for character Lavender...
  6540. Opening for player input...
  6541. Processing prey AI for character Lavender
  6542. Firing bus OnCalcStaminaCost for character Lavender...
  6543. Firing bus OnCalcStaminaCost for character Lavender...
  6544. Firing bus OnCalcStaminaCost for character Lavender...
  6545. Firing bus OnCalcStaminaCost for character Lavender...
  6546. Firing bus OnCalcStaminaCost for character Lavender...
  6547. Ending play for character Lavender...
  6548. Processing prey AI for character Justin
  6549. Ending play for character Justin...
  6550. Clicked card Lucha!
  6551. Firing bus OnCalcStaminaCost for character Liz...
  6552. Liz played card Lucha!!
  6553. Firing bus OnCardPlayed for character Liz...
  6554. Firing bus OnCalcStaminaCost for character Liz...
  6555. Firing bus OnStaminaSpent for character Liz...
  6556. Firing bus OnCalcStaminaCost for character Liz...
  6557. Firing bus OnCalcStaminaCost for character Liz...
  6558. Firing bus OnCalcStaminaCost for character Liz...
  6559. Firing bus OnCalcStaminaCost for character Liz...
  6560. Firing bus OnCalcStaminaCost for character Liz...
  6561. Firing bus OnCalcStaminaCost for character Lavender...
  6562. Clicked card Lucha!
  6563. Firing bus OnCalcStaminaCost for character Liz...
  6564. Liz played card Lucha!!
  6565. Firing bus OnCardPlayed for character Liz...
  6566. Firing bus OnCalcStaminaCost for character Liz...
  6567. Firing bus OnStaminaSpent for character Liz...
  6568. Firing bus OnCalcStaminaCost for character Liz...
  6569. Firing bus OnCalcStaminaCost for character Liz...
  6570. Firing bus OnCalcStaminaCost for character Liz...
  6571. Firing bus OnCalcStaminaCost for character Liz...
  6572. Firing bus OnCalcStaminaCost for character Liz...
  6573. Firing bus OnCalcStaminaCost for character Lavender...
  6574. Clicked card Apex Tummy Rub
  6575. Firing bus OnCalcStaminaCost for character Liz...
  6576. Liz played card Apex Tummy Rub!
  6577. Firing bus OnCardPlayed for character Liz...
  6578. Firing bus OnCalcStaminaCost for character Liz...
  6579. Firing bus OnStaminaSpent for character Liz...
  6580. Firing bus OnCalcStaminaCost for character Liz...
  6581. Firing bus OnCalcStaminaCost for character Liz...
  6582. Firing bus OnCalcStaminaCost for character Liz...
  6583. Firing bus OnCalcStaminaCost for character Liz...
  6584. Firing bus OnCalcStaminaCost for character Liz...
  6585. Firing bus OnCalcStaminaCost for character Lavender...
  6586. Clicked card Apex Constrict
  6587. Firing bus OnCalcStaminaCost for character Liz...
  6588. Liz played card Apex Constrict!
  6589. Firing bus OnCardPlayed for character Liz...
  6590. Firing bus OnCalcStaminaCost for character Liz...
  6591. Firing bus OnStaminaSpent for character Liz...
  6592. Firing bus OnCalcStaminaCost for character Liz...
  6593. Firing bus OnCalcStaminaCost for character Liz...
  6594. Firing bus OnCalcStaminaCost for character Liz...
  6595. Firing bus OnCalcStaminaCost for character Liz...
  6596. Firing bus OnCalcStaminaCost for character Liz...
  6597. Firing bus OnCalcStaminaCost for character Lavender...
  6598. Ending play for character Liz...
  6599. All characters played. Checking if this is a prediction phase or if we should execute moves...
  6600. All cards played, for real.
  6601. Executing actions...
  6602. Character Liz is executing card Lucha!...
  6603. Firing bus OnCalcStaminaCost for character Liz...
  6604. Firing bus OnCardExecuted for character Liz...
  6605. Processing status Grip
  6606. Processing status MassageReduceNausea
  6607. Processing status Distracted
  6608. Processing status Distracted
  6609. Card offset is 8
  6610. Firing bus OnCalcStaminaCost for character Liz...
  6611. Firing bus OnCalcStaminaCost for character Liz...
  6612. Firing bus OnCalcStaminaCost for character Liz...
  6613. Firing bus OnCalcStaminaCost for character Lavender...
  6614. Firing bus OnGainStatus for character Liz...
  6615. Processing status Distracted
  6616. Processing status Distracted
  6617. Adding status effect Grip to character Liz.
  6618. Firing bus OnCalcStaminaCost for character Liz...
  6619. Firing bus OnCalcStaminaCost for character Liz...
  6620. Firing bus OnCalcStaminaCost for character Liz...
  6621. Firing bus OnCalcStaminaCost for character Lavender...
  6622. Firing bus OnGainStatus for character Liz...
  6623. Processing status Distracted
  6624. Processing status Distracted
  6625. Adding status effect GainGripOnPlay to character Liz.
  6626. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  6627. Firing bus OnCalcStaminaCost for character Liz...
  6628. Firing bus OnCalcStaminaCost for character Liz...
  6629. Firing bus OnCalcStaminaCost for character Liz...
  6630. Firing bus OnCalcStaminaCost for character Lavender...
  6631. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6632. Firing bus OnCalcStaminaCost for character Liz...
  6633. Firing bus OnCalcStaminaCost for character Liz...
  6634. Firing bus OnCalcStaminaCost for character Liz...
  6635. Firing bus OnCalcStaminaCost for character Lavender...
  6636. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6637. Returning control after text execution
  6638. Checking execute state WAIT_PRED
  6639. Character Liz is executing card Lucha!...
  6640. Firing bus OnCalcStaminaCost for character Liz...
  6641. Firing bus OnCardExecuted for character Liz...
  6642. Processing status Grip
  6643. Processing status MassageReduceNausea
  6644. Processing status Distracted
  6645. Processing status Distracted
  6646. Processing status GainGripOnPlay
  6647. Firing bus OnGainStatus for character Liz...
  6648. Processing status Distracted
  6649. Processing status Distracted
  6650. Adding status effect Grip to character Liz.
  6651. Firing bus OnCalcStaminaCost for character Liz...
  6652. Firing bus OnCalcStaminaCost for character Liz...
  6653. Firing bus OnCalcStaminaCost for character Lavender...
  6654. Card offset is 10
  6655. Firing bus OnCalcStaminaCost for character Liz...
  6656. Firing bus OnCalcStaminaCost for character Liz...
  6657. Firing bus OnCalcStaminaCost for character Lavender...
  6658. Firing bus OnGainStatus for character Liz...
  6659. Processing status Distracted
  6660. Processing status Distracted
  6661. Adding status effect Grip to character Liz.
  6662. Firing bus OnCalcStaminaCost for character Liz...
  6663. Firing bus OnCalcStaminaCost for character Liz...
  6664. Firing bus OnCalcStaminaCost for character Lavender...
  6665. Firing bus OnGainStatus for character Liz...
  6666. Processing status Distracted
  6667. Processing status Distracted
  6668. Adding status effect GainGripOnPlay to character Liz.
  6669. Firing bus OnCalcStaminaCost for character Liz...
  6670. Firing bus OnCalcStaminaCost for character Liz...
  6671. Firing bus OnCalcStaminaCost for character Lavender...
  6672. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6673. Firing bus OnCalcStaminaCost for character Liz...
  6674. Firing bus OnCalcStaminaCost for character Liz...
  6675. Firing bus OnCalcStaminaCost for character Lavender...
  6676. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6677. Returning control after text execution
  6678. Checking execute state WAIT_PRED
  6679. Character Liz is executing card Apex Tummy Rub...
  6680. Firing bus OnCalcStaminaCost for character Liz...
  6681. Firing bus OnCardExecuted for character Liz...
  6682. Processing status Grip
  6683. Processing status MassageReduceNausea
  6684. Processing status Distracted
  6685. Processing status Distracted
  6686. Processing status GainGripOnPlay
  6687. Firing bus OnGainStatus for character Liz...
  6688. Processing status Distracted
  6689. Processing status Distracted
  6690. Adding status effect MoreNauseaThisTurn to character Liz.
  6691. Instantiating status icon for status Receive more Nausea this turn.
  6692. Firing bus OnCalcStaminaCost for character Liz...
  6693. Firing bus OnCalcStaminaCost for character Lavender...
  6694. Firing bus OnGainStatus for character Liz...
  6695. Processing status Distracted
  6696. Processing status Distracted
  6697. Adding status effect Grip to character Liz.
  6698. Firing bus OnCalcStaminaCost for character Liz...
  6699. Firing bus OnCalcStaminaCost for character Lavender...
  6700. Card offset is 14
  6701. Firing bus OnCalcStaminaCost for character Liz...
  6702. Firing bus OnCalcStaminaCost for character Lavender...
  6703. Healing base Nausea of 20...
  6704. Firing bus OnHealNausea for character Liz...
  6705. ...which becomes 20 Nausea.
  6706. Gaining 20 Acid.
  6707. Firing bus OnCalcStaminaCost for character Liz...
  6708. Firing bus OnCalcStaminaCost for character Lavender...
  6709. Firing bus OnCalcStaminaCost for character Liz...
  6710. Firing bus OnCalcStaminaCost for character Lavender...
  6711. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6712. Firing bus OnCalcStaminaCost for character Liz...
  6713. Firing bus OnCalcStaminaCost for character Lavender...
  6714. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6715. Returning control after text execution
  6716. Checking execute state WAIT_PRED
  6717. Character Liz is executing card Apex Constrict...
  6718. Firing bus OnCalcStaminaCost for character Liz...
  6719. Firing bus OnCardExecuted for character Liz...
  6720. Processing status Grip
  6721. Processing status MassageReduceNausea
  6722. Processing status Distracted
  6723. Processing status Distracted
  6724. Processing status GainGripOnPlay
  6725. Firing bus OnGainStatus for character Liz...
  6726. Processing status Distracted
  6727. Processing status Distracted
  6728. Adding status effect Grip to character Liz.
  6729. Firing bus OnCalcStaminaCost for character Lavender...
  6730. Card offset is 18
  6731. Firing bus OnCalcStaminaCost for character Lavender...
  6732. Gaining base Restraint of 29.
  6733. Firing bus OnGainRestraint for character Liz...
  6734. ...which becomes 29 Restraint.
  6735. Firing bus OnCalcStaminaCost for character Lavender...
  6736. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6737. Firing bus OnCalcStaminaCost for character Lavender...
  6738. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6739. Returning control after text execution
  6740. Checking execute state WAIT_PRED
  6741. Character Lavender is executing card Faceplant...
  6742. Firing bus OnCalcStaminaCost for character Lavender...
  6743. Firing bus OnCardExecuted for character Lavender...
  6744. Processing status Grip
  6745. Processing status MassageReduceNausea
  6746. Processing status Distracted
  6747. Processing status Distracted
  6748. Processing status GainGripOnPlay
  6749. Card offset is -3
  6750. Firing bus OnGainStatus for character Lavender...
  6751. Processing status Distracted
  6752. Processing status Distracted
  6753. Adding status effect WeakPoint to character Lavender.
  6754. Instantiating status icon for status Inflict more Nausea.
  6755.  
  6756. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  6757. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6758. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6759. Returning control after text execution
  6760. Checking execute state WAIT_PREY
  6761. Actions executed.
  6762. Time to end the damn turn! Firing event bus...
  6763. Firing bus OnTurnEnd...
  6764. Events handled. Checking for pred vomit...
  6765. Pred did not vomit. Applying end-of-turn effects...
  6766. Gaining 10 Acid.
  6767. Inflicting base Endurance damage of 19...
  6768. Firing bus OnDamageHealth for character Liz...
  6769. Firing bus OnLoseHealth for character Lavender...
  6770. ...which becomes 19 Endurance.
  6771. Firing bus OnActuallyLoseHealth for character Lavender...
  6772. Processing status SpicyFood
  6773. Firing bus OnHealthThreshold...
  6774. Inflicting base Endurance damage of 18...
  6775. Firing bus OnDamageHealth for character Liz...
  6776. Firing bus OnLoseHealth for character Justin...
  6777. ...which becomes 18 Endurance.
  6778. Firing bus OnActuallyLoseHealth for character Justin...
  6779. Processing status SpicyFood
  6780. Firing bus OnGainStatus for character Justin...
  6781. Processing status Distracted
  6782. Processing status Distracted
  6783. Adding status effect EnragedNextTurn to character Justin.
  6784. Healing base Nausea of 3...
  6785. Firing bus OnHealNausea for character Liz...
  6786. ...which becomes 3 Nausea.
  6787. Effects applied. Checking for all prey unconscious...
  6788. Pred got a nice meal! Ending scene.
  6789. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6790. Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 21797.
  6791. Total: 15.721600 ms (FindLiveObjects: 1.211700 ms CreateObjectMapping: 0.578200 ms MarkObjects: 13.709900 ms DeleteObjects: 0.221600 ms)
  6792.  
  6793. Endless battle finished
  6794. Clicked card Invent Pred Technique
  6795. Clicked card Pressure Points
  6796. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6797. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 21392.
  6798. Total: 27.395900 ms (FindLiveObjects: 1.344300 ms CreateObjectMapping: 0.621500 ms MarkObjects: 23.714500 ms DeleteObjects: 1.715300 ms)
  6799.  
  6800. Clicked card Reflex Belch
  6801. Clicked card Invent Pred Technique
  6802. Initializing minigame! Building event bus...
  6803. Event bus built. Initializing decks...
  6804. Decks initialized. Adding characters...
  6805. Firing bus OnGainStatus for character Jess...
  6806. Adding status effect FirmGrip to character Jess.
  6807. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  6808. Firing bus OnGainStatus for character Liz...
  6809. Adding status effect Focus to character Liz.
  6810. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  6811. Starting turn...
  6812. Queues set up. Calculating prediction limits...
  6813. Prediction system set up. Starting character turns and opening for play...
  6814. Losing base Restraint of 0.
  6815. Firing bus OnLoseRestraint...
  6816. ...which becomes 0 Restraint.
  6817. Firing bus OnCalcMaxStamina for character Jess...
  6818. Firing bus OnCalcCardDraw for character Jess...
  6819. Firing bus OnTurnStart for character Jess...
  6820. Firing bus OnCalcMaxStamina for character Liz...
  6821. Firing bus OnCalcCardDraw for character Liz...
  6822. Firing bus OnTurnStart for character Liz...
  6823. Firing bus OnCalcStaminaCost for character Liz...
  6824. Firing bus OnCalcStaminaCost for character Liz...
  6825. Firing bus OnCalcStaminaCost for character Liz...
  6826. Firing bus OnCalcStaminaCost for character Liz...
  6827. Firing bus OnCalcStaminaCost for character Liz...
  6828. Firing bus OnCalcStaminaCost for character Liz...
  6829. Firing bus OnCalcStaminaCost for character Liz...
  6830. Firing bus OnCalcStaminaCost for character Liz...
  6831. Firing bus OnCalcStaminaCost for character Liz...
  6832. Firing bus OnCalcStaminaCost for character Liz...
  6833. Firing bus OnCalcStaminaCost for character Liz...
  6834. Firing bus OnCalcStaminaCost for character Liz...
  6835. Processing pred AI
  6836. Firing bus OnCalcStaminaCost for character Jess...
  6837. Firing bus OnCalcStaminaCost for character Jess...
  6838. Firing bus OnCalcStaminaCost for character Jess...
  6839. Firing bus OnCalcStaminaCost for character Jess...
  6840. Firing bus OnCalcStaminaCost for character Jess...
  6841. Firing bus OnCalcStaminaCost for character Jess...
  6842. (Card: Advanced Squeeze Out, Weight: 1) (Card: Advanced Squeeze Out, Weight: 2) (Card: Advanced Back and Forth, Weight: 2.13) (Card: Advanced Ab Flex, Weight: 3.13) (Card: Advanced Crunch, Weight: 4.13) (Card: Advanced Back and Forth, Weight: 4.26)
  6843. Jess played card Advanced Squeeze Out!
  6844. Firing bus OnCardPlayed for character Jess...
  6845. Firing bus OnCalcStaminaCost for character Jess...
  6846. Firing bus OnStaminaSpent for character Jess...
  6847. Firing bus OnCalcStaminaCost for character Jess...
  6848. Firing bus OnCalcStaminaCost for character Liz...
  6849. Firing bus OnCalcStaminaCost for character Liz...
  6850. Firing bus OnCalcStaminaCost for character Liz...
  6851. Firing bus OnCalcStaminaCost for character Liz...
  6852. Firing bus OnCalcStaminaCost for character Liz...
  6853. Firing bus OnCalcStaminaCost for character Liz...
  6854. Firing bus OnCalcStaminaCost for character Jess...
  6855. Firing bus OnCalcStaminaCost for character Jess...
  6856. Firing bus OnCalcStaminaCost for character Jess...
  6857. Firing bus OnCalcStaminaCost for character Jess...
  6858. Firing bus OnCalcStaminaCost for character Jess...
  6859. Firing bus OnCalcStaminaCost for character Jess...
  6860. (Card: Advanced Back and Forth, Weight: 0.13) (Card: Advanced Ab Flex, Weight: 1.13) (Card: Advanced Back and Forth, Weight: 1.26)
