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- // -*- mode: c++ -*-
- // Copyright 2016 Keyboardio, inc. <[email protected]>
- // See "LICENSE" for license details
- #ifndef BUILD_INFORMATION
- #define BUILD_INFORMATION "locally built"
- #endif
- /**
- * These #include directives pull in the Kaleidoscope firmware core,
- * as well as the Kaleidoscope plugins we use in the Model 01's firmware
- */
- // The Kaleidoscope core
- #include "Kaleidoscope.h"
- // Support for storing the keymap in EEPROM
- #include "Kaleidoscope-EEPROM-Settings.h"
- #include "Kaleidoscope-EEPROM-Keymap.h"
- // Support for communicating with the host via a simple Serial protocol
- #include "Kaleidoscope-FocusSerial.h"
- // Support for keys that move the mouse
- #include "Kaleidoscope-MouseKeys.h"
- // Support for macros
- #include "Kaleidoscope-Macros.h"
- // Support for controlling the keyboard's LEDs
- #include "Kaleidoscope-LEDControl.h"
- // Support for "Numpad" mode, which is mostly just the Numpad specific LED mode
- #include "Kaleidoscope-NumPad.h"
- // Support for the "Boot greeting" effect, which pulses the 'LED' button for 10s
- // when the keyboard is connected to a computer (or that computer is powered on)
- #include "Kaleidoscope-LEDEffect-BootGreeting.h"
- // Support for LED modes that set all LEDs to a single color
- #include "Kaleidoscope-LEDEffect-SolidColor.h"
- // Support for an LED mode that makes all the LEDs 'breathe'
- #include "Kaleidoscope-LEDEffect-Breathe.h"
- // Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard
- #include "Kaleidoscope-LEDEffect-Chase.h"
- // Support for LED modes that pulse the keyboard's LED in a rainbow pattern
- #include "Kaleidoscope-LEDEffect-Rainbow.h"
- // Support for an LED mode that lights up the keys as you press them
- #include "Kaleidoscope-LED-Stalker.h"
- // Support for an LED mode that prints the keys you press in letters 4px high
- #include "Kaleidoscope-LED-AlphaSquare.h"
- // Support for Keyboardio's internal keyboard testing mode
- #include "Kaleidoscope-Model01-TestMode.h"
- // Support for host power management (suspend & wakeup)
- #include "Kaleidoscope-HostPowerManagement.h"
- // Support for magic combos (key chords that trigger an action)
- #include "Kaleidoscope-MagicCombo.h"
- // Support for USB quirks, like changing the key state report protocol
- #include "Kaleidoscope-USB-Quirks.h"
- /** This 'enum' is a list of all the macros used by the Model 01's firmware
- * The names aren't particularly important. What is important is that each
- * is unique.
- *
- * These are the names of your macros. They'll be used in two places.
- * The first is in your keymap definitions. There, you'll use the syntax
- * `M(MACRO_NAME)` to mark a specific keymap position as triggering `MACRO_NAME`
- *
- * The second usage is in the 'switch' statement in the `macroAction` function.
- * That switch statement actually runs the code associated with a macro when
- * a macro key is pressed.
- */
- enum { MACRO_VERSION_INFO,
- MACRO_ANY
- };
- /** The Model 01's key layouts are defined as 'keymaps'. By default, there are three
- * keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad"
- * keymap.
- *
- * Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
- * of first the left hand's layout, followed by the right hand's layout.
- *
- * Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
- * defined as part of the USB HID Keyboard specification. You can find the names
- * (if not yet the explanations) for all the standard `Key_` defintions offered by
- * Kaleidoscope in these files:
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keyboard.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_consumerctl.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_sysctl.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keymaps.h
- *
- * Additional things that should be documented here include
- * using ___ to let keypresses fall through to the previously active layer
- * using XXX to mark a keyswitch as 'blocked' on this layer
- * using ShiftToLayer() and LockLayer() keys to change the active keymap.
- * the special nature of the PROG key
- * keeping NUM and FN consistent and accessible on all layers
- *
- *
- * The "keymaps" data structure is a list of the keymaps compiled into the firmware.
- * The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#)
- * macros switch to key layers based on this list.
- *
- *
- * A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
- * Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped.
- */
- /**
- * Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1.
- * The third one is layer 2.
