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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- model = script.Parent
- backup = model:Clone()
- regentime = 1 --5 minutes
- ------------------
- --SPAWNING--
- ------------------
- miked=script.Parent
- itlh=miked.Torso:findFirstChild("Left Hip")
- itlh.Part0=miked.Torso
- itlh.Part1=miked:findFirstChild("Left Leg")
- itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itrh=miked.Torso:findFirstChild("Right Hip")
- itrh.Part0=miked.Torso
- itrh.Part1=miked:findFirstChild("Right Leg")
- itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itls=miked.Torso:findFirstChild("Left Shoulder")
- itls.Part1=miked.Torso
- itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itls.Part0=miked:findFirstChild("Left Arm")
- itrs=miked.Torso:findFirstChild("Right Shoulder")
- itrs.Part1=miked.Torso
- itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itrs.Part0=miked:findFirstChild("Right Arm")
- miked.Head:makeJoints()
- ------------------
- ------------------
- function waitForChild(parent, childName)
- while true do
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- parent.ChildAdded:wait()
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Zombie")
- local pose = "Standing"
- local toolAnim = "None"
- local toolAnimTime = 0
- local isSeated = false
- function onRunning(speed)
- if isSeated then return end
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- wait(regentime)
- wait(1)
- model:remove()
- model = backup:Clone()
- wait(3)
- model.Parent = game.Workspace
- model:MakeJoints()
- end
- function onJumping()
- isSeated = false
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onDancing()
- pose = "Dancing"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- isSeated = true
- pose = "Seated"
- end
- function moveJump()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFreeFall()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1
- LeftShoulder.DesiredAngle = -1
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFloat()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.57
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = -1.57
- end
- function moveBoogy()
- while pose=="Boogy" do
- wait(.5)
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(.5)
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 1.57
- end
- end
- function moveZombie()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.57
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function movePunch()
- script.Parent.Torso.Anchored=true
- RightShoulder.MaxVelocity = 60
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- wait(1)
- script.Parent.Torso.Anchored=false
- pose="Standing"
- end
- function moveKick()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.MaxVelocity = 40
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(1)
- pose="Standing"
- end
- function moveFly()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.MaxVelocity = 40
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(1)
- pose="Standing"
- end
- function moveClimb()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder.DesiredAngle = -3.14 /2
- LeftShoulder.DesiredAngle = -3.14 /2
- RightHip.DesiredAngle = 3.14 /2
- LeftHip.DesiredAngle = -3.14 /2
- end
- function getTool()
- kidTable = Figure:children()
- if (kidTable ~= nil) then
- numKids = #kidTable
- for i=1,numKids do
- if (kidTable[i].className == "Tool") then return kidTable[i] end
- end
- end
- return nil
- end
- function getToolAnim(tool)
- c = tool:children()
- for i=1,#c do
- if (c[i].Name == "toolanim" and c[i].className == "StringValue") then
- return c[i]
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulder.DesiredAngle = -1.57
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 1.0
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "Zombie") then
- moveZombie()
- return
- end
- if (pose == "Boogy") then
- moveBoogy()
- return
- end
- if (pose == "Float") then
- moveFloat()
- return
- end
- if (pose == "Punch") then
- movePunch()
- return
- end
- if (pose == "Kick") then
- moveKick()
- return
- end
- if (pose == "Fly") then
- moveFly()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Climbing") then
- moveClimb()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- amplitude = 0.1
- frequency = 1
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- if (pose == "Running") then
- amplitude = 1
- frequency = 9
- elseif (pose == "Dancing") then
- amplitude = 2
- frequency = 16
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- if pose~="Dancing" then
- RightShoulder.DesiredAngle = -desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- else
- RightShoulder.DesiredAngle = desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- end
- local tool = getTool()
- if tool ~= nil then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject ~= nil then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- -----------------------------------------------------------------------------------------------------------------------
- function unequip()
- local items=script.Parent:children()
- for i=1, #items do
- if items[i].className=="Tool" then items[i]:remove() end
- end
- end
- function onChatted(msg, recipient)