  6861. Jess played card Advanced Ab Flex!
  6862. Firing bus OnCardPlayed for character Jess...
  6863. Firing bus OnCalcStaminaCost for character Jess...
  6864. Firing bus OnStaminaSpent for character Jess...
  6865. Firing bus OnCalcStaminaCost for character Jess...
  6866. Firing bus OnCalcStaminaCost for character Liz...
  6867. Firing bus OnCalcStaminaCost for character Liz...
  6868. Firing bus OnCalcStaminaCost for character Liz...
  6869. Firing bus OnCalcStaminaCost for character Liz...
  6870. Firing bus OnCalcStaminaCost for character Liz...
  6871. Firing bus OnCalcStaminaCost for character Liz...
  6872. Firing bus OnCalcStaminaCost for character Jess...
  6873. Firing bus OnCalcStaminaCost for character Jess...
  6874. Ending play for character Jess...
  6875. Opening for player input...
  6876. Clicked card Desperation
  6877. Firing bus OnCalcStaminaCost for character Liz...
  6878. Liz played card Desperation!
  6879. Firing bus OnCardPlayed for character Liz...
  6880. Firing bus OnCalcStaminaCost for character Liz...
  6881. Firing bus OnStaminaSpent for character Liz...
  6882. Firing bus OnCalcStaminaCost for character Liz...
  6883. Firing bus OnCalcStaminaCost for character Liz...
  6884. Firing bus OnCalcStaminaCost for character Liz...
  6885. Firing bus OnCalcStaminaCost for character Liz...
  6886. Firing bus OnCalcStaminaCost for character Liz...
  6887. Firing bus OnCalcStaminaCost for character Liz...
  6888. Firing bus OnCalcStaminaCost for character Liz...
  6889. Firing bus OnCalcStaminaCost for character Jess...
  6890. Firing bus OnCalcStaminaCost for character Jess...
  6891. Firing bus OnCalcStaminaCost for character Liz...
  6892. Clicked card Desperation
  6893. Firing bus OnCalcStaminaCost for character Liz...
  6894. Liz played card Desperation!
  6895. Firing bus OnCardPlayed for character Liz...
  6896. Firing bus OnCalcStaminaCost for character Liz...
  6897. Firing bus OnStaminaSpent for character Liz...
  6898. Firing bus OnCalcStaminaCost for character Liz...
  6899. Firing bus OnCalcStaminaCost for character Liz...
  6900. Firing bus OnCalcStaminaCost for character Liz...
  6901. Firing bus OnCalcStaminaCost for character Liz...
  6902. Firing bus OnCalcStaminaCost for character Liz...
  6903. Firing bus OnCalcStaminaCost for character Liz...
  6904. Firing bus OnCalcStaminaCost for character Liz...
  6905. Firing bus OnCalcStaminaCost for character Jess...
  6906. Firing bus OnCalcStaminaCost for character Jess...
  6907. Firing bus OnCalcStaminaCost for character Liz...
  6908. Firing bus OnCalcStaminaCost for character Liz...
  6909. Clicked card Desperation
  6910. Firing bus OnCalcStaminaCost for character Liz...
  6911. Liz played card Desperation!
  6912. Firing bus OnCardPlayed for character Liz...
  6913. Firing bus OnCalcStaminaCost for character Liz...
  6914. Firing bus OnStaminaSpent for character Liz...
  6915. Firing bus OnCalcStaminaCost for character Liz...
  6916. Firing bus OnCalcStaminaCost for character Liz...
  6917. Firing bus OnCalcStaminaCost for character Liz...
  6918. Firing bus OnCalcStaminaCost for character Liz...
  6919. Firing bus OnCalcStaminaCost for character Liz...
  6920. Firing bus OnCalcStaminaCost for character Liz...
  6921. Firing bus OnCalcStaminaCost for character Liz...
  6922. Firing bus OnCalcStaminaCost for character Jess...
  6923. Firing bus OnCalcStaminaCost for character Jess...
  6924. Firing bus OnCalcStaminaCost for character Liz...
  6925. Firing bus OnCalcStaminaCost for character Liz...
  6926. Firing bus OnCalcStaminaCost for character Liz...
  6927. Clicked card Desperation
  6928. Firing bus OnCalcStaminaCost for character Liz...
  6929. Liz played card Desperation!
  6930. Firing bus OnCardPlayed for character Liz...
  6931. Firing bus OnCalcStaminaCost for character Liz...
  6932. Firing bus OnStaminaSpent for character Liz...
  6933. Firing bus OnCalcStaminaCost for character Liz...
  6934. Firing bus OnCalcStaminaCost for character Liz...
  6935. Firing bus OnCalcStaminaCost for character Liz...
  6936. Firing bus OnCalcStaminaCost for character Liz...
  6937. Firing bus OnCalcStaminaCost for character Liz...
  6938. Firing bus OnCalcStaminaCost for character Liz...
  6939. Firing bus OnCalcStaminaCost for character Liz...
  6940. Firing bus OnCalcStaminaCost for character Jess...
  6941. Firing bus OnCalcStaminaCost for character Jess...
  6942. Firing bus OnCalcStaminaCost for character Liz...
  6943. Firing bus OnCalcStaminaCost for character Liz...
  6944. Firing bus OnCalcStaminaCost for character Liz...
  6945. Firing bus OnCalcStaminaCost for character Liz...
  6946. Clicked card Desperation
  6947. Firing bus OnCalcStaminaCost for character Liz...
  6948. Liz played card Desperation!
  6949. Firing bus OnCardPlayed for character Liz...
  6950. Firing bus OnCalcStaminaCost for character Liz...
  6951. Firing bus OnStaminaSpent for character Liz...
  6952. Firing bus OnCalcStaminaCost for character Liz...
  6953. Firing bus OnCalcStaminaCost for character Liz...
  6954. Firing bus OnCalcStaminaCost for character Liz...
  6955. Firing bus OnCalcStaminaCost for character Liz...
  6956. Firing bus OnCalcStaminaCost for character Liz...
  6957. Firing bus OnCalcStaminaCost for character Liz...
  6958. Firing bus OnCalcStaminaCost for character Liz...
  6959. Firing bus OnCalcStaminaCost for character Jess...
  6960. Firing bus OnCalcStaminaCost for character Jess...
  6961. Firing bus OnCalcStaminaCost for character Liz...
  6962. Firing bus OnCalcStaminaCost for character Liz...
  6963. Firing bus OnCalcStaminaCost for character Liz...
  6964. Firing bus OnCalcStaminaCost for character Liz...
  6965. Firing bus OnCalcStaminaCost for character Liz...
  6966. Clicked card Desperation
  6967. Firing bus OnCalcStaminaCost for character Liz...
  6968. Liz played card Desperation!
  6969. Firing bus OnCardPlayed for character Liz...
  6970. Firing bus OnCalcStaminaCost for character Liz...
  6971. Firing bus OnStaminaSpent for character Liz...
  6972. Firing bus OnCalcStaminaCost for character Liz...
  6973. Firing bus OnCalcStaminaCost for character Liz...
  6974. Firing bus OnCalcStaminaCost for character Liz...
  6975. Firing bus OnCalcStaminaCost for character Liz...
  6976. Firing bus OnCalcStaminaCost for character Liz...
  6977. Firing bus OnCalcStaminaCost for character Liz...
  6978. Firing bus OnCalcStaminaCost for character Liz...
  6979. Firing bus OnCalcStaminaCost for character Jess...
  6980. Firing bus OnCalcStaminaCost for character Jess...
  6981. Firing bus OnCalcStaminaCost for character Liz...
  6982. Firing bus OnCalcStaminaCost for character Liz...
  6983. Firing bus OnCalcStaminaCost for character Liz...
  6984. Firing bus OnCalcStaminaCost for character Liz...
  6985. Firing bus OnCalcStaminaCost for character Liz...
  6986. Firing bus OnCalcStaminaCost for character Liz...
  6987. Clicked card Elite In and Out
  6988. Firing bus OnCalcStaminaCost for character Liz...
  6989. Liz played card Elite In and Out!
  6990. Firing bus OnCardPlayed for character Liz...
  6991. Firing bus OnCalcStaminaCost for character Liz...
  6992. Firing bus OnStaminaSpent for character Liz...
  6993. Firing bus OnCalcStaminaCost for character Liz...
  6994. Firing bus OnCalcStaminaCost for character Liz...
  6995. Firing bus OnCalcStaminaCost for character Liz...
  6996. Firing bus OnCalcStaminaCost for character Liz...
  6997. Firing bus OnCalcStaminaCost for character Liz...
  6998. Firing bus OnCalcStaminaCost for character Jess...
  6999. Firing bus OnCalcStaminaCost for character Jess...
  7000. Firing bus OnCalcStaminaCost for character Liz...
  7001. Firing bus OnCalcStaminaCost for character Liz...
  7002. Firing bus OnCalcStaminaCost for character Liz...
  7003. Firing bus OnCalcStaminaCost for character Liz...
  7004. Firing bus OnCalcStaminaCost for character Liz...
  7005. Firing bus OnCalcStaminaCost for character Liz...
  7006. Firing bus OnCalcStaminaCost for character Liz...
  7007. Clicked card Elite In and Out
  7008. Firing bus OnCalcStaminaCost for character Liz...
  7009. Liz played card Elite In and Out!
  7010. Firing bus OnCardPlayed for character Liz...
  7011. Firing bus OnCalcStaminaCost for character Liz...
  7012. Firing bus OnStaminaSpent for character Liz...
  7013. Firing bus OnCalcStaminaCost for character Liz...
  7014. Firing bus OnCalcStaminaCost for character Liz...
  7015. Firing bus OnCalcStaminaCost for character Liz...
  7016. Firing bus OnCalcStaminaCost for character Liz...
  7017. Firing bus OnCalcStaminaCost for character Jess...
  7018. Firing bus OnCalcStaminaCost for character Jess...
  7019. Firing bus OnCalcStaminaCost for character Liz...
  7020. Firing bus OnCalcStaminaCost for character Liz...
  7021. Firing bus OnCalcStaminaCost for character Liz...
  7022. Firing bus OnCalcStaminaCost for character Liz...
  7023. Firing bus OnCalcStaminaCost for character Liz...
  7024. Firing bus OnCalcStaminaCost for character Liz...
  7025. Firing bus OnCalcStaminaCost for character Liz...
  7026. Firing bus OnCalcStaminaCost for character Liz...
  7027. Clicked card Advanced In and Out
  7028. Firing bus OnCalcStaminaCost for character Liz...
  7029. Liz played card Advanced In and Out!
  7030. Firing bus OnCardPlayed for character Liz...
  7031. Firing bus OnCalcStaminaCost for character Liz...
  7032. Firing bus OnStaminaSpent for character Liz...
  7033. Firing bus OnCalcStaminaCost for character Liz...
  7034. Firing bus OnCalcStaminaCost for character Liz...
  7035. Firing bus OnCalcStaminaCost for character Liz...
  7036. Firing bus OnCalcStaminaCost for character Jess...
  7037. Firing bus OnCalcStaminaCost for character Jess...
  7038. Firing bus OnCalcStaminaCost for character Liz...
  7039. Firing bus OnCalcStaminaCost for character Liz...
  7040. Firing bus OnCalcStaminaCost for character Liz...
  7041. Firing bus OnCalcStaminaCost for character Liz...
  7042. Firing bus OnCalcStaminaCost for character Liz...
  7043. Firing bus OnCalcStaminaCost for character Liz...
  7044. Firing bus OnCalcStaminaCost for character Liz...
  7045. Firing bus OnCalcStaminaCost for character Liz...
  7046. Firing bus OnCalcStaminaCost for character Liz...
  7047. Clicked card Apex Wriggle In
  7048. Firing bus OnCalcStaminaCost for character Liz...
  7049. Liz played card Apex Wriggle In!
  7050. Firing bus OnCardPlayed for character Liz...
  7051. Firing bus OnCalcStaminaCost for character Liz...
  7052. Firing bus OnStaminaSpent for character Liz...
  7053. Firing bus OnCalcStaminaCost for character Liz...
  7054. Firing bus OnCalcStaminaCost for character Liz...
  7055. Firing bus OnCalcStaminaCost for character Jess...
  7056. Firing bus OnCalcStaminaCost for character Jess...
  7057. Firing bus OnCalcStaminaCost for character Liz...
  7058. Firing bus OnCalcStaminaCost for character Liz...
  7059. Firing bus OnCalcStaminaCost for character Liz...
  7060. Firing bus OnCalcStaminaCost for character Liz...
  7061. Firing bus OnCalcStaminaCost for character Liz...
  7062. Firing bus OnCalcStaminaCost for character Liz...
  7063. Firing bus OnCalcStaminaCost for character Liz...
  7064. Firing bus OnCalcStaminaCost for character Liz...
  7065. Firing bus OnCalcStaminaCost for character Liz...
  7066. Firing bus OnCalcStaminaCost for character Liz...
  7067. Ending play for character Liz...
  7068. All characters played. Checking if this is a prediction phase or if we should execute moves...
  7069. All cards played, for real.
  7070. Executing actions...
  7071. Character Jess is executing card Advanced Squeeze Out...
  7072. Firing bus OnCalcStaminaCost for character Jess...
  7073. Firing bus OnCardExecuted for character Jess...
  7074. Processing status Focus
  7075. Card offset is 0
  7076. Firing bus OnCalcStaminaCost for character Jess...
  7077. Firing bus OnCalcStaminaCost for character Liz...
  7078. Firing bus OnCalcStaminaCost for character Liz...
  7079. Firing bus OnCalcStaminaCost for character Liz...
  7080. Firing bus OnCalcStaminaCost for character Liz...
  7081. Firing bus OnCalcStaminaCost for character Liz...
  7082. Firing bus OnCalcStaminaCost for character Liz...
  7083. Firing bus OnCalcStaminaCost for character Liz...
  7084. Firing bus OnCalcStaminaCost for character Liz...
  7085. Firing bus OnCalcStaminaCost for character Liz...
  7086. Firing bus OnCalcStaminaCost for character Liz...
  7087. Firing bus OnGainStatus for character Jess...
  7088. Processing status Focus
  7089. Adding status effect Pleasure to character Jess.
  7090. Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
  7091.  
  7092. If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
  7093. Firing bus OnCalcStaminaCost for character Jess...
  7094. Firing bus OnCalcStaminaCost for character Liz...
  7095. Firing bus OnCalcStaminaCost for character Liz...
  7096. Firing bus OnCalcStaminaCost for character Liz...
  7097. Firing bus OnCalcStaminaCost for character Liz...
  7098. Firing bus OnCalcStaminaCost for character Liz...
  7099. Firing bus OnCalcStaminaCost for character Liz...
  7100. Firing bus OnCalcStaminaCost for character Liz...
  7101. Firing bus OnCalcStaminaCost for character Liz...
  7102. Firing bus OnCalcStaminaCost for character Liz...
  7103. Firing bus OnCalcStaminaCost for character Liz...
  7104. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7105. Firing bus OnCalcStaminaCost for character Jess...
  7106. Firing bus OnCalcStaminaCost for character Liz...
  7107. Firing bus OnCalcStaminaCost for character Liz...
  7108. Firing bus OnCalcStaminaCost for character Liz...
  7109. Firing bus OnCalcStaminaCost for character Liz...
  7110. Firing bus OnCalcStaminaCost for character Liz...
  7111. Firing bus OnCalcStaminaCost for character Liz...
  7112. Firing bus OnCalcStaminaCost for character Liz...
  7113. Firing bus OnCalcStaminaCost for character Liz...
  7114. Firing bus OnCalcStaminaCost for character Liz...
  7115. Firing bus OnCalcStaminaCost for character Liz...
  7116. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7117. Returning control after text execution
  7118. Checking execute state WAIT_PRED
  7119. Character Jess is executing card Advanced Ab Flex...
  7120. Firing bus OnCalcStaminaCost for character Jess...
  7121. Firing bus OnCardExecuted for character Jess...
  7122. Processing status Focus
  7123. Card offset is 0
  7124. Firing bus OnGainStatus for character Liz...
  7125. Processing status Focus
  7126. Adding status effect Enraged to character Liz.
  7127. Instantiating status icon for status This turn, inflict more Nausea.
  7128. Firing bus OnCalcStaminaCost for character Liz...
  7129. Firing bus OnCalcStaminaCost for character Liz...
  7130. Firing bus OnCalcStaminaCost for character Liz...
  7131. Firing bus OnCalcStaminaCost for character Liz...
  7132. Firing bus OnCalcStaminaCost for character Liz...
  7133. Firing bus OnCalcStaminaCost for character Liz...
  7134. Firing bus OnCalcStaminaCost for character Liz...
  7135. Firing bus OnCalcStaminaCost for character Liz...
  7136. Firing bus OnCalcStaminaCost for character Liz...
  7137. Firing bus OnCalcStaminaCost for character Liz...
  7138. Firing bus OnCalcStaminaCost for character Liz...
  7139. Firing bus OnCalcStaminaCost for character Liz...
  7140. Firing bus OnCalcStaminaCost for character Liz...
  7141. Firing bus OnCalcStaminaCost for character Liz...
  7142. Firing bus OnCalcStaminaCost for character Liz...
  7143. Firing bus OnCalcStaminaCost for character Liz...
  7144. Firing bus OnCalcStaminaCost for character Liz...
  7145. Firing bus OnCalcStaminaCost for character Liz...
  7146. Firing bus OnCalcStaminaCost for character Liz...
  7147. Firing bus OnCalcStaminaCost for character Liz...
  7148. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7149. Firing bus OnCalcStaminaCost for character Liz...