- * This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of
- * the numbers 0, 1 and 2.
- *
- */
- #include <Kaleidoscope.h>
- #include <Kaleidoscope-Macros.h>
- #include <Kaleidoscope-OneShot.h>
- enum { PRIMARY, NUMPAD, FUNCTION }; // layers
- /**
- * To change your keyboard's layout from QWERTY to DVORAK or COLEMAK, comment out the line
- *
- * #define PRIMARY_KEYMAP_QWERTY
- *
- * by changing it to
- *
- * // #define PRIMARY_KEYMAP_QWERTY
- *
- * Then uncomment the line corresponding to the layout you want to use.
- *
- */
- // #define PRIMARY_KEYMAP_QWERTY
- // #define PRIMARY_KEYMAP_COLEMAK
- #define PRIMARY_KEYMAP_DVORAK
- // #define PRIMARY_KEYMAP_CUSTOM
- /* This comment temporarily turns off astyle's indent enforcement
- * so we can make the keymaps actually resemble the physical key layout better
- */
- // *INDENT-OFF*
- KEYMAPS(
- #if defined (PRIMARY_KEYMAP_QWERTY)
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
- Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
- ShiftToLayer(FUNCTION),
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
- Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
- Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
- #elif defined (PRIMARY_KEYMAP_DVORAK)
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Quote, Key_Comma, Key_Period, Key_P, Key_Y, Key_Tab,
- Key_PageUp, Key_A, Key_O, Key_E, Key_U, Key_I,
- Key_PageDown, Key_Semicolon, Key_Q, Key_J, Key_K, Key_X, Key_Escape,
- OSM(LeftControl), Key_Backspace, OSM(LeftGui), OSM(LeftShift),
- M(OSMALTCTRL),
- ShiftToLayer(FUNCTION),
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash,
- Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus,
- Key_RightAlt, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals,
- OSM(RightShift), OSM(RightAlt), Key_Spacebar, OSM(RightControl),
- OSL(1)),
- ShiftToLayer(FUNCTION)),
- #elif defined (PRIMARY_KEYMAP_COLEMAK)
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Q, Key_W, Key_F, Key_P, Key_G, Key_Tab,
- Key_PageUp, Key_A, Key_R, Key_S, Key_T, Key_D,
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
- ShiftToLayer(FUNCTION),
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_J, Key_L, Key_U, Key_Y, Key_Semicolon, Key_Equals,
- Key_H, Key_N, Key_E, Key_I, Key_O, Key_Quote,
- Key_RightAlt, Key_K, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
- #elif defined (PRIMARY_KEYMAP_CUSTOM)
- // Edit this keymap to make a custom layout
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
- Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
- ShiftToLayer(FUNCTION),
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
- Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
- Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
- #else
- #error "No default keymap defined. You should make sure that you have a line like '#define PRIMARY_KEYMAP_QWERTY' in your sketch"
- #endif
- [NUMPAD] = KEYMAP_STACKED
- (___, ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___,
- ___,
- M(MACRO_VERSION_INFO), ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___,
- ___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___,
- ___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, ___,
- ___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter,
- ___, ___, ___, ___,
- ___),
- [FUNCTION] = KEYMAP_STACKED
- (___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
- Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE,
- Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW,
- Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE,
- ___, Key_Delete, ___, ___,
- ___,
- Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
- Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12,
- Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___,
- Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
- ___, ___, Key_Enter, ___,
- ___)
- ) // KEYMAPS(
- /* Re-enable astyle's indent enforcement */
- // *INDENT-ON*
- /** versionInfoMacro handles the 'firmware version info' macro
- * When a key bound to the macro is pressed, this macro
- * prints out the firmware build information as virtual keystrokes
- */
- void macroOneShotAltControl(uint8_t keyState) {
- OneShot.inject(OSM(LeftAlt), keyState);
- OneShot.inject(OSM(LeftControl), keyState);
- }
- /** anyKeyMacro is used to provide the functionality of the 'Any' key.
- *
- * When the 'any key' macro is toggled on, a random alphanumeric key is
- * selected. While the key is held, the function generates a synthetic
- * keypress event repeating that randomly selected key.
