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- Let's make a game!
- Settings
- stylesheet:stuff/bigBlue.css
- Buttons
- *resButton
- on click:yield 1e12 cash
- Resources
- *cash
- tag:losable
- start with:999999999995
- *ascensionRes
- name:Penultimate Cash
- hidden when 0
- *cashEarnedNow
- name:Cash Earned Now
- is always:((cash:earned)-cashLeftBehind)
- tag:losable
- always hidden
- *cashLeftBehind
- always hidden
- *N
- is always:floor(1+(pow(cashEarnedNow/1e12,1/3)))
- always hidden
- Upgrades
- *ascensionBoosting
- passive:multiply yield of resButton by 1+(10*ascensionRes)
- passive:multiply yield of tag:AscensionMultiplier by 1+(10*ascensionRes)
- owned
- always hidden
- *TEMPLATE
- tag:losable
- *fillerUpgrade1
- *fillerUpgrade2
- *fillerUpgrade3
- *fillerUpgrade4
- *fillerUpgrade5
- *ascension
- name:Ascend
- desc:Ascend to a higher state of being, and gain penultimate cash.</>Ascending now will grant you <b>[floor(pow(cashEarnedNow/1e12,1/3))]</b> Penultimate Cash.</>You need to earn <b>[((N*N*N*1e12)-cashEarnedNow)]</b> more cash in this ascension for <b>+1 Penultimate Cash</b>
- on earn:yield (cashEarnedNow) cashLeftBehind
- on earn:yield floor(pow(cashEarnedNow/1e12,1/3)) ascensionRes
- on earn:lose tag:losable
- Buildings
- *TEMPLATE
- *fillerBuilding1
- on tick:yield 1 cash
- tags:AscensionMultiplier losable
- *fillerBuilding2
- *fillerBuilding3
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