  7150. Firing bus OnCalcStaminaCost for character Liz...
  7151. Firing bus OnCalcStaminaCost for character Liz...
  7152. Firing bus OnCalcStaminaCost for character Liz...
  7153. Firing bus OnCalcStaminaCost for character Liz...
  7154. Firing bus OnCalcStaminaCost for character Liz...
  7155. Firing bus OnCalcStaminaCost for character Liz...
  7156. Firing bus OnCalcStaminaCost for character Liz...
  7157. Firing bus OnCalcStaminaCost for character Liz...
  7158. Firing bus OnCalcStaminaCost for character Liz...
  7159. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7160. Returning control after text execution
  7161. Checking execute state WAIT_PRED
  7162. Character Liz is executing card Desperation...
  7163. Firing bus OnCalcStaminaCost for character Liz...
  7164. Firing bus OnCardExecuted for character Liz...
  7165. Processing status Focus
  7166. Processing status Enraged
  7167. Card offset is 2
  7168. Firing bus OnCalcStaminaCost for character Liz...
  7169. Firing bus OnCalcStaminaCost for character Liz...
  7170. Firing bus OnCalcStaminaCost for character Liz...
  7171. Firing bus OnCalcStaminaCost for character Liz...
  7172. Firing bus OnCalcStaminaCost for character Liz...
  7173. Firing bus OnCalcStaminaCost for character Liz...
  7174. Firing bus OnCalcStaminaCost for character Liz...
  7175. Firing bus OnCalcStaminaCost for character Liz...
  7176. Firing bus OnCalcStaminaCost for character Liz...
  7177. Firing bus OnGainStatus for character Liz...
  7178. Processing status Focus
  7179. Adding status effect Enraged to character Liz.
  7180. Firing bus OnCalcStaminaCost for character Liz...
  7181. Firing bus OnCalcStaminaCost for character Liz...
  7182. Firing bus OnCalcStaminaCost for character Liz...
  7183. Firing bus OnCalcStaminaCost for character Liz...
  7184. Firing bus OnCalcStaminaCost for character Liz...
  7185. Firing bus OnCalcStaminaCost for character Liz...
  7186. Firing bus OnCalcStaminaCost for character Liz...
  7187. Firing bus OnCalcStaminaCost for character Liz...
  7188. Firing bus OnCalcStaminaCost for character Liz...
  7189. Firing bus OnGainStatus for character Liz...
  7190. Processing status Focus
  7191. Adding status effect FranticInstincts to character Liz.
  7192. Instantiating status icon for status Draw an extra card next turn.
  7193. Firing bus OnCalcStaminaCost for character Liz...
  7194. Firing bus OnCalcStaminaCost for character Liz...
  7195. Firing bus OnCalcStaminaCost for character Liz...
  7196. Firing bus OnCalcStaminaCost for character Liz...
  7197. Firing bus OnCalcStaminaCost for character Liz...
  7198. Firing bus OnCalcStaminaCost for character Liz...
  7199. Firing bus OnCalcStaminaCost for character Liz...
  7200. Firing bus OnCalcStaminaCost for character Liz...
  7201. Firing bus OnCalcStaminaCost for character Liz...
  7202. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7203. Firing bus OnCalcStaminaCost for character Liz...
  7204. Firing bus OnCalcStaminaCost for character Liz...
  7205. Firing bus OnCalcStaminaCost for character Liz...
  7206. Firing bus OnCalcStaminaCost for character Liz...
  7207. Firing bus OnCalcStaminaCost for character Liz...
  7208. Firing bus OnCalcStaminaCost for character Liz...
  7209. Firing bus OnCalcStaminaCost for character Liz...
  7210. Firing bus OnCalcStaminaCost for character Liz...
  7211. Firing bus OnCalcStaminaCost for character Liz...
  7212. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7213. Returning control after text execution
  7214. Checking execute state WAIT_PREY
  7215. Character Liz is executing card Desperation...
  7216. Firing bus OnCalcStaminaCost for character Liz...
  7217. Firing bus OnCardExecuted for character Liz...
  7218. Processing status Focus
  7219. Processing status Enraged
  7220. Card offset is 3
  7221. Firing bus OnCalcStaminaCost for character Liz...
  7222. Firing bus OnCalcStaminaCost for character Liz...
  7223. Firing bus OnCalcStaminaCost for character Liz...
  7224. Firing bus OnCalcStaminaCost for character Liz...
  7225. Firing bus OnCalcStaminaCost for character Liz...
  7226. Firing bus OnCalcStaminaCost for character Liz...
  7227. Firing bus OnCalcStaminaCost for character Liz...
  7228. Firing bus OnCalcStaminaCost for character Liz...
  7229. Firing bus OnGainStatus for character Liz...
  7230. Processing status Focus
  7231. Adding status effect Enraged to character Liz.
  7232. Firing bus OnCalcStaminaCost for character Liz...
  7233. Firing bus OnCalcStaminaCost for character Liz...
  7234. Firing bus OnCalcStaminaCost for character Liz...
  7235. Firing bus OnCalcStaminaCost for character Liz...
  7236. Firing bus OnCalcStaminaCost for character Liz...
  7237. Firing bus OnCalcStaminaCost for character Liz...
  7238. Firing bus OnCalcStaminaCost for character Liz...
  7239. Firing bus OnCalcStaminaCost for character Liz...
  7240. Firing bus OnGainStatus for character Liz...
  7241. Processing status Focus
  7242. Adding status effect FranticInstincts to character Liz.
  7243. Firing bus OnCalcStaminaCost for character Liz...
  7244. Firing bus OnCalcStaminaCost for character Liz...
  7245. Firing bus OnCalcStaminaCost for character Liz...
  7246. Firing bus OnCalcStaminaCost for character Liz...
  7247. Firing bus OnCalcStaminaCost for character Liz...
  7248. Firing bus OnCalcStaminaCost for character Liz...
  7249. Firing bus OnCalcStaminaCost for character Liz...
  7250. Firing bus OnCalcStaminaCost for character Liz...
  7251. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7252. Firing bus OnCalcStaminaCost for character Liz...
  7253. Firing bus OnCalcStaminaCost for character Liz...
  7254. Firing bus OnCalcStaminaCost for character Liz...
  7255. Firing bus OnCalcStaminaCost for character Liz...
  7256. Firing bus OnCalcStaminaCost for character Liz...
  7257. Firing bus OnCalcStaminaCost for character Liz...
  7258. Firing bus OnCalcStaminaCost for character Liz...
  7259. Firing bus OnCalcStaminaCost for character Liz...
  7260. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7261. Returning control after text execution
  7262. Checking execute state WAIT_PREY
  7263. Character Liz is executing card Desperation...
  7264. Firing bus OnCalcStaminaCost for character Liz...
  7265. Firing bus OnCardExecuted for character Liz...
  7266. Processing status Focus
  7267. Processing status Enraged
  7268. Card offset is 4
  7269. Firing bus OnCalcStaminaCost for character Liz...
  7270. Firing bus OnCalcStaminaCost for character Liz...
  7271. Firing bus OnCalcStaminaCost for character Liz...
  7272. Firing bus OnCalcStaminaCost for character Liz...
  7273. Firing bus OnCalcStaminaCost for character Liz...
  7274. Firing bus OnCalcStaminaCost for character Liz...
  7275. Firing bus OnCalcStaminaCost for character Liz...
  7276. Firing bus OnGainStatus for character Liz...
  7277. Processing status Focus
  7278. Adding status effect Enraged to character Liz.
  7279. Firing bus OnCalcStaminaCost for character Liz...
  7280. Firing bus OnCalcStaminaCost for character Liz...
  7281. Firing bus OnCalcStaminaCost for character Liz...
  7282. Firing bus OnCalcStaminaCost for character Liz...
  7283. Firing bus OnCalcStaminaCost for character Liz...
  7284. Firing bus OnCalcStaminaCost for character Liz...
  7285. Firing bus OnCalcStaminaCost for character Liz...
  7286. Firing bus OnGainStatus for character Liz...
  7287. Processing status Focus
  7288. Adding status effect FranticInstincts to character Liz.
  7289. Firing bus OnCalcStaminaCost for character Liz...
  7290. Firing bus OnCalcStaminaCost for character Liz...
  7291. Firing bus OnCalcStaminaCost for character Liz...
  7292. Firing bus OnCalcStaminaCost for character Liz...
  7293. Firing bus OnCalcStaminaCost for character Liz...
  7294. Firing bus OnCalcStaminaCost for character Liz...
  7295. Firing bus OnCalcStaminaCost for character Liz...
  7296. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7297. Firing bus OnCalcStaminaCost for character Liz...
  7298. Firing bus OnCalcStaminaCost for character Liz...
  7299. Firing bus OnCalcStaminaCost for character Liz...
  7300. Firing bus OnCalcStaminaCost for character Liz...
  7301. Firing bus OnCalcStaminaCost for character Liz...
  7302. Firing bus OnCalcStaminaCost for character Liz...
  7303. Firing bus OnCalcStaminaCost for character Liz...
  7304. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7305. Returning control after text execution
  7306. Checking execute state WAIT_PREY
  7307. Character Liz is executing card Desperation...
  7308. Firing bus OnCalcStaminaCost for character Liz...
  7309. Firing bus OnCardExecuted for character Liz...
  7310. Processing status Focus
  7311. Processing status Enraged
  7312. Card offset is 5
  7313. Firing bus OnCalcStaminaCost for character Liz...
  7314. Firing bus OnCalcStaminaCost for character Liz...
  7315. Firing bus OnCalcStaminaCost for character Liz...
  7316. Firing bus OnCalcStaminaCost for character Liz...
  7317. Firing bus OnCalcStaminaCost for character Liz...
  7318. Firing bus OnCalcStaminaCost for character Liz...
  7319. Firing bus OnGainStatus for character Liz...
  7320. Processing status Focus
  7321. Adding status effect Enraged to character Liz.
  7322. Firing bus OnCalcStaminaCost for character Liz...
  7323. Firing bus OnCalcStaminaCost for character Liz...
  7324. Firing bus OnCalcStaminaCost for character Liz...
  7325. Firing bus OnCalcStaminaCost for character Liz...
  7326. Firing bus OnCalcStaminaCost for character Liz...
  7327. Firing bus OnCalcStaminaCost for character Liz...
  7328. Firing bus OnGainStatus for character Liz...
  7329. Processing status Focus
  7330. Adding status effect FranticInstincts to character Liz.
  7331. Firing bus OnCalcStaminaCost for character Liz...
  7332. Firing bus OnCalcStaminaCost for character Liz...
  7333. Firing bus OnCalcStaminaCost for character Liz...
  7334. Firing bus OnCalcStaminaCost for character Liz...
  7335. Firing bus OnCalcStaminaCost for character Liz...
  7336. Firing bus OnCalcStaminaCost for character Liz...
  7337. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7338. Firing bus OnCalcStaminaCost for character Liz...
  7339. Firing bus OnCalcStaminaCost for character Liz...
  7340. Firing bus OnCalcStaminaCost for character Liz...
  7341. Firing bus OnCalcStaminaCost for character Liz...
  7342. Firing bus OnCalcStaminaCost for character Liz...
  7343. Firing bus OnCalcStaminaCost for character Liz...
  7344. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7345. Returning control after text execution
  7346. Checking execute state WAIT_PREY
  7347. Character Liz is executing card Desperation...
  7348. Firing bus OnCalcStaminaCost for character Liz...
  7349. Firing bus OnCardExecuted for character Liz...
  7350. Processing status Focus
  7351. Processing status Enraged
  7352. Card offset is 6
  7353. Firing bus OnCalcStaminaCost for character Liz...
  7354. Firing bus OnCalcStaminaCost for character Liz...
  7355. Firing bus OnCalcStaminaCost for character Liz...
  7356. Firing bus OnCalcStaminaCost for character Liz...
  7357. Firing bus OnCalcStaminaCost for character Liz...
  7358. Firing bus OnGainStatus for character Liz...
  7359. Processing status Focus
  7360. Adding status effect Enraged to character Liz.
  7361. Firing bus OnCalcStaminaCost for character Liz...
  7362. Firing bus OnCalcStaminaCost for character Liz...
  7363. Firing bus OnCalcStaminaCost for character Liz...
  7364. Firing bus OnCalcStaminaCost for character Liz...
  7365. Firing bus OnCalcStaminaCost for character Liz...
  7366. Firing bus OnGainStatus for character Liz...
  7367. Processing status Focus
  7368. Adding status effect FranticInstincts to character Liz.
  7369. Firing bus OnCalcStaminaCost for character Liz...
  7370. Firing bus OnCalcStaminaCost for character Liz...
  7371. Firing bus OnCalcStaminaCost for character Liz...
  7372. Firing bus OnCalcStaminaCost for character Liz...
  7373. Firing bus OnCalcStaminaCost for character Liz...
  7374. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7375. Firing bus OnCalcStaminaCost for character Liz...
  7376. Firing bus OnCalcStaminaCost for character Liz...
  7377. Firing bus OnCalcStaminaCost for character Liz...
  7378. Firing bus OnCalcStaminaCost for character Liz...
  7379. Firing bus OnCalcStaminaCost for character Liz...
  7380. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7381. Returning control after text execution
  7382. Checking execute state WAIT_PREY
  7383. Character Liz is executing card Desperation...
  7384. Firing bus OnCalcStaminaCost for character Liz...
  7385. Firing bus OnCardExecuted for character Liz...
  7386. Processing status Focus
  7387. Processing status Enraged
  7388. Card offset is 7
  7389. Firing bus OnCalcStaminaCost for character Liz...
  7390. Firing bus OnCalcStaminaCost for character Liz...
  7391. Firing bus OnCalcStaminaCost for character Liz...
  7392. Firing bus OnCalcStaminaCost for character Liz...
  7393. Firing bus OnGainStatus for character Liz...
  7394. Processing status Focus
  7395. Adding status effect Enraged to character Liz.
  7396. Firing bus OnCalcStaminaCost for character Liz...
  7397. Firing bus OnCalcStaminaCost for character Liz...
  7398. Firing bus OnCalcStaminaCost for character Liz...
  7399. Firing bus OnCalcStaminaCost for character Liz...
  7400. Firing bus OnGainStatus for character Liz...
  7401. Processing status Focus
  7402. Adding status effect FranticInstincts to character Liz.
  7403. Firing bus OnCalcStaminaCost for character Liz...
  7404. Firing bus OnCalcStaminaCost for character Liz...
  7405. Firing bus OnCalcStaminaCost for character Liz...
  7406. Firing bus OnCalcStaminaCost for character Liz...
  7407. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7408. Firing bus OnCalcStaminaCost for character Liz...
  7409. Firing bus OnCalcStaminaCost for character Liz...
  7410. Firing bus OnCalcStaminaCost for character Liz...
  7411. Firing bus OnCalcStaminaCost for character Liz...
  7412. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7413. Returning control after text execution
  7414. Checking execute state WAIT_PREY
  7415. Character Liz is executing card Elite In and Out...
  7416. Firing bus OnCalcStaminaCost for character Liz...
  7417. Firing bus OnCardExecuted for character Liz...
  7418. Processing status Focus
  7419. Processing status Enraged
  7420. Card offset is 8
  7421. Firing bus OnCalcStaminaCost for character Liz...
  7422. Firing bus OnCalcStaminaCost for character Liz...
  7423. Firing bus OnCalcStaminaCost for character Liz...
  7424. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7425. Firing bus OnCalcStaminaCost for character Liz...
  7426. Firing bus OnCalcStaminaCost for character Liz...
  7427. Firing bus OnCalcStaminaCost for character Liz...
  7428. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7429. Returning control after text execution
  7430. Checking execute state WAIT_PREY
  7431. Character Liz is executing card Elite In and Out...
  7432. Firing bus OnCalcStaminaCost for character Liz...
  7433. Firing bus OnCardExecuted for character Liz...
  7434. Processing status Focus
  7435. Processing status Enraged
  7436. Card offset is 8
  7437. Firing bus OnCalcStaminaCost for character Liz...
  7438. Firing bus OnCalcStaminaCost for character Liz...
  7439. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7440. Firing bus OnCalcStaminaCost for character Liz...
  7441. Firing bus OnCalcStaminaCost for character Liz...
  7442. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7443. Returning control after text execution
  7444. Checking execute state WAIT_PREY
  7445. Character Liz is executing card Advanced In and Out...
  7446. Firing bus OnCalcStaminaCost for character Liz...
  7447. Firing bus OnCardExecuted for character Liz...
  7448. Processing status Focus
  7449. Processing status Enraged
  7450. Card offset is 8
  7451. Firing bus OnCalcStaminaCost for character Liz...
  7452. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7453. Firing bus OnCalcStaminaCost for character Liz...
  7454. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7455. Returning control after text execution
  7456. Checking execute state WAIT_PREY
  7457. Character Liz is executing card Apex Wriggle In...
  7458. Firing bus OnCalcStaminaCost for character Liz...
  7459. Firing bus OnCardExecuted for character Liz...
  7460. Processing status Focus
  7461. Processing status Enraged
  7462. Card offset is 8
  7463. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7464. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7465. Returning control after text execution
  7466. Checking execute state WAIT_PREY
  7467. Actions executed.
  7468. Time to end the damn turn! Firing event bus...
  7469. Firing bus OnTurnEnd...
  7470. Adding base Nausea of 39...
  7471. Firing bus OnInflictNausea for character Liz...
  7472. Firing bus OnTakeNausea for character Jess...
  7473. Processing status Pleasure
  7474. ...which becomes 30 Nausea.
  7475. Firing bus OnActuallyTakeNausea for character Jess...
  7476. Processing status FirmGrip
  7477. Firing bus OnGainStatus for character Jess...
  7478. Processing status Focus
  7479. Adding status effect GripNextTurn to character Jess.
  7480. Instantiating status icon for status Gain Grip next turn.
  7481. Firing bus OnNauseaThreshold for character Liz...
  7482. Events handled. Checking for pred vomit...
  7483. Pred did not vomit. Applying end-of-turn effects...
  7484. Removing base Oxygen of6...
  7485. ...which becomes 6 Oxygen.
  7486. Gaining 10 Acid.
  7487. Firing bus OnAnalMove...
  7488. Effects applied. Checking for all prey unconscious...
  7489. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  7490. Firing bus OnTurnEndText...