- *
- */
- static void anyKeyMacro(uint8_t keyState) {
- static Key lastKey;
- if (keyToggledOn(keyState))
- lastKey.keyCode = Key_A.keyCode + (uint8_t)(millis() % 36);
- if (keyIsPressed(keyState))
- kaleidoscope::hid::pressKey(lastKey);
- }
- /** macroAction dispatches keymap events that are tied to a macro
- to that macro. It takes two uint8_t parameters.
- The first is the macro being called (the entry in the 'enum' earlier in this file).
- The second is the state of the keyswitch. You can use the keyswitch state to figure out
- if the key has just been toggled on, is currently pressed or if it's just been released.
- The 'switch' statement should have a 'case' for each entry of the macro enum.
- Each 'case' statement should call out to a function to handle the macro in question.
- */
- const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
- if (macroIndex == OSMALTCTRL) {
- macroOneShotAltControl(keyState);
- }
- return MACRO_NONE;
- }
- KALEIDOSCOPE_INIT_PLUGINS(OneShot, Macros);
- // These 'solid' color effect definitions define a rainbow of
- // LED color modes calibrated to draw 500mA or less on the
- // Keyboardio Model 01.
- static kaleidoscope::LEDSolidColor solidRed(160, 0, 0);
- static kaleidoscope::LEDSolidColor solidOrange(140, 70, 0);
- static kaleidoscope::LEDSolidColor solidYellow(130, 100, 0);
- static kaleidoscope::LEDSolidColor solidGreen(0, 160, 0);
- static kaleidoscope::LEDSolidColor solidBlue(0, 70, 130);
- static kaleidoscope::LEDSolidColor solidIndigo(0, 0, 170);
- static kaleidoscope::LEDSolidColor solidViolet(130, 0, 120);
- /** toggleLedsOnSuspendResume toggles the LEDs off when the host goes to sleep,
- * and turns them back on when it wakes up.
- */
- void toggleLedsOnSuspendResume(kaleidoscope::HostPowerManagement::Event event) {
- switch (event) {
- case kaleidoscope::HostPowerManagement::Suspend:
- LEDControl.paused = true;
- LEDControl.set_all_leds_to({0, 0, 0});
- LEDControl.syncLeds();
- break;
- case kaleidoscope::HostPowerManagement::Resume:
- LEDControl.paused = false;
- LEDControl.refreshAll();
- break;
- case kaleidoscope::HostPowerManagement::Sleep:
- break;
- }
- }
- /** hostPowerManagementEventHandler dispatches power management events (suspend,
- * resume, and sleep) to other functions that perform action based on these
- * events.
- */
- void hostPowerManagementEventHandler(kaleidoscope::HostPowerManagement::Event event) {
- toggleLedsOnSuspendResume(event);
- }
- /** This 'enum' is a list of all the magic combos used by the Model 01's
- * firmware The names aren't particularly important. What is important is that
- * each is unique.
- *
- * These are the names of your magic combos. They will be used by the
- * `USE_MAGIC_COMBOS` call below.
- */
- enum {
- // Toggle between Boot (6-key rollover; for BIOSes and early boot) and NKRO
- // mode.
- COMBO_TOGGLE_NKRO_MODE
- };
- /** A tiny wrapper, to be used by MagicCombo.
- * This simply toggles the keyboard protocol via USBQuirks, and wraps it within
- * a function with an unused argument, to match what MagicCombo expects.
- */
- static void toggleKeyboardProtocol(uint8_t combo_index) {
- USBQuirks.toggleKeyboardProtocol();
- }
- /** Magic combo list, a list of key combo and action pairs the firmware should
- * recognise.
- */
- USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
- // Left Fn + Esc + Shift
- .keys = { R3C6, R2C6, R3C7 }
- });
- // First, tell Kaleidoscope which plugins you want to use.
- // The order can be important. For example, LED effects are
- // added in the order they're listed here.
- KALEIDOSCOPE_INIT_PLUGINS(
- // The EEPROMSettings & EEPROMKeymap plugins make it possible to have an
- // editable keymap in EEPROM.
- EEPROMSettings,
- EEPROMKeymap,
- // Focus allows bi-directional communication with the host, and is the
- // interface through which the keymap in EEPROM can be edited.
- Focus,
- // FocusSettingsCommand adds a few Focus commands, intended to aid in changing some settings of the keyboard, such as the default layer (via the `settings.defaultLayer` command)
- FocusSettingsCommand,
- // FocusEEPROMCommand adds a set of Focus commands, which are very helpful in
- // both debugging, and in backing up one's EEPROM contents.