- msg = string.lower(msg)
- if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, "everyone") then
- if string.match(msg, "equip") then
- if game.Workspace:findFirstChild("Hub") then
- if string.match(msg, "rocket") then unequip()
- game.Workspace.Hub.Rocket:clone().Parent=script.Parent
- elseif string.match(msg, "slingshot") then unequip()
- game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
- elseif string.match(msg, "sword") then unequip()
- game.Workspace.Hub.Sword:clone().Parent=script.Parent
- elseif string.match(msg, "pbg") then unequip()
- game.Workspace.Hub.PBG:clone().Parent=script.Parent
- elseif string.match(msg, "superball") then unequip()
- game.Workspace.Hub.Superball:clone().Parent=script.Parent
- elseif string.match(msg, "trowel") then unequip()
- game.Workspace.Hub.Trowel:clone().Parent=script.Parent
- elseif string.match(msg, "bomb") then unequip()
- game.Workspace.Hub.Bomb:clone().Parent=script.Parent
- end
- end
- end
- if string.match(msg, "unequip") then unequip() end
- if string.match(msg, "run") then onRunning(1) end
- if string.match(msg, "climb") then onClimbing() end
- if string.match(msg, "jump") then onJumping() end
- if string.match(msg, "zombie") then pose="Zombie" end
- if string.match(msg, "disco") then pose="Boogy" end
- if string.match(msg, "float") then pose="Float" end
- if string.match(msg, "punch") then pose="Punch" end
- if string.match(msg, "kick") then pose="Kick" end
- if string.match(msg, "fly") then pose="Fly" end
- if string.match(msg, "heal") then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
- if string.match(msg, "defend") then defence() end
- if string.match(msg, "stop") then pose="Standing"; proxkill=false; following=false; stopmoving() end
- if string.match(msg, "go home") then following=false; gohome() end
- if string.match(msg, "follow") then
- if string.match(msg, "all") then
- followany()
- else
- local egg=game.Players:children()
- for i=1, #egg do
- if string.match(msg, string.lower(egg[i].Name)) then
- follow(egg[i].Name)
- return
- end
- end
- end
- end
- if string.match(msg, "kill") then
- if string.match(msg, "all") then
- attackany()
- else
- local egg=game.Players:children()
- for i=1, #egg do
- if string.match(msg, string.lower(egg[i].Name)) then
- attack(egg[i].Name)
- return
- end
- end
- end
- end
- end
- end
- if game.Players.NumPlayers>1 then
- x=game.Players:children()
- for i=1, #x do
- if script.Parent:findFirstChild("Commander")~=nil then
- if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
- local ch=script.Parent.Commander:children()
- for i=1, #ch do
- if string.lower(ch[i].Name)==string.lower(x[i].Name) then
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- else
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- end
- function onPlayerEntered(Player)
- while Player.Name==nil do
- wait(2)
- end
- if script.Parent:findFirstChild("Commander")~=nil then
- if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
- local ch=script.Parent.Commander:children()
- for i=1, #ch do
- if string.lower(ch[i].Name)==string.lower(Player.Name) then
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- else
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- game.Players.ChildAdded:connect(onPlayerEntered)
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- dist=20
- function followany()
- following=true
- while following==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local l=game.Workspace:findFirstChild(ch[i].Name)
- if l~=nil then
- local s=l.Torso
- local p=l.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if smallest==nil then
- smallest=d
- target=s
- elseif d<smallest then
- smallest=d
- target=s
- end
- end
- end
- if smallest==nil then stopmoving() return end
- if smallest>6*dist then return end
- script.Parent.Humanoid:MoveTo(target.Position, target)
- wait(0.5)
- for i=1, 6 do
- if target.Parent.Humanoid.Health<1 then stopmoving() else wait(0.5) end
- end
- end
- end
- function gohome()
- script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
- end
- function stopmoving()
- script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
- end
- function follow(name)
- following=true
- local p=game.Workspace:findFirstChild(name)
- if p==nil then return end
- while following==true do
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
- wait(0.5)
- for i=1, 3 do
- if p.Humanoid.Health<1 then following=false; stopmoving() return end
- wait(0.5)
- end
- end
- end
- function attack(name)
- if script.Parent:findFirstChild("Sword")~=nil then
- following=true
- local p=game.Workspace:findFirstChild(name)
- if p==nil then return end
- while following==true do
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
- wait(0.5)
- for i=1, 3 do
- if p.Humanoid.Health<1 then following=false; stopmoving() return end
- local l=p.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
- if d<10 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
- if (q.y-l.y)>3 and (q.y-l.y)<7 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
- end
- end
- wait(1)
- end
- end
- end
- end
- function attackany()
- if script.Parent:findFirstChild("Sword")~=nil then
- following=true