  7491. Starting turn...
  7492. Queues set up. Calculating prediction limits...
  7493. Prediction system set up. Starting character turns and opening for play...
  7494. Losing base Restraint of 0.
  7495. Firing bus OnLoseRestraint...
  7496. ...which becomes 0 Restraint.
  7497. Firing bus OnCalcMaxStamina for character Jess...
  7498. Firing bus OnCalcCardDraw for character Jess...
  7499. Processing status FranticInstincts
  7500. Firing bus OnTurnStart for character Jess...
  7501. Processing status Pleasure
  7502. Processing status Enraged
  7503. Processing status FranticInstincts
  7504. Processing status GripNextTurn
  7505. Status effect Gain Grip next turn. expires!
  7506. Firing bus OnGainStatus for character Jess...
  7507. Processing status Focus
  7508. Adding status effect Grip to character Jess.
  7509. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  7510. Firing bus OnCalcMaxStamina for character Liz...
  7511. Firing bus OnCalcCardDraw for character Liz...
  7512. Processing status FranticInstincts
  7513. Status effect Draw an extra card next turn. expires!
  7514. Firing bus OnTurnStart for character Liz...
  7515. Processing status Pleasure
  7516. Processing status Enraged
  7517. Processing status Grip
  7518. Status effect This turn, inflict more Nausea. expires!
  7519. Firing bus OnCalcStaminaCost for character Liz...
  7520. Firing bus OnCalcStaminaCost for character Liz...
  7521. Firing bus OnCalcStaminaCost for character Liz...
  7522. Firing bus OnCalcStaminaCost for character Liz...
  7523. Firing bus OnCalcStaminaCost for character Liz...
  7524. Firing bus OnCalcStaminaCost for character Liz...
  7525. Firing bus OnCalcStaminaCost for character Liz...
  7526. Firing bus OnCalcStaminaCost for character Liz...
  7527. Firing bus OnCalcStaminaCost for character Liz...
  7528. Firing bus OnCalcStaminaCost for character Liz...
  7529. Firing bus OnCalcStaminaCost for character Liz...
  7530. Firing bus OnCalcStaminaCost for character Liz...
  7531. Processing pred AI
  7532. Firing bus OnCalcStaminaCost for character Jess...
  7533. Firing bus OnCalcStaminaCost for character Jess...
  7534. Firing bus OnCalcStaminaCost for character Jess...
  7535. Firing bus OnCalcStaminaCost for character Jess...
  7536. Firing bus OnCalcStaminaCost for character Jess...
  7537. (Card: Push Out, Weight: 1.07) (Card: Advanced Crunch, Weight: 2.07) (Card: Advanced Ab Flex, Weight: 3.07) (Card: Ab Flex, Weight: 4.07) (Card: Advanced Squeeze Out, Weight: 5.315)
  7538. Jess played card Advanced Squeeze Out!
  7539. Firing bus OnCardPlayed for character Jess...
  7540. Firing bus OnCalcStaminaCost for character Jess...
  7541. Firing bus OnStaminaSpent for character Jess...
  7542. Firing bus OnCalcStaminaCost for character Jess...
  7543. Firing bus OnCalcStaminaCost for character Liz...
  7544. Firing bus OnCalcStaminaCost for character Liz...
  7545. Firing bus OnCalcStaminaCost for character Liz...
  7546. Firing bus OnCalcStaminaCost for character Liz...
  7547. Firing bus OnCalcStaminaCost for character Liz...
  7548. Firing bus OnCalcStaminaCost for character Liz...
  7549. Firing bus OnCalcStaminaCost for character Jess...
  7550. Firing bus OnCalcStaminaCost for character Jess...
  7551. Firing bus OnCalcStaminaCost for character Jess...
  7552. Firing bus OnCalcStaminaCost for character Jess...
  7553. Firing bus OnCalcStaminaCost for character Jess...
  7554. (Card: Push Out, Weight: 1.07) (Card: Advanced Ab Flex, Weight: 2.07) (Card: Ab Flex, Weight: 3.07)
  7555. Jess played card Push Out!
  7556. Firing bus OnCardPlayed for character Jess...
  7557. Firing bus OnCalcStaminaCost for character Jess...
  7558. Firing bus OnStaminaSpent for character Jess...
  7559. Firing bus OnCalcStaminaCost for character Jess...
  7560. Firing bus OnCalcStaminaCost for character Liz...
  7561. Firing bus OnCalcStaminaCost for character Liz...
  7562. Firing bus OnCalcStaminaCost for character Liz...
  7563. Firing bus OnCalcStaminaCost for character Liz...
  7564. Firing bus OnCalcStaminaCost for character Liz...
  7565. Firing bus OnCalcStaminaCost for character Liz...
  7566. Firing bus OnCalcStaminaCost for character Jess...
  7567. Firing bus OnCalcStaminaCost for character Jess...
  7568. Ending play for character Jess...
  7569. Opening for player input...
  7570. Clicked card Desperation
  7571. Firing bus OnCalcStaminaCost for character Liz...
  7572. Liz played card Desperation!
  7573. Firing bus OnCardPlayed for character Liz...
  7574. Firing bus OnCalcStaminaCost for character Liz...
  7575. Firing bus OnStaminaSpent for character Liz...
  7576. Firing bus OnCalcStaminaCost for character Liz...
  7577. Firing bus OnCalcStaminaCost for character Liz...
  7578. Firing bus OnCalcStaminaCost for character Liz...
  7579. Firing bus OnCalcStaminaCost for character Liz...
  7580. Firing bus OnCalcStaminaCost for character Liz...
  7581. Firing bus OnCalcStaminaCost for character Liz...
  7582. Firing bus OnCalcStaminaCost for character Liz...
  7583. Firing bus OnCalcStaminaCost for character Jess...
  7584. Firing bus OnCalcStaminaCost for character Jess...
  7585. Firing bus OnCalcStaminaCost for character Liz...
  7586. Clicked card Elite In and Out
  7587. Firing bus OnCalcStaminaCost for character Liz...
  7588. Liz played card Elite In and Out!
  7589. Firing bus OnCardPlayed for character Liz...
  7590. Firing bus OnCalcStaminaCost for character Liz...
  7591. Firing bus OnStaminaSpent for character Liz...
  7592. Firing bus OnCalcStaminaCost for character Liz...
  7593. Firing bus OnCalcStaminaCost for character Liz...
  7594. Firing bus OnCalcStaminaCost for character Liz...
  7595. Firing bus OnCalcStaminaCost for character Liz...
  7596. Firing bus OnCalcStaminaCost for character Liz...
  7597. Firing bus OnCalcStaminaCost for character Jess...
  7598. Firing bus OnCalcStaminaCost for character Jess...
  7599. Firing bus OnCalcStaminaCost for character Liz...
  7600. Firing bus OnCalcStaminaCost for character Liz...
  7601. Clicked card Apex Wriggle Out
  7602. Firing bus OnCalcStaminaCost for character Liz...
  7603. Liz played card Apex Wriggle Out!
  7604. Firing bus OnCardPlayed for character Liz...
  7605. Firing bus OnCalcStaminaCost for character Liz...
  7606. Firing bus OnStaminaSpent for character Liz...
  7607. Firing bus OnCalcStaminaCost for character Liz...
  7608. Firing bus OnCalcStaminaCost for character Liz...
  7609. Firing bus OnCalcStaminaCost for character Liz...
  7610. Firing bus OnCalcStaminaCost for character Liz...
  7611. Firing bus OnCalcStaminaCost for character Jess...
  7612. Firing bus OnCalcStaminaCost for character Jess...
  7613. Firing bus OnCalcStaminaCost for character Liz...
  7614. Firing bus OnCalcStaminaCost for character Liz...
  7615. Firing bus OnCalcStaminaCost for character Liz...
  7616. Clicked card Apex Resist
  7617. Firing bus OnCalcStaminaCost for character Liz...
  7618. Liz played card Apex Resist!
  7619. Firing bus OnCardPlayed for character Liz...
  7620. Firing bus OnCalcStaminaCost for character Liz...
  7621. Firing bus OnStaminaSpent for character Liz...
  7622. Firing bus OnCalcStaminaCost for character Liz...
  7623. Firing bus OnCalcStaminaCost for character Liz...
  7624. Firing bus OnCalcStaminaCost for character Liz...
  7625. Firing bus OnCalcStaminaCost for character Jess...
  7626. Firing bus OnCalcStaminaCost for character Jess...
  7627. Firing bus OnCalcStaminaCost for character Liz...
  7628. Firing bus OnCalcStaminaCost for character Liz...
  7629. Firing bus OnCalcStaminaCost for character Liz...
  7630. Firing bus OnCalcStaminaCost for character Liz...
  7631. Ending play for character Liz...
  7632. All characters played. Checking if this is a prediction phase or if we should execute moves...
  7633. All cards played, for real.
  7634. Executing actions...
  7635. Character Jess is executing card Advanced Squeeze Out...
  7636. Firing bus OnCalcStaminaCost for character Jess...
  7637. Firing bus OnCardExecuted for character Jess...
  7638. Processing status Focus
  7639. Processing status Grip
  7640. Card offset is 1
  7641. Firing bus OnCalcStaminaCost for character Jess...
  7642. Firing bus OnCalcStaminaCost for character Liz...
  7643. Firing bus OnCalcStaminaCost for character Liz...
  7644. Firing bus OnCalcStaminaCost for character Liz...
  7645. Firing bus OnCalcStaminaCost for character Liz...
  7646. Firing bus OnGainStatus for character Jess...
  7647. Processing status Focus
  7648. Adding status effect Pleasure to character Jess.
  7649. Firing bus OnCalcStaminaCost for character Jess...
  7650. Firing bus OnCalcStaminaCost for character Liz...
  7651. Firing bus OnCalcStaminaCost for character Liz...
  7652. Firing bus OnCalcStaminaCost for character Liz...
  7653. Firing bus OnCalcStaminaCost for character Liz...
  7654. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7655. Firing bus OnCalcStaminaCost for character Jess...
  7656. Firing bus OnCalcStaminaCost for character Liz...
  7657. Firing bus OnCalcStaminaCost for character Liz...
  7658. Firing bus OnCalcStaminaCost for character Liz...
  7659. Firing bus OnCalcStaminaCost for character Liz...
  7660. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7661. Returning control after text execution
  7662. Checking execute state WAIT_PRED
  7663. Character Jess is executing card Push Out...
  7664. Firing bus OnCalcStaminaCost for character Jess...
  7665. Firing bus OnCardExecuted for character Jess...
  7666. Processing status Focus
  7667. Processing status Grip
  7668. Card offset is 1
  7669. Firing bus OnCalcStaminaCost for character Liz...
  7670. Firing bus OnCalcStaminaCost for character Liz...
  7671. Firing bus OnCalcStaminaCost for character Liz...
  7672. Firing bus OnCalcStaminaCost for character Liz...
  7673. Firing bus OnGainStatus for character Jess...
  7674. Processing status Focus
  7675. Adding status effect Pleasure to character Jess.
  7676. Firing bus OnCalcStaminaCost for character Liz...
  7677. Firing bus OnCalcStaminaCost for character Liz...
  7678. Firing bus OnCalcStaminaCost for character Liz...
  7679. Firing bus OnCalcStaminaCost for character Liz...
  7680. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7681. Firing bus OnCalcStaminaCost for character Liz...
  7682. Firing bus OnCalcStaminaCost for character Liz...
  7683. Firing bus OnCalcStaminaCost for character Liz...
  7684. Firing bus OnCalcStaminaCost for character Liz...
  7685. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7686. Returning control after text execution
  7687. Checking execute state WAIT_PRED
  7688. Character Liz is executing card Desperation...
  7689. Firing bus OnCalcStaminaCost for character Liz...
  7690. Firing bus OnCardExecuted for character Liz...
  7691. Processing status Focus
  7692. Processing status Grip
  7693. Card offset is 1
  7694. Firing bus OnCalcStaminaCost for character Liz...
  7695. Firing bus OnCalcStaminaCost for character Liz...
  7696. Firing bus OnCalcStaminaCost for character Liz...
  7697. Firing bus OnGainStatus for character Liz...
  7698. Processing status Focus
  7699. Adding status effect Enraged to character Liz.
  7700. Instantiating status icon for status This turn, inflict more Nausea.
  7701. Firing bus OnCalcStaminaCost for character Liz...
  7702. Firing bus OnCalcStaminaCost for character Liz...
  7703. Firing bus OnCalcStaminaCost for character Liz...
  7704. Firing bus OnGainStatus for character Liz...
  7705. Processing status Focus
  7706. Adding status effect FranticInstincts to character Liz.
  7707. Instantiating status icon for status Draw an extra card next turn.
  7708. Firing bus OnCalcStaminaCost for character Liz...
  7709. Firing bus OnCalcStaminaCost for character Liz...
  7710. Firing bus OnCalcStaminaCost for character Liz...
  7711. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7712. Firing bus OnCalcStaminaCost for character Liz...
  7713. Firing bus OnCalcStaminaCost for character Liz...
  7714. Firing bus OnCalcStaminaCost for character Liz...
  7715. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7716. Returning control after text execution
  7717. Checking execute state WAIT_PREY
  7718. Character Liz is executing card Elite In and Out...
  7719. Firing bus OnCalcStaminaCost for character Liz...
  7720. Firing bus OnCardExecuted for character Liz...
  7721. Processing status Focus
  7722. Processing status Grip
  7723. Processing status Enraged
  7724. Card offset is 2
  7725. Firing bus OnCalcStaminaCost for character Liz...
  7726. Firing bus OnCalcStaminaCost for character Liz...
  7727. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7728. Firing bus OnCalcStaminaCost for character Liz...
  7729. Firing bus OnCalcStaminaCost for character Liz...
  7730. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7731. Returning control after text execution
  7732. Checking execute state WAIT_PREY
  7733. Character Liz is executing card Apex Wriggle Out...
  7734. Firing bus OnCalcStaminaCost for character Liz...
  7735. Firing bus OnCardExecuted for character Liz...
  7736. Processing status Focus
  7737. Processing status Grip
  7738. Processing status Enraged
  7739. Card offset is 2
  7740. Firing bus OnCalcStaminaCost for character Liz...
  7741. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7742. Firing bus OnCalcStaminaCost for character Liz...
  7743. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7744. Returning control after text execution
  7745. Checking execute state WAIT_PREY
  7746. Character Liz is executing card Apex Resist...
  7747. Firing bus OnCalcStaminaCost for character Liz...
  7748. Firing bus OnCardExecuted for character Liz...
  7749. Processing status Focus
  7750. Processing status Grip
  7751. Processing status Enraged
  7752. Card offset is 2
  7753. Firing bus OnGainStatus for character Jess...
  7754. Processing status Focus
  7755. Adding status effect NauseaPerDistanceMoved to character Jess.
  7756. Instantiating status icon for status Receive Nausea per distance moved this turn.
  7757. Firing bus OnGainStatus for character Liz...
  7758. Processing status Focus
  7759. Adding status effect FranticInstincts to character Liz.
  7760. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7761. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7762. Returning control after text execution
  7763. Checking execute state WAIT_PREY
  7764. Actions executed.
  7765. Time to end the damn turn! Firing event bus...
  7766. Firing bus OnTurnEnd...
  7767. Adding base Nausea of 17...
  7768. Firing bus OnInflictNausea for character Liz...
  7769. Firing bus OnTakeNausea for character Jess...
  7770. Processing status Pleasure
  7771. ...which becomes 8 Nausea.
  7772. Firing bus OnActuallyTakeNausea for character Jess...
  7773. Processing status FirmGrip
  7774. Events handled. Checking for pred vomit...
  7775. Pred did not vomit. Applying end-of-turn effects...
  7776. Removing base Oxygen of6...
  7777. ...which becomes 6 Oxygen.
  7778. Gaining 10 Acid.
  7779. Firing bus OnAnalMove...
  7780. Processing status NauseaPerDistanceMoved
  7781. Adding base Nausea of -28...
  7782. Firing bus OnInflictNausea for character Jess...
  7783. Firing bus OnTakeNausea for character Jess...
  7784. Processing status Pleasure
  7785. ...which becomes 0 Nausea.
  7786. Firing bus OnActuallyTakeNausea for character Jess...
  7787. Processing status FirmGrip
  7788. Status effect Receive Nausea per distance moved this turn. expires!
  7789. Effects applied. Checking for all prey unconscious...
  7790. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  7791. Firing bus OnTurnEndText...
  7792. Starting turn...
  7793. Queues set up. Calculating prediction limits...
  7794. Prediction system set up. Starting character turns and opening for play...
  7795. Losing base Restraint of 0.
  7796. Firing bus OnLoseRestraint...
  7797. ...which becomes 0 Restraint.
  7798. Firing bus OnCalcMaxStamina for character Jess...
  7799. Firing bus OnCalcCardDraw for character Jess...
  7800. Processing status FranticInstincts
  7801. Firing bus OnTurnStart for character Jess...
  7802. Processing status Pleasure
  7803. Processing status Grip
  7804. Processing status Enraged
  7805. Processing status FranticInstincts
  7806. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  7807. Firing bus OnCalcMaxStamina for character Liz...