- FocusEEPROMCommand,
- // The boot greeting effect pulses the LED button for 10 seconds after the keyboard is first connected
- BootGreetingEffect,
- // The hardware test mode, which can be invoked by tapping Prog, LED and the left Fn button at the same time.
- TestMode,
- // LEDControl provides support for other LED modes
- LEDControl,
- // We start with the LED effect that turns off all the LEDs.
- LEDOff,
- // The rainbow effect changes the color of all of the keyboard's keys at the same time
- // running through all the colors of the rainbow.
- LEDRainbowEffect,
- // The rainbow wave effect lights up your keyboard with all the colors of a rainbow
- // and slowly moves the rainbow across your keyboard
- LEDRainbowWaveEffect,
- // The chase effect follows the adventure of a blue pixel which chases a red pixel across
- // your keyboard. Spoiler: the blue pixel never catches the red pixel
- /*LEDChaseEffect,*/
- // These static effects turn your keyboard's LEDs a variety of colors
- solidRed, solidOrange, solidYellow, solidGreen, solidBlue, solidIndigo, solidViolet,
- // The breathe effect slowly pulses all of the LEDs on your keyboard
- LEDBreatheEffect,
- // The AlphaSquare effect prints each character you type, using your
- // keyboard's LEDs as a display
- AlphaSquareEffect,
- // The stalker effect lights up the keys you've pressed recently
- StalkerEffect,
- // The numpad plugin is responsible for lighting up the 'numpad' mode
- // with a custom LED effect
- NumPad,
- // The macros plugin adds support for macros
- Macros,
- // The MouseKeys plugin lets you add keys to your keymap which move the mouse.
- MouseKeys,
- // The HostPowerManagement plugin allows us to turn LEDs off when then host
- // goes to sleep, and resume them when it wakes up.
- HostPowerManagement,
- // The MagicCombo plugin lets you use key combinations to trigger custom
- // actions - a bit like Macros, but triggered by pressing multiple keys at the
- // same time.
- MagicCombo,
- // The USBQuirks plugin lets you do some things with USB that we aren't
- // comfortable - or able - to do automatically, but can be useful
- // nevertheless. Such as toggling the key report protocol between Boot (used
- // by BIOSes) and Report (NKRO).
- USBQuirks
- );
- /** The 'setup' function is one of the two standard Arduino sketch functions.
- * It's called when your keyboard first powers up. This is where you set up
- * Kaleidoscope and any plugins.
- */
- void setup() {
- // First, call Kaleidoscope's internal setup function
- Kaleidoscope.setup();
- // While we hope to improve this in the future, the NumPad plugin
- // needs to be explicitly told which keymap layer is your numpad layer
- NumPad.numPadLayer = NUMPAD;
- // We configure the AlphaSquare effect to use RED letters
- AlphaSquare.color = CRGB(255, 0, 0);
- // We set the brightness of the rainbow effects to 150 (on a scale of 0-255)
- // This draws more than 500mA, but looks much nicer than a dimmer effect
- LEDRainbowEffect.brightness(150);
- LEDRainbowWaveEffect.brightness(150);
- // The LED Stalker mode has a few effects. The one we like is
- // called 'BlazingTrail'. For details on other options,
- // see https://github.com/keyboardio/Kaleidoscope-LED-Stalker
- StalkerEffect.variant = STALKER(BlazingTrail);
- // We want to make sure that the firmware starts with LED effects off
- // This avoids over-taxing devices that don't have a lot of power to share
- // with USB devices
- LEDOff.activate();
- // To make the keymap editable without flashing new firmware, we store
- // additional layers in EEPROM. For now, we reserve space for five layers. If
- // one wants to use these layers, just set the default layer to one in EEPROM,
- // by using the `settings.defaultLayer` Focus command.
- EEPROMKeymap.setup(5, EEPROMKeymap.Mode::EXTEND);
- }
- /** loop is the second of the standard Arduino sketch functions.
- * As you might expect, it runs in a loop, never exiting.
- *
- * For Kaleidoscope-based keyboard firmware, you usually just want to
- * call Kaleidoscope.loop(); and not do anything custom here.
- */
- void loop() {
- Kaleidoscope.loop();
- }
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