- while following==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local l=game.Workspace:findFirstChild(ch[i].Name)
- if l~=nil then
- local s=l.Torso
- local p=l.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if smallest==nil then
- smallest=d
- target=s
- elseif d<smallest then
- smallest=d
- target=s
- end
- end
- end
- if smallest==nil then stopmoving() return end
- if smallest>6*dist then return end
- script.Parent.Humanoid:MoveTo(target.Position, target)
- if smallest<10 then
- slash()
- end
- if target.Parent==nil then stopmoving() return end
- wait(0.5)
- for i=1, 3 do
- if target.Parent.Humanoid.Health<1 then
- stopmoving()
- else
- local p=target.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if d<10 then
- script.Parent.Humanoid:MoveTo(target.Position, target); slash()
- if (q.y-p.y)>3 and (q.y-p.y)<7 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
- end
- end
- wait(1)
- end
- end
- end
- end
- end
- function patrol()
- if points==nil then
- points=0
- if game.Workspace:findFirstChild("pp1")~=nil then
- pp1=game.Workspace:findFirstChild("pp1")
- local points=points+1
- if game.Workspace:findFirstChild("pp2")~=nil then
- pp2=game.Workspace:findFirstChild("pp2")
- local points=points+1
- if game.Workspace:findFirstChild("pp3")~=nil then
- pp3=game.Workspace:findFirstChild("pp3")
- local points=points+1
- if game.Workspace:findFirstChild("pp4")~=nil then
- pp4=game.Workspace:findFirstChild("pp4")
- local points=points+1
- if game.Workspace:findFirstChild("pp5")~=nil then
- pp5=game.Workspace:findFirstChild("pp5")
- local points=points+1
- if game.Workspace:findFirstChild("pp6")~=nil then
- pp6=game.Workspace:findFirstChild("pp6")
- local points=points+1
- if game.Workspace:findFirstChild("pp7")~=nil then
- pp7=game.Workspace:findFirstChild("pp7")
- local points=points+1
- if game.Workspace:findFirstChild("pp8")~=nil then
- pp8=game.Workspace:findFirstChild("pp8")
- local points=points+1
- if game.Workspace:findFirstChild("pp9")~=nil then
- pp9=game.Workspace:findFirstChild("pp9")
- local points=points+1
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if points<1 then return end
- patrolling=true
- local time=2
- if points==1 then return end
- if points>1 then
- while patrolling==true do
- script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
- wait(time)
- script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
- wait(time)
- if points>2 then
- script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
- wait(time)
- if points>3 then
- script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
- wait(time)
- if points>4 then
- script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
- wait(time)
- if points>5 then
- script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
- wait(time)
- if points>6 then
- script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
- wait(time)
- if points>7 then
- script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
- wait(time)
- if points>8 then
- script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
- wait(time)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function goto(pos,part)
- while true do
- end
- end
- function slash()
- for i=1, 3 do
- wait(.3)
- RightShoulder.MaxVelocity = 2
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -2.14
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- wait(.2)
- RightShoulder.MaxVelocity = 2
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- end
- function defence()
- proxkill=true
- while proxkill==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local p=game.Workspace:findFirstChild(ch[i].Name)
- if p~=nil then
- local p=p.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if d<dist and d>8 then
- local ex=Instance.new("Explosion")
- ex.Position=p
- ex.Parent=game.Workspace
- end
- end
- end
- wait(1)
- end
- end
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- --[[
- function newSound(id)
- local sound = Instance.new("Sound")
- sound.SoundId = id
- sound.Parent = script.Parent.Head
- return sound
- end
- local sDied = newSound("rbxasset://sounds/uuhhh.wav")
- local sFallingDown = newSound("rbxasset://sounds/splat.wav")
- local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
- local sGettingUp = newSound("rbxasset://sounds/hit.wav")
- local sJumping = newSound("rbxasset://sounds/button.wav")
- local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
- sRunning.Looped = true
- local Figure = script.Parent
- local Head = waitForChild(Figure, "Head")
- local Humanoid = waitForChild(Figure, "Humanoid")
- function onDied()
- sDied:play()
- end
- function onState(state, sound)
- if state then
- sound:play()
- else
- sound:pause()
- end
- end
- function onRunning(speed)
- if speed>0 then
- sRunning:play()
- else
- sRunning:pause()
- end
- end
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
- Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
- Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
- Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
- --]]
- local nextTime = 0
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- time = runService.Stepped:wait()
- if time > nextTime then
- move(time)
- nextTime = time + 0.1
- end
- end
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