  7808. Firing bus OnCalcCardDraw for character Liz...
  7809. Processing status FranticInstincts
  7810. Status effect Draw an extra card next turn. expires!
  7811. Firing bus OnTurnStart for character Liz...
  7812. Processing status Pleasure
  7813. Processing status Enraged
  7814. Status effect This turn, inflict more Nausea. expires!
  7815. Firing bus OnCalcStaminaCost for character Liz...
  7816. Firing bus OnCalcStaminaCost for character Liz...
  7817. Firing bus OnCalcStaminaCost for character Liz...
  7818. Firing bus OnCalcStaminaCost for character Liz...
  7819. Firing bus OnCalcStaminaCost for character Liz...
  7820. Firing bus OnCalcStaminaCost for character Liz...
  7821. Firing bus OnCalcStaminaCost for character Liz...
  7822. Firing bus OnCalcStaminaCost for character Liz...
  7823. Firing bus OnCalcStaminaCost for character Liz...
  7824. Firing bus OnCalcStaminaCost for character Liz...
  7825. Firing bus OnCalcStaminaCost for character Liz...
  7826. Firing bus OnCalcStaminaCost for character Liz...
  7827. Processing pred AI
  7828. Firing bus OnCalcStaminaCost for character Jess...
  7829. Firing bus OnCalcStaminaCost for character Jess...
  7830. Firing bus OnCalcStaminaCost for character Jess...
  7831. Firing bus OnCalcStaminaCost for character Jess...
  7832. Firing bus OnCalcStaminaCost for character Jess...
  7833. (Card: Advanced Back and Forth, Weight: 0.624) (Card: Advanced Expel, Weight: 1.624) (Card: Advanced Back and Forth, Weight: 2.248) (Card: Advanced Squeeze Out, Weight: 3.248) (Card: Advanced Back and Forth, Weight: 3.872)
  7834. Jess played card Advanced Expel!
  7835. Firing bus OnCardPlayed for character Jess...
  7836. Firing bus OnCalcStaminaCost for character Jess...
  7837. Firing bus OnStaminaSpent for character Jess...
  7838. Firing bus OnCalcStaminaCost for character Jess...
  7839. Firing bus OnCalcStaminaCost for character Liz...
  7840. Firing bus OnCalcStaminaCost for character Liz...
  7841. Firing bus OnCalcStaminaCost for character Liz...
  7842. Firing bus OnCalcStaminaCost for character Liz...
  7843. Firing bus OnCalcStaminaCost for character Liz...
  7844. Firing bus OnCalcStaminaCost for character Liz...
  7845. Firing bus OnCalcStaminaCost for character Jess...
  7846. Ending play for character Jess...
  7847. Opening for player input...
  7848. Clicked card Squirm Out
  7849. Firing bus OnCalcStaminaCost for character Liz...
  7850. Liz played card Squirm Out!
  7851. Firing bus OnCardPlayed for character Liz...
  7852. Firing bus OnCalcStaminaCost for character Liz...
  7853. Firing bus OnStaminaSpent for character Liz...
  7854. Firing bus OnCalcStaminaCost for character Liz...
  7855. Firing bus OnCalcStaminaCost for character Liz...
  7856. Firing bus OnCalcStaminaCost for character Liz...
  7857. Firing bus OnCalcStaminaCost for character Liz...
  7858. Firing bus OnCalcStaminaCost for character Liz...
  7859. Firing bus OnCalcStaminaCost for character Jess...
  7860. Firing bus OnCalcStaminaCost for character Liz...
  7861. Clicked card Apex Wriggle Out
  7862. Firing bus OnCalcStaminaCost for character Liz...
  7863. Liz played card Apex Wriggle Out!
  7864. Firing bus OnCardPlayed for character Liz...
  7865. Firing bus OnCalcStaminaCost for character Liz...
  7866. Firing bus OnStaminaSpent for character Liz...
  7867. Firing bus OnCalcStaminaCost for character Liz...
  7868. Firing bus OnCalcStaminaCost for character Liz...
  7869. Firing bus OnCalcStaminaCost for character Liz...
  7870. Firing bus OnCalcStaminaCost for character Liz...
  7871. Firing bus OnCalcStaminaCost for character Jess...
  7872. Firing bus OnCalcStaminaCost for character Liz...
  7873. Firing bus OnCalcStaminaCost for character Liz...
  7874. Ending play for character Liz...
  7875. All characters played. Checking if this is a prediction phase or if we should execute moves...
  7876. All cards played, for real.
  7877. Executing actions...
  7878. Character Jess is executing card Advanced Expel...
  7879. Firing bus OnCalcStaminaCost for character Jess...
  7880. Firing bus OnCardExecuted for character Jess...
  7881. Processing status Focus
  7882. Card offset is 0
  7883. Firing bus OnCalcStaminaCost for character Liz...
  7884. Firing bus OnCalcStaminaCost for character Liz...
  7885. Firing bus OnGainStatus for character Jess...
  7886. Processing status Focus
  7887. Adding status effect Pleasure to character Jess.
  7888. Firing bus OnCalcStaminaCost for character Liz...
  7889. Firing bus OnCalcStaminaCost for character Liz...
  7890. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7891. Firing bus OnCalcStaminaCost for character Liz...
  7892. Firing bus OnCalcStaminaCost for character Liz...
  7893. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7894. Returning control after text execution
  7895. Checking execute state WAIT_PRED
  7896. Character Liz is executing card Squirm Out...
  7897. Firing bus OnCalcStaminaCost for character Liz...
  7898. Firing bus OnCardExecuted for character Liz...
  7899. Processing status Focus
  7900. Card offset is 1
  7901. Firing bus OnCalcStaminaCost for character Liz...
  7902. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7903. Firing bus OnCalcStaminaCost for character Liz...
  7904. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7905. Returning control after text execution
  7906. Checking execute state WAIT_PREY
  7907. Character Liz is executing card Apex Wriggle Out...
  7908. Firing bus OnCalcStaminaCost for character Liz...
  7909. Firing bus OnCardExecuted for character Liz...
  7910. Processing status Focus
  7911. Card offset is 1
  7912. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7913. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7914. Returning control after text execution
  7915. Checking execute state WAIT_PREY
  7916. Actions executed.
  7917. Time to end the damn turn! Firing event bus...
  7918. Firing bus OnTurnEnd...
  7919. Adding base Nausea of 24...
  7920. Firing bus OnInflictNausea for character Liz...
  7921. Firing bus OnTakeNausea for character Jess...
  7922. Processing status Pleasure
  7923. ...which becomes 5 Nausea.
  7924. Firing bus OnActuallyTakeNausea for character Jess...
  7925. Processing status FirmGrip
  7926. Events handled. Checking for pred vomit...
  7927. Pred did not vomit. Applying end-of-turn effects...
  7928. Removing base Oxygen of6...
  7929. ...which becomes 6 Oxygen.
  7930. Gaining 10 Acid.
  7931. Firing bus OnAcidThreshold...
  7932. Music samples were at 2419737
  7933. Music samples are now at 2419737
  7934. Firing bus OnAnalMove...
  7935. Effects applied. Checking for all prey unconscious...
  7936. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  7937. Firing bus OnTurnEndText...
  7938. Starting turn...
  7939. Queues set up. Calculating prediction limits...
  7940. Prediction system set up. Starting character turns and opening for play...
  7941. Losing base Restraint of 0.
  7942. Firing bus OnLoseRestraint...
  7943. ...which becomes 0 Restraint.
  7944. Firing bus OnCalcMaxStamina for character Jess...
  7945. Firing bus OnCalcCardDraw for character Jess...
  7946. Firing bus OnTurnStart for character Jess...
  7947. Processing status Pleasure
  7948. Firing bus OnCalcMaxStamina for character Liz...
  7949. Firing bus OnCalcCardDraw for character Liz...
  7950. Firing bus OnTurnStart for character Liz...
  7951. Processing status Pleasure
  7952. Firing bus OnCalcStaminaCost for character Liz...
  7953. Firing bus OnCalcStaminaCost for character Liz...
  7954. Firing bus OnCalcStaminaCost for character Liz...
  7955. Firing bus OnCalcStaminaCost for character Liz...
  7956. Firing bus OnCalcStaminaCost for character Liz...
  7957. Firing bus OnCalcStaminaCost for character Liz...
  7958. Firing bus OnCalcStaminaCost for character Liz...
  7959. Firing bus OnCalcStaminaCost for character Liz...
  7960. Firing bus OnCalcStaminaCost for character Liz...
  7961. Firing bus OnCalcStaminaCost for character Liz...
  7962. Processing pred AI
  7963. Firing bus OnCalcStaminaCost for character Jess...
  7964. Firing bus OnCalcStaminaCost for character Jess...
  7965. Firing bus OnCalcStaminaCost for character Jess...
  7966. Firing bus OnCalcStaminaCost for character Jess...
  7967. Firing bus OnCalcStaminaCost for character Jess...
  7968. (Card: Advanced Crunch, Weight: 0.9999999) (Card: Push Out, Weight: 2) (Card: Advanced Back and Forth, Weight: 2.871) (Card: Advanced Squeeze Out, Weight: 3.871) (Card: Advanced Ab Flex, Weight: 4.871)
  7969. Jess played card Push Out!
  7970. Firing bus OnCardPlayed for character Jess...
  7971. Firing bus OnCalcStaminaCost for character Jess...
  7972. Firing bus OnStaminaSpent for character Jess...
  7973. Firing bus OnCalcStaminaCost for character Jess...
  7974. Firing bus OnCalcStaminaCost for character Liz...
  7975. Firing bus OnCalcStaminaCost for character Liz...
  7976. Firing bus OnCalcStaminaCost for character Liz...
  7977. Firing bus OnCalcStaminaCost for character Liz...
  7978. Firing bus OnCalcStaminaCost for character Liz...
  7979. Firing bus OnCalcStaminaCost for character Jess...
  7980. Firing bus OnCalcStaminaCost for character Jess...
  7981. Firing bus OnCalcStaminaCost for character Jess...
  7982. Firing bus OnCalcStaminaCost for character Jess...
  7983. Firing bus OnCalcStaminaCost for character Jess...
  7984. (Card: Advanced Crunch, Weight: 0.9999999) (Card: Advanced Back and Forth, Weight: 1.871) (Card: Advanced Squeeze Out, Weight: 2.871) (Card: Advanced Ab Flex, Weight: 3.871)
  7985. Jess played card Advanced Squeeze Out!
  7986. Firing bus OnCardPlayed for character Jess...
  7987. Firing bus OnCalcStaminaCost for character Jess...
  7988. Firing bus OnStaminaSpent for character Jess...
  7989. Firing bus OnCalcStaminaCost for character Jess...
  7990. Firing bus OnCalcStaminaCost for character Liz...
  7991. Firing bus OnCalcStaminaCost for character Liz...
  7992. Firing bus OnCalcStaminaCost for character Liz...
  7993. Firing bus OnCalcStaminaCost for character Liz...
  7994. Firing bus OnCalcStaminaCost for character Liz...
  7995. Firing bus OnCalcStaminaCost for character Jess...
  7996. Firing bus OnCalcStaminaCost for character Jess...
  7997. Ending play for character Jess...
  7998. Opening for player input...
  7999. Clicked card Elite In and Out
  8000. Firing bus OnCalcStaminaCost for character Liz...
  8001. Liz played card Elite In and Out!
  8002. Firing bus OnCardPlayed for character Liz...
  8003. Firing bus OnCalcStaminaCost for character Liz...
  8004. Firing bus OnStaminaSpent for character Liz...
  8005. Firing bus OnCalcStaminaCost for character Liz...
  8006. Firing bus OnCalcStaminaCost for character Liz...
  8007. Firing bus OnCalcStaminaCost for character Liz...
  8008. Firing bus OnCalcStaminaCost for character Liz...
  8009. Firing bus OnCalcStaminaCost for character Jess...
  8010. Firing bus OnCalcStaminaCost for character Jess...
  8011. Firing bus OnCalcStaminaCost for character Liz...
  8012. Clicked card Elite In and Out
  8013. Firing bus OnCalcStaminaCost for character Liz...
  8014. Liz played card Elite In and Out!
  8015. Firing bus OnCardPlayed for character Liz...
  8016. Firing bus OnCalcStaminaCost for character Liz...
  8017. Firing bus OnStaminaSpent for character Liz...
  8018. Firing bus OnCalcStaminaCost for character Liz...
  8019. Firing bus OnCalcStaminaCost for character Liz...
  8020. Firing bus OnCalcStaminaCost for character Liz...
  8021. Firing bus OnCalcStaminaCost for character Jess...
  8022. Firing bus OnCalcStaminaCost for character Jess...
  8023. Firing bus OnCalcStaminaCost for character Liz...
  8024. Firing bus OnCalcStaminaCost for character Liz...
  8025. Clicked card Advanced In and Out
  8026. Firing bus OnCalcStaminaCost for character Liz...
  8027. Liz played card Advanced In and Out!
  8028. Firing bus OnCardPlayed for character Liz...
  8029. Firing bus OnCalcStaminaCost for character Liz...
  8030. Firing bus OnStaminaSpent for character Liz...
  8031. Firing bus OnCalcStaminaCost for character Liz...
  8032. Firing bus OnCalcStaminaCost for character Liz...
  8033. Firing bus OnCalcStaminaCost for character Jess...
  8034. Firing bus OnCalcStaminaCost for character Jess...
  8035. Firing bus OnCalcStaminaCost for character Liz...
  8036. Firing bus OnCalcStaminaCost for character Liz...
  8037. Firing bus OnCalcStaminaCost for character Liz...
  8038. Ending play for character Liz...
  8039. All characters played. Checking if this is a prediction phase or if we should execute moves...
  8040. All cards played, for real.
  8041. Executing actions...
  8042. Character Jess is executing card Push Out...
  8043. Firing bus OnCalcStaminaCost for character Jess...
  8044. Firing bus OnCardExecuted for character Jess...
  8045. Processing status Focus
  8046. Card offset is 0
  8047. Firing bus OnCalcStaminaCost for character Jess...
  8048. Firing bus OnCalcStaminaCost for character Liz...
  8049. Firing bus OnCalcStaminaCost for character Liz...
  8050. Firing bus OnCalcStaminaCost for character Liz...
  8051. Firing bus OnGainStatus for character Jess...
  8052. Processing status Focus
  8053. Adding status effect Pleasure to character Jess.
  8054. Firing bus OnCalcStaminaCost for character Jess...
  8055. Firing bus OnCalcStaminaCost for character Liz...
  8056. Firing bus OnCalcStaminaCost for character Liz...
  8057. Firing bus OnCalcStaminaCost for character Liz...
  8058. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8059. Firing bus OnCalcStaminaCost for character Jess...
  8060. Firing bus OnCalcStaminaCost for character Liz...
  8061. Firing bus OnCalcStaminaCost for character Liz...
  8062. Firing bus OnCalcStaminaCost for character Liz...
  8063. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  8064. Returning control after text execution
  8065. Checking execute state WAIT_PRED
  8066. Character Jess is executing card Advanced Squeeze Out...
  8067. Firing bus OnCalcStaminaCost for character Jess...
  8068. Firing bus OnCardExecuted for character Jess...
  8069. Processing status Focus
  8070. Card offset is 0
  8071. Firing bus OnCalcStaminaCost for character Liz...
  8072. Firing bus OnCalcStaminaCost for character Liz...
  8073. Firing bus OnCalcStaminaCost for character Liz...
  8074. Firing bus OnGainStatus for character Jess...
  8075. Processing status Focus
  8076. Adding status effect Pleasure to character Jess.
  8077. Firing bus OnCalcStaminaCost for character Liz...
  8078. Firing bus OnCalcStaminaCost for character Liz...
  8079. Firing bus OnCalcStaminaCost for character Liz...
  8080. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8081. Firing bus OnCalcStaminaCost for character Liz...
  8082. Firing bus OnCalcStaminaCost for character Liz...
  8083. Firing bus OnCalcStaminaCost for character Liz...
  8084. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  8085. Returning control after text execution
  8086. Checking execute state WAIT_PRED
  8087. Character Liz is executing card Elite In and Out...
  8088. Firing bus OnCalcStaminaCost for character Liz...
  8089. Firing bus OnCardExecuted for character Liz...
  8090. Processing status Focus
  8091. Card offset is 1
  8092. Firing bus OnCalcStaminaCost for character Liz...
  8093. Firing bus OnCalcStaminaCost for character Liz...
  8094. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8095. Firing bus OnCalcStaminaCost for character Liz...
  8096. Firing bus OnCalcStaminaCost for character Liz...
  8097. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8098. Returning control after text execution
  8099. Checking execute state WAIT_PREY
  8100. Character Liz is executing card Elite In and Out...
  8101. Firing bus OnCalcStaminaCost for character Liz...
  8102. Firing bus OnCardExecuted for character Liz...
  8103. Processing status Focus
  8104. Card offset is 1
  8105. Firing bus OnCalcStaminaCost for character Liz...
  8106. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8107. Firing bus OnCalcStaminaCost for character Liz...
  8108. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8109. Returning control after text execution
  8110. Checking execute state WAIT_PREY
  8111. Character Liz is executing card Advanced In and Out...
  8112. Firing bus OnCalcStaminaCost for character Liz...
  8113. Firing bus OnCardExecuted for character Liz...
  8114. Processing status Focus
  8115. Card offset is 1
  8116. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8117. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8118. Returning control after text execution
  8119. Checking execute state WAIT_PREY
  8120. Actions executed.
  8121. Time to end the damn turn! Firing event bus...
  8122. Firing bus OnTurnEnd...
  8123. Adding base Nausea of 23...
  8124. Firing bus OnInflictNausea for character Liz...
  8125. Firing bus OnTakeNausea for character Jess...
  8126. Processing status Pleasure
  8127. ...which becomes 0 Nausea.
  8128. Firing bus OnActuallyTakeNausea for character Jess...
  8129. Processing status FirmGrip
  8130. Events handled. Checking for pred vomit...
  8131. Pred did not vomit. Applying end-of-turn effects...
  8132. Removing base Oxygen of6...
  8133. ...which becomes 6 Oxygen.
  8134. Gaining 10 Acid.
  8135. Firing bus OnAnalMove...
  8136. Effects applied. Checking for all prey unconscious...
  8137. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  8138. Firing bus OnTurnEndText...
  8139. Starting turn...
  8140. Queues set up. Calculating prediction limits...
  8141. Prediction system set up. Starting character turns and opening for play...
  8142. Losing base Restraint of 0.
  8143. Firing bus OnLoseRestraint...
  8144. ...which becomes 0 Restraint.
  8145. Firing bus OnCalcMaxStamina for character Jess...
  8146. Firing bus OnCalcCardDraw for character Jess...
  8147. Firing bus OnTurnStart for character Jess...
  8148. Processing status Pleasure
  8149. Firing bus OnStaminaSpent for character Jess...
  8150. Firing bus OnCalcMaxStamina for character Liz...
  8151. Firing bus OnCalcCardDraw for character Liz...
  8152. Firing bus OnTurnStart for character Liz...
  8153. Processing status Pleasure
  8154. Firing bus OnCalcStaminaCost for character Liz...
  8155. Firing bus OnCalcStaminaCost for character Liz...
  8156. Firing bus OnCalcStaminaCost for character Liz...
  8157. Firing bus OnCalcStaminaCost for character Liz...
  8158. Firing bus OnCalcStaminaCost for character Liz...
  8159. Firing bus OnCalcStaminaCost for character Liz...
  8160. Firing bus OnCalcStaminaCost for character Liz...
  8161. Firing bus OnCalcStaminaCost for character Liz...
  8162. Firing bus OnCalcStaminaCost for character Liz...
  8163. Firing bus OnCalcStaminaCost for character Liz...
  8164. Processing pred AI
  8165. Firing bus OnCalcStaminaCost for character Jess...
  8166. Firing bus OnCalcStaminaCost for character Jess...
  8167. Firing bus OnCalcStaminaCost for character Jess...
  8168. Firing bus OnCalcStaminaCost for character Jess...
  8169. Firing bus OnCalcStaminaCost for character Jess...
  8170. Ending play for character Jess...
  8171. Opening for player input...
  8172. Clicked card Squirm Out
  8173. Firing bus OnCalcStaminaCost for character Liz...
  8174. Liz played card Squirm Out!
  8175. Firing bus OnCardPlayed for character Liz...
  8176. Firing bus OnCalcStaminaCost for character Liz...
  8177. Firing bus OnStaminaSpent for character Liz...
  8178. Firing bus OnCalcStaminaCost for character Liz...
  8179. Firing bus OnCalcStaminaCost for character Liz...
  8180. Firing bus OnCalcStaminaCost for character Liz...
  8181. Firing bus OnCalcStaminaCost for character Liz...
  8182. Firing bus OnCalcStaminaCost for character Liz...
  8183. Clicked card Apex Wriggle Out
  8184. Firing bus OnCalcStaminaCost for character Liz...
  8185. Liz played card Apex Wriggle Out!
  8186. Firing bus OnCardPlayed for character Liz...
  8187. Firing bus OnCalcStaminaCost for character Liz...
  8188. Firing bus OnStaminaSpent for character Liz...
  8189. Firing bus OnCalcStaminaCost for character Liz...
  8190. Firing bus OnCalcStaminaCost for character Liz...
  8191. Firing bus OnCalcStaminaCost for character Liz...
  8192. Firing bus OnCalcStaminaCost for character Liz...
  8193. Firing bus OnCalcStaminaCost for character Liz...
  8194. Ending play for character Liz...
  8195. All characters played. Checking if this is a prediction phase or if we should execute moves...
  8196. All cards played, for real.
  8197. Executing actions...
  8198. Character Liz is executing card Squirm Out...
  8199. Firing bus OnCalcStaminaCost for character Liz...
  8200. Firing bus OnCardExecuted for character Liz...
  8201. Processing status Focus
  8202. Card offset is 1
  8203. Firing bus OnCalcStaminaCost for character Liz...
  8204. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8205. Firing bus OnCalcStaminaCost for character Liz...
  8206. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8207. Returning control after text execution
  8208. Checking execute state WAIT_PREY
  8209. Character Liz is executing card Apex Wriggle Out...
  8210. Firing bus OnCalcStaminaCost for character Liz...
  8211. Firing bus OnCardExecuted for character Liz...
  8212. Processing status Focus
  8213. Card offset is 1
  8214. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8215. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8216. Returning control after text execution
  8217. Checking execute state WAIT_PREY
  8218. Actions executed.
  8219. Time to end the damn turn! Firing event bus...
  8220. Firing bus OnTurnEnd...
  8221. Adding base Nausea of 12...
  8222. Firing bus OnInflictNausea for character Liz...
  8223. Firing bus OnTakeNausea for character Jess...
  8224. Processing status Pleasure
  8225. ...which becomes 6 Nausea.
  8226. Firing bus OnActuallyTakeNausea for character Jess...
  8227. Processing status FirmGrip
  8228. Events handled. Checking for pred vomit...
  8229. Pred did not vomit. Applying end-of-turn effects...
  8230. Removing base Oxygen of6...
  8231. ...which becomes 6 Oxygen.
  8232. Firing bus OnOxygenThreshold...
  8233. Gaining 10 Acid.
  8234. Firing bus OnAcidThreshold...
  8235. Music samples were at 3423570
  8236. Music samples are now at 3423570
  8237. Firing bus OnAnalMove...
  8238. Effects applied. Checking for all prey unconscious...
  8239. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  8240. Firing bus OnTurnEndText...
  8241. Starting turn...
  8242. Queues set up. Calculating prediction limits...
  8243. Prediction system set up. Starting character turns and opening for play...
  8244. Losing base Restraint of 0.
  8245. Firing bus OnLoseRestraint...
  8246. ...which becomes 0 Restraint.
  8247. Firing bus OnCalcMaxStamina for character Jess...
  8248. Firing bus OnCalcCardDraw for character Jess...
  8249. Firing bus OnTurnStart for character Jess...
  8250. Processing status Pleasure
  8251. Firing bus OnCalcMaxStamina for character Liz...
  8252. Firing bus OnCalcCardDraw for character Liz...
  8253. Firing bus OnTurnStart for character Liz...
  8254. Processing status Pleasure
  8255. Firing bus OnCalcStaminaCost for character Liz...
  8256. Firing bus OnCalcStaminaCost for character Liz...
  8257. Firing bus OnCalcStaminaCost for character Liz...
  8258. Firing bus OnCalcStaminaCost for character Liz...
  8259. Firing bus OnCalcStaminaCost for character Liz...
  8260. Firing bus OnCalcStaminaCost for character Liz...
  8261. Firing bus OnCalcStaminaCost for character Liz...
  8262. Firing bus OnCalcStaminaCost for character Liz...
  8263. Firing bus OnCalcStaminaCost for character Liz...
  8264. Firing bus OnCalcStaminaCost for character Liz...
  8265. Processing pred AI
  8266. Firing bus OnCalcStaminaCost for character Jess...
  8267. Firing bus OnCalcStaminaCost for character Jess...
  8268. Firing bus OnCalcStaminaCost for character Jess...
  8269. Firing bus OnCalcStaminaCost for character Jess...
  8270. Firing bus OnCalcStaminaCost for character Jess...
  8271. (Card: Advanced Back and Forth, Weight: 1.365) (Card: Advanced Squeeze Out, Weight: 2.365) (Card: Advanced Crunch, Weight: 3.365) (Card: Push Out, Weight: 4.365) (Card: Advanced Back and Forth, Weight: 5.73)
  8272. Jess played card Advanced Back and Forth!
  8273. Firing bus OnCardPlayed for character Jess...
  8274. Firing bus OnCalcStaminaCost for character Jess...
  8275. Firing bus OnStaminaSpent for character Jess...
  8276. Firing bus OnCalcStaminaCost for character Jess...
  8277. Firing bus OnCalcStaminaCost for character Liz...
  8278. Firing bus OnCalcStaminaCost for character Liz...
  8279. Firing bus OnCalcStaminaCost for character Liz...
  8280. Firing bus OnCalcStaminaCost for character Liz...
  8281. Firing bus OnCalcStaminaCost for character Liz...
  8282. Firing bus OnCalcStaminaCost for character Jess...
  8283. Firing bus OnCalcStaminaCost for character Jess...
  8284. Firing bus OnCalcStaminaCost for character Jess...
  8285. Firing bus OnCalcStaminaCost for character Jess...
  8286. Firing bus OnCalcStaminaCost for character Jess...
  8287. (Card: Advanced Squeeze Out, Weight: 1) (Card: Advanced Crunch, Weight: 2) (Card: Push Out, Weight: 3) (Card: Advanced Back and Forth, Weight: 4.365)
  8288. Jess played card Advanced Back and Forth!
  8289. Firing bus OnCardPlayed for character Jess...
  8290. Firing bus OnCalcStaminaCost for character Jess...
  8291. Firing bus OnStaminaSpent for character Jess...
  8292. Firing bus OnCalcStaminaCost for character Jess...
  8293. Firing bus OnCalcStaminaCost for character Liz...
  8294. Firing bus OnCalcStaminaCost for character Liz...
  8295. Firing bus OnCalcStaminaCost for character Liz...
  8296. Firing bus OnCalcStaminaCost for character Liz...
  8297. Firing bus OnCalcStaminaCost for character Liz...
  8298. Firing bus OnCalcStaminaCost for character Jess...
  8299. Firing bus OnCalcStaminaCost for character Jess...
  8300. Firing bus OnCalcStaminaCost for character Jess...
  8301. Firing bus OnCalcStaminaCost for character Jess...
  8302. Firing bus OnCalcStaminaCost for character Jess...
  8303. (Card: Push Out, Weight: 1)
  8304. Jess played card Push Out!
  8305. Firing bus OnCardPlayed for character Jess...
  8306. Firing bus OnCalcStaminaCost for character Jess...
  8307. Firing bus OnStaminaSpent for character Jess...
  8308. Firing bus OnCalcStaminaCost for character Jess...
  8309. Firing bus OnCalcStaminaCost for character Liz...
  8310. Firing bus OnCalcStaminaCost for character Liz...
  8311. Firing bus OnCalcStaminaCost for character Liz...
  8312. Firing bus OnCalcStaminaCost for character Liz...
  8313. Firing bus OnCalcStaminaCost for character Liz...
  8314. Firing bus OnCalcStaminaCost for character Jess...
  8315. Firing bus OnCalcStaminaCost for character Jess...
  8316. Firing bus OnCalcStaminaCost for character Jess...
  8317. Ending play for character Jess...
  8318. Opening for player input...
  8319. Clicked card Apex Wriggle Out
  8320. Firing bus OnCalcStaminaCost for character Liz...
  8321. Liz played card Apex Wriggle Out!
  8322. Firing bus OnCardPlayed for character Liz...
  8323. Firing bus OnCalcStaminaCost for character Liz...
  8324. Firing bus OnStaminaSpent for character Liz...
  8325. Firing bus OnCalcStaminaCost for character Liz...
  8326. Firing bus OnCalcStaminaCost for character Liz...
  8327. Firing bus OnCalcStaminaCost for character Liz...
  8328. Firing bus OnCalcStaminaCost for character Liz...
  8329. Firing bus OnCalcStaminaCost for character Jess...
  8330. Firing bus OnCalcStaminaCost for character Jess...
  8331. Firing bus OnCalcStaminaCost for character Jess...
  8332. Firing bus OnCalcStaminaCost for character Liz...
  8333. Clicked card Squirm Out
  8334. Firing bus OnCalcStaminaCost for character Liz...
  8335. Liz played card Squirm Out!
  8336. Firing bus OnCardPlayed for character Liz...
  8337. Firing bus OnCalcStaminaCost for character Liz...
  8338. Firing bus OnStaminaSpent for character Liz...
  8339. Firing bus OnCalcStaminaCost for character Liz...
  8340. Firing bus OnCalcStaminaCost for character Liz...
  8341. Firing bus OnCalcStaminaCost for character Liz...
  8342. Firing bus OnCalcStaminaCost for character Jess...
  8343. Firing bus OnCalcStaminaCost for character Jess...
  8344. Firing bus OnCalcStaminaCost for character Jess...
  8345. Firing bus OnCalcStaminaCost for character Liz...
  8346. Firing bus OnCalcStaminaCost for character Liz...
  8347. Ending play for character Liz...
  8348. All characters played. Checking if this is a prediction phase or if we should execute moves...
  8349. All cards played, for real.
  8350. Executing actions...
  8351. Character Jess is executing card Advanced Back and Forth...
  8352. Firing bus OnCalcStaminaCost for character Jess...
  8353. Firing bus OnCardExecuted for character Jess...
  8354. Processing status Focus
  8355. Card offset is 0
  8356. Firing bus OnCalcStaminaCost for character Jess...
  8357. Firing bus OnCalcStaminaCost for character Jess...
  8358. Firing bus OnCalcStaminaCost for character Liz...
  8359. Firing bus OnCalcStaminaCost for character Liz...
  8360. Firing bus OnGainStatus for character Jess...
  8361. Processing status Focus
  8362. Adding status effect Pleasure to character Jess.
  8363. Firing bus OnCalcStaminaCost for character Jess...
  8364. Firing bus OnCalcStaminaCost for character Jess...
  8365. Firing bus OnCalcStaminaCost for character Liz...
  8366. Firing bus OnCalcStaminaCost for character Liz...
  8367. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8368. Firing bus OnCalcStaminaCost for character Jess...
  8369. Firing bus OnCalcStaminaCost for character Jess...
  8370. Firing bus OnCalcStaminaCost for character Liz...
  8371. Firing bus OnCalcStaminaCost for character Liz...
  8372. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  8373. Returning control after text execution
  8374. Checking execute state WAIT_PRED
  8375. Character Jess is executing card Advanced Back and Forth...
  8376. Firing bus OnCalcStaminaCost for character Jess...
  8377. Firing bus OnCardExecuted for character Jess...
  8378. Processing status Focus
  8379. Card offset is 0
  8380. Firing bus OnCalcStaminaCost for character Jess...
  8381. Firing bus OnCalcStaminaCost for character Liz...
  8382. Firing bus OnCalcStaminaCost for character Liz...
  8383. Firing bus OnGainStatus for character Jess...
  8384. Processing status Focus
  8385. Adding status effect Pleasure to character Jess.
  8386. Firing bus OnCalcStaminaCost for character Jess...
  8387. Firing bus OnCalcStaminaCost for character Liz...
  8388. Firing bus OnCalcStaminaCost for character Liz...
  8389. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8390. Firing bus OnCalcStaminaCost for character Jess...
  8391. Firing bus OnCalcStaminaCost for character Liz...
  8392. Firing bus OnCalcStaminaCost for character Liz...
  8393. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  8394. Returning control after text execution
  8395. Checking execute state WAIT_PRED
  8396. Character Jess is executing card Push Out...
  8397. Firing bus OnCalcStaminaCost for character Jess...
  8398. Firing bus OnCardExecuted for character Jess...
  8399. Processing status Focus
  8400. Card offset is 0
  8401. Firing bus OnCalcStaminaCost for character Liz...
  8402. Firing bus OnCalcStaminaCost for character Liz...
  8403. Firing bus OnGainStatus for character Jess...
  8404. Processing status Focus
  8405. Adding status effect Pleasure to character Jess.
  8406. Firing bus OnCalcStaminaCost for character Liz...
  8407. Firing bus OnCalcStaminaCost for character Liz...
  8408. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8409. Firing bus OnCalcStaminaCost for character Liz...
  8410. Firing bus OnCalcStaminaCost for character Liz...
  8411. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  8412. Returning control after text execution
  8413. Checking execute state WAIT_PRED
  8414. Character Liz is executing card Apex Wriggle Out...
  8415. Firing bus OnCalcStaminaCost for character Liz...
  8416. Firing bus OnCardExecuted for character Liz...
  8417. Processing status Focus
  8418. Card offset is 1
  8419. Firing bus OnCalcStaminaCost for character Liz...
  8420. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8421. Firing bus OnCalcStaminaCost for character Liz...
  8422. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8423. Returning control after text execution
  8424. Checking execute state WAIT_PREY
  8425. Character Liz is executing card Squirm Out...
  8426. Firing bus OnCalcStaminaCost for character Liz...
  8427. Firing bus OnCardExecuted for character Liz...
  8428. Processing status Focus
  8429. Card offset is 1
  8430. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8431. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8432. Returning control after text execution
  8433. Checking execute state WAIT_PREY
  8434. Actions executed.
  8435. Time to end the damn turn! Firing event bus...
  8436. Firing bus OnTurnEnd...
  8437. Adding base Nausea of 20...
  8438. Firing bus OnInflictNausea for character Liz...
  8439. Firing bus OnTakeNausea for character Jess...
  8440. Processing status Pleasure
  8441. ...which becomes 7 Nausea.
  8442. Firing bus OnActuallyTakeNausea for character Jess...
  8443. Processing status FirmGrip
  8444. Firing bus OnGainStatus for character Jess...
  8445. Processing status Focus
  8446. Adding status effect GripNextTurn to character Jess.
  8447. Instantiating status icon for status Gain Grip next turn.
  8448. Firing bus OnNauseaThreshold for character Liz...
  8449. Events handled. Checking for pred vomit...
  8450. Pred did not vomit. Applying end-of-turn effects...
  8451. Removing base Oxygen of6...
  8452. ...which becomes 6 Oxygen.
  8453. Gaining 10 Acid.
  8454. Firing bus OnAnalMove...
  8455. Prey escaped! Ending scene.
  8456. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  8457. Effects applied. Checking for all prey unconscious...
  8458. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  8459. Firing bus OnTurnEndText...
  8460. Starting turn...
  8461. Queues set up. Calculating prediction limits...
  8462. Prediction system set up. Starting character turns and opening for play...
  8463. Losing base Restraint of 0.
  8464. Firing bus OnLoseRestraint...
  8465. ...which becomes 0 Restraint.
  8466. Firing bus OnCalcMaxStamina for character Jess...
  8467. Firing bus OnCalcCardDraw for character Jess...
  8468. Firing bus OnTurnStart for character Jess...
  8469. Processing status Pleasure
  8470. Processing status GripNextTurn
  8471. Status effect Gain Grip next turn. expires!
  8472. Firing bus OnGainStatus for character Jess...
  8473. Processing status Focus
  8474. Adding status effect Grip to character Jess.
  8475. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  8476. Firing bus OnCalcMaxStamina for character Liz...
  8477. Firing bus OnCalcCardDraw for character Liz...
  8478. Firing bus OnTurnStart for character Liz...
  8479. Processing status Pleasure
  8480. Processing status Grip
  8481. Firing bus OnCalcStaminaCost for character Liz...
  8482. Firing bus OnCalcStaminaCost for character Liz...
  8483. Firing bus OnCalcStaminaCost for character Liz...
  8484. Firing bus OnCalcStaminaCost for character Liz...
  8485. Firing bus OnCalcStaminaCost for character Liz...
  8486. Firing bus OnCalcStaminaCost for character Liz...
  8487. Firing bus OnCalcStaminaCost for character Liz...
  8488. Firing bus OnCalcStaminaCost for character Liz...
  8489. Firing bus OnCalcStaminaCost for character Liz...
  8490. Firing bus OnCalcStaminaCost for character Liz...
  8491. Processing pred AI
  8492. Firing bus OnCalcStaminaCost for character Jess...
  8493. Firing bus OnCalcStaminaCost for character Jess...
  8494. Firing bus OnCalcStaminaCost for character Jess...
  8495. Firing bus OnCalcStaminaCost for character Jess...
  8496. Firing bus OnCalcStaminaCost for character Jess...
  8497. (Card: Advanced Expel, Weight: 1) (Card: Advanced Squeeze Out, Weight: 2) (Card: Advanced Ab Flex, Weight: 3) (Card: Advanced Back and Forth, Weight: 4.612) (Card: Ab Flex, Weight: 5.612)
  8498. Jess played card Advanced Back and Forth!
  8499. Firing bus OnCardPlayed for character Jess...
  8500. Firing bus OnCalcStaminaCost for character Jess...
  8501. Firing bus OnStaminaSpent for character Jess...
  8502. Firing bus OnCalcStaminaCost for character Jess...
  8503. Firing bus OnCalcStaminaCost for character Liz...
  8504. Firing bus OnCalcStaminaCost for character Liz...
  8505. Firing bus OnCalcStaminaCost for character Liz...
  8506. Firing bus OnCalcStaminaCost for character Liz...
  8507. Firing bus OnCalcStaminaCost for character Liz...
  8508. Firing bus OnCalcStaminaCost for character Jess...
  8509. Firing bus OnCalcStaminaCost for character Jess...
  8510. Firing bus OnCalcStaminaCost for character Jess...
  8511. Firing bus OnCalcStaminaCost for character Jess...
  8512. Firing bus OnCalcStaminaCost for character Jess...
  8513. (Card: Advanced Squeeze Out, Weight: 1) (Card: Advanced Ab Flex, Weight: 2) (Card: Ab Flex, Weight: 3)
  8514. Jess played card Advanced Ab Flex!
  8515. Firing bus OnCardPlayed for character Jess...
  8516. Firing bus OnCalcStaminaCost for character Jess...
  8517. Firing bus OnStaminaSpent for character Jess...
  8518. Firing bus OnCalcStaminaCost for character Jess...
  8519. Firing bus OnCalcStaminaCost for character Liz...
  8520. Firing bus OnCalcStaminaCost for character Liz...
  8521. Firing bus OnCalcStaminaCost for character Liz...
  8522. Firing bus OnCalcStaminaCost for character Liz...
  8523. Firing bus OnCalcStaminaCost for character Liz...
  8524. Firing bus OnCalcStaminaCost for character Jess...
  8525. Firing bus OnCalcStaminaCost for character Jess...
  8526. Firing bus OnCalcStaminaCost for character Jess...
  8527. Firing bus OnCalcStaminaCost for character Jess...
  8528. Firing bus OnCalcStaminaCost for character Jess...
  8529. (Card: Ab Flex, Weight: 1)
  8530. Jess played card Ab Flex!
  8531. Firing bus OnCardPlayed for character Jess...
  8532. Firing bus OnCalcStaminaCost for character Jess...
  8533. Firing bus OnStaminaSpent for character Jess...
  8534. Firing bus OnCalcStaminaCost for character Jess...
  8535. Firing bus OnCalcStaminaCost for character Liz...
  8536. Firing bus OnCalcStaminaCost for character Liz...
  8537. Firing bus OnCalcStaminaCost for character Liz...
  8538. Firing bus OnCalcStaminaCost for character Liz...
  8539. Firing bus OnCalcStaminaCost for character Liz...
  8540. Firing bus OnCalcStaminaCost for character Jess...
  8541. Firing bus OnCalcStaminaCost for character Jess...
  8542. Firing bus OnCalcStaminaCost for character Jess...
  8543. Ending play for character Jess...
  8544. Opening for player input...
  8545. Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 22300.
  8546. Total: 14.947900 ms (FindLiveObjects: 1.208600 ms CreateObjectMapping: 0.538500 ms MarkObjects: 12.991700 ms DeleteObjects: 0.208800 ms)
  8547.  
  8548. Endless battle finished
  8549. Clicked card Invent Prey Technique
  8550. Clicked card Rhythm Squeeze
  8551. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  8552. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 22088.
  8553. Total: 18.143900 ms (FindLiveObjects: 1.596300 ms CreateObjectMapping: 0.830600 ms MarkObjects: 15.588400 ms DeleteObjects: 0.128200 ms)
  8554.  
  8555. Clicked card Invent Prey Technique
  8556. Initializing minigame! Building event bus...
  8557. Event bus built. Initializing decks...
  8558. Decks initialized. Adding characters...
  8559. Firing bus OnGainStatus for character Jess...
  8560. Adding status effect SpicyFood to character Jess.
  8561. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  8562. Firing bus OnCalcStaminaCost for character Liz...
  8563. Firing bus OnCalcStaminaCost for character Liz...
  8564. Firing bus OnCalcStaminaCost for character Liz...
  8565. Firing bus OnCalcStaminaCost for character Liz...
  8566. Firing bus OnCalcStaminaCost for character Liz...
  8567. Firing bus OnCalcStaminaCost for character Jess...
  8568. Firing bus OnCalcStaminaCost for character Jess...
  8569. Firing bus OnCalcStaminaCost for character Jess...
  8570. Loading scenario element Panic
  8571. Firing bus OnGainStatus for character Jess...
  8572. Adding status effect Panicked to character Jess.
  8573. Instantiating status icon for status Reduce your maximum Stamina by 1. At the start of each turn, play the top card of your draw pile without paying its Stamina cost.
  8574. Firing bus OnCalcStaminaCost for character Liz...
  8575. Firing bus OnCalcStaminaCost for character Liz...
  8576. Firing bus OnCalcStaminaCost for character Liz...
  8577. Firing bus OnCalcStaminaCost for character Liz...
  8578. Firing bus OnCalcStaminaCost for character Liz...
  8579. Firing bus OnCalcStaminaCost for character Jess...
  8580. Firing bus OnCalcStaminaCost for character Jess...
  8581. Firing bus OnCalcStaminaCost for character Jess...
  8582. Starting turn...
  8583. Queues set up. Calculating prediction limits...
  8584. Prediction system set up. Starting character turns and opening for play...
  8585. Losing base Restraint of 0.
  8586. Firing bus OnLoseRestraint...
  8587. ...which becomes 0 Restraint.
  8588. Firing bus OnCalcStaminaCost for character Jess...
  8589. Firing bus OnCalcStaminaCost for character Jess...
  8590. Firing bus OnCalcStaminaCost for character Jess...
  8591. Firing bus OnCalcMaxStamina for character Liz...
  8592. Processing status Panicked
  8593. Firing bus OnCalcCardDraw for character Liz...
  8594. Firing bus OnTurnStart for character Liz...
  8595. Processing status Panicked
  8596. Firing bus OnCalcStaminaCost for character Liz...
  8597. Firing bus OnCalcStaminaCost for character Liz...
  8598. Firing bus OnCalcStaminaCost for character Liz...
  8599. Firing bus OnCalcStaminaCost for character Liz...
  8600. Firing bus OnCalcStaminaCost for character Liz...
  8601. Firing bus OnCalcStaminaCost for character Liz...
  8602. Firing bus OnCalcMaxStamina for character Jess...
  8603. Processing status Panicked
  8604. Firing bus OnCalcCardDraw for character Jess...
  8605. Firing bus OnTurnStart for character Jess...
  8606. Processing status Panicked
  8607. Jess played card Advanced Thrash!
  8608. Firing bus OnCardPlayed for character Jess...
  8609. Firing bus OnCalcStaminaCost for character Jess...
  8610. Firing bus OnCalcStaminaCost for character Liz...
  8611. Firing bus OnCalcStaminaCost for character Liz...
  8612. Firing bus OnCalcStaminaCost for character Liz...
  8613. Firing bus OnCalcStaminaCost for character Liz...
  8614. Firing bus OnCalcStaminaCost for character Liz...
  8615. Firing bus OnCalcStaminaCost for character Liz...
  8616. Firing bus OnCalcStaminaCost for character Jess...
  8617. Firing bus OnCalcStaminaCost for character Jess...
  8618. Firing bus OnCalcStaminaCost for character Jess...
  8619. Firing bus OnCalcStaminaCost for character Jess...
  8620. Firing bus OnCalcStaminaCost for character Liz...
  8621. Firing bus OnCalcStaminaCost for character Liz...
  8622. Firing bus OnCalcStaminaCost for character Liz...
  8623. Firing bus OnCalcStaminaCost for character Liz...
  8624. Firing bus OnCalcStaminaCost for character Liz...
  8625. Firing bus OnCalcStaminaCost for character Liz...
  8626. Firing bus OnCalcStaminaCost for character Jess...
  8627. Firing bus OnCalcStaminaCost for character Jess...
  8628. Firing bus OnCalcStaminaCost for character Jess...
  8629. Firing bus OnCalcStaminaCost for character Jess...
  8630. Opening for player input...
  8631. Processing prey AI for character Jess
  8632. Firing bus OnCalcStaminaCost for character Jess...
  8633. Firing bus OnCalcStaminaCost for character Jess...
  8634. Firing bus OnCalcStaminaCost for character Jess...
  8635. Firing bus OnCalcStaminaCost for character Jess...
  8636. Firing bus OnCalcStaminaCost for character Jess...
  8637. Firing bus OnCalcStaminaCost for character Jess...
  8638. (Card: Hateful Koala, Weight: 9) (Card: Adrenaline, Weight: 13) (Card: Sneaky Croc, Weight: 22) (Card: Genius, Weight: 26) (Card: Hyperventilate, Weight: 35) (Card: Throwin' Bows, Weight: 44)
  8639. Jess played card Hateful Koala!
  8640. Firing bus OnCardPlayed for character Jess...
  8641. Firing bus OnCalcStaminaCost for character Jess...
  8642. Firing bus OnStaminaSpent for character Jess...
  8643. Firing bus OnCalcStaminaCost for character Jess...
  8644. Firing bus OnCalcStaminaCost for character Liz...
  8645. Firing bus OnCalcStaminaCost for character Liz...
  8646. Firing bus OnCalcStaminaCost for character Liz...
  8647. Firing bus OnCalcStaminaCost for character Liz...
  8648. Firing bus OnCalcStaminaCost for character Liz...
  8649. Firing bus OnCalcStaminaCost for character Liz...
  8650. Firing bus OnCalcStaminaCost for character Jess...
  8651. Firing bus OnCalcStaminaCost for character Jess...
  8652. Firing bus OnCalcStaminaCost for character Jess...
  8653. Firing bus OnCalcStaminaCost for character Jess...
  8654. Firing bus OnCalcStaminaCost for character Jess...
  8655. Firing bus OnCalcStaminaCost for character Jess...
  8656. Firing bus OnCalcStaminaCost for character Jess...
  8657. Firing bus OnCalcStaminaCost for character Jess...
  8658. Firing bus OnCalcStaminaCost for character Jess...
  8659. Firing bus OnCalcStaminaCost for character Jess...
  8660. Card Sneaky Croc was rejected for negative weight
  8661. (Card: Adrenaline, Weight: 4) (Card: Genius, Weight: 8) (Card: Hyperventilate, Weight: 17) (Card: Throwin' Bows, Weight: 26)
  8662. Jess played card Hyperventilate!
  8663. Firing bus OnCardPlayed for character Jess...
  8664. Firing bus OnCalcStaminaCost for character Jess...
  8665. Firing bus OnStaminaSpent for character Jess...
  8666. Firing bus OnCalcStaminaCost for character Jess...
  8667. Firing bus OnCalcStaminaCost for character Liz...
  8668. Firing bus OnCalcStaminaCost for character Liz...
  8669. Firing bus OnCalcStaminaCost for character Liz...
  8670. Firing bus OnCalcStaminaCost for character Liz...
  8671. Firing bus OnCalcStaminaCost for character Liz...
  8672. Firing bus OnCalcStaminaCost for character Liz...
  8673. Firing bus OnCalcStaminaCost for character Jess...
  8674. Firing bus OnCalcStaminaCost for character Jess...
  8675. Firing bus OnCalcStaminaCost for character Jess...
  8676. Firing bus OnCalcStaminaCost for character Jess...
  8677. Firing bus OnCalcStaminaCost for character Jess...
  8678. Firing bus OnCalcStaminaCost for character Jess...
  8679. Ending play for character Jess...
  8680. Clicked card Lucha!
  8681. Firing bus OnCalcStaminaCost for character Liz...
  8682. Liz played card Lucha!!
  8683. Firing bus OnCardPlayed for character Liz...
  8684. Firing bus OnCalcStaminaCost for character Liz...
  8685. Firing bus OnStaminaSpent for character Liz...
  8686. NullReferenceException
  8687. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  8688. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  8689. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8690. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  8691. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8692. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8693. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8694. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8695. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8696. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8697. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8698. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8699. UnityEngine.Logger:LogException(Exception, Object)
  8700. UnityEngine.Debug:LogException(Exception)
  8701. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8702. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8703. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8704. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8705. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8706. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8707. UnityEngine.EventSystems.EventSystem:Update()
  8708.  
  8709. Clicked card Lucha!
  8710. Clicked card Lucha!
  8711. Clicked card Sweet Relief
  8712. Firing bus OnCalcStaminaCost for character Liz...
  8713. Liz played card Sweet Relief!
  8714. Firing bus OnCardPlayed for character Liz...
  8715. Firing bus OnCalcStaminaCost for character Liz...
  8716. Firing bus OnStaminaSpent for character Liz...
  8717. NullReferenceException
  8718. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  8719. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  8720. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8721. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  8722. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8723. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8724. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8725. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8726. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8727. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8728. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8729. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8730. UnityEngine.Logger:LogException(Exception, Object)
  8731. UnityEngine.Debug:LogException(Exception)
  8732. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8733. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8734. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8735. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8736. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8737. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8738. UnityEngine.EventSystems.EventSystem:Update()
  8739.  
  8740. Clicked card Apex Massage
  8741. Firing bus OnCalcStaminaCost for character Liz...
  8742. Liz played card Apex Massage!
  8743. Firing bus OnCardPlayed for character Liz...
  8744. Firing bus OnCalcStaminaCost for character Liz...
  8745. Firing bus OnStaminaSpent for character Liz...
  8746. NullReferenceException
  8747. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  8748. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  8749. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8750. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  8751. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8752. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8753. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8754. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8755. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8756. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8757. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8758. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8759. UnityEngine.Logger:LogException(Exception, Object)
  8760. UnityEngine.Debug:LogException(Exception)
  8761. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8762. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8763. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8764. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8765. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8766. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8767. UnityEngine.EventSystems.EventSystem:Update()
  8768.  
  8769. Clicked card Invent Pred Technique
  8770. Firing bus OnCalcStaminaCost for character Liz...
  8771. Liz played card Invent Pred Technique!
  8772. Firing bus OnCardPlayed for character Liz...
  8773. Firing bus OnCalcStaminaCost for character Liz...
  8774. Firing bus OnStaminaSpent for character Liz...
  8775. NullReferenceException
  8776. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  8777. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  8778. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8779. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  8780. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8781. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8782. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8783. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8784. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8785. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8786. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8787. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8788. UnityEngine.Logger:LogException(Exception, Object)
  8789. UnityEngine.Debug:LogException(Exception)
  8790. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8791. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8792. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8793. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8794. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8795. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8796. UnityEngine.EventSystems.EventSystem:Update()
  8797.  
  8798. Clicked card Tac-Tickle
  8799. Firing bus OnCalcStaminaCost for character Liz...
  8800. Clicked card Flow Hug
  8801. Firing bus OnCalcStaminaCost for character Liz...
  8802. Liz played card Flow Hug!
  8803. Firing bus OnCardPlayed for character Liz...
  8804. Firing bus OnCalcStaminaCost for character Liz...
  8805. Firing bus OnStaminaSpent for character Liz...
  8806. Firing bus OnCalcStaminaCost for character Liz...
  8807. NullReferenceException
  8808. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  8809. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  8810. at Anunnaki.VVN.CardGameManager+<>c.<PlayCard>b__272_0 (UnityEngine.GameObject card) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8811. at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <a2fb550e986748b88facf50cd71afc3c>:0
  8812. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00128] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8813. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8814. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8815. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8816. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8817. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8818. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8819. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8820. UnityEngine.Logger:LogException(Exception, Object)
  8821. UnityEngine.Debug:LogException(Exception)
  8822. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8823. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8824. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8825. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8826. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8827. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8828. UnityEngine.EventSystems.EventSystem:Update()
  8829.  
  8830. Clicked card Invent Pred Technique
  8831. Clicked card Apex Massage
  8832. Clicked card Sweet Relief
  8833. Clicked card Lucha!
  8834. Clicked card Apex Disorient
  8835. Firing bus OnCalcStaminaCost for character Liz...
  8836. Clicked card Tac-Tickle
  8837. Firing bus OnCalcStaminaCost for character Liz...
  8838. Clicked card Lucha!
  8839. Clicked card Lucha!
  8840. Clicked card Apex Disorient
  8841. Firing bus OnCalcStaminaCost for character Liz...
  8842. Clicked card Flow Hug
  8843. Clicked card Tac-Tickle
  8844. Firing bus OnCalcStaminaCost for character Liz...
  8845. Clicked card Sweet Relief
  8846. Clicked card Lucha!
  8847. Clicked card Apex Disorient
  8848. Firing bus OnCalcStaminaCost for character Liz...
  8849. Clicked card Apex Disorient
  8850. Firing bus OnCalcStaminaCost for character Liz...
  8851. Clicked card Lucha!
  8852. Clicked card Apex Massage
  8853. Clicked card Flow Hug
  8854. Clicked card Lucha!
  8855. Clicked card Apex Disorient
  8856. Firing bus OnCalcStaminaCost for character Liz...
  8857. Clicked card Lucha!
  8858. Clicked card Apex Disorient
  8859. Firing bus OnCalcStaminaCost for character Liz...
  8860. Clicked card Flow Hug
  8861. Clicked card Apex Massage
  8862. Clicked card Sweet Relief
  8863. Clicked card Lucha!
  8864. Clicked card Apex Disorient
  8865. Firing bus OnCalcStaminaCost for character Liz...
  8866. Clicked card Apex Disorient
  8867. Firing bus OnCalcStaminaCost for character Liz...
  8868. Clicked card Invent Pred Technique
  8869. Clicked card Invent Pred Technique
  8870. Clicked card Invent Pred Technique
  8871. Clicked card Tac-Tickle
  8872. Firing bus OnCalcStaminaCost for character Liz...
  8873. Clicked card Apex Disorient
  8874. Firing bus OnCalcStaminaCost for character Liz...
  8875. Clicked card Advanced Thrash
  8876. Clicked card Hateful Koala
  8877. Clicked card Hyperventilate
  8878. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  8879. Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 21346.
  8880. Total: 19.035000 ms (FindLiveObjects: 1.304300 ms CreateObjectMapping: 0.636200 ms MarkObjects: 16.936100 ms DeleteObjects: 0.158200 ms)
  8881.  
  8882. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  8883. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 20350.
  8884. Total: 18.135000 ms (FindLiveObjects: 1.395500 ms CreateObjectMapping: 0.715000 ms MarkObjects: 15.895500 ms DeleteObjects: 0.128700 ms)
  8885.  
  8886. <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 97 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
  8887. - 97 missing target or field errors
  8888. Memory Statistics:
  8889. [ALLOC_TEMP_TLS] TLS Allocator
  8890. StackAllocators :
  8891. [ALLOC_TEMP_MAIN]
  8892. Peak usage frame count: [1.0 KB-2.0 KB]: 9 frames, [2.0 KB-4.0 KB]: 11224 frames, [4.0 KB-8.0 KB]: 9583 frames, [8.0 KB-16.0 KB]: 4240 frames, [16.0 KB-32.0 KB]: 217 frames, [32.0 KB-64.0 KB]: 6264 frames, [64.0 KB-128.0 KB]: 1994 frames, [128.0 KB-256.0 KB]: 16 frames, [256.0 KB-0.5 MB]: 7 frames, [0.5 MB-1.0 MB]: 20 frames, [1.0 MB-2.0 MB]: 9 frames, [2.0 MB-4.0 MB]: 1 frames
  8893. Initial Block Size 4.0 MB
  8894. Current Block Size 4.0 MB
  8895. Peak Allocated Bytes 2.1 MB
  8896. Overflow Count 0
  8897. [ALLOC_TEMP_Loading.AsyncRead]
  8898. Initial Block Size 64.0 KB
  8899. Current Block Size 64.0 KB
  8900. Peak Allocated Bytes 324 B
  8901. Overflow Count 0
  8902. [ALLOC_TEMP_Loading.PreloadManager]
  8903. Initial Block Size 256.0 KB
  8904. Current Block Size 0.5 MB
  8905. Peak Allocated Bytes 497.1 KB
  8906. Overflow Count 67
  8907. [ALLOC_TEMP_Background Job.Worker 8]
  8908. Initial Block Size 32.0 KB
  8909. Current Block Size 32.0 KB
  8910. Peak Allocated Bytes 54 B
  8911. Overflow Count 0
  8912. [ALLOC_TEMP_Background Job.Worker 9]
  8913. Initial Block Size 32.0 KB
  8914. Current Block Size 32.0 KB
  8915. Peak Allocated Bytes 54 B
  8916. Overflow Count 0
  8917. [ALLOC_TEMP_Job.Worker 0]
  8918. Initial Block Size 256.0 KB
  8919. Current Block Size 428.0 KB
  8920. Peak Allocated Bytes 229.6 KB
  8921. Overflow Count 0
  8922. [ALLOC_TEMP_Background Job.Worker 10]
  8923. Initial Block Size 32.0 KB
  8924. Current Block Size 32.0 KB
  8925. Peak Allocated Bytes 54 B
  8926. Overflow Count 0
  8927. [ALLOC_TEMP_Background Job.Worker 14]
  8928. Initial Block Size 32.0 KB
  8929. Current Block Size 32.0 KB
  8930. Peak Allocated Bytes 54 B
  8931. Overflow Count 0
  8932. [ALLOC_TEMP_Background Job.Worker 6]
  8933. Initial Block Size 32.0 KB
  8934. Current Block Size 32.0 KB
  8935. Peak Allocated Bytes 54 B
  8936. Overflow Count 0
  8937. [ALLOC_TEMP_Job.Worker 4]
  8938. Initial Block Size 256.0 KB
  8939. Current Block Size 428.0 KB
  8940. Peak Allocated Bytes 229.6 KB
  8941. Overflow Count 0
  8942. [ALLOC_TEMP_Job.Worker 3]
  8943. Initial Block Size 256.0 KB
  8944. Current Block Size 444.0 KB
  8945. Peak Allocated Bytes 239.9 KB
  8946. Overflow Count 0
  8947. [ALLOC_TEMP_Background Job.Worker 12]
  8948. Initial Block Size 32.0 KB
  8949. Current Block Size 32.0 KB
  8950. Peak Allocated Bytes 54 B
  8951. Overflow Count 0
  8952. [ALLOC_TEMP_EnlightenWorker] x 3
  8953. Initial Block Size 64.0 KB
  8954. Current Block Size 64.0 KB
  8955. Peak Allocated Bytes 54 B
  8956. Overflow Count 0
  8957. [ALLOC_TEMP_Background Job.Worker 15]
  8958. Initial Block Size 32.0 KB
  8959. Current Block Size 32.0 KB
  8960. Peak Allocated Bytes 54 B
  8961. Overflow Count 0
  8962. [ALLOC_TEMP_Background Job.Worker 1]
  8963. Initial Block Size 32.0 KB
  8964. Current Block Size 32.0 KB
  8965. Peak Allocated Bytes 54 B
  8966. Overflow Count 0
  8967. [ALLOC_TEMP_Background Job.Worker 2]
  8968. Initial Block Size 32.0 KB
  8969. Current Block Size 32.0 KB
  8970. Peak Allocated Bytes 54 B
  8971. Overflow Count 0
  8972. [ALLOC_TEMP_Background Job.Worker 7]
  8973. Initial Block Size 32.0 KB
  8974. Current Block Size 32.0 KB
  8975. Peak Allocated Bytes 54 B
  8976. Overflow Count 0
  8977. [ALLOC_TEMP_UnityGfxDeviceWorker]
  8978. Initial Block Size 256.0 KB
  8979. Current Block Size 256.0 KB
  8980. Peak Allocated Bytes 7.3 KB
  8981. Overflow Count 0
  8982. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
  8983. Initial Block Size 64.0 KB
  8984. Current Block Size 64.0 KB
  8985. Peak Allocated Bytes 138 B
  8986. Overflow Count 0
  8987. [ALLOC_TEMP_Background Job.Worker 5]
  8988. Initial Block Size 32.0 KB
  8989. Current Block Size 32.0 KB
  8990. Peak Allocated Bytes 54 B
  8991. Overflow Count 0
  8992. [ALLOC_TEMP_Background Job.Worker 13]
  8993. Initial Block Size 32.0 KB
  8994. Current Block Size 32.0 KB
  8995. Peak Allocated Bytes 54 B
  8996. Overflow Count 0
  8997. [ALLOC_TEMP_Job.Worker 1]
  8998. Initial Block Size 256.0 KB
  8999. Current Block Size 436.0 KB
  9000. Peak Allocated Bytes 235.3 KB
  9001. Overflow Count 0
  9002. [ALLOC_TEMP_Job.Worker 2]
  9003. Initial Block Size 256.0 KB
  9004. Current Block Size 444.0 KB
  9005. Peak Allocated Bytes 237.7 KB
  9006. Overflow Count 0
  9007. [ALLOC_TEMP_Background Job.Worker 3]
  9008. Initial Block Size 32.0 KB
  9009. Current Block Size 32.0 KB
  9010. Peak Allocated Bytes 54 B
  9011. Overflow Count 0
  9012. [ALLOC_TEMP_Background Job.Worker 11]
  9013. Initial Block Size 32.0 KB
  9014. Current Block Size 32.0 KB
  9015. Peak Allocated Bytes 54 B
  9016. Overflow Count 0
  9017. [ALLOC_TEMP_Background Job.Worker 0]
  9018. Initial Block Size 32.0 KB
  9019. Current Block Size 32.0 KB
  9020. Peak Allocated Bytes 54 B
  9021. Overflow Count 0
  9022. [ALLOC_TEMP_Background Job.Worker 4]
  9023. Initial Block Size 32.0 KB
  9024. Current Block Size 32.0 KB
  9025. Peak Allocated Bytes 54 B
  9026. Overflow Count 0
  9027. [ALLOC_TEMP_BatchDeleteObjects]
  9028. Initial Block Size 64.0 KB
  9029. Current Block Size 64.0 KB
  9030. Peak Allocated Bytes 54 B
  9031. Overflow Count 0
  9032. [ALLOC_DEFAULT] Dual Thread Allocator
  9033. Peak main deferred allocation count 6056
  9034. [ALLOC_BUCKET]
  9035. Large Block size 4.0 MB
  9036. Used Block count 1
  9037. Peak Allocated bytes 3.6 MB
  9038. Failed Allocations. Bucket layout:
  9039. 16B: 18 Subsections = 18432 buckets. Failed count: 0
  9040. 32B: 20 Subsections = 10240 buckets. Failed count: 0
  9041. 48B: 67 Subsections = 22869 buckets. Failed count: 446
  9042. 64B: 29 Subsections = 7424 buckets. Failed count: 11204
  9043. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  9044. 96B: 8 Subsections = 1365 buckets. Failed count: 0
  9045. 112B: 7 Subsections = 1024 buckets. Failed count: 0
  9046. 128B: 62 Subsections = 7936 buckets. Failed count: 129153
  9047. [ALLOC_DEFAULT_MAIN]
  9048. Peak usage frame count: [16.0 MB-32.0 MB]: 899 frames, [32.0 MB-64.0 MB]: 32685 frames
  9049. Requested Block Size 16.0 MB
  9050. Peak Block count 4
  9051. Peak Allocated memory 58.4 MB
  9052. Peak Large allocation bytes 8.0 MB
  9053. [ALLOC_DEFAULT_THREAD]
  9054. Peak usage frame count: [128.0 MB-256.0 MB]: 33584 frames
  9055. Requested Block Size 16.0 MB
  9056. Peak Block count 2
  9057. Peak Allocated memory 234.8 MB
  9058. Peak Large allocation bytes 218.5 MB
  9059. [ALLOC_TEMP_JOB_1_FRAME]
  9060. Initial Block Size 2.0 MB
  9061. Used Block Count 0
  9062. Overflow Count (too large) 0
  9063. Overflow Count (full) 0
  9064. [ALLOC_TEMP_JOB_2_FRAMES]
  9065. Initial Block Size 2.0 MB
  9066. Used Block Count 0
  9067. Overflow Count (too large) 0
  9068. Overflow Count (full) 0
  9069. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  9070. Initial Block Size 2.0 MB
  9071. Used Block Count 1
  9072. Overflow Count (too large) 0
  9073. Overflow Count (full) 0
  9074. [ALLOC_TEMP_JOB_ASYNC (Background)]
  9075. Initial Block Size 1.0 MB
  9076. Used Block Count 1
  9077. Overflow Count (too large) 0
  9078. Overflow Count (full) 0
  9079. [ALLOC_GFX] Dual Thread Allocator
  9080. Peak main deferred allocation count 20
  9081. [ALLOC_BUCKET]
  9082. Large Block size 4.0 MB
  9083. Used Block count 1
  9084. Peak Allocated bytes 3.6 MB
  9085. Failed Allocations. Bucket layout:
  9086. 16B: 18 Subsections = 18432 buckets. Failed count: 0
  9087. 32B: 20 Subsections = 10240 buckets. Failed count: 0
  9088. 48B: 67 Subsections = 22869 buckets. Failed count: 446
  9089. 64B: 29 Subsections = 7424 buckets. Failed count: 11204
  9090. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  9091. 96B: 8 Subsections = 1365 buckets. Failed count: 0
  9092. 112B: 7 Subsections = 1024 buckets. Failed count: 0
  9093. 128B: 62 Subsections = 7936 buckets. Failed count: 129153
  9094. [ALLOC_GFX_MAIN]
  9095. Peak usage frame count: [64.0 KB-128.0 KB]: 17 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 12444 frames, [4.0 MB-8.0 MB]: 21121 frames
  9096. Requested Block Size 16.0 MB
  9097. Peak Block count 1
  9098. Peak Allocated memory 7.2 MB
  9099. Peak Large allocation bytes 0 B
  9100. [ALLOC_GFX_THREAD]
  9101. Peak usage frame count: [64.0 KB-128.0 KB]: 13 frames, [1.0 MB-2.0 MB]: 33571 frames
  9102. Requested Block Size 16.0 MB
  9103. Peak Block count 1
  9104. Peak Allocated memory 1.2 MB
  9105. Peak Large allocation bytes 0 B
  9106. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  9107. Peak main deferred allocation count 164
  9108. [ALLOC_BUCKET]
  9109. Large Block size 4.0 MB
  9110. Used Block count 1
  9111. Peak Allocated bytes 3.6 MB
  9112. Failed Allocations. Bucket layout:
  9113. 16B: 18 Subsections = 18432 buckets. Failed count: 0
  9114. 32B: 20 Subsections = 10240 buckets. Failed count: 0
  9115. 48B: 67 Subsections = 22869 buckets. Failed count: 446
  9116. 64B: 29 Subsections = 7424 buckets. Failed count: 11204
  9117. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  9118. 96B: 8 Subsections = 1365 buckets. Failed count: 0
  9119. 112B: 7 Subsections = 1024 buckets. Failed count: 0
  9120. 128B: 62 Subsections = 7936 buckets. Failed count: 129153
  9121. [ALLOC_CACHEOBJECTS_MAIN]
  9122. Peak usage frame count: [2.0 MB-4.0 MB]: 33568 frames, [4.0 MB-8.0 MB]: 16 frames
  9123. Requested Block Size 4.0 MB
  9124. Peak Block count 2
  9125. Peak Allocated memory 4.7 MB
  9126. Peak Large allocation bytes 0 B
  9127. [ALLOC_CACHEOBJECTS_THREAD]
  9128. Peak usage frame count: [2.0 MB-4.0 MB]: 537 frames, [4.0 MB-8.0 MB]: 33047 frames
  9129. Requested Block Size 4.0 MB
  9130. Peak Block count 2
  9131. Peak Allocated memory 4.6 MB
  9132. Peak Large allocation bytes 0 B
  9133. [ALLOC_TYPETREE] Dual Thread Allocator
  9134. Peak main deferred allocation count 0
  9135. [ALLOC_BUCKET]
  9136. Large Block size 4.0 MB
  9137. Used Block count 1
  9138. Peak Allocated bytes 3.6 MB
  9139. Failed Allocations. Bucket layout:
  9140. 16B: 18 Subsections = 18432 buckets. Failed count: 0
  9141. 32B: 20 Subsections = 10240 buckets. Failed count: 0
  9142. 48B: 67 Subsections = 22869 buckets. Failed count: 446
  9143. 64B: 29 Subsections = 7424 buckets. Failed count: 11204
  9144. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  9145. 96B: 8 Subsections = 1365 buckets. Failed count: 0
  9146. 112B: 7 Subsections = 1024 buckets. Failed count: 0
  9147. 128B: 62 Subsections = 7936 buckets. Failed count: 129153
  9148. [ALLOC_TYPETREE_MAIN]
  9149. Peak usage frame count: [4.0 KB-8.0 KB]: 7 frames, [8.0 KB-16.0 KB]: 12 frames, [16.0 KB-32.0 KB]: 33565 frames
  9150. Requested Block Size 2.0 MB
  9151. Peak Block count 1
  9152. Peak Allocated memory 20.0 KB
  9153. Peak Large allocation bytes 0 B
  9154. [ALLOC_TYPETREE_THREAD]
  9155. Peak usage frame count: [8.0 KB-16.0 KB]: 33584 frames
  9156. Requested Block Size 2.0 MB
  9157. Peak Block count 1
  9158. Peak Allocated memory 11.2 KB
  9159. Peak Large allocation bytes 0 B
  9160.  
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